BalkanDS
2015-06-17, 02:18 PM
I'm currently DMing a campaign with 4 PCS, a cleric, fighter, rogue and bard. The setting of the campaign is early-mid renaissance where magic has replaced technology in the form of artificing, ie. magical elevators, one-way radios/broadcasters etc.
THE STORY SO FAR: has the PCs escaping from their home city after a shadowy daemonicaly influenced cult surfaced and plunged the city in a a bonafide orgy of blood, tentacles, sacrifice and general chaosy shenanigans. The players escaped with a guard sgt. who had a communicator used for broadcasting orders that was directing all survivors to the refugee camps based in the towns surrounding the city. After going past a checkpoint designed to ferret out possessed refugees and having to kill a poor old possessed couple they reached the refugee camp. They were soon sent for by the response force commander who needs reliable volunteers with a knowledge of the city layout to infiltrate the city. It seems that the cult has been almost successful in jamming any attempt at communication and teleportation in or out of the city. The best they can do is receive horribly garbled messages from surviving guards and civilians and inaccurately teleport at most a few dozen people into the city(any more and the cultists would notice and interfere with the spell in such a way that they might arrive 100 feet in the air, only half of the person would arrive, they'll get there 10 years later etc. The job of PCs and 4 other teams composed of NPCs are to plant teleportation/communication jammer jammers throughout the city.
THE STORY TO COME(this is what i need help with):
I'm going to have the PC's materialize pretty far from their target destination and while fighting there way across the city to where they are supposed to go they see one of the other teams get ambushed in the distance. During the fight a magic blast hits one of the jammer jammers and it explodes in a spectacular fashion utterly flattening anything within 1000 feet. Hopefully my PCs will make the leap that the jammer jammers are actually magically activated bombs! They then would attempt to locate the other teams and convince them of what they saw. The other teams might believe them or assume that they've been possessed or traded sides in some way depending on how the PCs attempt to convince them. Regardless if the PC's are successful I hope they connect the dots and realize that the garrison commander knew that they were bombs and not jammer jammers. They would then confront him and learn that either A) The response force commander saw retaking the city as a lost cause and the bombs were to destroy the city so that the cultists wouldnt have it and damn the surviving guards/civilians trapped inside OR B) The response force commander has actually been possessed and used his position to smuggle bombs in the city to fufill cults quest of causing as much general wanton destruction and chaos as possible even if they die in the process...cause you know more death=more fun
WoW! That was a long read, if you did read all that comments and criticism of the story would be much appreciated!
THE STORY SO FAR: has the PCs escaping from their home city after a shadowy daemonicaly influenced cult surfaced and plunged the city in a a bonafide orgy of blood, tentacles, sacrifice and general chaosy shenanigans. The players escaped with a guard sgt. who had a communicator used for broadcasting orders that was directing all survivors to the refugee camps based in the towns surrounding the city. After going past a checkpoint designed to ferret out possessed refugees and having to kill a poor old possessed couple they reached the refugee camp. They were soon sent for by the response force commander who needs reliable volunteers with a knowledge of the city layout to infiltrate the city. It seems that the cult has been almost successful in jamming any attempt at communication and teleportation in or out of the city. The best they can do is receive horribly garbled messages from surviving guards and civilians and inaccurately teleport at most a few dozen people into the city(any more and the cultists would notice and interfere with the spell in such a way that they might arrive 100 feet in the air, only half of the person would arrive, they'll get there 10 years later etc. The job of PCs and 4 other teams composed of NPCs are to plant teleportation/communication jammer jammers throughout the city.
THE STORY TO COME(this is what i need help with):
I'm going to have the PC's materialize pretty far from their target destination and while fighting there way across the city to where they are supposed to go they see one of the other teams get ambushed in the distance. During the fight a magic blast hits one of the jammer jammers and it explodes in a spectacular fashion utterly flattening anything within 1000 feet. Hopefully my PCs will make the leap that the jammer jammers are actually magically activated bombs! They then would attempt to locate the other teams and convince them of what they saw. The other teams might believe them or assume that they've been possessed or traded sides in some way depending on how the PCs attempt to convince them. Regardless if the PC's are successful I hope they connect the dots and realize that the garrison commander knew that they were bombs and not jammer jammers. They would then confront him and learn that either A) The response force commander saw retaking the city as a lost cause and the bombs were to destroy the city so that the cultists wouldnt have it and damn the surviving guards/civilians trapped inside OR B) The response force commander has actually been possessed and used his position to smuggle bombs in the city to fufill cults quest of causing as much general wanton destruction and chaos as possible even if they die in the process...cause you know more death=more fun
WoW! That was a long read, if you did read all that comments and criticism of the story would be much appreciated!