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View Full Version : Can you 'break' something with average stats?



Duskwither
2007-04-24, 10:22 PM
Now, something I've always wanted to do with my group, was present a character with the stat array of 10, 10, 10, 11, 11, 11; and somehow create a character that breaks the game in a cheesey way.

So, assuming all splat books (save 3rd party) are available for use... Is this at all possible?

Solo
2007-04-24, 10:28 PM
Buy a candle of Invocation?

Duskwither
2007-04-24, 10:30 PM
I suppose I should've mentioned something about a build... :smallredface:

Solo
2007-04-24, 10:33 PM
Oh, well in that case, stroll over to google and do a search for Pun Pun

Mewtarthio
2007-04-24, 10:33 PM
Put the 11 in Int. Become a Wizard 20. Put all stat boosts into Int, buy a Headband of Intellect, and Planar Bind two Efreeti to give yourself a +5 inherent bonus to Int.

Inyssius Tor
2007-04-24, 10:35 PM
It would be an interesting challenge trying to hit level 20 if you can't cast level 2 spells unaugmented...

Actually, wait, no it wouldn't be. You can get a Headband and a stat boost at level 4. That means you're eligible to learn 4th-level spells, and it's all downhill from there. You don't even need to mess around with extraplanar cheese (but you're a wizard, so you may as well).

Duskwither
2007-04-24, 10:58 PM
Well. I already knew wizards win, and yet, I wasn't exactly expecting this.

I_Got_This_Name
2007-04-24, 11:03 PM
Classes that don't need stats. . . Binder works well for this, as do the Martial Adepts. Neither breaks the game very hard, though. Standard casters don't work too well for this (unless, of course, you calibrate your expectations lower; then the Wizard works).

I believe the Pun-Pun build is still possible, though.

I don't think the Artificer especially needs any stats to do what it does, just to do them reliably.

Tellah
2007-04-24, 11:13 PM
Yeah, the Artificer can make the scrolls, he just can't use them.

Legoman
2007-04-24, 11:21 PM
Can't make a charger build until at least 12th level.... to get power attack.

Chargers, I find, are the most 'forgiving' breakable builds - anything else if you screw up the combo, the combo is gone - chargers are pretty straightforward.

Bears With Lasers
2007-04-25, 12:49 AM
Wild Shape Ranger variant into Master of Many Forms is the best for those stats (or even a 0-point-buy). None of your stats matter as soon as you hit level 5 and can wild shape.

the_tick_rules
2007-04-25, 09:12 AM
are lots of stat boosting items possible?

Larrin
2007-04-25, 09:22 AM
are lots of stat boosting items possible?

i would think not, that just defeats the whole purpose of the exercise...if you can just use items, you might as well have the stats to begin with. The challenge is break/cheese the game with no good stats. Anyone can do cheesey stuff with a +10 int/str/con/dex/cha/t&a bonus, regardless if its from pure stats or pure items. Can you do it with a +0 bonus, seeing as this decreases the feats you can qualify for and the spells you can cast....

CASTLEMIKE
2007-04-25, 10:17 AM
There was that New Demigod: Cas. He was introduced in Heroes of Horror as a farmer (most farmers are typically commoners).

Cas prayed for help from his Patron Power when his familiy was killed instead of doing something about it so he was probably a commoner. Most Commoners use the stat array for the thread.

When his Patron Power failed to help him he got so mad his Rage and Will was enough to exalt himself to Divine Godhood.

Now you just need to figure out how Cas did that mechanically since Wizards says it happened in game and you have something in many ways superior to pun pun or the Serpent Kingdom Chosen.

Consider Tweaking the scores just a little Bit with a 14, 12, 11, 10, 10, 8, 8 (Bumping up Two of the 11s and Dropping Two of the 10s). I liked that recent Wizard's Web Article on the Favored Soul for Flavor.

Take a Human Favored Soul with a Patron Power like Ilmater in FRCS or Phieran or the Hearth Goddess Estanna with the Vow of Poverty and allow the PC to acquire the Saint Template. This could actually be one of the more interesting and enjoyable Party PCs to play who could still contribute to the party at almost all levels effectively.

Indon
2007-04-25, 10:19 AM
Wild Shape Ranger variant into Master of Many Forms is the best for those stats (or even a 0-point-buy). None of your stats matter as soon as you hit level 5 and can wild shape.

Then you could take feats that you could only use while wild-shaped!

"Yes, I know how to hit very hard... just, uh, not with this body."

Ramza00
2007-04-25, 10:25 AM
Then you could take feats that you could only use while wild-shaped!

"Yes, I know how to hit very hard... just, uh, not with this body."
Wildshape Ranger 5/MomF X

Lvl 7 you can remain wildshape for 21 hours
Lvl 8 you can remain wildshape for 32 hours

I don't remember where, but there is also an item ability which gives you +1 wildshape uses per day. Since I don't remember where it is, I can't look up its cost.

Hario
2007-04-25, 10:26 AM
Fine w/o even trying make a Vow of Poverty Druid put stat increases into wisdom= win all you need is a 14 wisdom with a druid.

Technically with an 11 in wisdom you could always become a planar shephard in eberron and from there everything goes downhill

Indon
2007-04-25, 10:26 AM
Druid's Vestment, or something like that? I think it might be in the DMG.

storybookknight
2007-04-25, 10:29 AM
With some items and a cheesy race that buffed WIS, you could even have a MOMF with a casting score!

Mewtarthio
2007-04-26, 10:36 AM
i would think not, that just defeats the whole purpose of the exercise...if you can just use items, you might as well have the stats to begin with. The challenge is break/cheese the game with no good stats. Anyone can do cheesey stuff with a +10 int/str/con/dex/cha/t&a bonus, regardless if its from pure stats or pure items. Can you do it with a +0 bonus, seeing as this decreases the feats you can qualify for and the spells you can cast....

I don't see why stat-boosting items would be disallowed any more than the stat increases from level-ups. The point of this excersize, to me, appears to be to take your average peasant with the expendable array and make him break the game.

Jothki
2007-04-26, 10:45 AM
I don't see why stat-boosting items would be disallowed any more than the stat increases from level-ups. The point of this excersize, to me, appears to be to take your average peasant with the expendable array and make him break the game.

Yeah, characters have expected wealth based on their level, so it only makes sense to let them spend it on items.

BardicDuelist
2007-04-26, 08:37 PM
I agree with the VoP if you want to actually play this build up from first level. Sure you don't get items, but it would replace a bunch of stats.

JaronK
2007-04-26, 09:42 PM
Yeah, Druid 10/Planar Sheppard 10 doesn't really need stats... sure, some Wisdom might be nice, but hey, they can Wild Shape all day long anyway.

JaronK

Enzario
2007-04-26, 10:27 PM
Remember that bonuses gained from items don't affect the number of spells per day you get i.e. if you have 10 intelligence and a Headband of Intellect +6 you'll still only be able to cast cantrips.

Bears With Lasers
2007-04-26, 10:55 PM
Remember that bonuses gained from items don't affect the number of spells per day you get i.e. if you have 10 intelligence and a Headband of Intellect +6 you'll still only be able to cast cantrips.

Support this.

Tellah
2007-04-26, 10:59 PM
Remember that bonuses gained from items don't affect the number of spells per day you get i.e. if you have 10 intelligence and a Headband of Intellect +6 you'll still only be able to cast cantrips.

Untrue. Skill points at level-up are the only thing specifically excluded in the headband's description:


Headband of Intellect: This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.

Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).

Tor the Fallen
2007-04-26, 11:04 PM
Be middle aged, so you have 9 str, 10 dex, 10 con, 12 int, 11 wis, 11 cha, then go wizard.

It'd be hard, but you could do it!

I_Got_This_Name
2007-04-26, 11:09 PM
Remember that bonuses gained from items don't affect the number of spells per day you get i.e. if you have 10 intelligence and a Headband of Intellect +6 you'll still only be able to cast cantrips.

I don't think the low stats limit spells per day, just the level of spell you can cast, meaning that, technically, you can cast an Empowered Magic Missile with an 11 int, since it's only a 1st level spell; further, it's the only use for that slot. You still have the nth level slots; you just can't cast out of them (without the item).

I can agree that shapeshifters are best, then leadership abusers (assuming you can get the DMG-style NPCs as Cohorts; then you're just two levels behind and have NPC stats. Ideally you'd be able to get the Artificer, but they didn't include NPC 1-20 tables for that class), then Artificers who somehow find a way to pump UMD (they have to make a DC 20+CL or 25+SL check, whichever is higher, to cast a spell, though).