The Vagabond
2015-06-14, 01:40 PM
Primarily because I don't really like the idea of the fact that mental stats have a bad habit of being dumped by martials, I'd LOVE to put some more direct-Combat use into them, rather than none. As such, I want to see what you all think about the following house rules:
Will- Will can be based upon Charisma or Wisdom, the person's choice.
Note: If you use Charisma for Will, you cannot use
If you do not have spellcasting or will based on Charisma, you gain a pool of action points (http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm) up to their Charisma modifier, plus one per four character levels (Cha mod +1/4 level). You regain up to half of your max every week (Minimum one). Action Points are gained upon rolling a natural one or twenty on any d20 roll and permitting something bad to happen to your character (State upon discovery of roll), or at the end of every week, on the weekday you were born. You begin play with half your maximum action points.
Action points are used up just as listed on the SRD
If you do not have spellcasting or will saves based off of Wisdom, You may learn from various characters throughout the world, how to perform Martial Maneuvers. You may learn a number of Maneuvers equal to your Wisdom modifier. You must spend a full round action to recover your maneuvers.
You must have a free hand open to use Maneuvers gained this way.
The only thing left is finding something to use Inteligence for- Ideas would be helpful.
Will- Will can be based upon Charisma or Wisdom, the person's choice.
Note: If you use Charisma for Will, you cannot use
If you do not have spellcasting or will based on Charisma, you gain a pool of action points (http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm) up to their Charisma modifier, plus one per four character levels (Cha mod +1/4 level). You regain up to half of your max every week (Minimum one). Action Points are gained upon rolling a natural one or twenty on any d20 roll and permitting something bad to happen to your character (State upon discovery of roll), or at the end of every week, on the weekday you were born. You begin play with half your maximum action points.
Action points are used up just as listed on the SRD
If you do not have spellcasting or will saves based off of Wisdom, You may learn from various characters throughout the world, how to perform Martial Maneuvers. You may learn a number of Maneuvers equal to your Wisdom modifier. You must spend a full round action to recover your maneuvers.
You must have a free hand open to use Maneuvers gained this way.
The only thing left is finding something to use Inteligence for- Ideas would be helpful.