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Starbuck_II
2015-06-11, 10:04 PM
Note: I'm still working on description. I only got the mechanics done.
Would like help there if anyone has ideas for describing those.
Also how does one format a table still unsure?



True Warrior:
While the truenamer learns exclusively the words of creation, the True Warrior learns how to better his weapons and armor training. Though he learns less Utterances, his ability to better defend is improved over the Truenamer.
Full BAB, D10 HD, Good Fort, simple/martial, all armor, shields. Skill 2+ Int
Class skills:

1st level: Knowledge is power: adds Int bonus to hit/dam, saves, AC as a enhancement bonus. This bonus is limited to ½ your class level.
2nd level: Known Personal Truename: +2 DC since personal truename, +4 bonus to do since your own personal truename.
3rd: Knowledge Focus: At 3rd and every 4 levels after get +3 bonus to any one knowledge skill, chosen each time.
4th Utterance of the Warrior: As a Swift action, Gain a bonus to hit/dam equal to your class level for 5 rounds by reciting your personal truename. (As normal this affected by laws of resistance if repeated)
5th: Truename feat: At 5th and every 5 levels thereafter get a bonus Truename feat.
8th: Power of the mind: You can substitute your Int for Str in all ways (including 1.5 bonus for two handing a melee wsapon or prerequisites). You still use your strength if higher.
12th: I speak myself best: Saying your own personal Truename is automatically a success.
19th level: I don't Stutter: You can reroll any truename check 1/rd as a free action. You can use the old roll or new one.

Utterances: DC based on Charisma.
At 1st level you know no utterances,
At 4th, You learn two 1st level Lexicon of evolving Mind and you caster level from then on is equal to class level.
Known Lexicon Evolve Mind Lexicon Crafted Tool Lexicon Perfected Map
1 - - -
2 - - -
3 - - -
4 2 - -
5 2 - -
6 3 - -
7 4 - -
8 4 1 -
9 5 1 -
10 5 2 -
11 5 3 1
12 6 3 1
13 7 3 1
14 7 4 2
15 8 5 2
16 8 5 2
17 9 5 2
18 10 6 3
19 12 6 3
20 14 6 3

Maximum Level Lexicon Evolve Mind Lexicon Crafted Tool Lexicon Perfected Map
1 - - -
2 - - -
3 - - -
4 1 - -
5 1 - -
6 2 - -
7 2 - -
8 2 1 -
9 3 1 -
10 3 1 -
11 3 2 1
12 4 2 1
13 4 2 1
14 4 2 2
15 4 3 2
16 5 3 2
17 5 3 2
18 5 4 3
19 5 4 3
20 5 4 3


For utterances, most would be same level, but some might be lower if fit class. I know, since truespeak skill is funky iy makes determining its tier varied, but I am hopeful.

Zaydos
2015-06-11, 11:40 PM
My method is go to edit/quote a post with a table and then copy paste and modify it as needed.

PARAGON


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special

Utterances Known








Evolved Mind
Crafted Tool
Perfected Map


1st

+1

+2

+0

+0
Knowledge is Power
-
-
-


2nd

+2

+3

+0

+0
Known Personal Truename
-
-
-


3rd

+3

+3

+1

+1
Knowledge Focus
-
-
-


4th

+4

+4

+1

+1
Utterance of the Warrior
2
-
-


5th

+5

+4

+1

+1
Bonus Feat
2
-
-


6th

+6

+5

+2

+2
-
3
-
-


7th

+7

+5

+2

+2
Knowledge Focus
4
-
-


8th

+8

+6

+2

+2
Power of the Mind
4
1
-


9th

+9

+6

+3

+3
-
5
1
-


10th

+10

+7

+3

+3
Bonus Feat
5
2
-


11th

+11

+7

+3

+3
Knowledge Focus
5
3
1


12th

+12

+8

+4

+4
I Speak Myself Best
6
3
1


13th

+13

+8

+4

+4
-
7
3
1


14th

+14

+9

+4

+4
-
7
4
2


15th

+15

+9

+5

+5
Bonus Feat, Knowledge Focus
8
5
2


16th

+16

+10

+5

+5
-
8
5
2


17th

+17

+10

+5

+5
-
9
5
2


18th

+18

+11

+6

+6
-
10
6
3


19th

+19

+11

+6

+6
I don't Stutter, Knowledge Focus
12
6
3


20th

+15

+12

+6

+6
Bonus Feat
14
6
3



Highest Level Utterance Known
LevelEvolved MindCrafted ToolPerfected Map
1---
2---
3---
41--
51--
62--
72--
821-
931-
1031-
11321
12421
13421
14422
15432
16532
17532
18543
19543
20543

And always Preview before posting the table.

Jormengand
2015-06-12, 12:28 PM
This is odd, because you go straight from zero utterances to more than a first-level truenamer would, and you can get +level atk/dam for five rounds which you can't fail which basically makes it nigh-impossible for you to miss anything. It's also the evolving mind, not evolved. Also, you want high strength until 8th level, when you suddenly don't, so either you're wasting points on STR you don't need or you're sucking at your intended purpose as a warrior for seven levels. Also, CL is usually class/2 (3.5) or class-3 (PF). Truename feat isn't actually ever defined. Also, Knowledge Is Power is pretty crazy - compare a second-level paladin who only gets CHA to saves.

Starbuck_II
2015-06-13, 07:36 PM
This is odd, because you go straight from zero utterances to more than a first-level truenamer would, and you can get +level atk/dam for five rounds which you can't fail which basically makes it nigh-impossible for you to miss anything. It's also the evolving mind, not evolved. Also, you want high strength until 8th level, when you suddenly don't, so either you're wasting points on STR you don't need or you're sucking at your intended purpose as a warrior for seven levels. Also, CL is usually class/2 (3.5) or class-3 (PF). Truename feat isn't actually ever defined. Also, Knowledge Is Power is pretty crazy - compare a second-level paladin who only gets CHA to saves.

Yes, critiques:

Well, You can fail at first. It is after 12th, that you can't fail. But I get your point.

Well, you can use Str after 8th if higher, but yes, after you don't have too.
And Knowledge is Power helps if you dump Str before since it adds a bit of hit, but remember a Paladin needs only 2 levels for full Cha. You need Multiple levels to benefit much from Knowledge is power (a 1st level True Warrior can't get above a +1 bonus).

Although, I am considering flipping Knowledge Is Power to 4th and putting at 1st instead Utterance of the Warrior. This prevents dipping. But I'm not sure if needed.

Zaydos
2015-06-13, 07:44 PM
The problem with Knowledge is Power is...

1. It does nothing at 1st level (needs to say "Minimum 1")

2. Until 4th level the attack bonus is replicated with a masterwork weapon.

3. At 8th level you get the equivalent of a free +4 weapon, armor, and Divine Grace with you now being able to apply Int directly to Attack/Damage.

4. It's an Enhancement bonus to AC which is just weird since normally you get enhancement bonuses to types of AC bonus (Natural, Armor, Shield).

I'd advice moving Power of the Mind down but cap it at your class level (you may use your Int modifier or class level, whichever is lower, in place of Strength for all purposes), and maybe giving them Int to saves at 8th level.