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Chimaera
2015-06-10, 09:45 AM
War for the Wizards Throne (IC) (http://www.giantitp.com/forums/showthread.php?427250-War-for-the-Wizard-s-Throne-IC)

(When the recruitment ends, that is)

Welcome to the Wizard Kings!


Recruitment stuff:

"From atop of their tall towers they plot.
Sitting in their thrones they watch the world under the eyes of gods.
In their royal halls they play chess with the lives of people as pawn in their intricate strategies".


In a time where only a few mortals were able to use magic and knowledge was a treasure so well guarded, eight mages control the world and rule supreme in a land forsaken by the gods.

The Archmage Kings each began a cold war for power and dominance over the others, trying to monopoly everything and impose their control to all the land till the situation heated to the point of direct conflict: cities and forest where burned on a whim, portals to obscure planes were opened and monsters where dominated to fight for them.

In a mighty display of power, King after King were slayed till only one remained, the land united under a single banner: yours.


-----


So I was for a time wondering about a game where each player was a king of sorts, with an army of sorts and trying to conquer each other.

The idea for this game is to be a player versus player game where each player get a kingdom and have to use it the way he sees fittest to dominate the world. Only one King survive and that end the story.

To make things a little more interesting, each player is a Master Archmage of one of the eight schools of magic and there is no divine magic in this game (the gods left this world a long time ago, leaving a few powerful mages who decided to play gods themselves):


Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation

Each player will have an army, treasury and a capital site.
There will be some territory conquering and stuff you would see in a boardgame, making conquering certain sites more interesting for some and less for others, and stuff like that.

Questionaire:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
DnD 3.5.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
A setting of my own design, with places and territories unknown to players at the start of the game.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Eight players (one from each school of magic).

4. What's the gaming medium (OOTS, chat, e-mail etc.)?
The GiTP forums.

5. What is the characters' starting status (i.e. experience level)?
Each King will begin at 20th level and wont level up (but still get XP for crafting and casting);
Each King is gestalt with a few rules:

One side of the gestalt must be Wizard and arcane casters prcs while the other side cant be a caster.
Each player will also have to make 3 Generals (12th level non-gestalt characters - only one of them can be a caster, which will be known called as Pupil.)

Also, the King can only cast spells of his mastery (and Universal spells) and must focused specialists.
Once a King eliminate another King, he get acess to the fallen King mastery and stop being focused specialist and turn to standart Specialist. Even if you kill another King, you wont get his mastery if you banned it at the start of the game (so a King can only master 5 schools or 6 in case of the Diviner).

Your pupil also get the same restriction (in case you got one).

Caster troops dont suffer from this restriction, so a bard under you banner can still Enchant, despite you being an Evoker.

6. How much gold or other starting funds will the characters begin with?
Wealth by level for ECL 20 (for the King)
Wealth by level for ECL 12 (for each General)

There's no previous game crafting.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

Only the kings and one of the generals (the Pupil) can have levels in Wizard.
There is no divine casting, turn undead or domains.

Rangers and Paladins can play as long as they're spell-less.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

The Kings and generals can take races with LA, as long as the King is capable of casting 9th level spells.
There's no LA buy-off and one cant stack several templates: you get one template or a LA race.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Max hp on all levels for Kings and General, troops get average hp at all levels.
Kings get 36pt buy;
Generals get 32 pt buy;
Troops will have 25pt buy but dont worry about them now.

10. Does your game use alignment? What are your restrictions, if so?
All your kingdom must have the same alignment as your King.

11. Do you allow multi-classing, or have any particular rules in regards to it?
Generals are limited to Favored Class plus 3 other classes (including PrCs).
Kings are not limited but try not to mix too much.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will do their rolls using the forums rolls.
I'll make my rolls in secret, as well as a few secret rolls (Listen, Spot, etc).

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
The mass combats will be using some Miniatures rules and armies will be organized in stacks.
The King will grant bonuses to his stacks as well as the Generals.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A little bit of background is always interesting, but no need to make a long one.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
The game will revolve about politics, conquer and plotting.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
The list of allowed sources is:
Players Handbook I & II
Dungeon Master's Guide I
Monster Manual I, III, IV, V
Complete (Adventurer, Arcane, Mage, Scoundrel, Warrior)
Races of (the Dragon, Stone, Destiny, the Wild)
Miniatures Handbook
Spell Compendium
Magic Item Compendium
Frostburn
Sandstorm
Stormwrack
Heroes (of Battle and Horror)
Libris Mortis
Lords of Madness
Unertead Arcana* (only the Specialist Wizards variants for the King, the rest of the book is off).


House Rules and Bans: (They're updated constantly)
1. No metamagic reducers feats (Arcane Thesis, Metamagic School Focus, etc);
2. Attunement (each player can be attuned to a single Metamagic Rod, Ioun Stone, Wand/Staff, Ethernal Wand and Runestaff);
3. Chargeable Item Attunement (all items that have charges must be carried or wear for 24h before you benefit of their powers);
4. Wishes and Divine Magic (Wishes cant replicate Divine Spells);
5. Summons and SLA (Summons cant use divine spell-like abilities);
6. Shivering Touch (and it's lesser version deals Dex penalty instead of Dex damage);
7. Necromancers (you begin game with no undead under you control at the time of creation);
8. Summoners (all summons come with average hp unless you can max them someway);
9. Charge and Pounce (any bonus that applies to a charge affect only the first attack of a Pounce);
10. Gate (Gate cant be used to call, only to transport armies);
11. Planar Binding (only the King can cast it and can only benefit of one casting of each version. Also, you have to give the creature something other than your freedom / life / etc. Any attempt to give it penals through whatever method - fear, for example - make the spell break and leave the creature free to do whatever it want. Also, they cant use divine spells or spell-like abilities);
12. Leadership (only Kings and Commanders can have Leadership and similars. Having it grant the King a few more units and grant the commanders an extra unit and a second-in-charge);
13. Item Creation Feats (a commander or King with such feats can buy a single such item at half price during creation - as long as it have the ability to cast the spells by himself when doing it);
14. Divine spells that are requisite for Magic Item Creation feats (each will be analyzed in a case-by-case basis);
Ring of Protection: requisite is no longer Shield of Faith and is now Shield;
15. Enchanters and thralls (Enchanters cant start the game with Dominated creatures under their command at the start of the game and cant Dominate more than twice their HD worth of monsters / person);
16. Conjurers and Binding (Conjurers cant start with an already bound creature and must obey Rule #11);
17. Market Price Cap (The highest cost you can pay for a magic item cant exceed the limit of 100k during creation. When game start I'll explain the Market Cap rulings);
18. Celerity (instead of dazed, it leaves the caster Temporally Dazed, that works just like dazed, but there is no immunity to it - that is to avoid turning into construct and Celerity abuse and similars);
19. Fell Drain feat is off;
20. Spell duration (Unless the duration of the spell is day/level or greater a spell cant last for more than 24h);
21. Summon Elemental Monolith is off;
22. Antimagic Field (cant be enhanced by feats - metamagic or otherwise);
23. Time Stop (cant be enhanced by feats, the caster have no idea how much rounds it lasts and leave the caster temporally dazed - see celerity);
24. Avasculate e Mass Avasculate are off;
25. Pearl of Power (you can benefit from a single pearl of power for each level);
26. Mordenkainen's Disjuction (it negate the item's magical ability for a whole day instead of forever);
27.Shapechange (banned - but looking into a way to have it allowed without breaking everything);
28. Polymorph Any Object is banned;
29. Shades, Shadow Evocation (Cant be used to replicate Contingency or Sendingl)


Mas Combat Rules:
Mass Combat Rules Intro (http://dnd.wizards.com/articles/features/unearthed-arcana-when-armies-clash)

Those rules are 5.0, so here are is a specific change on it: whenever it says "you get advantage" instead read it as "you get +2 bonus" and "you get disadvantage" read as "you get -2 penalty".

Volley of Arrows are as Heroes of Battle rules (page 78 to 80 if I'm not mistaken), but can only be used if the stand have a commander.

There will also be another bonuses into play:
An army is the sum of all units in battle.
An unit is the group of up to ten stands.
A stand is a group of ten individuals.

A solo is a powerful character such as the King, the Generals, the Second-in-Charge, any character above 8 level the players may recruit during the game or a gargantuan monster (such as dragon) that the King may recruit.

Siege Weapons also count as solo for a the purpose of Joinning a stand (but it dont grant bonuses of any kind).
They cant move unless they're stacked and they reduce the stand movement by half and can only be stacked with Regiment Unit's stand. A stand with a siege weapon get the following extra actions that works like the "Cast Spell" action: Recharge allow it to recharge the weapon and Fire allow it to release its ammo on the enemies. Siege Weapons always fail their saves vs. Reflexes, are considered objects for Fortitude saves and are immune to anything that need a Will saves.

King Bonus: The King may be the commander of the army and if he's present in the battle, the whole army gets a +2 bonus on saves, attacks and AC. He need not be stacked to grant this bonus;

General Bonus: The Generals may be commander of the unit and as long as it remains stacked with one of the stands of said unit, he grants all unit +1 bonus on saves, attacks and AC;

Commander Bonus: Any solo may be commander of a stand and doing so grant it +1 bonus on saves, attacks and AC (a General's stand would receive both the unit and stand bonus as the General is a solo).
Having a commander in the stand also allow for the special commander actions as well as the Volley of Arrows action. Only one commander can grant bonus to a stack.


A Stand's HP is the sum of all creatures hp (but not the solos with it).
Example: a stand of ten human fighters would have 100 hp;

A Stand's Damage is 5 times the regular attack of the individuals that make the stand. This is to take into account not everyone can get an opportunity to strike.
Example: ten human fighters with long sword and Str of 14 would deal 5d8+10 damage.

A Stand Equipment must be the same for all the stand for it to have effect (there is no point into a single archer having a +1 bow or a single fighter having a +5 fullplate of adamantine) so to equip a stand with better equipment than their standart equipment will cost ten times the item (which get expensive really fast).

Also, stands are immune to critical hits, but not sneak attack.


Each applicant must decide one mastery only.
That's it I guess :smallwink:

PVP General Rules:
PMs: all PMs between players this game related must also be sent to me;
Deals: all deals and treaties are magically enforced and should someone break it he receive the Breaking Deal penalty (detailed in each Deal, there's no escaping it). All deals become null once the only 3 players remain. Forging a Deal cost each side a 9th level spell slot as long as the deal remain (they can have expiration dates, etc);
Named Spoilers: to avoid having to make eight threads I'll post in named spoilers and ask politely not to peek in other's people spoilers as it may ruin some of the fun of the game.
Map: at the beggining of the game I'll grant each player a Blank Map with several territories with numbers on it.
As each player advance and explore I'll give them information on the territories and they'll have to update their own map.
Flammin', Hatin' and Insultin': this kind of bad behavior will be reported and the players who do this kind of thngs aggainst another player twice will be removed from the game.

Army Size plus Leadership:
The incial size of the army will be something like..
1500 soldiers:

The King have 6 units of 10 stands (each stand with 10 individuals);
Each General have 3 units of 10 (eacg stand with 10 individuals);

Leadership: finnaly came up with a ruling for it.
Leadership plus King: add 4 units of 10 stands;
Leadership plus General: add a Second-in-charge (an 8th level solo non-caster character) plus one unit of 10 stands.
Extra cohorts: will add 2 units (King) or 1 unit (General).

Chimaera
2015-06-10, 09:46 AM
Kings' Table:


Player
King
Mastery
Capital


Thorgrim Thunder
Lilliana the Untouchable
Abjuration
Forever Forest


3SecondCultist
Nevitash I, Caliph of the Infinite
Conjuration
Infinity's Court


JerichoPenumbra
Aglonor Arborshate, The All-Seeing Eye
Divination
Amonlaur


Togo
Velden Vine
Enchantment
New Utopia


drack
Adeen, destroyer of all he sees
Evocation
City of Crater


Morcleon
Kelandra Tingit, the Queen of Shadows
Illusion
Temposis


Chimaera
Black Baron Blapheron
Necromancy
Black Country


Caesar193
God-King Cyrille Casimir Desrosiers the World-Weaver
Transmuter
City of Mist

Chimaera
2015-06-10, 09:47 AM
Rules

A. Map:


http://i.imgur.com/jUTxCvL.jpg


1. Cities and Stronghlds:
Each city have a level that show how important and resourceful it is.
Bookkeping each city is important and recommended for this game.
Each city have its own market price cap as below:



Level
City
Income
Market Cap


1st
Hamlet
1000
5000


2nd
Village
4000
10000


3rd
Town
9000
25000


4th
Metropolis
16000
50000


5th
Capital
25000
100000



Each city have 3 + number of Barracks (see below) default stacks it can train.
Each city also get a number of features equal to its level (each feature grant some bonuses) and the highest level of stacks it can train is equal to its level +1.
Each city can train 1 stack per level per week.

Example: a 2nd level city without a barrack can have Fighter, Barbarian and Scout as their default a troops and can train each up to 3rd level. This city can produce up to 2 stacks per week;

City Features details:
Market: add 10k to Market Cap and add 2k to daily income;
Builder's Guild: reduce by half the time to craft items;
Siege Factory: can produce siege weapons;
Traps: grant the owner of the city some special traps to help protect the city;
Fortifictions: add a wall around the city and grant all stacks +1 AC and +1 reflexes;
Harbor: allow the place to move troops through water (only a few places can have this feature;
Farmlands: generate food (which reduce by 4k the incoming cost);
Mage Tower: it amplifies the power of a caster solo, raising its caster level by 2;
Barracks: raise the max level of trainable units in the city by 1 and grant all units in the city +1 bonus to attack roll (multiple barracks stack);
Monument: the city is a historic site of some sort and that gives morale to its defenders to protect it, granting them +2 luck bonus to saves;
Moat: add a moat a city defenses;
Escape Tunnel: allow the defender troops to withdraw from the battle "untouchable";
Alchemic Lab: can produce nonmagical potions (see below).

Rebuilding City Features
Every city comes with pre-generated city features that may not be what the ruler was looking for and can be demolished and rebuild.

Demolishing a feature takes 2 weeks and cost 20k gold.
Building a fearure takes from 2 to 5 weeks depending on what feature is and 10k per week.



Feature
Build Time
Cost


Market
2 weeks
20k


Builder's Guild
3 weeks
30k


Siege Factory
4 weeks
40k


Traps
2 weeks
20k


Fortification
5 weeks
50k


Harbor
3 weeks
30k
5

Farmlands
2 weeks
20k


Mage Tower
5 weeks*
50k


Barracks
2 weeks
20k


Monument
5 weeks
50k


Moat
2 weeks
20k


Escape Tunel
3 weeks
30k


Alchemist Lab
3 weeks
30k


NOTE:In order to build a Mage Tower you need a 12th caster or higher to stay in the city while its being build.
Barracks, Market and Farmlands are the only features that a city can have repeated times.

2. Farms and Mines:
Some territories can be lush farmlands or rich mines of all sorts, and having them grant the owner extra incoming:

Farmlands: reduce the upkeep cost of troops by 10k;
Iron Mines: adds 10k to income and reduce the cost metalic weapons and armor by 10% (max 30% cost reduction);
Gold Mines: adds 15k to income;
Gem Mines: adds 20k to income;
Mithral Mines: adds 15k income and allow the kingdom to craft or buy mithral items;
Adamantine Mines: adds 15k income and allow the kingdom to craft or buy adamantine items;

3. Special Locations:
Some territories will have special traits and those are exception as theyre unique places. Some are magic related and there are 8 such locations that have keyed to specific masteries.
Owning a special location not linked to your grants you no bonuses other than negating the related King its bonus.

4. Terrain:
Each location will have a random terrain (but those closer to capital sites will have similar terrain).

The terrain types are:
Plains: clean terrain.
Forests: grants cover and have some overgrowth areas.
Hills: slopes and high ground areas.
Mountains: difficult terrain, slopes and rocky.
Rivers: partially aquatic zone.
Sea: completely aquatic zone.
Marshes: dificult terrains with quicksands.
Underground: naturally dark and with flying limitations.
Desert: hot weather with sandy terrain.
Frostfell: cold weather with snow.
Dead Lands: this terrain turn all food production to zero.
Volcano: very hot, fire dominant and with smoke.

And a few can have one of the following traits:
Wild magic: magic may act randonly;
Dead Magic: magic doesnt work at all here.

5. Weather
The weather is deternined randomly each week unless someone have means to alter it somehow.

Common Weather:
Clear: normal;
Foggy: limit line of sight to 5 squares (100ft);
Windy: from -1 to -3 to ranged attacks;
Rainy: from -2 to -6 to spot and listen;
Stormy: from -2 to -6 to ranged attacks and from -4 to -12 spot and listen;
Snowy: drops temperature band by one or two;
Hot: rises tenperature band by one or two;

Powerful Weatherstorms: rare occurance. May depend on the terrain (eruption for volcanoes or blizzard for frostfell,for example);
Metamagic Storm: a rare kind of supernatural weatherstorm that reduces total metamagic costs to everyone by 2 (min.: +0);
Wild Magic Storm: turn the territory temporaryly Wild Magic terrain;
Spell Eclipse: supernatural darkness reduce visibility to 5 squares (100ft), turn the territory temporary Dead Magic and casters get -2 on all d20 rolls due discomfort;
Lightning Storm: eletrical discharges strike the battlefield everyround, having equal chances of hitting the ground harmlessly, an allied stack or an enemy stack for 10d6 eletricity damage (double vs. stacks);
Deep Fogs: reduce the visibility to 2 squares (40ft) and give a -10 penal on Listen checks;
Pandemonium Winds: Very windy condition and supernatural weatherstorm (the scholars blame the Conjurer King for messing with the planar boundaries) that invoke the howling winds of Pandemonium, turning all ranged weapon impossible to use (siege weapon takes -10 on attack rolls) and causing everyone stack that fail a Will save DC 15 to become shaken.
Blizzard: on Frostfell only. Drop temperature band by +2 and heavy snow turn terrain dificult, reduce ranged attacks by 3 and deals 5d6 cold area damage per round one veryone caught on it;
Eruption: on Volcanos only. Raise temperature band by +2 and smoke leave every stack sickened (Fort DC 15 to engate), reduce visibility to 60ft (3 squares) and have a change to hit a random stack with a magma blast for 20d6 area fire damage;
Rockslide: on Mountains, Hills and Volcanoes only. Have a
Tornado: powerful windstorm that cause all creatures medium on smaller to be blown away, large to be checked. Ranged attacks are impossible (including siege) and flyers count as one size lesser for wind effects;
Earthquake: tremors may trip stacks (Balance DC 10) every round and theres a change that the earth open and have a stack fall inside and die (Reflexes DC 20 to avoid);
Acid Storm: on Marshes only. It's the same as rainy but also does 5d6 area acid damage on everyone caught on it;
Sandstorm: on Desert only. Ranged attacks are impossible, visibility is reduced to 40ft (2 squares) and sand deals 5d6 area damage to everyone caught on it;
Raging Waters: on Rivers and Sea. Turbulent waters reduce the move speed of ships by half and of swimmers to a quarter. Sailors inside a ship must balance (Balance DC 15) to avoid falling prone and if failed have to make a Reflexes DC 15 or fall overboard. All swim checks takes -10 penals.

6. Time and Global Movement
Only units led by Commanders, Generals or the King can move in the map. Such units can move one adjacent territory per week. When moving through allied territories, allies can move at twice speed (two territorries per week) as long as both are allied territories.

Unlead units must remain still and defend the territory they're staying.

Each global turn is equivalent to week.


B. Army, Upkeep and Equipment:
Each King have an army of considerable size and each one must bookkeep it.
For that I suggest using a spreadsheet (excel or similar) to compute what each unit have etc. I'll provide a model you can use.
The game time will be in weeks and at the start of each week the Kingdom's Treasury will pay for the army upkeep.
Failing to pay upkeep will give the not paid soldiers negate all leadership bonus and take -1 cumulative penal on all d20 checks.
After reaching -3 penal they disband.

1. Standart Stacks
Each stand (or stack) of ten soldiers have a level (from 1st to 5th) and their levels will determine their upkeep cost as follow:



Level
Upkeep*
Base Train Cost


1st
100
1000


2nd
400
4000


3rd
900
9000


4th
1600
16000


5th
2500
25000



NOTES:
1) Undead troops have no upkeep value (since they dont eat, sleep, drink or care of gold).
2) Caster troops have twice the listed upkeep value. They're rare and will need some special territories to train them: a capital can have one of its base stacks as a caster stack.

Evolving Stacks
The stacks that engage and survive a battle get experience after the battle (half experience if the stack fled) and level up as normal, but are capped at 5th level.
For each 5k experience after reaching 5th level, a Solo "pops up" from its rank and can act as a commander from that stack or another, as the King and Generals see fits.
Each stack comes "naked" and the base cost means the training cost only.
Equipment cost is multiplied by 10 and added at the unit cost.

Example: a 2nd level Fighter stack armed with full plate and +1 longswords would cost 39k while a 1st level Monk stack would cost 1k.

Promoting Stacks
Stacks can be retrained to level up while in a city with a Barrack.
It takes a week and cost the diference in trainning cost to do so.

A stack with 1st-level Ranger could be promoted to a 3rd-level Ranger by paying 8k diference (9k -1k) and grounding it for a week in a city capable of producing 3rd level troops and with one Barrack or more.

2. Solos:
Solos are powerful characters, huge or larger monsters or siege engines.
Commanders are characters above 6th level and capped at 12th level;
Generals are so loyal to your cause that they dont have a upkeep and they're caped at 18th level;

3. Commanders


Level
Upkeep
Base Train Cost


6th
1800
3600


7th
2250
-


8th
3200
-


9th
4025
-


10th
5000
-


11th
6050
-


12th
7200
-



NOTE: only 6th level Commanders can be trained, the higher level commnaders must level up in battle.

Siege Weapons will require a special feature on the city to be able to be produced and their cost and upkeep will be listed later.

4. Siege Weapons


Siege Weapon
Upkeep
Fabrication Cost
Damage
Range
HP


Battering Ram
200
2000
9d8
0
300


Ballista
200
2000
15d8
120
350


Mangonel
160
1600
18d6
200 (min: 100)
450


Scorpion
250
2500
18d6
200 (min 100)
200


Trebuchet
300
3000
30d6
250 (min 125)
640


Bombard
200
2000
9d10
150
200



NOTE: the Siege engines HP were changed from the ones stated on Heroes of Battle (mostly went down).
The max range for Siege engines are ten times the Increment Range.
To operate Siege engines the stack must have profession (Siege engineer).
The range will be rounded down (since the we'll be using 20ft squares).

5. Monstrous Soldiers
Bindings, Solo Monsters and Other Special Solos will have upkeep and cost similar to Commander costs, but they cant be trained without a special feature or event or spell;



Monstrous Solo
Upkeep
Base Cost


Dragon
***
***



6. Mounts:
Regular mounts can be bought without problem and their price adds to the stack cost.
Exotic mounts can only be bought in cities of 3rd level or higher or special locations (like the unicorns' glade or the wyvern's peak.



Mount
Speed
Upkeep
Cost


War Pony
8
100
1000


Riding Dog
8
100
1500


Light War Horse
12
400
1500


Heavy War Horse
10
400
2000


War Camel

400
2500


Blinking Dog
8
100
30000


Griffin
16
400
40000


Hipogriffin
20
400
40000


Giant Eagle
16
400
50000


Spider Eater
12
400
12000


Ashworm
6
400
25000


Unicorn
12
400
40000


Pegasus
24
400
40000


Nightmare
18
400
80000


Ur'Epona

400
200000


Wyvern
12
900
80000



The mount speed replaces the stack or solo speed.
The mount add its main attack to the stack attack.
If the rider die the mount flee and is lost.
The cost must be multiplied by 10 to create a mounted stack.
The rider must have ranks in Ride and Mounted Combat to gain benefits of being riding.
Riders get high ground bonus on attack rolls aggainst nonriders of his size or smaller.

7. Ships and Vehicles



Vessel
Complement
Speed*
Upkeep
Cost


Barge
120/5/40
1/2 mph
600
6000


Caravel
30/7
3 mph
1000
10000


Cog
20/4
2 mph
600
6000


Dromond
200/7/100
2 mph
2500
25000


Galley
300/10/160
1,5 mph
3000
30000


Greatship
500/20
2,5 mph
6000
60000


Longship
60/3/12
1,5 mph
1000
10000




C. Treasury and Conquer
1. Pillaging and Looting:

Each city has a fraction of the treasury and if it is conquered that fraction is lost.

The formulae is simple:



Loot: (city level / sum of all city levels) * 1/2

NOTE: Half the treasury is held in person with the King and whoever kill him/her get it.
NOTE: When you spend money you just substtact from your treasury (no need to keep where the money is and alocate money and resources)

2. Razing and Rebuilding
A location can be razed if an armed force remain there for the location level weeks;
A location can be rebuilt if you spend twice the razing time and 10k per week (so a capital site woukd take 5 weeks to be burned to the ground and 10 weeks plus 100k to be rebuild).
Magical locations cant be razed.

3. Combat Grid
Combat will be played through online spreadsheets were each tab will be a turn so there will have a register of how the battle went etc.
Once a battle start each player will be send the link to the battle, like this one: Base Map (https://docs.google.com/spreadsheets/d/11hDsqDwSDvQCY6pOGcYINTuH6rNXIFnBHDhHXBHonV4/edit?usp=sharing)

4. Crafting Magic Items:
A character with magic item creation feat can spend her week paying eperience as normal (1/25 the price of the item), but instead of 1k you can craft 5k worth of items.
Having a builders guild reduce time to craft by half (which is equivalent to being able to craft 10k per week);

5. Nonmagical Potions:
With the lack of divine magic, scholars have researched several panaceas and herb infusions to trat ailments.

These can be produced in any city with an alchemical lab:


Cure Light Potion, Cure Moderate Wounds, Cure Serious Wounds, Lesser Restoration, Remove Disease, Neutralize Poison, Remove Fear, Remove Paralysis.

The cost and effect is tenfold for stacks and drinking a potion works like the Cast a Spell combat action.

D. Masteries and Singularities
1. Abjuration
To reflect a few spells that appear mostly in the Abjurer list (like Sign of Sealing, Fire Trap, Symbol of Spell Loss and Explosive Runes), any city the Abjurer King stay at for at least a week gain the "Trap" feature (it dont cost on the city limit). Other wizards with acess to symbols spells and similars gain this ability as well (such as Necromancer's Symbol of Death or Enchanter's Symbol of Insanity).
The cost to have this made is 10 times the spell cost.

Mordenkainen's Private Sanctum will block the Diviner extra information edge along with its effects.

Guards and Wards benefits become the following instead of the actual spell:

Guards and Wards
The city protected by this spell gets the "Fortification" feature (it dont cost for the city limit).


2. Conjuration
Due a stack being made of 10 creatures and the Summon Monster spell line summoning one or 1d4 such creatures consider the following:


Summon Non-Solo Monsters
When you use Summon Monster to summon a non-solo monster you can instead of have it summon 1d4 such creatures to summon a stack of such creatures.
For example: you can use a SM VI to summon a stack of Achaierai.

A non-solo monster is one of CR no greater than 5 and with no super powerful ability etc.
In case of doubt ask me. If I have time I may work on a table of it.

Note for Malconvokers:
Since the ability to summon more monsters with Malconvoker's feature consider the following: you add 10% more life to such a non-solo stack to represent the extra summon.


Spells that create permanent walls (Wall of Stone, Wall of Iron, Wall of Salt...) can be used to fortify a city, granting it the "Fortification" feature (it doesnt cost the city limit).

3. Divination
To show that the Diviner might get better info on close territories due its several casting and spells and etc, I'll give more exact numbers and information than other players would get. It will be a small edge though.

4. Enchantment
There's a houserule to restrict number of mindcontrol individuals, but that would limit very much the Enchanter power. So consider the following:



From Houserules and Bans
15. Enchanters and thralls (Enchanters cant start the game with Dominated creatures under their command at the start of the game and cant Dominate more than twice their HD worth of monsters / person);

The way the rule is make Mass Dominate Person/Monster kinda useless on the game since it would affect 40 HD of creatures (considering no Caster Level buffs) and since each stack have tenfold their level HD it would make impossible to affect a 5th level Fighter stack and things like that.

With that in mind consider the following:


Consider a solo as having normal HD and consider stacks to have the individual HD as its HD.
Example: a Enchanter can dominate one of the Evocation General (12 HD), an adult black dragon (19HD) and level worth of stacks (a 5th scout stack and two 2nd paladin stack, for example).

5. Evocation
Important to note for the evoker King (and every King around in fact), is that area spells deal twice damage aggaisnt stacks, leaving Evocation on a downside for its area spells anihilating less enemies than expected.

With that in mind, I'll keep a close watch on it as the first battles goes and if I find the Evocation being way too underpowered in a game it would be expected to be kinda more overpowered I'll change the rule to have it deals 5 times the damage instead as 2 times.
But for now we stick to twice damage.

(This is kinda a beta for these rules and I expect both me and the players to learn as it goes and have things changed to better balance etc).

6. Illusion
More a small side note.
Consider all spells that create invisibility to have no aura signature.

Also, on Will disbelief spells and stacks:
Consider stacks to have +2 to resist such spells as some may help the others to disbelieve it.

7. Necromancy
There is the natural limittion on Animate Dead that would leave the Necromancer with a very harsh HD limit of undead, and considering that the stacks have 10 creatures in it it would turn to be pretty much useless or not powerful enough to rely on it.

With that in mind consider the following:


Animate Dead and Similars
A X HD stack of undead count as X for your limit and a X HD undead solo count as X for your limit.
Example: a stack of wolf skeletons would be cost 2 from your limit instead of 20 (by being 10 x 2hd).


8. Transmutation
A few spells from the Transmutation spell will have special effects:


Control Water, Control Temperature, Fimbulwinter and Control Weather
Control Water can be used to create the Rushing Waters climmate.
Control Temperature can be used to create the Hot and Cold climmate.
Control Weather can be used to create severak Climmate (as the spell - consider the game starts at Autumn).
Fimbulwinter can be used to turn a territory terrain to Frostfell (same as Frostspell spell, but the later works for way less time);


Some spells help the transmuter to sculpt things:

Move Earth, Move Snow and Ice, Stone Shape and Greater Stone Shape:
All of them: When used in city, it can grant it the "Moat" feature (without costing to the city limit).
Stone Shape and Greater Stone Shape: when used in a cirt can be used to grant the "Fortification" (without costing to the city limit).


9. Enhancing City Beyond the City Limit
Several wizards have ability to sculpt or create permanent features to their cities.
To make up a limit on that every such "bonus feature" costs the Wizard a spell slot form the level of the spell cast.

A conjurer could have his capital walled by Wall of Irons (Granting it the "Fortification" feature) at the cost of 6th level spell slot.
An abjurer could have his city filled with explosive traps (Granting it the "Trap" feature) at the cost of a 3rd level spell slot.

When the feature is destroyed, dismissed or triggered, the spell slot becomes available after the wizard rests.


E. Combat Actions


Combat Actions:


Commander Actions:

These actions are bonus actions that a Commander, General or King can make.

Doing such actions grant their leading troops (a stack for Commanders, a unit from General or the army for the King) a bonus as follow in each entry. A stack can benefit of a single commander action per round only.

Prepare:

A commander can order his leading troops to get ready for the coming enemies, granting them all +2 on saves for this round.

Incite:

A commander can order his leading troops and incite them to better fight the enemies, granting them all +2 on attack rolls for this round.

Rally:

A commander can order his leading troops and raise their morale to avoid them from panicking and fleeing combat. Using this action grants the lead stacks a new save aggainst fear.


Regular Actions

Regular actions can be taken by any stack: lead or not.
A Unit will always make the same Regular Action in any given round (Cast a Spell, Drink a Potion and others being exceptions).

In any round a stack got a Regular action and a Move action.

Move:

Move at its normal speed.

Attack:

Make a regular melee or ranged attack.

Dash:

The stacks takes another move action.

Retreat:

The stacks disengage from adjacent enemy stacks, taking a 20ft step.

Cast a Spell:
(Casters only)

The stack or solo cast a spell it knows and have available.

This action can be used instead of the Unit's Regular Action of the round by those who can cast.

Cast a Spell also means using Spell-Like Abilities or Special Attacks or Abilities.

Drink a Potion:

The stack or solo use an item in its possession.

This action can be used by those who have such items instead of the Unit's Regular Action.

Despite the name, Drink a Potion Act dont limit to Potions: it could be Tools, Charge Items, Wands, Scrolls, etc.

Configure:
(Regiment Only)

A regiment can use this action to change its configuration:

Aid: the regiment move at half speed and can give an adjacent allied stack +2 bonus to attacks instead of making an attack on its own.

Defend: the regiment move at half speed, get +2 bonus to AC and cant take the Attack or Volley of Arrows actions.

March: the regiment move at normal speed.

Screen:
(Lead stacks only)

The commander order his stack to screen him making him untargetable till the whole stack die (but area effects still affect him). A stack that is currently screening cant act and can move at half speed only (but his solo can act as normal).

This action works like the Cast a Spell action.

Counter Charge:
(Lead Stacks Only)

A commander can order his stack to prepare to counter charge. If any enemy atack move to its threatenes area, a counter charging stack make a melee attack against it (such attack deals double damage to mounted stacks).

A stack that is counter charging cant move.

This action works like the Cast a Spell action.

Volley of Arrows:
(Lead Stacks Only)

A commander can order its lead atack to send an arrow of volley instead of a focused attack.

When doing so, the stack creates an area of effect damage that deals damage equal to the ranged weapon damage but it allow no precision damage and allow a reflexes Reflexes save (DC 15 + stack base attack damage) for half damage.

An arrow of volley have only half the of the weapon range.

This acrion works like the Cast a Spell action.

Hide:
(Skirmishers and Solo Only)

When using this action, a stack or solo use any possible cover or natural terrain to Hide.

Any stack that fail to detect a hiden stack or solo cant target it and are considered flatfooted by it.

A lead stack uses the Commander perception bonus if its better than the stack bonus.

Join:
(Solo Only)

A solo can move into an adjacent stack and become its Commander.

A Commander get no Commander Action in a the turn it Joined a stack.

Recharge:
(Siege Only)
This action can only be used by stacks with a Siege Weapon.

Recharging reload the Siege Weapon ammonition.

3SecondCultist
2015-06-10, 09:57 AM
Hey all! Conjuration here, reporting for duty. The speech color for my kingdom will be Golden Rod! I'm excited to play with (or against, as the case may be) you all.

Should we list our names and masteries again, or will you copy the relevant table over from the recruitment thread?

Chimaera
2015-06-10, 10:08 AM
Hey all! Conjuration here, reporting for duty. The speech color for my kingdom will be Golden Rod! I'm excited to play with (or against, as the case may be) you all.

Should we list our names and masteries again, or will you copy the relevant table over from the recruitment thread?

I'll edit the OP with the Recruitment stuff etc.
also, please pick two numbers from 1 to 100 and PM me them.

Map wll be kinda randomly generated :smallbiggrin:

Chimaera
2015-06-10, 11:35 AM
Third post have a few rules and explanations of the world mechanics, but it's still incomplete and I'll add more when I get time.

:smallcool:

Yael
2015-06-10, 03:31 PM
"Light blue will do, if it is too bright, I will change it."

-Queen of Ragnarok.

Thokk_Smash
2015-06-10, 08:45 PM
Iktherios, the Unyielding Absolute, has arrived. Feel free to tremble in fear now. :smallcool:

Metroid33
2015-06-11, 04:43 AM
Alright I'm here reporting for duty.

Morcleon
2015-06-11, 09:16 AM
I'm here! The Queen of Shadows will speak in RoyalBlue

Chimaera
2015-06-11, 10:37 AM
Please PM me two diferents numbers from1 to 100.
No repeated or fractioned numbers too.

JerichoPenumbra
2015-06-11, 01:38 PM
I was a little concerned when I didn't get an invite but I'm relieved to know that I am included in this. Dark Green for speech.

Chimaera
2015-06-11, 05:17 PM
I was a little concerned when I didn't get an invite but I'm relieved to know that I am included in this. Dark Green for speech.

I was in the middle of sending invites when i gpt interrupted, that esplain the delay :smalltongue:

Chimaera
2015-06-11, 05:40 PM
I'll be working in a model spreadsheet to help you guys bookkeeping tonight also, anyone got any questions etc?

Also, if anyone is up for a battle test I'll be on computer in 40mins so let me know if youre interested.

Chimaera
2015-06-13, 08:57 PM
Here's the MAP!

http://i.imgur.com/jUTxCvL.jpg

I'll PM each player their territory numbers tonight (but not now).

The map was pasted in the #3 post as well.

JerichoPenumbra
2015-06-14, 12:37 AM
What exactly is the scale for this map?

Chimaera
2015-06-14, 12:41 AM
What exactly is the scale for this map?

Didnt thought about scale.
Was thinking more like:

One global round = 1 week of war.
One global round = 1 territory move.

What you need scale for? :D

JerichoPenumbra
2015-06-14, 01:10 AM
Well there are some of us who have spells where distance matters. Teleport and the like for Conjuration, Shadow Walk for "fast travel" for Illusion, and Scry Location for Divination (me).

Chimaera
2015-06-14, 01:14 AM
Well there are some of us who have spells where distance matters. Teleport and the like for Conjuration, Shadow Walk for "fast travel" for Illusion, and Scry Location for Divination (me).

Consider it 4 days riding for 12h and see what that distancr is.

3SecondCultist
2015-06-14, 09:39 AM
Consider it 4 days riding for 12h and see what that distancr is.

Those still aren't precise figures. How fast are the people riding? Are we to assume average riding speeds? What kinds of terrain are the areas of the territories? Will those effect movement speeds? I also assume those blue lines are shipping routes for moving armies across the water, and that naval combat will not be a thing.

Morcleon
2015-06-14, 09:42 AM
Also, how do the territories work? Can we see what adjacent territories are and who controls them?

Speaking of shipping lines and troop movement, how fast does news travel of such events?

Chimaera
2015-06-14, 10:26 AM
Those still aren't precise figures. How fast are the people riding? Are we to assume average riding speeds? What kinds of terrain are the areas of the territories? Will those effect movement speeds? I also assume those blue lines are shipping routes for moving armies across the water, and that naval combat will not be a thing.

Consider the distance to each square 120 miles and for spell range consider each territory it have to cross as 120miles (doesnt matter if it goes only a little: this is a simplification).

Each territory got its own terrain and it wont change global speed but may affect combat speed.
More info on terrain is on #3 post.

The blue lines are indeed shipping routes. Cities within territories linked to shipping routes can have harbors that build ships etc.

Naval combat may happen if you attack a city through water and the defender have a navy of sorts: if the defending player doesnt you manage to land safely for the attack. Such battle would have two part: naval combat and land combat.


Also, how do the territories work? Can we see what adjacent territories are and who controls them?

Speaking of shipping lines and troop movement, how fast does news travel of such events?

Yes, you'll receive information on adjacent territories and have general idea of who own it (if any).

Each territory will will give a bonus to its ower: farmlands will reduce the upkeep, mines will give extra income, cities will give income and be able to train troops and so on. Some territories mechanics wont be revealed just now.

I'll PM each with info about the neighborhood territories and I'll ask each one to note them down somewhere.

Chimaera
2015-06-14, 01:03 PM
Here's a link for Map bookkeeping: https://www.dropbox.com/s/l7anccshq6ehxmb/Map%20Model.xlsx?dl=0

3SecondCultist
2015-06-14, 08:50 PM
Question: would it not be easier to compute the game time in a single frame of reference? In your #3 post, you mention 'days' being the time frame for things like recruitment of new units, city income turnover etc, but a global turn is a week. Wouldn't it make more sense for everything to be a week, that way we could each issue one queue's worth of orders for our sites and direct our income more cleanly that way? Also, you mention city features, but not how to get them. Is there a cost and construction time for these add-ons?

I'm not telling you how to do your thing, and please don't take that the wrong way, but it might be easier for everyone to keep track of bookkeeping if that were the case. :smallsmile:

Chimaera
2015-06-14, 09:20 PM
Question: would it not be easier to compute the game time in a single frame of reference? In your #3 post, you mention 'days' being the time frame for things like recruitment of new units, city income turnover etc, but a global turn is a week. Wouldn't it make more sense for everything to be a week, that way we could each issue one queue's worth of orders for our sites and direct our income more cleanly that way? Also, you mention city features, but not how to get them. Is there a cost and construction time for these add-ons?

I'm not telling you how to do your thing, and please don't take that the wrong way, but it might be easier for everyone to keep track of bookkeeping if that were the case. :smallsmile:

Sure. I have in one post said days and in another weeks, but in my mind was always the same things :smallbiggrin:

The global scale and time count will be both on weeks and the #3 post already reflect that.

As for city features: the city is "born" with them so everyone's capital have 5 features of your choice.

You can however demolish and build, which would take time and resources, but i didnt thought that right now.

3SecondCultist
2015-06-14, 09:33 PM
Sure. I have in one post said days and in another weeks, but in my mind was always the same things :smallbiggrin:

The global scale and time count will be both on weeks and the #3 post already reflect that.

As for city features: the city is "born" with them so everyone's capital have 5 features of your choice.

You can however demolish and build, which would take time and resources, but i didnt thought that right now.

Ah, okay. In that case, would you mind editing out the mentions of 'days' and replacing it with 'weeks', just so people don't get confused when recording actions? Sorry, I just know that I'm stupid enough to make a mistake like that when the game starts.

And awesome about capitals, and will we be able to build these features in if / when we build new cities?

Chimaera
2015-06-15, 09:20 AM
Ah, okay. In that case, would you mind editing out the mentions of 'days' and replacing it with 'weeks', just so people don't get confused when recording actions? Sorry, I just know that I'm stupid enough to make a mistake like that when the game starts.

And awesome about capitals, and will we be able to build these features in if / when we build new cities?

The cities you conquer were randomly generated, but you can demolish and work them as you see fit.

I'll edit the #3 post to add the demolishing/rebuilding features and look for days/weeks.



@All: How complete are your King's sheets? If possible I would like to begin reviewing them this week to quicken (deadline is Friday, 19th)

3SecondCultist
2015-06-15, 10:33 AM
The cities you conquer were randomly generated, but you can demolish and work them as you see fit.

I'll edit the #3 post to add the demolishing/rebuilding features and look for days/weeks.



@All: How complete are your King's sheets? If possible I would like to begin reviewing them this week to quicken (deadline is Friday, 19th)

My sheet is done, I will send it your way shortly.

I was doing some math on my faction, putting together a grand unit list when I looked at the numbers and realized we will not have much in the way of a surplus at game start. Assuming a regular sized force of 1500 men (15 units), that is 15K in upkeep alone per turn, which subtracted from the 25K of our capital sites, really does not amount to much in the way of spending money. Obviously, we will be capturing other places to increase this income, but I have to assume we will have a small pot of amassed income to start investing in options right away.

Morcleon
2015-06-16, 11:13 AM
The cities you conquer were randomly generated, but you can demolish and work them as you see fit.

@All: How complete are your King's sheets? If possible I would like to begin reviewing them this week to quicken (deadline is Friday, 19th)

My sheet is complete save for skill points and about 70k worth of WBL.

On the topic of conquering cities, is it possible to convince them to join you rather than using force?

Chimaera
2015-06-16, 06:02 PM
My sheet is done, I will send it your way shortly.

I was doing some math on my faction, putting together a grand unit list when I looked at the numbers and realized we will not have much in the way of a surplus at game start. Assuming a regular sized force of 1500 men (15 units), that is 15K in upkeep alone per turn, which subtracted from the 25K of our capital sites, really does not amount to much in the way of spending money. Obviously, we will be capturing other places to increase this income, but I have to assume we will have a small pot of amassed income to start investing in options right away.

The kingdoms will start with a 500k treasury plus anything that remain from the King's WBL.
Generals and cohorts wont donate from their WBL to the cause.

And yes, you'll start small and conquer stuff to raise income to train more units and so on.


My sheet is complete save for skill points and about 70k worth of WBL.

On the topic of conquering cities, is it possible to convince them to join you rather than using force?

Some places may join the cause of your Kingdom through Deals (which may include money, food or favors) but the majority will have to be taken by force or spell.

Chimaera
2015-06-19, 09:17 PM
With all the Eight Kings chosen I would like to say a few things.

First of all, I only had time (due sudden sleep) to review the Enchanter and Transmuter sheet and will go now review the rest of you.

Second, I'll PM anything that must be changed etc etc.

Third, I'll have to ask everyone to PM me with their Capital Site's Sheet and its Base Stacks in one week or so tops.


Name:
Terrain:
Features (five of them):


Last, I'll ask you to work on your Generals and Second-in-Charge and have their sheets linked to your main character and if possible let me know when you're done with them. I guess by 30th you can arrange all that, right?

caesar193
2015-06-19, 09:52 PM
Transmuter reporting for duty! The God-King Cyrille Casimir Desrosiers, the World-Weaver, shall be speaking in the royal purple. But attempting to understand of such things as "symbols" and "colors" and "basic math" is probably beyond you puny mortals. Allow me, the God-King Cyrille Casimir Desrosiers, Weaver of the World, to enlighten you. Whether that enlightenment comes from a cleansing fire or my illuminating words shall be decided by you.

Now that that's out of the way, um, uh, what? Yeah... I'm going to have to re-read the rules a couple of times. Then Cyrille shall be ready to rain fiery death upon you. And sure, I'll shoot for the 30th.

Togo
2015-06-20, 03:04 PM
Enchanter here. Velden Vine, Lord of the Basalt Throne, will be addressing people in this colour..

Look forward to thwarting .. I mean... meeting you all. Bwahhaha

caesar193
2015-06-20, 06:44 PM
Does each territory have a city of some sort? I'm trying to whip up a spreadsheet to bookkeep all this info, and it'd be useful to know if I need to provide room for 100 possible cities. Also, for all of my fellow players: once I'm finished my bookkeeping spreadsheet, would you want me to make a copy which you could fill in the blanks for your various factions?

Also, just to clear up some ???, my capitol's name is City of Mist.

Chimaera
2015-06-20, 07:16 PM
Does each territory have a city of some sort? I'm trying to whip up a spreadsheet to bookkeep all this info, and it'd be useful to know if I need to provide room for 100 possible cities. Also, for all of my fellow players: once I'm finished my bookkeeping spreadsheet, would you want me to make a copy which you could fill in the blanks for your various factions?

Also, just to clear up some ???, my capitol's name is City of Mist.

Im working on aspreadsheet already.
Will link it in next post

Chimaera
2015-06-21, 01:43 PM
Here is the (incomplete) spreadsheet I've been working: Spreadsheet 150621 (https://www.dropbox.com/s/ufgcs7mktv89avs/Bookeeping.xlsx?dl=0)

I've put a few example and several comments to help you.

I hope it is easy to navigate and use it.
Any comments, suggestions or questions: just ask away!

I'm planning on starting the game at 1st July.
Does anyone have any problem with that? :smallsmile:

Also, still waiting on Capital's sheets, general sheets and base stack sheets resume.

Chimaera
2015-06-21, 03:45 PM
Added a few more rules on the #3 post (the 4. Masteries and Singularities) that would be interesting to read.

If you have any spell or suggestion that can enhance those rules, please let me know.

Togo
2015-06-23, 08:26 AM
Can 'second in commands' also lead stacks, or do they have to stick with their general?

What can unled stacks do?

Are 'Erfworld' references out?

Is the neutral territory around us likely to fight back if we try and claim it?

Once conquered, does a territory revert to neutral if no players have any units or characters there? If not, what is requried to make it go neutral, or change to another player?

3SecondCultist
2015-06-23, 09:10 AM
Are 'Erfworld' references out?

I hope not. I plan on making a few. For instance...

Having a tough time breaking enemy siege? Need a few units for scouting forays, but don't want to waste any of your own troops? Or even just for a bit of extra protection? Never fret, because Infinity Inc. is here!

I've decided that as the game progresses, I will be using my teleportation and summon network to act as a mercenary side. Not unlike Charlescomm, but much less malicious. Deals will be enforced using the spell slot method, penalties determined for each party on a case by case basis with GM adjudication. Mostly though, it will be for summoned support, which can arrive at any specified point on the map within a round of any deal being struck (that's the Infinite guarantee!). I will leave a primary point of contact for my King once I've finished setting it all up.

drack
2015-06-23, 11:09 AM
Iktherios, the Unyielding Absolute, has arrived. Feel free to tremble in fear now. :smallcool:

"Yup, I'm trembling from the top of my pointy hat to the bottoms of my pink leather and sway nobleman's boots." :smallwink:


Sure. I have in one post said days and in another weeks, but in my mind was always the same things :smallbiggrin:


Yup, sometimes I just say "turns" or "units of time" and let them be whatever duration they happen to be IC. Good year/bad year/extra costs&losses can explain away the rest. :smalltongue:

Anywho seems I'm to try out for the position of...


KING OF
http://vignette1.wikia.nocookie.net/uncyclopedia/images/e/eb/Nuclear-explosion.jpg

... but it's a lonely thing to be writing a character and a nation to boot without a thread to post it to, so I figured I'd set up camp here so long as nobody minds. :smallbiggrin:

Chimaera
2015-06-23, 11:10 AM
Can 'second in commands' also lead stacks, or do they have to stick with their general?

What can unled stacks do?

Are 'Erfworld' references out?

Is the neutral territory around us likely to fight back if we try and claim it?

Once conquered, does a territory revert to neutral if no players have any units or characters there? If not, what is requried to make it go neutral, or change to another player?

A second in charge is a solo and like any solo can lead stacks but like Generals theu can also lead units. They stay together with his General, following him in combat but not in the same stack (or not necessary in the same stack). If the General die in combat, they remain fighting for that combat and once its finished he disbands.

Unled troops cant moveat global scale and so can only defend the territories theyre staying in.

Im a big fan of Erfworld. I guess that explain the question :smalltongue:

Neutral territory will needto be conquered and fought over (with a few exceptions etc).

You dont need to have troops in a conquered territory and territories wont turn neutral after conquered (unless something really special occur, as there are a handful of neutral forces).

Chimaera
2015-06-23, 11:15 AM
Can 'second in commands' also lead stacks, or do they have to stick with their general?

What can unled stacks do?

Are 'Erfworld' references out?

Is the neutral territory around us likely to fight back if we try and claim it?

Once conquered, does a territory revert to neutral if no players have any units or characters there? If not, what is requried to make it go neutral, or change to another player?


"Yup, I'm trembling from the top of my pointy hat to the bottoms of my pink leather and sway nobleman's boots." :smallwink:



Yup, sometimes I just say "turns" or "units of time" and let them be whatever duration they happen to be IC. Good year/bad year/extra costs&losses can explain away the rest. :smalltongue:

Anywho seems I'm to try out for the position of...


KING OF
http://vignette1.wikia.nocookie.net/uncyclopedia/images/e/eb/Nuclear-explosion.jpg

... but it's a lonely thing to be writing a character and a nation to boot without a thread to post it to, so I figured I'd set up camp here so long as nobody minds. :smallbiggrin:

Dr. Boom has arrived! Run to the hills!
Urashima PM'd saying he was withdrawing and Drack will be our new Evoker King.

Note to self: Have to update that table later...

drack
2015-06-23, 11:21 AM
Oh my lord, not only are there not sheets to set my op to but there's no public backgrounds! We know absolutely nothing of each other! :smalleek:

Shouldn't we at least have a little public background/personality/appearance (for those of us who aren't shapeshifters or constantly concealed in illusion) blurb? You know, less detailed then our real one.

Chimaera
2015-06-23, 11:31 AM
Oh my lord, not only are there not sheets to set my op to but there's no public backgrounds! We know absolutely nothing of each other! :smalleek:

Shouldn't we at least have a little public background/personality/appearance (for those of us who aren't shapeshifters or constantly concealed in illusion) blurb? You know, less detailed then our real one.

Only hearsays and tall tales.
In my first IC post I'll give each some rumors tp.think about :smallwink:

drack
2015-06-23, 11:45 AM
Gotya, well anyways, I fear evocation doesn't favor my play style so I hope we get along and I don't have to go all kamikaze on anyone. :smallsmile:

Chimaera
2015-06-23, 12:23 PM
Gotya, well anyways, I fear evocation doesn't favor my play style so I hope we get along and I don't have to go all kamikaze on anyone. :smallsmile:

Listen to Burn - Deep Purple and you may get some nice ideas :xykon:

drack
2015-06-23, 12:39 PM
Listen to Burn - Deep Purple and you may get some nice ideas :xykon:

I think I see where you're coming from. I'm not going the devil's spawn rout, but I won't shy away from throwing a bit of fire about from time to time either. :smallamused:

I'll be going with cliche evocation red
Also, nay our armies of magi battle well. :xykon:
http://i.imgur.com/6oUi14O.jpg

Anachronity
2015-06-24, 11:49 AM
Oh hey there! So I've been selected to compete with drack for the evoker spot. I've been so absorbed trying to make a 20th level gestalt spellcaster in 2 days that I didn't even think to post yet!

My contender is Emperor Strice Paulden, First Ambassador to the Interplane.

My desired color is Dim Gray, representative of my ambivalence towards good and evil (the planes favor no alignment but chaos!).

And a special hello to you, Metroid33. We are fated to be companions in one campaign, and eternal foes in another!

drack
2015-06-24, 12:10 PM
Hiya Anach, good luck with character creation. :smallbiggrin:

Anachronity
2015-06-24, 01:36 PM
Likewise!

I actually just finished, and this was by far the longest I've ever spent on making a character sheet. I tend to avoid wizards and high levels though, so take that as you will.

A master of light spells, The First Ambassador to the Interplane is a foe to be feared by all dwellers of darkness! (But of course that doesn't include you, metroid! :smallbiggrin: Don't reanimate me brah!)

drack
2015-06-24, 01:55 PM
I actually just finished, and this was by far the longest I've ever spent on making a character sheet. I tend to avoid wizards and high levels though, so take that as you will.
I actually just started. :smallbiggrin: I was only really playing around with fluff ideas before earlier today. I get ya though, I've played one once or twice, but when I did I got scolded by people who regularly play them because I don't re-select my spells each day, I just use the same old ones each day which sort of defeats the point of not being a sorcerer. I tend to favor clerics overall, but that's just 'cuz I dig their theme.

A master of light spells, The First Ambassador to the Interplane is a foe to be feared by all dwellers of darkness! (But of course that doesn't include you, metroid! :smallbiggrin: Don't reanimate me brah!)
Meh, I could probably ally with a few folks, but I figure I'll hold off to see how they are IC before I start allying myself with folks. :smallbiggrin:

Anachronity
2015-06-24, 02:14 PM
I actually just started. :smallbiggrin: I was only really playing around with fluff ideas before earlier today. I get ya though, I've played one once or twice, but when I did I got scolded by people who regularly play them because I don't re-select my spells each day, I just use the same old ones each day which sort of defeats the point of not being a sorcerer. I tend to favor clerics overall, but that's just 'cuz I dig their theme.

I'm going to be busy most of the day on the 25th, so you'll still have the same amount of time that I had, (assuming you aren't also busy that day and that the 25th deadline is inclusive, but they usually are).

I was struck by how many gosh-durn books there are with wizard spells to drudge through. A book about fighters? HEY LETS MAKE WIZARDS STRONGER WHILE WE'RE AT IT! A book about dwarves? MORE SPELLS FOR WIZARDS! A book about aberration physiology and campaign themes? DON'T FORGET THOSE POOR WIZARDS!


Meh, I could probably ally with a few folks, but I figure I'll hold off to see how they are IC before I start allying myself with folks. :smallbiggrin:

It's more that I don't want to immediately make any enemies by declaring myself a light specialist :smalleek:, the flattery is mostly facetious.

drack
2015-06-24, 02:29 PM
I'm going to be busy most of the day on the 25th, so you'll still have the same amount of time that I had, (assuming you aren't also busy that day and that the 25th deadline is inclusive, but they usually are).

I was struck by how many gosh-durn books there are with wizard spells to drudge through. A book about fighters? HEY LETS MAKE WIZARDS STRONGER WHILE WE'RE AT IT! A book about dwarves? MORE SPELLS FOR WIZARDS! A book about aberration physiology and campaign themes? DON'T FORGET THOSE POOR WIZARDS!
Lolz, I know what you mean, and yes spells will indeed be the most painful part. :smallbiggrin: Well I intend to finish today, but it'll be fine. Oh yeah, generals, no promises on them today. :smallwink:


It's more that I don't want to immediately make any enemies by declaring myself a light specialist :smalleek:, the flattery is mostly facetious.

I gotta confess, it's a rather cool take on an evocation specialist. Me, I just went for simply blowing stuff up so I'm counting on my natural roleplaying charisma to let it compete at all with ya for the spot. Well that and the natural charisma of big explosions, people like those for some reason. :smalltongue:

Gotta confess though, all the while when I was thinking of bigger explosions and BIGGER EXPLOSIONS, I had that lingering thought in the back of my mind that whomever has abjuration probably has the archmage counterspelling bit where they'll have me hitting myself with bigger and bigger booms. :smalltongue: Some of us have to fear it more then others after all.

Anachronity
2015-06-24, 03:00 PM
I gotta confess, it's a rather cool take on an evocation specialist. Me, I just went for simply blowing stuff up so I'm counting on my natural roleplaying charisma to let it compete at all with ya for the spot. Well that and the natural charisma of big explosions, people like those for some reason. :smalltongue:

Honestly I just went on the assumption that I would end up with way too many blast spells, so I looked for utility spells over all else. Apparently there are a lot of light-based utility spells.


Gotta confess though, all the while when I was thinking of bigger explosions and BIGGER EXPLOSIONS, I had that lingering thought in the back of my mind that whomever has abjuration probably has the archmage counterspelling bit where they'll have me hitting myself with bigger and bigger booms. :smalltongue: Some of us have to fear it more then others after all.

That's when you pull out the AoE! I do have to agree that Abjuration will probably be in a pretty good spot to just say "nope" to whatever comes his way. I'm also afraid of Illusion based on a very very scary spell I happened across (and also ice assassin).

Morcleon
2015-06-24, 03:09 PM
I'm also afraid of Illusion based on a very very scary spell I happened across (and also ice assassin).

Hi, I'm Illusion. :3

I probably won't use ice assassins unless everyone and their grandma is ganging up on me, since it's kinda really silly as thought bottle+ice assassin is basically an auto-win button and makes the entire game unfun for everyone. :smalltongue:

drack
2015-06-24, 03:24 PM
Honestly I just went on the assumption that I would end up with way too many blast spells, so I looked for utility spells over all else. Apparently there are a lot of light-based utility spells.

Yup, I know what you mean, but big draumatic blasting requires lots of blast spells too. Truth be told I pucked some utility spells off memory and will probably end up just picking nicer blasting spells. Then I noticed since I'm used to playing clerics, most of my spells were divine only. Then I remembered one of my favorite books to pull spells from isn't approved, then I noticed some of the spells I was thinking of were almost invocation but is reality something else entirely. :smalltongue: Then again many of the light-based utility spells are from the book of exalted deeds which isn't allowed, though I did consider it since I like light screen allot. :smallbiggrin: Ah well, blasting is now my life right? :smalltongue: I will try for the occasional utility though.

That's when you pull out the AoE! I do have to agree that Abjuration will probably be in a pretty good spot to just say "nope" to whatever comes his way. I'm also afraid of Illusion based on a very very scary spell I happened across (and also ice assassin).

I worry most about abjuration, conjuration, and necromancy. I imagine that if I go to war with any of them it will turn out to be long and bloody. :smallfrown:
Hi, I'm Illusion. :3

I probably won't use ice assassins unless everyone and their grandma is ganging up on me, since it's kinda really silly as thought bottle+ice assassin is basically an auto-win button and makes the entire game unfun for everyone. :smalltongue:

Well... not to nitpick put... If divination (or conjuration for portals) and abjuration team up they can counter all of your ice assassins and set them all back on you. :smalleek:

With level 20 wizards of different schools, ganging up is a terrifying thing. :smallbiggrin:

Anachronity
2015-06-24, 03:37 PM
Hi, I'm Illusion. :3

I probably won't use ice assassins unless everyone and their grandma is ganging up on me, since it's kinda really silly as thought bottle+ice assassin is basically an auto-win button and makes the entire game unfun for everyone. :smalltongue:

Honestly after looking through all those books for utility evocation spells, I've become thoroughly convinced that it's going to get unexpectedly messy when anyone gets backed into a corner. Not to mention we all have access to Wish.

Frankly I think the real winner here will be...

The GM! I mean sure, it's a hard campaign to run, but think of the level ranges involved! That's all of your favorite monsters staying relevant to the PCs forever, plus being able to throw near-epic-level curveballs at the players and having them be fully capable of handling it. I'm going to have to try running something like this in the future...

Chimaera
2015-06-24, 03:51 PM
Honestly after looking through all those books for utility evocation spells, I've become thoroughly convinced that it's going to get unexpectedly messy when anyone gets backed into a corner. Not to mention we all have access to Wish.

Frankly I think the real winner here will be...

The GM! I mean sure, it's a hard campaign to run, but think of the level ranges involved! That's all of your favorite monsters staying relevant to the PCs forever, plus being able to throw near-epic-level curveballs at the players and having them be fully capable of handling it. I'm going to have to try running something like this in the future...

If you run something like this I would like to play! :smalltongue:

drack
2015-06-24, 04:09 PM
Also calling dibs as a player. :smalltongue:

Anachronity
2015-06-24, 04:16 PM
If you run something like this I would like to play! :smalltongue:

There's actually a home game I was trying to run that was going to be vaguely similar. An upset of power lead to a continental cold war, and adventurers and mercenaries started popping up out of the woodworks in anticipation of the inevitable conflict.

The players, as such adventurers, would spend the first part gathering wealth, power, and precious precious XP, as well as learning about the hidden background behind the conflict. Then, when the war starts, they pick sides (potentially opposite sides) and it becomes a military campaign. The players get assigned objectives and they accrue points based on the importance (and difficulty) of the objectives they complete. I was trying to avoid actual full-on PvP when designing it (to avoid encouraging optimization), but the rules we're using here seem like an equally viable but more interactive alternative.

The campaign lost interest after one session due to jobs and college, but if the remaining players can be convinced into taking it to PbP then I'll let y'all know.

Chimaera
2015-06-24, 05:08 PM
Okay, since several people seems confused and doubtful about a few topis, I'll make a quick explanation on army and base stacks.

You dont have to pay your trainning cost of your initial army (but do have to pay equipment cost).

Also, I took a quick look and run a few numbers and decided the best would be to have the initial treasury as one million gp instead of half million gp.

What is a base stack? A base stack is the model of a stack. Your stacks will be copies of them.
Each city have up to 3 + number of barracks base stacks (which arent limited on the ones in my example spreadsheet).

Quick example: I want my capital site to be home of halflings, gnomes and elves.
My base stacks will be: Halfling Barbarian, Gnome Paladin and Elf Monk.
So a capital site with such base stacks would be able to train any of those ranging from level 1st to 6th (6th being solo commanders).

I can train then 1st level Halfling Barbarians, 4th level Halfling Barbarians, 3rd level Gnome Paladins, 1st Level Elf Monks, 6th level Elf Monk Solos, and so on.

You will them add the following lines in your own spreadsheet (using mine as model):


Halfling Barbarian 1st level
Halfling Barbarian 2nd level
Halfling Barbarian 3rd level
Halfling Barbarian 4th level
Halfling Barbarian 5th level
Gnome Paladin 1st level
Gnome Paladin 2nd level
Gnome Paladin 3rd level
Gnome Paladin 4th level
Gnome Paladin 5th level
Elf Monk 1st level
Elf Monk 2nd level
Elf Monk 3rd level
Elf Monk 4th level
Elf Monk 5th level


A halfling barbarian 5 is the evolution of a halfling barbarian 1 (so they'll have the same abilities, skills, feats plus what they got from level up.

Each base stack have the following ability aray: 15, 14, 13, 12, 10, 8.
So as an example I'll present my Gnome Paladin base stack:

Str 10 Dex 13 Cons 16 Int 10 Wis 8 Cha15 (being gnome grant him +2 cons and -2 str)

Skills (always maxed to make things less complex - no putting 1 rank in balance, 1 in sleight of hands, etc etc).
Being a paladin he got 2+Int mod maxed skills (2 in this example) for Ride and Diplomacy.

Feats: (1) Weapon Focus Sling, (3) Tougness.

So a Gnome Paladin 2nd level stack woudld have 260 hp (10x 26), bab +2, fort +8, ref +3, will +1 and Weapon Focus, while a 4th level would get Thougness etc etc.

If that isnt clear, let me know in the OOC thread.
Take a look at my spreadsheet Base Stack for more examples.

Each city get its own base stacks and your initial army was completey trained in the capital, so they must be made of your base stacks.

Got it? :smallcool:

Anachronity
2015-06-24, 08:06 PM
Okay, since several people seems confused and doubtful about a few topis, I'll make a quick explanation on army and base stacks.

You dont have to pay your trainning cost of your initial army (but do have to pay equipment cost).

Also, I took a quick look and run a few numbers and decided the best would be to have the initial treasury as one million gp instead of half million gp.

What is a base stack? A base stack is the model of a stack. Your stacks will be copies of them.
Each city have up to 3 + number of barracks base stacks (which arent limited on the ones in my example spreadsheet).

Quick example: I want my capital site to be home of halflings, gnomes and elves.
My base stacks will be: Halfling Barbarian, Gnome Paladin and Elf Monk.
So a capital site with such base stacks would be able to train any of those ranging from level 1st to 6th (6th being solo commanders).

I can train then 1st level Halfling Barbarians, 4th level Halfling Barbarians, 3rd level Gnome Paladins, 1st Level Elf Monks, 6th level Elf Monk Solos, and so on.

You will them add the following lines in your own spreadsheet (using mine as model):


Halfling Barbarian 1st level
Halfling Barbarian 2nd level
Halfling Barbarian 3rd level
Halfling Barbarian 4th level
Halfling Barbarian 5th level
Gnome Paladin 1st level
Gnome Paladin 2nd level
Gnome Paladin 3rd level
Gnome Paladin 4th level
Gnome Paladin 5th level
Elf Monk 1st level
Elf Monk 2nd level
Elf Monk 3rd level
Elf Monk 4th level
Elf Monk 5th level


A halfling barbarian 5 is the evolution of a halfling barbarian 1 (so they'll have the same abilities, skills, feats plus what they got from level up.

Each base stack have the following ability aray: 15, 14, 13, 12, 10, 8.
So as an example I'll present my Gnome Paladin base stack:

Str 10 Dex 13 Cons 16 Int 10 Wis 8 Cha15 (being gnome grant him +2 cons and -2 str)

Skills (always maxed to make things less complex - no putting 1 rank in balance, 1 in sleight of hands, etc etc).
Being a paladin he got 2+Int mod maxed skills (2 in this example) for Ride and Diplomacy.

Feats: (1) Weapon Focus Sling, (3) Tougness.

So a Gnome Paladin 2nd level stack woudld have 260 hp (10x 26), bab +2, fort +8, ref +3, will +1 and Weapon Focus, while a 4th level would get Thougness etc etc.

If that isnt clear, let me know in the OOC thread.
Take a look at my spreadsheet Base Stack for more examples.

Each city get its own base stacks and your initial army was completey trained in the capital, so they must be made of your base stacks.

Got it? :smallcool:

Ooh wait a minute. You mentioned that our generals could have an alignment one step removed from ours. Does that mean a Lawful Neutral monk couldn't have Lawful Neutral monk cohorts if our king is Neutral (since they must come from the capital)?

Chimaera
2015-06-24, 08:27 PM
Ooh wait a minute. You mentioned that our generals could have an alignment one step removed from ours. Does that mean a Lawful Neutral monk couldn't have Lawful Neutral monk cohorts if our king is Neutral (since they must come from the capital)?

Generals have alignment up to one step away from the King.
Cohort have the same alignment as the General.

Anachronity
2015-06-24, 08:43 PM
Generals have alignment up to one step away from the King.
Cohort have the same alignment as the General.

Err, stacks, not cohorts. I'm too tired to think straight.

drack
2015-06-24, 08:47 PM
Aren't cohorts replaced by sets of 2-4 stacks depending on if they're to generals or kings? Or was that just the extra cohorts feat and cohorts themselves still exist? :smallconfused:

Chimaera
2015-06-24, 08:49 PM
Err, stacks, not cohorts. I'm too tired to think straight.

All your stacks must be the same as the Kingdom.
If your king is True Neutral you wont be abke to have Paladins or Monks or anything that need an alignment that doesnt match etc.


Aren't cohorts replaced by sets of 2-4 stacks depending on if they're to generals or kings? Or was that just the extra cohorts feat and cohorts themselves still exist? :smallconfused:

In the King you get a hadful of extra units.

In the Generals you get a few more and a Second in Charge (8th level).

Chimaera
2015-06-26, 06:33 AM
The evoker spot goes to drack.
Congrats.

Anachronity: hope you stay around.

3SecondCultist
2015-06-26, 08:24 AM
I will ask: is there going to be any single combat in this game? General vs. General, King vs. King, classic D&D combat? I have been operating under the assumption that both battle types exist in this kind of game.

Also, I know we're playing with mass combat rules. What about the morale rules from Heroes of Battle?

drack
2015-06-26, 08:28 AM
I will ask: is there going to be any single combat in this game? General vs. General, King vs. King, classic D&D combat? I have been operating under the assumption that both battle types exist in this kind of game.
I have been as well. :smallsmile: Or rather from the looks of the mass combat rules it looks like even if kings clash it's pretty much standard D&D mechanics anyways. :smallconfused:

Chimaera
2015-06-26, 08:39 AM
I will ask: is there going to be any single combat in this game? General vs. General, King vs. King, classic D&D combat? I have been operating under the assumption that both battle types exist in this kind of game.

Also, I know we're playing with mass combat rules. What about the morale rules from Heroes of Battle?


I have been as well. :smallsmile: Or rather from the looks of the mass combat rules it looks like even if kings clash it's pretty much standard D&D mechanics anyways. :smallconfused:

There may be 1x1 battles in this game of course, but even if dont the only threat i see for.Kings are another Kings so I guess in the end will.be eight wizarfs punching each others face with armies all around and explosions. Big explosions.

Some kings will focus more on mass combat while others on solo combats. What will be best and more fit will be shown when it happens.

drack
2015-06-26, 08:49 AM
There may be 1x1 battles in this game of course, but even if dont the only threat i see for.Kings are another Kings so I guess in the end will.be eight wizarfs punching each others face with armies all around and explosions. Big explosions.

Some kings will focus more on mass combat while others on solo combats. What will be best and more fit will be shown when it happens.

...and some will have bigger explosions then others to be sure. :smalltongue:

caesar193
2015-06-26, 11:14 AM
Sniff sniff... I don't think, as the transmuter, I get any explosions. I only get to buff my mewling minions...

There would some serious school envy here if it weren't for some of the things I've come up with to crush my foes.

drack
2015-06-26, 11:54 AM
My sheet is done, I will send it your way shortly.

I was doing some math on my faction, putting together a grand unit list when I looked at the numbers and realized we will not have much in the way of a surplus at game start. Assuming a regular sized force of 1500 men (15 units), that is 15K in upkeep alone per turn, which subtracted from the 25K of our capital sites, really does not amount to much in the way of spending money. Obviously, we will be capturing other places to increase this income, but I have to assume we will have a small pot of amassed income to start investing in options right away.

Actually op says the upkeep is per stack not per unit, multiply upkeep by x10. Just brought this to the GMs attention in a PM.

Whoops, had taken...
Each city get its own base stacks and your initial army was completey trained in the capital, so they must be made of your base stacks.

...to mean "completely trained" level 5, fixed my math in PM. Level 1 folks, level 1... I think. :smalltongue:

Speaking of which chima, sorry for the long somewhat nit-pickey PM.

Transmuter reporting for duty! The God-King Cyrille Casimir Desrosiers, the World-Weaver, shall be speaking in the royal purple. But attempting to understand of such things as "symbols" and "colors" and "basic math" is probably beyond you puny mortals. Allow me, the God-King Cyrille Casimir Desrosiers, Weaver of the World, to enlighten you. Whether that enlightenment comes from a cleansing fire or my illuminating words shall be decided by you.

Now that that's out of the way, um, uh, what? Yeah... I'm going to have to re-read the rules a couple of times. Then Cyrille shall be ready to rain fiery death upon you. And sure, I'll shoot for the 30th.

Colors? None know colors better then Dr. Prismatic Boom himself. Fiery death too is well understood. :smallamused:

Sniff sniff... I don't think, as the transmuter, I get any explosions. I only get to buff my mewling minions...

There would some serious school envy here if it weren't for some of the things I've come up with to crush my foes.

So you are revealed as pretender! :smallamused:

Nah, trans has some pretty cool spells I wished I was able to take.

on that note...

boom.

http://hd4desktop.com/images/m/a-atomic-explosion-photoshop-artwork-HD-Wallpaper.jpg
http://hdwpics.com/images/292BE97570FA/Attack-From-The-Space.jpg


mostly caught up. :smallbiggrin:

Anachronity
2015-06-26, 12:17 PM
My heart! </3 :smallfrown:

Congrats drack, I will continue to stalk from the darkest shadows of the forums, poised to take over for anyone foolish enough to abandon this game!

For real though, was it the mechanical dragon? I'm going to assume the mechanical dragon was too much... :smalltongue:

drack
2015-06-26, 12:25 PM
My heart! </3 :smallfrown:

Your heart. :xykon:

Congrats drack, I will continue to stalk from the darkest shadows of the forums, poised to take over for anyone foolish enough to abandon this game!

Thanks mate. Truth be told I've got a general I'd be plenty willing to part with for such a noble concept if we were allowed to have PC generals, but I get the feeling we're not... :smallfrown:

Anywho, I was gonna offer to exchange fluff/a glance at each others sheets, but if you'll be returning I fear I'm quite less open to the notion. :smalltongue:

For real though, was it the mechanical dragon? I'm going to assume the mechanical dragon was too much... :smalltongue:
I confess, I too find myself wondering, which is for good reason when you can't see each others applications, but what's this about a mechanical dragon? :smalltongue:

(I confess I had a similarly ridiculous element in my submission, so I wonder if it wasn't just a matter of "which of these two can I bring myself to tolerate?" :smalltongue:)

Anachronity
2015-06-26, 01:28 PM
Truth be told I've got a general I'd be plenty willing to part with for such a noble concept if we were allowed to have PC generals [...]

*looks with gooey, hopeful eyes at the DM*

drack
2015-06-26, 02:03 PM
*attempts not to back GM into a corner*

...but, uh... we get it if not. It's one more player to GM, and it gives two advantages to that general that makes it a touch unfair. The first is that the second player can ply their own thoughts opinions and ideas to the betterment of the nation, and the second is that the character is then a PC and even if we say we don't, we still treat PCs with a bit more respect. Additionally it's one less alternate on the rack for later, so don't feel forced into it Chimaera, there are good reasons not to as well. :smallsmile:

Chimaera
2015-06-26, 07:22 PM
*looks with gooey, hopeful eyes at the DM*

Sorry but no. Its already too hard to keep track of all players, their generals, map, armies etc being only one.

I would accept a hand in that, likea co-GM to help me handle the combats.

drack
2015-06-26, 07:30 PM
I would accept a hand in that, likea co-GM to help me handle the combats.

Take the deal anach, it's a good one. :smallwink:

drack
2015-06-26, 08:35 PM
(Double post for subscribers)
Figured I'd update the table with the last title off the intro to my background to keep it short and to the point.


Kings' Table:


Player
King
Mastery
Capital


Thokk_Smash
Iktherios, the Unyielding Absolute
Abjuration
Acheron


3SecondCultist
Nevitash I, Caliph of the Infinite
Conjuration
Infinity's Court


JerichoPenumbra
Aglonor Arborshate, The All-Seeing Eye
Divination
Amonlaur


Togo
Velden Vine, Lord of the Basalt Throne
Enchantment
New Utopia


drack
Adeen, destroyer of all he sees
Evocation
The City of Crater


Morcleon
Kelandra Tingit, the Queen of Shadows
Illusion
Temposis


Metroid33
Valrok, the Twice Dead King
Necromancy
Dracfield


Caesar193
God-King Cyrille Casimir Desrosiers the World-Weaver
Transmuter
City of Mist



Adeen has a bad rep, but I suppose that's what he gets for all that he's done. That and the more fitting title stretches the table with wordiness. :smallwink:

Edit: stuck in speech colors for convenience with the same formatting they were presented with.

Morcleon
2015-06-26, 08:42 PM
Adeen has a bad rep, but I suppose that's what he gets for all that he's done. That and the more fitting title stretches the table with wordiness. :smallwink:

Probably has a bad rep for not properly capitalizing his writing too. I bet all his letters read like texting. :smalltongue:

As for Kelandra's reputation, I guess the biggest piece of information about her is that no one really knows all that much about her. :smallbiggrin:

EDIT: Also, her speech color is RoyalBlue. :smallredface: Nevermind, you changed it. :smalltongue:

drack
2015-06-26, 08:50 PM
Probably has a bad rep for not properly capitalizing his writing too. I bet all his letters read like texting. :smalltongue:

I don't imagine he writes much.

As for Kelandra's reputation, I guess the biggest piece of information about her is that no one really knows all that much about her. :smallbiggrin:

Well on the flip side it's practically impossible to divine him. :smalltongue:

EDIT: Also, her speech color is RoyalBlue. :smallredface: Nevermind, you changed it. :smalltongue:

Yup, the word ones don't have a #"XXXXX" formatting, just a XXXXXX after the whole color= bit in the code. Threw me for a min.

Also Togo and Jericho have eerily similar colors whereas metroid has none.

Now I know we're in a PvP game where saying anything about your character, plots, nation, or talking about pretty much anything could give someone an edge, but this thread feels downright desolate so far as OOCs go. Where's all the banter and life? :smallbiggrin:

Morcleon
2015-06-26, 08:58 PM
Yup, the word ones don't have a #"XXXXX" formatting, just a XXXXXX after the whole color= bit in the code. Threw me for a min.

I know the word based formatting a lot better than the hex codes, so I've stuck with them. :smalltongue:


Now I know we're in a PvP game where saying anything about your character, plots, nation, or talking about pretty much anything could give someone an edge, but this thread feels downright desolate so far as OOCs go. Where's all the banter and life? :smallbiggrin:

Kelandra has a frilly dress and parasol! :smallbiggrin:

...actually, I think all of my illusionists have a frilly dress and parasol. :smalltongue:

drack
2015-06-26, 09:05 PM
I know the word based formatting a lot better than the hex codes, so I've stuck with them. :smalltongue:

Nah, I hear ya mate, I knew it better myself too. Still I like the "more colors" option which lets me pick from a big color spread so that I don't need to make up new colors that aren't on the list. :smalltongue:

Kelandra has a frilly dress and parasol! :smallbiggrin:

...actually, I think all of my illusionists have a frilly dress and parasol. :smalltongue:

Heh. I think all of my showy mages tend to have something really remarkable and flashy about them. Be it jestor-like garbs of countless bright colors and the boundless energy to project them, or some sort of obvious physical deformity like that evil-eyed orkish cleric I once played. Mechanically it was non-optimal, fluffwise, it was brilliant. :smallbiggrin: Still fit in with a rather op crowd too surprisingly enough.

My illusionists are usually nondescript with pale skin and dark clothing who hide behind their illusions and speak through the mouths of others or their familiars. :smalltongue:

3SecondCultist
2015-06-26, 09:53 PM
Well, let's see. I'm going for an enlightened High Renaissance Ottoman caliphate meets radical Fremen Vietcong style insurgency. Chaotic Good all the way! :smallwink:

I felt like most people were going for evil nations, so I wanted to offer a better alternative. In my Infinite Caliphate, people are encouraged to think freely and accept the virtues and flaws of government. In fact, I'm roleplaying it so that Nevitash doesn't want to rule, but his nation has given him emergency powers to deal with all of you crazies.

When he's done, he plans on abolishing absolute monarchy in his country in favor of a constitutional monarchical model.

drack
2015-06-26, 09:59 PM
Well on the flip side it's practically impossible to divine him. :smalltongue:

On second thought, why bother. :smallsmile: I'll be divine-able.

Edit: I really preferred 3.0 meteor where you actually called down a rock from space in all its flaming glory... :smallfrown:

Anachronity
2015-06-26, 11:55 PM
I would accept a hand in that, likea co-GM to help me handle the combats.

Works for me, though I have no idea what that might entail.

Togo
2015-06-27, 04:53 AM
What's happened to my title, Lord of the Basalt Throne? :( I'm the only one without one!

I'm more or less convinced that this game will end up as a great deal of moving about, followed by exactly 7 death matches, and game end. I guess we'll see...

drack
2015-06-27, 07:31 AM
What's happened to my title, Lord of the Basalt Throne? :( I'm the only one without one!

I'm more or less convinced that this game will end up as a great deal of moving about, followed by exactly 7 death matches, and game end. I guess we'll see...

I didn't add or remove any titles but my own from the existent table. :smallsmile:

In terms of moving about and such though... You have a point. I threw down some gold and wound up with four pairs of boots of teleportation, and with that alone I could throw my king just about anywhere to rain fire. In order to retain more of a nation focus, and at the risk of second going for my head OOCly, might I suggest that we limit teleportation and the like to moving one additional region over/round (week)? There would still be the advantage that gate would allow them to move with armies, but I can see this game going very crazy otherwise. :smallconfused:

3SecondCultist
2015-06-27, 08:07 AM
I didn't add or remove any titles but my own from the existent table. :smallsmile:

In terms of moving about and such though... You have a point. I threw down some gold and wound up with four pairs of boots of teleportation, and with that alone I could throw my king just about anywhere to rain fire. In order to retain more of a nation focus, and at the risk of second going for my head OOCly, might I suggest that we limit teleportation and the like to moving one additional region over/round (week)? There would still be the advantage that gate would allow them to move with armies, but I can see this game going very crazy otherwise. :smallconfused:

Um... if that limitation is accepted, then I have officially been nerfed past the point of fairness. Many of my strategies revolve around being able to teleport large groups at a time. As Conjuration, it's kind of accepted. Using the gate spell to move armies actually isn't all that powerful, since I can only hold it open for 1 round/level.

I've already accepted several limitations on my power due to the change in format. Most summons are effectively worthless in combat, due to having a duration of rounds/level and this lasting for maybe 2 battle rounds at a time. I can only have one level of Planar Binding per iteration of the spell, and only my King can cast it. To limit teleportation magic is to make my mastery extremely underpowered.

drack
2015-06-27, 08:38 AM
Um... if that limitation is accepted, then I have officially been nerfed past the point of fairness. Many of my strategies revolve around being able to teleport large groups at a time. As Conjuration, it's kind of accepted. Using the gate spell to move armies actually isn't all that powerful, since I can only hold it open for 1 round/level.

I've already accepted several limitations on my power due to the change in format. Most summons are effectively worthless in combat, due to having a duration of rounds/level and this lasting for maybe 2 battle rounds at a time. I can only have one level of Planar Binding per iteration of the spell, and only my King can cast it. To limit teleportation magic is to make my mastery extremely underpowered.

Whoops, you have a point there. :smallconfused:

Edit: Ah well, mayhaps my fears are unfounded. :smallsmile: It's one of those traps in a nations game where as soon as you put yourself in another system with limited troops or limited movement you start thinking of the exceptions as bad. Sorry about that second. Out of curiosity, what's your input on the topic of the other wizards being able to zip about too, albeit fewer times a day?

3SecondCultist
2015-06-27, 09:39 AM
Whoops, you have a point there. :smallconfused:

Edit: Ah well, mayhaps my fears are unfounded. :smallsmile: It's one of those traps in a nations game where as soon as you put yourself in another system with limited troops or limited movement you start thinking of the exceptions as bad. Sorry about that second. Out of curiosity, what's your input on the topic of the other wizards being able to zip about too, albeit fewer times a day?

I mean, that's what items are for. If you're buying four pairs of boots of teleportation (presumably for your King and Generals), that's a fairly expensive investment at 49k per pair. That's either more than half the WBL for your Generals, or nearly a quarter of your treasury. And it's not like they can take armies in with them, so all of your troops will be sitting more or less leaderless (unless you train more commanders).

caesar193
2015-06-27, 11:01 AM
Personally, I don't think teleportation boots are really worth the investment. Maybe they will be at some point in the future, but not when your only starting with a single territory. I'd rather use that money to get more troops or defenses to get more territory and get to the point where getting from one end of my empire to the other is worth buying teleport boots (or bringing around the conjuration king in chains)

drack
2015-06-27, 11:26 AM
Fair points.

Truth be told choosing items is one of my main points left to decide on. :smallsigh: It's never quick or easy.

3SecondCultist
2015-06-27, 11:41 AM
Personally, I don't think teleportation boots are really worth the investment. Maybe they will be at some point in the future, but not when your only starting with a single territory. I'd rather use that money to get more troops or defenses to get more territory and get to the point where getting from one end of my empire to the other is worth buying teleport boots (or bringing around the conjuration king in chains)

"You want to keep me in chains, do you? Freedom is the good and chief right of every moral being. I'd prefer you just killed me on the battlefield."

Chimaera
2015-06-27, 01:20 PM
I didn't add or remove any titles but my own from the existent table. :smallsmile:

In terms of moving about and such though... You have a point. I threw down some gold and wound up with four pairs of boots of teleportation, and with that alone I could throw my king just about anywhere to rain fire. In order to retain more of a nation focus, and at the risk of second going for my head OOCly, might I suggest that we limit teleportation and the like to moving one additional region over/round (week)? There would still be the advantage that gate would allow them to move with armies, but I can see this game going very crazy otherwise. :smallconfused:

Remember the Attunement rule if youre planning to use the four boots yourself.


"You want to keep me in chains, do you? Freedom is the good and chief right of every moral being. I'd prefer you just killed me on the battlefield."

Killing the Conjurer seems better as you grab his mastery. :smallwink::xykon:

drack
2015-06-27, 01:43 PM
Remember the Attunement rule if youre planning to use the four boots yourself.

"Metamagic Rod, Ioun Stone, Wand/Staff, Ethernal Wand and Runestaff" I had assumed that meant staffs, wands, rods, ioun stones, and all variations of each such item. Wondrous items count against our one attuned item? :smallconfused:

Oh yeah, they all need to be attuned, there's only one "slot" for the above. :smallsmile: phew.

Edit (again): Well any with charges, or apparently uses per day as well, in any case.

caesar193
2015-06-27, 02:47 PM
Killing the Conjurer seems better as you grab his mastery. :smallwink::xykon:

Yeah, but think of all the spell slots I'd waste spent on conjuration spells! Better just to use him as a teleporting chair

drack
2015-06-28, 10:24 AM
Mount
Speed
Upkeep
Cost


War Pony
40'
100gp
1000gp


Riding Dog
40'
150gp
1500gp


Light War Horse
60'
150gp
1500gp


Heavy War Horse
50'
200gp
2000gp


War Camel
50'
450gp
4500gp


Griffin
30'/fly 80'
8,500gp
85,000gp


Hipogriffin
50'/fly 100'
4,000gp
40,000gp


Giant Eagle
10'/fly 80'
5,000gp
50,000gp


Wyvern
20'/fly 60'
6,000gp
60,000gp


Unicorn
60'
(b+x)/10
b+x


Pegasus
60'/fly 120'
4,000gp
40,000gp


Ur'Epona (not from an approved source)
50'
(b+x)/10*
b+x*


Nightmare
40'/fly 90'
5,000gp+x/10
50,000gp+x


Blink Dog
40'
(b+x)/10
b+x


Spider Eater
30'/ fly 60'
6,000gp
12,000gp

[/QUOTE]
Based on price scheme of other tables,
b=base cost for ten young of that kind
x=training cost for ten young of that kind.
*=can only be trained by rider

Edit: Oh yeah, and the linked mass combat rules state that a combat round is 1 minuet (10 D&D rounds), but one standard action spell, full attack action, ect can be done each round. :smallconfused: This puts barbarians, bards, summons, and anything else with round based abilities at a disadvantage. It also makes continuity odd since your PC can only do a tenth as much. Would anyone be opposed to 6 second rounds? :smallsmile:

Chimaera
2015-06-28, 11:57 AM
Mount
Speed
Upkeep
Cost


War Pony
40'
100gp
1000gp


Riding Dog
40'
150gp
1500gp


Light War Horse
60'
150gp
1500gp


Heavy War Horse
50'
200gp
2000gp


War Camel
50'
450gp
4500gp


Griffin
30'/fly 80'
8,500gp
85,000gp


Hipogriffin
50'/fly 100'
4,000gp
40,000gp


Giant Eagle
10'/fly 80'
5,000gp
50,000gp


Wyvern
20'/fly 60'
6,000gp
60,000gp


Unicorn
60'
(b+x)/10
b+x


Pegasus
60'/fly 120'
4,000gp
40,000gp


Ur'Epona (not from an approved source)
50'
(b+x)/10*
b+x*


Nightmare
40'/fly 90'
5,000gp+x/10
50,000gp+x


Blink Dog
40'
(b+x)/10
b+x


Spider Eater
30'/ fly 60'
6,000gp
12,000gp


Based on price scheme of other tables,
b=base cost for ten young of that kind
x=training cost for ten young of that kind.
*=can only be trained by rider

Edit: Oh yeah, and the linked mass combat rules state that a combat round is 1 minuet (10 D&D rounds), but one standard action spell, full attack action, ect can be done each round. :smallconfused: This puts barbarians, bards, summons, and anything else with round based abilities at a disadvantage. It also makes continuity odd since your PC can only do a tenth as much. Would anyone be opposed to 6 second rounds? :smallsmile:[/QUOTE]

Thanks for the table.
Ill take a look at it later etc and add in the #3 post.

And the minut rules will remain as well. There is no changing it.

drack
2015-06-28, 12:00 PM
And the minut rules will remain as well. There is no changing it.

Can at least the barbarian's rage be extended by a factor of 10 then? :smallconfused:

3SecondCultist
2015-06-28, 12:36 PM
Question regarding round times: if an effect has a Damage over Time or a like effect expressed in rounds, does that mean it happens all at once in the same minute? Considering other spell durations are compressed, that seems like how it would work.

Anachronity
2015-06-28, 12:40 PM
And the minut rules will remain as well. There is no changing it.

As a semi-impartial bystander I have to agree, this makes no sense. using 20-foot squares, a stand or solo would have a move of 1 or 2 squares typically, which seems reasonable. Why would it take a minute for a solo to move 30 feet?

For solos in particular, it makes no sense that they only act 1/10th as fast as normal, and it seems like an arbitrary limitation on duration-based abilities. I get that you don't want battles involving entire armies to last less than a minute of in-game time, but the mass combat rules outlined, where classes use their normal abilities, just don't support that sort of duration nerfing. Hopefully the larger number of combatants and the fact that everyone is effectively doing half damage (5x damage for attack, 10x hitpoints for defense) will slow it down to a more realistic timespan, but who said that a combat involving 20th-level arcane casters would last anywhere near as long as one in real life?

Chimaera
2015-06-28, 12:52 PM
Question regarding round times: if an effect has a Damage over Time or a like effect expressed in rounds, does that mean it happens all at once in the same minute? Considering other spell durations are compressed, that seems like how it would work.

Yes. Things like poison would have primary damage instantly and secondary in the next round for example.


Can at least the barbarian's rage be extended by a factor of 10 then? :smallconfused:

Nope.


As a semi-impartial bystander I have to agree, this makes no sense. using 20-foot squares, a stand or solo would have a move of 1 or 2 squares typically, which seems reasonable. Why would it take a minute for a solo to move 30 feet?

For solos in particular, it makes no sense that they only act 1/10th as fast as normal, and it seems like an arbitrary limitation on duration-based abilities. I get that you don't want battles involving entire armies to last less than a minute of in-game time, but the mass combat rules outlined, where classes use their normal abilities, just don't support that sort of duration nerfing. Hopefully the larger number of combatants and the fact that everyone is effectively doing half damage (5x damage for attack, 10x hitpoints for defense) will slow it down to a more realistic timespan, but who said that a combat involving 20th-level arcane casters would last anywhere near as long as one in real life?

The stacks and solos move speed are in squares: if a human have land speed of 30ft itvwould translate into 6 squares. 6 squares of 20ft.

Things will take the minute to work as that was the rule I put in the recruitment and all taccepted it when you threw interest on it. So I wont change this now.

Leading troops takes time and this is a mass combat game where the main focus are in the mass combat rules and strategies. Solos will do great deeds and possibly destroy entire regiments alone, but theyll be limited as even one man can do as much.

In the whole minute they cast move,fight and command the troops, shout orders and rally morale.

Chimaera
2015-06-28, 12:53 PM
Also, on a tottaly unrelated note: I'll allow capital sitesto have one caster stack as base stack. But not wizards.

drack
2015-06-28, 01:34 PM
Things will take the minute to work as that was the rule I put in the recruitment and all accepted it when you threw interest on it. So I wont change this now.

Yup, 't was worth a shot. :smalltongue:

Mind you, as I mentioned in our PM chats I hadn't noticed the link until I was accepted, not that that really matters.

Truth is I don't mind the ruling much, I even see ways in which it benefits me, I just had to feel it out before restating characters, because that part can take time... :smallbiggrin: Figured if nothing else it should defiantly be pointed out so nobody enters combat without realizing it.

caesar193
2015-06-28, 10:03 PM
For city features, I have three questions. Can you build multiple copies of the name building? I know you can build as many barracks as you feel like, but what about for other things, like monuments or fortifications or markets?

And another question, specifically about the market. Can we change its flat income increase to a percentage of the city's base income? It seems more logical for a hamlet's market to produce less gold than a major metropolis. Maybe it increases the base income by 10%? That way, the Capitol's market increases the base income by 2.5k and the hamlet by 100, which seems more logical.

Also, what's the point of the market cap? I've looked for how it figures into things, and I'm coming up blank.

drack
2015-06-28, 10:06 PM
I think why markets are flat is that it's assumed profit generated by a group of standardized size and resources acting in the global market to generate income. The only way this ties to city size is in that larger cities can dedicate more resources and build a bigger market (possess more market features.)

This interpretation however rests upon the assumption that we can have multiple of the same feature. :smallsmile:

Edit: Market cap is the most expensive item you can buy in that city. It's primarily a limitation for kings. I believe it's the same as the thing by the same name in the DMG (market cap for different sized cities, it's within maybe the next 30 pages of page 100.) I haven't looked at it recently, but I think it's the total value of stuff in a town that adventurers can realistically hope to barter for without stripping out all the wooden bowls and real estate in the land. Presumably it renews every week so as to act more as a limit on what scope of magical items can be found in the world then as anything else.

Chimaera
2015-06-29, 12:47 AM
From #3 post:


Barracks, Market and Farmlands are the only features that a city can have repeated times.

Theyre the only ones who can be repeated (so you can have a city of commerce with 5 markets or the city of war with 5 barracks).

Market Cap is the highest item value you can buy in such city: you wont find a +5 vorpal sword in a hamlet and even in a big city it may be hard to find one.

And the Markets will offer a flat value, not a percentage value (drack explanation is good enough).

Togo
2015-06-29, 06:00 PM
Does an effect that lasts for 6 rounds last for one battle round, or 0 battle rounds?

Can we get a list of what you're expecting to be ready by tomorrow?

Chimaera
2015-06-29, 06:47 PM
Does an effect that lasts for 6 rounds last for one battle round, or 0 battle rounds?

Can we get a list of what you're expecting to be ready by tomorrow?

I need your capital sheet.

Your base stacks details.

Your general sheets.

Your king sheet.

Morcleon
2015-06-29, 06:57 PM
Does an effect that lasts for 6 rounds last for one battle round, or 0 battle rounds?

Can we get a list of what you're expecting to be ready by tomorrow?

All effect durations round up to the nearest battle round.

Chimaera
2015-06-29, 08:42 PM
Combat Actions:


Commander Actions:

These actions are bonus actions that a Commander, General or King can make.

Doing such actions grant their leading troops (a stack for Commanders, a unit from General or the army for the King) a bonus as follow in each entry. A stack can benefit of a single commander action per round only.

Prepare:

A commander can order his leading troops to get ready for the coming enemies, granting them all +2 on saves for this round.

Incite:

A commander can order his leading troops and incite them to better fight the enemies, granting them all +2 on attack rolls for this round.

Rally:

A commander can order his leading troops and raise their morale to avoid them from panicking and fleeing combat. Using this action grants the lead stacks a new save aggainst fear.


Regular Actions

Regular actions can be taken by any stack: lead or not.
A Unit will always make the same Regular Action in any given round (Cast a Spell, Drink a Potion and others being exceptions).

In any round a stack got a Regular action and a Move action.

Move:

Move at its normal speed.

Attack:

Make a regular melee or ranged attack.

Dash:

The stacks takes another move action.

Retreat:

The stacks disengage from adjacent enemy stacks, taking a 20ft step.

Cast a Spell:
(Casters only)

The stack or solo cast a spell it knows and have available.

This action can be used instead of the Unit's Regular Action of the round by those who can cast.

Cast a Spell also means using Spell-Like Abilities or Special Attacks or Abilities.

Drink a Potion:

The stack or solo use an item in its possession.

This action can be used by those who have such items instead of the Unit's Regular Action.

Despite the name, Drink a Potion Act dont limit to Potions: it could be Tools, Charge Items, Wands, Scrolls, etc.

Configure:
(Regiment Only)

A regiment can use this action to change its configuration:

Aid: the regiment move at half speed and can give an adjacent allied stack +2 bonus to attacks instead of making an attack on its own.

Defend: the regiment move at half speed, get +2 bonus to AC and cant take the Attack or Volley of Arrows actions.

March: the regiment move at normal speed.

Screen:
(Lead stacks only)

The commander order his stack to screen him making him untargetable till the whole stack die (but area effects still affect him). A stack that is currently screening cant act and can move at half speed only (but his solo can act as normal).

This action works like the Cast a Spell action.

Counter Charge:
(Lead Stacks Only)

A commander can order his stack to prepare to counter charge. If any enemy atack move to its threatenes area, a counter charging stack make a melee attack against it (such attack deals double damage to mounted stacks).

A stack that is counter charging cant move.

This action works like the Cast a Spell action.

Volley of Arrows:
(Lead Stacks Only)

A commander can order its lead atack to send an arrow of volley instead of a focused attack.

When doing so, the stack creates an area of effect damage that deals damage equal to the ranged weapon damage but it allow no precision damage and allow a reflexes Reflexes save (DC 15 + stack base attack damage) for half damage.

An arrow of volley have only half the of the weapon range.

This acrion works like the Cast a Spell action.

Hide:
(Skirmishers and Solo Only)

When using this action, a stack or solo use any possible cover or natural terrain to Hide.

Any stack that fail to detect a hiden stack or solo cant target it and are considered flatfooted by it.

A lead stack uses the Commander perception bonus if its better than the stack bonus.

Join:
(Solo Only)

A solo can move into an adjacent stack and become its Commander.

A Commander get no Commander Action in a the turn it Joined a stack.

Recharge:
(Siege Only)
This action can only be used by stacks with a Siege Weapon.

Recharging reload the Siege Weapon ammonition.

drack
2015-06-29, 09:37 PM
Screen:

The commander order his stack to screen him making him untargetable till the whole stack die (but area effects still affect him).

A stack that is currently screening cant act and can move at half speed only (but his solo can act as normal).


Cast a spell action is one where only certain units participate while others take other actions. Presumably it's the leader that takes the action for screen, so in return for protection isn't he/she/it making itself safe at the expense of not taking any actions?

Also, how do commanders normally take damage when in a stack? Is their HP added to the pool and split evenly when they break off?

Chimaera
2015-06-29, 09:59 PM
Cast a spell action is one where only certain units participate while others take other actions. Presumably it's the leader that takes the action for screen, so in return for protection isn't he/she/it making itself safe at the expense of not taking any actions?

Also, how do commanders normally take damage when in a stack? Is their HP added to the pool and split evenly when they break off?

I edited that post a lot so it now show all Combat Actions.

The Screening action let the Solo act normally while using the stack as meat shield.

When theyre not being Screened an enemy chose to attack and damage the stack or the solo or the siege (if any).

Note that area damage still affect the Solo (being Screened or not).

drack
2015-06-29, 10:13 PM
good to know. :smallsmile:

Chimaera
2015-06-30, 10:40 AM
I'll be sending you tonight the updated and hopefully finished spreadsheet with instructions.

Any doubt you can ask me in the ooc.

Also, I'll be looking generals and awcond im charge tomorrow and the game will start officialy at 2nd July: any not reviewed General or Second in Charge will be considered grounded till the player gives me the sheet so I can review.

If the reviewing take too long the game will start at 3rd July.

Please send the info I asked so we can start all together.

drack
2015-06-30, 02:30 PM
6. Time and Global Movement
Only units led by Commanders, Generals or the King can move in the map. Such units can move one adjacent territory per week. When moving through allied territories, allies can move at twice speed (two territorries per week) as long as both are allied territories.

Unlead units must remain still and defend the territory they're staying.

Each global turn is equivalent to week.

Say, I'm feeling pity for the necromancers. Hows about we allow undead generals&kings to move. :smallbiggrin:

Chimaera
2015-06-30, 04:58 PM
Hehehe.
Going home now so in two hours I'll be home and free to finish the spreadsheet.

Depending I'll start looking at sheets tonight still.
I'll make a "what i need x who need it from" table so you can see and give me the info.

Also, I found out I have a test next Monday and I may kick the start for after it if no one minds so I can study and properly dm etc etc.

Morcleon
2015-06-30, 04:59 PM
Also, I found out I have a test next Monday and I may kick the start for after it if no one minds so I can study and properly dm etc etc.

That's fine. :smallsmile:

I can have most of my first two generals done by tonight, although I ended up scrapping my third one and will have them done in a day or two.

Chimaera
2015-06-30, 05:01 PM
That's fine. :smallsmile:

I can have most of my first two generals done by tonight, although I ended up scrapping my third one and will have them done in a day or two.

Think about this start delay as a chance to have things done. :smalltongue:

drack
2015-06-30, 06:23 PM
Hehehe.
Going home now so in two hours I'll be home and free to finish the spreadsheet.

Ouch, two hour commute ay? :smallsigh: I've got a 1 hour one and I gotta confess it's getting old. :smalltongue: I mean ideal conditions and such so I shouldn't complain, but it's a couple hours off every day which adds up fast.

Depending I'll start looking at sheets tonight still.
I'll make a "what i need x who need it from" table so you can see and give me the info.
Sounds handy enough.

Also, I found out I have a test next Monday and I may kick the start for after it if no one minds so I can study and properly dm etc etc.

Eh, I like starting sooner, but I might be going out for a few days Thursday and popping back Monday anyways so it works out the same for me. :smallbiggrin:

That's fine. :smallsmile:

I can have most of my first two generals done by tonight, although I ended up scrapping my third one and will have them done in a day or two.

I think I've got everything in order, I'm just tweaking everything over time.

Chimaera
2015-06-30, 06:46 PM
In fact its one hour only, but you know: eat, shower, etc.

My mind is numb from work and study and I like to rest a little bsfore going nuts on more spreadsheets and plans and npc making and world building.

drack
2015-06-30, 06:58 PM
Ah, I gotya mate.

caesar193
2015-06-30, 07:04 PM
My generals are more or less done (I think I just need to grab a couple more feats for one). The only thing that still needs work is my base stacks and capital sheet. I keep making the spreadsheet, thinking I'm almost done, then double check the rules and have to scrap everything.:smallmad:

drack
2015-06-30, 07:18 PM
My generals are more or less done (I think I just need to grab a couple more feats for one). The only thing that still needs work is my base stacks and capital sheet. I keep making the spreadsheet, thinking I'm almost done, then double check the rules and have to scrap everything.:smallmad:

Lolz, I did that some odd twenty times. :smallbiggrin: I recently came into a nice solid chunk of time so I made do all the same, but it does indeed have lots of stop-rewind-start action to it. :smalltongue: One of the reasons I tried to point out bits like 1 minuet long rounds, or undeads being unable to leave their starting region.

Chimaera
2015-06-30, 07:19 PM
My generals are more or less done (I think I just need to grab a couple more feats for one). The only thing that still needs work is my base stacks and capital sheet. I keep making the spreadsheet, thinking I'm almost done, then double check the rules and have to scrap everything.:smallmad:

I'm building a nice spreadsheet for you (feel free not to use though).

Here's the link: https://www.dropbox.com/s/072xpu29dszvwo9/Bookeeping%20150630.xlsx?dl=0

The sheet is pretty much done and I'll update the OP with some changes that are already reflected on the spreadsheet.

I decided to reduze the number of siege and ships and make it a little more simple.

I'll update the mounts table tonight.

Chimaera
2015-06-30, 07:20 PM
Lolz, I did that some odd twenty times. :smallbiggrin: I recently came into a nice solid chunk of time so I made do all the same, but it does indeed have lots of stop-rewind-start action to it. :smalltongue: One of the reasons I tried to point out bits like 1 minuet long rounds, or undeads being unable to leave their starting region.

Not unDead but unLead.

drack
2015-06-30, 07:35 PM
My eyes, they fail me! :smalleek:

So if we've two identical units can we just say in the left column that it's a block for units x through y?

Also, is all diplomacy and conquest public? :smallconfused: Or is this just bookkeeping of out individual diplomacy that we keep private?

Chimaera
2015-06-30, 09:53 PM
My eyes, they fail me! :smalleek:

So if we've two identical units can we just say in the left column that it's a block for units x through y?

Also, is all diplomacy and conquest public? :smallconfused: Or is this just bookkeeping of out individual diplomacy that we keep private?

Diplomacy is secret.
Death of a King is public.

drack
2015-07-02, 11:54 PM
Well, seems I won't be going on my trip, but study anyways, ya shouldn't have to give up IRL for a PBP game, in fact that's the main advantage of PBP, that it can happen whenever, and games can flow at any rate such as never to interfere, and never to truly die. :smallbiggrin: So that's the idealized version, but I'm sure ya get the idea.

Chimaera
2015-07-06, 09:23 AM
Well, exam didnt go too well, meh. :smallsigh:

I guess I'll have to deal with frustation by putting a whole world on war! Hehehe.

Im going to take the bus home soob and will look at sheets today.

Some already sent me and some didnt.
If you didnt please do.

Game starts tomorrow night.

Chimaera
2015-07-06, 09:36 AM
Does anyone mind if i change my mind and have everything max hp? Its way more simple :smalltongue:

drack
2015-07-06, 10:33 AM
Well, exam didnt go too well, meh. :smallsigh:
Shame, what subject?

I guess I'll have to deal with frustation by putting a whole world on war! Hehehe.
Heh...he-he.... he-he-he-he-he-he-he-he

Does anyone mind if i change my mind and have everything max hp? Its way more simple :smalltongue:
Is it the .5 HP that's throwing ya?

I dunno, I wouldn't be heartbroken, but the lower HP for the little folks is a touch more flavorful.

Oh and that reminds me that I didn't multiply HP by 10 and attack by 5 when I transferred to the spreadsheet, should I do that and re-send it?

Chimaera
2015-07-06, 11:18 AM
Strutural Mechanics, meh.

I guess you're right.
Stacks will have average hp (always rounded up) and all solos will get max hp.

As for your spreadsheet: I'll get that when your turn comes up.

Reviewing caesar's sheets now.

Chimaera
2015-07-06, 11:53 AM
Review Table:


Player
King
Mastery
Review


Thokk_Smash
Iktherios, the Unyielding Absolute
Abjuration
?


3SecondCultist
Nevitash I, Caliph of the Infinite
Conjuration
Partial


JerichoPenumbra
Aglonor Arborshate, The All-Seeing Eye
Divination
Complete


Togo
Velden Vine
Enchantment
Complete


drack
Adeen, destroyer of all he sees
Evocation
Complete


Morcleon
Kelandra Tingit, the Queen of Shadows
Illusion
?


Metroid33
Valrok, the Twice Dead King
Necromancy
?


Caesar193
God-King Cyrille Casimir Desrosiers the World-Weaver
Transmuter
Complete



Finished: Caesar, drack; Togo;
Partial: 3SecondCultist;
Next: Jericho;

drack
2015-07-06, 12:23 PM
Strutural Mechanics, meh.

Ah, lots of tables and math I hear. :smallbiggrin:

Also, cool, I'm on the table. :smalltongue:

Chimaera
2015-07-06, 01:07 PM
Ah, lots of tables and math I hear. :smallbiggrin:

Also, cool, I'm on the table. :smalltongue:

Done with your review, looking now on Togo.

Chimaera
2015-07-07, 05:40 AM
Who wants to be the next to get reviews?
I dont have any more sheets right now.

Ywsterday review was interrupted by some irl stuff so ill take today to review too and tomorrow we start (ill have all day free tomorrow so i guess it would be better).
Togo, drack and caesar are the obly ones complete so far.

caesar193
2015-07-07, 01:23 PM
See? This is why drack, Togo, and I are going to be the last three left. We're on top of things :smallbiggrin:

Chimaera
2015-07-07, 04:28 PM
No one?
Waiting on Jericho, Morcleon, Cultist, Metroid and Thokk to send me the generals.

JerichoPenumbra
2015-07-07, 05:42 PM
Links to my Generals are in the Contacts/Friends section of my King sheet. And their second in commands (if any) are in their Contacts/Friends section.

drack
2015-07-07, 05:46 PM
See? This is why drack, Togo, and I are going to be the last three left. We're on top of things :smallbiggrin:

Do I smell a mighty alliance in the air? :smallamused:

Chimaera
2015-07-07, 06:27 PM
Links to my Generals are in the Contacts/Friends section of my King sheet. And their second in commands (if any) are in their Contacts/Friends section.

Good. I'm home now and will be reviewing Cultist's sheet then yours.

Chimaera
2015-07-07, 08:58 PM
Links to my Generals are in the Contacts/Friends section of my King sheet. And their second in commands (if any) are in their Contacts/Friends section.

Finished (partially) Cultist's review;
Finished (completely) Jericho's review;

Waiting on Morcleon, Thokk and Metroid.
I'm done reviewing tonight.

Will make the last reviews tomorrow and start the game or dont review (and ground them) and start the game.

drack
2015-07-07, 09:29 PM
Ground them as in... have them miss a round? :smallconfused:

Chimaera
2015-07-08, 12:42 AM
Ground them as in... have them miss a round? :smallconfused:

Yes. Grounded like that.

Togo
2015-07-08, 12:51 PM
Do I smell a mighty alliance in the air? :smallamused:

You know, if everyone allied with everyone else, then the war would be over much much more quickly...

drack
2015-07-08, 01:45 PM
You know, if everyone allied with everyone else, then the war would be over much much more quickly...

Yes... until someone amasses enough power to shatter that alliance and the bloodshed begins anew. :smallbiggrin:

that or the GM gets tired of us amassing power and throws a big ol' dragon on us. :smalltongue:

Chimaera
2015-07-08, 01:55 PM
Well, I got no reply from Morcleon and have both Thokk and Metroid saying they wont be able to play.
So we get a 5 wizard kings war right now.

I would like to ask what your opinions are, as this game will be yours too.

I can but wont NPC any King for my own sanity and in the name of fair.
Would you want to reopen recruitment for the last spots? Or have the game go without those masteries?
I have a guy who can play this game but that still is 2 masteries down.

What your feelings?

drack
2015-07-08, 02:02 PM
I say lets start and when king's drop make their armies stationary, their treasuries stop growing, their city drop to level 4, and either actively, or even passively re-recruit for the spot. They can join in late with a million and a half to get a better starting army and if it's late enough in the game mayhaps a few regions can be added, and when explores the regions bordering where regions can be added will come with that warning when they're explored. That way we're not holding everything up for them since I've seen many such games die for the sake of having a set number of starting players who constantly need re-recruiting, but at the same time we wouldn't be compromising the concept of the game itself. :smallsmile:

Chimaera
2015-07-08, 02:06 PM
I say lets start and when king's drop make their armies stationary, their treasuries stop growing, their city drop to level 4, and either actively, or even passively re-recruit for the spot. They can join in late with a million and a half to get a better starting army and if it's late enough in the game mayhaps a few regions can be added, and when explores the regions bordering where regions can be added will come with that warning when they're explored. That way we're not holding everything up for them since I've seen many such games die for the sake of having a set number of starting players who constantly need re-recruiting, but at the same time we wouldn't be compromising the concept of the game itself. :smallsmile:

I'm aggainst of running and recruiting. If we do start I'll close the door.

Anyone else?

ThorgrimThunder
2015-07-08, 03:11 PM
Hey, I've been following along, very interested in this game. I PM'd Chimaera, and he asked me to post interest here. I'm going for abjuration, I'll have my king and generals tonight or tomorrow at the latest.

May the best wizard win.

Chimaera
2015-07-08, 03:13 PM
Does anyone mind delaying the start in 2 days?

caesar193
2015-07-08, 03:28 PM
How about we start it with a five- or six-wizard war and have the remaining masteries be lost mysteries? Maybe there's a lost Book of That Kind of Magic which a wizard king could find in some territory or with some epic boss fight, and studying the book yields spells of that mastery? That way we get to see... Abjuration? Was that one of the masteries with an MIA wizard? ______ spells without having the king behind them. Then it'd create the strategical question of having your kingead your troops or stay in your Capitol and study a new mastery to invent new spells.

But that's just an idea. Either way, I've been psyched for this game and waiting too long. My vote is to bring on the carnage! Let loose the dogs of war and the fires of conquest! :smallfurious:

caesar193
2015-07-08, 03:31 PM
Oh, didn't see there was another page of posts when I did my post. Sure, I can wait another two days. No promises that I won't work off patience frustrations in the game though:smallbiggrin:

Morcleon
2015-07-08, 03:34 PM
*reappears* My internet started being very shaky a few days ago, so I haven't been able to post at all from my computer, and only a little from my phone. And since myth-weavers is quite difficult and dropbox is impossible from my phone, I haven't been able to do anything for the game since Eagle Day. :smallredface:

However, it looks like the internet has been fixed, and I'll send what I have, and finish up my last general and my army tonight and tomorrow. :smallsmile:

drack
2015-07-08, 03:36 PM
Seems we only need one more, anyone know an interested party? :smallbiggrin:

Chimaera
2015-07-08, 04:38 PM
*reappears* My internet started being very shaky a few days ago, so I haven't been able to post at all from my computer, and only a little from my phone. And since myth-weavers is quite difficult and dropbox is impossible from my phone, I haven't been able to do anything for the game since Eagle Day. :smallredface:

However, it looks like the internet has been fixed, and I'll send what I have, and finish up my last general and my army tonight and tomorrow. :smallsmile:


Oh, didn't see there was another page of posts when I did my post. Sure, I can wait another two days. No promises that I won't work off patience frustrations in the game though:smallbiggrin:



Ok. Then its settled.
Illusion and Abjuration are back on the game.
As for Necromancy... I can work a Undeath Horde menace. Heh.

drack
2015-07-08, 05:41 PM
Just my luck, my favorite one is the only one left. :smalltongue: Had I more time I'd be tempted to turn over, but I guess not. :smalltongue:
edit: just talking out loud, I'm all set up already.


Does anyone mind delaying the start in 2 days?


Oh, didn't see there was another page of posts when I did my post. Sure, I can wait another two days. No promises that I won't work off patience frustrations in the game though:smallbiggrin:
I feel ya mate. It's fine, but I hope this gets rolling soon. :smallbiggrin:

The man's words were honest, heartfelt, and reasonable, but they weren't what Adeen wanted to hear. He could let this stand, he could walk away, he could find other lands. Without thinking he raised his hand and four specks of light formed in the air. No larger then sparks, yet they glowed like pinpricks poked through reality into a realm of pure red flame with unrivaled intensity. Instantly they let off waves of heat, drying the grass and making the whole field a bit too hot for comfort. Darting off into the air they collided into the ground with the force of meteors as a large slab of molten rock materializes over them, hurtling down with the unrelenting force of a a giant's hammer, splashing back up like a volcano all in its own. It was a reasonable argument, one that might have compelled him to pass on, but it hadn't.

caesar193
2015-07-08, 08:37 PM
Just my luck, my favorite one is the only one left. :smalltongue: Had I more time I'd be tempted to turn over, but I guess not. :smalltongue:
edit: just talking out loud, I'm all set up already.


I feel ya mate. It's fine, but I hope this gets rolling soon. :smallbiggrin:

Same here. Necromancy isn't my favorite or would my first choice of mastery (I'd prob pick illusion and then launch ambush after ambush), but I'd still pick it over Transmutation. Still, Cyrille is such a lovable fellow that now I've rolled him up I couldn't let him go.
Cyrille stormed through the palace in a royal frenzy. The servants had mastered the art of never being seen when Cyrille was calm and never being in the same building as Cyrille when he was mad, so there was no one in his way.

He yelled a couple words of magic, magic that would make a listner's skin crawl at how the very state of being of the universe was being twisted to another's desires, and the plain wood door fell to a small pile of ash. Inside, the cry of the baby grew louder, more pitiful, at the commotion and the words. But it was a newly-born, no one could and it for crying now.

At least, no one sane.

"SILENCE!" Screamed Cyrille. "SILENCE, YOU BRAT!"

The midwife quickly clutched the babe to her bosom, doing her best to get the child to be quiet. Luckily, it did. And so Cyrille's diseases turned from the babe to the concubine, fresh from the ordeal of child birth.

I mean, Cyrille's the best. Everyone loves him. His citizens fervently believe they have a God for a king, and not a madman with a crown...
The concubine stared up at Cyrille with fear in her eyes, but a thought, a desperate thought, slipped through her mind.

"Please, my lord, my king, my God, let my son, our son, live," she half-cried, half-moaned. "Do whatever you like to me, but let him live."

"Silence, wench." Cyrille looked down at his former concubine. She had fallen out of his favor recently, but not so much as to fall out of life as well; so he had not seen much of her recently. He had plenty of concubines. "How dare you produce this, this, thing? The spawn of a god is a demigod. You have had the audacity to produce competition, you whore!"

So, yeah, great guy. He's really the moral high ground of this whole game. All of his enemies will be committing atrocities or dubious acts of honor, while he isn't even hurting a butterfly.
"But... but... but he couldn't be a demigod!" cried out the concubine. "Look at me! I am but a human, a lowly human! I am not worthy to bear a demigod! My human blood would spoil it. Only an elf could house the immortal essence of a god, and only a full-blooded elf could possibly be a demigod!"

Cyrille looked on her, looked at her as she shifted some scraps of fabric to cover her naked form, and then raised his hand.

"No! No! Please, no!" the concubine screamed, her scrambling to properly beg him loosing the last scraps of modesty remaining. And that was how she stayed, her body changed to stone, a statue to decorate his halls.

Then Cyrille looked down at the babe, huddled in the cowering midwife's arms.

"She was right, you know..." he mused, his fury forgotten. "None but an elf could give birth to a demigod... and she was only a mud-wallowing human..."

He beconed for the midwife to follow him, and, shivering, she did.

"You will nurse the child, and raise the child," he said casually, as if he hadn't just committed murder. The nurse nodded frantically. It was either agree or be beheaded. And the latter was if she was lucky.

"What did you say? Use your words, woman" he said, the last spoken as if it were an insult.

"Yes, yes, my King! Whatever you say, your majesty!"

"And the child will need a name," Cyrille continued. "What about... Benjamin?"

Still, really looking forward to playing the nicest guy in the game in two days! :smallbiggrin:

drack
2015-07-08, 09:25 PM
Seems like we're totally on the same page here man, I'm just glad there are other kind kings who nurture goodness in their hearts. I mean I'd hate to be the only LG king of lawful goodness. :smallbiggrin: I suppose my masteries of choice would be necromancy then abjuration. Still, nothing's ever as good when you acquire it as when ya start with it ay?

Adeen surveyed the wreckage, the chard earth that had been a village. He looked down to the scattered bodies of villagers on thee brink of death and moved on. His face showed no pity or remorse for the fallen.


I mean, none is more suited to rule then Adeen, and such a kind and gracious king is he that all none can resist the urge to bow before his gentle smile.

Tired... too tired... How many times would it happen, how many times would he slaughter them all? Dimly he registered the weight of the crown in his hands. It was none too small, and now that they'd remade it in platinum with more begemed protrusions it was heavier still. His mind still empty he felt all the careful metalwork, the smooth craftsmanship, and the fire details of the crown. It was too big, too heavy, too... fine. What was he to do with such a thing? Electricity pulsed through his hand flowing smoothly through the metal and back into his other hand. It was too precious, too grand, it was for a man, a king, a man of high principle and wealth, a man as grand as the crown itself was. As the current grew the crown grew hot and began to change color as the gemstones cracked. It wasn't right, itAs wasn't right, is didn't fit, IT DIDN'T FIT! As one the chorus of voices began speaking in his head and the crown splashed down onto the ground in a puddle of platinum. Blindly he lashed at the voices throwing flames and lightening against the walls in anger.


Adeen is a kind king over brimming with kindness and wisdom. He governs his realm as a fair monarch making everything he touches bloom and prosper.

ThorgrimThunder
2015-07-09, 12:09 AM
Can someone remind me if we are doing fractional BAB & saves, I mean I'm assuming yes, but I can't remember for sure.

Chimaera
2015-07-09, 12:15 AM
Can someone remind me if we are doing fractional BAB & saves, I mean I'm assuming yes, but I can't remember for sure.

No we are not.
Calculate saves this way:
Calculate final number as if going first side only.
Same to the second side.

Compare the values and get the higher.

ThorgrimThunder
2015-07-09, 12:31 AM
No we are not.
Calculate saves this way:
Calculate final number as if going first side only.
Same to the second side.

Compare the values and get the higher.

For each save, yes?
For BAB if one side would get it he gets the bump?

Chimaera
2015-07-09, 01:20 AM
For each save, yes?
For BAB if one side would get it he gets the bump?

Same for ase attack bonus.

Togo
2015-07-09, 07:42 AM
For each save, yes?
For BAB if one side would get it he gets the bump?

Yes, for each save.


My first choice would probably be... Transmutation. I also have a soft spot for It's probably good that we didn't all get our first choices.

I'd still prefer troops to get max hp. Half rounded up doesn't leave enough difference between classes.

..to the west. That's the plan. Any questions?

Messindae raises a languid hand, her bangles clattering as they slide down her arm. "Are we fighting for all that's right and true, and all that?

Velden nods. "Yes that's correct. Many of the kings we're facing are unambiguously evil. We are definitely on the side of righteousness."

Balthazaar looks concerned. "Does that mean we can't eat people?"

Velden frowns. "Technically, no, counter-necromancy Order 7841 is still in effect."

Balthazaar rumbles. "Does that mean no, we can, or..."

Messindae laughs, a delicate tinkle like gravel thrown into a threashing machine. "It means chow down, dumbass."

Velden hold out his hands. "Please, settle down. No eating anyone except on the field of battle, Balth. Messindae, please don't taunt your fellow commanders. Extracting your head from the plumbing would be an inconvenience. Both of your races will be cooperating on the field of battle, and I want you to set a good example.

"Just keep that thug off me."

Velden nods. "That's a pretty good example to set. Now as to the plan. First we ask nicely, then we ask with a bit more emphasis. That's 'with an axe' Balthazaar. And then, if that doesn't work, I'll try to change their mind for them."

The silence stretched.

Trillian coughs. "And if that doesn't work, pray?"

Velden sighs. "Then we use plan D, and see if several thousand trained troops can pursuade them."

Morcleon
2015-07-09, 02:46 PM
The dropbox link stopped working. :smallfrown:

drack
2015-07-09, 02:49 PM
The dropbox link stopped working. :smallfrown:

Wasn't working for me so I just e-mailed my submission.

Chimaera
2015-07-09, 06:14 PM
Ill post a new one later tonght.

drack
2015-07-09, 06:17 PM
So tomorrow's the day ay? :smallsmile:

Morcleon
2015-07-10, 07:43 PM
So... new spreadsheet link? :smallredface:

Chimaera
2015-07-10, 08:51 PM
So... new spreadsheet link? :smallredface:

https://www.dropbox.com/s/gwgbkxvsdg0brhz/Bookeeping%20150710.xlsx?dl=0

Was hoping to post it sooner,but got a rough week.

Will rrview sheets tomorrow and start the game IC too.
:smallsmile:

I added someyellow bold notes.
Please read them.

ThorgrimThunder
2015-07-11, 12:11 AM
Chimaera I have the last of that stuff, but your inbox is full.

As I have yet to tell you all my name and capital, here goes:
Lilliana the Untouchable, of Forever Forest, the Unimpeachable City

And yes for those of you wondering her official theme song is "Can't Touch This"

drack
2015-07-11, 12:27 AM
So tomorrow's the day ay? :smallsmile:

Once more! :smallbiggrin:

Chimaera I have the last of that stuff, but your inbox is full.

As I have yet to tell you all my name and capital, here goes:
Lilliana the Untouchable, of Forever Forest, the Unimpeachable City

And yes for those of you wondering her official theme song is "Can't Touch This"

Untouchable, how fitting for the king of abjuration. :smalltongue:

Well Adeen has no theme song I fear to say as the bard was incinerated, but the cackling of the flames as they spread from the cinders that remained of the bard will serve itself as a theme song. :smallbiggrin:

ThorgrimThunder
2015-07-11, 12:31 AM
Once more! :smallbiggrin:

I fear it's mostly waiting on me that has delayed things :smallredface:


Untouchable, how fitting for the king of abjuration. :smalltongue:

Well Adeen has no theme song I fear to say as the bard was incinerated, but the cackling of the flames as they spread from the cinders that remained of the bard will serve itself as a theme song. :smallbiggrin:
How delightfully barbaric. Fitting for the blaster I suppose.

drack
2015-07-11, 12:45 AM
I fear it's mostly waiting on me that has delayed things :smallredface:


Nah, it's not just you. Heck, just above your post morc was asking the updated spreadsheet that we sumbit to show we're done and ready to go. It's not just morc either, these games just take time. Figured I'd keep jousting everyone in the rear though to get er going. :smallbiggrin:

How delightfully barbaric. Fitting for the blaster I suppose.

Why, as the evocation king I've standards to uphold. :smallbiggrin:

ThorgrimThunder
2015-07-11, 08:26 AM
With the second in commands, are they limited to one class? Or a couple?

Chimaera
2015-07-11, 10:57 AM
With the second in commands, are they limited to one class? Or a couple?

The more people.rush to start some games the quickier they end. Of course taking a lot also lose interest.

Anyway, I've been through a rough week and will start looking at Morcleon and Thorgrim' sheets.

Seconds in command can multiclass normally.

Will open space in my inbox in a minute and start reviewing.

drack
2015-07-11, 11:56 AM
Ah, sorry to hear that mate, hope it gets better. :smallsmile:

Chimaera
2015-07-11, 12:50 PM
Done with Morcleon review and in the middle of Throgrim's.
Hopefully will have IC up in an hour or two.

Chimaera
2015-07-11, 01:32 PM
Aaaaaaaaaaaaaand reviewing is complete!

Will begin to write up IC and will post link here and in the OP of the OOC.

As I write the IC I'll see if the reviews were fixed and everything solved: if anything isnt solved by the starty of the IC they'll be grounded.

A grounded King means the whole Kingdom lose's the first week round and every round till they're complete.
If the King get Ok'd before the end of the first week I'll let him act, but Generals and Seconds grounded remian grounded till next round.

I also ask for everyone to follow my rules about the PMing other kings and looking at other people spoilers, as this would amke the game unfair for those following the rules.

In case someone dont follow the rules, they'll be punished from by getting a warning then losing levels, gold, armies, weeks, etc then being removed from the game.

Hope we all have fun and enjoy this.
:smallsmile:

Chimaera
2015-07-11, 03:36 PM
IC thread is up! (http://www.giantitp.com/forums/showthread.php?427250-War-for-the-Wizard-s-Throne-IC)

May the best win!

drack
2015-07-11, 04:28 PM
So does the first IC post include our IC knowledge of one another? :smalltongue:

Chimaera
2015-07-11, 04:51 PM
So does the first IC post include our IC knowledge of one another? :smalltongue:

You may inquire it and roll for them in your first post.
If you dont looka round the information wont come to you.

drack
2015-07-11, 05:07 PM
Gotya, I won't bother looking for now then. Crater is a bit socially isolated from the world, and what with divination from and to Crater being... well "limited" is a bit of an understatement. The incoming outsiders might know something, but may as well just wait, ay? :smallbiggrin:

Chimaera
2015-07-11, 05:14 PM
Gotya, I won't bother looking for now then. Crater is a bit socially isolated from the world, and what with divination from and to Crater being... well "limited" is a bit of an understatement. The incoming outsiders might know something, but may as well just wait, ay? :smallbiggrin:

It's your call and it's up to you :smallwink:

ThorgrimThunder
2015-07-11, 06:26 PM
Just a tip,
When you put things in spoiler it still shows in the control panel. So make sure you post something you don't want others to read down the page a bit. I started reading what you said drack, before realizing that it was spoiler-tastic.

drack
2015-07-11, 06:37 PM
Just a tip,
When you put things in spoiler it still shows in the control panel. So make sure you post something you don't want others to read down the page a bit. I started reading what you said drack, before realizing that it was spoiler-tastic.

Also shows up in...
E-mail notifications
Google searches
the text based version of the post (more often an archive then anything, though they're also used in other sites that search through forums for ya)

Anywho, no worries mate, it happens. Alas unless we ctrl-c/v a bunch of "SPOILERED " to the top I fear it will all give something away, even if only the personality of a character.

Anywho, Chima, are you planned on NPCing everyone but our kings through the game? That could add up to allot of work when all's said and done... :smalleek:

Edit: admittedly I'm also going to have to make Adeen allot more responsible if his top staff aren't running his kingdom for him... :smalltongue:

Chimaera
2015-07-11, 06:59 PM
Also shows up in...
E-mail notifications
Google searches
the text based version of the post (more often an archive then anything, though they're also used in other sites that search through forums for ya)

Anywho, no worries mate, it happens. Alas unless we ctrl-c/v a bunch of "SPOILERED " to the top I fear it will all give something away, even if only the personality of a character.

Anywho, Chima, are you planned on NPCing everyone but our kings through the game? That could add up to allot of work when all's said and done... :smalleek:

Edit: admittedly I'm also going to have to make Adeen allot more responsible if his top staff aren't running his kingdom for him... :smalltongue:

Nah, dont worry about it.
Spoiler everything and lets hope no one goes aggainst the rules.

drack
2015-07-11, 07:32 PM
I confess, I'm curious about the NPCing before I continue since it could mean that I should change my king's personality.

Chimaera
2015-07-11, 08:31 PM
I confess, I'm curious about the NPCing before I continue since it could mean that I should change my king's personality.

Dont worry too much.
Your Generals are urmoat loyal to you and your cause and will.have personalities as you said in their sheets etc.

:smallsmile:

drack
2015-07-12, 02:58 PM
Man am I grateful I've finally gotten used to the spoiler text being written on the spoilers and as a result haven't accidentally read anybody's. :smallbiggrin:

I'll confess, it had thrown me off for quite some time in some other games since, you know, ya kind of just assume it only says "spoiler". :smalltongue:

Gonna go with the same color for my generals as my king so as not to have us all start overlapping. :smallsmile:

Chimaera
2015-07-13, 04:30 PM
On my way home.
Will be able to post ic and run battles in 2h or so.
:smallsmile:

Thokk_Smash
2015-07-14, 02:32 PM
Hey, guys! I'll be trying to give Chimaera a hand with running the battles as a co-DM. This'll be my first time DM-ing in any capacity, so we'll see how it goes.

drack
2015-07-14, 02:37 PM
Good luck thokk, not that I think you'll need it. :smallsmile:

Anachronity helping too?

Chimaera
2015-07-14, 05:38 PM
Good luck thokk, not that I think you'll need it. :smallsmile:

Anachronity helping too?

Nope. Apparently it wouldnt work out too well for him, which is a shame but understandable.

drack
2015-07-14, 05:43 PM
Nope. Apparently it wouldnt work out too well for him, which is a shame but understandable.

A shame indeed, but that'd also mean playing woulda been rough for him so I guess it worked out. :smallsmile:

Morcleon
2015-07-14, 06:06 PM
Hey, guys! I'll be trying to give Chimaera a hand with running the battles as a co-DM. This'll be my first time DM-ing in any capacity, so we'll see how it goes.

Welcome~! :smallsmile:

JerichoPenumbra
2015-07-16, 02:33 AM
I liiiiiiive!!!

Chimaera
2015-07-16, 06:36 AM
I liiiiiiive!!!

Yay! And I havent been turned to a frog yet :smallbiggrin:
Rainning straight for 4 days already :/

JerichoPenumbra
2015-07-16, 08:47 AM
Yay! And I havent been turned to a frog yet :smallbiggrin:
Rainning straight for 4 days already :/

Geez. Wish we where having that kind of rain here in California.

Tjallen
2015-07-16, 10:39 AM
Hello there, Chimaera has asked me to coDM and so I will be running some encounters. I am looking forwards to all the glorious combat we will share.

ThorgrimThunder
2015-07-16, 10:58 AM
Hello there, Chimaera has asked me to coDM and so I will be running some encounters. I am looking forwards to all the glorious combat we will share.

Welcome, and I look forward to it as well.


Hey, guys! I'll be trying to give Chimaera a hand with running the battles as a co-DM. This'll be my first time DM-ing in any capacity, so we'll see how it goes.

Welcome, and good luck. We will try not to be too difficult, well I will at least.

drack
2015-07-16, 01:01 PM
Hello there, Chimaera has asked me to coDM and so I will be running some encounters. I am looking forwards to all the glorious combat we will share.

They're crawling out of the woodwork! :smalleek:

How ya been tjallen?

Edit: By the way, 16 says 28 point buy for our troops, excel template says standard array, which is 25 point buy? :smallconfused:

Chimaera
2015-07-16, 06:41 PM
They're crawling out of the woodwork! :smalleek:

How ya been tjallen?

Edit: By the way, 16 says 28 point buy for our troops, excel template says standard array, which is 25 point buy? :smallconfused:

Troops get the following Array: 15, 14, 13, 12, 10 and 8;
Commanders have 25 pt buy;
Generals and Second in Command have 32 pt buy;
Kings get 36 pt buy.

Tjallen
2015-07-18, 06:36 AM
They're crawling out of the woodwork! :smalleek:

How ya been tjallen?

Busy. Very busy, but that is mostly over for now.

You still up to your PC murdering ways?

drack
2015-07-18, 09:02 AM
Busy. Very busy, but that is mostly over for now.

You still up to your PC murdering ways?

Why would I stop if I'm so good at it? :smallbiggrin:

Chimaera
2015-07-18, 09:54 AM
Hi guys!
Been traelling all night long.
Will take today to rest and will be able to keep a better posting this week.

For the battles.
I'll need each to choose one to focus and once that is done we go for the next.

So please choose one for each.

Thokk will be run Caesar fight and Tjallden wont be runing battles for now due he being kind busy or something.
I'll run the other battles.

Will see if I make a post IC before sleeping.

Tjallen
2015-07-18, 11:57 AM
Why would I stop if I'm so good at it? :smallbiggrin:

Because sooner or later one of your players will end up on the other side of the DM screen?

Also I will be taking some fights from now.

drack
2015-07-18, 12:13 PM
Because sooner or later one of your players will end up on the other side of the DM screen?

Also I will be taking some fights from now.

But they'll have had so much fun dying that I'll have nothing to worry about. :smallsmile:

Tjallen
2015-07-18, 06:32 PM
But they'll have had so much fun dying that I'll have nothing to worry about. :smallsmile:

But what if they want to share the fun with you? Extra much 'cause you introduced them to the joys of dying.

drack
2015-07-18, 09:45 PM
Then my armies will share a slow agonizing death, which is normal for a nations game. :smallbiggrin:

Chimaera
2015-07-19, 02:49 PM
Let's get back to the battle?

You're still around? If yes, please contact thokk for your battle

When you can please let's keep the fight. Contact me for it

When youre done with your vacation, please let me know via PM or FB.
If the others manage to end week, you'll be skipped for the Week 1 though. Sorry.

When you can make the battle let me know via FB

Tjallen
2015-07-20, 10:52 AM
Then my armies will share a slow agonizing death, which is normal for a nations game. :smallbiggrin:

Apart from the guy that snatched the team with almost free renewable armies that come with special attacks that paralyze, drain and otherwise inconvenience normal living beings.
Oh wait.
That's us.
:smallbiggrin:

drack
2015-07-21, 03:24 AM
Apart from the guy that snatched the team with almost free renewable armies that come with special attacks that paralyze, drain and otherwise inconvenience normal living beings.
Oh wait.
That's us.
:smallbiggrin:

Meh, I beg to differ, players can at any time wait and amass armies, NPCs only got what they've got since I know chim isn't touching the bookkeeping for running 92 nations in the interm. :smalltongue:
Thus it is us my friend, not you who has infinite resources and troops. The game tends to often be rigged in favor of the PCs... :smallwink:

Due to rapid-onset laziness I fear I haven't been on the forums as much these past few days... :smalltongue:
Said affliction may last a few more days, so no guarantees.

Chimaera
2015-07-21, 07:35 PM
Meh, I beg to differ, players can at any time wait and amass armies, NPCs only got what they've got since I know chim isn't touching the bookkeeping for running 92 nations in the interm. :smalltongue:
Thus it is us my friend, not you who has infinite resources and troops. The game tends to often be rigged in favor of the PCs... :smallwink:

Due to rapid-onset laziness I fear I haven't been on the forums as much these past few days... :smalltongue:
Said affliction may last a few more days, so no guarantees.

Thegame stars are the players.
The NPC necro is only to make all schools appear.

The whole focus will be you.

Been busy with vacation (busy getting relaxed :v ) so I dont know when I'll be posting IC.
But maybe later tonight.

Tjallen
2015-07-22, 04:51 AM
For just a moment I was happy, but nooo you guys had to ruin it with your 'logic' and 'facts'. You are just monsters I tell you, monsters.

drack
2015-07-22, 06:28 PM
Me? A monster? Has someone been reading my sig again? :smallamused:

Chimaera
2015-07-25, 10:44 AM
Managed to take some free tome to post.

Those who can and arent running battles, let me know.

Chimaera
2015-07-28, 01:17 PM
After some vonsideration and thoughts I decided to cancel this game.

Mass combat and play by post dont see to go as well as I planned and due several factors I step down.

If anyone would like to pick up: good luck. I can offer any help needed but for now need to free some space from my mind.

Sorry.

Morcleon
2015-07-28, 01:23 PM
After some vonsideration and thoughts I decided to cancel this game.

Mass combat and play by post dont see to go as well as I planned and due several factors I step down.

If anyone would like to pick up: good luck. I can offer any help needed but for now need to free some space from my mind.

Sorry.

It's okay~

If they wanted to, I think Thokk_Smash and Tjallen could do well if you give them all the notes and ideas you had for the rest of the game.

drack
2015-07-28, 01:28 PM
Yup, nations games and mass combat are generally hard to do. No hard feelings chim, and hope you take the opportunity to try again in time. Shame I never got to do my round 2 global conquest action. Alas my own defenses prevented such things round 1. :smalltongue:

Sorry for not forcing you to try using units as stacks to see if the numbers ended up being smoother.

ThorgrimThunder
2015-07-28, 02:00 PM
After some vonsideration and thoughts I decided to cancel this game.

Mass combat and play by post dont see to go as well as I planned and due several factors I step down.

If anyone would like to pick up: good luck. I can offer any help needed but for now need to free some space from my mind.

Sorry.

Understandable, and I don't think anyone will hold it against you. Although I won't say I'm not disappointed.


It's okay~

If they wanted to, I think Thokk_Smash and Tjallen could do well if you give them all the notes and ideas you had for the rest of the game.

*looks up hopefully, tears of mingled joy and sadness glistening*

Chimaera
2015-07-28, 04:20 PM
It's okay~

If they wanted to, I think Thokk_Smash and Tjallen could do well if you give them all the notes and ideas you had for the rest of the game.

I am a PM away to send any info for anyone (thokk or tjallen or anyone else) to dm.

Just need someone interested to.

Tjallen
2015-07-29, 03:08 AM
I'm afraid I cannot take up the mantle of running the game. I could continue co-dming to some degree, but I simply don't have the time for anything more than that.

Togo
2015-07-30, 04:24 PM
I'm certainly keen to carry on. I can't run it myself though - I've just got too much on at the moment.

If it helps I'd agree with Richard that mixing pvp and mass combat is hard, and would suggest that anyone who takes this on emphasises one or the other.

drack
2015-08-03, 05:16 AM
Well... Tentative as I may be, I hate to see good nations games die... Two questins.
Who's left?
Can the Co-GMs still handle combat if we all agree to give them what time is needed for it?

If so... I guess I could GM... Chim, would you want to whip up an evocation king of your own and take over my four territories? :smalltongue: Realisticly considering the remaining units I was sure to loose, I'd have you start two units short in exchange giving you the first round to build your nation and allowing you to split troops as you chose.

If I were to GM I'd have to have everyone PM me the rulings so far and I'd probably make a few more to limit brokenness... :smallconfused:

Chimaera
2015-08-03, 11:35 AM
I sure can play (it takes way less time and effort), but knowing the lay of the land and players sheets, alliances and deals would be really unfair.

I can send you what you need and speak to the co dms and see if they can help you.

ThorgrimThunder
2015-08-03, 02:21 PM
I'm still around and very interested.

drack
2015-08-03, 08:09 PM
Well, seems like that's a no on co-GMing, so I guess I'll let it die. :smallsmile:

Sorry thorg.

JerichoPenumbra
2015-08-03, 11:11 PM
Unfortunately pbp tends to be a somewhat poor medium for nation games, so I don't think many people will want to give the DMing a go.

Since it seems like it won't go on, anyone want to share builds and plans for how you made a master of your given school?

drack
2015-08-04, 12:13 AM
Dead magic capital with my half monstrous king as the only individual in the world capable of invoking magic. Pare that with the great offensive advantage of evocation I was gonna slip out of the dead magic (round 1), teleport about claiming a nice big swath of land via incineration by magic (round 2), then return and try running it as a nation (round 3+). Remember after all that boots of teleportation can take along passengers too. I had nondetection, but my main defense was chilling in dead magic so often. Anywho, to balance this out were I to GM I'd probably laxen some of the summoning restrictions and tighten some teleportation ones so that one could only teleport up to the distance of one region a round for a total movement of two regions per round. I'd probably also point out to our conjurer that such a mass of troops can indeed charge through a gate that quickly. I'd also been meaning to play with the notion of allowing units to share health and damage like stands if the commander so choose in order to simplify combat.

Of course in addition to mass combat magic I had a couple verities of solo combat magic, fortification magic, buffing magic, ect. Blasting just makes for a better catch phrase. What about you?

Chimaera
2015-08-04, 06:24 AM
After one year of game (52 weeks) an eclipse would happen. Not a normal one. Instead of the moon blocking out the sun, it would be the Atropal.

Black Baron Balpheron knew it and took the first step so he would put the other kings on the move, have lots of people die (I was taking note of all who died) so he could channel the power of the Atropal and Mass Animate all who died in the whole year, making him nigh unstopable.

This info would be released for those who researched some omens that would appear in some months.

:smalltongue:

(This was to happen only due the Necromancer left, so not to give a player any leverage etc).

Also, next time I think I'll have only solos being able to cast. No stack of casters etc. And no 7 player games anymore. Not for nation games.

drack
2015-08-04, 10:55 AM
Really? I don't think nations games have as many politics with less then five...

And yeah, I noticed that since re-animated troops needed to be soldiers to animate, that dead troops were weapons, that's why I was moving all the dead to my dead magic zone for proper storage. :smalltongue:

JerichoPenumbra
2015-08-04, 05:11 PM
My combo was using Persist Spell on various divination buffs that normally last for a round or two and focus on having a sniper-esque build. With spells and classes and what not, I had +18d6 sneak attack that could be applied 3,300 ft away at no penalty, as well as working against undead and constructs. Unless they were able to make the spot check to see me people wouldn't have been able to retain their Dex bonus to AC. Of course that would be rendered moot if they had Uncanny Dodge or similar, but then I still would be hitting from over half a mile away applying strength damage to each attack

Otherwise, would have also used Divinations to be a knowledge broker of sorts. I was somewhat looking forward to going through various dungeons for treasure since I would have been able to by pass most traps with ease.

Also Chimaera, what would the special locations for each of our schools have done? I ended up picking a number that probably gave me no chance of finding it unless I conquered most of the map in between me and it.

Chimaera
2015-08-04, 07:02 PM
My combo was using Persist Spell on various divination buffs that normally last for a round or two and focus on having a sniper-esque build. With spells and classes and what not, I had +18d6 sneak attack that could be applied 3,300 ft away at no penalty, as well as working against undead and constructs. Unless they were able to make the spot check to see me people wouldn't have been able to retain their Dex bonus to AC. Of course that would be rendered moot if they had Uncanny Dodge or similar, but then I still would be hitting from over half a mile away applying strength damage to each attack

Otherwise, would have also used Divinations to be a knowledge broker of sorts. I was somewhat looking forward to going through various dungeons for treasure since I would have been able to by pass most traps with ease.

Also Chimaera, what would the special locations for each of our schools have done? I ended up picking a number that probably gave me no chance of finding it unless I conquered most of the map in between me and it.

Each magical location was very well defended by a solo or a group of solos.

Each gave a +1 bonus to your spell mastery.
Each gave a free metamagic feat on all spells of the school or a subschool (varies).
All gave a single unique ability.

And the territory number wasnt the other you choose.
It was just so I could palce people without having to ask again if they ended too close.

drack
2015-08-04, 07:18 PM
And the territory number wasnt the other you choose.
It was just so I could palce people without having to ask again if they ended too close.

Yup, that was the conclusion I drew...

What about these unique areas that summon terrisques and the like? :smalltongue: There were certainly plenty of fun elements floating about to interact with. Alas, I'm gonna have to disagree with the notion that PBP is ill suited to nations games. In fact I think it matches up well providing the option to PM and the like, even PM secret battle-maps and the like. Nations games are just hard to do because there's allot to juggle.

Chim, if ya still wanted to go for it you might be able to pull it off by simplifying the combat system perhaps even to the extent of hearing general tactics and ballparking casualties on both sides off the top of your head so long as PCs aren't directly involved. After the land grab it should fall mostly to inter-player politics allowing you to assume the idealized post of game referee where you wouldn't be handling quite the onslaught of the land grab phase. That said, don't underestimate the work involved in refereeing :smallwink:

Chimaera
2015-08-04, 07:24 PM
Yup, that was the conclusion I drew...

What about these unique areas that summon terrisques and the like? :smalltongue: There were certainly plenty of fun elements floating about to interact with. Alas, I'm gonna have to disagree with the notion that PBP is ill suited to nations games. In fact I think it matches up well providing the option to PM and the like, even PM secret battle-maps and the like. Nations games are just hard to do because there's allot to juggle.

Chim, if ya still wanted to go for it you might be able to pull it off by simplifying the combat system perhaps even to the extent of hearing general tactics and ballparking casualties on both sides off the top of your head so long as PCs aren't directly involved. After the land grab it should fall mostly to inter-player politics allowing you to assume the idealized post of game referee where you wouldn't be handling quite the onslaught of the land grab phase. That said, don't underestimate the work involved in refereeing :smallwink:

My mind is full for such a game and classes got back and so did work.
I will look for a game to play, but DMing this would be too impossible right now.

I could DM a less complicated game though... Like standart medieval fantasy.

Togo
2015-08-04, 07:36 PM
I was eating my dead.

My enchanter had a fair amount of blasting capability, which I'm hoping would have caught people off guard. I also issued ring gates to all my main armies, so that my caster could support whichever of them got attacked.

I spent more time on my followers though. My favourite was Barnabus, who could do a whirlwind attack that would hit everything within two squres in every direction.

I'm very fond of wargames/nations games, but I've never seen one get past even the first turn.

drack
2015-08-04, 07:59 PM
My mind is full for such a game and classes got back and so did work.
I will look for a game to play, but DMing this would be too impossible right now.

I could DM a less complicated game though... Like standart medieval fantasy.

Shame. My mind is big and holds plenty, but I'm on somewhat of an extended vacation and figured I should catch up on non-PBP stuff and I've got unpredictable hours where work could jump back up so I don't think I've got the time, else I'd run it... I suppose I could always

I was eating my dead.

My enchanter had a fair amount of blasting capability, which I'm hoping would have caught people off guard. I also issued ring gates to all my main armies, so that my caster could support whichever of them got attacked.

I spent more time on my followers though. My favourite was Barnabus, who could do a whirlwind attack that would hit everything within two squres in every direction.

I'm very fond of wargames/nations games, but I've never seen one get past even the first turn.

Ah, gate rings, one of my favorite tricks. :smallbiggrin: Nah, I just gave my commanders the means to contact each other and to teleport to each others aid. Certainly a fun tactic though ,gate rings.