Submortimer
2015-06-17, 05:19 AM
Warlock Patron: Blood Pact (Master Vampire)
http://vignette2.wikia.nocookie.net/castlevania/images/7/73/Dracula1_small.jpg/revision/latest?cb=20080227200838
"What is a man? A miserable little pile of secrets!" - Count Dracula, Castlevania: Symphony of the Night
Vampires, by common folk, are known as the absolute masters of the night. They are powerful, Violent, and terrifying beyond measure. Despite that, one of the defining traits of the master vampire is his unfailing ability to draw others to him, to bind them to his service, and to subjugate them with his awe.
Warlocks Who take the Blood Pact seek to gain a measure of a master vampire's incredible strength, intimidating preasence, and immortal stamina. They desire to become true masters of the night, and, eventually, vampires in their own right.
Vampiric Warlock Bonus Spell list
Warlock Level
Spells
1st
Fog Cloud, Inflight Wounds
3rd
Spider Climb, Alter Self
5th
Conjure Animals, Melfs Minute Meteors
7th
Polymorph, Dominate Beast
9th
Dominate Person, Immolation
Bloodthirst
At first level, the Vampiric warlock grows a sharp pair of retractable fangs, and a powerful thirst for blood. After reducing an opponent to 0 hp, as a bonus action, he may heal a number of HP equal to his Charisma Modifier + his warlock level.
Alluring Presance
At 6th level your eyes turn a bright shade of red, and you learn to melt your opponent's willpower with but a stare. As an action, select a creature within 30 ft. that you can see; that creature must make a wisdom save against your spell save DC, Otherwise they are charmed or frightend by you, your choice. This effect ends once they can no longer see you, are further than 60 feet from you, or they take damage.
A creature that successfully saves against this effect may not be affected by it again for 24 hours.
Immortal Fortitude
At 10th level, your skin (and possibly your hair) toughens and takes on an unearthly hue (porcelain white, jet black, emerald green, etc.) and your aging seems to stop altogether. After you take a short rest, select two damage types from the following list: bludgeoning, piercing, or slashing damage. You gain resistance to these two damage types until you take a long or short rest. This resistance does not effect damage from magical or silver weapons. Additionally, you no longer age, do not suffer the effects of old age, cannot be magically aged, and cannot die from old age.
Child of the Night
At 14th level, you gain the ability to change your form like that of your master. As an action, you may Wild Shape into the form of a wolf, a bat, or a rat as if your were a Druid. Additionally, you may take the form of a swarm of bats, a swarm of rats, or a dire wolf; if you take on of these forms, you must take a short or long rest before you can use one of those forms again.
Edit: changes made for balance.
http://vignette2.wikia.nocookie.net/castlevania/images/7/73/Dracula1_small.jpg/revision/latest?cb=20080227200838
"What is a man? A miserable little pile of secrets!" - Count Dracula, Castlevania: Symphony of the Night
Vampires, by common folk, are known as the absolute masters of the night. They are powerful, Violent, and terrifying beyond measure. Despite that, one of the defining traits of the master vampire is his unfailing ability to draw others to him, to bind them to his service, and to subjugate them with his awe.
Warlocks Who take the Blood Pact seek to gain a measure of a master vampire's incredible strength, intimidating preasence, and immortal stamina. They desire to become true masters of the night, and, eventually, vampires in their own right.
Vampiric Warlock Bonus Spell list
Warlock Level
Spells
1st
Fog Cloud, Inflight Wounds
3rd
Spider Climb, Alter Self
5th
Conjure Animals, Melfs Minute Meteors
7th
Polymorph, Dominate Beast
9th
Dominate Person, Immolation
Bloodthirst
At first level, the Vampiric warlock grows a sharp pair of retractable fangs, and a powerful thirst for blood. After reducing an opponent to 0 hp, as a bonus action, he may heal a number of HP equal to his Charisma Modifier + his warlock level.
Alluring Presance
At 6th level your eyes turn a bright shade of red, and you learn to melt your opponent's willpower with but a stare. As an action, select a creature within 30 ft. that you can see; that creature must make a wisdom save against your spell save DC, Otherwise they are charmed or frightend by you, your choice. This effect ends once they can no longer see you, are further than 60 feet from you, or they take damage.
A creature that successfully saves against this effect may not be affected by it again for 24 hours.
Immortal Fortitude
At 10th level, your skin (and possibly your hair) toughens and takes on an unearthly hue (porcelain white, jet black, emerald green, etc.) and your aging seems to stop altogether. After you take a short rest, select two damage types from the following list: bludgeoning, piercing, or slashing damage. You gain resistance to these two damage types until you take a long or short rest. This resistance does not effect damage from magical or silver weapons. Additionally, you no longer age, do not suffer the effects of old age, cannot be magically aged, and cannot die from old age.
Child of the Night
At 14th level, you gain the ability to change your form like that of your master. As an action, you may Wild Shape into the form of a wolf, a bat, or a rat as if your were a Druid. Additionally, you may take the form of a swarm of bats, a swarm of rats, or a dire wolf; if you take on of these forms, you must take a short or long rest before you can use one of those forms again.
Edit: changes made for balance.