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Snowbluff
2015-06-07, 08:58 AM
asses Class Template and Archetypes. They are all the same thing, except archetypes are less inspired. There, I said it. :smalltongue:

What goes into these things? What are they? Well no one knows, not even the writers.

These... things... will replace or alter class features of base classes. Sometimes they'll changes skills, too. They usually don't have requirements, unless they are racial class features, in which case they are racist class features.

Remember to give permission, and to pester your friends to make these cancerous growths of threads grow. Yes, GROW! Hhahahahahahhahahahahhahahahaha!

Special thanks for Zaydos and LP for collecting posts.

Permissions:
Snowbluff
Threadnaught
LoyalPaladin
Keledrath (apparently)
Socratov
Emperor Tippy (http://www.giantitp.com/forums/showsinglepost.php?p=19281119&postcount=174)
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=19363383&postcount=1)
Elricaltovilla (http://www.giantitp.com/forums/showsinglepost.php?p=19363469&postcount=2)
IZ42 (http://www.giantitp.com/forums/showsinglepost.php?p=19363608&postcount=3)
Sgt. Cookie (http://www.giantitp.com/forums/showsinglepost.php?p=19363777&postcount=5)
Extra Anchovies (http://www.giantitp.com/forums/showsinglepost.php?p=19363796&postcount=7)
PsyBomb (http://www.giantitp.com/forums/showsinglepost.php?p=19363816&postcount=8)
WhamBamSam (http://www.giantitp.com/forums/showsinglepost.php?p=19363979&postcount=11)
Socratov (http://www.giantitp.com/forums/showsinglepost.php?p=19363996&postcount=12)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=19364352&postcount=13)
Lord_Gareth (http://www.giantitp.com/forums/showsinglepost.php?p=19364399&postcount=16)
Zaydos (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=19364697&postcount=18)
Masterkerfuffle (http://www.giantitp.com/forums/showsinglepost.php?p=19364763&postcount=20)
eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=19365287&postcount=22)
NeoPhoenix0 (http://www.giantitp.com/forums/showsinglepost.php?p=19365699&postcount=27)
Milo v3 (http://www.giantitp.com/forums/showsinglepost.php?p=19365987&postcount=29)
Somensjev (http://www.giantitp.com/forums/showsinglepost.php?p=19366069&postcount=30)
LoyalPaladin (http://www.giantitp.com/forums/showsinglepost.php?p=19366451&postcount=32)
Endarire (http://www.giantitp.com/forums/showsinglepost.php?p=19366503&postcount=36)
Saintheart (http://www.giantitp.com/forums/showsinglepost.php?p=19367195&postcount=47)
Marlowe (http://www.giantitp.com/forums/showsinglepost.php?p=19367217&postcount=48)
stack (http://www.giantitp.com/forums/showsinglepost.php?p=19367584&postcount=53)
illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56)
Seto (http://www.giantitp.com/forums/showsinglepost.php?p=19368004&postcount=59)
khadgar567 (http://www.giantitp.com/forums/showsinglepost.php?p=19368668&postcount=68)
Elandris Kajar (http://www.giantitp.com/forums/showsinglepost.php?p=19369523&postcount=89)
Troacctid (http://www.giantitp.com/forums/showsinglepost.php?p=19370154&postcount=94)
Illven (http://www.giantitp.com/forums/showsinglepost.php?p=19370665&postcount=102)
Komatik (http://www.giantitp.com/forums/showsinglepost.php?p=19370784&postcount=103)
Blackhawk748 (http://www.giantitp.com/forums/showsinglepost.php?p=19372710&postcount=117)
Sjlver (http://www.giantitp.com/forums/showsinglepost.php?p=19374434&postcount=119)
Bad Wolf (http://www.giantitp.com/forums/showsinglepost.php?p=19374468&postcount=120)
Xuldarinar (http://www.giantitp.com/forums/showsinglepost.php?p=19422344&postcount=466)

Anti-Paladin
Forbidden (http://www.giantitp.com/forums/showsinglepost.php?p=19378521&postcount=148) (Lord_Gareth)

Barbarian
Sublime Berserker (http://www.giantitp.com/forums/showsinglepost.php?p=19418986&postcount=408) (Endarire)

Bard
Swashbuckling Performer (http://www.giantitp.com/forums/showsinglepost.php?p=19368473&postcount=65) (Illayhr)
Proclaimer of the Faith (http://www.giantitp.com/forums/showsinglepost.php?p=19370315&postcount=95) (LoyalPaladin)
Jr. Paladin (http://www.giantitp.com/forums/showsinglepost.php?p=19370539&postcount=100) (Socratov)
Advocate of War (http://www.giantitp.com/forums/showsinglepost.php?p=19366628&postcount=40) (Snowbluff)
Illyahr's Honeyed Tongue (http://www.giantitp.com/forums/showsinglepost.php?p=19415736&postcount=370) (Illyahr)

Cleric
Playground Domain (http://www.giantitp.com/forums/showsinglepost.php?p=19386041&postcount=194) (WHY???)

Crusader
Silver Blade Crusader (http://www.giantitp.com/forums/showsinglepost.php?p=19374492&postcount=121) (Sjlver)

Dread Necromancer
Anchovy Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19380270&postcount=152) (Extra Anchovies)

Druid
Ambassador of the Wild (http://www.giantitp.com/forums/showsinglepost.php?p=19385754&postcount=181) (eggynack)
Zaydian Wildborn (2 ACFs, one is a trap) (http://www.giantitp.com/forums/showsinglepost.php?p=19418962&postcount=406) (LoyalPaladin)

Duskblade
NeoChaosblade (http://www.giantitp.com/forums/showsinglepost.php?p=19423700&postcount=481) (NeoPhoenix0)

Fighter
Phoenix Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28) (NeoPhoenix0)

Guru
Silver Sensei (http://www.giantitp.com/forums/showsinglepost.php?p=19368721&postcount=69) (PsyBomb)

Hexblade
Midnightblade (http://www.giantitp.com/forums/showsinglepost.php?p=19423700&postcount=481) (Xuldarinar)

Incarnation
Imbue (Loyal) Paladin (http://www.giantitp.com/forums/showsinglepost.php?p=19380431&postcount=154) (Incarnation)

Knight
Order of the Hawk (http://www.giantitp.com/forums/showsinglepost.php?p=19385324&postcount=172) (Blackhawk)

Mage Knight
Martial Magus (http://www.giantitp.com/forums/showsinglepost.php?p=19370412&postcount=96) (Keledrath)

Magus
Spellfist (http://www.giantitp.com/forums/showsinglepost.php?p=19375129&postcount=145) (IZ42)

Mecha-Ace
Cyber Newtype (http://www.giantitp.com/forums/showsinglepost.php?p=19394587&postcount=221) (Marlowe, not Haman Karn, Marlowe :smalltongue:)

Ninja
Threads of Naught (http://www.giantitp.com/forums/showsinglepost.php?p=19392512&postcount=210) (Threadnaught)

Paladin
Planar Mecha (http://www.giantitp.com/forums/showsinglepost.php?p=19368979&postcount=77) (Marlowe, still not Haman Karn)
Holy Flirt
Bow of Justice (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17) (Loyal Paladin)
Banishing Smite (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28) (NeoPhoenix0)

Rogue
Blue Thief (http://www.giantitp.com/forums/showsinglepost.php?p=19418027&postcount=386) (Sgt. Cookie)
Shadow Stalker (http://www.giantitp.com/forums/showsinglepost.php?p=19419805&postcount=432) (Marlowe)

Scout
NeoScout (http://www.giantitp.com/forums/showsinglepost.php?p=19419625&postcount=428) (NeoPhoenix0)

Shadowcaster
Shadowsoul Mage (http://www.giantitp.com/forums/showsinglepost.php?p=19425876&postcount=488) (Xuldarinar)

Swashbuckler
Snowblathe (http://www.giantitp.com/forums/showsinglepost.php?p=19409422&postcount=314) (Snowbluff)

Tall Tale
Rudisploker's Tool Belt (http://www.giantitp.com/forums/showsinglepost.php?p=19404134&postcount=253) (Threadnaught)

Warblade
WhamBamBlade (http://www.giantitp.com/forums/showsinglepost.php?p=19413671&postcount=345) (WhamBamSam)

Warlock
Item of Eldritch Might (http://www.giantitp.com/forums/showsinglepost.php?p=19363768&postcount=4) (Ericaltovilla)
Eldritch Brewmaster (http://www.giantitp.com/forums/showsinglepost.php?p=19394587&postcount=221) (Socratov)
Warlocctid's Companion (http://www.giantitp.com/forums/showsinglepost.php?p=19416533&postcount=372) (Troacctid)
Lich-Faced Warlock (http://www.giantitp.com/forums/showsinglepost.php?p=19421353&postcount=461) (Masterkerfuffle)
Psylock (http://www.giantitp.com/forums/showsinglepost.php?p=19422612&postcount=470) (khadgar567)

Wizard
Oghma's Chosen (http://www.giantitp.com/forums/showsinglepost.php?p=19374206&postcount=118) (Threadnaught)

Misc.
Speaker of Malisons (http://www.giantitp.com/forums/showsinglepost.php?p=19364751&postcount=19) (Jormengand)

I Create Myself (http://www.giantitp.com/forums/showsinglepost.php?p=19380431&postcount=154) (Badwolf)

Born of Blades (http://www.giantitp.com/forums/showsinglepost.php?p=19418686&postcount=403) (Ericaltovilla)

Knight of the Dragon (http://www.giantitp.com/forums/showsinglepost.php?p=19423440&postcount=478) (Zaydos)

Elricaltovilla
2015-06-07, 09:30 AM
Fine. I give permission.

As a bit of explanation, because I do actually know what these things are:

Alternate Class Features- A suite of class features that replace specific class features at a specific level (or levels) on one class. Can be taken a la carte, meaning if you don't want to trade out your level 4 class feature, you don't have to.

Archetypes- A suite of class features that replace multiple class features (or sometimes add new ones) on one class. Must all be taken together, meaning if you really like that 4th level ability on the core class but it gets traded away... well tough. Archetypes that trade away the same class features cannot be stacked, but if they don't trade away any overlapping features you're golden.

Class Templates- Are Archetypes that can be applied to multiple classes. They're organized a bit differently, with each class' lost features detailed first, then the suite of abilities that they gain is detailed below (along with what level each class gains those abilities). Usually they include a number of options that the player can pick from to add to the class. Otherwise they follow the same rules about stacking that Archetypes do.

Racial X- One of the above three choices that is limited to specific races. Usually humans have some sort of bull**** way of getting around the racial limitations, because humans are obviously the best race ever. Also usually, Half-X races qualify for Racial ACFs/Archetypes so long as their X matches the race of the ACF/Archetype.

IZ42
2015-06-07, 10:21 AM
I give permission! (http://www.giantitp.com/forums/showsinglepost.php?p=19363608&postcount=3)

Sgt. Cookie
2015-06-07, 11:11 AM
Fine. I give permission.


*Interlocking finger crack* I got this.

Warlock ACF: Item of Eldritch Might

Level: 1st

Replaces: Eldritch Blast

Effect: Instead of an ordinary Eldritch Blast, you instead rely on a special object attuned to your bizarre powers. Commonly, this is a small wand-like object but other items are also acceptable, such as a real weapon or even something else, like a deck of cards (Which mysteriously never seems to deplete :smalltongue:). This item is known as your Eldritch Item. An Eldritch Item reacts to Detect Magic as if it were a 1st level spell.

Because of this, you are no longer the "source" of the Eldritch Blast (Which otherwise follows the normal Eldritch Blast rules), the Eldritch Item is. This means that if lost or destroyed, you cannot use your Eldritch Blast ability. You can attune to a new item via a small ritual that takes a couple of hours.

This has a number of benefits. For starters, provided that the Eldritch Item is within 60ft of you, you can make Eldritch Blasts from your Eldritch Item's location, rather than your own. Such as if your party is captured and your belongings confiscated, you can have your Eldritch Item blast your captor in the face. (Likely catching them entirely off-guard. Eat my Touch Attack you Flat-Footed foe!)

Secondly, you can "lend" your Eldritch Item to an ally, so that they may make use of it (Provided you are conscious). For example, lending it to the party Rogue so they can get both your Eldritch Blast damage AND their own Sneak Attack damage. "Reclaiming" control of the Blast itself is so instant, to call it a Free Action would be an overstatement. If you have the Hideous Blow Blast Shape, you can empower an Ally's weapon, provided they are within 60ft, until the start of your next turn.

Lastly, the effort required to manifest the Eldritch Blast is delegated to the Eldritch Item, allowing you to manifest it more easily and more quickly. This allows you (or an ally you have leant your Eldritch Item to) to make Iterative Attacks with your Eldritch Blast as if it were an ordinary weapon (If you use Hideous Blow, you can still make Iterative Attacks). ((Although, this should really have been the default ruling. Seriously, GMs everywhere, make your Warlock happy and allow their Eldritch Blast to make Iterative attacks.))

Sgt. Cookie
2015-06-07, 11:13 AM
Sgt. Cookie gives permission.
(http://www.giantitp.com/forums/showsinglepost.php?p=19363777&postcount=5)



I know it's bad form to double post, but under the circumstances...

Elricaltovilla
2015-06-07, 11:16 AM
*Interlocking finger crack* I got this.

Warlock ACF: Item of Eldritch Might

Level: 1st

Replaces: Eldritch Blast

Effect: Instead of an ordinary Eldritch Blast, you instead rely on a special object attuned to your bizarre powers. Commonly, this is a small wand-like object but other items are also acceptable, such as a real weapon* or even something else, like a deck of cards (Which mysteriously never seems to deplete :smalltongue:). This item is known as your Eldritch Item. An Eldritch Item reacts to Detect Magic as if it were a 1st level spell.

Because of this, you are no longer the "source" of the Eldritch Blast (Which otherwise follows the normal Eldritch Blast rules), the Eldritch Item is. This means that if lost or destroyed, you cannot use your Eldritch Blast ability. You can attune to a new item via a small ritual that takes a couple of hours.

This has a number of benefits. For starters, provided that the Attuned Item is within 60ft of you, you can make Eldritch Blasts from your Eldritch Item's location, rather than your own. Such as if your party is captured and your belongings confiscated, you can have your Eldritch Item blast your captor in the face. (Likely catching them entirely off-guard. Eat my Touch Attack you Flat-Footed foe!)

Secondly, you can "lend" your Eldritch Item to an ally, so that they may make use of it (Provided you are conscious). For example, lending it to the party Rogue so they can get both your Eldritch Blast damage AND their own Sneak Attack damage. "Reclaiming" control of the Blast itself is so instant, to call it a Free Action would be an overstatement.

Lastly, the effort required to manifest the Eldritch Blast is delegated to the Eldritch Item, allowing you to manifest it more easily and more quickly. This allows you (or an ally you have leant your Eldritch Item to) to make Iterative Attacks with your Eldritch Blast as if it were an ordinary weapon. ((Although, this should really have been the default ruling. Seriously, GMs everywhere, make your Warlock happy and allow their Eldritch Blast to make Iterative attacks.))

Pretty Sweet. I wasn't sure I'd be all that impressed until I got to the Iterative Attacks thing, I agree that should have been the default status anyway. Question: Can this ACF be used to make Hideous Blow not blow hideously?

Extra Anchovies
2015-06-07, 11:18 AM
Permission granted.

PsyBomb
2015-06-07, 11:24 AM
I, PsyBomb (http://www.giantitp.com/forums/showsinglepost.php?p=19363816&postcount=8), hearby grant my permission

Sgt. Cookie
2015-06-07, 11:25 AM
Pretty Sweet. I wasn't sure I'd be all that impressed until I got to the Iterative Attacks thing, I agree that should have been the default status anyway. Question: Can this ACF be used to make Hideous Blow not blow hideously?

Well, with this ACF, you'd be channelling the Eldritch Blast into a weapon, provided your Eldritch Item is within 60ft of you, following the ordinary rules for Hideous Blow... except that now you you can make Iterative Attacks, because the ACF explicitly allows it.

Thinking about it, I suppose the ACF could allow Hideous Blow to affect an ally's weapon for the round. So if you ask the Pouncing, PA for Full Barbarian to delay his turn until after your's, you could give him an extra oomph via Hideous Blow.

That sound good to you?

Elricaltovilla
2015-06-07, 11:26 AM
Well, you'd with this ACF, you'd be channelling the Eldritch Blast into a weapon, provided your Eldritch Item is within 60ft of you, following the ordinary rules for Hideous Blow... except that now you you can make Iterative Attacks, because the ACF explicitly allows it.

Thinking about it, I suppose the ACF could allow Hideous Blow to affect an ally's weapon for the round. So if you ask the Pouncer Barbarian to delay his turn until after your's, you could give him an extra oomph via Hideous Blow.

That sound good to you?

It's mostly the need for you to get iterative attacks to make hideous blow good that concerned me. So yeah, sounds great.

WhamBamSam
2015-06-07, 12:15 PM
I grant permission, or if possible perma-permission.

Socratov
2015-06-07, 12:20 PM
re-re-iterating permapermission

Vhaidara
2015-06-07, 01:54 PM
My permission is listed, but I feel like making it visible

Elandris Kajar
2015-06-07, 02:02 PM
Are there guidelines on what qualifies as regular?
I know that I am not one but eagerly look forward to the day I can submit permission.

Elricaltovilla
2015-06-07, 02:04 PM
Are there guidelines on what qualifies as regular?
I know that I am not one but eagerly look forward to the day I can submit permission.

There's no guidelines or qualifications. Just be a person who gives their permission in the thread. And probably write up an Archetype or ACF for somebody else, it's a good way to get your name out there and guilt them into writing one for you or someone else.

Lord_Gareth
2015-06-07, 02:06 PM
As usual, I am here. (http://www.giantitp.com/forums/showthread.php?419836-3-5-PF-GitP-Regulars-as-Alternate-Class-Features-Racial-Class-Features-Alternate-Cl&p=19364399&viewfull=1#post19364399)

Zaydos
2015-06-07, 02:32 PM
Permission granted (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)

Also:

(Loyal) Paladin ACF: Holy Flirt

Level: 6th, 9th, 12th, 15th, or 18th.

Replaces: Remove Disease 1/week (1 use).

Effect: You gain a +4 sacred bonus on Gather Information checks made to gather information in inns and taverns of non-Always Evil races. In addition barmaids must make a Will save (DC 10 + 1/2 your paladin level + your Charisma modifier) to intentionally lie to you.

(Loyal) Paladin ACF II: Bow of Justice

Level: 5th.

Replaces: Special Mount :smallfrown:

Effect: Instead of gaining the ability to summon a special mount you gain the ability to summon a sacred bow from the angelic realms. Summoning the bow is a full round action and it remains until it is dismissed (swift action), dropped for more than 1 minute, or destroyed; if your bow is still extant on the Plane you may summon it to your hand as the same action it would take you to draw a weapon. This bow acts as a Composite Longbow with certain exceptions. You may apply your full Strength modifier to damage with this bow, and may choose to take a penalty to attack rolls for a round up to your BAB to gain twice that amount as a bonus to damage with the bow, and you may smite with attacks using this bow as if it were a melee weapon. Any damage dealt with this bow is considered to be Good aligned. In addition to these benefits your bow gains various benefits based upon your paladin level. Regardless of its enhancement bonus a paladin may add special qualities to his Bow of Justice as if it were a +3 weapon; he must still be able to enchant weapons or find/hire someone willing to enchant it for him.

Paladin LevelEnhancement Bonus
Special Effects
5th-7th+1Bolt of Life, Disrupt Undead
8th-10th+2Holy, Point Blank Shot
11th-13th+3Close Combat Shot, Point Blank Shot
14th-17th+4Distant Watch
18th++5Slaying Arrows

Bolt of Life (Su): A paladin with his Bow of Justice may use it to shoot a bolt of pure life energy. When wielding his Bow of Justice if a paladin uses his Lay on Hands or casts a Cure spell they may fire it from their bow. This makes it require a ranged touch attack (willing creatures lose their Dexterity bonus against this attack) and allows the paladin to use it at the same range as his bow, including range increments.

Disrupt Undead (Su): A paladin may expend a daily use of Turn Undead as a swift action to add his Charisma modifier to attack and his class level to damage rolls against Undead for 1 round.

Holy: The bow gains the Holy weapon quality.

Point Blank Shot: A paladin wielding his Bow of Justice gains the benefits of the Point Blank Shot if they do not already have it.

Close Combat Shot: The paladin does not provoke attacks of opportunity for shooting his Bow of Justice, and gain a +1 to hit and damage against creatures within the paladin's melee reach with unarmed strikes.

Distant Watch: The paladin may as a standard action enter a stance of readiness. As long as the paladin does not move from his current square whenever a creature that the paladin can see within 1 range increment attacks a creature other than the paladin the paladin may make a single attack against the attacking creature. The paladin may make a number of attacks this way each round equal to the number of attacks of opportunity they could normally make or their Wisdom modifier whichever is higher.

Slaying Arrow (Su): The paladin may, as a swift action, expend a use of Turn Undead to make the next arrow they fire during this round a slaying arrow against the creature type of their choice.

Jormengand
2015-06-07, 03:19 PM
I volunteer as tribute! I mean, give permission!

Zaydos
2015-06-07, 03:33 PM
Speaker of Malisons: (ACF, varies)

Level: 1st (Cleric, Sorcerer, Wizard, Dread Necromancer), 3rd (Shaman OA), 4th (Paladin, Hexblade).

Replaces: Turn/Rebuke Undead or Summon Familiar.

Effect: Add Truespeak to your class skill list for the modified class. When casting a spell as a member of the modified class you may attempt to incorporate a creature's truename into the spell. This requires a Truespeak check with the same DC as speaking an utterance targeting that creature, with the DC increasing by +2 for each time you have already used this ability during the day. If you fail the spell has a -2 to its Caster Level and to any save DC it allows, if you succeed the spell is cast at +2 Caster Level and the save DC is increased by 1. If you incorporate a creature's personal truename into a spell the caster level is increased by 2 and the save DC is increased by 2 and the spell cannot be dispelled by dispel magic requiring break enchantment or more powerful magic such as greater dispel magic. You may only use this ability with spells that target only a single creature.

YossarianLives
2015-06-07, 03:38 PM
I give permission.

Jormengand
2015-06-07, 04:15 PM
Speaker of Malisons: (ACF, varies)

Level: 1st (Cleric, Sorcerer, Wizard, Dread Necromancer), 3rd (Shaman OA), 4th (Paladin, Hexblade).

Replaces: Turn/Rebuke Undead or Summon Familiar.

Effect: Add Truespeak to your class skill list for the modified class. When casting a spell as a member of the modified class you may attempt to incorporate a creature's truename into the spell. This requires a Truespeak check with the same DC as speaking an utterance targeting that creature, with the DC increasing by +2 for each time you have already used this ability during the day. If you fail the spell has a -2 to its Caster Level and to any save DC it allows, if you succeed the spell is cast at +2 Caster Level and the save DC is increased by 1. If you incorporate a creature's personal truename into a spell the caster level is increased by 2 and the save DC is increased by 2 and the spell cannot be dispelled by dispel magic requiring break enchantment or more powerful magic such as greater dispel magic. You may only use this ability with spells that target only a single creature.

Heh, neat. Thanks. : 3

eggynack
2015-06-07, 05:44 PM
I here grant my eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=19365287&postcount=22) permission to make one of these majigs, though I suspect that the same factors that made it difficult to PrCify me will come into play here, if not to the same extent.

Elricaltovilla
2015-06-07, 05:57 PM
I here grant my eggynack permission to make one of these majigs, though I suspect that the same factors that made it difficult to PrCify me will come into play here, if not to the same extent.

The lack of signature does it for me. I think you're big on druids but I can't really remember. I might take a stab at a PrC for you later.

Vhaidara
2015-06-07, 06:23 PM
Eggynack is druids and debate, in my mind.

eggynack
2015-06-07, 06:55 PM
Eggynack is druids and debate, in my mind.
Pretty much, and the former isn't particularly conducive to PrC'ing. Like, does the class just make the druid be more druidish? It's a bit on the awkward side.

Zaydos
2015-06-07, 07:06 PM
I remember when you had to be a 7th (9th?) level cleric to become a druid. Druid would actually be a pretty cool idea for a PrC... why did they do prestige Bard and Paladin and not prestige Druid?

NeoPhoenix0
2015-06-07, 07:39 PM
I give permission

Zaydos
2015-06-07, 08:48 PM
Phoenix Knight (Archetype, Fighter)

Levels: 3, 7, and 11

Replaces: Nothing, you're taking 3 levels in fighter for Tiamat's sake.

Effect:

Level 3: You gain the ability to teleport up to your land speed as a standard action 1/day.
Level 7: You can now use the level 3 ability at-will.
Level 11: You can now use this ability as a move action.


Banishing Smite (ACF, Paladin)

Levels: 1st.

Replaces: Smite Evil (or Smite Good)

Effect: Once per day, you may attempt a banishing smite with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and the target is teleported 5-ft per paladin level the paladin possesses to an unoccupied square. If the paladin accidentally smites a creature that is not evil (or good if she would normally have gained Smite Good), the smite has no effect, but the ability is still used up for that day.

At 5th level, and at every five levels thereafter, the paladin may perform a banishing smite one additional time per day.

Milo v3
2015-06-07, 08:52 PM
Permission Granted. (http://www.giantitp.com/forums/showsinglepost.php?p=19365987&postcount=29)

Somensjev
2015-06-07, 09:10 PM
i'll grant permission, in case anyone wants to make one for me

Snowbluff
2015-06-07, 10:25 PM
As a bit of explanation, because I do actually know what these things are:

No one knows what they are. It says so in the OP. It's always right. If you know what they are that means you don't exist. :smalltongue:
http://i1295.photobucket.com/albums/b630/Snowbluff/e8df023e-ebce-4e9b-b279-e2a029a7ad96_zpsgxgenkxh.png

LoyalPaladin
2015-06-07, 10:43 PM
(Loyal) Paladin ACF: Holy Flirt
Awesome! I didn't even see this yet! Thank you!

The LoyalPaladin (http://www.giantitp.com/forums/showsinglepost.php?p=19366451&postcount=32) grants you permission.
https://31.media.tumblr.com/fa103db0fb96738817d498456cd0213e/tumblr_nb6hcejfbZ1tiz7bvo1_500.gif

Snowbluff
2015-06-07, 10:47 PM
Awesome! I didn't even see this yet! Thank you!

You're perma-permissioned, hon. It's because you're so good at flirting. :smallwink:
http://i1295.photobucket.com/albums/b630/Snowbluff/ltFotoM_zpsmjmhz1si.gif

Actually, no, and I have no idea why you're paladin ACF flirts. :smalltongue:

Zaydos
2015-06-07, 10:53 PM
Actually, no, and I have no idea why you're paladin ACF flirts. :smalltongue:

Because he explains not having Sense Motive ranks with getting all his information from having a high charisma and barmaids.

LoyalPaladin
2015-06-07, 10:59 PM
You're perma-permissioned, hon. It's because you're so good at flirting. :smallwink:
http://i1295.photobucket.com/albums/b630/Snowbluff/ltFotoM_zpsmjmhz1si.gif
I knew you liked it~
https://38.media.tumblr.com/331a638c4901bc38625f1cbcc2facac8/tumblr_nen6nbz7KU1qdpo2no1_500.gif


Actually, no, and I have no idea why you're paladin ACF flirts. :smalltongue:
I thought it was perfect. I was super please haha. I need this for Vincent.


Because he explains not having Sense Motive ranks with getting all his information from having a high charisma and barmaids.
This too.

Endarire
2015-06-07, 11:00 PM
You have my permission.

Snowbluff
2015-06-07, 11:07 PM
Because he explains not having Sense Motive ranks with getting all his information from having a high charisma and barmaids.
Officially, flirting is bluff based. Thanks, Swashbuckler ACF. :smalltongue:

I knew you liked it~
Oh, yes I found it very flattering.
http://38.media.tumblr.com/eafe55c4dd8e5090ee50c2502b65603b/tumblr_mpf9rhMVPN1qefbhro1_r1_500.gif
But that's more my ego than your ability.

Zaydos
2015-06-07, 11:19 PM
And hey he got two, one of them doesn't require flirting, it involves shooting... Or did I fail to post that?


Officially, flirting is bluff based. Thanks, Swashbuckler ACF. :smalltongue:

Do I look like I understand flirting? I might have been working off half remembered bits of Dragon #299 which iirc differentiated duplicitous flirting (bluff) and forthright flirting (diplomacy).

Snowbluff
2015-06-07, 11:31 PM
And hey he got two, one of them doesn't require flirting, it involves shooting... Or did I fail to post that?
Yeah, but LP hasn't tried to shoot me yet. Then again, I don't know about you guys...



Do I look like I understand flirting?

Judging by our last interaction, no you don't. :p

Though it's cool to hear you talk about old DnD stuff. I started in 3.5, so I don't know about 2nd edition ADnD or anything before that.

Marlowe
2015-06-07, 11:36 PM
This one is for Snowbluff, or more correctly his stream of terrifying anime chicks.

Bardic ACF:Advocate of War

Levels: 1st, 3rd, 6th, 9th, 12th, 15th, 18th.

1st level: My friends, it has often been said of me that I like war: A Bard with at least 4 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may, as a move action, add the effect of any or all known Advocate of War Bardic Music effects to a previously started Inspire Courage Performance without interrupting the original performance. At level 6, this become a swift action, at level 12 a free action.

Replaces Countersong.

3rd level: No, friends, I love war: A Bard with at least 6 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may use this ability to increase the effect of their Inspire Courage by 1.

Replaces Inspire Competence.

6th level: I said, Kneel.: A Bard at least 9 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may work this effect into their Inspire Courage performance. In addition to bolstering their allies, the Bards performance now causes all enemies within 30 not immune to Fear to take a Will save (DC 13+Chr modifier) or become Shaken. the save is repeated each round the enemy continues to hear the Bard. An enemy already Shaken may become Frightened and an enemy already Frightened may become Panicked.

Replaces Suggestion.

9th level: Let the thunder be the sound of our voices, and the lightning the sheen of our spears: A Bard with at least 12 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may work this effect into their Inspire Courage performance. All allies within range of IC may add the Bards Charisma modifier to damage rolls, and may reroll all failed Will saves.

Replaces Inspire Greatness.

12th level: Don't you understand? I'm very tired: A Bard with at least 15 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may work this effect into their Inspire Courage performance. All allies within range of IC become immune to fatigue, death effects, ability damage or drain, level drain, and fear.

Replaces Song of Freedom

15th level: They're dead. Let's get the living home. A Bard with at least 18 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may work this effect into their Inspire Courage performance. The Fear effect now effects Undead, Constructs, and other creatures normally immune to Mind-effecting abilities. The Will save DC increases to DC 18+Bards Charisma modifier.

Replaces Inspire Heroics

18th level: The memory of our might shall be forever be etched in your minds. A Bard with at least 21 ranks in Perform (oratory), Perform (sing), or Perform (poetics) may work this effect into their Inspire Courage performance. All allies within range receive an extra standard action each turn.

Replaces Mass Suggestion

The Bard himself is effected by all the preceding effects as if he were his own ally.

Extra Anchovies
2015-06-07, 11:57 PM
This one is for Snowbluff, or more correctly his stream of terrifying anime chicks.

Oh geez, thanks for reminding me about that video :smallbiggrin:

Nice ACF, too. The 18th level ability is a bit broken but I'm assuming it's for 3.5 bard so whatever.

Link for the uninitiated (https://www.youtube.com/watch?v=YWeEZuiUtFA) (Hellsing spoilers, maybe?).

Marlowe
2015-06-08, 12:01 AM
Oh geez, thanks for reminding me about that video :smallbiggrin:

Nice ACF, too. The 18th level ability is a bit broken but I'm assuming it's for 3.5 bard so whatever.

What would you recommend instead? The only experience I've ever had at that level was a ridiculous thing laden with horribly broken free LA-RHD characters that didn't really teach me much of anything. I was a Yuan-Ti sorceress and spent almost all my time polymorphed/Shapechanged into a Dragon ferrying around the other characters.

Extra Anchovies
2015-06-08, 12:11 AM
What would you recommend instead? The only experience I've ever had at that level was a ridiculous thing laden with horribly broken free LA-RHD characters that didn't really teach me much of anything. I was a Yuan-Ti sorceress and spent almost all my time polymorphed/Shapechanged into a Dragon ferrying around the other characters.

High level D&D gets crazy like that. Hence the "so whatever". Access to all-day 3.0 haste is really strong but anyone who wants to break action economy probably did so much earlier than 18th level :smallbiggrin:

LoyalPaladin
2015-06-08, 12:14 AM
Officially, flirting is bluff based. Thanks, Swashbuckler ACF. :smalltongue:
Oh, yes I found it very flattering.

But that's more my ego than your ability.
I feel like it should be diplomacy.

Bahaha.


And hey he got two, one of them doesn't require flirting, it involves shooting... Or did I fail to post that?
I meant to quote both. I want to TAKE both. Haha.


Do I look like I understand flirting? I might have been working off half remembered bits of Dragon #299 which iirc differentiated duplicitous flirting (bluff) and forthright flirting (diplomacy).
You get to be my Paladin's wingman.


Yeah, but LP hasn't tried to shoot me yet. Then again, I don't know about you guys...
Hey, don't show your hand while your sitting at the table.

Zaydos
2015-06-08, 01:05 AM
Judging by our last interaction, no you don't. :p

Though it's cool to hear you talk about old DnD stuff. I started in 3.5, so I don't know about 2nd edition ADnD or anything before that.

I know as well as I need to.

My uncle gave me and my brother the Red Box when I was little so I've been playing since I was 6. I've actually played mostly 3.5 but I grew up reading the 2e books for sheer love of it. Planescape was my favorite.


You get to be my Paladin's wingman.

http://33.media.tumblr.com/986a0158ed3a401158bcbbbc8f51ae92/tumblr_nb8fxd6Z3u1qelkufo4_250.gif

Have you used Detect Evil on me recently? You might have a conflict of code in there.


Hey, don't show your hand while your sitting at the table.

http://33.media.tumblr.com/7e5a634ad80dc348b60ff1be403fb10e/tumblr_mvsv3qNdNW1qg10guo4_r2_250.gif

I approve of this song reference.

Marlowe
2015-06-08, 01:38 AM
Have you used Detect Evil on me recently? You might have a conflict of code in there.


.

https://selfawarenerd.files.wordpress.com/2013/01/blacklagoon24-01.jpg

Saintheart
2015-06-08, 03:46 AM
I grant permission. I suck at rules, but I am happy to see myself turned into an ACF or racial or whatever.

Marlowe
2015-06-08, 04:06 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/quebeley2.jpg

Milo v3
2015-06-08, 04:10 AM
Part of me wants to make a planetouched racial archetype for Marlowe.... but for which class....

Marlowe
2015-06-08, 04:59 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/zaku.jpg

khadgar567
2015-06-08, 07:22 AM
for treats sake Emperor Tippy perma permission from previous elder evil treat

Elricaltovilla
2015-06-08, 07:24 AM
No one knows what they are. It says so in the OP. It's always right. If you know what they are that means you don't exist. :smalltongue:
http://i1295.photobucket.com/albums/b630/Snowbluff/e8df023e-ebce-4e9b-b279-e2a029a7ad96_zpsgxgenkxh.png

Yes, yes that's all well and good but for stuff like this that's particularly crunchy and a fair amount of work it does help newer members of the thread to have some idea of what the task at hand is.

stack
2015-06-08, 07:40 AM
Permission granted. Proceed.

LoyalPaladin
2015-06-08, 09:08 AM
Have you used Detect Evil on me recently? You might have a conflict of code in there.
We can go to my favorite bar. You know. The one in Sigil.


I approve of this song reference.
You've got to know when to hold 'em.
Know when to fold 'em!
Know when to walk away.
And know when to run.

Which I am now realizing isn't very paladin like.

Snowbluff
2015-06-08, 09:27 AM
Yes, yes, people can learn things. Although I have a hard time imagining anyone new showing interest in 3.x.

http://i368.photobucket.com/albums/oo121/Joncharlesspencer/quebeley2.jpg
It's a nice suit but I'm more of a Kshatriya and Marida guy. I think we've had this conversation already.
http://vignette2.wikia.nocookie.net/gundam/images/a/ac/NZ-666-06.jpg/revision/latest?cb=20130506151028
Mobile suits are awesome.

This one is for Snowbluff, or more correctly his stream of terrifying anime chicks.

Bardic ACF:Advocate of War

Oh man, my favorite part of the Bard is inspire courage. This is awesome.



Nice ACF, too. The 18th level ability is a bit broken but I'm assuming it's for 3.5 bard so whatever.
Well, PF bard sucks pretty bad. It's like playing the 3.5 bard without all of the insanely awesome options for spellcasters and bards. So having something insanely awesome to do would be good.


Hey, don't show your hand while your sitting at the table.
:s

illyahr
2015-06-08, 09:31 AM
You've got to know when to hold 'em.
Know when to fold 'em!
Know when to walk away.
And know when to run.

Which I am now realizing isn't very paladin like.

2nd-rate villain is trying to Bluff his way out - go all in
Lord is asking you to protect a murderer on his way to trial - let it go and do the job
2nd-rate villain gives up and turns himself over - stop fighting, take him in
1st-rate villain summons a group of demons - retreat and wait for backup

Oh, his bardness illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56) grants permission. :smallsmile:

Elricaltovilla
2015-06-08, 09:33 AM
Yes, yes, people can learn things. Although I have a hard time imagining anyone new showing interest in 3.x.


Not everyone is familiar with everything in 3.5 or PF. Not everyone on these boards has years of experience homebrewing, hell I don't even have years of experience writing homebrew and I get paid to write this stuff.

LoyalPaladin
2015-06-08, 09:42 AM
:s
:smallamused:


2nd-rate villain is trying to Bluff his way out - go all in
Lord is asking you to protect a murderer on his way to trial - let it go and do the job
2nd-rate villain gives up and turns himself over - stop fighting, take him in
1st-rate villain summons a group of demons - retreat and wait for backup
Haha.


Not everyone on these boards has years of experience homebrewing, hell I don't even have years of experience writing homebrew and I get paid to write this stuff.
I think a lot of people get into 3.x because people (like me) pull them into it. A group of my sister's friends asked me to DM for them, and I used 3.x.

Seto
2015-06-08, 09:43 AM
I give permission (http://www.giantitp.com/forums/showsinglepost.php?p=19368004&postcount=59) if anyone's interested !

LoyalPaladin
2015-06-08, 10:43 AM
Previous - Sweep #1 - Next (http://www.giantitp.com/forums/showsinglepost.php?p=19390823&postcount=200)

Permissions
Emperor Tippy (http://www.giantitp.com/forums/showsinglepost.php?p=19281119&postcount=174)
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=19363383&postcount=1)
Elricaltovilla (http://www.giantitp.com/forums/showsinglepost.php?p=19363469&postcount=2)
IZ42 (http://www.giantitp.com/forums/showsinglepost.php?p=19363608&postcount=3)
Sgt. Cookie (http://www.giantitp.com/forums/showsinglepost.php?p=19363777&postcount=5)
Extra Anchovies (http://www.giantitp.com/forums/showsinglepost.php?p=19363796&postcount=7)
PsyBomb (http://www.giantitp.com/forums/showsinglepost.php?p=19363816&postcount=8)
WhamBamSam (http://www.giantitp.com/forums/showsinglepost.php?p=19363979&postcount=11)
Socratov (http://www.giantitp.com/forums/showsinglepost.php?p=19363996&postcount=12)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=19364352&postcount=13)
Lord_Gareth (http://www.giantitp.com/forums/showsinglepost.php?p=19364399&postcount=16)
Zaydos (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=19364697&postcount=18)
Masterkerfuffle (http://www.giantitp.com/forums/showsinglepost.php?p=19364763&postcount=20)
eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=19365287&postcount=22)
NeoPhoenix0 (http://www.giantitp.com/forums/showsinglepost.php?p=19365699&postcount=27)
Milo v3 (http://www.giantitp.com/forums/showsinglepost.php?p=19365987&postcount=29)
Somensjev (http://www.giantitp.com/forums/showsinglepost.php?p=19366069&postcount=30)
LoyalPaladin (http://www.giantitp.com/forums/showsinglepost.php?p=19366451&postcount=32)
Endarire (http://www.giantitp.com/forums/showsinglepost.php?p=19366503&postcount=36)
Saintheart (http://www.giantitp.com/forums/showsinglepost.php?p=19367195&postcount=47)
Marlowe (http://www.giantitp.com/forums/showsinglepost.php?p=19367217&postcount=48)
stack (http://www.giantitp.com/forums/showsinglepost.php?p=19367584&postcount=53)
illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56)
Seto (http://www.giantitp.com/forums/showsinglepost.php?p=19368004&postcount=59)


Submissions
Warlock
Item of Eldritch Might (http://www.giantitp.com/forums/showsinglepost.php?p=19363768&postcount=4)

Paladin
Holy Flirt
Bow of Justice (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)
Banishing Smite (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28)

Misc.
Speaker of Malisons (http://www.giantitp.com/forums/showsinglepost.php?p=19364751&postcount=19)

Fighter
Phoenix Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28)

Bard
Advocate of War (http://www.giantitp.com/forums/showsinglepost.php?p=19366628&postcount=40)

Vhaidara
2015-06-08, 11:15 AM
Can we start getting the relevant playgrounder listed in parenthesis after their things? As has been noted, the names are getting more disconnected as this goes on.

LoyalPaladin
2015-06-08, 11:19 AM
Can we start getting the relevant playgrounder listed in parenthesis after their things? As has been noted, the names are getting more disconnected as this goes on.
I think it was talked about in the last thread, but it would be nice if people would quote the permission. It makes it way easier for us all. Example. (http://www.giantitp.com/forums/showsinglepost.php?p=19316005&postcount=58)

Snowbluff
2015-06-08, 11:22 AM
Can we start getting the relevant playgrounder listed in parenthesis after their things? As has been noted, the names are getting more disconnected as this goes on.

Yeah, now it's a problem. Thanks, Zaydos. :smalltongue:

Vhaidara
2015-06-08, 11:27 AM
I think it was talked about in the last thread, but it would be nice if people would quote the permission. It makes it way easier for us all. Example. (http://www.giantitp.com/forums/showsinglepost.php?p=19316005&postcount=58)

I actually meant on your lists. For easy reference if I wanted to track down, say, something made for Red Fel.

LoyalPaladin
2015-06-08, 11:42 AM
Oh, his bardness illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56) grants permission. :smallsmile:
I think I can manage this.


Bard ACF: Swashbuckling Performer

1st Level: Being a proficient duelist means nothing if you don't look good doing it! You add your Charisma modifier to your AC as a deflection bonus.

This replaces the Bard's Fascinate class feature.

3rd Level: You unleash a beautiful flurry of attacks. You gain the skirmish class feature. You are treated as a Scout two levels below your Bard level for the purposes of determining your skirmish damage and AC.

This replaces the Bard's Inspire Competence class feature.

6th Level: You learn to weave around the battlefield with more grace and efficiency than most. You gain the Spring Attack feat, even if you do not qualify for it.

This replaces the Bard's Suggestion class feature.

illyahr
2015-06-08, 11:46 AM
I think I can manage this.


Bard ACF: Swashbuckling Performer

1st Level: Being a proficient duelist means nothing if you don't look good doing it! You add your Charisma modifier to your AC as a deflection bonus.

This replaces the Bard's Fascinate class feature.

3rd Level: You unleash a beautiful flurry of attacks. You gain the skirmish class feature. You are treated as a Scout two levels below your Bard level for the purposes of determining your skirmish damage and AC.

This replaces the Bard's Inspire Competence class feature.

6th Level: You learn to weave around the battlefield with more grace and efficiency than most. You gain the Spring Attack feat, even if you do not qualify for it.

This replaces the Bard's Suggestion class feature.

I am His Royal Bardness, illyahr, and I approve this message.

https://24.media.tumblr.com/c7c10a3e9dfc9dcffab2a03d9ebc9312/tumblr_mqc7euG3AA1rucc9wo1_500.gif

LoyalPaladin
2015-06-08, 11:53 AM
I actually meant on your lists. For easy reference if I wanted to track down, say, something made for Red Fel.
I'll still need them to quote the permission to keep track of this. If they can manage that, I'll try to remember to list the playgrounder it is for. As of right now though, I've been falling behind as it is.


I am His Royal Bardness, illyahr, and I approve this message.
I am glad!

khadgar567
2015-06-08, 12:25 PM
Previous - Sweep #1 - Next

Permissions
Emperor Tippy (http://www.giantitp.com/forums/showsinglepost.php?p=19281119&postcount=174)
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=19363383&postcount=1)
Elricaltovilla (http://www.giantitp.com/forums/showsinglepost.php?p=19363469&postcount=2)
IZ42 (http://www.giantitp.com/forums/showsinglepost.php?p=19363608&postcount=3)
Sgt. Cookie (http://www.giantitp.com/forums/showsinglepost.php?p=19363777&postcount=5)
Extra Anchovies (http://www.giantitp.com/forums/showsinglepost.php?p=19363796&postcount=7)
PsyBomb (http://www.giantitp.com/forums/showsinglepost.php?p=19363816&postcount=8)
WhamBamSam (http://www.giantitp.com/forums/showsinglepost.php?p=19363979&postcount=11)
Socratov (http://www.giantitp.com/forums/showsinglepost.php?p=19363996&postcount=12)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=19364352&postcount=13)
Lord_Gareth (http://www.giantitp.com/forums/showsinglepost.php?p=19364399&postcount=16)
Zaydos (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=19364697&postcount=18)
Masterkerfuffle (http://www.giantitp.com/forums/showsinglepost.php?p=19364763&postcount=20)
eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=19365287&postcount=22)
NeoPhoenix0 (http://www.giantitp.com/forums/showsinglepost.php?p=19365699&postcount=27)
Milo v3 (http://www.giantitp.com/forums/showsinglepost.php?p=19365987&postcount=29)
Somensjev (http://www.giantitp.com/forums/showsinglepost.php?p=19366069&postcount=30)
LoyalPaladin (http://www.giantitp.com/forums/showsinglepost.php?p=19366451&postcount=32)
Endarire (http://www.giantitp.com/forums/showsinglepost.php?p=19366503&postcount=36)
Saintheart (http://www.giantitp.com/forums/showsinglepost.php?p=19367195&postcount=47)
Marlowe (http://www.giantitp.com/forums/showsinglepost.php?p=19367217&postcount=48)
stack (http://www.giantitp.com/forums/showsinglepost.php?p=19367584&postcount=53)
illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56)
Seto (http://www.giantitp.com/forums/showsinglepost.php?p=19368004&postcount=59)


Submissions
Warlock
Item of Eldritch Might (http://www.giantitp.com/forums/showsinglepost.php?p=19363768&postcount=4)

Paladin
Holy Flirt
Bow of Justice (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17)
Banishing Smite (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28)

Misc.
Speaker of Malisons (http://www.giantitp.com/forums/showsinglepost.php?p=19364751&postcount=19)

Fighter
Phoenix Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28)

Bard
Advocate of War (http://www.giantitp.com/forums/showsinglepost.php?p=19366628&postcount=40)
mission accomplished I khadgar567 give my permission

stack
2015-06-08, 12:34 PM
I, PsyBomb (http://www.giantitp.com/forums/showsinglepost.php?p=19363816&postcount=8), hearby grant my permission

Guru Archetype: Silver Sensei

A Silver Sensei gains knowledge (martial) as a class skill.

Maneuvers (Ex): The Silver Sensei begins play with knowledge of 3 maneuvers from the following disciplines: Empty Pyramid, Golden Lion, Silver Crane, and Solar Wind. The Silver Sensei adds Knowledge (martial) to her list of class skills. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by a Silver Sensei is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Silver Sensei levels is limited by the those listed in Table: Silver Sensei Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.

Upon reaching 4th level, and at every even numbered Silver Sensei level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the Silver Sensei loses the old maneuver in exchange for the new one. The Silver Sensei need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Silver Sensei can swap only a single maneuver at any given level. A Silver Sensei's primary initiator attribute is Wisdom, and each Silver Sensei level is counted as a full initiator level.

Maneuvers Readied (Ex): A Silver Sensei can ready all three of her three starting maneuvers, but as she advances in level and learns more maneuvers, she must choose which maneuvers to ready. She readies her maneuvers by practicing weapon drills or communing with her ancestors for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this act and change them. Silver Senseis do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes in meditation, she can change her readied maneuvers. She begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since she chose them. When the Primal Disciple initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).

Silver Senseis may recover their maneuvers in one of two ways. The Silver Sensei may reflect on her personal philosphy and recover one maneuver as a standard action. Alternatively, she may take a point of essence burn as a move action to recover her wisdom mod (min 2) expended maneuvers.

Stances Known (Ex): Silver Senseis begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Silver Sensei selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Silver Sensei cannot learn a new stance at higher levels in place of one she already knows.

The Silver Sensei may recover a point of essence burn, as a free action even when not her turn, whenever she damages an enemy with a martial strike or an attack granted or modified by a boost or counter.

This replaces the benefits of the Silver Sensei's philosophy except for discipline weapons, which are maintained.

Zaydos
2015-06-08, 12:44 PM
Maybe this will help a paladin out.

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Advocate of War (http://www.giantitp.com/forums/showsinglepost.php?p=19366628&postcount=40) (Snowbluff)

... I fail at my alignment don't I?


http://i368.photobucket.com/albums/oo121/Joncharlesspencer/zaku.jpg

I'll see what I can do. Probably Zaku since I'm more familiar with them.


We can go to my favorite bar. You know. The one in Sigil.

Is it the one with undead staff and an imp working the kitchen? Because I know the lady who first owned it and I know the new owner. A paladin really shouldn't be going there. I had a game based in Sigil. First the Conjurer/Far Realm Cultist started a tavern which catered to certain parts of the Dustmen... after getting the staff by Cloudkilling a prime village and skipping off. Then after she leapt into the Far Realm while the portal on the top of Mount Celestia was closing, and the campaign ended, the party thief took it over as her base of operations while she tried to become the kingpin of Sigil. So not a paladin bar.

PsyBomb
2015-06-08, 12:45 PM
Guru Archetype: Silver Sensei

A Silver Sensei gains knowledge (martial) as a class skill.

Maneuvers (Ex): The Silver Sensei begins play with knowledge of 3 maneuvers from the following disciplines: Empty Pyramid, Golden Lion, Silver Crane, and Solar Wind. The Silver Sensei adds Knowledge (martial) to her list of class skills. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by a Silver Sensei is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Silver Sensei levels is limited by the those listed in Table: Silver Sensei Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.

Upon reaching 4th level, and at every even numbered Silver Sensei level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the Silver Sensei loses the old maneuver in exchange for the new one. The Silver Sensei need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Silver Sensei can swap only a single maneuver at any given level. A Silver Sensei's primary initiator attribute is Wisdom, and each Silver Sensei level is counted as a full initiator level.

Maneuvers Readied (Ex): A Silver Sensei can ready all three of her three starting maneuvers, but as she advances in level and learns more maneuvers, she must choose which maneuvers to ready. She readies her maneuvers by practicing weapon drills or communing with her ancestors for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this act and change them. Silver Senseis do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes in meditation, she can change her readied maneuvers. She begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since she chose them. When the Primal Disciple initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).

Silver Senseis may recover their maneuvers in one of two ways. The Silver Sensei may reflect on her personal philosphy and recover one maneuver as a standard action. Alternatively, she may take a point of essence burn as a move action to recover her wisdom mod (min 2) expended maneuvers.

Stances Known (Ex): Silver Senseis begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Silver Sensei selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Silver Sensei cannot learn a new stance at higher levels in place of one she already knows.

The Silver Sensei may recover a point of essence burn, as a free action even when not her turn, whenever she damages an enemy with a martial strike or an attack granted or modified by a boost or counter.

This replaces the benefits of the Silver Sensei's philosophy except for discipline weapons, which are maintained.

Holy CRAP, that's awesome, stack! Quite a bit on the strong side, but initiator/akasha full duo is nuts and I probably would never play anything else.

stack
2015-06-08, 12:55 PM
Holy CRAP, that's awesome, stack! Quite a bit on the strong side, but initiator/akasha full duo is nuts and I probably would never play anything else.

I have one for a daevic too, haven't gotten around to writing it up though.

Note that you are limited to 6th level maneuvers, per the chart I didn't copy that is shared by all the PoW:E archetypes.

Elricaltovilla
2015-06-08, 12:57 PM
I have one for a daevic too, haven't gotten around to writing it up though.

Note that you are limited to 6th level maneuvers, per the chart I didn't copy that is shared by all the PoW:E archetypes.

Saving that one for Ssalarn?:smalltongue::smallwink:

PsyBomb
2015-06-08, 01:02 PM
Saving that one for Ssalarn?:smalltongue::smallwink:

he's certainly Passionate about his writing :smallbiggrin:

Extra Anchovies
2015-06-08, 01:02 PM
Guru Archetype: Silver Sensei

A Silver Sensei gains knowledge (martial) as a class skill.

Maneuvers (Ex): The Silver Sensei begins play with knowledge of 3 maneuvers from the following disciplines: Empty Pyramid, Golden Lion, Silver Crane, and Solar Wind. The Silver Sensei adds Knowledge (martial) to her list of class skills. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by a Silver Sensei is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Silver Sensei levels is limited by the those listed in Table: Silver Sensei Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.

Upon reaching 4th level, and at every even numbered Silver Sensei level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the Silver Sensei loses the old maneuver in exchange for the new one. The Silver Sensei need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Silver Sensei can swap only a single maneuver at any given level. A Silver Sensei's primary initiator attribute is Wisdom, and each Silver Sensei level is counted as a full initiator level.

Maneuvers Readied (Ex): A Silver Sensei can ready all three of her three starting maneuvers, but as she advances in level and learns more maneuvers, she must choose which maneuvers to ready. She readies her maneuvers by practicing weapon drills or communing with her ancestors for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this act and change them. Silver Senseis do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes in meditation, she can change her readied maneuvers. She begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since she chose them. When the Primal Disciple initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).

Silver Senseis may recover their maneuvers in one of two ways. The Silver Sensei may reflect on her personal philosphy and recover one maneuver as a standard action. Alternatively, she may take a point of essence burn as a move action to recover her wisdom mod (min 2) expended maneuvers.

Stances Known (Ex): Silver Senseis begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Silver Sensei selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Silver Sensei cannot learn a new stance at higher levels in place of one she already knows.

The Silver Sensei may recover a point of essence burn, as a free action even when not her turn, whenever she damages an enemy with a martial strike or an attack granted or modified by a boost or counter.

This replaces the benefits of the Silver Sensei's philosophy except for discipline weapons, which are maintained.

Oh dang, that's a nice one. Really strong, though. I feel like it should also replace Chakra Disruption, because when you have initiating you don't need even more standard-action special attacks. :smalltongue:

Either way I'm going to have to try to play this one sometime.

stack
2015-06-08, 01:08 PM
Saving that one for Ssalarn?:smalltongue::smallwink:
Not a bad idea. I was originally going to do the daevic one for Psybomb, but guru just felt more fitting, so I had to come up with something.


Oh dang, that's a nice one. Really strong, though. I feel like it should also replace Chakra Disruption, because when you have initiating you don't need even more standard-action special attacks. :smalltongue:

Either way I'm going to have to try to play this one sometime.

It was a quick-and dirty design, so it is possible that it needs some nerfing.

Zaydos
2015-06-08, 01:28 PM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/quebeley2.jpg

Planar Mecha (Paladin ACF)

Level 5th.

Replaces: Special mount :smallfrown:

Effect: Instead of gaining a special mount at 5th level you gain the ability to once per day summon a mecha from the Celestial/Infernal realms and clad yourself in it. Summoning this mecha requires a full round action and it appears (on you if desired) for up to 2 hours paladin level, but can be dismissed as a free action. If your mecha is damaged, or destroyed, when it is dismissed your Celestial (or Fiendish) engineering team will have it back to full operational function by the time this ability is recharged.

This mecha functions as an Mecha Ace's ace mecha (http://www.giantitp.com/forums/showsinglepost.php?p=17549854&postcount=16) (I'd feel worse about cribbing this except I know the creator IRL and helped advice them on making it in the first place). It has only 1 HD + 1/2 Paladin levels you possess. It becomes Huge at 4 HD (Paladin 6) but becomes Gargantuan at 8 HD (Paladin 14) and never becomes Colossal. It gains Armor bonus based upon its Hit Dice, but you may enchant it as if it were a suit of armor. This mecha is not powered by a bound elemental but instead draws its power from the spiritual force of the plane corresponding to the Paladin's alignment (Mount Celestia if Paladin classic, Baator if Fun Anti-Paladin Paladin of Tyranny, Arborea if Not as Cool Paladin of Freedom, and the Abyss if By the Fivefold Mother Why WHY Paladin of Slaughter). As such it does not gain the usual benefits of an elemental instead gaining +2 Strength if Abyssal, +2 Durability if Baatorian or Mount Celestial, and +2 Dexterity if Arboreal. If it is Baatorian it gains resistance to Fire, otherwise it gains resistance to Electricity. Abyssal and Baatorian mechs gain Fire energy weapons and cannon, Celestial mechs gain Electric, Arboreal mechs gain Sonic.

This Planar Mecha still gains modules as if the Paladin were a Mecha Ace of 2/3rds their paladin level. Treat Celestial mechs as Storm mechs for modules, Abyssal as Magma, Baatorian as Fire, and Arboreal as Air. Your mecha does not intrinsically gain enhancement bonuses to hit like an Mecha Ace grants theirs, but you may have their energy weapon or cannon enchanted as if they were a masterwork weapon (each is enchanted separately).

Your Lay on Hands ability may heal your mecha as if it were a living creature.

LoyalPaladin
2015-06-08, 01:30 PM
Replaces: Special mount :smallfrown:
This makes me laugh every time.

illyahr
2015-06-08, 01:32 PM
This makes me laugh every time.

In Soviet Russia Special Mount is ACF.

Zaydos
2015-06-08, 01:37 PM
This makes me laugh every time.

My favorite class features are Animal Companion, Familiar and down a bit Special Mount. I like class features which give me pets.


In Soviet Russia Special Mount is ACF.

:smallfrown:

LoyalPaladin
2015-06-08, 01:47 PM
My favorite class features are Animal Companion, Familiar and down a bit Special Mount. I like class features which give me pets.
My two favorite classes are Ranger and Paladin. So if I could combine my Paladin Mount/Ranger Animal Companion that would be awesome. Also, 4 skill points per level. Then I could get Survival, Knowledge (Religion), Diplomacy, and Handle Animal. I'd be a happy Paladin...

NeoPhoenix0
2015-06-08, 01:49 PM
... I fail at my alignment don't I?

I recommend a genocides a month. So commit one genocide today and call me in the mourning for the usual fee.

Oh and thanks the acfs, it might incentivize me to take more that 2 levels of fighter. Then again some builds just need that many feats.

Zaydos
2015-06-08, 01:51 PM
My two favorite classes are Ranger and Paladin. So if I could combine my Paladin Mount/Ranger Animal Companion that would be awesome. Also, 4 skill points per level. Then I could get Survival, Knowledge (Religion), Diplomacy, and Handle Animal. I'd be a happy Paladin...

There's a feat for the first part Devoted Tracker (CAdv) of course it requires Pal 5/Ran 4 to get benefit from that part and it's not a good idea. And you left out Ride, paladins should just get free ranks in Ride. Wait and Sense Motive. Sense Motive is important. There are Lawful Evil people out there who will try and mislead you and cause you to accidentally commit an evil act which will cause you to lose your powers until you atone.

LoyalPaladin
2015-06-08, 01:52 PM
Maybe this will help a paladin out.
I just saw this! Thanks Zaydos.


I had a game based in Sigil. First the Conjurer/Far Realm Cultist started a tavern which catered to certain parts of the Dustmen... after getting the staff by Cloudkilling a prime village and skipping off. Then after she leapt into the Far Realm while the portal on the top of Mount Celestia was closing, and the campaign ended, the party thief took it over as her base of operations while she tried to become the kingpin of Sigil. So not a paladin bar.
That sounds... complicated. We're currently playing through what I suspect is Expedition to the Demon Web Pits. So we've been in Sigil briefly.


There's a feat for the first part Devoted Tracker (CAdv) of course it requires Pal 5/Ran 4 to get benefit from that part and it's not a good idea. And you left out Ride, paladins should just get free ranks in Ride. Wait and Sense Motive. Sense Motive is important. There are Lawful Evil people out there who will try and mislead you and cause you to accidentally commit an evil act which will cause you to lose your powers until you atone.
Oh yeah. Ride. Why would I use Sense Motive when I have my fancy new ACF?

NeoPhoenix0
2015-06-08, 01:53 PM
There's a feat for the first part Devoted Tracker (CAdv) of course it requires Pal 5/Ran 4 to get benefit from that part and it's not a good idea. And you left out Ride, paladins should just get free ranks in Ride. Wait and Sense Motive. Sense Motive is important. There are Lawful Evil people out there who will try and mislead you and cause you to accidentally commit an evil act which will cause you to lose your powers until you atone.

what about the chaotic evil or chaotic neutral people who just want to see a paladin fall.

Extra Anchovies
2015-06-08, 01:57 PM
There's a feat for the first part Devoted Tracker (CAdv) of course it requires Pal 5/Ran 4 to get benefit from that part and it's not a good idea. And you left out Ride, paladins should just get free ranks in Ride. Wait and Sense Motive. Sense Motive is important. There are Lawful Evil people out there who will try and mislead you and cause you to accidentally commit an evil act which will cause you to lose your powers until you atone.

Paladin 5/Beastmaster 1 also qualifies for Devoted Tracker, and is the optimal start to a supermount build anyways.

Zaydos
2015-06-08, 02:04 PM
That sounds... complicated. We're currently playing through what I suspect is Expedition to the Demon Web Pits. So we've been in Sigil briefly.

It was fun. In the last session the Warblade (we all forgot his name and just called him the Dragoon) jumped into the Far Realm attacking it with a sword forged in the Spire and blessed by Thor (or was it Tyr) himself. The Conjurer (or more properly Alienist) completed her campaign goal of going to the Far Realm. The tiefling scout stole the Dragon's (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDragon) major artifact and implanted it into her head starting her down the role of transforming into a LE arch-fiend. The replacement character for someone who had died very recently (they resurrected him, but he retired the old character) and the lich-druid-Lord of the 6th in name only didn't do anything super big, and the CE Aasimar Bard had missed the last 3 sessions without saying they were and weren't returning texts. We almost did a follow up game where the Alienist returned as a Mythos-esque entity bent on destroying Sigil, with the Druid-Lich having grown into his Lord of the 6th role, the Scout as Thief-Queen of Sigil who no longer operates in Sigil personally because her transformation into Acheron-Arch-Fiend is liable to anger the Lady of Pain, a new player who was going to be a gestalt Sorcerer Barbarian, and the Alienist's player as a Signer who dreams stuff into being. But it never got off the ground :smallfrown:.


Oh yeah. Ride. Why would I use Sense Motive when I have my fancy new ACF?

Because not everyone is a barmaid :smalltongue:


what about the chaotic evil or chaotic neutral people who just want to see a paladin fall.

I lay no claim to either of those alignments.

NeoPhoenix0
2015-06-08, 03:02 PM
I lay no claim to either of those alignments.

I lay claim only that my alignment is chaotic. I'm sure the rest of it changes from time to time. So maybe just chalk me up as chaotic neutral unless you see enough reason to call me chaotic evil.

Elandris Kajar
2015-06-08, 03:15 PM
I volunteer, if anyone wants to spend a ridiculous amount of time guessing what I want. I don't believe I qualify, but I might as well.
Note: if anyone really wants to I like
Sublety/stealth
Sustained power
All or nothing ie smite and related
Tactical combat options

No ToB unfortunately.

Threadnaught
2015-06-08, 03:20 PM
Maybe this will help a paladin out.

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stack (http://www.giantitp.com/forums/showsinglepost.php?p=19367584&postcount=53)
illyahr (http://www.giantitp.com/forums/showsinglepost.php?p=19367956&postcount=56)
Seto (http://www.giantitp.com/forums/showsinglepost.php?p=19368004&postcount=59)


Submissions
Warlock
Item of Eldritch Might (http://www.giantitp.com/forums/showsinglepost.php?p=19363768&postcount=4) (Ericaltovilla)

Paladin
Holy Flirt
Bow of Justice (http://www.giantitp.com/forums/showsinglepost.php?p=19364512&postcount=17) (Loyal Paladin)
Banishing Smite (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28) (NeoPhoenix0)

Misc.
Speaker of Malisons (http://www.giantitp.com/forums/showsinglepost.php?p=19364751&postcount=19) (Jormengand)

Fighter
Phoenix Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19365970&postcount=28) (NeoPhoenix0)

Bard
Advocate of War (http://www.giantitp.com/forums/showsinglepost.php?p=19366628&postcount=40) (Snowbluff)

... I fail at my alignment don't I?

Excuse me? Where am I on the sweep?

No love for egotistical narcisists who always have to be right. :smallfrown:


So I was saying something about a Loyal Paladin?

LoyalPaladin
2015-06-08, 03:25 PM
Excuse me? Where am I on the sweep?

No love for egotistical narcisists who always have to be right. :smallfrown:
You were already on the permissions. Look at the OP xD.

I always (http://www.giantitp.com/forums/showsinglepost.php?p=19290426&postcount=320) have room for you.


So I was saying something about a Loyal Paladin?
Oh. You had an ACF for me. :D

Threadnaught
2015-06-08, 04:48 PM
Oh. You had an ACF for me. :D

Who said anything about Loyal Paladin being for LoyalPaladin?

Y'know, despite the obviousness. :smalltongue:

LoyalPaladin
2015-06-08, 05:04 PM
Who said anything about Loyal Paladin being for LoyalPaladin?
My life is a lie. Woe is to me!

Troacctid
2015-06-08, 05:15 PM
I grant permission, if anyone wants to do one for me.

Socratov
2015-06-08, 05:36 PM
LP, this is for you, since I have no fellow Jr. Tormlets (or at least to my knowledge)...

ACF: Proclaimer of the Faith

Class: Bard

This ACF with only a Good Alignment

Lvl 1: Signature Sermon - At lvl 1 a Proclaimer of the Faith can spend a bardic music attempt to give a sermon to people (for a minimum of 5 rounds). This sermon may be used to influence people and their disposition towards you. You get to make a Perform(Oratory) check instead of diplomacy against the targets to improve their dispoition by one category. This effected is opposed by a willsave which gets a +2 bonus for every category beyond neutral towards the antagonistic end. If the person makes the save the disposition remains as is. A person can only be attempted to be influenced by this effect once per 24 hours. A person can only be affected if he can hear and/or see the bard performing.

This ability replaces the Fascinate bardic music ability

Divine Spellcasting - The Proclaimer of the Faith casts his spells as a divine caster. He needs a focus in the form of a Holy Symbol and loses his arcane spellcasting. Because a Procalimer of hte Faith's spells very much depends on his charisma and somatic abilities to produce his magic any armour beyond light incurs spell failure like arcane magic. The Proclaimer of hte Faith uses the Divine Bard spelllist and uses his Charisma for his casting.

Lvl 3: Natural Neighbour - At 3rd level the Proclaimer of the Faith gets to spend a bardic music attempt make a Perform Check to calm the wildlife. The Proclaimer of the Faith makes a perform check to DC=15 to improve an animal's attitude by 1 step and 1 additional step for every 5 exceeding the DC.

This ability replaces Inspire Competence.

6th: Unmaking the Unwhole: At lvl 6 the Proclaimer of the Faith may spend an additional bardic music to perform Lay on Hands like the Paladin class feature on a willing audience member during his sermon. This ability may be used only once per day and the number of points used are based on Proclaimer of the Faith's levels x Charisma Modifier. Any Lay on Hands granting class's classlevels stack with Proclaimer of the Faith's levels for this purpose. For the purpose of determining what effects a Proclaimer of the Faith can affect through this ability he is considered a paladin of the same levels used to dtermine the number of points available for this ability.

This ability replaces suggestion

12th: Conduit of the Choir - At lvl 12 the Proclaimer of the Faith may spend an additional bardic music attempt per sermon to Channel the positive energies of his church to produce the effects of the Atonement spell on one person affected by his sermon. This adds 1 round to the minimum duration of the sermon. A Proclaimer of the Faith may use this ability once per day.

This replaces Song of Freedom.

18th: Rainman Revival - At lvl 18 the Proclaimer of the Faith can use Unmaking the Unwhole and Conduit of the Choir on every affected person by his sermon and even animals simultaneously.

This replaces Mass Suggestion

stack
2015-06-08, 05:55 PM
My permission is listed, but I feel like making it visible

Mageknight Archetype (Spheres of Power)

Martial Magus

A Martial Magus gains knowledge (martial) as a class skill.

Maneuvers (Ex): The Martial Magus begins play with knowledge of 3 maneuvers from the following disciplines: Elemental Flux, Eternal Guardian, Riven Hourglass, and Veiled Moon. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by a Martial Magus is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Martial Magus levels is limited by the those listed in Table: Martial Magus Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.

Upon reaching 4th level, and at every even numbered Martial Magus level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the Martial Magus loses the old maneuver in exchange for the new one. The Martial Magus need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Martial Magus can swap only a single maneuver at any given level. A Martial Magus's primary initiator attribute is the same as her casting ability modifier, and each Martial Magus level is counted as a full initiator level.

Maneuvers Readied (Ex): A Martial Magus can ready all three of her three starting maneuvers, but as she advances in level and learns more maneuvers, she must choose which maneuvers to ready. She readies her maneuvers by practicing weapon drills or communing with her ancestors for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this act and change them. Martial Maguss do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes in meditation, she can change her readied maneuvers. She begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since she chose them. When the Primal Disciple initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).

Martial Magi may recover their maneuvers in one of two ways. The Martial Magus focus on her arcane training and recover one maneuver as a standard action. Alternatively, whenever she spends a spell point for any purpose, she may recover her casting ability modifier (min 2) expended maneuvers as a free action even when it is not her turn.

Stances Known (Ex): Martial Magi begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Martial Magus selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Martial Magus cannot learn a new stance at higher levels in place of one she already knows.

This replaces all bonus combat feats, the two bonus talents gained at first level (if already gained from another class, instead reduce the mageknight’s talent progression by two), and the mystic combats gained at levels 6 and 14.

Vhaidara
2015-06-08, 05:59 PM
I like it. It will see use in my campaign. In fact, I'm going to ask one of my players if he wants to retrain into it.

Only noticed two bugs.
1. You give Knowledge (Martial) as a class skill, then add it again under maneuvers
2. Maneuver recovery is tied to Wisdom, but Initiation Modifier is the same as the Casting Stat

LoyalPaladin
2015-06-08, 06:05 PM
LP, this is for you, since I have no fellow Jr. Tormlets (or at least to my knowledge)...

ACF: Proclaimer of the Faith
That's awesome, Socratov! Thank you!

stack
2015-06-08, 06:10 PM
I like it. It will see use in my campaign. In fact, I'm going to ask one of my players if he wants to retrain into it.

Only noticed two bugs.
1. You give Knowledge (Martial) as a class skill, then add it again under maneuvers
2. Maneuver recovery is tied to Wisdom, but Initiation Modifier is the same as the Casting Stat

1. oops.
2. Cut and paste error. Everything should be tied to CAM.

edit - fixed.

Zaydos
2015-06-08, 06:19 PM
That reminds me...


re-re-iterating permapermission

Jr. Paladin (Bard Archetype)

Level: 2nd, 6th, 7th, 10th, 16th, 18th.

Effect:

2nd Level: You gain 1 less 1st level spell known (permanently), but gain Protection from Evil and Detect Evil as bonus 1st level bard spells known (and added to your bard spell list).

6th level: You do not gain Suggestion as a bardic music ability, you instead gain Blessed by Torm.

Blessed by Torm (Su): You may add 1/2 your Charisma modifier to saving throws, this does not stack with Divine Grace or the bonus provided by Song of Grace.

7th Level: You gain 1 less 3rd level spell known (permanently), but gain Magic Circle against Evil and Remove Disease as bonus 3rd level spells known (and added to your bard spell list).

10th Level: You gain 1 less 4th level spell known (permanently), but gain Dispel Evil and Holy Smite as bonus 4th level spells known (and added to your bard spell list).

16th Level: You gain 1 less 6th level spell known (permanently), but gain Holy Aura and Holy Sword as bonus 6th level spells known (and added to your bard spell list).

18th Level: You do not gain Mass Suggestion instead gaining Song of Grace as a bardic music ability.

Song of Grace (Su): By playing this song a bard with 21 or more ranks may bestow a divine blessing upon their allies. Allies within 60-ft gain a bonus to saving throws equal to the bard's Charisma modifier for as long as the bard continues to play this song and 5 rounds thereafter.

Socratov
2015-06-08, 06:30 PM
That reminds me...



Jr. Paladin (Archetype)

Level: 2nd, 6th, 7th, 10th, 16th, 18th.

Effect:

2nd Level: You gain 1 less 1st level spell known (permanently), but gain Protection from Evil and Detect Evil as bonus 1st level bard spells known (and added to your bard spell list).

6th level: You do not gain Suggestion as a bardic music ability, you instead gain Blessed by Torm.

Blessed by Torm (Su): You may add 1/2 your Charisma modifier to saving throws, this does not stack with Divine Grace or the bonus provided by Song of Grace.

7th Level: You gain 1 less 3rd level spell known (permanently), but gain Magic Circle against Evil and Remove Disease as bonus 3rd level spells known (and added to your bard spell list).

10th Level: You gain 1 less 4th level spell known (permanently), but gain Dispel Evil and Holy Smite as bonus 4th level spells known (and added to your bard spell list).

16th Level: You gain 1 less 6th level spell known (permanently), but gain Holy Aura and Holy Sword as bonus 6th level spells known (and added to your bard spell list).

18th Level: You do not gain Mass Suggestion instead gaining Song of Grace as a bardic music ability.

Song of Grace (Su): By playing this song a bard with 21 or more ranks may bestow a divine blessing upon their allies. Allies within 60-ft gain a bonus to saving throws equal to the bard's Charisma modifier for as long as the bard continues to play this song and 5 rounds thereafter.

Awesome! All the fun of being a paladin-ish character, with none of the straitjacket... :smallbiggrin:

Illven
2015-06-08, 06:45 PM
I give permission. http://www.giantitp.com/forums/showsinglepost.php?p=19370665&postcount=102

Komatik
2015-06-08, 07:10 PM
Permission given. (http://www.giantitp.com/forums/showsinglepost.php?p=19370784&postcount=103)

Marlowe
2015-06-08, 08:31 PM
Planar Mecha (Paladin ACF)

Level 5th.

Replaces: Special mount :smallfrown:

Effect: Instead of gaining a special mount at 5th level you gain the ability to once per day summon a mecha from the Celestial/Infernal realms and clad yourself in it. Summoning this mecha requires a full round action and it appears (on you if desired) for up to 2 hours paladin level, but can be dismissed as a free action. If your mecha is damaged, or destroyed, when it is dismissed your Celestial (or Fiendish) engineering team will have it back to full operational function by the time this ability is recharged.

This mecha functions as an Mecha Ace's ace mecha (http://www.giantitp.com/forums/showsinglepost.php?p=17549854&postcount=16) (I'd feel worse about cribbing this except I know the creator IRL and helped advice them on making it in the first place). It has only 1 HD + 1/2 Paladin levels you possess. It becomes Huge at 4 HD (Paladin 6) but becomes Gargantuan at 8 HD (Paladin 14) and never becomes Colossal. It gains Armor bonus based upon its Hit Dice, but you may enchant it as if it were a suit of armor. This mecha is not powered by a bound elemental but instead draws its power from the spiritual force of the plane corresponding to the Paladin's alignment (Mount Celestia if Paladin classic, Baator if Fun Anti-Paladin Paladin of Tyranny, Arborea if Not as Cool Paladin of Freedom, and the Abyss if By the Fivefold Mother Why WHY Paladin of Slaughter). As such it does not gain the usual benefits of an elemental instead gaining +2 Strength if Abyssal, +2 Durability if Baatorian or Mount Celestial, and +2 Dexterity if Arboreal. If it is Baatorian it gains resistance to Fire, otherwise it gains resistance to Electricity. Abyssal and Baatorian mechs gain Fire energy weapons and cannon, Celestial mechs gain Electric, Arboreal mechs gain Sonic.

This Planar Mecha still gains modules as if the Paladin were a Mecha Ace of 2/3rds their paladin level. Treat Celestial mechs as Storm mechs for modules, Abyssal as Magma, Baatorian as Fire, and Arboreal as Air. Your mecha does not intrinsically gain enhancement bonuses to hit like an Mecha Ace grants theirs, but you may have their energy weapon or cannon enchanted as if they were a masterwork weapon (each is enchanted separately).

Your Lay on Hands ability may heal your mecha as if it were a living creature.

http://i368.photobucket.com/albums/oo121/Joncharlesspencer/paladin.jpg

Snowbluff
2015-06-08, 08:51 PM
I realy have to finish Zeta Gundam. :p

Zaydos
2015-06-08, 08:56 PM
Special Mount just seemed appropriate to swap out for it, and it worked with planetouched theme.

Extra Anchovies
2015-06-08, 09:06 PM
Special Mount just seemed appropriate to swap out for it, and it worked with planetouched theme.

Yeah, giving a class a pet when it already has a pet is a bit much.

Also, I like the new avatar. It has all the best bits of the peanut dragon and the blue dragon DM.

Marlowe
2015-06-08, 11:32 PM
I realy have to finish Zeta Gundam. :p
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/zaku-gtfo.jpg

Snowbluff
2015-06-08, 11:37 PM
Pfft, it's not my fault that old gundam is all 13 episode series padded for length. I'm lost in episode limbo. I can't tell where one episode begins and another begins. It's not like much will happen between the time I finished and the ending that will help me understand the universe. :smalltongue:

Marlowe
2015-06-08, 11:50 PM
Actually, that's a real problem I had with Zeta. "Let's watch Camille wreck his life", "let's get chased around in space. Chicks die.", "let's go to earth and get chased around there so the 79-characters can have stuff to do and Camille can wreck his life more.", "let's get chased around in space again. More chicks die.", "let's go to earth again so we can get chased around and Camille can experience more angst as chicks die.", "let's have secondary characters wreck their lives just to give Camille a break, also chicks die.". The plot doesn't have a lot of momentum until the last 8 episodes or so.

Don't hold your breath for the ending.

Snowbluff
2015-06-09, 12:51 AM
8th from the last, huh?

Also, about Camille, does she die? Because you said a lot of chicks die.
hehehehe

Marlowe
2015-06-09, 12:57 AM
"CAMILLE IS A PERFECTLY GOOD NAME FOR A MAN!!! AND I'M A MANNN!!!"

No, Camille does not die.:smallfurious:

Although it wasn't until ZZ-Gundam that he stopped making me want to kill him.

Zaydos
2015-06-09, 01:09 AM
Permission Granted. (http://www.giantitp.com/forums/showsinglepost.php?p=19365987&postcount=29)

Milo's Giant Dodger (Swashbuckler, Racial ACF)

Race: Kobold.

Level: 5th, 10th, 15th, or 20th.

Replaces: Dodge bonus increase.

Effect: You follow the ancient way of Milo, a hero of kobold kind who was said to be a master of lying low to avoid the attacks of cumbersomely large creatures. As long as you are small or smaller you gain a +1 dodge bonus AC against Large or Huge creatures and a +2 against Gargantuan or larger creatures.

Snowbluff
2015-06-09, 01:47 AM
"CAMILLE IS A PERFECTLY GOOD NAME FOR A MAN!!! AND I'M A MANNN!!!" Is there something the matter, miss?
https://lh3.googleusercontent.com/-lY8-gR-4gBA/VPNBowX7xyI/AAAAAAAAOY4/qnMnPbBVq-4/w426-h399/15%2B-%2B1


No, Camille does not die.:smallfurious:

Although it wasn't until ZZ-Gundam that he stopped making me want to kill him.
Meh, I don't find him entirely intolerable. Then again, I'm pretty easy going.

Milo v3
2015-06-09, 02:00 AM
Milo's Giant Dodger (Swashbuckler, Racial ACF)

Race: Kobold.

Level: 5th, 10th, 15th, or 20th.

Replaces: Dodge bonus increase.

Effect: You follow the ancient way of Milo, a hero of kobold kind who was said to be a master of lying low to avoid the attacks of cumbersomely large creatures. As long as you are small or smaller you gain a +1 dodge bonus AC against Large or Huge creatures and a +2 against Gargantuan or larger creatures.

Ooh, thanks. Even fits with me lurking more than posting all the time. :smalltongue:
hmm... maybe I should go to my old avatar with this.

Marlowe
2015-06-09, 02:01 AM
Meh, I don't find him entirely intolerable. Then again, I'm pretty easy going.
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/camilledo.jpg

Blackhawk748
2015-06-09, 05:51 AM
Permission granted

LoyalPaladin
2015-06-09, 12:26 PM
No love for egotistical narcissist who always have to be right. :smallfrown:
If it's narcissistic love Threadnaught wants, it's narcissistic love Threadnaught gets.


Wizard ACF: Oghma's Chosen

Requirements:
Deity: Oghma
Special: Intelligence 16

1st Level: You have studied your whole life to become the most intelligent being alive. Whenever you put your first skill rank into a Knowledge skill, you gain a +4 to that skill.

This replaces the Wizard's Summon Familiar class feature.

5th Level: Your knowledge is unquestionable, as it should be. You gain the benefits of the Irrefutable Truth (http://www.giantitp.com/forums/showsinglepost.php?p=19153817&postcount=130) feat.

This replaces the Wizard's 5th level bonus feat.

10th Level: Your understanding of the arcane is the true path to power. Three times per day, when casting a spell, you can make a Knowledge (Arcana) skill check. Divide the total result by 10 and add the dividend to your caster level for the purpose of determining the spell's save and damage.

This replaces the Wizard's 10th level bonus feat.

Sjlver
2015-06-09, 01:23 PM
So in response to Snowbluff prompting me to, I give him permission.

Bad Wolf
2015-06-09, 01:28 PM
I consent and gladly give (my permission).

Snowbluff
2015-06-09, 01:34 PM
One for Sjlver:

Silver Blade Crusader: (Crusader 1)

Silvered Determination (Ex): You build a pool of points when you heal damage. Whenever you use an ability to heal damage to an ally (including yourself), you gain an equal number of points a healing pool. For every 5 points you gain in this pool, you gain 1 temporary hit points. These Temporary Hit Points stack with themselves.

Additionally, this healing pool is considered your delayed damage pool the purposes of Furious Counterstrike.

This replaces Steely Resolve.

LoyalPaladin
2015-06-09, 02:07 PM
One for Sjlver:

Silver Blade Crusader: (Crusader 1)

Silver Determination (Ex):
I would actually use this one.

Elricaltovilla
2015-06-09, 02:17 PM
I would actually use this one.

But then you wouldn't be a paladin anymore. You'd be an initiator... come to the initiator side, LP. We have class features :smalltongue:

Snowbluff
2015-06-09, 02:25 PM
But then you wouldn't be a paladin anymore. You'd be an initiator... come to the initiator side, LP. We have class features :smalltongue:

He's actually playing a (http://www.giantitp.com/forums/showthread.php?417183-Rein-of-Madness-IC/page5)warlord in the ponies game. (http://www.giantitp.com/forums/showthread.php?416528-Rein-of-Madness-OoC&p=19374666#post19374666)

LoyalPaladin
2015-06-09, 02:25 PM
But then you wouldn't be a paladin anymore. You'd be an initiator... come to the initiator side, LP. We have class features :smalltongue:
I'm playing a Warlord in a PbP with Snow, 'Chovies, PsyBomb, Sjlver, and Yanisa haha.


He's actually playing a warlord in the ponies game.
Dangit... Swordsage'd. For the record, I am a wolf. You're going to hurt my Flamestrike's feelings. NOT.

Elricaltovilla
2015-06-09, 02:27 PM
He's actually playing a (http://www.giantitp.com/forums/showthread.php?417183-Rein-of-Madness-IC/page5)warlord in the ponies game. (http://www.giantitp.com/forums/showthread.php?416528-Rein-of-Madness-OoC&p=19374666#post19374666)


I'm playing a Warlord in a PbP with Snow, 'Chovies, PsyBomb, Sjlver, and Yanisa haha.


Dangit... Swordsage'd. For the record, I am a wolf. You're going to hurt my Flamestrike's feelings. NOT.

I'm aware, he asked me for build advice. How's that going for you by the way? Having fun?

Snowbluff
2015-06-09, 02:32 PM
I'm aware, he asked me for build advice. How's that going for you by the way? Having fun?

My unicorn war criminal is taking the side of a siren who killed a bunch of people. :smalltongue:

LoyalPaladin
2015-06-09, 02:37 PM
I'm aware, he asked me for build advice. How's that going for you by the way? Having fun?

My unicorn war criminal is taking the side of a siren who killed a bunch of people. :smalltongue:
I'm about to eat Snowbluff's PC and the Siren.

Snowbluff
2015-06-09, 02:41 PM
I'm about to eat Snowbluff's PC and the Siren.

He's about to become a vegetable. :smalltongue:

Threadnaught
2015-06-09, 02:48 PM
If it's narcissistic love Threadnaught wants, it's narcissistic love Threadnaught gets.

Yay! :Nappa:


1st level is great.
5th level is good.
10th level is, also great, possibly even fantastic. It does become capable of breaking Caster Level limits for capped Spells, right?


Also did a double take when I saw the deity name, reminded me of my time spent in Tamriel as the Nerevarine, Champion of Cyrodiil, Dovahkiin and Sheogorath. The Oghma Infinium is like, my 2nd favourite Artifact, just beaten out by the Wabbajack.
Every time I see that god's name, it always reminds me how much of a know it all I really am. Probably gives MetaMyconid nightmares about the things I know.

LoyalPaladin
2015-06-09, 02:51 PM
He's about to become a vegetable. :smalltongue:
Does that mean you're going to eat me?


1st level is great.
5th level is good.
10th level is, also great, possibly even fantastic. It does become capable of breaking Caster Level limits for capped Spells, right?
I'm glad you like it. It even uses your feat! It wouldn't be proper rudisplorking if it didn't.


Also did a double take when I saw the deity name
Oghma always does that to me! Haha.

Elricaltovilla
2015-06-09, 02:52 PM
I'm about to eat Snowbluff's PC and the Siren.


He's about to become a vegetable. :smalltongue:

Sounds like you might be in a bit of a pickle. Words of advice:

1)Go first
2)Don't go last
3)If you miss your first attack roll, your damage is 0. It doesn't matter how much Attack Bonus you traded away on power attack if you can't actually hit them.

LoyalPaladin
2015-06-09, 02:54 PM
Sounds like you might be in a bit of a pickle. Words of advice:

1)Go first
2)Don't go last
3)If you miss your first attack roll, your damage is 0. It doesn't matter how much Attack Bonus you traded away on power attack if you can't actually hit them.
Actually, I was attempting to grapple the siren and Snow used PF CMDBS to ruin my grapple attempt. That's why I have to eat Snowbluff. I was only going to tie up the Siren.

Snowbluff
2015-06-09, 02:57 PM
"The only one who can tie up the siren is me! Wait..."

You're aiding a criminal... while in a party full of military personnel? Only you Snow, only you.

Thread gave us this little gem.


3)If you miss your first attack roll, your damage is 0. It doesn't matter how much Attack Bonus you traded away on power attack if you can't actually hit them.
Pfft, I can hit hit touch AC on a 2. :smalltongue:

Elricaltovilla
2015-06-09, 03:00 PM
Hitting touch AC is rarely an issue. Targeting touch AC is usually trickier.

LoyalPaladin
2015-06-09, 03:02 PM
Hitting touch AC is rarely an issue. Targeting touch AC is usually trickier.
Elric. I demand you write a 1st level maneuver for Iron Tortoise that lets me add my AC to my will save. TT~TT.

stack
2015-06-09, 03:06 PM
We already did maneuvers, we are doing alternate class features now.

I think. Haven't seen many today.

LoyalPaladin
2015-06-09, 03:08 PM
We already did maneuvers, we are doing alternate class features now.

I think. Haven't seen many today.
Yeah... I just failed a will save as a Warlord haha.

I'm guilty of only writing two so far. I should work harder...

Snowbluff
2015-06-09, 03:10 PM
Hitting touch AC is rarely an issue. Targeting touch AC is usually trickier.
Well, I have Blazing Mirror Strike, which has the added benefit of blinding people and I can recover it pretty quickly. (http://www.myth-weavers.com/sheet.html#id=205611):smalltongue:

Elric. I demand you write a 1st level maneuver for Iron Tortoise that lets me add my AC to my will save. TT~TT.
Context:
:



http://i.imgur.com/dwVPiTB.png

when I read this I died

r.i.p. me

Seriously though, this is hilariously perfect. Haven't laughed that hard for quite some time.

Elricaltovilla
2015-06-09, 03:12 PM
Elric. I demand you write a 1st level maneuver for Iron Tortoise that lets me add my AC to my will save. TT~TT.

Best I can do is a Scarlet Throne Boost that gives +4 AC, +2 to Reflex and +2 to Will until your next turn, or a level 1 Thrashing Dragon Stance that adds +2 AC and +2 to Will. I can dig around and see what else I've got, but I didn't write Iron Tortoise, so I can't change any of the maneuvers.

LoyalPaladin
2015-06-09, 03:14 PM
Context:
http://i.imgur.com/dwVPiTB.png
My life sucks...


Best I can do is a Scarlet Throne Boost that gives +4 AC, +2 to Reflex and +2 to Will until your next turn, or a level 1 Thrashing Dragon Stance that adds +2 AC and +2 to Will. I can dig around and see what else I've got, but I didn't write Iron Tortoise, so I can't change any of the maneuvers.
I will love you eternally for your sentiment anyways. TT~TT

Snowbluff
2015-06-09, 03:15 PM
LP< take unbreakable gambit next time. Make sure you have the +1 to luck bonuses trait, too.

Elricaltovilla
2015-06-09, 03:18 PM
We already did maneuvers, we are doing alternate class features now.

I think. Haven't seen many today.

Can't help you there, I did say I wasn't going to write any of these. Even if I'm inundated with ideas

LoyalPaladin
2015-06-09, 03:25 PM
LP< take unbreakable gambit next time. Make sure you have the +1 to luck bonuses trait, too.
Yeah... These PF classes are still a learning experience for me.


Can't help you there, I did say I wasn't going to write any of these. Even if I'm inundated with ideas
At least you are honest! Even though I want you write some. D:

stack
2015-06-09, 03:26 PM
I give permission! (http://www.giantitp.com/forums/showsinglepost.php?p=19363608&postcount=3)

Magus Archetype

Spellfist

A spellfist is proficient in all simple weapons and weapons with the monk property. A spellfist is not proficient with any weapons for armor. Thins replaces the magus's weapon and armor proficiencies.

Spell Combat: A spellfist may use unarmed strikes as part of spell combat. (Redundant with unarmed strikes counting as manufactured weapons, but worth mentioning)

Spell Strike: A spell fist's spell strike only functions with unarmed strikes and weapons with the monk property, though is not limited to melee attacks.

The spellfist gains improved unarmed strike as a bonus feat at 1st level. The spellfist may make unarmed strikes with any part of his body and his unarmed strikes count as both natural and manufactured weapons for the purposes of spells.

Arcane Pool: As a swift action, the spellfist may grant himself an competence bonus to AC and an competence bonus on unarmed strike damage equal to his Int modifier for a number of rounds equal to his Int modifier. This replaces the ability to enchant weapons with arcane pool points.

(Spellmonk! I gather that you like monks. I like the magus, thought it would be interesting to mash them together.)

stack
2015-06-09, 03:27 PM
Can't help you there, I did say I wasn't going to write any of these. Even if I'm inundated with ideas

Hey, if one happens to slip out, I don't think we'll complain.

IZ42
2015-06-09, 07:57 PM
Magus Archetype

Spellfist

A spellfist is proficient in all simple weapons and weapons with the monk property. A spellfist is not proficient with any weapons for armor. Thins replaces the magus's weapon and armor proficiencies.

Spell Combat: A spellfist may use unarmed strikes as part of spell combat. (Redundant with unarmed strikes counting as manufactured weapons, but worth mentioning)

Spell Strike: A spell fist's spell strike only functions with unarmed strikes and weapons with the monk property, though is not limited to melee attacks.

The spellfist gains improved unarmed strike as a bonus feat at 1st level. The spellfist may make unarmed strikes with any part of his body and his unarmed strikes count as both natural and manufactured weapons for the purposes of spells.

Arcane Pool: As a swift action, the spellfist may grant himself an competence bonus to AC and an competence bonus on unarmed strike damage equal to his Int modifier for a number of rounds equal to his Int modifier. This replaces the ability to enchant weapons with arcane pool points.

(Spellmonk! I gather that you like monks. I like the magus, thought it would be interesting to mash them together.)
Ooh, that seems fun! Magus is a pretty cool class, I agree.

stack
2015-06-10, 07:57 AM
As usual, I am here. (http://www.giantitp.com/forums/showthread.php?419836-3-5-PF-GitP-Regulars-as-Alternate-Class-Features-Racial-Class-Features-Alternate-Cl&p=19364399&viewfull=1#post19364399)

Antipaladin Archetype
Forbidden

Maneuvers and Stances
Maneuvers Known (Ex): A Forbidden begins her career with knowledge of three martial maneuvers. At level 1 she can ready all three of her starting maneuvers, but as she advances in level she will have to choose which maneuvers she readies (see maneuvers readied). Forbidden’s can select maneuvers from the Black Seraph, Cursed Razor, and Primal Fury Disciplines. She adds Survival to her list of class skills. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by the Forbidden is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Knight Disiciple levels is limited by the those listed in Table 1-1: Archetype Maneuver Progression; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat. The Forbidden must meet a maneuver's prerequisite to learn it. See Systems and Use chapter.

Upon reaching 4th level, and at every even numbered level thereafter, she can choose to learn a new maneuver in place of one she already knows. In effect, the Forbidden loses the old maneuver in exchange for the new one. The Forbidden need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Forbidden can swap only a single maneuver at any given level. A Forbidden's primary initiator attribute is Charisma, and each Forbidden level counts as a full initiator level.

Maneuvers Readied (Ex): A Forbidden may ready all three of her starting maneuvers, but as she advances in level and learns more maneuvers she must choose which maneuvers to ready. She readies her maneuvers by performing weapon drills or praying to her deity for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this again and change them. Any given maneuver may only be readied once. Forbiddens do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes practicing his discipline’s weapon drills allows her to ready new maneuvers. The Forbidden begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since he chose them. When the Forbidden initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).

In order for the Forbidden to recover her maneuvers she must perform one of two actions. The Forbidden may recover a single maneuver as a standard action. She may also spend a full round action to recover her initiating modifier in maneuvers (min 2). If she does so, she grants all enemies within 30 ft. a profane penalty to AC and Saves equal to her initiation modifier for 1 round (will save 10+initiator level/2+Cha mod negates).

Stances Known (Ex): Forbidden’s begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Forbidden selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Forbidden cannot learn a new stance at higher levels in place of one he already knows.

Maneuvers and Stances replaces the Antipaladin’s Spells.

Crusader’s Training: At 1st level, the Forbidden learns to augment their initiating and other abilities with effects similar to the spells of other antipaladins. The Forbidden chooses one ability at 1st level and every 3 levels thereafter.

Ghost Hunter (Su): Weapons and armor held and/or worn by the antipaladin gain the ghost touch property in addition to their other properties.

Know Thine Enemy (Ex): The Forbidden can make Knowledge checks to identify creatures untrained and receives a bonus to Knowledge checks made to identify good and/or lawful creatures equal to ½ her class level.

Interrogate (Su): The Forbidden can use discern lies as a spell like ability for a number of rounds per day equal to her class level. She treats her caster level as equal to his initiator level for this effect.

Angelbane (Su): The Forbidden can expend one use of her Guardian’s Shield ability to enchant her weapon with unholy light that banishes good outsiders. The next attack the Forbidden makes against a creature of the Outsider (Good) type forces the creature to make a Will Save (DC 10+½ class level+ Initiation modifier) or be banished back to its home plane.

Detect Alignment (Su): In addition to being able to use Detect Evil as a spell like ability at will, the Forbidden can use Detect Good, Detect Chaos, and Detect Law at will as spell like abilities.

Divine Rush (Su): Once per encounter the antipaladin can move up to her speed as an immediate action, provided she ends her movement in a square adjacent to an enemy.

Unrighteous Sanctuary (Su): Once per encounter, the Forbidden can spend an immediate action to grant a willing ally the ability to move up to its speed. This movement does not provoke attacks of opportunity, must be taken immediately, and the ally must end their movement next to the antipaladin.

Crusader’s Training replaces the antipaladin’s Divine Bond.

Mark of Censure (Su): At 1st level, the Forbidden gains the ability to censure the actions of good creatures, protecting his allies from the harm they cause. The antipaladin can apply a mark of censure to any good creature he can see as a swift action. This mark lasts for 24 hours or until the creature is slain. While the mark of censure is in effect, the antipaladin’s allies (other than himself) gain damage reduction equal to the antipaladin’s initiation modifier against attacks made by the marked creature. At 11th level, the Damage Reduction granted by Mark of Censure becomes equal to double the antipaladin’s initiation modifier. The Forbidden gains an additional use of Mark of Censure at 4th level and every three levels thereafter.

This replaces the antipaladin’s Smite Evil and Aura Of Justice.

Spell Familiarity (Ex): Forbiddens can use spell completion and spell triggers items (such as wands and scrolls) as if she possessed the ability to cast antipaladin spells, using her initiator level as their caster level.

Unholy Disciple (Su): At 20th level, the Forbidden becomes a paragon of unholy martial fury. The Forbidden’s DR increases to 10/good. Whenever the Forbidden uses Mark of Censure, marked creatures that attack the Forbidden’s allies (not including herself) take ½ the damage it dealt to the Forbidden’s ally.

ANyone who has followed the PoW:E playtest should get the joke here. I was too lazy to fully rework the cruelties so just hacked some abilities off.

Gareth, please don't hurt me.

Elricaltovilla
2015-06-10, 08:47 AM
Stack, you forgot the Guardians Shield ability. Makes Angelbane kind of impossible to use.

Also, suggestion:

Cursed Shield: At 1st level, the Forbidden learns to surround her allies in a field clinging, vile energy. Whenever she initiates a strike, the Forbidden can apply this shield to one ally (other than herself) within 60 ft. as a free action. The shield lasts for a number of rounds equal to the Forbidden’s Charisma Modifier.

The Cursed Shield causes enemies that hit the ally with melee attacks to take 1d6 points of profane damage for every two antipaladin levels the Forbidden has. The Forbidden can use Cursed Shield a number of times per day equal to ½ her antipaladin levels plus her charisma modifier. This ability counts as Lay on Hands for purposes of the Extra Lay on Hands feat.

stack
2015-06-10, 08:55 AM
Stack, you forgot the Guardians Shield ability. Makes Angelbane kind of impossible to use.

Also, suggestion:

Cursed Shield: At 1st level, the Forbidden learns to surround her allies in a field clinging, vile energy. Whenever she initiates a strike, the Forbidden can apply this shield to one ally (other than herself) within 60 ft. as a free action. The shield lasts for a number of rounds equal to the Forbidden’s Charisma Modifier.

The Cursed Shield causes enemies that hit the ally with melee attacks to take 1d6 points of profane damage for every two antipaladin levels the Forbidden has. The Forbidden can use Cursed Shield a number of times per day equal to ½ her antipaladin levels plus her charisma modifier. This ability counts as Lay on Hands for purposes of the Extra Lay on Hands feat.

Thought I scrubbed all those references, missed that one. Good addition there.

Elricaltovilla
2015-06-10, 08:57 AM
Thought I scrubbed all those references, missed that one. Good addition there.

Well if you're gonna rip me off, at least do it right:smalltongue:

Zaydos
2015-06-10, 02:35 PM
Permission granted.

Anchovy Knight (Dread Necromancer Archetype)

Levels: Many.

Spelllist: An Anchovy Knight adds the following spells to their Dread Necromancer Spell-list

1st: Mount.

2nd: See Invisibility.

3rd: Phantasmal Steed.

4th: Wall of Ice.

5th: Symbol of Pain.

6th: Symbol of Fear.

7th: Power Word Blind.

8th: Power Word Stun.

9th: Power Word Kill Tanis Half-Elven

They lose the following spells as well:

1st: Undetectable Alignment.

2nd: Summon Swarm.

3rd: Ray of Exhaustion.

4th: Black Tentacles.

5th: Insect Plague.

6th: Acid Fog.

7th: Greater Harm.

8th: -

9th: Mass Harm.

2nd Level (and further 7th, 11th, 15th): An Anchovy Knight does not gain Lich Body, instead gaining Death Knight Body which grants +1 natural armor and DR 2/magic for every 2 points of DR /magic and bludgeoning they would normally gain from Lich Body.

6th Level (and further 11th and 16th): An Anchovy Knight does not gain Scabrous Touch. Instead beginning at 6th level a creature with 5 or less hit dice and at least 3 less HD than the Anchovy Knight's Dread Necromancer level which fails their save against the Anchovy Knight's Dread Necromancer fear aura is panicked for 1 round/class level. At 11th level an Anchovy Knight's fear aura extends 10-ft for the purposes of 5 HD or less creatures. At 16th level it extends 15-ft for 5 HD or less creatures.

7th Level: An Anchovy Knight does not gain the ability to summon an (Improved) Familiar. Instead they gain the ability to call down an Abyssal Blast 1/day.

Abyssal Blast (Su): Once per day you may release a 20-ft radius burst of unholy fire within 400-ft +40-ft per Dread Necromancer level which deals 1d6 damage/class level. This damage is half fire and half pure divine force unaffected by fire resistance/immunity (like Flame Strike). A Reflex save (DC 10 + 1/2 dread necromancer level + Cha modifier) is allowed to half this damage.

12th: An Anchovy Knight does not gain Enervating Touch. Instead they may choose to inflict Constitution damage with their Charnel Touch. If they do so the target must make a Fort save (DC 10 + 1/2 dread necromancer level + Cha) or take 1 Con damage.

17th: An Anchovy Knight does not gain the improvement to Enervating Touch at this level. Instead they gain Spell Resistance 12 + Dread Necromancer level.

20th: An Anchovy Knight does not gain the Lich Transformation feature. Instead they become a Death Knight (MMII 207, or DLCS 212; there are differences mostly in Spell-like Abilities which are what the Anchovy Knight's extended spell list is drawn from, but the DLCS version gains the ability to create Skeleton Warriors, it is also 3.5 as opposed to 3.0).

Extra Anchovies
2015-06-10, 02:59 PM
Anchovy Knight (Dread Necromancer Archetype)

Oooh, this is cool! If I ever end up as a Dread Necromancer I'll definitely consider this.

Zaydos
2015-06-10, 03:11 PM
Imbue (Loyal) Paladin (Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) ACF)

Level: 10th.

Replaces: Bestow Divine Power.

Requires: Good domain, Lawful Good alignment.

Effect: An Incarnation with this power can bestow upon the faithful the power of justice. Beginning at 10th level an Incarnation can bless any number of holy symbols to them within 30-ft; these holy symbols must clearly show the Incarnation’s personal holy sign. In addition they may have clerics which can obtain levels up to one less than the Incarnation’s class level (these clerics must obtain these levels normally). Finally by sacrificing access to the Spell-like Abilities granted by one of their domains, an Incarnation can grant a faithful Lawful Good creature (including themselves) a portion of a paladin's holy might. The affected creature gains the ability to Smite Evil and Summon a Mount as a paladin of 1/2 the Incarnation's Incarnation level, as well as gaining Divine Health. If the target is not the Incarnation themselves then that target also gains Divine Grace and an Aura of Courage. Doing this is only a standard action, but an Incarnation may only use this ability 1/day. An Incarnation can revoke such powers as another standard action, but do not regain their Spell-like Abilities for another 24 hours after it is revoked. Should a creature bestowed this power break the paladin's code of conduct these powers are immediately revoked, and the Incarnation may not bestow them upon that creature again until it has atoned.


I consent and gladly give (my permission).

I Create Myself (Varies, Class Template)

Lost Features:

Monk: Wholeness of Body, Tongue of the Sun and Moon.

Wizard: 10th level Bonus Feat, and 20th level Bonus Feat.

Psion: 10th level Bonus Feat, and 20th level Bonus Feat.

Werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29): 9th level Natural Armor increase (reducing 14th level to +3, and 17th to +4), and Mythic Wolf Power.

Gained Features:

Messages from a Future Self:

Gained at: Monk 7, Wizard 10, Psion 10, or Werewolf 9.

Effect: 1/day you may receive messages from your future self. You may invoke this as part of making a Knowledge check to automatically get a 20 on the roll (before modifiers), or else you may have this function as a Commune spell (CL = class level) except that you may only gain the answer to questions you could reasonably know the answer to within the next week without using this ability.

Re-write Time:

Gained at: Monk 17, Wizard 20, Psion 20, or Werewolf 20.

Effect: 1/day at the start of your turn you may undo the last 1 to 4 rounds. You retain knowledge of the events of these rounds, and this ability remains expended (even if another creature uses this ability to take you further back in time), but otherwise it is as if all events of those rounds never happened. You may choose to retain the effects of one single action made during this time (it does not need to be your action) including all resources expended as part of it (for example you could retain a fighter's full attack, or a wizard's Wail of the Banshee which would still be expended and any damage dealt by the former or creatures killed by the latter would stay dealt/killed), or you may retain a single creature's new position (but only position not other conditions affecting them; so you could maintain that a creature was now 100-ft to the left and prone, but not that it was entangled and petrified).

LoyalPaladin
2015-06-10, 03:20 PM
Imbue (Loyal) Paladin (Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) ACF)
That is awesome!

Blackhawk748
2015-06-10, 04:42 PM
Firstly Zaydos, sweet avatar, secondly i love Anchovies ACF, i totally want to play it.

LoyalPaladin
2015-06-10, 05:03 PM
Zaydos, I want to gestalt your Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) class with Extra Anchovies' Champion (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) class. Someday I will do it. It is now a life goal.

illyahr
2015-06-11, 08:56 AM
I can't decide on Bard//Incarnation or Bard//Champion. Maybe a tristalt of Bard//Incarnation//Champion. :smallbiggrin:

LoyalPaladin
2015-06-11, 09:03 AM
I can't decide on Bard//Incarnation or Bard//Champion. Maybe a tristalt of Bard//Incarnation//Champion. :smallbiggrin:
Tristalt? I'd Paladin//Incarnation//Champion. I would be a happy Paladin.

illyahr
2015-06-11, 09:41 AM
Tristalt? I'd Paladin//Incarnation//Champion. I would be a happy Paladin.

Tristalt is hilareous for those who can keep track of everything. I once saw a tristalt Druid//Cleric//Wizard who could only manage T4 play because he couldn't keep up with everything so resorted to blaster/healbot/summoner.

It was painful to watch.

Elricaltovilla
2015-06-11, 09:46 AM
How do you manage to be a tier 4 summoner? Just the action economy shenanigans alone...

illyahr
2015-06-11, 09:48 AM
How do you manage to be a tier 4 summoner? Just the action economy shenanigans alone...

Because fireball was faster and took less thought.

Like I said: painful.

LoyalPaladin
2015-06-11, 09:49 AM
It was painful to watch.
I would not be able to keep up with that. Ever.


How do you manage to be a tier 4 summoner? Just the action economy shenanigans alone...
I could do it. Magic is not my forte.

Elricaltovilla
2015-06-11, 09:54 AM
I feel your pain.

I long for the day when I can just have the PFSRD uploaded directly to my brain. I'm already basically my PF group's encyclopedia because I'm the most knowledgeable of them and I'm good at looking stuff up. But it would be so much easier with a direct uplink.

LoyalPaladin
2015-06-11, 09:57 AM
I feel your pain.

I long for the day when I can just have the PFSRD uploaded directly to my brain. I'm already basically my PF group's encyclopedia because I'm the most knowledgeable of them and I'm good at looking stuff up. But it would be so much easier with a direct uplink.
I will download all the 3.x pdfs to my brain. I need it.

Snowbluff
2015-06-11, 10:00 AM
I've become so knowledgeable that I pretty much build characters for my team, and my brothers pretty much just ask me instead of looking stuff up.

Because fireball was faster and took less thought.

Like I said: painful.

This is how I got with my oracle. I can cast any sorcerer spell up to 7th level, and every cleric spell up to 6th, but I often do feel like it. What do I do in a fight? "Ugh, Chain Lightning. I can't even be bothered to roll damage, so Maximize with Sacred Geo. *yawn*"

Zaydos
2015-06-11, 10:13 AM
Tristalt? Paladin|Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29)|Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) could be fun... Or I'd end up as a magical girl... well magical boy.

Or maybe Runebound Knight (http://www.giantitp.com/forums/showthread.php?340303-Runebound-Knight-%28Selling-souls-to-justice-PEACH%29&p=17277471#post17277471)|Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29)|Paragon (http://www.giantitp.com/forums/showthread.php?419190-Paragon-%28Fixed-list-caster-divine-Exalted-Good%29) for maximum Good-ness. Or Courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29)|Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29)|Umm... I only have two classes of Nobility... but 3 of Good... I'm bad at Evil aren't I?

And Snowbluff, rolling damage is the best part of evocation. The feel of the dice in your hand, to see the enemy driven before your high roll, and to hear the lamentation of their wom... wait... and to hear the lamentation of your DM.

LoyalPaladin
2015-06-11, 10:34 AM
Tristalt? Paladin|Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29)|Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) could be fun... Or I'd end up as a magical girl... well magical boy.
If you gestalt Paladin and Incarnation, do you end up with two seperate Lay on Hands pools? Or just one massive one.

Zaydos
2015-06-11, 10:58 AM
If you gestalt Paladin and Incarnation, do you end up with two seperate Lay on Hands pools? Or just one massive one.

As Gestalt is more guidelines than detailed rules I'd say it'd be an ask your DM situation, but:


Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class.

Might mean you'd only get the better Lay on Hands pool. I'd probably go with a single larger pool because it's easier to keep track of.

LoyalPaladin
2015-06-11, 11:00 AM
Might mean you'd only get the better Lay on Hands pool. I'd probably go with a single larger pool because it's easier to keep track of.
Hmmm. Interesting. Well, that is good to know. I'll never get to play a Gestalt or Tristalt game, but it's okay!

Snowbluff
2015-06-11, 01:41 PM
I want to play a 3.5 game again. I'm digging the Arcane Hierophant lately, or I might go into Warlock/Nosomatic Chiurgeon... OR BOTH.

Zaydos
2015-06-11, 01:57 PM
Permission granted

Order of the Hawk (Knight Archetype)

Levels: 4th, 6th, 9th, and 14th.

Replaces: Armor Mastery (Medium and Heavy), Shield Ally, Improved Shield Ally.

Grants:

Pressing Shield (Ex): At 4th level a Knight of the Order of the Hawk gains the ability to fight with sword and shield in conjunction. When wearing a shield and wielding a 1 handed melee weapon they may add twice their AC bonus from the Shield Block ability to damage with melee attacks as they strike at and hedge in their foes with their shield. A Knight of the Order of the Hawk loses cannot make a shield bash attack in a round they gain this bonus.

Felling Blow (Ex): At 6th level a Knight of the Order of the Hawk gains Cleave as a bonus feat, and when making a bonus attack granted by Cleave they gain a morale bonus to attack equal to 1/4th the hit dice of the creature they dropped to trigger the feat, and a bonus to damage equal to its hit dice.

Improved Shield Block (Ex): At 9th level a Knight of the Order of the Hawk no longer needs to choose a target with their Shield Block ability instead applying the bonus against all foes.

Greater Pressing Shield (Ex): At 14th level a Knight of the Order of the Hawk's ability to implement their shield offensively improves. When using a non-animate shield other than a buckler, they add their shield's enhancement bonus to AC to their damage bonus from Pressing Shield. If they are wearing a heavy shield they gain an additional +1 damage, if wearing a tower shield this increases to +2, if wearing an extreme shield this increases to +3.

LoyalPaladin
2015-06-11, 02:22 PM
I want to play a 3.5 game again. I'm digging the Arcane Hierophant lately, or I might go into Warlock/Nosomatic Chiurgeon... OR BOTH.
... :D Angelic Chorus

Zaydos
2015-06-11, 02:27 PM
I want to play a 3.5 game again. I'm digging the Arcane Hierophant lately, or I might go into Warlock/Nosomatic Chiurgeon... OR BOTH.

Arcane Hierophant is the bomb, it gets a Familiar which is also an Animal Companion. And then a load of spells from two lists. And then it gets the ability to wild shape.

It lets you be a wizard druid bioshaping biomancer who smokes a pipe while his tiger kills things and he occasionally yawns and calls fire down upon his foes.

LoyalPaladin
2015-06-11, 02:52 PM
It lets you be a wizard druid bioshaping biomancer who smokes a pipe while his tiger kills things and he occasionally yawns and calls fire down upon his foes.
Hahaha. I forgot you told us about that character.

Snowbluff
2015-06-11, 03:00 PM
Arcane Hierophant is the bomb, it gets a Familiar which is also an Animal Companion. And then a load of spells from two lists. And then it gets the ability to wild shape.

Mhm.

Weird fact. The wildshape is supposed to be granted by the class if you don't have it. Weird, right?

... :D Angelic Chorus
That's the natural response to my presence. I can't imagine why, though.

Oh, and this. *snap*
That's the Whip of "Volunteering," from my equipment set of "Friendly" Euphemisms.

LoyalPaladin
2015-06-11, 03:04 PM
That's the natural response to my presence. I can't imagine why, though.
I actually sort of imagined mine was a high pitched holy choir and your's was the theme song to "One of Them is My Younger Sister!" Hahaha. However, when both of us are in a thread together, it is nothing but funk and slap bass. Don't ask.


Oh, and this. *snap*
That's the Whip of "Volunteering," from my equipment set of "Friendly" Euphemisms.
You're volunteering for another PbP? One that's 3.5 with certain (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) homebrew (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) allowed?

Snowbluff
2015-06-11, 03:10 PM
I actually sort of imagined mine was a high pitched holy choir and your's was the theme song to "One of Them is My Younger Sister!" Hahaha. However, when both of us are in a thread together, it is nothing but funk and slap bass. Don't ask.


"One of Them is My Younger Sister!" wut


You're volunteering for another PbP? One that's 3.5 with certain (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) homebrew (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) allowed?

Psybomb's having a busy week, so I'm down to 3 games.

LoyalPaladin
2015-06-11, 03:14 PM
wut
I am so sorry. (https://www.youtube.com/watch?v=7HFnBgAGLCc)


Psybomb's having a busy week, so I'm down to 3 games.
Hey, if you're down. I'm down. I enjoy this kind of thing. It also doesn't leech my life away. Okay, yes it does, but at least I enjoy it.

Extra Anchovies
2015-06-11, 03:16 PM
You're volunteering for another PbP? One that's 3.5 with certain (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) homebrew (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) allowed?

I'd be down for joining yet another game, especially if it gave me a chance to see someone else try out the Champion (there are still a few abilities that it has that I think are too strong even for the high-powered class it's supposed to be, but I want to see them in action before passing any further judgement).

Champion is PF homebrew but I guess it wouldn't be too hard to backport.

Regardless, I'm glad someone wants to try out a piece of my homebrew, and in particular that it's that one. A lot of my projects (Unusual Ally, Wandering Samurai) have come from me seeing a particular character or character type and thinking "there isn't a way to do that in 3.P. I want to change that.", but the Champion started with the goal of "I'm making an effective aggro-pull and passive-damage tank" and grew from there.

Zaydos
2015-06-11, 03:19 PM
I here grant my eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=19365287&postcount=22) permission to make one of these majigs, though I suspect that the same factors that made it difficult to PrCify me will come into play here, if not to the same extent.

Ambassador of the Wild (Druid, Archetype)

Changes:

HD: d6 instead of d8.

Class Skills: Add Gather Information (Cha), Knowledge (any; each taken individually) (Int), Perform (Oratory), and Sense Motive (Wis).

Skill points per Level: 6 + Int.

Animal Companion: Do not gain until 3rd level and treat your druid level as 2 levels lower than normal.

Wild Shape: You do not gain a 2nd use at 6th level, but gain an additional use at 8th instead of Large forms, then miss gaining a use at 10th when you finally gain Large forms. Do not gain Huge forms at 15th or another use of Wild Shape at 18th, gaining Huge wild shape at 18th level. This leaves them down 1 daily use at levels 6, 7, and 10-17, and 2 daily uses from 18 on.

Spell List: Add Charm Person (1st), Sanctuary (1st), Suggestion (3rd), Charm Monster (4th), Mass Suggestion (6th), and Mass Charm Monster (8th) to your spell list.

Lost:

An Ambassador of the Wild does not gain Resist Nature's Lure.

Adds:

Ambassador's Tongue (Su): Beginning at 6th level an Ambassador of the Wild may speak with any creature with a language as if under the effects of a Tongues spell, while talking in this way the Ambassador of the Wild may not say any word they know to be untrue.

Convincing Tones (Ex): Beginning at 10th level an Ambassador of the Wild suffers no penalty to rushed Diplomacy checks.

Call the Court (Ex): Beginning at 15th level an Ambassador of the Wild may call in favors with the fey courts. Whenever you cast a Summon Nature's Ally spell to summon multiple creatures of the fey or magical beast type from a list 1 level lower than normal you gain 1 additional creature (either 1d3+1 or 1d4+2).

Snowbluff
2015-06-11, 03:21 PM
I am so sorry. (https://www.youtube.com/watch?v=7HFnBgAGLCc)
Okay, the first comment is a VERY negative review of the show. WUT :smalltongue:


Hey, if you're down. I'm down. I enjoy this kind of thing. It also doesn't leech my life away. Okay, yes it does, but at least I enjoy it. Excellent.


I'd be down for joining yet another game, especially if it gave me a chance to see someone else try out the Champion (there are still a few abilities that it has that I think are too strong even for the high-powered class it's supposed to be, but I want to see them in action before passing any further judgement).

I think it ended up too uber. Like "Divine Crusader x2 +++" would be the best description.

LoyalPaladin
2015-06-11, 03:25 PM
I'd be down for joining yet another game, especially if it gave me a chance to see someone else try out the Champion (there are still a few abilities that it has that I think are too strong even for the high-powered class it's supposed to be, but I want to see them in action before passing any further judgement).
You could update it like it was being playtested! Then I could curse you for nerfing my abilities!


Champion is PF homebrew but I guess it wouldn't be too hard to backport.
Yeah, it didn't look to hard. It will also synergies with Zaydos' class.


Regardless, I'm glad someone wants to try out a piece of my homebrew, and in particular that it's that one.
I actually read through a lot of your Homebrew. This was my favorite one and I actually like it more than a lot of first party classes haha.


Okay, the first comment is a VERY negative review of the show. WUT :smalltongue:
Excellent.
Don't watch it. It isn't good and you'll judge me.


Man, this is like an awesome sandwich with extra super sauce and a side of amazing.
I agree.

Extra Anchovies
2015-06-11, 03:32 PM
I think it ended up too uber. Like "Divine Crusader x2 +++" would be the best description.

Yeah, it's built for high-powered games. I wanted to create a tank that could stand up next to spellcasters and initiators without having casting or initiating. It's got a really high op floor, that's for sure. If you have any specific feedback feel free to hop on over to the thread (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) and post it there.

Oh, and the Mage-Knight PrC is hilariously powerful, but that's intentional.

Snowbluff
2015-06-11, 03:40 PM
Don't watch it. It isn't good and you'll judge me.
If you're going to watch something bad, could it be something bad that I watch?


I obviously lost my will to live.
https://38.media.tumblr.com/c70d2e2b8ef340f5d27b1520dffc92c3/tumblr_mpgubnjLpb1rrzwfeo1_500.gif

Yeah, it's built for high-powered games. I wanted to create a tank that could stand up next to spellcasters and initiators without having casting or initiating. It's got a really high op floor, that's for sure. If you have any specific feedback feel free to hop on over to the thread (http://www.giantitp.com/forums/showthread.php?412921-The-Champion-(Base-Class)) and post it there.

Oh, and the Mage-Knight PrC is hilariously powerful, but that's intentional.

If I see it in play, I will.

LoyalPaladin
2015-06-11, 03:45 PM
Yeah, it's built for high-powered games. I wanted to create a tank that could stand up next to spellcasters and initiators without having casting or initiating.
That is why I like it! No casting, no initiating, just tanking. So much tanking.


If you're going to watch something bad, could it be something bad that I watch?
Well, you can watch it. You'll just regret it. As I do now.


https://38.media.tumblr.com/c70d2e2b8ef340f5d27b1520dffc92c3/tumblr_mpgubnjLpb1rrzwfeo1_500.gif
Someone is feeling feisty today. Haha.


If I see it in play, I will.
Get me a Gestalt/Tristalt/Pentastalt game and I'll make it happen.

IZ42
2015-06-11, 03:50 PM
I would be down for another PbP. I might even be tempted to try 3.5.

Extra Anchovies
2015-06-11, 03:59 PM
Get me a Gestalt/Tristalt/Pentastalt game and I'll make it happen.

How do Tristalt and beyond work? Are they just incredibly high-powered games? I'd probably have to find a nice savage progression to fill one of the sides, just so I have less to keep track of. I rarely even consider Gestalt (not that I'm opposed to it; I just never expect to be playing it) so all of my build concepts aren't designed for it :smalltongue:

Snowbluff
2015-06-11, 03:59 PM
Well, you can watch it. You'll just regret it. As I do now.
Watch something else please.


Someone is feeling feisty today. Haha.
I'm BOOOOOOOOOOOOORED.


Get me a Gestalt/Tristalt/Pentastalt game and I'll make it happen.
I started the last game.

I would be down for another PbP. I might even be tempted to try 3.5.
You haven't played 3.5? :smallconfused:

:l

LoyalPaladin
2015-06-11, 04:05 PM
I would be down for another PbP. I might even be tempted to try 3.5.
Hooray!


How do Tristalt and beyond work?
I have no idea!


Watch something else please.
Bodacious Space Pirates?


I started the last game.
That's because you're so good at it.

Diplomacy
1d20+28


You haven't played 3.5? :smallconfused:
We need to show him!

Snowbluff
2015-06-11, 04:07 PM
Bodacious Space Pirates?
Not this time. Gundam Unicorn? Mariaholic? Gosick?


That's because you're so good at it.

Diplomacy
1d20+28
:s

4 players?

LoyalPaladin
2015-06-11, 04:09 PM
If I take the moon and protection domain as a Champion/Incarnation, can I be Sailor Moon? Haha.


Not this time. Gundam Unicorn? Mariaholic? Gosick?
I actually just Queued Gosick. I want to watch it next time I get the chance to binge.


:s
If you were a barmaid, you'd have just failed your will save.


4 players?
Sounds about right. You, Me, EA, and IZ.

Snowbluff
2015-06-11, 04:11 PM
I actually just Queued Gosick. I want to watch it next time I get the chance to binge.
And the other two. :o


If you were a barmaid, you'd have just failed your will save.
I make guacamole for a living. :l (http://www.giantitp.com/forums/showthread.php?420880-Four-players-want-a-game-%283-5%29&p=19386029#post19386029)

Zaydos
2015-06-11, 04:15 PM
Playground Domain (Cleric ACF)

Level: 1st.

Loses: 1 domain granted by your deity.

Effect: You gain access to the Playground Domain detailed below.

Playground Domain

Granted Ability: You may cast spells with an alignment descriptor even if it is opposite your alignment and/or that of your god (if any).

Spells
1st: (Un)Inspired's Sleepy Clarification (http://www.giantitp.com/forums/showsinglepost.php?p=18778679&postcount=47)
2nd: Dudeon's Die of Sorcery (http://www.giantitp.com/forums/showsinglepost.php?p=19087665&postcount=269)
3rd: Invocation of IZ42 (http://www.giantitp.com/forums/showsinglepost.php?p=18834827&postcount=219)
4th: T.G. Oskar's Wall of Minimal Text (http://www.giantitp.com/forums/showsinglepost.php?p=18791364&postcount=113)
5th: Summon the Unwritten (http://www.giantitp.com/forums/showsinglepost.php?p=18791364&postcount=113)
6th: Ezkaji's Masterful Mind Mockeries (http://www.giantitp.com/forums/showsinglepost.php?p=19128485&postcount=271)
7th: By Urpriest's Will (http://www.giantitp.com/forums/showsinglepost.php?p=18777369&postcount=42)
8th: Lord Gareth's Black Speech (http://www.giantitp.com/forums/showsinglepost.php?p=18772759&postcount=23)
9th: WhamBamSam's Summon True Dragon (http://www.giantitp.com/forums/showsinglepost.php?p=18817333&postcount=176)

IZ42
2015-06-11, 04:47 PM
You haven't played 3.5? :smallconfused:

:l

Sure I have, the games just didn't last long. I know how to build a character, I just am not as experienced. I'm far better at playing 3.PF (AKA playing Pathfinder and cherrypicking useful things from 3.5).


Playground Domain (Cleric ACF)

Level: 1st.

Loses: 1 domain granted by your deity.

Effect: You gain access to the Playground Domain detailed below.

Playground Domain

Granted Ability: You may cast spells with an alignment descriptor even if it is opposite your alignment and/or that of your god (if any).

Spells
1st: (Un)Inspired's Sleepy Clarification (http://www.giantitp.com/forums/showsinglepost.php?p=18778679&postcount=47)
2nd: Dudeon's Die of Sorcery (http://www.giantitp.com/forums/showsinglepost.php?p=19087665&postcount=269)
3rd: Invocation of IZ42 (http://www.giantitp.com/forums/showsinglepost.php?p=18834827&postcount=219)
4th: T.G. Oskar's Wall of Minimal Text (http://www.giantitp.com/forums/showsinglepost.php?p=18791364&postcount=113)
5th: Summon the Unwritten (http://www.giantitp.com/forums/showsinglepost.php?p=18791364&postcount=113)
6th: Ezkaji's Masterful Mind Mockeries (http://www.giantitp.com/forums/showsinglepost.php?p=19128485&postcount=271)
7th: By Urpriest's Will (http://www.giantitp.com/forums/showsinglepost.php?p=18777369&postcount=42)
8th: Lord Gareth's Black Speech (http://www.giantitp.com/forums/showsinglepost.php?p=18772759&postcount=23)
9th: WhamBamSam's Summon True Dragon (http://www.giantitp.com/forums/showsinglepost.php?p=18817333&postcount=176)
That is absolutely awesome. I'm pretty sure I can thank you on behalf of us all, due to my ranking as a district manager (??).

Lord_Gareth
2015-06-11, 05:07 PM
I got the joke, Stack. Still angry.

Blackhawk748
2015-06-11, 06:57 PM
Order of the Hawk (Knight Archetype)

Levels: 4th, 6th, 9th, and 14th.

Replaces: Armor Mastery (Medium and Heavy), Shield Ally, Improved Shield Ally.

Grants:

Pressing Shield (Ex): At 4th level a Knight of the Order of the Hawk gains the ability to fight with sword and shield in conjunction. When wearing a shield and wielding a 1 handed melee weapon they may add twice their AC bonus from the Shield Block ability to damage with melee attacks as they strike at and hedge in their foes with their shield. A Knight of the Order of the Hawk loses cannot make a shield bash attack in a round they gain this bonus.

Felling Blow (Ex): At 6th level a Knight of the Order of the Hawk gains Cleave as a bonus feat, and when making a bonus attack granted by Cleave they gain a morale bonus to attack equal to 1/4th the hit dice of the creature they dropped to trigger the feat, and a bonus to damage equal to its hit dice.

Improved Shield Block (Ex): At 9th level a Knight of the Order of the Hawk no longer needs to choose a target with their Shield Block ability instead applying the bonus against all foes.

Greater Pressing Shield (Ex): At 14th level a Knight of the Order of the Hawk's ability to implement their shield offensively improves. When using a non-animate shield other than a buckler, they add their shield's enhancement bonus to AC to their damage bonus from Pressing Shield. If they are wearing a heavy shield they gain an additional +1 damage, if wearing a tower shield this increases to +2, if wearing an extreme shield this increases to +3.

*squeals like a six year old* I LOVE this!!!!! And i love the Knight so i will take this every time

stack
2015-06-12, 05:30 AM
I got the joke, Stack. Still angry.

:smallbiggrin:


:smalltongue:


:smalleek:

Marlowe
2015-06-12, 05:48 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/confused.jpg

LoyalPaladin
2015-06-12, 02:22 PM
Previous (http://www.giantitp.com/forums/showsinglepost.php?p=19368209&postcount=60) - Sweep #2 - Next (http://www.giantitp.com/forums/showsinglepost.php?p=19416572&postcount=374)

Permissions
khadgar567 (http://www.giantitp.com/forums/showsinglepost.php?p=19368668&postcount=68)
Elandris Kajar (http://www.giantitp.com/forums/showsinglepost.php?p=19369523&postcount=89)
Troacctid (http://www.giantitp.com/forums/showsinglepost.php?p=19370154&postcount=94)
Illven (http://www.giantitp.com/forums/showsinglepost.php?p=19370665&postcount=102)
Komatik (http://www.giantitp.com/forums/showsinglepost.php?p=19370784&postcount=103)
Blackhawk748 (http://www.giantitp.com/forums/showsinglepost.php?p=19372710&postcount=117)
Sjlver (http://www.giantitp.com/forums/showsinglepost.php?p=19374434&postcount=119)
Bad Wolf (http://www.giantitp.com/forums/showsinglepost.php?p=19374468&postcount=120)

Submissions

Anti-Paladin
Forbidden (http://www.giantitp.com/forums/showsinglepost.php?p=19378521&postcount=148)

Bard
Swashbuckling Performer (http://www.giantitp.com/forums/showsinglepost.php?p=19368473&postcount=65)
Proclaimer of the Faith (http://www.giantitp.com/forums/showsinglepost.php?p=19370315&postcount=95)
Jr. Paladin (http://www.giantitp.com/forums/showsinglepost.php?p=19370539&postcount=100)

Cleric
Playground Domain (http://www.giantitp.com/forums/showsinglepost.php?p=19386041&postcount=194)

Crusader
Silver Blade Crusader (http://www.giantitp.com/forums/showsinglepost.php?p=19374492&postcount=121)

Dread Necromancer
Anchovy Knight (http://www.giantitp.com/forums/showsinglepost.php?p=19380270&postcount=152)

Druid
Ambassador of the Wild (http://www.giantitp.com/forums/showsinglepost.php?p=19385754&postcount=181)

Fighter
-

Guru
Silver Sensei (http://www.giantitp.com/forums/showsinglepost.php?p=19368721&postcount=69)

Incarnation
Imbue (http://www.giantitp.com/forums/showsinglepost.php?p=19380431&postcount=154)

Knight
Order of the Hawk (http://www.giantitp.com/forums/showsinglepost.php?p=19385324&postcount=172)

Mage Knight
Martial Magus (http://www.giantitp.com/forums/showsinglepost.php?p=19370412&postcount=96)

Magus
Spellfist (http://www.giantitp.com/forums/showsinglepost.php?p=19375129&postcount=145)

Paladin
Planar Mecha (http://www.giantitp.com/forums/showsinglepost.php?p=19368979&postcount=77)

Swashbuckler
Milo's Giant Dodger (http://www.giantitp.com/forums/showsinglepost.php?p=19372166&postcount=113)

Warlock
-

Wizard
Oghma's Chosen (http://www.giantitp.com/forums/showsinglepost.php?p=19374206&postcount=118)

Misc.
I Create Myself (http://www.giantitp.com/forums/showsinglepost.php?p=19380431&postcount=154)

NeoPhoenix0
2015-06-12, 04:32 PM
I just realized, we haven't seen Red Fel in a while.

Blackhawk748
2015-06-12, 04:34 PM
I just realized, we haven't seen Red Fel in a while.

Hey your right, i wonder wh- *suddenly looks terrified* Im gonna go to my bunker now.

LoyalPaladin
2015-06-12, 04:35 PM
I just realized, we haven't seen Red Fel in a while.
I was thinking that when I was doing the sweep... I wonder what he is up to?


Hey your right, i wonder wh- *suddenly looks terrified* Im gonna go to my bunker now.
Probably a good call. You never know when he could be storming the gates of Celes- oh no! *Ascends into the heavens abrubtly*

IZ42
2015-06-12, 06:01 PM
I was thinking that when I was doing the sweep... I wonder what he is up to?
He's been gone for 9 days now, who's gonna do the HR?

Also, I'm glad I have so many conflicting alignments. Keeps the outsiders out of my hair because they don't know what to do with me.

illyahr
2015-06-12, 06:12 PM
Maybe he missed the thread? I know I didn't see the PrC one until it was on page 13. I gave my permission, but there's been no activity. :smallfrown:

LoyalPaladin
2015-06-12, 06:20 PM
He's been gone for 9 days now, who's gonna do the HR?

Maybe he missed the thread?
We could try to summon him? Red Fel! Red Fel! RED FEL!

NeoPhoenix0
2015-06-12, 07:58 PM
He's been gone for 9 days now, who's gonna do the HR?

Also, I'm glad I have so many conflicting alignments. Keeps the outsiders out of my hair because they don't know what to do with me.

I will gladly forge the paperwork to fill the position until he gets back, then i will go back to the janitor position i forged myself into to escape from working under you... and to get the union breaks, amoung other benefits.

Zaydos
2015-06-12, 08:02 PM
How about I just seize the position due to trumped up charges of unpaid taxes? The position is Lawfully filled and I collect two paychecks. Everyone wins.

And maybe in the future I will remember that the forum doesn't like attempting to talk like Death.

Threadnaught
2015-06-12, 08:25 PM
I will gladly forge the paperwork to fill the position until he gets back, then i will go back to the janitor position i forged myself into to escape from working under you... and to get the union breaks, amoung other benefits.


How about I just seize the position due to trumped up charges of unpaid taxes? The position is Lawfully filled and I collect two paychecks. Everyone wins.

You guys are so silly, Red Fel is still here and has posted in this thread.


I are post in ACF thread unsuspicious like so everyone stay in line. All hail that handsome guy who is secretary to finance and doesn't replaced anyone with puppet. He so great.
Now get back to work.

See? Everything's fine, HR is still Red Fel's responsibility. If only I could make more convincing dopplegangers.

Zaydos
2015-06-12, 08:37 PM
RULE 7B3sqr2 SAYS THAT THE HR DEPARTMENT WILL NOT BE CONTROLLED THROUGH PUPPETRY, MIND-CONTROL, OR SUGARY BRIBES AND ATTEMPTS TO DO SO ARE PUNISHABLE BY SEIZURE OF ALL THE OFFENDER'S ASSETS WILL BE SEIZED BY THE TAX DEPARTMENT. AS CONSILATION...

Threads of Naught (Ninja ACF)

Level: 8th.

Replaces: Ghost Strike

Effect: When you would deal sudden strike damage to a target you may spend a Ki point as a swift action and sacrifice 1 or more dice of the dealt precision damage to attempt to tie threads of nothingness around the target's soul. The target must make a Will save (DC 10 + sacrificed dice of precision damage + Wis modifier) or have these threads tied around them. While threads of naught are tied around a creature you may invoke them as a standard action as long as you are on the same plane. Invoking these threads destroy them but allow you to give the target a telepathic Suggestion (caster level = ninja level) against which they are not allowed a save and which is not a mind-affecting effect. This is a supernatural ability.

Snowbluff
2015-06-12, 08:51 PM
You guys are so silly, Red Fel is still here and has posted in this thread.

See? Everything's fine, HR is still Red Fel's responsibility.

Threadnaught... buddy... D':

You should know by now. Red Fel ain't coming back. You won't ever get the pancakes he promised. I'm sorry, Thready. Everything will be alright.

D':

NeoPhoenix0
2015-06-13, 03:13 AM
RULE 7B3sqr2 SAYS THAT THE HR DEPARTMENT WILL NOT BE CONTROLLED THROUGH PUPPETRY, MIND-CONTROL, OR SUGARY BRIBES AND ATTEMPTS TO DO SO ARE PUNISHABLE BY SEIZURE OF ALL THE OFFENDER'S ASSETS WILL BE SEIZED BY THE TAX DEPARTMENT. AS CONSILATION...

Is that from the official quantum copy of the rules? Cause that thing changes all the time. Even if you try to burn it. Not that I like fire, but everyone seems to associate me with fire. Probably cause it is the simplest means of destruction a lot of the time. I mean it is reeeeally hard to use black holes against everything. Also once you launch a projectile faster than the speed of light you never do it again... Mainly cause no one knows what happens... Seriously what happens when you do not use magic, break the laws of physics and apply physics to the results... The answer is the DM throws a metaphorical library at you and you move on to other things.

khadgar567
2015-06-13, 06:01 AM
Is that from the official quantum copy of the rules? Cause that thing changes all the time. Even if you try to burn it. Not that I like fire, but everyone seems to associate me with fire. Probably cause it is the simplest means of destruction a lot of the time. I mean it is reeeeally hard to use black holes against everything. Also once you launch a projectile faster than the speed of light you never do it again... Mainly cause no one knows what happens... Seriously what happens when you do not use magic, break the laws of physics and apply physics to the results... The answer is the DM throws a metaphorical library at you and you move on to other things.

Neopheonix0 wold you mind take a deep breath from negative energy plane of air
first Its hard to understand your rant
second ( casts sense magic) you might apotheosis to elder evil treat if you don't careful(considering Marlow getting a heroic bsod right now you might one a take chill pill or a frost spell)
edit corrected the mistake.

NeoPhoenix0
2015-06-13, 06:14 AM
Neopheonix0 wold you mind take a deep breath from positive energy plane of air
first Its hard to understand your rant
second ( casts sense magic) you might apotheosis to elder evil treat if you don't careful(considering Marlow getting a heroic bsod right now you might one a take chill pill or a frost spell)

Positive energy planes are not very healthy unless you are undead. I know that doesn't make much sense, but that is how the rules are written.

khadgar567
2015-06-13, 06:48 AM
Positive energy planes are not very healthy unless you are undead. I know that doesn't make much sense, but that is how the rules are written.
sorry I don't now you are undead then I correct my previous post

Marlowe
2015-06-13, 06:51 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/palnets.jpg

khadgar567
2015-06-13, 06:53 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/palnets.jpg
good to see you back Marlowe?

Marlowe
2015-06-13, 07:04 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/cool.jpg

http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f1.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f2.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f3.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f4.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f5.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f6.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f7.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f8.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f9.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/f10.jpg

Zaydos
2015-06-13, 10:05 AM
The Lady Karn is only a Paladin when fused with 1-3 planetouched and... a buxom world-destroying construct?

Something like that.

And I will refrain from critiquing misuse of the Inner Planes (you can't take a deep breath of the negative energy plane of air, better and more accurately called the quasielemental plane of vacuum it's the Plane of Vacuum there is no air). Ok I lied there.

And Phoenix I seem to mainly associate you with random Chaos and teleportation.

Now I ought to find somebody to make something of, or look up Cyber-Newtypes. The wiki is useless :smallannoyed:

khadgar567
2015-06-13, 10:11 AM
The Lady Karn is only a Paladin when fused with 1-3 planetouched and... a buxom world-destroying construct?

Something like that.

And I will refrain from critiquing misuse of the Inner Planes (you can't take a deep breath of the negative energy plane of air, better and more accurately called the quasielemental plane of vacuum it's the Plane of Vacuum there is no air). Ok I lied there.

And Phoenix I seem to mainly associate you with random Chaos and teleportation.

Now I ought to find somebody to make something of, or look up Cyber-Newtypes. The wiki is useless :smallannoyed:

Zaydos you are traveling pretty close to cthulhu so be careful( casts plane shift to his sanctuary)

Zaydos
2015-06-13, 10:47 AM
re-re-iterating permapermission

Eldritch Brewmaster (Warlock Archetype):

Levels: 8, 13, and 18.

Replaces: Fiendish Resilience 1, 2, and 5.

Effects:

Medicinal Alcohols (Ex): By spending an hour distilling alcohols (this requires an alchemist’s lab or similar tools; and raw materials of negligible cost) an eldritch brewmaster can create up to 1 dose of medicinal alcohol per three warlock levels. Each dose heals 2d6 damage per three warlock levels to a creature drinking it, or heals 1 point of damage to each ability score +1 per 6 warlock levels (chosen when the dose is created); drinking a dose of medicinal alcohol is considered the same kind of action as drinking potion, or it may be used as part of a Drunken Master’s Drink Like a Demon ability (in which case they gain the healing effect in addition to the effects of that ability).

Liquid Courage (Ex): An eldritch brewmaster learns to distill more and more forms of extraordinary alcohol. Beginning at 13th level they may, as part of the same 1 hour distilling process as creating their medicinal alcohol (or a 1 hour distilling process of its own) distill 1 dose of Liquid Courage per four class levels. A creature which drinks a dose of liquid courage gains immunity to fear for 1 minute per 4 warlock levels you possess, and any fear effect currently affecting them is immediately ended. Like Medicinal Alcohols, Liquid Courage loses its potency 24 hours after its creation. Drinking a dose of Liquid Courage is considered the same kind of action as drinking potion, or it may be used as part of a Drunken Master’s Drink like a Demon ability (in which case they gain the fear immunity/ending effect in addition to the effects of that ability).

Distill Vitality (Ex): Beginning at 18th an eldritch brewmaster adds another special brew to their repartee, one that increases the vitality and vigor of the drinker. An eldritch brewmaster can make this drink, up to 1 dose per four class levels each day, as part of making their medicinal alcohol and/or liquid courage, or as a 1 hour action of its own. Each dose of distilled vitality grants the drinker +2 to Strength and Constitution for 1 minute, but deals 2 points of damage to each mental ability score which cannot be healed until the beneficial effects of the distilled vitality end; a creature immune to ability damage suffers a stacking penalty to their mental ability scores (which may reduce their score to 0) for the duration of the benefits, a creature immune to ability damage and penalties must either waive the immunity to ability score penalties or gain neither benefits nor disadvantages from Distilled Vitality. Each additional dose of distilled vitality stacks with previous doses and resets the duration. Drinking a dose of Distilled Vitality is the same action as drinking a potion, or it may be used as part of a Drunken Master’s Drink like a Demon ability (in which case they gain the effects stack with each other).


http://i368.photobucket.com/albums/oo121/Joncharlesspencer/quebeley2.jpg

Cyber-Newtype (Mecha (http://www.giantitp.com/forums/showsinglepost.php?p=17549854&postcount=16)-Ace (http://www.giantitp.com/forums/showsinglepost.php?p=17549860&postcount=17) Archetype)

Warning my knowledge of Cyber-Newtypes comes from a Koei game.

Levels: 2nd, 5th, 12th.

Replaces: Build points gained at 2nd, 5th, and 12th level.

Effect:

Heightened Spatial Senses (Su): Beginning at 2nd level a Cyber-Newtype gains Uncanny Dodge both in and out of their Ace Mecha, as well as gaining 2 power points.

Maddening Telepathy (Su): At 5th level a Cyber-Newtype gains the ability to sense and hear thoughts out to 100-ft. If there are no more thinking creatures within range than the Cyber-Newtype's mecha ace level they may attempt to read a creature's surface thoughts (as if with Detect Thoughts) as a standard action. A Will save (DC 10 + 1/2 mecha-ace level + Cha modifier) negates this effect and renders the target immune to the cyber-newtype's mind reading for 1 hour. However if there are more thinking creatures within range than the cyber-newtype's class level they suffer a -1 penalty to attacks, AC, skill, and ability checks due to the thoughts pouring into their head. The cyber-newtype gains an additional 5 power points.

Psycommu Systems (Su): At 12th level a Cyber-Newtype gains the Funnels Module on any Ace Mecha they pilot for at least 1 week. In addition the Cyber-Newtype gains 8 power points.

Marlowe
2015-06-13, 11:06 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/weapon.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/weapon2.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/weapon3.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/weapon4.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/weapon5.jpg
Hmmm...these guys need to get back to their D&D session. It's been ages.

Rein and Haman-Sama are going to want characters...

What to do...:smallsmile:

Zaydos
2015-06-13, 11:15 AM
Sorry, Sissy, but ACFs for that are not stuff I'd post on these forums... even if I made a Tall Tale Exaggerated Skill for... I'm shutting up now :smallredface:

Marlowe
2015-06-13, 11:31 AM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/shush.jpg

Zaydos
2015-06-13, 11:44 AM
I don't know what a bard or crusader could trade for a giant mecha... casting? Maybe get mecha as 2/3rds level (including modules)? Why am I even thinking about this?

Extra Anchovies
2015-06-13, 12:18 PM
I don't know what a bard or crusader could trade for a giant mecha... casting? Maybe get mecha as 2/3rds level (including modules)? Why am I even thinking about this?

I think the easiest way for a game to accommodate mecha is to give every character NPC class levels, and then have the mechs be the ones with class levels. I described this idea in more detail here (http://www.giantitp.com/forums/showthread.php?414113-Leveling-Issue-Mecha-Campaign&p=19223995&viewfull=1#post19223995). A Crusader's healing maneuvers could be repair-nanobot swarms stored in capsules that are launched at damaged ally mecha, and steely resolve/furious counterstrike could be technology that allows your mecha to absorb energy from incoming damage to empower its own attacks. Bard I described in the other post, but the general idea is that bardic music effects are the result of an advanced onboard computer that synchronizes with nearby allies' electronics.

NeoPhoenix0
2015-06-13, 12:43 PM
sorry I don't now you are undead then I correct my previous post

living people should never go to positive or negative energy planes. They either explode or wither away. Undead are fine in either type of plane.

khadgar567
2015-06-13, 01:34 PM
living people should never go to positive or negative energy planes. They either explode or wither away. Undead are fine in either type of plane.
I am not saying jump in to a energy air plane to suicide just take a breath and close the gate
may I order a demon stew with extra fiend spice

Marlowe
2015-06-13, 01:48 PM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/karned.jpg

NeoPhoenix0
2015-06-13, 02:01 PM
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/karned.jpg

Eh, you can cobble together minor precognition with a little forethought and a basic understanding of how the universe generally works. I'm not talking about physics here. Physics are mainly useful as a tool. Then again most people seem very inept at forethought so maybe it really is a noteworthy ability.

Socratov
2015-06-13, 03:30 PM
Eldritch Brewmaster (Warlock Archetype):

Levels: 8, 13, and 18.

Replaces: Fiendish Resilience 1, 2, and 5.

Effects:

Medicinal Alcohols (Ex): By spending an hour distilling alcohols (this requires an alchemist’s lab or similar tools; and raw materials of negligible cost) an eldritch brewmaster can create up to 1 dose of medicinal alcohol per three warlock levels. Each dose heals 2d6 damage per three warlock levels to a creature drinking it, or heals 1 point of damage to each ability score +1 per 6 warlock levels (chosen when the dose is created); drinking a dose of medicinal alcohol is considered the same kind of action as drinking potion, or it may be used as part of a Drunken Master’s Drink Like a Demon ability (in which case they gain the healing effect in addition to the effects of that ability).

Liquid Courage (Ex): An eldritch brewmaster learns to distill more and more forms of extraordinary alcohol. Beginning at 13th level they may, as part of the same 1 hour distilling process as creating their medicinal alcohol (or a 1 hour distilling process of its own) distill 1 dose of Liquid Courage per four class levels. A creature which drinks a dose of liquid courage gains immunity to fear for 1 minute per 4 warlock levels you possess, and any fear effect currently affecting them is immediately ended. Like Medicinal Alcohols, Liquid Courage loses its potency 24 hours after its creation. Drinking a dose of Liquid Courage is considered the same kind of action as drinking potion, or it may be used as part of a Drunken Master’s Drink like a Demon ability (in which case they gain the fear immunity/ending effect in addition to the effects of that ability).

Distill Vitality (Ex): Beginning at 18th an eldritch brewmaster adds another special brew to their repartee, one that increases the vitality and vigor of the drinker. An eldritch brewmaster can make this drink, up to 1 dose per four class levels each day, as part of making their medicinal alcohol and/or liquid courage, or as a 1 hour action of its own. Each dose of distilled vitality grants the drinker +2 to Strength and Constitution for 1 minute, but deals 2 points of damage to each mental ability score which cannot be healed until the beneficial effects of the distilled vitality end; a creature immune to ability damage suffers a stacking penalty to their mental ability scores (which may reduce their score to 0) for the duration of the benefits, a creature immune to ability damage and penalties must either waive the immunity to ability score penalties or gain neither benefits nor disadvantages from Distilled Vitality. Each additional dose of distilled vitality stacks with previous doses and resets the duration. Drinking a dose of Distilled Vitality is the same action as drinking a potion, or it may be used as part of a Drunken Master’s Drink like a Demon ability (in which case they gain the effects stack with each other).

You know who's awesome, you are :smallcool:

Zaydos
2015-06-13, 03:53 PM
You know who's awesome, you are :smallcool:

You might want to check out Base Class Challenge XXI (http://www.giantitp.com/forums/showthread.php?326448-Base-Class-Contest-XXI-Can-I-Get-Some-Booze-From-the-Crowd&p=16826376#post16826376), has 3 alcohol themed classes, an alcoholic wizard variant (I refuse to call it a class all its own), and an anti-alcohol based class. Tables are out of date though :smallsigh:.

>.>
I might have just cribbed the abilities from the winning class in it
<.<

Socratov
2015-06-13, 04:33 PM
You might want to check out Base Class Challenge XXI (http://www.giantitp.com/forums/showthread.php?326448-Base-Class-Contest-XXI-Can-I-Get-Some-Booze-From-the-Crowd&p=16826376#post16826376), has 3 alcohol themed classes, an alcoholic wizard variant (I refuse to call it a class all its own), and an anti-alcohol based class. Tables are out of date though :smallsigh:.

>.>
I might have just cribbed the abilities from the winning class in it
<.<

I saw the Intoxicant back in the PrC thread and I love it, now to find a moment to play it...

Marlowe
2015-06-15, 02:22 AM
Cyber-Newtype (Mecha (http://www.giantitp.com/forums/showsinglepost.php?p=17549854&postcount=16)-Ace (http://www.giantitp.com/forums/showsinglepost.php?p=17549860&postcount=17) Archetype)

Warning my knowledge of Cyber-Newtypes comes from a Koei game.

Levels: 2nd, 5th, 12th.

Replaces: Build points gained at 2nd, 5th, and 12th level.

Effect:

Heightened Spatial Senses (Su): Beginning at 2nd level a Cyber-Newtype gains Uncanny Dodge both in and out of their Ace Mecha, as well as gaining 2 power points.

Maddening Telepathy (Su): At 5th level a Cyber-Newtype gains the ability to sense and hear thoughts out to 100-ft. If there are no more thinking creatures within range than the Cyber-Newtype's mecha ace level they may attempt to read a creature's surface thoughts (as if with Detect Thoughts) as a standard action. A Will save (DC 10 + 1/2 mecha-ace level + Cha modifier) negates this effect and renders the target immune to the cyber-newtype's mind reading for 1 hour. However if there are more thinking creatures within range than the cyber-newtype's class level they suffer a -1 penalty to attacks, AC, skill, and ability checks due to the thoughts pouring into their head. The cyber-newtype gains an additional 5 power points.

Psycommu Systems (Su): At 12th level a Cyber-Newtype gains the Funnels Module on any Ace Mecha they pilot for at least 1 week. In addition the Cyber-Newtype gains 8 power points.

http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct1.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct2.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct3.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct4.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct5.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct6.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct7.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct8.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct9.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct10.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct11.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct13.jpg
http://i368.photobucket.com/albums/oo121/Joncharlesspencer/ct14.jpg

NeoPhoenix0
2015-06-15, 03:42 AM
planetouched are awesome, even if WotC wanted to put all of them up for adoption so they could pamper the Aasimar.

LoyalPaladin
2015-06-15, 09:16 AM
planetouched are awesome, even if WotC wanted to put all of them up for adoption so they could pamper the Aasimar.
Poor planetouched. WotC really wanted something to counter the tiefling, so an Aasimar was their best bet.

NeoPhoenix0
2015-06-15, 12:53 PM
Poor planetouched. WotC really wanted something to counter the tiefling, so an Aasimar was their best bet.

WotC only ever pretends to like the tiefling. If you do direct comparisons it is obvious which one they prefer. They have a massive predisposition towards anything lawful good.

LoyalPaladin
2015-06-15, 12:58 PM
WotC only ever pretends to like the tiefling. If you do direct comparisons it is obvious which one they prefer. They have a massive predisposition towards anything lawful good.
You say that like it's a bad thing!

Zaydos
2015-06-15, 01:03 PM
WotC only ever pretends to like the tiefling. If you do direct comparisons it is obvious which one they prefer. They have a massive predisposition towards anything lawful good.

Hence Tiefling came back in 4e and 5e but not Aasimar (my little brother still hates 4e for having Devas instead).

And in 3.x I agree with you, but looking at 2e they loved tiefling as interesting, aasimar was sort of tacked on, and ranged from better to worse depending upon whether you were going with default, or the optional random tiefling table (introduced in the first non-Monstrous Compendium book to have playable aasimar) or the option of letting you pick X choices from said tables as a tiefling (which made tiefling flat better). Said book also had rules for Earth Genasi Paladins. How can you not love non-human paladins in 2e?

LoyalPaladin
2015-06-15, 01:06 PM
Hence Tiefling came back in 4e and 5e but not Aasimar (my little brother still hates 4e for having Devas instead).
I still hate 4e for having Devas instead.

Didn't they add in the Aasimar in 5e finally? Maybe I was dreaming.

Zaydos
2015-06-15, 01:08 PM
I still hate 4e for having Devas instead.

Didn't they add in the Aasimar in 5e finally? Maybe I was dreaming.

Not in the PHB, I know they had Genasi again in the elements freebie book, but I don't know of any 5e Aasimar... Well except the one me and my little brother half-whipped up sans books and really I should finish, type, and post if they don't exist officially.

LoyalPaladin
2015-06-15, 01:09 PM
Not in the PHB, I know they had Genasi again in the elements freebie book, but I don't know of any 5e Aasimar... Well except the one me and my little brother half-whipped up sans books and really I should finish, type, and post if they don't exist officially.
Grrr... I must now use my Holy Mope maneuver...

Also, I saw the new domains. They are awesome. I look forward to playing the class and giving you updates.

Zaydos
2015-06-15, 01:49 PM
Grrr... I must now use my Holy Mope maneuver...

Also, I saw the new domains. They are awesome. I look forward to playing the class and giving you updates.

A quick use of google tells me they are in 5e Core, just not in the PHB. In a DMG excerpt (http://media.wizards.com/2014/downloads/dnd/DMG_286.pdf) posted on WotC's website, they have a page about creating a new race and the first bit of an Aasimar race, and... mostly it's what me and my little brother did (but we went Electricity Resistance due to tradition instead of Radiant and Necrotic).

LoyalPaladin
2015-06-15, 02:03 PM
A quick use of google tells me they are in 5e Core, just not in the PHB. In a DMG excerpt (http://media.wizards.com/2014/downloads/dnd/DMG_286.pdf) posted on WotC's website, they have a page about creating a new race and the first bit of an Aasimar race, and... mostly it's what me and my little brother did (but we went Electricity Resistance due to tradition instead of Radiant and Necrotic).
Eeeeeee. I need to play it!

WhamBamSam
2015-06-15, 02:35 PM
WotC only ever pretends to like the tiefling. If you do direct comparisons it is obvious which one they prefer. They have a massive predisposition towards anything lawful good.Tiefling stat modifiers aren't really noticeably worse than Aasimars' as Cha is a dump stat for most people. I guess Daylight edges out Darkness as a SLA, but the latter is easier to build around in my opinion. The only racial sub-levels available to either are the Incarnate ones, for which the Tiefling's are far superior. (I prefer to access them as a Changeling with Racial Emulation, but that's neither here nor there). What, in your opinion, do they do for Aasimar that they don't do for Tieflings? Most relevant feats that I'm aware of apply to planetouched in generality.

I'm still hoping to get an ACF or whatever, but as I haven't written anything for this particular thread myself, I don't suppose I really have the right to complain.

Zaydos
2015-06-15, 02:47 PM
Personally I'm just still bitter that they changed the charming rogues that were tieflings from +Int/+Cha to having a Charisma penalty when most of the character concepts for them involve heavy investment in Bluff and Intimidate and other Charisma based skills.

And I got distracted making Exaggerated Skills. But I've now made a class that lets you use whips to swing around like Spider-Man, heal mental illnesses by talking to people, sense money, hold conversations with dead people, and make paper birds which scream when they see people. I don't think you should take the 5 new abilities I made together, but you could.

LoyalPaladin
2015-06-15, 02:49 PM
And I got distracted making Exaggerated Skills. But I've now made a class that lets you use whips to swing around like Spider-Man, heal mental illnesses by talking to people, sense money, hold conversations with dead people, and make paper birds which scream when they see people. I don't think you should take the 5 new abilities I made together, but you could.
I would use these... for... reasons.

Snowbluff
2015-06-15, 02:56 PM
For absolutely no reason at all I want to write a base class that attacks people with bees...

LoyalPaladin
2015-06-15, 03:00 PM
For absolutely no reason at all I want to write a base class that attacks people with bees...
The Insectomancer.

Snowbluff
2015-06-15, 03:00 PM
The Insectomancer.

The Beesieger.