LoyalPaladin
2015-06-17, 01:18 PM
Hello everybody,
I am new to the homebrew section, but not exactly new to homebrewing. I've been working diligently on a setting for some time now with a small group of people, and it has fallen on me to create prestige classes for a handful of the deities. Eventually I will post them all on here, but I'd like to take it slow. So here is the first one. This prestige class is for the God of Law & Earth. He is the only Deity with Paladins in this setting and his Stone Sentinels are supposed to be stalwart pillars of the law.
All that said, I want to balance these classes out. So please critique them and help me out!
PS, I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Stone Sentinel
Hit Die
d12
Requirements
Alignment: Lawful Good
Base Attack Bonus: +5
Deity: Orbos
Feats: Extra Smiting, Weapon Focus (Warhammer)
Skills: Diplomacy 5 ranks, Sense Motive 5 Ranks
Special: Must have Smite Evil class feature, Must be able to cast Divine Sacrifice
Class Skills
Class Skills
The Stone Sentinel's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha),Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Additional Level
2 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
Spellcasting
1st
+1+2+0+0
Domain Casting, Badge of Duty
-
2nd
+2+3+0+0
Crushing Smite 1/day
+1 level of existing divine spellcasting class
3rd
+3+3+1+1
Stable Ground
+1 level of existing divine spellcasting class
4th
+4+4+1+1
Crushing Smite 2/day
+1 level of existing divine spellcasting class
5th
+5+4+1+1
Stone Mind
+1 level of existing divine spellcasting class
6th
+6+5+2+2
Smite Chaos, Crushing Smite 3/day
+1 level of existing divine spellcasting class
7th
+7+5+2+2
Mettle
+1 level of existing divine spellcasting class
8th
+8+6+2+2
Crushing Smite 4/day
+1 level of existing divine spellcasting class
9th
+9+6+3+3
Heavy Handed Smite
+1 level of existing divine spellcasting class
10th
+10+7+3+3
Aspect of the Mountain, Crushing Smite 5/day
+1 level of existing divine spellcasting class
Class Features:
All the following are Class Features of the Stone Sentinel prestige class.
Weapon and Armor Proficiency:
Stone Sentinels gain no proficiency with any weapon or armor.
Domain Casting (Su):
At 1st level, a Stone Sentinel may add spells from Orbos’ domains to his Paladin spell list.
Orbos' domains are: Earth, Law, Good, Strength, and Protection.
Badge of Duty (Ex):
At 1st level, all Stone Sentinels are issued a badge of duty by the church of Orbos. This badge grants you the ability to function as an officer of the law in any city that contains a temple of Orbos.
Crushing Smite (Ex):
At 2nd level, a Stone Sentinel gains extra smites per day. In addition, when a Stone Sentinel smites evil, they may overcome all DR and Hardness.
An additional smite is gained at every even level of Stone Sentinel.
Stable Ground (Ex):
At 3rd level, when touching the ground, a Stone Sentinel cannot be moved in any way if he is not willing.
Stone Mind (Ex):
At 5th level, a Stone Sentinel may add his Constitution Modifier as an untyped bonus to Will saving throws.
Smite Chaos (Su):
At 6th level, when using his Smite class feature, a Stone Sentinel may choose to Smite Chaos instead of evil. If the smite fails, the attempt is still used up for the day.
Mettle (Ex):
At 7th level, a Stone Sentinel gains the Mettle class feature. If you succeed on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), you instead negate the effect. You do not gain the benefit of mettle when you are unconscious or sleeping.
Heavy Handed Smite (Su):
At 9th level, when a Stone Sentinel smites evil or chaos, the creature that was hit is considered under the effects of Dimension Anchor for a number of rounds equal the Stone Sentinel's charisma modifier.
Aspect of the Mountain (Su):
At 10th level, a Stone Sentinel has tremorsense at all times. In addition, once per day a Stone Sentinel can gain a natural armor bonus equal to half their character level, this lasts a number of rounds equal to your charisma or constitution bonus (whichever is higher).
Multiclass Note:
A paladin who becomes a Stone Sentinel may continue advancing as a paladin. A paladin who becomes a Stone Sentinel may also add his Stone Sentinel levels when determining the values of his Lay on Hands, Smite Evil, and Special Mount.
I am new to the homebrew section, but not exactly new to homebrewing. I've been working diligently on a setting for some time now with a small group of people, and it has fallen on me to create prestige classes for a handful of the deities. Eventually I will post them all on here, but I'd like to take it slow. So here is the first one. This prestige class is for the God of Law & Earth. He is the only Deity with Paladins in this setting and his Stone Sentinels are supposed to be stalwart pillars of the law.
All that said, I want to balance these classes out. So please critique them and help me out!
PS, I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Stone Sentinel
Hit Die
d12
Requirements
Alignment: Lawful Good
Base Attack Bonus: +5
Deity: Orbos
Feats: Extra Smiting, Weapon Focus (Warhammer)
Skills: Diplomacy 5 ranks, Sense Motive 5 Ranks
Special: Must have Smite Evil class feature, Must be able to cast Divine Sacrifice
Class Skills
Class Skills
The Stone Sentinel's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha),Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Skill Points at Each Additional Level
2 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
Spellcasting
1st
+1+2+0+0
Domain Casting, Badge of Duty
-
2nd
+2+3+0+0
Crushing Smite 1/day
+1 level of existing divine spellcasting class
3rd
+3+3+1+1
Stable Ground
+1 level of existing divine spellcasting class
4th
+4+4+1+1
Crushing Smite 2/day
+1 level of existing divine spellcasting class
5th
+5+4+1+1
Stone Mind
+1 level of existing divine spellcasting class
6th
+6+5+2+2
Smite Chaos, Crushing Smite 3/day
+1 level of existing divine spellcasting class
7th
+7+5+2+2
Mettle
+1 level of existing divine spellcasting class
8th
+8+6+2+2
Crushing Smite 4/day
+1 level of existing divine spellcasting class
9th
+9+6+3+3
Heavy Handed Smite
+1 level of existing divine spellcasting class
10th
+10+7+3+3
Aspect of the Mountain, Crushing Smite 5/day
+1 level of existing divine spellcasting class
Class Features:
All the following are Class Features of the Stone Sentinel prestige class.
Weapon and Armor Proficiency:
Stone Sentinels gain no proficiency with any weapon or armor.
Domain Casting (Su):
At 1st level, a Stone Sentinel may add spells from Orbos’ domains to his Paladin spell list.
Orbos' domains are: Earth, Law, Good, Strength, and Protection.
Badge of Duty (Ex):
At 1st level, all Stone Sentinels are issued a badge of duty by the church of Orbos. This badge grants you the ability to function as an officer of the law in any city that contains a temple of Orbos.
Crushing Smite (Ex):
At 2nd level, a Stone Sentinel gains extra smites per day. In addition, when a Stone Sentinel smites evil, they may overcome all DR and Hardness.
An additional smite is gained at every even level of Stone Sentinel.
Stable Ground (Ex):
At 3rd level, when touching the ground, a Stone Sentinel cannot be moved in any way if he is not willing.
Stone Mind (Ex):
At 5th level, a Stone Sentinel may add his Constitution Modifier as an untyped bonus to Will saving throws.
Smite Chaos (Su):
At 6th level, when using his Smite class feature, a Stone Sentinel may choose to Smite Chaos instead of evil. If the smite fails, the attempt is still used up for the day.
Mettle (Ex):
At 7th level, a Stone Sentinel gains the Mettle class feature. If you succeed on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), you instead negate the effect. You do not gain the benefit of mettle when you are unconscious or sleeping.
Heavy Handed Smite (Su):
At 9th level, when a Stone Sentinel smites evil or chaos, the creature that was hit is considered under the effects of Dimension Anchor for a number of rounds equal the Stone Sentinel's charisma modifier.
Aspect of the Mountain (Su):
At 10th level, a Stone Sentinel has tremorsense at all times. In addition, once per day a Stone Sentinel can gain a natural armor bonus equal to half their character level, this lasts a number of rounds equal to your charisma or constitution bonus (whichever is higher).
Multiclass Note:
A paladin who becomes a Stone Sentinel may continue advancing as a paladin. A paladin who becomes a Stone Sentinel may also add his Stone Sentinel levels when determining the values of his Lay on Hands, Smite Evil, and Special Mount.