ronlugge
2015-06-13, 11:12 PM
So in today's game, my character acquired the magic weapon Windvane from the Elemental Cult of Air. (Yay!) It's a major, massive upgrade to his combat abilities (as it's intended to be).
Then I found out about it's flaw. "I break my vows and plans. Duty and honor mean nothing to me." That isn't a minor personality change, or even a moderate addition. It's a direct contradiction of my underlying character concept. He's a War Priest of Helm, a man of honor and conviction. His family was slain early in his life, and he's modeled himself on the priest who saved his life. In many ways, the new flaw directly attacks and contradicts his ideal, his bond, his personality traits...
Remove Honor and Duty, and the character is going to change, drastically. He's going to go from a fundamentally lawful good character to something... else.
Anyone have any ideas how I should handle this? I'd ask the DM directly, but I'm not sure he'd have any more of a clue than I do -- he bounces questions at me as often as I do at him, and this is rather unusual. I'm hoping someone else has encountered it and has some ideas, because the only one I can come up with is that the weapon doesn't add a flaw, it changes his traits while he holds it -- all of them. He ceases to be about protecting the helpless, and becomes someone whose more interested in revenge. And if he can't get revenge on the people who hurt him (they're dead), he'll get it on the kind of people who are similar. And the elemental cults are close enough. But it's a massive change.
And more mechanically... his fundamental faith in Helm would probably not be as strong. He probably wouldn't even act like a priest of Helm. I'd have to go through the list, but he'd suddenly be more of a Tempus man, at best. Is it possible for a character to change gods like that? Heck, because he's going to act 'out of character', should he loose his priestly powers or something?
I've been thrown out in the deep end, anyone got a life vest for me?
Then I found out about it's flaw. "I break my vows and plans. Duty and honor mean nothing to me." That isn't a minor personality change, or even a moderate addition. It's a direct contradiction of my underlying character concept. He's a War Priest of Helm, a man of honor and conviction. His family was slain early in his life, and he's modeled himself on the priest who saved his life. In many ways, the new flaw directly attacks and contradicts his ideal, his bond, his personality traits...
Remove Honor and Duty, and the character is going to change, drastically. He's going to go from a fundamentally lawful good character to something... else.
Anyone have any ideas how I should handle this? I'd ask the DM directly, but I'm not sure he'd have any more of a clue than I do -- he bounces questions at me as often as I do at him, and this is rather unusual. I'm hoping someone else has encountered it and has some ideas, because the only one I can come up with is that the weapon doesn't add a flaw, it changes his traits while he holds it -- all of them. He ceases to be about protecting the helpless, and becomes someone whose more interested in revenge. And if he can't get revenge on the people who hurt him (they're dead), he'll get it on the kind of people who are similar. And the elemental cults are close enough. But it's a massive change.
And more mechanically... his fundamental faith in Helm would probably not be as strong. He probably wouldn't even act like a priest of Helm. I'd have to go through the list, but he'd suddenly be more of a Tempus man, at best. Is it possible for a character to change gods like that? Heck, because he's going to act 'out of character', should he loose his priestly powers or something?
I've been thrown out in the deep end, anyone got a life vest for me?