Thrudd
2015-06-15, 02:55 PM
I am attempting to come up with a plausible pseudoscience/super science explanation for AD&D style undead, including clerics' ability to turn them.
My initial thought is nano bots which possess the dead body and not only animate it but also generate the various special powers like increased toughness, ability to paralyze, etc.
The question is, what would these nanobots have been designed for originally so that
a.) they only possess dead bodies
b.) they consume human flesh and blood but don't consume plants or other food.
C.) they lose power or are killed by sunlight
my initial idea is that this technology was originally designed as an experiment in physical immortality, eons ago, which was discarded because it never worked as intended. Since then, the nanites have been evolving like a virus, working around the constraints programmed into their DNA to find a way to spread and reproduce. After a very long time, there are several strains that have each evolved different survival strategies.
Cleric's ability to turn or rebuke comes from the ability to psychically broadcast specific frequencies that shut down or override the nanites. This ability is passed down as an ancient tradition; it really comes from tapping into the psychic server that clerics believe is God, and accessing the information from the creators of the nanites.
Does it make sense that radiation in the high UV range might be able to disrupt the operation of the nanites in some way? Why would that be, were they designed in a place or time where there was little to no uv radiation?
They require energy to replicate, obviously, but why does that have to come from blood or flesh?
Why only dead bodies? My idea was that they were specifically programmed not to interfere with functioning neurons.
I have not figured out how skeletons would work, so they probably would not be in the game as is.
The increased strength and resistance of undead comes from the nanites forming a nanotube or graphene-like structure that sheaths the muscles and skin.
So science folks, any ideas?
My initial thought is nano bots which possess the dead body and not only animate it but also generate the various special powers like increased toughness, ability to paralyze, etc.
The question is, what would these nanobots have been designed for originally so that
a.) they only possess dead bodies
b.) they consume human flesh and blood but don't consume plants or other food.
C.) they lose power or are killed by sunlight
my initial idea is that this technology was originally designed as an experiment in physical immortality, eons ago, which was discarded because it never worked as intended. Since then, the nanites have been evolving like a virus, working around the constraints programmed into their DNA to find a way to spread and reproduce. After a very long time, there are several strains that have each evolved different survival strategies.
Cleric's ability to turn or rebuke comes from the ability to psychically broadcast specific frequencies that shut down or override the nanites. This ability is passed down as an ancient tradition; it really comes from tapping into the psychic server that clerics believe is God, and accessing the information from the creators of the nanites.
Does it make sense that radiation in the high UV range might be able to disrupt the operation of the nanites in some way? Why would that be, were they designed in a place or time where there was little to no uv radiation?
They require energy to replicate, obviously, but why does that have to come from blood or flesh?
Why only dead bodies? My idea was that they were specifically programmed not to interfere with functioning neurons.
I have not figured out how skeletons would work, so they probably would not be in the game as is.
The increased strength and resistance of undead comes from the nanites forming a nanotube or graphene-like structure that sheaths the muscles and skin.
So science folks, any ideas?