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DMBlackhart
2015-06-10, 09:19 PM
Century 1st, Year 0The (old) NEW AGE OF MAN has begun.End of Winter, Beginning of Spring


It's the dawn of a new age, the remnants of the past have been long-since buried, and those who once ruled supreme and now but ruins and memories. Whatever your people were once in the world, they have not been that way in a long time. Their former glory may be remembered in oral tradition or perhaps etched in glyphs on stone, but no one can be sure what is truth and what is fantasy.

The sun rises in the east over a vast sparkling ocean to warm and welcome this new age. The last of the snow and chill from winter is disappearing, and soon the world will be a more hospitable place again. Your hair thins for the coming heat and the fat you had stored for winter will slowly melt away as it is replaced with fresh, ripe muscle. Terrible beasts awaken in the wilds, their hibernation at an end and their bellies as empty as your own.

Despite all of this, there is only promise for the future. The promise of a greater world, of more for your people, of prosperity to rival the stories of old.


This is the Age of Man!



So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 700 able-bodied peoples in your society.
Desposits of Obsidian have been uncovered in the Southern-most reaches of Istarian land.
Fields of Cotton also cover a portion of the Southern Istarian lands
Rich berries and herbs can be found a few miles north of your farthest reaching settlement.
A fully-frozen lake occupies a western portion of your lands, the ice seemingly never thaws or cracks.
A Thick Confierous Forest has yet to be explored in the western parts of your civilization
Your knowledge of the heavens and stars above lead you to a startling conclusion. There will be an alignment of worlds sometime in the next century, what this means for the world is unclear yet.
This new age sees you starting with the following resources to call upon.



Wild Herd Stock
99 Units


Fresh Fish
100 Units


Copper Ore
92 Units


Tin Ore
61 Units


Granite Stone
54 Units


Mysterious Artifacts
1 Unit(s)



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 450 able-bodied peoples in your society.
The "Castle of the Gods" has been serving as a pseudo Long-house for the past few winters, but new housing will need to be made before the end of the next year.
Shallow fields of Rice have grown since the last few years to the South.
A whole forest of thin and weak trees have been found nearby, just north of the Castle of the Gods. The wood is thin but plentiful and may prove the answer to your lack of lumber.
Shiney, shimmery ore has been found in the Canaan's Bay. It glitters a brilliant hue and it appears to mold and shape with only the most minimal effort. (Gold)
A large, ominous sink-hole not so far east has afforded your peoples a new place to explore. However few who enter return, each speaking about sudden and silent deaths. It is no doubt a cursed and vile place.
The treatment and crafting of Darkwood is a secret no others have yet to learn. This affords you a considerable tactical edge in a world where rocks and sticks are the norm.
This new age has sees you starting with the following resources to call upon.



Housing (Massive) (Cap. 500 Pop)
1 Unit(s)


Giant's Blood Soldiers
82 Units


Darkwood (Unprocessed)
57 Units


Fresh Fish
96 Units


Herd Meat (unpreserved)
84 Units


Dense Stone
56 Units



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 400 able-bodied peoples in your society.
A field of Obsidian has been discovered on one of the Southern faces of the Red Fields.
Fields of Cotton also cover a portion of the Southern lands
Copious quantities of strange and alien plants cover a portion of your Northern territory.
Thick rows of Sweet stalks cover an entire expanse of your Eastern lands. (Sugar Cane)
A Thick Confierous Forest has yet to be explored in the western parts of your civilization
A frighteneing and terrible monster has taken up residence under the mountain(s) you call home! It speaks in an alien tounge and it's breath melts the faces off those who dare to brave it's lair. The scaly fiend has built a full-sized lair inside the mountain.
This new age sees you starting with the following resources to call upon.



Various Metals
89 Units


Fresh Fish
50 Units


(Active) Volcanoes
4 Units


(Inactive) Volcanoes
1 Unit(s)


Granite Stone
54 Units


Dangerous Creatures
5 Units



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 270 able-bodied peoples in your society.
Thick deposits of Soft Sand can be found in the Eastern-edge of your territories.
Large quantities of Pheasant have been found taking up residence in the wilds West of your society.
An Ancient Shrine has revealed itself to your peoples, here it seems you can pray and the wishes of your people occasionally are heeded by the spirits around you.
This new age sees you starting with the following resources to call upon.



Magma Rock
64 Units


Bamboo
89 Units


River Goods (Vegetables/Fish)
60 Units


Reeds (Lake)
37 Units


Tin Ore
90 Units


Rare Gemstones
Rich Wheat
51 Units
86



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 200 able-bodied peoples in your society.
This new age sees you starting with the following resources to call upon.



Steam Vents (Accesible)
6 Units


Ruins (Accesible)
6 Units


Fresh Fish
54 Units


Igneous Rocks
86 Units


Volcanic Glass
81 Units


Various Ores
Fresh Crops
Lumber
46 Units
72 Units
25 Units



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




Events of this turn:

An agreed census concludes that there are approximately 500 able-bodied peoples in your society.
This new age sees you starting with the following resources to call upon.



Wood

99 Units



Glass

100 Units


Wild Game

92 Units


Crops

61 Units


Salt

54 Units


Pyramid

1 Unit(s)



Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.




So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 400 able-bodied peoples in your society.
The first rite of many in the ways of blood magic have been recorded by your people.
When performing Blood-magic specific actions you will utilize these Rites as a resource to enhance or modify the effects.
You must also create and pray to the Altars of your gods whenever you wish to perform blood magic.
This new age sees you starting with the following resources to call upon.



Rite of The First Blood
1 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
52 Units


Fresh Seafood
70 Units


Animal Pelts
Lumber
83 Units
80





Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.

Nerd-o-rama
2015-06-10, 11:36 PM
The Ister, 1:0 Spring

Population: 700
Resources (Change from last turn):
Wild Herd Stock: 99 (N/A)
Fresh Fish: 100 (N/A)
Copper Ore: 92 (N/A)
Tin Ore: 61 (N/A)
Granite Stone: 54 (N/A)
Mysterious Artifacts: 1 (N/A)

Total: 407

Total Fertility: 60%
Total Tech Focus: 30%
Discoveries: Early Astronomy
Locations: Gwenant's Fishing Village (South, Fish), The Great Highland Range (Central, Herd), Elf-barrows (North-Central, Artifacts), Godsbone Granite Quarry (West, Granite), A bunch of yokels camping on a surface tin deposit that will later be called Tinton (North, Tin), Idolaters' Encampment (East, Copper)

The village did not, technically speaking, have a name as such. It was the largest Ister settlement, largely by virtue of being perched on a hill next to the best fishing (and trading) grounds on the river, but the varied Ister settlements were independent and small enough that they largely didn't care. When it was required to specify which village, though, the obvious and only answer was "Gwenant's", after the toughest, richest in sheep, and above-all loudest matriarch in the collection of clustered huts. Allegedly nearly six feet tall and with hair still the color of ripe wheat well past 40, she wasn't the undisputed leader of the community, but she tended to win such disputes as did arise.

Currently, she was arguing in the village's small central yard with her only real rival, the holy man Siams, in the traditional Ister discourse of shouting, waving arms and, in the spring, stepping carefully around new lambs as they try to join in by butting peoples' knees. Please note that the lovely and lyrical Ister language is translated here to English without adaptation of accent, which would likely render it nearly incomprehensible in text.

"You don't understand," the holy man said, "we have seen the signs! It is a new age! We must learn, and study, and make preparations!"

Gwenant was unimpressed, waving a sheperd's crook in the priest's direction. "What you must do is get yourself and your boys either helping with the foaling or building better standing stones," she replies. "A new age doesn't mean [untranslateable idiomatic expression] if people can't eat."

"We have plenty to eat! That's why we must listen to the gods and learn more--"

"Listen Siams," Gwenant said, cutting him off with a swipe of her crook, "you've got two options. Get your ass and those of your children back to work, or come up with a way to stare at the stars AND pull your share this season."

Siams grumbled, spat, and began to stalk off before turning around. "Say, how about this. What if we brought you better tools that let you work faster? Or medicines that could cure the sick with the power of plant-spirits, eh?"

She stared for a long moment, hooking and removing a lamb that got between them. "Go on..."

"Not far south of here, hunters reported seeing fire-glass," he replied. "Black rock that keeps a finer edge than flint. We could make better knives, arrows...maybe even carve better standing stones."

He gestured wildly. "And to the north! Mysterious plants with very interesting properties! My cousin's nephew's sweetheart lives in the mountains near there, and she says they saved six sick sheep simply by eating them."

Gwenant tapped her crook on the ground, thinking. "Alright, take your boys and some of the herd and bring us back some of those fancy plants then," she said. "We can get to your fire-glass any time, but those bushes likely only bloom in the spring, and I want you to have some time to look at them before they bear fruit."

She started walking off. "And I still want some decent stone circles by next season! How else am I going to tell when it's solstice-time?"

Siams grumbled, but walked off, satisfied, and began to talk to his fellow holy men and whatever shepherds he could find as didn't want to deal with Gwenant for the rest of lambing season.

The season ticked by in the lands of the Ister, with whomever wasn't providing food or holy guidance hauling rocks for new standing stone observatories, and Siams's party moving south across the highlands. Away from all of this, in the mysterious ruins called the Elf-barrows, the most learned astronomers studied the mysterious relic that had been recently found there...

Assign 100 population to herd, protect, and gather food from the Wild Herd Stock (gathering) (20% Fertility)
Assign 100 population to Fish (gathering) (20% Fertility)
Assign 100 population to break up Granite into manageable stones (gathering)
Assign 200 population and 40 granite stone to build Stone Circles to improve time-telling and astronomical observation throughout the region (construction) (20% Fertility)
Assign 50 population, using fire, primitive molds, and 25 copper ore, to create idols and jewelry in honor of the gods (manufacturing)
Assign 140 population (1/5 total), 20 herd and 20 fish (20% of total food), 42 copper ore, and 40 tin ore (122 resources = 30% of total) to establish the Location Druid Grove and begin the process of studying the Berries and Herbs for flavor/medicinal value/ceremonial coolness. (settlement) (10% Tech Focus)
Assign 10 population to study the Mysterious Artifact. (research) (20% Tech Focus)

Xetheral
2015-06-11, 12:16 AM
EMPYREA





Location
People
Status


Caldera
100
Start


Slopes
41
Start


Natural Harbors
49
Start


Ruins
10
Start





Steam Vents (Accessible)
6 Units


Ruins (Accessible)
6 Units


Fresh Fish
54 Units


Igneous Rocks
86 Units


Volcanic Glass
81 Units


Various Ores
46 Units


Fresh Crops
72 Units


Lumber
25 Units







“A little to the left!” She called from her perch atop the large rock next to the caldera lake, addressing her partner who was adjusting a large round chunk of volcanic glass atop a different rock. She watched as a tiny moonbeam moved across the lake’s surface towards the center, and then beyond. “Nope! Too far! Back a bit! That’s it! Keep it there!” With the guide beam centered on the lake, she focused on the unseen magical lens she had created, widening the beam and letting it be refracted off the chunk of glass.

In a flash the dot of light expanded to fill the lake’s surface with a crude, distorted image: an island, seen from above, surrounded by ocean. The audience on the lake shore rubbed their sticks together in appreciation. Slowly, the image began to scan to the North, as she carefully shifted her lens, rotating it ever so slightly. There... a landmass? Or just another cloud? It was hard to tell in the low-quality image. She zoomed in, trying to focus more clearly, but the imperfect glass created too much distortion, and she lost focus completely. The audience made a disappointed noise, but respectfully rubbed their sticks together anyway.

She sighed. It was almost dawn, and they’d get no further tonight. She scratched a notation on her crude bark map, reminding herself to check out that area to the north again after the apprentices finally found a tool that could smooth out the reflector.


This season the Empyrean people are excited and full of hope. At the last conclave, the leaders of all the professions had been able to attend without having to make the arduous trek up to the caldera. The lunar projections all worked for once, and everyone could be seen and heard more-or-less clearly. The jubilant mood of the conclave was undoubtedly the reason they had authorized so many new projects. Cabins were ordered built and tools were commissioned! Even Old Didactylos was told to proceed with his idea, even if no one quite understood what it was.

Most exciting of all, the best lunar mages and their apprentices were given the go-ahead to work full-time on searching for other civilizations. Some were to look actively, hunting visually, while others were to work passively, looking for signs of foreign moonbeams. Maybe they’d find something, or someone.... Either way, it was an exciting time to be alive.

Fertility: 50 to Caldera group



Task
Type
Location
People
Resources
TF
Notes


Are We Alone?
Magic
Caldera
5
Volcanic Glass: 5 Units
Calculations: 1/4 Available
30
Scrying Nearest Landmasses


Bureaucracy Begins
Magic/Administration
Caldera
15
Calculations: 1/4 Available
20
Communications and Logistics,
Coordinating other Tasks
Applying Discovery: Energy Transfer


Where’s That Damn Moon?
Harvesting
Caldera
35
-
30
Performing Calculations


Fish! Fresh Fish!
Harvesting
Natural Harbors
40
-
-
Harvesting Fish


I’m a Lumberjack...
Harvesting
Slopes
35
-
-
Harvesting Lumber


Sowing Seeds
Harvesting
Caldera
30
-
-
Harvesting Crops


If I Had a Hammer
Building
Caldera
2
Volcanic Glass: 1 Unit
Lumber: 1 Unit
-
Making Obsidian Carpentry Tools


A Scratch Here, A Scratch There
Building
Caldera
2
Igneous Rock: 1 Unit
Lumber: 1 Unit
-
Making Granite Glass-carving Tools


Operation: Swordfish Spearfish
Building
Natural Harbors
2
Volcanic Glass: 1 Unit
Lumber: 1 Unit
-
Making Obsidian Fishing Spears


Chop Chop
Building
Slopes
2
Volcanic Glass: 1 Unit
Lumber: 1 Unit
-
Making Obsidian Axes


A Place to Hang Your Hat
Building
Caldera
10
Lumber: 10 Units
-
Building Communal Cabins


A Cabin by the Sea
Building
Natural Harbors
5
Lumber: 5 Units
-
Building Communal Cabins


The Cabin in the Woods
Building
Slopes
4
Lumber: 4 Units
-
Building Communal Cabins


Here Fishy Fishy Fishy
Building
Natural Harbors
2
Lumber: 2 Units
-
Building Fish Pens


To Be, or Not To Be
Research
Caldera
1
Any 1 Unit (except Lumber)
-
Philosophizing


Schliemann Would be Proud
Research
Ruins
10
(Hats, Whips, and Attitude)
-
Amateur Archeology!

Logosv
2015-06-11, 12:31 AM
So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

An agreed census concludes that there are approximately 270 able-bodied peoples in your society.
Thick deposits of Soft Sand can be found in the Eastern-edge of your territories.
Large quantities of Pheasant have been found taking up residence in the wilds West of your society.
An Ancient Shrine has revealed itself to your peoples, here it seems you can pray and the wishes of your people occasionally are heeded by the spirits around you.
This new age sees you starting with the following resources to call upon.


People270 People

Magma Rock

64 Units



Bamboo

89 Units



River Goods (Vegetables/Fish)

60 Units



Reeds (Lake)

37 Units



Tin Ore

90 Units



Rare Gemstones
51 Units
Rich Wheat


86 Units




Locations by direction (I suck at mapmaking):
Jomon: Central settlement (In the Jomon mountain valley.)
Holo: Inner North, West, South, and East. They surround the settlement.
Lord Mu: Northeast, east, southeast border. (Contiguous with Sagano and Suwa.)
Soft sand: Mu banks (east border)
Suwa: South, Southeast, Southwest (Contiguous with Lord Mu and Mount Fuji.)
Mount Fuji: Southwest, West, Northwest (Contiguous with Suwa and Sagano.)
Sagano: Northwest, North, Northeast, Far North, Farther North, Our maps don't go that far north (Contiguous with Mount Fuji and Lord Mu.)
Shimyou: Far South (opposite Suwa)
Yomi: Down.
Minor spirits, gods, and youkai: Not represented on the map due to excessive density. They're everywhere.
Pheasants: Somewhere on Mount Fuji, most likely, since if there are any wilds to my west I wouldn't be able to see them through said mountain.
Ancient Shrine: Somewhere in Sagano.

Event responses: Stockpiles of food have survived the winter. Excellent!
Spring has come. There is much work to do.
Rubble clearing from the fires that broke out during last years celebration with the dead has finished; rebuilding can now start. A note has been made, to restrict torch availability on that night.

Jobs list:
The most important of activities, the gathering of food. Many sources are available; trade with the Kappa of Lord Mu, gathering from Sagano, obtaining berries that grow plentifully on the borders of Suwa and upon Fuji, hunting of pheasants, but by far the most profitable is working with Holo in the fields.

Population assigned: 180 people
Tools assigned: Basic Hand Tools
Supplies assigned: Ten Bamboo
Ten Magma Rock (solidify it first, then stick it on a stick of bamboo; anyone that finds a useful form gets extra rations) (Yes, this is just to justify the basic hand tools.)
25 Rich Wheat (For seeds to plant. You said not to assume we had anything... .)
15 River Goods (Vegetables... specifically cucumbers that I can trade for more river goods.) (Yes, for the seeds.))
Tech Focus: 20% (see if we can get some ideas for better farming tools)
Discovery: The Way of the Spirits (Work with Holo, not against her.)

Notes: At least one field will be used to grow cucumbers for trade with the Kappa in summer.
The Fujiwara clan is small, but yet carries prestige within Jomon. It is time for their annual effort to aid the mountain, as is our end of the compact.

Population assigned: 24 people (The Fujiwara Clan)
Tools assigned: - (You're talking to a mountain and helping it find the itches so it can scratch. I can't think of a simple tool that could help there, nor a resource that would be helpful... .)
Resources assigned:
Magma Rock: X (The stone-smiths, on their mountain, which is the source of their stone, working with stone... it would literally be less efficient to bring the stone with them.
Tech Focus: 1%
Discovery: The Way of the Spirits

OOC note: It might not look it, but this is supposed to be a territory establishment action. The fortification is Mount Fuji the sentient volcano, who doesn't like non-Fujiwara climbing it too much. To at least nod at the rules, the Fujiwara will be building a small house out of stone while they're up there.

While the Fujiwara are the finest stone-smiths of The People, the Mori can at least match them in their work with bamboo. Jomon can not afford an attack so soon after its splintering, and so the construction of a small bastion at the end of the path which Lady Suwa guards will not go amiss.

If the good Lady should decide to test us in this time, then we should endeavor to have the advantage in that test.

Population assigned: 15 people (Half of the Mori Clan)
Tools assigned: Basic hand-tools
Resources assigned:
Bamboo: 50
Magma Rock: 30
Reeds: 15+X (You're at the lake, where we gather reeds from... .)
Tech focus: 1%
Discovery: The Way of the Spirits

Bamboo is very useful. Food source, building material, and more, all in one very fast growing package. The Mori Clan are good at its use and are on slightly better terms with Samano than the rest of the village due to working with it so often. Having more can never hurt, so... .

Population assigned: 15 people (The other half of the Mori Clan)
Tools assigned: None. You're going tree-hugging in the forest that disallows violence... alright, take some pouches or something to carry the seeds.
Resources assigned:
Reeds: 5 (baskets to carry seeds with)
Bamboo: 5 (Bamboo transport)
Tech Focus: 1%
Discovery: Way of the Spirits

As described in the entry for Sagano, the bamboo harvesting is to politely ask the tree, let it flower and fall of its own accord, and then plant the seeds for it... it's about as close to literal tree-hugging as a lumber-gathering operation can get.

Bearing a third of our remaining cucumbers, those of the tribe that fancy themselves warriors who aren't currently helping the farmers farm, on a mountain with their family, by a lake with their family, or in a forest with their family, will move east to engage in diplomatic relations. Jomon isn't a particularly violent place.

They might get some training in while they're visiting though.

Population assigned: 35
Tools assigned: Basic hand-weapons
Resources assigned:
River Goods: 15 (The cucumbers that didn't get used for seeds.)
Tech Focus: 0%
Discovery: Way of the Spirits

OOC: Yes, this is trying to turn Lord Mu into another territory by-mechanics. If a bunch of water demons and a hostile river aren't enough to qualify for that... I guess it could be a location claim for the soft sand, which'll probably entail meeting with another Spirit.

This winter, Mount Fuji lobbed a boulder of an unknown material into the outskirts of the village. Clearly, this is a sign that whatever that rock is, it is somehow important. I shall investigate... and it that means carting a piece of it into Yomi to ask about it, so be it.

Population assigned: 1
Tools assigned: A mind keenly honed over an entire cycle. If entrance to Yomi becomes the best route of inquiry, no light sources.
Resources assigned:
Tin Ore: 30
Tech Focus: 50%
Discovery: Way of the Spirits


The 181 people (Holo is a person too...) working the fields are the only group to qualify for fertility expenditure unless 'within a reasonable distance' can be said to cover my entire territory (which, considering that it's relatively self-contained and small... eh).

So they're going be to busy. (77%)

Messy Lamaniera
2015-06-11, 02:39 AM
The Anunaki

Strong Hands: 450

Fertility: 75%
Resources:

Giant's Blood Soldiers_______82 Units
Darkwood (Unprocessed)____57 Units
Fresh Fish_________________96 Units
Herd Meat (unpreserved)____84 Units
Dense Stone_______________56 Units
Housing (Massive)__________1 Unit


Total 376

TF: 55%
Discoveries: Darkwood Treatment

Locations:
Castle of Gods (centermost, haven), Canaan's Bay (southward, fish, shiny*), The Darkwood Forests (inner-west, darkwood, game), The Solitary Mountain (inner-north, dense stones), Caribou Plains (ineer-east, game)

Maw of Salanesh**^ (eastward), Rice Fields** (inner-south, rice*), Lumber Forests** (northward, lumber*)

*-Untapped resources
**-Unclaimed
~-Spent
^-Unexplored

Elkanesh was the strongest of the women, most noble of her line. Her sisters were all strong and tall, imperious in their rule of their tribe. When the terrible winter came, most fell to them to rally the tribes away from the cold and into the ruins in the Castle of Gods. There they found warm shelter and the love of each other. Those who turned their back to Elkanesh had met with Salanesh Kane, the dark-skinned goddess of death. They starved, they froze and they were eaten by things terrible. Some found a cave in the ground to the east, but the very few who returned told of death, darkness and horrors not yet seen by the kin. We named that place the Maw of Salanesh, for it surely gnaws at their bones.

During the worst of the cold season many tried to steal from the temples. They were driven off. Some tried to fight against the faithful. But Elkanesh was as smart as she was strong and twice as inspiring. The warriors rallied to her and they fought with great fury against all who wished to perverse the holy grounds. Very few came humbly to beg forgiveness to the kin and the gods. Those were let in, fed and cared for.

Now, spring blooms. The fields that once were filled with dozens of Anunaki now look empty and sore. Elkanesh once again rallied ours to strive forward. "Remember fondly of the dead while the wounded can still fight" she said, "and until Salanesh herself comes for our souls we shall labor this land and make of it our home." A few wanted to leave, their nomadic traditions too strongly reinforced for them to simply accept this new life, so we let them. The majority stayed behind. Now Elkanesh and her sisters tells us what to do. Her wisdom proved right before, we trust her and her family in this time of need.

"We are the Anunaki, we are kin and we are still alive and living. We will love, we will hunt and we will war, but we will not die quietly into the night!"

Worship of Himmon, God of Labor

Location: Lumber Forests
Across the Solitary Mountain lies a new grove. A small forest with softer wood, easier to shape and burn. We shall send the majority of the tribes best warriors there. They are to settle camp and use the gifts of Astarte, the strength we have, to topple any trees too weak or badly rooted. Break their branches, rip apart their bark. Bring all you can gather.
Fifty of our strongest men and women will accompany you. They will work on the trees with you, hunt with you, cook and eat with you, but our appetites are huge, so you are also to carry some meat and fish with you. Do not disappoint your tribes, they await your success.

Go beyond the Solitary Mountain, gather all the lumber and wood you can get and come back. The warriors will protect and watch over you. You are born and grown inside deep and dark forests so a trip to a mewling grove should prove you no trouble.
Just to be sure, take some of our best stones with you if you need to light fires (flint), cut something (sharpened stones) or break something (small boulders).

Gather lumber.

100 Anunaki
50 Giant's Blood Warriors
30 fresh fish
10 herd meat (unprepared)
12 dense stone
Location: the Castle of Gods
The darkwood makes the Anunaki stronger as we make the darkwood stronger. That is when we are our most powerful, two tough and powerful beings working together to make both stronger. Being among the strongest of the tribe you are to better us as you better the darkwood.
You are to make spears, spikes and shields (darkwood weapons) so that the Anunaki may hunt and fight like we are meant to.

We use the overgrowth of spring to light fires with flint. The stone are to shape the wood and then we pour water on it so it can drink, thus strengthening our bond.

110 Anunaki
30 Giant's Blood Warriors
40 darkwood (unprocessed)
5 dense stone
Location: the Castle of Gods
The kin is tired of traveling as the tribes settle around the Castle of Gods. We are to make better tents, better clothing, better meals. For those we need tools we woefully lack.

You are to work on the darkwood, craft it into pots, needles and handles, shafts long and small. The stone will help you form better shapes and better tools, use boulders for hammering and sharp them into blades for cutting.

Craft basic construction tools (primitive).

40 Anunaki
2 Giant's Blood Warriors
10 darkwood (unprocessed)
10 dense stone
Location: the Darkwood Forests
The Darkwood Forests are our home and birthplace. Many grew trying to climb the warm branches of the incredibly tall darkwood trees. You are to go to that sacred place and gather all darkwood you can. Do not topple any trees, harvest only what falls on the ground. If you are going to break their branches choose the plumpest and closest to the soil. They are to germinate this year and we have to tend to them as they tend to us.

Collect Darkwood, but don't fell any trees. Collect only what you can reach easily.

100 Anunaki
Location: Canaan's Bay
You are to go to Canaan with the rest. Care for them, help them, but also take all the meat with you, and prepare it as you see fit. Cook it, smoke it or salt it, just make sure it can last for more than some weeks. Also take some flints and sharp stones with you to help and give you good luck.

Preserve food (herd meat).

50 Anunaki
74 herd meat (unprepared)
4 dense stones
Location: Castle of Gods
The Castle of Gods have house our people through the winter. Some of the tribes, those who rejected the gods and hid in the woods, are now lost. All frozen dead, their food eaten and their bones picked or worse, but those who nested inside the ruins of yore lived and prospered. Why? What is this magic that the gods had that made huts out of stone, as eternal as their stories? We need to find out!

You are to research the ruins of the Castle of Gods and find out how to build huts out of stone, or at least how to build permanent housings. The ruins are big enough for now, but not forever.

Research toward discovery Ancient Constructions.

40 Anunaki
40 research focus
Location: Canaan's Bay
This new brilliant materials we found in the Bay of Canaan. What is it? Did the gods send us a gift? Some were far too curious to let it go. They want to understand it better, maybe it could be useful. It certainly is quite beautiful.

Research toward discovery Gold Crafting

10 Anunaki
15 research focus

For Timber and Lumber ___________________100 pop, 50 GB warriors, 30 fish, 10 meat, 12 stone
Blessings of Anur, the Hunter-God __________110 pop, 30 GB warriors, 40 darkwood, 5 stone
The Great Labor of Our Love ______________40 pop, 2 GB warriors, 10 darkwood, 10 stone
The Homeground________________________ 100 pop
Not Enough Cooks________________________50 pop, 74 meat, 4 stone
May Baal Guides Us, May Ishtar Inspire Us___ 40 pop, 40 TF
The Gifts of Astarte ______________________10 Pop, 15 TF

Unspent resources this turn:
7 darkwood
66 fresh fish
25 dense stone

For Timber and Lumber ___________________Lumber Forests
Blessings of Anur, the Hunter-God __________the Castle of Gods
The Great Labor of Our Love ______________the Castle of Gods
The Homeground________________________ the Darkwood Forests
Not Enough Cooks________________________Canaan's Bay
May Baal Guides Us, May Ishtar Inspire Us___ the Castle of Gods
The Gifts of Astarte ______________________Canaan's Bay



Anunaki are tall, strong and resourceful. But as strong as they are, stronger are their appetites. They eat like kings, they sleep like bears and fornicate like rabbits.

Across all groups, all Anunakis are sharing a 10% fertility rate (smaller groups are tighter, so they tend to make love as much as bigger groups). With the exception of the big (100 strong) group that is collecting Darkwood. The darkwood forests are joyous in the spring, filled with the honeyed scent of their bark and the sound of apricot birds and great kakadees. They have a fertility rate of 15%.

For Timber and Lumber ___________________10%
Blessings of Anur, the Hunter-God __________10%
The Great Labor of Our Love ______________10%
The Homeground_________________________15%
Not Enough Cooks________________________10%
May Baal Guides Us, May Ishtar Inspire Us___10%
The Gifts of Astarte ______________________10%

JNAProductions
2015-06-11, 09:57 AM
The Red Fields
Metals-89
Fish-50 (25 used)
Active Volcanoes-4 (1 used)
Dormant Volcano-1
Granite-54
Dangerous Creatures-5
Central Volcano (Dormant)-200 people-Rellv
Outer Volcanoes (Active)-100 (25 per volcano)-Octurus, Senschel, Yunov, and Testorn
Small settlements between Rellv and the outer volcanoes-100 (20 per settlement)

Event Responses:
-400 people, excellent! We are numerous and strong.
-Harvest some of the obsidian. It's useful in crafting the sharpest of blades, which may be rather needed.
-Harvest much of the cotton, and see to it the fields are well tended. Clothing is important.
-Send a few people to investigate this occurrence of plants. Use the utmost caution.
-Harvest some of the sweet stalks and see what can be done with them, but otherwise treat them as nothing too important for now.
-Send a few explorers into the forest with enough food to last till summer. They should return by then.
-Prepare the rites of Geomancy! Draw upon the might of a volcano to purify this lair with the cleansing force of magma.


Obsidian Harvesting-30 people
Cotton Harvesting-70 people
Strange Plants-5 people
Sugar Cane Harvesting-10 people
Forest Exploring-5 people, 5 units of fish
Rites of Geomancy-80 people
Hunting-20 people
Fishing-40 people
Mining-40 people
Building-80 people
Exploring other borders-20 people, 20 units of fish

Morbis Meh
2015-06-11, 02:36 PM
Events of this turn:

An agreed census concludes that there are approximately 400 able-bodied peoples in your society.
The first rite of many in the ways of blood magic have been recorded by your people.
When performing Blood-magic specific actions you will utilize these Rites as a resource to enhance or modify the effects.
You must also create and pray to the Altars of your gods whenever you wish to perform blood magic.
This new age sees you starting with the following resources to call upon.



Rite of The First Blood

1 Unit(s)



Holy Altars

1 Unit(s)



Iron Ore

52 Units



Fresh Seafood

70 Units



Animal Pelts
Lumber

83 Units
80






Also please list important Location/Territories in these statistical write-ups by general location from the center of your civilization. Ex: North-East, Inner-west, western-most, etc.

[/QUOTE]

Alright for resource positions:

Wild Woods is directly East of the Sea of Woes, in the center of the woods is the altar of the woods and to the north of the woods is the iron pits.

50 workers to hunt deer and 50 to forage for berries and other vegetation for consumption or medicine (don't need scurvy :smallbiggrin:)
100 workers to fish
50 works to preserve FOOD (25 to pickle sea food and vegetation using sea water, 5 to harvest salt from sea water via evaporation and 20 to preserve wild game)
50 Harvesting trees
50 construction of more suitable housing
20 to perform daily (non sacrificial) rites to Korne and upkeep the altar
20 to harvest strange rocks from the pits and 10 to play with around with said rocks (ie smelting and whatnot for iron)

Fertility:

20% To hunter/gathers of the forest
20% To the Spear Fishers
10% To Food Preservers
20% to the lumberjacks and carpenters
5% to Clergy
5% to iron gathers/workers

Tech: 40% to Carpentry
20% Iron Working

neriractor
2015-06-11, 08:39 PM
Events of this turn:

An agreed census concludes that there are approximately 500 able-bodied peoples in your society.
This new age sees you starting with the following resources to call upon.

population: 500



Wood 99 Units
Glass 100 Units
Wild Game 92 Units
Crops 61 Units
Salt 54 Units
Pyramid 1 Unit(s)


fertility: 70%
tech focus: 50%

locations:"caseertoser" main settlement(main island: middle and southern coasts), piramid (foot of the mountain), acazeze forest (all across the islands), gift from the earth(all across the island), wealth of the sea(all around the island), "asistiri" the mountain(the northmost place in the main island and the archipelago) middle islands, minor settlements(around the main island) small islands, barely settled(around the main and middle islands) Ex: North-East, Inner-west, western-most, etc.

discovery: grand boat making

once again the council met,all of the chiefs assisted this season and started the day off by discussing the fishing places and the volume of acazeze planting this year.

The more active of all were as usual the mayor chieftain of the main island eseret "the fountain hunter",the high chaman of samari arstibento "the heavy head", the honored priestess of istorne tyorei "the voice of sirens" and this year representative of arioki: juneiti an eight year old that was particularly talkative for a change.

eseret: all present your proyects and we will vote to see the resources invested ... if any.

artisbento: my good sir I have received the messages from our godess and I can without a doubt tell you that the earth is acting stragenly, I suggest that we organize a religious expedition to the high mountain in order to better understand the godess wishes.

eseret: how many people and resources do you want for your task?

artisbento:me and my 30 chosen plus some food.

many hands raised so the expedition got aproved and they move on to the next.

tyorei: the sea has talked to me, we need to go farter into it in order to better get the gifts, I suggest building more boats to replace the one´s destroyed in winter and to fish by the coast in the time being, plus I will like to take some of my sailers to the piramid in order to perform some rituals

the hands went up by the dozens and the craft was approved

eseret: I myself suggest to get cut some acazezes to get wood and puffs for boats, tools and clothes, plus the need for new housing is desperate and we should focus on that.

the hands went up , the proyect was approved.

atfer many other proyects got approved included the working of the glass and the tinkering for better boats,and others refused including the earth fishing and the salt bathing, the little juneiti decided to talk a little.

juneiti: I was chosen for arioki, they have said to me for as long as I remember that we live in arioki´s heart; I can´t see my own heart... but I see my bellybutton everyday. I want to see arioki´s belly button too.

the room stood quiet, until juneiti that had raised his hand for every idea, rose his hand again, everybody in the room placed his hand on the air and so they approved what was judged as an expedition by the sea.

-assign 30 population to investigate the godess wishes/knowledge/etc; 15 crops place: the mountain. (Research) 10% tech focus.

-asign 200 population to -close to the island- fishing; 92 wild game(if it means wild fish. If it means fish meat I will assing the population only) place: the coast. (gathering) 5% tech focus. 20% fertility

-assing 20 population to build a shrine and perform rites near the piramid; 10 glass,4 wood,5 salt place: the piramid. (gathering: favor).

-assing 70 people to boat-building (small fishing boats); 35 wood, 20 glass. place: near the coast (fabrication) 20% fertility

-assing 50 people to crop planting; 30 crops(to plant) place: the land (gathering) 15% tech focus.

-assing 30 people to tool making (worked glass axes,crab pinzer and glass fused-spears);50 glass. (fabrication) 10% tech focus. 5% fertility

-assign 40 people to cut acazezes;2 salt place: acazeze jungles (gathering: wood and puff); 5% tech focus. 10% fertility

-assing 40 people to house reinforcing/making;30 wood (construction) 5% tech focus. 10% fertility

-assing 10 people to fast ship building; 20 wood place: near the coast. (fabrication).

-assing 10 people to food preserving; 14 crop, 7 or 14 salt (DM´s call). (managing). 5% fertility

result:
70%/70% fertility

working pop: 500/500


Wood 30 Units
Glass 20 Units
Wild Game 0 or 92 Units
Crops 0 Units
Salt 40 or 33 Units
Pyramid 1 Unit(s)

DMBlackhart
2015-06-12, 12:21 AM
Century 1st, Year 0The (old) NEW AGE OF MAN has begun.End of Spring, Beginning of Summer


Only a few months have gone by, the snows of winter melt and fresh wild flowers begin to carpet the land.
Spring comes and goes as well, the soft breezes and fresh chirps of birds giving way to withering heat and the mating
calls of many wild beasts.

Soon it will be fall, and as the land begins to cool and leaves begin to fall you must be prepared for the harsh
winter to come.

All peoples of all lands hear something distinct on the wind. It is a sound much like the roar of a mighty beast, but
can be heard for miles and miles. The few other tribes your peoples know of report hearing this same, terrifying sound.
What this dark omen means for the world is yet unclear...




Events of this turn:

The WILD HERDS your people use for food and pelts has become hostile due to the lengthy winter. Many people were mauled and trampled. (-40 Pop).
Fishing proves difficult without any quality tools or materials. Many drowned, others became lost in the surrounding lands, yet more were attacked by local wild life. (-73 Pop)
A collapse in the surrounding stone caused GRANITE to bury many men alive. (-82 Pop)
Six (6) new stone circles have cropped up by the start of summer. However, a few brave folk gave their lives in this endeavor. (-10 Pop)
Of those who learned to melt and smith the dull-shiney ore, Four (4) suffered from severe burns and have become invalid. (-4 Pop)
However Thirty-Seven (37) units of beautiful copper trinkets were crafted over the spring.
The One-hundred and Forty folk who left to found DRUIDS GROVE will be gone awhile. You will hear nothing of them till next year to be sure.
+54 units WILD HERD STOCK
+25 units FRESH FISH
+17 units GRANITE
An envoy has returned from the Burdgeoning DRUIDS GROVE. The settlement is not yet fully-settled, but this messenger brings word of their first
real discovery!
+Discovery: Herbalism; This will decrease the odds of disease in your culture.



Wild Herd Stock
153 Units


Fresh Fish
125 Units


Copper Ore
67 Units


Tin Ore
61 Units


Granite Stone
31 Units


Mysterious Artifacts
1 Unit(s)





Events of this turn:

The Forests prove a dangerous place, of the many who entered, a few did not return. (-6 Pop)
Much wood was harvested despite the lack of quality tools or means to transport the heavy burden.
Your Giant-Blooded warriors proved more than capable of hauling inhuman loads. (+205 units LUMBER)
In the process of crafting with Darkwood it seems some of your people have suffered significant wounds.
A few good folk have become LAME and incapable of pulling their own weight. (-7 Pop)
However many tools were crafted despite this set back. (+43 Darkwood Weapons)
Processing meat proved difficult without some better means to preserve it. Although some of what was
cooked should be able to last the coming seasons. (+34 Preserved Meat)
Only one man was lost in creating the Darkwood tools your people so greatly need. (-1 Pop, +28 DW. Tools)
Nothing you put effort into researching has seemed to come to fruition.



Housing (Massive) (Cap. 500 Pop)
1 Unit(s)


Giant's Blood Soldiers
82 Units


Darkwood (Unprocessed)
7 Units


Fresh Fish
60 Units


Herd Meat (unpreserved)
0 Units


Dense Stone
25 Units





So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

Your bargains with the spirits and efforts with the mysterious have paid well. In
just one season you have gained a hefty store of food! (seperate into whatever categories you like,
+270 units)
However many of the jobs you set your people towards proved deadly and dangerous. The river was not
quite so amiable, the mountain not as peaceable as you hoped, the darkness swallowed the loan explorer
whole! (-31 Pop)
The spirits speak of good omens. A boon in your people's fertility, even now many woman of your tribes
speak of their swelling bellies. (net gain in pop at end of year)
All territories have been established. The spirits are appeased (for now)
The spirits provide when you so kindly ask. +11 Bamboo
Your elder could learn nothing, the darkness had consumed him completely, as spring came to a close no one
left in your lands expected a return.



Magma Rock
54 Units


Bamboo
79 Units


River Goods (Vegetables/Fish)
45 Units


Reeds (Lake)
37 Units


Tin Ore
90 Units


Rare Gemstones
Rich Wheat
26 Units
86





So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

Many had fallen working and harvesting and toiling the spring away. (-43 Pop)
The largest loss of life came from those trying to claim the bounties of the sea. It seemed to not
want to give lightly, and until more efficient means are met to draw from the dark depths, men will continue
to perish at it's cold hands.
You gained a small store of useful tools for the coming seasons. +1 Granite Glass-Cutting Tools, +1 Obsidian Axe
+1 Spears, +1 Obsidian Tools.
Your people have devised a few new CALCULATIONS that will support in your mysterious Voo-Doo magic!
(+3 Calculations)
Too few returned from the Harbors to claim any sort of bounty. (+0 Fish)
Much lumber had been gathered over the spring season! (+32 Units Lumber)
The crops grow fast and plenty. (+30 Units Crop)
Over the course of a few months many small buildings of wood began to pop up. (+20 Housing, Basic)
(Holds 50 pop per unit)
The Fishing Pen construction went well, and will make harvesting fish a little easier and safer. (+2 Fishing Pens)
A land-mass so large you could not possibly explore it all with your powerful scrying was found nearby. There you saw
visions of many peoples, all in verying garbs and homes, each seperated by countless miles of varying environments.
The Ruins had been explored only partially, but inside one of your men found a strange, smoothly-finished black stone edifice. (+1 Strange Object) (-1 Ruins)



Steam Vents (Accesible)
6 Units


Ruins (Accesible)
5 Units


Fresh Fish
54 Units


Igneous Rocks
86 Units


Volcanic Glass
81 Units


Various Ores
Fresh Crops
Lumber
46 Units
72 Units
25 Units





Events of this turn:

Many men befell terrible fates this season. The need for tools and better equipment is quite apparent. (-110)
+110 units FRESH FISH
Only so much can be done with Glass and wood, and while your first Shrine is rather unimpressive, it gives your people a sense
of pride and confidence in their worship. (+1 Shrine)
Your boat-craft went better than expected, smart use of lumber and materials left you with 40 units of maritime vessels.
In the season that follows you will have seen a return of double what you planted with crops. (+60 Crops)
+30 units GLASS TOOLS
+40 Lumber
+3 Housing (basic)



Wood
99 Units


Glass
100 Units


Wild Game
92 Units


Crops
61 Units


Salt
54 Units


Pyramid
1 Unit(s)





So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

Many of your endeavors this season were deadly! You must invest in better working conditions, tools,
and equipment. (-92 Pop)
You can not build houses without the materials to do so. For the time being your people have erected basic
dry-grass lean-toos.
Korne is most pleased by your daily rites and the sanctifying of his Altars. +1 Rite of the First Blood)
You have gained a bounty of resources this season! (+45 from the hunt, +50 in wild berries and nuts, +21 Fish,
+62 Units of PRESERVED food stuffs, +4 units of lumber.)



Rite of The First Blood
2 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
64 Units


Fresh Seafood
70 Units


Animal Pelts
Lumber
83 Units
80

Morbis Meh
2015-06-12, 02:19 AM
So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

Many of your endeavors this season were deadly! You must invest in better working conditions, tools,
and equipment. (-92 Pop)
You can not build houses without the materials to do so. For the time being your people have erected basic
dry-grass lean-toos.
Korne is most pleased by your daily rites and the sanctifying of his Altars. +1 Rite of the First Blood)
You have gained a bounty of resources this season! (+45 from the hunt, +50 in wild berries and nuts, +21 Fish,
+62 Units of PRESERVED food stuffs, +4 units of lumber.)
Corrections: Discovery gained Dwellers of the roots of Yggdrasil
housing: 11 long huts (Mod quality)



Rite of The First Blood
2 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
64 Units


Fresh Seafood
29 Units


Wild Game
45 Units


Berries and Herbs
50 Units


Animal Pelts
83 Units


Lumber
34 Units


Housing
11 Long Houses (220 pop)





Pop: 308

House building: 50 men, 14 lumber
Food Preservation 108: 58 preserving sea food and vegetation via pickling in sea water, 10 people creating salt via evaporation, and 40 people using salt to preserve wild game
Forest foragers: 50 people gathering berries and herbs in the forest
Tool Constructors (tree harvesters): 50 people, 20 units of lumber and 40 units of iron ore
Keepers of the Faith: 50 people gathering the dead and burning their corpses in the name and honour of Korne

Food preservers fertility 80%
Tech focus: 60% on tool crafting

neriractor
2015-06-12, 06:12 AM
Events of this turn:

Many men befell terrible fates this season. The need for tools and better equipment is quite apparent. (-110)
+110 units FRESH FISH
Only so much can be done with Glass and wood, and while your first Shrine is rather unimpressive, it gives your people a sense
of pride and confidence in their worship. (+1 Shrine)
Your boat-craft went better than expected, smart use of lumber and materials left you with 40 units of maritime vessels.
In the season that follows you will have seen a return of double what you planted with crops. (+60 Crops)
+30 units GLASS TOOLS
+40 Lumber
+3 Housing (basic)

Wood 70 Units
Glass 20 Units
Wild Game 0 or 92 Units (still not sure)
Crops 60 Units
Salt 40 Units
Pyramid 1 Unit(s)
shrine 1 unit(s)
fishing boats 39 units
fast ships 1 units
glass tools 30 units
basic housing 3 units
fresh fish 110 units

the spring had been a harsh time, the council didn´t meet for summer; nobody was in the right mood for that, the decisions for this harsh time were made by only eseret, tyorei, and the now 9 years old juneiti. Not even the gatherers wanted to leave their houses scared by the pain that the gods were setting upon them.There was little hope atfer the group of holyman´s never came back from the mountains.

40 people to tool making;
20 glass,20 wood.
(manufacturing)
40 people for house building;
5 glass tools,40 wood.
(construction)
50 people to food preserving, all for salting the fish in the sea water and drying them in the sun;
100 fresh fish
(manufacturing:long term food)
80 people to acazeze cutting; 40 for getting wood*giggles* and 40 for getting the puff fruit(our equivalent of cotton but a lot harsher on the skin);
10 glass tools
(gathering)
main targets:wood and puffs.

80 people to fish on the sea;
39 fishing boats (2 people x boat and two boats with three), 10 glass tools.(gathering)
main target: fish,
secondary targets(AKA:dangerous):
fountain fishes(whales):enormous ammount of food, and leather but hard to catch and barely easier to get back to coast
crustaceous: crabs and lobsters grow big across the islands altough they are peaceful when not disturbed when attacked they are extremely agressive, most of the times is worth it thanks to the hard shells and claws they leave behind when they die.
80 people to (really carefully) gather all the glass they can carry from the beach;
is picking up glass I´m sure they won´t die for doing it with their hands.(gathering)
main target:glass
secondary target: any other trinket they may find as long as it doesn´t take too much attention from the main target
10 people to mourn the dead at the shrine by the piramid;
the traditional offering of salt 5 units.
(hoping)
10 people to an expedition in order to find new lands(the best 9 of warriors,sailers,fishermen,crafters,etc. Plus the little arioki: juneiti. May the earth go soft on him);
5 glass tools, 10 fresh fish, 2 salt,1 fast ship.
(exploration)
only target: find new lands and come back to tell the tale (and perphaps mapping the way)

fertility:
*25% for ¡¡ could you please dont trow out half of the resources !!
*25% for the sail of the fishermen
*30% for ohhhh, it shines

tech focus:
*20% for the right tools for the job
*20% for the sail of the fishermen
*10 % for a kids yourney

Nerd-o-rama
2015-06-12, 09:43 AM
The Ister, 1:0 Summer

Population: 491 (-209) [140 unaccounted-for settlers, 351 usable]
Resources (Change from Last turn):
Wild Herd Stock: 153 (+54) [20 in use by settlers]
Fresh Fish: 125 (+25) [20 in use by settlers]
Copper Ore: 67 [42 in use by settlers]
Tin Ore: 61 [40 in use by settlers]
Granite: 31 (-13)
Mysterious Artifacts: 1 (+0)
Copper Trinkets: 37 (+37)
Stone Circles: 6 (one at each Location except the Elf-barrows) (+6)

Total: 481 [82 in use by settlers]

Total Fertility: 60%
Total Tech Factor: 30%
Discoveries: Early Astronomy, Herbalism
Locations: Gwenant's Fishing Village (South, Fish), The Great Highland Range (Central, Herd), Elf-barrows (North-Central, Artifacts), Godsbone Granite Quarry (West, Granite), A bunch of yokels camping on a surface tin deposit that will later be called Tinton (North-Central, Tin), Idolaters' Encampment (East, Copper), Druid Grove (North, Herbs & Berries)
The beginning of summer was hot and grim. Part of this was the weather, but most of it, at least in the fishing village, was Gwenant glowering at her kin. The ones that were left, anyway. She spent several long moments chewing noisily on a leaf that one of the holy men had brought back from the northern expedition. It gave her mouth a pleasant tingle, and was the only thing keeping her from grinding her teeth into nothing.

"Explain to me again," she began, "how it seems that my [untranslatable idiom] clan has lost a [untranslatable idiom] war with [untranslatable idiom] trout. At least the rock-haulers and the herders have an excuse! Rocks are big! Rams have horns! What did the fish do to your people, nibble them to death?!"

"It's not the fish, mother," one of her sons explained, as calmly as possible. "The river was overflowing with the spring runoff, the rocks were slippery, and catching fish is hard. They're slippery bastards."

Gwenant buried her head in her hands. "Ister preserve us. If it's too hard to catch them with your hands, come up with another [untranslatable idiom] way to do it! The grass is dry, weave some nets! Chip off some stone and make spears."

"We don't really have good lumber for spears, moth--"

"Shut it. We've got near five dozen tents and huts no one's using in this village alone. Salvage them for the cloth and struts. You don't need hardwood to make a fishing spear," Gwenant replied. She did turn to one of her daughters, though. "Just in case, though, you take your family and see if there's anything interesting in those evergreens off to the west. Don't go settling down or anything. We can't spare any more people."

She stood up. "Now get. If we're breaking down your dear departed relatives' homes, I'd better make new ones for their bodies before the holy men start calling down the gods' curses on me. Everyone not in here is gonna need to start digging."

She grunted. "At least we got a [untranslatable idiom] good calendar at every settlement..."

The summer was spent in toil, although fortunately much of it was creating tools in the village where people could sit in the shade. Out on the hills, efforts were made by the herdsmen to separate the herd animals with earthworks, allowing the Ister to secure docile, domesticatable animals (mainly sheep) away from their more aggressive brethren. Holy men stood over the construction of large sod burial mounds, placing copper idols on the graves of departed family heads as a gesture of gratitude toward the gods.

Assign 60 population to build large Earthwork Pens for the herds (Construction)
Assign 60 population to herd the most docile Wild Herd Stock into said earthwork pens, avoiding the hostile ones for now (Gathering)
Assign 60 population and 2 Granite to salvage the huts of the fallen and create Stone-tipped spears for fishing (Manufacturing) (30% Fertility)
*as a note, the spears really should be flint-tipped, but I figure the granite represents a variety of usable stone that is mostly granite
Assign 60 population to weave dry summer grass into Fishing Nets (Manufacturing) (30% Fertility)
Assign 100 population and 20 Copper Trinkets to build Burial Mounds for the dead (Construction) (30% Tech Factor)
Assign 11 population and 6 Wild Herd Stock (mobile rations) to Explore the Thick Coniferous Forest, with instructions to bring back any wood that can easily be carried
[140 population unreachable at Druid's Grove]

Messy Lamaniera
2015-06-12, 12:34 PM
The Anunaki
Strong Hands: 434

Fertility: 75%
Resources:


Darkwood (Unprocessed)____07 units
Darkwood Tools___________ 28 units
Darkwood Weapons________ 43 units
Dense Stone______________ 25 units
Fresh Fish________________ 60 units
Giant's Blood Soldiers_______82 units
Herd Meat (unpreserved)____00 units
Housing (Massive)__________01 unit
Lumber__________________ 205 units
Preserved Meat ___________ 34 units

Total 485

TF: 55%
Discoveries: Darkwood Treatment

Locations:
Castle of Gods (centermost, haven), Canaan's Bay (southward, fish, shiney*), The Darkwood Forests (inner-west, darkwood, game), The Solitary Mountain (inner-north, dense stones)

Maw of Salanesh**^ (eastward), Rice Fields** (inner-south, rice*), Lumber Forests** (northward, lumber)

*-Untapped resources
**-Unclaimed
^-Unexplored
"What did you figure out?" Elkanesh was tall, taller than most. She was strong, too. Every Anunaki has the blood of giants in their veins, but in Elkanesh it bloomed with terrible fury. That made her intimidating and zealously self-confident. She spoke like a leader and everyone else cowered before her. Everyone but Grigorus. On cue, he started off. "The ruins are confounding. The stones have unnatural shapes that we can't reproduce, no matter how slowly or precisely we chipper at the rocks. The roofs-" She interrupted the crafter with a raised hand.

He was neither tall nor short, what made her tower about a head and a half over him. But his placid hazel eyes didn't even flinch at her most intimidating stare. "Can you do it?" she finally asked, short on patience. "No." was his answer.

It was such a short and dry answer that it took her by surprise at first. He quickly added then. "We can only improvise." She left out an exasperated yell and gave a mighty kick to one of the new lumber piles the warriors collected over the spring. "Improvise! Improvise? You always use these sounds only you know the meaning of! Do I look like a namer to you?" Her face was as red as her scarlet hair. Her partners and sisters fled in the face of her rage and so did Grigorus' brother. The two were left alone inside the Castle's hall which they were using to store supplies, the temple of Anur. "I have my warriors, my family, gathering wood - wood! - with their bare hands. Yet you, the leader of the crafters, can't figure out how to stack stones together?"

"It's much more complicated-" She interrupted him with another exhausted yell. "No! Enough with those sounds!" Now she was almost on top of him using all her height. He did nothing but stare back. Her breath was warm and stuck to his beard like an oily and pungent dew would stick to the hide of a bear. It smelled strongly of meat and fish, but Gregorus didn't seem to care.

She was the one to finally break the uncomfortable silent match of stare down. "What can you do?" she asked. He didn't answer at first and she rejoiced internally that he was finally scared by her strength. But some time went by and Elkanesh felt uncomfortable. After more time of silently staring at each other, now her pride all but deflated, he answered silently and calmly. "I can build more housings. Not like the Old Gods. Like Anunaki." She stepped down, tired, walked back to the huge pile of lumber laying there and waved him her acceptance. "Do it" she said meekly, or as meekly as she could. "But get out. Now." She had a branch in her hand and was clutching it so tight her knuckles went completely white.

He left without saying a word or touching her or... or... nothing. She screamed, infuriated, and hit the logs again and again, she kept on hitting until her hand went numb and her impromptu club was no more. Her face was wet with tears and her heart was pounding.

_
Gregorus walked down the lanes of ruins of the Old Gods and couldn't help but let out a sigh. His heart was jumping at his throat and he couldn't get the scent of her breath out of his mind.

The Anunaki Way
Location: Castle of Gods

"Last snow many kin died. Frozen. Hungry. Eaten alive. What guarantees this snow will be different? And how many of us are with child? Next spring, when half of us are feeding babies, what then?" Bashiri was not tall or a warrior. Her gifts were different. Gifts of voice, of reason, of wisdom and vision. Especially her vision. The crafters would often defer to her vision. She began again, louder. "The Old Gods knew how to build from stone. We do not." At this remark crafter Gregorus sighed imperceptibly. "It matters not" she continued. "We are Anunaki, we are kin. Ours is the world to shape. Ours is the God's legacy."

The listeners (crafters, hunters and warriors, partners and sisters) held to her every word. She had a way with her voice, with her eyes, that could hold the attention of a crowd like a bright bonfire in a dark and cold night. "My vision... my vision is..." she said, slowly, and for a split second exchanged a meaningful glance with Elkanesh. "My vision is we rebuild it. The castle, the homes, the God's legacy. It's ours. I say we claim it!" A roar of commotion exploded as Anunaki of all genders and professions yelled and screamed their approval. Only Gregorus and Elkanesh said nothing.

Castle of Gods has served as an impromptu house for the Anunaki for years now, as the winters have become harsher and the world more hostile. This is to remove that Impromptu from its name. Reconstruction, repurpose, of the ruins as housing. All rooms, with the exception of the temples, are to be turned into housings. The purpose is to double the housing capabilities we have now. The best of the best will participate in this endeavor; warriors, hunters and crafters alike. Only the best tools will be used too (darkwood is more durable, after all) and only the top materials.

In the heart of the ruins the Anunaki will any suitable home and either tear it down to use it's stones or roof it up and cover all its holes with wood and leaves. Lumber will be used to build the roof foundations and hold the inner walls. Stones will be used for laying down floors. Since it is summer the roofs and entryways will not be heavily covered, some leaves and overgrowth will do it, but we will need to hunt for more pelts.
110 Anunaki
40 Giant's Blood Warriors
18 Darkwood Tools
10 Dense Stones
75 Lumber
Location: Darkwood Forests

Galanath was as tall and strong as Elkanesh, but were the leader would scream and roar Galanath sulked quietly. She is the leader of her own tribe, the Silent Prowl of Anur, and came to the tribes before the harsh winters. At first they didn't listen to a word of Elkanesh, treating it like empty bravado. When the snow came and Anunaki died she turned to the tribes and challenged Elkanesh for leadership to take the tribe further north into what she claimed to be warmer lands. They fought and Galanath lost. The tribes mercifully allowed her to stay within the sanctuary of the temples. The others of her tribe that left died or disappeared. She now hunts for Elkanesh and listen to her every word almost adoringly for she sees in the brute woman a prophet of the Old Gods.

That's what brought her to the woods today, that adoration. Galanath had one god and one partner only, Anur, and the hunting grounds were their loving bed. She stalked with gusto and hunted with lust. The meat, the pelts, the bones, it all were but a favorable byproduct of her obsessive hunt. That's why the hunters followed her. They looked up to her like she looked up to her faith and tried to emulate her precision, her passion, to varying degrees.

"Kill them." Her voice was but a whisper, but all the hunters felt it in their bones. They jumped out of cover and threw their spears at the small herd of antelopes, making the animals disperse in panic toward the next group, as was the plan. Only one antelope died, a small female probably not even one winter old, a blackwood spear embedded in her neck. It was Galanash's.

The tribes mightiest hunters and warriors will hunt for pelts, bones and horns and the much needed meat. Their tactic is simple, but effective.

12 groups of about 10 Anunaki led by a hunter. Warriors are armed with Darkwood Weapons (spears, shields and spikes), the others (unarmed ones) are to hurl wood shafts at the herds to scare and break them up into smaller packs and retreat quickly back into the safety of cover. The smaller herds then are pushed toward the warriors with their darkwood weapons who have the job of going for the kill when the antelopes are tired and weak. The wood shafts will them be used to tie all the kills and allow the Anunaki to carry them back easier after a day of stalking and running.
Back in camp the kills are to be skinned with their sharp flints (dense stones), meat separated from skin, bone then separated from meat and all gathered separately for the tribe to process for later.

102 Anunaki
42 Giant's Blood Warriors
5 Dense Stones
35 Darkwood Weapons
24 Lumber
Location: Rice Fields

Rice grew wild at the plainlands south of the Castle of Gods. It was truly an amazing bounty from the Anunaki Gods. Throughout spring it grew taller and wide. Now was summer and the kin had much use for their long and dry stalks (not as much for its grains, but they wouldn't go to waste).

The Anunaki that are left are to go south and gather the tallest and healthiest rice stalks and carry them back so the tribes can use them for roofing their new huts and houses (and the leftovers used for starting fires), and the wild rice will be treated with water for winter. They will take some tools with them to help out the collecting process.

92 Anunaki
5 Darkwood Tools
Location: Canaan's Bay

One of the joys of the Anunaki people is to fish. They enjoy the lazy summer days where all they have to worry is who made the best wood fishhook and who has the strongest hair for the lines. Women and men of the Anunaki vie for the position of best fisher during summer almost religiously. What that entails is quite a broad stroke. Anunaki fishers have either very long hair or very skilled hands. They use their hair as lines, they will braid them religiously for hours until a nice long (about half a meter long) line is made. All the while others are trading tools to carve the best wood hooks they can out of soft lumber, floating wood, seashells or even some softer stones (but those are harder to come by). After hours and hours of toiling without end they then will trade hooks and lines around and share their tools with each other.

The lines are tied to a long shaft on one end and to a fishhook on the other with fish entrails, warms or small insects as bait. Then the fishing staff is lowered in the water and the Anunaki holds the other end. They remain utterly quiet and contemplative, some even sleep on the spot. If the fish eats the bait, they get hooked and then the Anunaki will yank them out of the water. Those who can get the biggest or most fishes are the best Anunaki fishers till next summer. Its not only an exercise on how well they fish, but how liked they are, for the most charismatic and loved of the kin often get the best hooks and the best lines during the trades.

Some will use spears while inside the water to hit prized targets, like a water turtle which is loved for its beautiful shell, or a smaller shark which is much desired for its hoarse skin. Extra prizes don't count toward the competition and they incur a certain degree of danger (sea urchins and anemone are the main ones, their poison can kill a grown Anunaki in a matter of hours), but they will be loved by the tribes if they bring them back (even poisoned urchins).

Activity: Fishing for fresh fishes, collecting seashells and fishing for larger and more dangerous and rarer catches (sharks, poisonous creatures, oysters, crabs, turtles and the like) to have their rarer assets harvested (shells, fish leather, fish poison, pearls, etc).

90 Anunaki
10 Fresh Fish
8 Darkwood Weapons
3 Darkwood Tools
20 Lumber
Location: Canaan's Bay

Some of the more curious kin have put it into their heads those shiny yellow gifts are a blessing of the gods and ignoring them would be disrespectful. They gathered quite a sect now, so by numbers, they are allowed to continue studying it as long as they bring all of it back to the Castle of Gods.

Their new discovery is that you can shape the gifts by applying a force, so they are trying to use different tools on them and even shape them in the forms that would suit us (some even tried to make fishhooks out of them, to little avail). They mold easily around hands and fingers, making for good holding pins for clothes and the such. Here is to hoping they find something useful to with them by Summer's end, because Elkanesh will have their heads if they keep wasting their time when Autumn has come.

Activity: Research towards Discovery: Gold Crafting and collect all the gold they are able to carry back to Castle of Gods.

40 Anunaki
55 Technology Focus
2 Darkwood Tools
10 Lumber

Labors Summary
Castle Anunaki _____________110 Anunaki, 40 GB Warriors, 18 Dw Tools, 10 Stones, 75 Lumber
The Howling Horns of Anur___102 Anunaki, 42 GB Warriors, 35 Dw Weapons, 5 Stones, 24 Lumber
The Bountiful Lands _________92 Anunaki, 5 Dw Tools
Canaan's Joy_______________90 Anunaki, 10 Fresh Fish, 8 Dw Weapons, 3 Darkwood Tools, 20 Lumber
What does it even do?_______ 40 Anunaki, 55 TF, 2 Dw Tools, 10 Lumber

Locations Summary
Castle Anunaki _____________Castle of Gods
The Howling Horns of Anur___Darkwood Forests
The Bountiful Lands _________Rice Fields
Canaan's Joy_______________Canaan's Bay
What does it even do?_______ Canaan's Bay

Unspent Resources this turn:
7 Darkwood (unprocessed)
50 Fresh Fish
76 Lumber
34 Preserved Meat
Whenever there are Giant's Blood Warriors, fertility rate is always higher. They work harder, but always make love at the same great intensity, balancing out their production with their own selfish pleasures.

Castle Anunaki _____________25%
The Howling Horns of Anur___25%
The Bountiful Lands _________10%
Canaan's Joy_______________10%
What does it even do?_______ 5%

Xetheral
2015-06-16, 02:54 AM
EMPYREA





Location
People
Status


Caldera
100
Start


Slopes
41-3=38
Start


Natural Harbors
49-40=9
Start


Ruins
10
Start





Calculations
(0-3+6)=3 Units


Housing, Basic (50)
0+20=20 Units


Fresh Fish
54 Units


Fresh Crops
72+30=102 Units


Igneous Rocks
86-2=84 Units


Volcanic Glass
81-8=73 Units


Various Ores
46 Units


Lumber
25-25+32=32 Units


Obsidian Axe
0+1=1 Unit


Obsidian Tools
0+1=1 Unit


Obsidian Fishing Spears
0+1=1 Unit


Granite Glass-Cutting Tools
0+1=1 Unit


Fishing Pens
0+2=2 Units


Steam Vents (Accessible)
6 Units


Ruins (Accessible)
6-1=5 Units


Strange Object
0+1=1 Unit






It should have been a joyous day. After months of searching, the Seers had finally seen the proof in the moonbeams: there were other people living in distant lands: we were not alone. But when the Conclave was summoned to deliver the announcement, none of the leaders of the fisherfolk responded. Runners were sent down to the harbors, and survivors were found, but far too few. Of those who worked in the shallows gathering fish, all had perished. The shaken craftsmen farther back from shore reported that the sea had simply risen up and swallowed them all in mere moments....

Forty-three of us perished—almost one in four. It would not be borne. Grief-stricken, the Conclave summoned everyone back to the high Caldera walls whose purpose was now clear. Behind the mighty walls of rock, no waves could touch us. Old Didactylos suggested to ears eager for any explanation that the Predecessors had put our ancestors here to protect us while they battled the demons of the sea—a battle they apparently lost. By leaving the protection of the Caldera, we had awoken their ancient foe. Many believed him at first, but all were convinced when a mighty cry was hear echoing from across the sea.

Some thought we should seal up the ruins and return to the old ways inside the Caldera, but the families of the lost could not be dissuaded from their revenge. The Conclave adopted a war footing, and the people were split between figuring out how to fight the sea demons and properly honoring those who had perished in battle against the waves. A mighty building was to be erected in their honor, and feasts were to be held, while brave explorers searched the ruins for any clues as to how the predecessors fought their foe and craftsman made more fishing spears. Even the Seers were reassigned from their magical pursuits to focus on the war effort: they were tasked with examining the strange Predecessor object that had been found, to see if it related to the fight with the sea demons, as well as figuring out how to preserve all the extra food no longer needed by the lost fisherfolk.


Fertility: 50 to Caldera group (137 people)
Movement: All citizens to Caldera for this turn except Ruin Delvers



Task
Type
Location
People
Resources
TF
Notes


Where’s That Damn Moon? II
Harvesting
Caldera
30
-
80
Performing Calculations


Sowing Seeds II
Harvesting
Caldera
30
-
-
Harvesting Crops


To House the Honored Dead
Building
Caldera
50
Lumber: 20 Units
Igneous Rocks: 20 Units
Volcanic Glass: 10 Units
Obsidian Tools: 1 Unit
Obsidian Axe: 1 Unit
Obsidian Glass-Carving Tools: 1 Unit
-
Build a stone/wood/glass tomb/mausoleum
Tomb: bodies below structure covered by earth
Floor: flat stones
Walls: two concentric rings of piled stones (example (https://en.wikipedia.org/wiki/Dry_stone#/media/File:Drystane_dyke,_Tweeddale,_Scotland.JPG )) filled with earth
Roof: logs, chinked with mud
Gaps in walls and roof filled with blocks of clear(ish) obsidian


Operation: Swordfish Spearfish II
Building
Caldera
8
Volcanic Glass: 4 Units
Lumber: 4 Units
-
Making Obsidian Fishing Spears


Celebrating the Heroes
Happiness
Caldera
10
Fresh Fish: 20 Units
-
A feast in honor of the fallen


Edifice of the Predecessors
Research
Caldera
5
Strange Object: 1 unit
-
Researching Strange Object


Lost Friends’ Food
Research
Caldera
4
-
-
Researching Food Preservation


Cnut the Great (https://en.wikipedia.org/wiki/King_Canute_and_the_waves)
Research
Ruins
20
Ruin: 1 Unit
-
Research: How the Predecessors Fought the Sea Demons

Logosv
2015-06-16, 03:32 AM
Food split: 180 Rich Wheat/90 River Goods (45 vegetables/45 fish)


Population239 People
Magma Rock54 Units
Bamboo79 Units
River Goods (Fish/Vegetables)135 Units
Reeds (Lake)37 Units
Tin Ore90 Units
Rare Gemstones26 Units
Rich Wheat266 Units

OOC: There, much cleaner table code.


Traditionally an annual meeting, the High Council of Jomon was rarely called more than once before the seasons turned in their cycle. Today was such an occasion, for joy and tragedy had struck in equal measure this thaw.

Ten, they numbered this day, with two honorable visitors, and one space left unfilled. Ashen was the Fujiwara representative, and for half her family she mourned. Indeed, the poor spirit was infective, and quite dampened the mood of all save the thirteenth to sit at this council, a guest rather less honored than the gods which sat to lend ear and voice, for he had no further for his mood to plummet. He had lead the ill-fated training and trading exersize that saw eighteen of Jomon's best fighters dead and lost.

He was the first to give his report, of how when trading had concluded and the time had come for the traditional spar the Kappa had brought forth weapons to use. Blocks had ended in missing limbs, missed dodges saw blood scattered amongst the sand. Many a theory was proposed as to why, but none knew whether it was miscommunication, malice, or something else. It was a costly lesson, nonetheless. They had allowed the trade convoy to leave while smiling and waving, at least, and no attack appeared to be forthcoming. A relief, among tragedy.

The Fujiwara brought word that their son who had lived upon the mountain for four years now had offended the mountain somehow. He had been placated, for now, but this knowledge had come at the cost of twelve of their most accomplished. A heavy price, and one they could ill-afford.

Finally, Holo brought attention to the issue all had thus far refused to address, the empty seat. Elder Hamon, they intoned, had sought answers in Yomi, and not returned to the twilight despite twenty-one comings of the Torch. His place was with Old Night, now.

Joyous news was brought forth in counterpoint, however. Holo had borne a great bounty this season, possibly enough to provide for all of Jomon she proclaimed with a smile. And soon, there would be more mouths to partake of it.


The past set aside, the Council turned to the future. Much would need to be done, and more still should be done. Such is always the way of things, however. The Torch was upon them, and it was the season of vigor.

A time for creation, it was, of life and of bonds.


Actions

Reports came of an ancient building within Sagano, of strange make, during the Mori clan's gathering of bamboo. It is likely that Sagano showed us this for a reason; let us learn that which the spirits would teach us.

Population Assigned: 25 (The same people as went bamboo-gathering last season, and the Elders of the High Council)
Tools Assigned: Sharp Minds, Plentiful Supplies, and an understanding with Sagano.
Resources Assigned: River Goods 1 (fish)
Technological Focus: 73% (Let's hope it goes better than the last one... .)
Discovery: Way of the Spirits

Finding that Ancient Shrine, possibly getting an idea of organizing religion beyond handing down traditions... I'd have made this a fortification action, but I honestly can't think of a way to make the pacifist forest any more or less fortified. Any defensive structure wouldn't be able to be found by attackers, and couldn't sally to meet them... maybe fixing up the ancient shrine could count?

To anger a guardian is to leave oneself open to any attack. Let us make peace with our protector, just in case he's still in a poor mood.

Population Assigned: 6 (Fujiwara remnants)
Tools Assigned: Vocal cords, sincerity
Resources Assigned Literally whatever Mount Fuji wants (though not more that two-thirds of Jomon's food reserve).
Discovery: Way of the Spirits

Pure diplomacy, let's make sure any future lava waves don't hit Jomon.

A costly lesson was learned this Torchrise. Let us ensure we learned the right lesson.

Population Assigned: 12
Tools Assigned: Vocal cords, sincerity
Resources Assigned 40 River Goods (cucumbers)
Discovery: Way of the Spirits

More diplomacy. Let's make sure that we're friendly with out neighbors.

The Great Nightfall looms, and with it the waning of the Torch's heat. Let us be prepared.

Population Assigned: 120
Tools Assigned: Basic Handtools
Resources Assigned: 60 Bamboo
30 Reeds
40 Magma Rock
Discovery: Way of the Spirits

Working with the lesser spirits of the land and the nascent city-spirits, let us build in this time of creation. Houses, to defend against the cold of the nightfall to come, storage to hold Holo's bounty, and more. Let us create, now.

The spirits and the mothers speak of many People to come. Let us provide for them.

Population Assigned: 76
Tools Assigned: Basic Handtools
Resources Assigned: 30 Rich Wheat
25 River Goods (Vegetables)
Discovery: Way of the Spirits



Once again, I have only one group that qualifies for this, so... .

I suppose I do need to wonder if there's much point, considering last turn's result. I mean, not everyone could have ended up pregnant, but... .

DMBlackhart
2015-06-16, 12:52 PM
Century 1st, Year 0The (old) NEW AGE OF MAN has begun.End of Summer, Beginning of Fall


The coming of Fall is met with chill winds, slight frost on the grass in the morning hours, and the increasing scarcity of wildlife. Your people must be prepared for the coming trials of winter if they wish to survive another year!
Much in the way of progress has been seen this year. New advancements have put the formative pieces of great civilizations into play.
Soon your meager tribal peoples will be reborn as mighty and imposing kingdoms! But the world is still young, and the years too few to hope for any new Age to be realized yet.
A dark shadow was cast over the lands one fateful Fall evening. In the twilight before darkness a terrible flying-entity was seen soaring over the lands, casting all under it in shadow briefly. It could not be identified for it flew too fast and too quickly to whatever destination it sought.
Now, winter is upon you, you must brace yourself for this will be the hardest trial yet to come!




Events of this turn:

The Earthwork Pens took all summer, and left many sore and exhausted on a daily basis. In the end, however, their efforts were most worth while. One worker sadly, had not seen the end of summer as he was somehow lost in the construction of these domiciles for domestics. (+59 Earthwork Pens)
Three (3) good men were lost in domesticating and separating much of the Herd stock. (+57 "Domesticated" Herd Stock) (2 pens empty.)
Many workers were left struggling as the material provided was not as ample as they would have hoped. (+2 Stone-tip Spears)
Many fishing nets woven from dried grass have been stockpiled by your people, and are ready for use in the coming fall. (+60 Grass Fish Nets)
The crafting and construction of Burial Mounds went well for most of the summer, but arguments quickly arose over how to fairly divide the copper artifacts evenly between the dead and their shrines. These fights lead to violence and dissatisfaction among your peoples. (-20 Pop from riots. +40 Burial Mounds) (We will assume grave-sites will work much like housing, but with less restrictions on quality cause, hey they're dead. So we will assume each mound can safely "house" x4 their units in dead folk. (Or 120 dead men for the time being).
Three good explorers were lost and never returned! All of the accompanying Herd Stock was also lost as a food source and will not be returning home. Small quantities of lumber had been brought back on make-shift sleds, this creative advancement will prove useful to your people in the coming years! (-3 Pop, -3 Herd Stock, +Discovery "Sled", +5 Lumber)
Despite your 30% TF investment in the Burial Mounds, nothing was discovered. And with little to no technological understanding your Explorers managed to prove inventive and innovative with a 1% odd of success. Congratulations all around.

NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.




Events of this turn:

The Reconstruction of the Castle of the Gods has gone well. Well enough considering Fall was here, and with it chill winds and early frost did follow. With the few tools your people had, construction went slow, and with little knowledge of the old-ways of crafting and repairing, the job was shoddy at best. In the end, you had to accept your limitations and be proud of the job you had managed with the limitations at hand. (-35 Pop. -10 Giant's Blood Warriors, -2 Darkwood Tools, -10 Dense Stone, -75 Lumber.) (Castle's Pop count is now x1.5 what it previous held.
Warriors your people are, warriors they will always be. Hunters are naught but warriors of a simpler breed, and this season they proved their worth and meddle with cunning tactics, brutal ferocity, and unyielding courage. The Wild Game they would hunt was soundly routed and the many that would clothe and feed your people dragged back to the Castle of the Gods. (-14 Pop, -1 Giant Blood Warrior, - 5 Dense Stones, -1 Darkwood Weapon, -24 Lumber. +44 Deer Pelts, +44 Animal Bones, and +132 Venison.)
Many stalks of fresh Rice had been carried back to your home(s). Soon housing and grain will be realized among your people. (+72 Rice Stalks)
Many good men were lost to the uncaring waves of Canaan's Bay. But with their sacrifice came great bounty! Harvests were strong and the tools and strategies of your people proved most fortuitous. (-18 Pop. -10 Fresh Fish, -3 Darkwood Tools, -20 Lumbers. +72 Fish Products (Separate into categories as you please.)
One not-so good man has fallen ill and died by sampling the shimmering (Gold) stone, and much to his dismay, has found it not a good source of nutrition. Your people have found that with applied heat and proper tools you could melt this shiny metal with ease, and shape it to your desires. (+Discovery Smithing, +20 Gold Ore)

NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.




Events of this turn:

The Forest proved confusing and Labyrinthine. Three of the Twenty-Five who entered were lost for good, and despite efforts to search and recover their bodies, nothing was rediscovered. The Chill of the Fall season threatened to take more lives, but all save for a few survived with no lasting injuries. Once at the shrine your people sought communion with the spirits, in an attempt to further fortify their place in the world and protect themselves from outside forces. Xenophobia is frowned upon by many, yet on this day your gods seem willing to accommodate your beliefs. (Fortification will need some GREATER investment to be met, even if it isn't strictly by forming a building or site. Converting the shrine with religious tools, cultural trinkets, artifacts of your gods, or some other element will be satisfactory.) (-3 pop. +Discovery Augury) (Name it as you wish, "Will of the gods" "Commune with Deity", Augury will give you, with the right investment at your holy places, a look into whether or not coming-actions bode well or not, and if there is something greater to be invested to see success.)
Mt. Fuji wants but one thing, it's wishes made clear by those who can speak most closely to the entity without angering it. Another has awakened, in a far-off land. It's terrible cry was heard just recently, and it fears for it's own safety. Whatever terrible beast it speaks of, it is warned will hollow out the richest depths of a mountain for it's homes, and make bedding out of the most purest of gems and stones for it's horde. The mountain has accepted it's relationship with your people, and while showing weakness is a strange thing for such an ancient and power thing, it has been made clear your people need to defend this place from the coming threat.
(I don't understand what "Seeking Understanding" is achieving. Who is the target and what is the purpose?)
Your people have been busy this Fall season, the chill touches and slows their movements, but with the coming of winter they work tirelessly, and soon magnificent stone and reed huts are formed that prove both comfortable and well insulated against the coming cold. (+120 (Poor) housing, housing safely protects a number of population equal to the number of units it has, or more (x1.5, x2, x2.5, etc) depending on the era, quality, technological investments, etc. )
(Also note, that while "Basic hand tools" is a fair assumption for this day and age, until you actively create tools (of any kind or quality) as a resource with assigned resources and population, you wont get any significant bonus from it)
(-60 Bamboo, -30 Reeds, -40 Magma Rock)
The encroaching cold proves to make harvest more and more difficult. Your investment showed less of a return this season than the previous ones. (-30 Wheat, -25 River goods. +10 Wheat, +10 River goods).


NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.




Events of this turn:

Your best researchers spend busy days in the Caldera, endlessly calculating and adjusting to get the best results out of your heavenly arts and to see as far and clearly into the world as possible. (+1 Calculations)
Crop harvest has not waned for the coming of Fall. The chill is not so severe in these lands as it proves to be in others, but quickly your people must finish harvesting additional food. The meager bounty they have now will not suffice for their sheer numbers. (+30 crops)
Your Mausoleum proves a difficult task which stretches beyond the length of the season and threatens to be incomplete till the end of winter! (Need additional tools to reliably build this structure in any timely manner. Current resource investment is fine, but with so many people and so few tools it's a lot of wasted effort)
+4 Fishing Spears have been crafted this season.
The great feast for the fallen has proven to do much to quell the anger or apathy of the families who lost brave men and boys. As the Fall season comes to a close few have their minds set on the dead any longer, and now only fear for the coming of Winter. Despite it's weaker chill, it is never the less a time of ill omen for all. (Population Status: Complacent)
With much research and study a terrible revelation has been met with the Strange Object. Is is of magic, your men say. It is of origins perhaps demonic or vile, many worry. The object has begun emitting a chill that, so far, has only reached to cause an icy-film to settle every surface of the room it is housed, yet the cold aura seems to be spreading ever slowly, and none know how to disarm the dark spell.
There were little strides being made in preserving your foods for the coming seasons, that is, until the dark spell of the Icy Strange Object had transpired. While the fear of what this device can do to the chemistry of the Caldera is a matter still up for construction, your people have wasted no time using it's chilling radius has a cold-storage box. (Discovery: Refrigeration) (Note: This will become obsolete at any point in which you do not have a source of ice to Refrigerate with. Your people will retain the knowledge how to use it as long as there is cold to be utilized)
Looking into the Ruins surrounding your lands has revealed yet more troubling discoveries. A new Strange Object has been unearthed, and with the mixed results of the last one creeping it's way through your Caldera, your people are apprehensive of utilizing this strange, possibly magical stone sculpture in any meaningful way.


NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.



Events of this turn:

Your people work long and had during the coming chill of Fall to produce many fine tools for your peoples use. (+40 Wood Tools)
The lack of tools makes the work hard and slow, but results are met in a timely fashion. (+10 Basic Housing)
Some of the fish was lost in the preservation process. This can only be blamed on the handful of uneducated among you who were not fully up to the task at hand. (+88 Preserved Fish)
(What is Acazeze?) Wood harvesting proved more difficult than trimming cotton from it's plant. Regardless of the set backs, you prove to bring in a good haul of materials. (+20 Lumber, +40 Cotton)
Of the Eighty men who went out to see, only Seventy returned. Perhaps not as deadly as it could have been, the loss of any life is a tragedy to be sure. The loss could have been mitigated, but having found one of the Fountain Fishes your people decreed to be a viable target, proved too deadly a catch for your fishermen, and took many men to their salty graves. (+72 Fresh Fish, +1 Fresh Crab)
Other than cuts and scrapes from the dangerous harvest no men were lost in Gathering Glass. (+80 Glass)
The memorial service brought solace to those of the lost dead. Your people will be bettered by the experience. (Population Status: Content)
Your exploration party has not yet returned...


NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.




Events of this turn:

Not much could be done with the lack of lumber, and so housing came slow and shoddily built. Better tools and more resources would help to mitigate these issues. (+4 Housing(Poor) )
All the sources of food were successfully preserved this season with no difficulty.
The Fall season proves a poor time to harvest nature's bounty, much has already been stolen up by the local wildlife, and what is left is either rotted or too few in number to serve as ample nutrition. (+10 Herbs/Berries)
Tool buildingequally proved difficult, and won't have much progress until your people have learned to shape the ore within the stone to their will. (You will need a way to process iron before it can be used in tools).
(+Discovery: Smithing) (or, there ya go. Should have done Tech allotment before writing this. xD Welp next season will be better)
Khorne feeds greatfully on the fumes of the lost.


NOTE: I will not be providing tables any more. You as the players should know how to edit your tables appropriately from here on out. If there is ever an issue or dispute over the accuracy of your records I will investigate fully before accusing anyone of cheating.

Xetheral
2015-06-16, 11:37 PM
EMPYREA





Location
People
Status


Caldera
100+37=137
Start


Slopes
38-38=0
Start


Natural Harbors
9-9=0
Start


Ruins
10+10=20
Start





Calculations
(3+1)=4 Units


Housing, Basic (50)
20 Units


Fresh Fish
54-20=34 Units


Fresh Crops
102+30=132 Units


Igneous Rocks
84-20=64 Units


Volcanic Glass
73-14=59 Units


Various Ores
46 Units


Lumber
32-20=12 Units


Obsidian Axe
1 Unit


Obsidian Tools
1 Unit


Obsidian Fishing Spears
1+4=5 Units


Granite Glass-Cutting Tools
1 Unit


Fishing Pens
2 Units


Steam Vents (Accessible)
6 Units


Ruins (Accessible)
5 Units


Strange Object
1+1=2 Unit






The investigations of the ruins yielded little in the way of how to fight the sea demons, but the spears were readied, and the bravest souls stepped forward to volunteer for lightning raids. We might not know how to attacks the demons of the deep themselves, but stealing their stocks of fish would certainly help morale.

Construction on the Mausoleum was slow, and the Concave reassigned workers to the fields until more tools could be made to speed up the effort. With the new Cold House, it made sense to stock up on reserves for the winter. Meanwhile the craftsmen were set to work overtime to make more tools.

The strange cold object was placed in the most remote of the houses with the stored food, and two of the Seer’s apprentices were reassigned from making calculations to measuring the strange cold object, without interfering with it in any way. How fast did the chill progress? Did building fires outside the building slow the progression? Did the cold at the center get more intense as the radius increased? If the Conclave was to understand if there was any danger, they needed information.


Fertility: 50 to Caldera group (150 people)
Movement: Recall Ruin Delvers, Attack Squad to Harbors



Task
Type
Location
People
Resources
TF
Notes


Where’s That Damn Moon? III
Harvesting
Caldera
20
-
-
Performing Calculations


Sowing Seeds III
Harvesting
Caldera
100
-
-
Harvesting Crops


Stealing the Demons’ Fish
Harvesting
Natural Harbors
7
Fishing Spears: 5 Units
Fishing Pens: 2 Units
-
Harvesting Fish


To House the Honored Dead II
Building
Caldera
6
Obsidian Tools: 1 Unit
Obsidian Axe: 1 Unit
Obsidian Glass-Carving Tools: 1 Unit
80
Continue building Mausoleum


If I Had a Hammer II
Building
Caldera
22
Volcanic Glass: 11 Units
Lumber: 11 Units
-
Making Obsidian Tools


Careful Observation
Research
Caldera
2
Lumber: 1 Unit (for test fires)
-
Measuring the Strange Cold Object

Morbis Meh
2015-06-17, 02:39 AM
So to be clear, re-post the statistical elements of your character write-up each turn as you respond to the events of the previous turn.

Events of this turn:

Not much could be done with the lack of lumber, and so housing came slow and shoddily built. Better tools and more resources would help to mitigate these issues. (+4 Housing(Poor) )
All the sources of food were successfully preserved this season with no difficulty.
The Fall season proves a poor time to harvest nature's bounty, much has already been stolen up by the local wildlife, and what is left is either rotted or too few in number to serve as ample nutrition. (+10 Herbs/Berries)
Tool building equally proved difficult, and won't have much progress until your people have learned to shape the ore within the stone to their will. (You will need a way to process iron before it can be used in tools).

(+Discovery: Smithing) (or, there ya go. Should have done Tech allotment before writing this. xD Welp next season will be better)
Khorne feeds greatfully on the fumes of the lost.

Discovery gained Dwellers of the roots of Yggdrasil
housing: 11 long huts (Mod quality)
[/LIST]


Rite of The First Blood
2 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
64 Units


Fresh Seafood
0 Units


Wild Game
0 Units


Berries and Herbs
10 Units


Preserved Food
186 Units


Animal Pelts
83 Units


Lumber
20 Units


Housing
11 Long Houses (220 pop)
4 squatter huts (8 pop)





Pop: 308(-8)
Wood gatherers: 50 people gathering lumber/dead wood for burning/tool making
Clothing Makers: 100 people crafting winter wear from 83 units of fur
Hunters: 50 people killing deer in the forest
Tool Constructors (hunting implements): 50 people, 20 units of lumber and 40 units of iron ore
Keepers of the Faith: 50 people will sacrifice 8 pop upon the altar and use up a Blood rite to appeal to Korne to cause winter to not be harsh at all this winter allowing for foraging and hunting to be good while not frigidly cold.

Clothing Makers fertility 80%
Tech focus: 60% Blood Magic

Logosv
2015-06-17, 03:06 AM
Thought this turn was going to be summer, not fall... ah well*. Ah yes, a note on seasons: The People view the turning of seasons as shifts in the war between the Torchbearer and Old Night.

*Checking, the turn does say it was summer, not fall..., and yet...
Your people have been busy this Fall season, the chill touches and slows their movements

The Chill of the Fall season threatened to take more lives, but all save for a few survived with no lasting injuries.

The encroaching cold proves to make harvest more and more difficult.


Population236 People
Magma Rock14 Units
Bamboo19 Units
River Goods (Fish/Vegetables)120 Units
Reeds (Lake)7 Units
Tin Ore90 Units
Rare Gemstones26 Units
Rich Wheat246 Units
Housing (poor)120 Units

Still wondering where I lost twenty-five rare gemstones.

The Seeking Understanding action was about the same as that of the Mount Fuji action, trying to make sure I haven't offended people and making amends if I did, generally fostering good relations.



The Torch wanes, and Old Night grows ascendant! Soon, the time of cold will be upon us. But first, there is celebration to be had.

With the rise of Old Night, soon there will come the time when the dead will be briefly unbound from Yomi. Let us gather, and celebrate the lives of those that have passed before us, and reflect upon the lessons they have learned.


Actions

The darkness has come swiftly upon us, bringing with it cold and ice as the Torch wanes. We must endure, until the Torch rises once more to put the land back into balance! Our stores of food are great, our housing... if not quite adequate, at least it's better than last year's.

We are The People. The War of Light is not ours to fight, but we must ride out its trials all the same; such is the fate of those who would make war, heedless of those whom they would harm.

Population Assigned: Everyone. (200, technically; the rest are busy thinking while trying to stay warm)
Resources Assigned: Housing (Poor) 120
Tools Assigned: The human body. It's pretty good at keeping itself running.
Discoveries: The Way of the Spirits
Fertility: 77%

Note: If I'm wrong on the season again and Fall is coming twice, I'd like this action to be split in half, one-hundred gathering resources from Sagano and Suwa and the other one-hundred building more shelter.

War does not always ask its victim if they would like to participate, and the Kappa have shown well that we are not prepared should it come for us.

They brought tools, while we did not. Let us close this shortfall, and design tools of war for our own. Perhaps it will be of aid, when the threat that Mt. Fuji warned us of comes.

Population Assigned: 36
Tools Assigned: -
Resources Assigned: 3 bamboo
3 Magma rocks
3 Reeds (lake)
Technological Focus: 73%
Discovery: -

Asking and trading works much better when you aren't going to be killed within the minute. Let's figure out how to make weapons before that comes up too much, shall we? Also, the first action which I'm not applying Way of the Spirits to, because the only ones in the area that might be helpful I have no idea of my current standing with.

neriractor
2015-06-17, 09:27 AM
population 380 people (370 usable)(10 on expedition)
Wood 30 Units
Glass 80 Units
Crops 60 Units
Salt 33 Units(2 on expedition)
Pyramid 1 Unit(s)
shrine 1 unit(s)
fishing boats 39 units
fast ships 0 units(1 on expedition)
glass tools 25 units(5 on expedition)
wood tools 40 units
preserved fish 88 units
basic housing 13 units
cotton 40 units
fresh crab 1 units
fresh fish 72 units (10 on expedition)[/td]



the movement of the waves in the autumn breeze was a sad thing, as a family awaited the return of their only child,the new high chaman of samari had been named, a joung energetic man that called himself azteridos and earned himself the title of "the mystic", a title that all chamans and priestess seek but only the gods can confer.

having finally got enough houses for all the population, the artisans worked the hardest they could in order to make a thing that the people heavily lacked: warm clothes.

80 people to cloth making by waving the cottton into sueter-like vests.
40 cotton. 40% tech focus
80 fishermen to get the last fish of the winter.
39 fishing boats
20 wood tools
30% fertility
75 people to preserve all of the food with salted water and drying in the sun.
fresh crab 1 units
fresh fish 72 units 40% fertility
75 people to gather wood and cotton from the acazezes.
20 glass tools
40 people to build a big granarythingy where to place all of the food.
5 glass tools, 20 wood tools, 20 wood, 40 glass.location in the middle island
10 people to pray in the piramid for the help and guidance of the gods.
10 salt

for more easy protection all communities will gather in the middle island

Nerd-o-rama
2015-06-17, 09:51 AM
The Ister, 1:0 Autumn

Population: 461 (-27) [140 unaccounted-for settlers, 321 usable]
Resources:
Food:
Wild Herd Stock: 93 (-60) [20 in use by settlers]
"Domesticated" Herd Stock: 57 (+57)
Fresh Fish: 125 (+0) [20 in use by settlers]
Raw Materials:
Granite: 31 (+0)
Copper Ore: 67 (+0) [42 in use by settlers]
Tin Ore: 61 (+0) [40 in use by settlers]
Lumber: 5 (+5)
Buildings:
Stone Circles: 6 (+0)
Burial Mounds: 40 (+40) [capacity: 120]
Earthwork Pens: 59 (+59) [57 currently in use]
Tools:
Stone-tipped Spears: 2 (+2)
Grass Fishing Nets: 60 (+60)
Other:
Copper Trinkets: 17 (-20)
Mysterious Artifacts: 1

Total Fertility: 60%
Total Tech Factor: 30%
Discoveries: Early Astronomy, Herbalism, Sled
Locations: Gwenant's Fishing Village (South, Fish), The Great Highland Range (Central, Herd), Elf-barrows (North-Central, Artifacts), Godsbone Granite Quarry (West, Granite), A bunch of yokels camping on a surface tin deposit that will later be called Tinton (North-Central, Tin), Idolaters' Encampment (East, Copper), Druid Grove (North, Herbs & Berries)
Ister tempers had flared with the summer heat, as they were wont to do, but they were cooled with the weather and the looming onset of winter...not to mention lectures from holy men.

"Beg the forgiveness of the gods," instructed the holy man Bryn after a long lecture that had cooled perhaps the last of the summer's riots. "The idols we bury with the dead do not belong to the dead, but to the spirits and gods that watch over us, dead and living alike, gifts so that we may be guided safely along the river of life. Human greed and desire to exalt ourselves above others cannot be allowed to interfere with our duty to the gods that protect us"

Amidst the renewed grumbling at that remonstration, he adds, "and lest you think my words are my own, and not a correct judgement of the gods' will, listen to the wind. Feel the icy bite of winter growing stronger. Tend you to your needs, lest the gods of this world punish your arrogance. Tend to your herds, lay in the catch provided by Ister, put strong roofs over your families' heads and your neighbors' heads, or you will not face merely my words, but the will of the gods of snow and frost."

The grumbling workmen changed their tune to more of a worried murmur of agreement. It had been a hard year already, and winter was coming. Whether the holy man was self-important or not, his words were true, and there were matters to attend to before the snows came. As the season drew on and they prepared for the winter, every Ister had his eye on his local Stone Circle, seeing the equinox come and go and the shortening days grow steadily closer to the solstice, the stones and the smell of the wind telling them when snow would be upon them...

Assign 60 population and 60 Grass Fishing Nets to Fish (gathering)
Assign 60 population to tend the "Domesticated" Herd Stock, breed them, gather any other docile samples that will fit, etc. (gathering)
Assign 60 population to build more Earthwork Pens (construction)
Assign 136 population to build Sod Houses in all locations (construction) (60% fertility) (30% Tech Factor)
Assign 5 population and 5 lumber to build Sleds (manufacturing)
[140 population unreachable at Druid's Grove]

Messy Lamaniera
2015-06-17, 02:01 PM
Anunaki
Strong Hands: 366

Fertility: 75%

Resources:
Animal Bones_________________44 units
Darkwood (Unprocessed)_______07 units
Darkwood Tools_______________23 units
Darkwood Weapons____________42 units
Dense Stone__________________10 units
Deer Pelts____________________44 units
Fresh Fish____________________120 units
Giant's Blood Warriors__________71 units
Gold Ore_____________________20 units
Hard Seashells________________12 units
Housing (Massive x1.5)________ 01 unit
Lumber______________________86 units
Preserved Meat_______________34 units
Rice Stalks___________________72 units
Venison (unpreserved)_________132 units


Total of 718

TF: 55%
Discoveries: Darkwood Treatment, Smithing,

Locations:
Castle of Gods (centermost, haven), Canaan's Bay (southward, fish, gold ore), The Darkwood Forests (inner-west, darkwood, game), The Solitary Mountain (inner-north, dense stones), Plainlands (inner-east, game),

Maw of Salanesh**^ (eastward), Rice Fields** (inner-south, rice), Lumber Forests** (northward, lumber)

*-Untapped resources
**-Unclaimed
^-Unexplored


Right down to labors.



Location: Castle of Gods

Most of the Anunaki will spend fall in the safety of Castle of Gods crafting and sewing and tanning and smithing to create winter clothes and isolate the housings for the winter (building roofs, closing air-vents, etc)

160 Anunaki
44 Deer Pelts
10 Gold Ore
23 Darkwood Tools
40 Rice Stalks
Location: Castle of Gods

To increase the amount of GB Warriors next generation every warrior chooses only the best partners and will bed specifically with them during the Fall Festival. This is a feast and a ritual party that has as objective to give the warriors more political strength among each other, tighten the tribes ties and strengthen their blood for the next generation.
Lumber is for lighting fireplaces.

106 Anunaki
71 Giant's Blood Warriors
20 Fresh Fish
20 Venison
15 Lumber
75% Fertility Rate

Location: Castle of Gods

Rice will be drowned in water and made into porridge, fish is to be either smoked or salted in ash, venison will be cooked or salted in ash and left to dry close to the fires.
Lumber is for lighting fireplaces.

100 Anunaki
32 Rice Stalks
100 Fresh Fish
112 Venison
25 Lumber
55 Technology Focus - Toward best preservation methods or somesuch.

Will edit with better tables later. On the clock! Whew!

DMBlackhart
2015-06-17, 02:52 PM
Century 1st, Year 0The (old) NEW AGE OF MAN has begun.End of Fall, Beginning of Winter







Events of this turn:

The harvest of fish proves difficult with the cold finally setting in in full. What lakes and rivers that aren't frozen or too cold to keep fish are dwindling in reserves as your people hunt them to the fewest they can muster. (+60 Fresh Fish) (-60 Grass Nets)
Breeding will prove arduous in the middle of winter, but life has always prevailed and will do so even now. (+30 Domesticated Herd Stock)
Working and shaping the earth is no harder in the cold than it is in the heat. Both conditions offer extremes and discomfort, and while a few unlucky people had labored through sickness till death, the job was done and your people better for it. (-10 Pop, +40 Earthwork Pens)
Crafting these homes will require better materials and tools to produce anything that can truly be said to withstand the harsh conditions of Winters and the wilting heat of Summer. (+45 Sod Houses) (Poor Quality, 1:1 ratio)
Sled crafting is a new but ingenious way to increase productivity and ship things lengthy distances. In fact, you find it far more beneficial come the winter months, as the snow settles and proves the best terrain for moving things with ease and speed. (+5 Sleds)

I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.




Events of this turn:

Your people have shored up all the holes and cracks within the castle to the best of their abilities. Pelts provide warmth and comfort to those fortunate enough to find shelter in the castle for the coming winter. Your people could not ask for better accommodations. (-44 Deer Pelts, -10 Gold Ore, -40 Rice Stalks) (Housing can now safely care for x2 the original value) (this is the best it'll be capable of until a New Age, or you Discover a new means to improve housing.)
The chills barely breech the shanty walls of your Old, aged castle. Despite the imperfect conditions, your people prove "industrious" in creating new life. The Giant-Blooded blood line is thick and strong and produces many young. (Pop - 76, GB Warriors +76)

I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.




Events of this turn:

(OoC: I accidentally jumped ahead a full turn, thanks for pointing that out. I have ALOT of editing to do.)
(You weren't wrong as far as this turn goes. This IS the fall actions, and I messed up. I will allocate based on your people gathering and building)
(Please note you really should craft/assign tools/resources to your tasks to seem them completely with better chances of success.)
Food harvests are dwindling as Winter approaches, and your people struggle to get by. With the cold winds not yet fully in play you manage to add to your stockpiles significantly. (+40 Rich Wheat)
Housing proves more difficult in the fall than it did last season. (+30 Poor Housing)
Your people are young and inexperienced with the art of warfare, but the Spears they produced are of good enough quality to see the few who wield them safely through their coming trials. (+3 Spears)


I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.




Events of this turn:

Your people feel as if little else can be gathered in the way of the secrets and movements of the stars this year. Perhaps it is just excused to get out of work, or perhaps the heavenly bodies truely have not moved in many days. Regardless, nothing new was added to your collection of calculations.
Crop harvest is only slightly effected by the coming cold. You produce less food than you would have in the previous seasons, but not enough to show concern. (+60 Crops)
With so few men assigned to combat the harsh seas it proves difficult for them to transport their catches with efficiency. Despite this, they bring in a considerable haul for so few men. (+14 Fresh Fish)
The Mausoleum continues to take form over the Autumn months. By the middle of Winter you expect to see it ready to store the bodies who have thus far been left to rot.
Tool production is becoming second nature to your people. (+22 Obsidian Tools)
Little can be glamoured of the strange artifact. It is clear that the chill moves slow enough that removing the object and ignifting a fire in the room it once occupied will effectively negate any of the progress of it's chill. It makes for a good portable freezer.


I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.



Events of this turn:

+40 warm clothes was produced this season.
Fishing proves difficult with the coming winter, but your people manage to dredge up their fair share of the bounty. (+30 Fresh Fish)
Only 10 units of Food was wasted in the preserving process, the rest is easily storable for the coming year.
Lumber flows in just as strongly as in the summer and fall. (+75 Lumber)
The construction of a Grannery was difficult but fruitful. Your people all have easier access to it's stores and a unified place for it all to remain bug free.
An omen from the gods comes in the way of a larger than average, glamoured trout with shimmering and unique scales. Perhaps it is a sign of good luck to come.


I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.




Events of this turn:

+50 Lumber harvested this season.
+76 Warm Clothes were produced this season.
Deer are becoming scarce as the days get colder, your men brought back a meager harvest. (+15 Venison)
Iron Tools will revolutionize your people and their ability to hunt, fight, and build! (+40 Crude Iron Tools)
The sacrifice was greedily accepted, but it seems there was no sign or omen from Khorne. You fear for your people, and for the coming winter.


I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.

neriractor
2015-06-17, 04:29 PM
population 380 people (370 usable)(10 on expedition)
ramdon resources:
Wood 85 Units
Glass 40 Units
Salt 33 Units(2 on expedition)
golden throut 1 unit(s)
tools:
fishing boats 39 units
fast ships 0 units(1 on expedition)
glass tools 25 units(5 on expedition)
wood tools 40 units
warm clothes 40 units
food:
Crops 60 Units
preserved fish 150 units
preserved crab 1 units
fresh fish 30 units
buildings:
basic housing 13 units
Pyramid 1 Unit(s)
shrine 1 unit(s)
grannery 1 unit(s) (10 on expedition)[/td]

"the gods had given their will to the soombrarians, winter will be easier that spring in the heart of akioki, and no men, woman or beast will be able to deny that" those were the inspirational words given by the young high shaman, when during the first storm of winter a single golden trout got caught, and so the people rejoiced at the toughtof the greatness to come; atfer all a couple of months of hardship coudn´t compare to many years of greatness.

100 people to (very, very carefully) create boonfires in order to keep the people warm.

50 wood, 20 glass. (manufacturing)
100 people to hunt in the woods and see what kind of game is found inside the island.

40 wood tools,25 glass tools. (gathering) 35% fertility
50 people to learn everything about ice.how to keep it around?,how to destroy it?, how to magically create it?,etc.

(research) 50% tech focus.
100 people to spread the joy of the new years by evenly spreading warm clothing and food across the people.this is basically to say that we will spread the food to every single person in the islands

40 warm clothes, x food(probably all but there migth be some left overs) (damage control) 35% fertility
20 people to use what little salt is left to melt the places where the snow piles up too much.

33 salt.(damage control)

Xetheral
2015-06-18, 02:30 AM
EMPYREA





Location
People


Caldera
137+20-7=150


Slopes
0


Natural Harbors
0+7=7


Ruins
20-20=0





Calculations
(3+1)=4 Units


Housing, Basic (50)
20 Units


Fresh Fish
34+14=48 Units


Fresh Crops
132+60=192 Units


Igneous Rocks
64 Units


Volcanic Glass
59-11=48 Units


Various Ores
46 Units


Lumber
12-12=0 Units


Obsidian Axe
1 Unit


Obsidian Tools
1+22=23 Units


Obsidian Fishing Spears
5 Units


Granite Glass-Cutting Tools
1 Unit


Fishing Pens
2 Units


Steam Vents (Accessible)
6 Units


Ruins (Accessible)
5 Units


Strange Object
2 Units






When all of warriors sent to battle the sea returned, the people were jubilant. A mighty victory had been won, leaving the people in fine spirits as winter began to set it. The construction of the Mausoleum was halted until spring... working in Winter conditions just wasn’t worth the risk of accidents and exposure.

In preparation for the cold, volunteers were selected to oversee the distribution of resources to ensure that no one was neglected. Other teams were formed to move rocks back and forth between the cabins and the nearest steam vents. Some rocks could be left to heat up, while the warm ones were brought inside the occupied cabins to provide warmth without smoke or risk of flame. The members of both teams would be rotated frequently, ensuring that everyone got to enjoy the extra leisure and social time brought by the harsh conditions.

If the hot rocks weren’t enough, or the winter was unexpectedly cold, the Seers had a plan to use their knowledge of energy transference to move heat from the island’s lava flows to heat the cabins. The inefficiency of the process here was a boon, for only small amounts of heat would be needed. Depending on just how hot the beam got, it could be directed widely across the Caldera or focused more tightly on the coldest buildings.

Finally, if the people still were too cold, the people distributing resources could use their tools to take apart the unused cabins in the caldera, cannibalizing their lumber to build fires for increased heat. No one wanted to have to sacrifice the proud structures, but they weren’t needed right now, and the potential provided for “defense in depth” against winter’s chill.

For those on rotation inside the cabins, there was more cerebral work to be done, and much fun to be had. Some were tasked to figure out a way to keep records. As Empyrea grew, it was becoming increasingly hard to keep track of everything. Recordkeeping would also make the calculations necessary for magic considerably easier. Others were tasked to making up songs and cooking feasts; winter was a time for reflection, and despite devastating setbacks the Empyreans has much of which to be proud this year, and many fallen friends to immortalize in legend.

Finally, with lots of time on their hands, winter was a good time to investigate the second strange object found in the ruins. For safety, the team investigating it would work in the remotest cabin in the Caldera, just in case something went wrong.


Fertility: 50 to Caldera group (157 people)
Movement: All to Caldera
Shelter: Using 4 Cabins (157 prople)



Task
Type
Location
People
Resources
TF
Notes


Hot Rocks!
Logistics
Caldera
40
Obsidian Tools: 20 Units
Igneous Rocks: As many as practical (not consumed)
-
Moving rocks between cabins and steam vents


Warmth of the Moon?
Magic
Caldera
10
Calculations: (Up to) 2 Units

Auxiliary heat only if needed
Using Discovery: Energy Transfer
Transferring heat from lava to cabins


To Each According to Their Needs
Administration
Caldera
30
Food: As much as required
Housing: (Up to) 5 Units (cannibalized for fires)
Obsidian Tools: 2 Units
-
Coordinating resource distribution
Cannibalizing houses only if needed


Victory Feast
Happiness
Caldera
7
Fresh Fish: 7 Units

Celebrating the Successful Attack


Songs of the Hearth
Happiness
Caldera
35


Music and Merriment


Record Keeping
Research
Caldera
30
Various Ores: 1 Unit
Igneous Rocks: 1 Unit
Volcanic Glass: 1 Unit
Fresh Crops: 1 Unit
Fresh Fish: 1 Unit
Obsidian Tools: 1 Units
Obsidian Glass-Carving Tools: 1 Unit
80
Devise methods of record keeping


Edifice of the Predecessors
Research
Caldera
5
Strange Object: 1 unit
-
Researching second strange object in remotest cabin

Messy Lamaniera
2015-06-18, 02:52 AM
Anunaki
Strong Hands: 290

Fertility: 75%

Resources:
Animal Bones_________________44 units
Darkwood (Unprocessed)_______07 units
Darkwood Tools_______________23 units
Darkwood Weapons____________42 units
Dense Stone__________________10 units
Deer Pelts____________________00 units
Fresh Fish____________________120 units
Giant's Blood Warriors__________147 units
Gold Ore_____________________10 units
Hard Seashells________________12 units
Housing (Massive x2)__________ 01 unit
Lumber______________________86 units
Preserved Meat_______________34 units
Rice Stalks___________________32 units
Venison (unpreserved)_________132 units


Total of 700

TF: 55%
Discoveries: Darkwood Treatment, Smithing,

Locations:
Castle of Gods (centermost, haven), Canaan's Bay (southward, fish, gold ore), The Darkwood Forests (inner-west, darkwood, game), The Solitary Mountain (inner-north, dense stones), Plainlands (inner-east, game),

Maw of Salanesh**^ (eastward), Rice Fields** (inner-south, rice), Lumber Forests** (northward, lumber)

*-Untapped resources
**-Unclaimed
^-Unexplored

It was now winter, a time when Salanesh Kane roamed the wilds by herself, a weapon in each of her four arms. Salanesh was a mythical figure in Anunaki religion that represented the end of good things and corruption. She was the twin sister Astarte, but her lust for power and control led her to strike a deal with a demon. She drank of its blood and became beautiful, she ate its hands and became strong, she wore its horns as weapons and became unbeatable. Drunk on her own pride and might she strode over the outsider tribes and killed them all by herself and claimed thousands of trophies, hundreds of slaves and untold glories.

Upon coming back home her partner, the immortal warrior-god Asur, was disgusted by her demonic appearance. She had grown two extra set of arms, from her forehead sprouted two massive horns, her tongue was drenched in blood and around her neck she wore a collar of decapitated heads. Although beautiful beyond any belief Asur could not bear to look at her. So infuriated he was that he lunged at her, weapons in hand. Although she was taken by surprise her new-found strength boosted her prowess and she easily defeated Asur, cutting off his head.

Salanesh was so enraptured in her victory that she didn't pay attention to Asur's body. Being immortal he stood up and pushed Salanesh into a pyre where the flame consumed her skin and her pride, burning it all away. Asur then retook his aflame head and put it back onto his shoulders. Then Astarte, Kane's beloved sister, looked down upon Salanesh and cursed her blackened skin to exile. That's what Salanesh means, "Burned Skin".

Burned of all her pride, all Salanesh had left was disgust for herself and everything else. She found closure in hatred and love in destruction. Death was her only partner and soon she came to be feared by the tribes. Salanesh is so long lost in her own sadness and fury that she is now barely among the Old Gods that the Anunaki revere, the Grigori - Creators of Civilization. All signs point to a new era of death and struggle where the likes of Salanesh Kane are better suited to live. To the consensus of all that shadow across the sky have proven to the Anunaki that this was really a new era, one of Darkness and Death and Destruction. And Salanesh Kane was its new master.


Location: Castle of Gods

Every winter the tribes gathered at the Castle of Gods to discuss their future and the passing year. It was now such a time. Every men and women had a voice in these meetings, but the loudest voices obviously were the ones with more support. Elkanesh was the only voice that silenced the others, so she had very few things to say. Grigorius was too unpopular, although his ideas were wise. Being charismatic and well liked among the tribes was one of the most important skills to the Anunaki.

The winterholds were not only for politics. Since it was held inside the main halls of the Castle of Gods and all Anunaki were invited they would get really warm inside, what with the screaming and eating and loving each other. To supplement the warmth of each other the Anunaki are to light bonfires too were they will roast and cook their food.

Contrary to the previous ritual during fall where the leaders and most prestigious warriors of the Anunaki choose select partners because of their strength and prowess, during winter they are encouraged to pair with those who share their own ideals and are of the same mind. Might without wisdom is the path to ruination and death.

During winter Anunaki do nothing else but talk, eat, rest and take care of each other. Or at least they did, there are some fervently arguing they should stop with the practices of old. Not this year, tho. First idea to pass was to change the name of Castle of Gods to Castle Anunaki. It passed, but takes effect only during spring.

200 Anunaki
147 Giant's Blood Warriors
All TF (55) - I think this is a free-for-all here, such a brainstorming this would be.
All Fertility Rate (75%)
Location: Castle of Gods

The few who don't care for politics among the Anunaki often retreat to other halls and more secluded houses where they are able to discuss other interests of their own. Seclusion is no excuse to disregard the rituals of the tribes, so they retreat to their own religious practices. Construction of small petty idols for donation is an old custom of the Anunaki. They gather the remaining resources that had seen no use by the end of the year and will dedicate the creation of beautiful crafts to all seven gods of Anunaki.

Anur enjoys practical gifts: tools like knives and spears.

Himmon enjoys gifts that remind him of his prime: sculptures relating to his past or portrayals of the ruins in the city are his favorite.

Asur enjoys gifts of glory: things like small spears decorated with blood and meat or the love confessions of a young female suffice to sate his appetite.

Ishtar, much like Asure, enjoys gifts of personal weight: the love of young males, flowers stolen from a rival partner or rich decorative apparels.

Astarte enjoys great gifts: everything that is most prized is welcome, the ultimate sacrifice being a newborn baby or one's own life, so Astarte can bath in their blood.

Baal enjoys simple yet meaningful gifts: things like the shinny pebble you received from your first love.

Salanesh Kane enjoys gifts of pain and suffering: a pebble one kept in one's shoe for an entire year to ward off Salanesh's jealousy and envy or a poisonous prickle that killed your partner.

90 Anunaki
7 Darkwood (Unprocessed)
12 Hard Seashells
10 Fresh Fish
10 Gold Ore
Discovery: Smithing

OOC: Plenty of unspent resources this year, but I will be keeping a closer tab on them. Fertility is all in one group so that should be easy. By year's end we have housing for a thousand strong. Let's gooo.

Logosv
2015-06-18, 11:10 AM
Population236 People
Magma Rock11 Units
Bamboo16 Units
River Goods (Fish/Vegetables)120 Units
Reeds (Lake)4 Units
Tin Ore90 Units
Rare Gemstones26 Units
Rich Wheat286 Units
Housing (poor)150 Units
Spears3 Units

Still wondering where I lost twenty-five rare gemstones. Also, went ahead and deducted the materials spent on spear-making, since I'm pretty sure they were spent. Sorry to trouble you, but could you please mark that in future updates to reduce uncertainty?

The Seeking Understanding action was about the same as that of the Mount Fuji action, trying to make sure I haven't offended people and making amends if I did, generally fostering good relations.



The Torch wanes, and Old Night grows ascendant! Soon, the time of cold will be upon us. But first, there is celebration to be had.

With the rise of Old Night, soon there will come the time when the dead will be briefly unbound from Yomi. Let us gather, and celebrate the lives of those that have passed before us, and reflect upon the lessons they have learned.


Actions

The darkness has come swiftly upon us, bringing with it cold and ice as the Torch wanes. We must endure, until the Torch rises once more to put the land back into balance! Our stores of food are great, our housing... if not quite adequate, at least it's better than last year's.

We are The People. The War of Light is not ours to fight, but we must ride out its trials all the same; such is the fate of those who would make war, heedless of those whom they would harm.

Population Assigned: Everyone. (200, technically; the rest are busy thinking while trying to stay warm)
Resources Assigned: Housing (Poor) 150
Tools Assigned: The human body. It's pretty good at keeping itself running.
Discoveries: The Way of the Spirits
Fertility: 77%



Holo has expressed a request to us before entering hibernation for the coming darkness, that we develop tools to better work the fields. We don't have many resources available to build them at this time, but we can at least come up with concepts to create when the Torch waxes once more.

Population Assigned: 36
Tools Assigned: -
Resources Assigned: 3 bamboo
3 Magma rocks
3 Reeds (lake)
Technological Focus: 73%
Discovery: -

About the same as last turn's spear action, coming up with ideas for tools and maybe put together a few prototypes.

Morbis Meh
2015-06-18, 11:52 AM
Events of this turn:
+50 Lumber harvested this season.
+76 Warm Clothes were produced this season.
Deer are becoming scarce as the days get colder, your men brought back a meager harvest. (+15 Venison)
Iron Tools will revolutionize your people and their ability to hunt, fight, and build! (+40 Crude Iron Tools)
The sacrifice was greedily accepted, but it seems there was no sign or omen from Khorne. You fear for your people, and for the coming winter.

(+Discovery: Smithing)
Discovery gained Dwellers of the roots of Yggdrasil
housing: 11 long huts (Mod quality)
[/LIST]


Rite of The First Blood
2 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
24 Units


Fresh Seafood
0 Units


Wild Game
15 Units


Berries and Herbs
10 Units


Preserved Food
186 Units


Animal Pelts
0 Units


Warm Clothing
76 Units


Lumber
50 Units


Housing
11 Long Houses (220 pop)
4 squatter huts (8 pop)





Pop: 300
Rope Makers: 50 people stripping bark off of the lumber to make rope
Iron Gatherers: 50 people venturing into the Iron Pits to collect loose ore
Hunters: 50 people killing deer in the forest equipped with 23 of the iron tools and 50 warm clothing
Tool Constructors (hunting implements): 20 people, 12 units of lumber and 24 units of iron ore
Keepers of the Faith: 100 people will petition Korne and use up a Blood rite to create a relic that will create a relic that feeds on death and chaos
Ice fishers: 50 people will brave the frozen waters and ice fish equipped with 20 iron tools and 26 warm clothing

Clergy fertility 80%
Tech focus: 60% Blood Magic

DMBlackhart
2015-06-18, 12:31 PM
Century 1st, Year 0The (old) NEW AGE OF MAN has begun.End of Fall, Beginning of Winter


Winter has proven harsh and unforgiving. Frost and snow blankets everything as the permeating chill bleeds into everyone and everything.
Flowers die and animals find safe, quiet, and dark places to secret themselves for the winter months. Food becomes scarce, yet your people survive, even thrive as the seasons change.
The young that were once too small to be useful have since grown, the winter hardening them and bringing in a new force of young men and woman to aid in your peoples survival.



Events of this turn:

The harvest of fish proves difficult with the cold finally setting in in full. What lakes and rivers that aren't frozen or too cold to keep fish are dwindling in reserves as your people hunt them to the fewest they can muster. (+60 Fresh Fish) (-60 Grass Nets)
Breeding will prove arduous in the middle of winter, but life has always prevailed and will do so even now. (+30 Domesticated Herd Stock)
Working and shaping the earth is no harder in the cold than it is in the heat. Both conditions offer extremes and discomfort, and while a few unlucky people had labored through sickness till death, the job was done and your people better for it. (-10 Pop, +40 Earthwork Pens)
Crafting these homes will require better materials and tools to produce anything that can truly be said to withstand the harsh conditions of Winters and the wilting heat of Summer. (+45 Sod Houses) (Poor Quality, 1:1 ratio)
Sled crafting is a new but ingenious way to increase productivity and ship things lengthy distances. In fact, you find it far more beneficial come the winter months, as the snow settles and proves the best terrain for moving things with ease and speed. (+5 Sleds)

I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.




Events of this turn:

36 stores of Food remain.
Only 8 brave folk perished this winter, your defenses were admirable and resources plenty.
The gifts to the gods will surely bring great wealth upon your people, but how long it will be until you see this bounty, is unclear.
+211 Pop, the young of your tribe have grown strong and are now fit for helping their elders in the society as adults themselves.

Please be sure to list all Discoveries, locations, fortifications, resources, etc. In your write ups. To make calculations easier on me, and updates more reliable to avoid confusion.




Events of this turn:

(I am not sure why gemstones were deducted either. I think that may have been a typo that was never fixed. You can return them to your stock.)
(I apologize for not always listing materials lost, I have A LOT of notes in front of me at a time, so if I miss something, just assume if it's logically a perishable it was lost in the task it was applied to. Tools don't normally get used up after 1 use, lumber however isn't refundable once a house or boat is built, food also isn't something you'd want back after someone has eaten it so... use common sense if I make a mistake please. Or bring it up with me. )
Tool construction is complex but not impossible. Your people develop a range of various instruments to aid in their day to day tasks, all of which will prove more beneficial than going at a job unequipped. Additionally, your people have stumbled upon a rather creative way of ensuring tool productivity. (+3 Stone Tools, +Discovery: Improved Tools) (Applying this discovery anytime you use tools for, really ANY job, is gonna go over really well. But don't forget to assign it's use, or some of your people might just grab the cheap, broken tools out of the storage shed and not care.)
(-231 Units of Food, -5 Population, +177 Pop)
This year was received well. Few who were left homeless had enough food and basic clothing to ensure their survival. Many were uncomfortable and suffered in the chill of winter, but only a few had perished this coming season. Now the young were hardened by winters malicious grasp, and would surely be built better to help the adults to a greater effect in your society.


Please be sure to list all Discoveries, locations, fortifications, resources, etc. In your write ups. To make calculations easier on me, and updates more reliable to avoid confusion.




Events of this turn:

Between the hot rocks and the rays of heat that dot your caldera a wave of warmth keeps all but the strongest of chill winds at bay. This winter will not be such a disaster to your people it seems. (-2 Calculations)
The feast was received well enough, it seemed to only brighten the hearts and strengthen the resolve of those who braved themselves at the deadly and unforgiving seas.
Though your festivities with music and merriment abound did much more to satisfy your people, and take thoughts off of the terrible weather roiling outside the safety of the Caldera.
The first of many records will have been wrought in stone. With chisel and rock in hand your people carve symbols and shapes onto the tablets, and begin to formulate a unified system of communification (+Discovery: Writing)
Where one was born of frost and ice, another came from fire and flame. This second artifact proves perhaps more dangerous than the last. The cabin the researchers had once occupied was not but a crisp, burnt mess, the stone permanently radiating an aura of intense heat impossible for anyone to survive. (-5 Pop, +1 Flame Idol) (Note, if I didnt record it right, the first artifact is a "Frost Idol")
Death was entirely mitigated this season. Warmth and comfort were not difficult to achieve, other than the loss of the few brave researchers, the year was completed with prosperity. The young from previous years have grown strong and hearty this winter and are ready to join the ranks of adult hood. (-0 Pop, 83 units of Food remain in stores, +126 Pop)


Please be sure to list all Discoveries, locations, fortifications, resources, etc. In your write ups. To make calculations easier on me, and updates more reliable to avoid confusion.



Events of this turn:

Pillars of Warmth and light chase off the worse of the winter chill. Without better shelter however, it does only so much to mitigate the languish of frost and famine.
With the coming of winter much of the wildlife has come and gone to whatever place they find suitable to hole up for the colder months. Food is scarce, but your people manage to bring a small bounty home still. (+40 Bear Meat)
Experiments with ice and snow have given revelation to your people. Manufacturing ice would prove an impossibility, but storing it for the year in the right conditions may yet prove manageable. (+Discovery: Cold Storage)
Your people begin immediately creating a cold-storage room to experiment with conditions of ice and it's properties on food. (+10 Ice)
Your rationing does only so much for your people. With so few roofs to protect your people, many are left out in the cold. There isn't enough food to go around to all, and many look to the wilderness to try and bring home enough for their families.
The salt, however, was a brilliance among your people. A natural barrier around populated areas to mitigate snow build up reduced the odds of those without homes freezing even when camping out in the elements.
Overall, your people saw much loss, but more gain this season. Many of the young from the previous year have come of age, and are stout enough from the harsh winter to contribute to the tribe as adults. (-87 Pop, +175 Pop, Net gain/loss: +88)
Food Stores are currently at 0


Please be sure to list all Discoveries, locations, fortifications, resources, etc. In your write ups. To make calculations easier on me, and updates more reliable to avoid confusion.




Events of this turn:
+ 50 units of bark rope
+ 50 Iron ore
+50 Venison
+ 20 Tools
> Results on "Relic" will be given in the spring.
+20 Fresh Fish
> -110 pop (for the cold of winter, poor accomodations, etc.) However a boon of +340 pop (net 230 gained) from the young of your tribe growing to adult hood (aka fertility success)

Sorry for the piss poor write up I will provide a better one later. In a rush.


I accidentally got ahead of myself with the seasons in the post. You all have the results of this turn, as well as your posts in this following turn to survive winter. Pop loss for winter wont occur until my NEXT post.



SORRY EVERYONE: The post deleted itself halfway through (not sure if I did something or it was on the servers end, whatever.) So I had to restart from scratch. Going to have to say goodbye to you all till my internet is restored. All the formatting was lost (Thankfully I saved a notepad copy) so it'll look a little dry and uninspired. Next turn will be better I promise.

Nerd-o-rama
2015-06-18, 01:21 PM
The Ister, 1:0 Winter

(Here's my Winter turn, since the Ister info in that last post was just a copy-paste of the previous data.)

Population: 451 (-10) [140 unaccounted-for settlers, 311 usable]
Resources:
Food:
Wild Herd Stock: 63 (-30) [20 in use by settlers]
"Domesticated" Herd Stock: 87 (+30)
Fresh Fish: 185 (+60) [20 in use by settlers]
Raw Materials:
Granite: 31 (+0)
Copper Ore: 67 (+0) [42 in use by settlers]
Tin Ore: 61 (+0) [40 in use by settlers]
Lumber: 0 (-5)
Buildings:
Stone Circles: 6 (+0)
Burial Mounds: 40 (+0) [capacity: 120]
Earthwork Pens: 99 (+40) [87 currently in use]
Sod Houses: 45 (+45) [capacity: 45]
Tools:
Stone-tipped Spears: 2 (+0)
Grass Fishing Nets: 0 (-60)
Sleds: 5 (+5)
Other:
Copper Trinkets: 17 (+0)
Mysterious Artifacts: 1

Total Fertility: 60%
Total Tech Factor: 30%
Discoveries: Early Astronomy, Herbalism, Sled
Locations: Gwenant's Fishing Village (South, Fish), The Great Highland Range (Central, Herd), Elf-barrows (North-Central, Artifacts), Godsbone Granite Quarry (West, Granite), A bunch of yokels camping on a surface tin deposit that will later be called Tinton (North-Central, Tin), Idolaters' Encampment (East, Copper), Druid Grove (North, Herbs & Berries)
Even as winter came, the Ister busied themselves. Using their advanced astronomical knowledge to perform rudimentary weather prediction, they focused on reinforcing their homes and settlements with the gradually freezing earth, while the less able (or suicidal) stayed inside to create new tools for the following seasons or, in many cases of lacking direct supervision, focus on feeding themselves and surviving the winter.

Assign 100 Population, 5 Sleds, and 2 Stone-tipped spears to reinforcing housing with loose rocks, animal hides, and whatever dirt is soft enough to be shifted (construction)
Assign 100 Population to pile earthworks around Gwenant's Fishing Village, upgrading it into a Territory (construction)
Assign 15 Population and 15 Granite to creating Stone Pickaxes (manufacturing)
Assign 16 Population and 16 Granite to creating Stone Shovels (manufacturing)
Assign 20 Population and 20 Copper Ore to crafting Copper Trinkets (manufacturing) (20% Tech Factor)
Assign 20 Population and 20 Tin Ore to crafting Tin Trinkets (manufacturing) (10% Tech Factor)
Assign 40 Population to duck and cover for the Winter, performing no tasks (60% Fertility)
[140 population unreachable]

Xetheral
2015-06-18, 05:38 PM
EMPYREA
Turn 5: End of Winter, Beginning of Spring





Location
People


Caldera
150+7-5+126=278


Slopes
0


Natural Harbors
7-7=0


Ruins
0





Discoveries


Energy Transfer


Refrigeration


Writing





Happiness


Complacent






Resource
Amount


Calculations
4-2=2 Units


Housing, Basic (50)
20-1=19 Units


Fresh Fish
48-48=0 Units


Fresh Crops
192-109=83 Units


Igneous Rocks
64-1=63 Units


Volcanic Glass
48-1=47 Units


Various Ores
46-1=45 Units


Lumber
0 Units


Obsidian Axe
1 Unit


Obsidian Tools
23 Units


Obsidian Fishing Spears
5 Units


Granite Glass-Cutting Tools
1 Unit


Fishing Pens
2 Units


Steam Vents (Accessible)
6 Units


Ruins (Accessible)
5 Units


Frost Idol
1 Unit


Flame Idol
0+1=1 Units


Strange Object
1-1=0 Units






For the first time since anyone could remember, no one froze to death during the winter. It was a stupendous achievement. The loss of the research team was keenly felt—and the people gave the flame idol a wide berth for now—but they were celebrated as heroes at a great Spring Feast and buried beneath the floor of the still-incomplete Mausoleum.

Now the temperature was mild again, and people could emerge from their winter shelters and get back to work in the fresh air. The success of using lunar magic to heat cabins was very promising, and the Seers decided to see if extra light at night and little extra heat to take off the spring chill would help farmers increase yields. Meanwhile, the most skilled of the Seers returned to their project from last spring: many peoples had been seen on the mainland, but details were sparse. They chose the people whose structures were the most visible from above, and used their calculations to choose an auspicious time to try a long-distance focused moonbeam near the largest of the structures. A faint image and quiet sounds were the best they could hope for, and it wouldn’t be able to be maintained for long, but hopefully it would be enough to initiate first contact.

Even if they were successful, regular contact would require laborious calculations. The new writing system would undoubtedly help make it easier to share observations and work collaboratively, but the researchers thought that there might be a better way to harness their discovery to make the calculation process even faster.

Meanwhile, the harvesters got back into swing, the attacks squads were sent to the beach to raid the sea again, and the construction crews attempted to finish the great Mausoleum.


Fertility: 50 to Caldera group (222 people)
Movement: 40 to Slopes, 16 to Harbors



Task
Type
Location
People
Resources
TF
Notes


Can You Hear Me Now?
Magic
Caldera
10
Calculations: 1 Unit
-
Contact the civilization with most visible structures
Discovery: Energy Transfer


Sowing Seeds IV
Magic/
Harvesting
Caldera
120
Obsidian Tools: 12 Units
Calculations: 1 Unit
-
Harvesting Crops
Using Magic for Extra Light and Warmth
Discovery: Energy Transfer


Where’s That Damn Moon? IV
Harvesting
Caldera
40
Igneous Rock: 1 Unit (tablets)
Obsidian Tools: 4 Units
-
Performing Calculations
Discovery: Writing


Stealing the Demons’ Fish II
Harvesting
Natural Harbors
16
Fishing Spears: 5 Units
Fishing Pens: 2 Units
-
Harvesting Fish


I’m a Lumberjack... III
Harvesting
Slopes
40
1 Obsidian Axe
-
Harvesting Lumber


To House the Honored Dead III
Building
Caldera
12
Obsidian Tools: 4 Unit
Obsidian Glass-Carving Tools: 1 Unit
-
Continue building Mausoleum


Spring Feast
Happiness
Caldera
10
Fresh Crops: 28 Units
-
Celebrating the End of Winter


1+1=?
Research
Caldera
30
Igneous Rock: 1 Unit (tablets)
Obsidian Tools: 3 Units
80
Devise better methods for using writing to make calculations
Discovery: Writing

neriractor
2015-06-19, 11:14 AM
*Discovery: Cold Storage
*discovery:grand boat making
population 468 people (458 usable usable)(10 on expedition)
ramdon resources:
Wood 35 Units
Glass 20 Units
Salt 0 Units(2 on expedition)
golden throut 1 unit(s)
10 ice
tools:
fishing boats 39 units
fast ships 0 units(1 on expedition)
glass tools 25 units(5 on expedition)
wood tools 40 units
warm clothes 40 units
food:
empty
buildings:
basic housing 13 units(spread across the islands)
Pyramid 1 Unit(s)(foot of the mountain)
shrine 1 unit(s)(near the piramid)
grannery 1 unit(s)(main island) (10 on expedition)[/td]
main island(center,controlled); second islands(east and west,controlled);tiny islands(all around, controlled barely);the mountain(a little north,inside main island,uncontroled);

the winter had ended, many died but more new arms arose to pick up the torch, now the time to shine comes, but first thing first: food, no big plans could be made without food. "a feast should be ready for when the explorers come back" said some, while some others had already lost all hope.

preparations were being made, thanks to the huge amounts of people this year it was easier to begin the new tasks.

"to work we need tools"
30 people to tool-making,mainly tridents in order to hunt and fish better(manufacturing)
20 wood, 20 glass
"is weird how little we know about the forest and what beasts lie in it"
90 people to hunt in the forest
25 glass tools 25% tech focus 35% fertility
"the sea is the soul"
78 people to fishing,same targets as before
39 fishing boat,20 wood tools(gathering)
"that´s very tasty" 50 people to get salt by boiling the sea water, or scrapping rocks.(gathering)
"it shines and is transparent, but it is not water" 45 people to pick up glass at the beaches (gathering)
"subzero WINS" 20 people to further study all uses and propertys of ice, some legends say in the top of the mountain ice falls all year, and people want to be ready for the upcoming expedition(research).
5 ice,*Discovery: Cold Storage 25% tech focus
"-this wood is hard
-thats what she said :smallamused:
-shut up :smallannoyed:" 100 people to cut wood and colect cotton
(gathering)
20 wood tools 35% fertility
"berries and herbs can heal my bones"45 people to find different plants to eat,and for other purposes. (any sort of plant is usefull)(research/gathering)

Messy Lamaniera
2015-06-20, 02:16 PM
The Anunaki

Strong Hands: 493

Fertility: 75%
Resources:


Animal Bones_________________44 units
Darkwood (Unprocessed)_______07 units
Darkwood Tools_______________23 units
Darkwood Weapons____________42 units
Dense Stone__________________10 units
Deer Pelts____________________00 units
Fresh Fish____________________10 units
Giant's Blood Warriors_________ 147 units
Gold Ore_____________________00 units
Hard Seashells________________00 units
Housing (Massive x2)__________ 01 unit
Lumber______________________86 units
Preserved Meat_______________ 00 units
Rice Stalks___________________32 units
Venison (unpreserved)_________ 22 units




Total 424

TF: 55%
Discoveries: Darkwood Treatment, Smithing,

Locations:
Castle of Gods (centermost, haven), Canaan's Bay (southward, fish, gold ore), The Darkwood Forests (inner-west, darkwood, game), The Solitary Mountain (inner-north, dense stones), Plainlands (inner-east, game),

Maw of Salanesh**^ (eastward), Rice Fields** (inner-south, rice), Lumber Forests** (northward, lumber)

*-Untapped resources
**-Unclaimed
^-Unexplored

Just finished the calculations, a post should be up soonish.

Nerd-o-rama
2015-06-22, 03:14 PM
* Your attempts and fortifying and preparing for the winter thankfully are not led astray. Constructions and crafts the whole winter keep the peoples mind of the terrible chill that begins to blanket the land. Snow and sleet covering all but the most isolated reaches. (Fortification Successful)
* Your tools and trinkets were forged with precision and care, creating things of beauty that will live on in history as symbols of Isteri culture. (+12 Stone Pickaxes, +10 Stone Shovels, +15 Copper Trinkets[/B, +9 [B]Tin Trinkets)
* The winter was harsh and fearsome, but the graces of the gods would see your people through it. Only a handful had starved or been lost to frost and cold. And for every life lost, it seemed as if two new ones would be yet born next year!
(All Food Stores Depleted, - 113 Pop, +241 Pop from young coming of age to manhood and the population boon of new births.)

The Ister, 1:1 Spring


Population: 579 (-113, +241) [140 unaccounted-for settlers, 439 usable]
Resources:
Food:
Wild Herd Stock: 20 (-43) [20 in use by settlers]
"Domesticated" Herd Stock: 0 (-87)
Fresh Fish: 20 (-165) [20 in use by settlers]
Raw Materials:
Granite: 0 (-31)
Copper Ore: 47 (-20) [42 in use by settlers]
Tin Ore: 41 (-20) [40 in use by settlers]
Buildings:
Stone Circles: 6 (+0)
Burial Mounds: 40 (+0) [capacity: 120]
Earthwork Pens: 99 (+0) [0 currently in use]
Sod Houses: 45 (+45) [capacity: 45]
Tools:
Stone-tipped Spears: 2 (+0)
Sleds: 5 (+0)
Stone Pickaxes: 12 (+12)
Stone Shovels: 10 (+10)
Other
Copper Trinkets: 32 (+15)
Tin Trinkets: 9 (+9)
Mysterious Artifacts: 1

Total Fertility: 60%
Total Tech Factor: 30%
Discoveries: Early Astronomy, Herbalism, Sled
Territories: Gwenant's Fishing Town (South, Fish)
Locations: The Great Highland Range (Central, Herd), Elf-barrows (North-Central, Artifacts), Godsbone Granite Quarry (West, Granite), A bunch of yokels camping on a surface tin deposit that will later be called Tinton (North-Central, Tin), Idolaters' Encampment (East, Copper), Druid Grove (North, Herbs & Berries)
The next spring in the lands of the Ister saw increasing specialization and sophistication among the tribes. Stone tools, while less durable and precise than the early metal implements of contemporary peoples, allowed the beginnings of a class of masons and architects in the highlands, separate from the general mass of herders and fishermen. Of course, the majority of the population in this era was still preoccupied with gathering food in the spring, as there was not yet a surplus of food or a means of storing it that would lead to true urbanization.

The winter had been harsh, but livable compared to the previous one. The village, or rather now a town surrounded by its new earthen palisade, had made a distinct comeback since the Great Carp War of the previous spring, with plenty of strapping new young men and women heading out to gather the flocks and weave the fishing nets that would feed the hungry populace in the new season. The most unusual thing, commented on by Gwenant as she saw them passing by the village, was the much smaller number of men going into the mountains to cut stone.

"Oi!" she called, in the midst of wrestling a particularly obstinate kid into submission, "Weren't there supposed to be more of you?"

The leader of the stonecutters, teeth stained with a combination of herbs he'd used to ward off the winter chill from his aging body the previous season, laughed and called back. "Greater numbers just gives the mountain spirits more bodies to crush! We're working smarter this year, and letting the stone spirits fight each other instead of us!" he replied, hefting a stone pickaxe and demonstrating the earliest conception of masonry.

Assign 210 Population to go out into the highlands and reassemble Herds, whether wild or docile, attempting to contain the docile ones in the pens as before (Gathering) (30% Fertility)
Assign 105 Population to weave Grass Fishing Nets (Manufacturing) (30% Fertility)
Assign 100 Population and 20 Copper Trinkets to expand the Burial Mounds (Construction)
Assign 2 Population with 2 Stone-tipped spears to watch those guys and remind them that the Trinkets are offerings to the gods and not theirs, thankyouverymuch
Assign 12 Population, 12 Stone Pickaxes, and 5 Sleds to break off and gather Stone (Gathering) (30% Tech Factor)
Assign 10 Population and 10 Stone Shovels to expand/improve the Sod Houses (Construction)
[140 Unreachable]

Morbis Meh
2015-06-22, 03:30 PM
Events of this turn:
+ 50 units of bark rope
+ 50 Iron ore
+50 Venison
+ 20 Tools
> Results on "Relic" will be given in the spring.
+20 Fresh Fish

(+Discovery: Smithing)
Discovery gained Dwellers of the roots of Yggdrasil
housing: 11 long huts (Mod quality)
[/LIST]


Rite of The First Blood
2 Unit(s)


Holy Altars
1 Unit(s)


Iron Ore
50 Units


Crude Iron Tools
60 Units


Fresh Seafood
20 Units


Wild Game
50 Units


Berries and Herbs
10 Units


Preserved Food
186 Units


Animal Pelts
0 Units


Warm Clothing
76 Units


Lumber
50 Units


Bark Rope
50 Units


Housing
11 Long Houses (220 pop)
4 squatter huts (8 pop)





Pop: 530
Forest Foragers: 150 looking for berries and herbs in the forest
Food Preservers: 60 (15 to pickle sea food and vegetation using sea water, 5 to harvest salt from sea water via evaporation and 40 to preserve wild game)
Hunters: 50 people using 30 iron tools to hunt deer
Lumber Jacks: 50 people using 20 iron tools to harvest lumber
Tool Smiths: 50 people using 25 units of lumber and 50 units of iron
Builder's: 40 people using 25 units of lumber and 25 units of rope to make rafts
Net makers: 20 people using 25 units of rope to make nets
Iron Gatherer's: 50 people gathering iron
Clergy: 60 people maintaining the forest altar and making offerings to Korne

Tech Focus: 60% on raft builders
Fertility: 80% on Forest Foragers

Logosv
2015-06-23, 01:29 AM
Resources
Population408 People
Magma Rock11 Units
Bamboo16 Units
River Goods (Fish/Vegetables)70 Units
Reeds (Lake)4 Units
Tin Ore90 Units
Rare Gemstones51 Units
Rich Wheat101 Units
Housing (poor)150 Units
Spears3 Units
Stone Tools3 Units
Positions
JomonCentral Settlement (also name of the valley)
HoloGoddess of the Harvest, Fields of Jomon
SaganoNorthern Bamboo Forest
Lord MuEastern River (Territory)
Lake SuwaSouthern Lake (Territory)
Mount FujiWestern Mountain (Territory) (Incoming dragon?)
Shimyou MountainSouthern Mountain (pass present)
YomiWarning: dangerous
Discoveries
Way of the SpiritsDiplomacy with the land.
Will of the SpiritsSacrifice for knowledge.
Stone ToolsBackscratchers for Holo

...that's not quite perfect, but now there's a list of locations and discoveries as well as the resources. Hope it helps.

Old Night's grip upon the sky has slackened, as the Torch ascends. The People have weathered this night well, and now is a time for growth and renewal.


The storehouses of supplies have run low, save for food. In preparation for the Time of the Torch's Zenith, should it come this nightcycle, let us go and ask of the spirits for their blessings.

Population Assigned: 408
Fertility Rate: 77% (They're all at least bringing their resources to Jomon for storage... if that isn't enough to count, assign randomly.)

102: Holo has provided plentifully for us, and this nightfall we have created the first prototypes of the tools she has requested. Let us present these meager tools to her, and prepare to meet the needs of the once again increasingly numerous People.
Tools Assigned: 3 Stone Tools, Basic Hand Tools
Resources Assigned: 25 Rich Wheat, 25 River Goods (Vegetables)
Discoveries: The Way of the Spirits

102: The reeds which grow upon the shores of Lady Suwa have proven to make for excellent bindings. Let us seek her favor this TorchRise, and humbly gather a small portion of her bounty.
Tools Assigned: Basic Hand Tools
Resources Assigned: -
Technology Focus: 73% (An idea... perhaps the reeds could be used somehow to help carry things? Probably nothing... .)
Discoveries: The Way of the Spirits

102: Old Night has brought us insight. Stone is a material well-suited for many purposes. The People will defend their friends from any who would harm them, but with tools we could be more effective in doing so. First, though, it is known that Mount Fuji might be rather tired and slow to wake with the end of the Long Night, so let us first make use of the shrine we found within Sagano to contact him for permission. The gemstones we were given in elder times by the venerable guardian may prove a suitable medium for this.
Tools Assigned: Basic Hand Tools, Decent relation with Mount Fuji, Ancient Shrine
Resources Assigned: Rare Gemstones (6)
Discoveries: Way of the Spirits, Will of the Spirits

102: Sagano has aided us greatly in the past, and we hope to continue this relationship. Let us go, then, and continue the ritual exchange that the bamboo may spread outside of the cycle.
Tools Assigned: Basic Hand Tools
Resources Assigned: -
Discoveries: Way of the Spirits

OOC: Just all around resource gathering, with a special note to try making sure we don't have another grumpy mountain disaster. Sorry for being so late with this.