Costantine10
2015-06-06, 08:35 AM
Human magus (staff magus) 8/monk (master of many styles) 2 (Pathfinder RPG Ultimate Combat 59, Pathfinder RPG Ultimate Magic 9, 49)
LN Medium humanoid (human)
Init +4; Senses Perception +13
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Defense
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AC 26, touch 15, flat-footed 23 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +1 natural, +2 shield)
hp 76 (10d8+28)
Fort +14, Ref +10, Will +12
Defensive Abilities evasion
Speed 30 ft.
Special Attacks arcane pool (+2, 9 points), improved spell combat, magus arcana (arcane accuracy, wand wielder), spell recall, spellstrike, stunning fist (4/day, DC 15)
Magus (Staff Magus) Spells Prepared (CL 8th; concentration +13)
. . 3rd—fly, haste, monstrous physique I[UM]
. . 2nd—alter self, glitterdust (DC 17), empowered shocking grasp (3)
. . 1st—frostbite[UM], grease, shield, shocking grasp (2), true strike
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 20, Wis 10, Cha 7
Base Atk +7; CMB +11; CMD 26
Feats Cleave, Cleaving Finish[UC], Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dodge, Dragon Style[UC], Empower Spell, Improved Unarmed Strike, Power Attack, Quarterstaff Master[UM], Stunning Fist
Traits magical lineage, reactionary
Skills Acrobatics +9, Climb +9, Escape Artist +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (history) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +13, Spellcraft +18, Stealth +14, Swim +9, Use Magic Device +11
Languages Common, Elven, Gnome, Sylvan, Undercommon
SQ fuse style, knowledge pool, quarterstaff defense, spark staff
Combat Gear: Quarterstaff of Entwined Serpents combined with spark staff( +2), wand of infernal healing (50 charges); Other Gear: mithral breastplate( +2), handy haversack, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 11,378 gp
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Special Abilities
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Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn.
Arcane Pool +2 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quarterstaff Defense (Ex) At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level,
Quarterstaff Master Use a quarterstaff one-handed.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
we are going to start a new adventure with the revised action economy and the auto bonus progression rules( both from Pathfinder Unchained).
Do you think is a good build or i must change some feats/arcanas? I also have 11378 golds left, what can i buy?
In the group we are: a druid, a sorcerer( areally good-one), a 2 weapons fighter and another guy( he hasn't yet decided).
LN Medium humanoid (human)
Init +4; Senses Perception +13
--------------------
Defense
--------------------
AC 26, touch 15, flat-footed 23 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +1 natural, +2 shield)
hp 76 (10d8+28)
Fort +14, Ref +10, Will +12
Defensive Abilities evasion
Speed 30 ft.
Special Attacks arcane pool (+2, 9 points), improved spell combat, magus arcana (arcane accuracy, wand wielder), spell recall, spellstrike, stunning fist (4/day, DC 15)
Magus (Staff Magus) Spells Prepared (CL 8th; concentration +13)
. . 3rd—fly, haste, monstrous physique I[UM]
. . 2nd—alter self, glitterdust (DC 17), empowered shocking grasp (3)
. . 1st—frostbite[UM], grease, shield, shocking grasp (2), true strike
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 20, Wis 10, Cha 7
Base Atk +7; CMB +11; CMD 26
Feats Cleave, Cleaving Finish[UC], Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dodge, Dragon Style[UC], Empower Spell, Improved Unarmed Strike, Power Attack, Quarterstaff Master[UM], Stunning Fist
Traits magical lineage, reactionary
Skills Acrobatics +9, Climb +9, Escape Artist +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (history) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +13, Spellcraft +18, Stealth +14, Swim +9, Use Magic Device +11
Languages Common, Elven, Gnome, Sylvan, Undercommon
SQ fuse style, knowledge pool, quarterstaff defense, spark staff
Combat Gear: Quarterstaff of Entwined Serpents combined with spark staff( +2), wand of infernal healing (50 charges); Other Gear: mithral breastplate( +2), handy haversack, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 11,378 gp
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Special Abilities
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Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn.
Arcane Pool +2 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quarterstaff Defense (Ex) At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level,
Quarterstaff Master Use a quarterstaff one-handed.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
we are going to start a new adventure with the revised action economy and the auto bonus progression rules( both from Pathfinder Unchained).
Do you think is a good build or i must change some feats/arcanas? I also have 11378 golds left, what can i buy?
In the group we are: a druid, a sorcerer( areally good-one), a 2 weapons fighter and another guy( he hasn't yet decided).