Azreal
2015-06-12, 08:56 PM
I'm building a dungeon around the theme of Air Elementals, a Djinn is pulling all the strings to test his "son" one of the players. I have a party of 4 a Pact of the Blade/Fey Warlock, an Artificer Wizard, Lore Bard, and a Battle Master Fighter all level 3.
Once they arrive to the city, they will be told that there's a permanent cyclone in the desert that the air elementals are coming from but no one has been able to get through the wind.
If they can't find a way on their own to get through the Cyclone, I have a back up to get them in there.
In the area itself I was gonna do reworked ruins, but I'm not sure how to reflavor them to feel extraplanar. The enemies themselves will be Aarakocra and mephits and a single invisible stalker.
Anyone have any suggestions for setting it up past my basic concept?
Once they arrive to the city, they will be told that there's a permanent cyclone in the desert that the air elementals are coming from but no one has been able to get through the wind.
If they can't find a way on their own to get through the Cyclone, I have a back up to get them in there.
In the area itself I was gonna do reworked ruins, but I'm not sure how to reflavor them to feel extraplanar. The enemies themselves will be Aarakocra and mephits and a single invisible stalker.
Anyone have any suggestions for setting it up past my basic concept?