Primal Fury
2015-06-10, 07:38 PM
I got this idea from Kazyan's Missingno (http://www.giantitp.com/forums/showthread.php?337909-The-Missingno-(No-really-it-s-serious-PEACH)) class, specifically the Corrupt skill. I decided to make something a bit more applicable to other situations. I have a few concerns right of the bat: I'm not sure about making it a class skill or a cross-class skill with the feat. Is it too broad? Should the other applications require feats? Is the wording clear?
Prying Open the Evil Eye
Your eyes have been opened to the true nature of the world, allowing you to twist and change it as you desire.
Prerequisites: Either one of the following - The Deformity (Eyes) feat, or the Inhuman Vision feat; You must also receive "tutelage" from an intelligent aberration
Benefits: Choose one of your class skills; it ceases to be a class skill, all skill points dedicated to it are refunded. It its place, you gain Corrupt as a cross-class skill, which you can immediately dedicate skill points to. In addition, you instantly recognize anyone who has at least one level in the Illuminatus class, or someone else who possesses this feat.
Special: If you would learn this feat through knowledge of Deformity (Eyes), then it is a [Vile] feat. If you would learn this feat through knowledge of Inhuman Vision, then it is instead [Aberrant]. If you know both feats when you purchase this one, it is both [Aberrant] and [Vile].
Special: "Tutelage" is a very loose term with regard to learning from an aberration; it may include anything from patient one-on-one instruction over the course of months, to a single night of abject terror wherein it destroys your entire village, leaving you as the sole survivor.
New Skill - Corrupt (Int)
The Corrupt skill is a dark art developed by Tharizdun, the Enemy of All Things, to hasten the dissolution of the omniverse. Contrary to what one might believe, it is a relatively simple skill to learn. It is built on the ability to view the "Merkaba", or Lightbody, of an object or creature. Merkaba are matrices of divine energy that form the building blocks of everything, from rocks to angels; the only difference is their underlying complexity. Being able to see Merkaba allows you to manipulate them as easily as you would build a sandcastle... or tear one down.
Check: You can use this skill to weaken and destroy inanimate objects, inflict terrible wounds, and activate magical items, though doing risks their destruction.
Corroding Inanimate Objects
You may corrode inanimate objects with a touch; the DC for such a check is (10 + Object's Hardness). Success indicates that you reduce the objects hardness by an amount equal to your Intelligence Modifier. If your result exceeds (Object's Hardness + Object's Hit Points), it breaks instantly. You may use Corrupt this way in combat, but you must succeed on a melee touch attack against the object that provokes attacks of opportunity.
Inflicting Wounds
If you succeed on a melee touch attack against a foe, you can deal extra damage to them based on the result of a Corrupt check. This damage is untyped, representing the pure entropy you've forced upon them, causing their body to simply rot away. Creatures that die as a result of this damage have their bodies reduced to stinking black sludge, making spells and rituals that require a corpse to resurrect them impossible to perform.
Check ResultExtra Damage
[/th]
10-15
+1d4
16-20
+2d4
21-25
+3d4
26-30
+4d4
31-35
+5d4
36-40
+6d4
41-45
+7d4
46-50 (Maximum)
+8d4
You may make this check through weapon attacks as well, though only with weapons that deal piercing damage, and doing so counts as a Corrosion check against the weapon used.
"Hacking" Magic Items
You may activate magic items as the Use Magic Devise skill, though all DCs are reduced by 5. Succeeding on a Corrupt check in this way requires you to roll a d100; if the result is 50 or lower, the item is destroyed. You must also make this roll if you fail the check, though in that case, the item breaks if your result is 75 or lower.
6/10/2015: Changed the prerequisite to intelligent aberration. Too specific the other way.
Prying Open the Evil Eye
Your eyes have been opened to the true nature of the world, allowing you to twist and change it as you desire.
Prerequisites: Either one of the following - The Deformity (Eyes) feat, or the Inhuman Vision feat; You must also receive "tutelage" from an intelligent aberration
Benefits: Choose one of your class skills; it ceases to be a class skill, all skill points dedicated to it are refunded. It its place, you gain Corrupt as a cross-class skill, which you can immediately dedicate skill points to. In addition, you instantly recognize anyone who has at least one level in the Illuminatus class, or someone else who possesses this feat.
Special: If you would learn this feat through knowledge of Deformity (Eyes), then it is a [Vile] feat. If you would learn this feat through knowledge of Inhuman Vision, then it is instead [Aberrant]. If you know both feats when you purchase this one, it is both [Aberrant] and [Vile].
Special: "Tutelage" is a very loose term with regard to learning from an aberration; it may include anything from patient one-on-one instruction over the course of months, to a single night of abject terror wherein it destroys your entire village, leaving you as the sole survivor.
New Skill - Corrupt (Int)
The Corrupt skill is a dark art developed by Tharizdun, the Enemy of All Things, to hasten the dissolution of the omniverse. Contrary to what one might believe, it is a relatively simple skill to learn. It is built on the ability to view the "Merkaba", or Lightbody, of an object or creature. Merkaba are matrices of divine energy that form the building blocks of everything, from rocks to angels; the only difference is their underlying complexity. Being able to see Merkaba allows you to manipulate them as easily as you would build a sandcastle... or tear one down.
Check: You can use this skill to weaken and destroy inanimate objects, inflict terrible wounds, and activate magical items, though doing risks their destruction.
Corroding Inanimate Objects
You may corrode inanimate objects with a touch; the DC for such a check is (10 + Object's Hardness). Success indicates that you reduce the objects hardness by an amount equal to your Intelligence Modifier. If your result exceeds (Object's Hardness + Object's Hit Points), it breaks instantly. You may use Corrupt this way in combat, but you must succeed on a melee touch attack against the object that provokes attacks of opportunity.
Inflicting Wounds
If you succeed on a melee touch attack against a foe, you can deal extra damage to them based on the result of a Corrupt check. This damage is untyped, representing the pure entropy you've forced upon them, causing their body to simply rot away. Creatures that die as a result of this damage have their bodies reduced to stinking black sludge, making spells and rituals that require a corpse to resurrect them impossible to perform.
Check ResultExtra Damage
[/th]
10-15
+1d4
16-20
+2d4
21-25
+3d4
26-30
+4d4
31-35
+5d4
36-40
+6d4
41-45
+7d4
46-50 (Maximum)
+8d4
You may make this check through weapon attacks as well, though only with weapons that deal piercing damage, and doing so counts as a Corrosion check against the weapon used.
"Hacking" Magic Items
You may activate magic items as the Use Magic Devise skill, though all DCs are reduced by 5. Succeeding on a Corrupt check in this way requires you to roll a d100; if the result is 50 or lower, the item is destroyed. You must also make this roll if you fail the check, though in that case, the item breaks if your result is 75 or lower.
6/10/2015: Changed the prerequisite to intelligent aberration. Too specific the other way.