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View Full Version : Anything wrong/bad with this build? (level 7)



Shnigda
2015-06-13, 01:38 PM
Hey guys,
So my DM has decided that my character will be joining the campaign at level 7 instead of the expected level 5 (various campaign things and inter-character interactions has resulted in this, mainly a PC psion brain-locking party members).

So, my character is going to be a sort of control wizard with some persisted buffs throw in there (I made a couple of previous threads relating to the character at level 5, but as this is the first wizard and I have only made 1 3.5 char before I want to make sure everything is rules legal and won't make my character ridiculously underpowered...)

Note: We have a homebrew that feats are given out at odd levels (1,3,5,7...)

Link to char sheet: http://www.myth-weavers.com/sheet.html#id=241853

Spells I have got done up to level 3 spells, but suggestions for level 4 spells would be appreciated (I heard confusion is a good one if I decide to ban another school instead of enchantment?)
Items I have 10399gp left to spend and am thinking of getting a Shadow Cloak or a Belt of Battle. (Not sure what other items are of a great benefit to casters...)

I'm sure there are things I've missed, so any help would be much appreciated!

Edit: I'm not sure if having the Conjuration focus is worth it with this build... any thoughts on whether to keep it and what to possibly switch it with?

Brova
2015-06-13, 02:35 PM
The obvious choice is to switch spell focus (conjuration) to improved familiar and rock out with a mirror mephit making any army of mini-yous. Honestly though, keeping the spell focus is basically a fine choice. You could also dip into Master Specialist to set up Archmage for later.

jiriku
2015-06-13, 03:13 PM
Your base attack bonus should be +3, rather than +2.
I'm not sure where you're getting the extra +3 to initiative. Is it from the nonstandard familiar?
Your last feat is called "Miser with Magic", not "Miser with Metamagic".
Use Magic Device is not a class skill for either of your classes, so each skill point you invest provides only 1/2 rank and your maximum number of ranks is 1/2 normal. Thus, you should have only 5 ranks in UMD.
Your hit point total is really high -- it looks like you're averaging 3.5 hit point per die. Your hit points should be 4 + 6d4 + 14 (the d4 is maximum at 1st level). Is that what you rolled?
I would strongly recommend that you either select greater resistance as one of your 4th level spells and cast it every day, or purchase a vest of resistance +3 with your remaining wealth. Saving throws are very important, and as a wizard you need robust defenses or else you'll spend too much time trying to keep yourself alive and not enough time helping your party win.
Edit: I recommend the elf wizard racial substition levels (1st and 3rd only) for you. This is found in Races of the Wild.

Brova
2015-06-13, 03:20 PM
Elf generalist is definitely the way to go. I suggest grabbing a hummingbird familiar for the +8 to initiative.

Shnigda
2015-06-13, 03:20 PM
Your base attack bonus should be +3, rather than +2.
I'm not sure where you're getting the extra +3 to initiative. Is it from the nonstandard familiar?
Your last feat is called "Miser with Magic", not "Miser with Metamagic".
Use Magic Device is not a class skill for either of your classes, so each skill point you invest provides only 1/2 rank and your maximum number of ranks is 1/2 normal. Thus, you should have only 5 ranks in UMD.
Your hit point total is really high -- it looks like you're averaging 3.5 hit point per die. Did your hit points should be 4 + 6d4 + 14 (the d4 is maximum at 1st level). Is that what you rolled?
I would strongly recommend that you either select greater resistance as one of your 4th level spells and cast it every day, or purchase a vest of resistance +3 with your remaining wealth. Saving throws are very important, and as a wizard you need robust defenses or else you'll spend too much time trying to keep yourself alive and not enough time helping your party win.


1. Thanks, missed that on the level up
2. Yeah, initiative bonus is from the familiar.
3. Thanks, don't know how I got that one wrong... Had it written next to me as well!
4. I could have sworn I had counted UMD as 2 points... dammit! Ah well... Time for a recount
5. For some reason my DM has let us roll hp twice and take the highest or just take the average for that level (don't ask me why... Not complaining though!)
6. Thanks, that has been a problem with my other character... Rogues don't have the beat of saves except reflex...

Shnigda
2015-06-13, 06:02 PM
Edit: I recommend the elf wizard racial substition levels (1st and 3rd only) for you. This is found in Races of the Wild.


Why would one forgo the ability for their familiar to deliver touch spells?

Threadnaught
2015-06-13, 06:28 PM
Why would one forgo the ability for their familiar to deliver touch spells?

Reach Spell, Spectral Hand, Project Image, Astral Projection and Ice Assassin.


Sure, the majority of those are higher level options than you have access to, but the ones you could use at your level, are almost as useful as having a Familiar deliver Touch Attacks.

Brova
2015-06-13, 06:40 PM
Reach Spell, Spectral Hand, Project Image, Astral Projection and Ice Assassin.


Sure, the majority of those are higher level options than you have access to, but the ones you could use at your level, are almost as useful as having a Familiar deliver Touch Attacks.

Honestly, it's not even like having your familiar deliver touch spells is some killer app either. There are very few melee touch spells that are truly lethal (only irresistible dance springs to mind), and if someone kills your familiar you lose a big pile of XP. Unless there's some killer app touch spell I'm forgetting, it's not an option I'd be eager to use.

Shnigda
2015-06-14, 09:24 AM
I suggest grabbing a hummingbird familiar for the +8 to initiative.

Quick question about this, why would I choose a hummingbird for Initiative when I could get +14 BAB from a Hippogriff? (Albeit while switching Spell Focus (Conjuration) for Improved Familiar)
EDIT: Just looked Hummingbird up and the base version only provides +3, not the +4 you implied :) I cant read

Brova
2015-06-14, 09:49 AM
Quick question about this, why would I choose a hummingbird for Initiative when I could get +14 BAB from a Hippogriff? (Albeit while switching Spell Focus (Conjuration) for Improved Familiar)

Well if you choose to go the improved familiar route, the correct answer is the mirror mephit because it gets simulacrum as an SLA. Even if you opt not to abuse it by creating copies of your mirror mephit with their own simulacrum SLA or copies of genies for wishes, it gives pretty insane action economy. A level 3 copy of you can use power word pain, glitter dust, launch bolt (particularly good if you opt to waste a feat on eschew materials), and all kinds of low level utility spells (knock, rope trick etc). It scales decently well, put it's a pretty crazy powerhouse at low levels.

As far as hummingbird versus hippogriff, I personally lean towards the hummingbird both because it's free and because boosting your attacks tends to be easier than boosting your initiative. Also, a Wizard is going to benefit a lot more from going first than being able to hit people with sticks better.