Easy_Lee
2015-06-07, 04:45 PM
The idea for this thread came from a post made by Naanomi over in the 5e general.
Oath of Obedience Paladins are also needed... Your classic Samurai and Dark Sun's Templars need a path to follow the absolute authority of a leader and laws without concern for moral alignment behind it
I intend this thread to be a crowdsourced sort of thing, everyone presenting ideas for features and for enterprising players to pick their favorites. I propose these rules:
Stick to the template when creating features.
You don't need to write out a full archetype. Just posting some ideas for various abilities is fine.
Ensure that all features are balanced against other paladin oaths.
Ensure that features do not copy those from other paladin oaths.
Be respectful of other posters.
Description
A general description of the Oath.
Tenets
Things that one must do to follow this oath. Examples include No Mercy for the Wicked (Vengeance), Honesty (Devotion), and Kindle the Light (Ancients). These have a general Good Guy feel to them, which may be important to consider when designing those for your version of the archetype.
Oath Spells
Oaths grant new spells according to the following table.
Paladin LevelSpells
3rdTwo 1st level spells
5thTwo 2nd level spells
9thTwo 3rd level spells
13thTwo 4th level spells
17thTwo 5th level spells
Channel Divinity
The paladin gains two ways to spend his Channel Divinity feature.
Seventh Level Feature
The paladin gains an ability at seventh level which grants benefits under specific battle circumstances. For the existing oaths, these include an aura which prevents charm, an aura which grants resistance to damage from spells, and the ability to move half of one's speed immediately after making an opportunity attack. The two auras scale up to 30 ft at 18th level.
Fifteenth Level Feature
The Paladin gains another passive benefit. In the case of the vengeance paladin, this passive benefit affects enemies under his Vow of Enmity, but the other two have always-on benefits.
Capstone
Each paladin oath grants a capstone ability which allows him to assume an empowered form for one minute by using his action. This ability can be used once per long rest. Some common themes include emanating auras and empowering existing paladin abilities.
I imagine the Oath of Obedience as being a very defensive sort of paladin. I also imagine him reacting to other's attacks. Here's my thought for the level 7 ability:
Seventh Level Feature: Counterattack
Whenever you take the dodge action, you may spend your reaction to make an attack against any foe who attacks you or an ally within your reach until the start of your next turn. If you have the extra attack feature, you may make two attacks against that foe as your reaction.
Have fun.
Oath of Obedience Paladins are also needed... Your classic Samurai and Dark Sun's Templars need a path to follow the absolute authority of a leader and laws without concern for moral alignment behind it
I intend this thread to be a crowdsourced sort of thing, everyone presenting ideas for features and for enterprising players to pick their favorites. I propose these rules:
Stick to the template when creating features.
You don't need to write out a full archetype. Just posting some ideas for various abilities is fine.
Ensure that all features are balanced against other paladin oaths.
Ensure that features do not copy those from other paladin oaths.
Be respectful of other posters.
Description
A general description of the Oath.
Tenets
Things that one must do to follow this oath. Examples include No Mercy for the Wicked (Vengeance), Honesty (Devotion), and Kindle the Light (Ancients). These have a general Good Guy feel to them, which may be important to consider when designing those for your version of the archetype.
Oath Spells
Oaths grant new spells according to the following table.
Paladin LevelSpells
3rdTwo 1st level spells
5thTwo 2nd level spells
9thTwo 3rd level spells
13thTwo 4th level spells
17thTwo 5th level spells
Channel Divinity
The paladin gains two ways to spend his Channel Divinity feature.
Seventh Level Feature
The paladin gains an ability at seventh level which grants benefits under specific battle circumstances. For the existing oaths, these include an aura which prevents charm, an aura which grants resistance to damage from spells, and the ability to move half of one's speed immediately after making an opportunity attack. The two auras scale up to 30 ft at 18th level.
Fifteenth Level Feature
The Paladin gains another passive benefit. In the case of the vengeance paladin, this passive benefit affects enemies under his Vow of Enmity, but the other two have always-on benefits.
Capstone
Each paladin oath grants a capstone ability which allows him to assume an empowered form for one minute by using his action. This ability can be used once per long rest. Some common themes include emanating auras and empowering existing paladin abilities.
I imagine the Oath of Obedience as being a very defensive sort of paladin. I also imagine him reacting to other's attacks. Here's my thought for the level 7 ability:
Seventh Level Feature: Counterattack
Whenever you take the dodge action, you may spend your reaction to make an attack against any foe who attacks you or an ally within your reach until the start of your next turn. If you have the extra attack feature, you may make two attacks against that foe as your reaction.
Have fun.