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crazedloon
2007-04-25, 06:57 PM
Well I came up with a trait and a flaw based on a character I am hopefully going to be playing in a campaign (probably without these but I thought I might as well see if other people would be interested in them)

Flaw:
Mute
You can not speak in any manner
Effect
You can not cast spells with Verbal component. You can not interact with other characters or NPCs verbally.

Trait:
Signs over words
Benefit
You can cast spells without their normal Verbal component.
Drawback
A spell cast with this ability takes one step longer to cast and you can not conceal your casting.

Falconsflight
2007-04-25, 07:00 PM
How would you sign and make arcane gestures (Somatic component)?

crazedloon
2007-04-25, 07:03 PM
Think of it as more dramtic and longer gestures with more movement. This is the reason it takes longer and you can't hide it.

Lord Iames Osari
2007-04-25, 08:06 PM
I wouldn't make spells take longer to cast. I would just make it so you can never take the Still Spell feat or apply it to your spells.

Innis Cabal
2007-04-25, 08:09 PM
you know there is a feat in manual of the planes that makes words unneeded for spellcasting, just sounds, perhaps weezing and passing air through your lungs can count

Triaxx
2007-04-25, 09:12 PM
Anyone remember Vocalize? It got around silence, by temporarily eliminating the verbal component. Sort of like a temporary Silent Spell.