GPuzzle
2015-06-13, 09:04 PM
Level 8:
Race: Human (PHB)
Class: Battlemind (PHB3)
Racial Choice: Heroic Effort
Psionic Study: Persistent Harrier
Ability Scores:
Strength: 13
Constitution: 20
Dexteritry: 15
Intelligence: 8
Wisdom: 15
Charisma: 10
Defenses:
AC: 26
Fortitude: 26
Reflex: 21
Will: 21
Health Points and Surges:
HP: 79
Bloodied: 34
Surge Value: 17
Surges per day: 14
Feats:
L1-Melee Training: Constitution (PHB2)
L1-Blurred Step (PsP)
L2-Battle Awareness (MP)
L4-Swift Spear (D379)
L6-Battering Shield (PHB3)
L8-Polearm Momentum (MP)
At-Wills:
L1-Twisted Eye (PHB3)
L3-Lodestone Lure (PsP)
L7-Forceful Reversal (DSCS)
Daily Powers:
L1-Aspect of Bitter Ice (PsP)
L5-Nightmare Vortex (PHB3)
Utility Powers:
L2-Telepathic Challenge (PHB3)
L6-Winged Weapon (PHB3)
Items:
+2 Amulet of Protection
+2 Magic Drakescale Armor
+2 Magic Trident
What this build does is simple:
Offer constant punishment against enemies for both trying to get away and trying to stick with you. It can lock down up to two targets at once, which is very strong, by using Lodestone Lure on one of them, sliding him two squares into prone, and locking the other down by always staying adjacent.
If the defenses seem a little low, at level 11 it pretty much gains a constant bonus equal to +2 to AC and +2 to NADs permanently. The UA is capable of proning enemies at pretty much all times, and gets even better at Level 12 when it can start hitting Reflex.
Simply put, this build might not deal much damage, but it's sticky as hell.
Race: Human (PHB)
Class: Battlemind (PHB3)
Racial Choice: Heroic Effort
Psionic Study: Persistent Harrier
Ability Scores:
Strength: 13
Constitution: 20
Dexteritry: 15
Intelligence: 8
Wisdom: 15
Charisma: 10
Defenses:
AC: 26
Fortitude: 26
Reflex: 21
Will: 21
Health Points and Surges:
HP: 79
Bloodied: 34
Surge Value: 17
Surges per day: 14
Feats:
L1-Melee Training: Constitution (PHB2)
L1-Blurred Step (PsP)
L2-Battle Awareness (MP)
L4-Swift Spear (D379)
L6-Battering Shield (PHB3)
L8-Polearm Momentum (MP)
At-Wills:
L1-Twisted Eye (PHB3)
L3-Lodestone Lure (PsP)
L7-Forceful Reversal (DSCS)
Daily Powers:
L1-Aspect of Bitter Ice (PsP)
L5-Nightmare Vortex (PHB3)
Utility Powers:
L2-Telepathic Challenge (PHB3)
L6-Winged Weapon (PHB3)
Items:
+2 Amulet of Protection
+2 Magic Drakescale Armor
+2 Magic Trident
What this build does is simple:
Offer constant punishment against enemies for both trying to get away and trying to stick with you. It can lock down up to two targets at once, which is very strong, by using Lodestone Lure on one of them, sliding him two squares into prone, and locking the other down by always staying adjacent.
If the defenses seem a little low, at level 11 it pretty much gains a constant bonus equal to +2 to AC and +2 to NADs permanently. The UA is capable of proning enemies at pretty much all times, and gets even better at Level 12 when it can start hitting Reflex.
Simply put, this build might not deal much damage, but it's sticky as hell.