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mictrepanier
2015-06-11, 02:17 PM
Investigator rogue sub-class

I would resume a post from: (sources):

http://www.enworld.org/forum/showthr...Subclass/page2
http://harbinger-of-doom.blogspot.ca...archetype.html


Investigator

Your strongest weapon is not a bow or dagger but your keen mind and quick wits. You are adept at piecing together evidence and observing details others might miss, and can quickly communicate these details to your allies. Detectives, archaeologists, and some monster hunters often belong to this archetype. Some investigators remain criminals, becoming masterminds who rely on underlings for theft and murder.



You study investigation with the best mentor of the real
3. Bonus Proficiencies, Keen Observations
9. Keener Observations, Identify Weakness
13. Penetrating Perception and Great Insight
17. Improved Identify Weakness



Class features

Bonus proficiencies
You gain proficiency in investigation, perception and insight.
If you spend at least 1 hour eavesdropping, asking questions, and staking out a location you can make an Intelligence check as if you were proficient in Arcana, History, Nature, or Religion. If you spend at least 8 hours you can apply DMG p 239 automatic successes rule to these skills as if you were proficient with them.

Keen Observations
You can use the bonus action granted by your Cunning Action to take the Search action. You gain Cunning Action with this only one effect if you don’t have already access.

In additional, if not already proficient in Survival you can add your proficiency bonus to Wisdom (Survival) checks to follow tracks. You know how to finds, create and hide evidence on a crime scene.

Keener Observations
You have advantage on all Intelligence (Investigation) checks made while researching using downtime days.

Also, You can study people to learn their capabilities. For each minute you spend watching the creature while unobserved, you learn if it is your equal, superior, or inferior in one the following characteristics:

An ability score
A proficient skill
Total class levels (if any)
Rogue class levels (if any)

Penetrating Perception
You gain advantage on all saving throws against illusions, and on Intelligence checks to escape the maze spell.
Improved Penetrating Perception


Great Insight
Your checks against being Disarmed, Grappled, Overrun, Shoved, Tumbled past, or Pushed Aside are advantaged, as are your saving throws against Battle Master maneuvers.

Identify Weakness
Starting at 9rd level, when you take the Help action to aid a creature's attack and that attack hits, the creature deals extra damage equal to your Sneak Attack damage.

Improved Identify Weakness
At 17th level, the Identify weakness range is 15 feet and you can help a creature that way as a reaction when, as a trigger, a creature with disadvantage miss an attack against the creature you would help.


Your opinion ?