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View Full Version : Monstercops Test thread. Ridai edition.



Illven
2015-06-17, 02:24 PM
Please roll knowledge checks, init, and place yourself on the bottom half of the map


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps5rx3hmf7.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps5rx3hmf7.png.html)

Ridai
2015-06-17, 02:40 PM
F17-G18. If vertical height is also adjustable, 30 feet up.

Ridai
2015-06-17, 02:43 PM
Forgot the checks, damn it.

Initiative [roll0]
Knowledge (the planes) [roll1]
Other knowledge checks [roll2] [roll3] [roll4] [roll5] [roll6]

Illven
2015-06-17, 03:48 PM
You have no idea what these creatures are. But you get first move.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpseqwkctgp.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpseqwkctgp.png.html)

Ridai
2015-06-17, 04:11 PM
"Just come quietly now. Or not. Fine with me either way. No? Hoo boy, here we go!"

Cyka flies to J14-K15, 30ft up, draws bow as part of the movement action. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at enemy #9
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Swift action for Sonic Burst, 30ft radius, [roll15] sonic damage, DC 19 Reflex halves (cooldown [roll16] rounds)

Lightning gaze, range 30ft, [roll17] electricity, Reflex DC 19 negates


HP 183/183, AC 38

Ridai
2015-06-17, 04:13 PM
Crit confirm (x3 mod) for first attack [roll0]

Illven
2015-06-17, 05:04 PM
All three of your attacks hit. But M (9) seems not to take as much damage as he should. And the critical does nothing.

M (9) makes it's save versus the sonic boom.

M (9) fails it's save versus the lightening gaze. It is now bloodied

M (6) is above you, M (7) is below you.

M (1) casted a spell.

Enemy attacks

M (4)
[roll0]
[roll1]
[roll2]
[roll3]

M (1)
[roll4]
[roll5]
[roll6]
[roll7]

[roll8]
[roll9]
[roll10]
[roll11]

[roll12]
[roll13]
[roll14]
[roll15]

M (2)
[roll16]
[roll17]
[roll18]
[roll19]

M (3)
[roll20]
[roll21]
[roll22]
[roll23]

M (9)
[roll24]
[roll25]
[roll26]
[roll27]

M (10)
[roll28]
[roll29]
[roll30]
[roll31]

M (5)
[roll32]
[roll33]
[roll34]
[roll35]

M (11)
[roll36]
[roll37]
[roll38]
[roll39]

M (8)
[roll40]
[roll41]
[roll42]
[roll43]

M (7)
[roll44]
[roll45]
[roll46]
[roll47]

M (6)
[roll48]
[roll49]
[roll50]
[roll51]


Cyka takes 56 points of fire damage. From 136 to 80.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsc38ay1fb.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsc38ay1fb.png.html)



M (9) =59 hp

Ridai
2015-06-17, 05:16 PM
(I assume the enemies bypassed Cyka's DR and that they have resistance to force damage, which normally bypasses DR?)

Cyka tumble-flies to J8-K9, 30ft up. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble check [roll0]

Standard action: greater multishot at enemy #1
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates


HP 156/183, AC 38, DR 10/cold iron

Illven
2015-06-17, 05:42 PM
Right forcebow, in that case they still take slightly less damage. But more then before.

Your attack bloodies the creature.

Enemy attacks

M (1)
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

M (2)
[roll12]
[roll13]
[roll14]
[roll15]

M (3)
[roll16]
[roll17]
[roll18]
[roll19]

M (4)
[roll20]
[roll21]
[roll22]
[roll23]

M (5)
[roll24]
[roll25]
[roll26]
[roll27]

M (6)
[roll28]
[roll29]
[roll30]
[roll31]

M (7)
[roll32]
[roll33]
[roll34]
[roll35]

M (8)
[roll36]
[roll37]
[roll38]
[roll39]

M (9)
[roll40]
[roll41]
[roll42]
[roll43]

M (10)
[roll44]
[roll45]
[roll46]
[roll47]

M (11)
[roll48]
[roll49]
[roll50]
[roll51]


Cyka takes 56 points of fire damage. From 136 to 80.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsbx8h2iy0.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsbx8h2iy0.png.html)



M (1) =81 hp
M (9) =44 hp

Ridai
2015-06-18, 01:38 AM
Cyka tumble-flies to J12-K13, 30ft up, attacks, then flies 10ft up. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble [roll0]

Standard action: greater multishot at enemy #1
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates


What are they hitting Cyka with? Melee attacks? Spells? Breath Weapons?

HP 80/183, AC 38, DR 10/cold iron

Illven
2015-06-18, 01:49 AM
M (2-11) are attacking you with slams.

M (1) is with a spell.

Does that change your action?

Ridai
2015-06-18, 02:24 AM
How tall are the enemies? I am trying to get a sense of their vertical reach (and threat radius), as Cyka could use that for staying outside of their range when she isn't attacking.

Illven
2015-06-18, 12:55 PM
How tall are the enemies? I am trying to get a sense of their vertical reach (and threat radius), as Cyka could use that for staying outside of their range when she isn't attacking.

15 feet by 15 feet and 15 feet reach.

Ridai
2015-06-18, 12:57 PM
Sticking to my plan then, ending up 40ft above ground.

Illven
2015-06-18, 04:04 PM
Do you have increased range with skirmish? I thought it was limited to 30 feet. Or am I mistakening that for sneak attack.

If skirmish works your attack kills (knocks out) M (1)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]

M (8)
[roll24]
[roll25]
[roll26]
[roll27]

M (9)
[roll28]
[roll29]
[roll30]
[roll31]

M (10)
[roll32]
[roll33]
[roll34]
[roll35]

M (11)
[roll36]
[roll37]
[roll38]
[roll39]


No damage is taken.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps9sbziuud.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps9sbziuud.png.html)



M (1) =-1 hp
M (9) =44 hp

Ridai
2015-06-18, 04:15 PM
I pretty much had to guess where the mage might be, so I might have moved out of the 30ft skirmish range.

Illven
2015-06-18, 04:39 PM
I pretty much had to guess where the mage might be, so I might have moved out of the 30ft skirmish range.

J5 to K6, do you want to change your end square?

Ridai
2015-06-18, 04:49 PM
Going from J8-K9 to J4-K5 then before attacking and moving up. Should still be in skirmish range during the attack with the mage 10ft tall.

When it is Cyka's turn again, she stays at 40ft height, moves 20 feet and continues to shoot multishots at the enemies below, aiming for the wounded ones first. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at enemy #9
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Swift action for Sonic Burst, 30ft radius, [roll15] sonic damage, DC 19 Reflex halves (cooldown [roll16] rounds)

Lightning gaze, range 30ft, [roll17] electricity, Reflex DC 19 negates


HP 80/183, AC 38, DR 10/cold iron

Illven
2015-06-18, 09:24 PM
Your second shot kills M (9)

So your third hits M (11)

At this point positioning matters less. So... Let's just swing at each other :smalltongue:


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]

M (8)
[roll24]
[roll25]
[roll26]
[roll27]

M (9)
[roll28]
[roll29]
[roll30]
[roll31]

M (10)
[roll32]
[roll33]
[roll34]
[roll35]

M (11)
[roll36]
[roll37]
[roll38]
[roll39]


One of them hits you for 1 damage after your DR 10/cold iron. Leaving you at 79 hp.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps9sbziuud.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps9sbziuud.png.html)



M (11) =87 hp

Ridai
2015-06-19, 12:44 AM
Move 20ft (staying at 40ft height), attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at wounded enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Swift action for Sonic Burst, 30ft radius, [roll15] sonic damage, DC 19 Reflex halves (cooldown [roll16] rounds) <---- edit: ignore, copy paste

Lightning gaze, range 30ft, [roll17] electricity, Reflex DC 19 negates

HP 80/183, AC 38, DR 10/cold iron

I could retreat higher and just slowly whittle away their HP from a safe distance, but eh. Takes too long.

Illven
2015-06-19, 01:02 AM
Move 20ft (staying at 40ft height), attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at wounded enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Swift action for Sonic Burst, 30ft radius, [roll15] sonic damage, DC 19 Reflex halves (cooldown [roll16] rounds) <---- edit: ignore, copy paste

Lightning gaze, range 30ft, [roll17] electricity, Reflex DC 19 negates

HP 80/183, AC 38, DR 10/cold iron

I could retreat higher and just slowly whittle away their HP from a safe distance, but eh. Takes too long.

Sorry if this hasn't been clear, but they can fly. :smallredface:

That change anything?

Ridai
2015-06-19, 01:07 AM
In that case no, we'll just slug it out, with Cyka tumble-moving 30ft through the air to prevent full attacks.

Illven
2015-06-19, 01:39 AM
Attack 2 slays M (11)

So attack 3 injures M (10)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]

M (8)
[roll24]
[roll25]
[roll26]
[roll27]

M (10)
[roll28]
[roll29]
[roll30]
[roll31]


M (2) hits you for 6 points of damage, after your DR leaving you at 73 hp.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps9sbziuud.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps9sbziuud.png.html)



M (10) =88 hp

Ridai
2015-06-19, 01:41 AM
(Doesn't M7 hit me as well? Attacker wins on a tie against AC)

Move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at wounded enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Lightning gaze, range 30ft, [roll15] electricity, Reflex DC 19 negates

HP 73/183, AC 38, DR 10/cold iron

Illven
2015-06-19, 01:48 AM
(Doesn't M7 hit me as well? Attacker wins on a tie against AC)

Move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC

Standard action: greater multishot at wounded enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Lightning gaze, range 30ft, [roll15] electricity, Reflex DC 19 negates

HP 73/183, AC 38, DR 10/cold iron

Doesn't Skirmish make your AC higher then 38? :smallconfused:

Ridai
2015-06-19, 02:30 AM
No no, it is 33 normally, the 38 already has Skirmish factored in.

Illven
2015-06-19, 02:42 AM
No no, it is 33 normally, the 38 already has Skirmish factored in.

Welp.... That's an issue. I've rolled a bunch of 39's and 40's...... I'll brb with the additional damage.

You've taken an additional 36 points of damage. Leaving you at 37 hp.

Ridai
2015-06-19, 04:40 AM
I think that's great. Tells me I don't need to get rid of Improved Skirmish. Unless the next fight somehow gets roflstomped by Cyka, which I doubt.

Standard action: greater multishot at wounded enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Lightning gaze, range 30ft, [roll15] electricity, Reflex DC 19 negates

HP 37/183, AC 38, DR 10/cold iron

Illven
2015-06-19, 02:13 PM
Your attack kills M (10)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]

M (8)
[roll24]
[roll25]
[roll26]
[roll27]


No damage is taken.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpss1j3x9jz.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpss1j3x9jz.png.html)



M All at full

Ridai
2015-06-19, 04:39 PM
Tumble-move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

HP 37/183, AC 38, DR 10/cold iron

Illven
2015-06-19, 04:55 PM
Your attack critically wounds M (8)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]

M (8)
[roll24]
[roll25]
[roll26]
[roll27]


You take 9 points of damage after DR. Leaving you at 28 hp.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpss1j3x9jz.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpss1j3x9jz.png.html)



M (8) =5 hp

Ridai
2015-06-19, 05:09 PM
Tumble-move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Swift action for Sonic Burst, 30ft radius, [roll16] sonic damage, DC 19 Reflex halves (cooldown [roll17] rounds)

Lightning gaze, range 30ft, [roll18] electricity, Reflex DC 19 negates

HP 28/183, AC 38, DR 10/cold iron

Illven
2015-06-19, 05:24 PM
Your first attack kills M (8)

Your other two attacks bloody M (7)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]

M (7)
[roll20]
[roll21]
[roll22]
[roll23]


You take 7 points of damage. Leaving you at 21 hp.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps427ewytn.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps427ewytn.png.html)



M (7) =51 hp

Ridai
2015-06-19, 05:37 PM
Tumble-move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

Illven
2015-06-19, 05:57 PM
Your second strike kills M (7)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]

M (6)
[roll16]
[roll17]
[roll18]
[roll19]


You take 13 points of damage. Leaving you at 8 hp.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsvmrzlg1b.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsvmrzlg1b.png.html)



M (6) =88 hp

Ridai
2015-06-19, 06:07 PM
Tumble-move 30ft, attack. Triggers Improved Skirmish for +5d6 precision damage/+5 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

HP 8/183, AC 38, DR 10/cold iron

Illven
2015-06-19, 06:35 PM
Your second attack kills M (6)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]

M (5)
[roll12]
[roll13]
[roll14]
[roll15]


No damage is taken.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps45jolzvb.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps45jolzvb.png.html)



M (5) =93 hp

Ridai
2015-06-20, 04:20 AM
Tumble-move 30ft, attack. Triggers Skirmish for +3d6 precision damage/+3 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

HP 8/183, AC 36, DR 10/cold iron


I am removing Improved Skirmish. This fight is way too close as is, this will not do.

edit: I replaced Improved Skirmish with Blind-Fight and added a Lesser Revelation Crystal to the bow. Neither will help Cyka in this fight, but they make her more of a team player in combination with her Blindsense, as she can reveal hidden enemies to the rest of the group relatively reliably that way.

Illven
2015-06-20, 01:45 PM
Your attacks kills M (5)


M (2)
[roll0]
[roll1]
[roll2]
[roll3]

M (3)
[roll4]
[roll5]
[roll6]
[roll7]

M (4)
[roll8]
[roll9]
[roll10]
[roll11]


No damage is taken.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps45jolzvb.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps45jolzvb.png.html)



M (2-4) full hp

Ridai
2015-06-20, 01:51 PM
Tumble-move 30ft, attack. Triggers Skirmish for +3d6 precision damage/+3 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

HP 8/183, AC 36, DR 10/cold iron

Illven
2015-06-20, 02:05 PM
M (2) disappears.


M (3)
[roll0]
[roll1]
[roll2]
[roll3]

M (4)
[roll4]
[roll5]
[roll6]
[roll7]


No damage is taken.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps45jolzvb.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps45jolzvb.png.html)



M (4) 19 hp

Ridai
2015-06-20, 02:08 PM
Tumble-move 30ft, attack. Triggers Skirmish for +3d6 precision damage/+3 AC
Tumble [roll0]

Standard action: greater multishot at wounded enemy
Attack 1 [roll1], [roll2] + [roll3] nonlethal force damage + [roll4] electric + [roll5] skirmish precision damage
Attack 2 [roll6], [roll7] + [roll8] nonlethal force damage + [roll9] electric + [roll10] skirmish precision damage
Attack 3 [roll11], [roll12] + [roll13] nonlethal force damage + [roll14] electric + [roll15] skirmish precision damage

Lightning gaze, range 30ft, [roll16] electricity, Reflex DC 19 negates

HP 8/183, AC 36, DR 10/cold iron

Illven
2015-06-20, 02:17 PM
And since M (3) disappears, that wins you the fight.

Shall I move onto fight 2?

Ridai
2015-06-20, 02:26 PM
I should have removed Improved Skirmish much sooner. *sigh* Pretty disappointed by the outcome.

On to Fight 2.

Illven
2015-06-20, 03:02 PM
Roll your knowledge checks, init, and place yourself on the bottom half of the map.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsrfdjsmm5.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsrfdjsmm5.png.html)



Dragon =21



None yet.

Ridai
2015-06-20, 03:12 PM
Initiative [roll0]

Knowledge (the planes) [roll1]

Other knowledges [roll2] [roll3] [roll4] [roll5] [roll6]

Starts on J17-K18

Illven
2015-06-20, 03:33 PM
You start first. You have no idea what this creature is.

Ridai
2015-06-20, 03:46 PM
Move to J15, attack, use Sonic Burst. Triggers Skirmish for +3d6 precision damage/+3 AC

Standard action: greater multishot at enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

Lightning gaze, range 30ft, [roll15] electricity, Reflex DC 19 negates

Sonic Burst, range 30ft, [roll16] sonic damage, Reflex DC 19 halves

HP 183/183, AC 36, DR 10/cold iron

Ridai
2015-06-20, 03:47 PM
Cooldown Sonic burst: [roll0] rounds

Illven
2015-06-20, 05:38 PM
Your first two attacks miss, but your third attack crits.

Manages to dodge the lightening gaze, and avoid the worst of the sonic burst.

The creature flies over and attempts to disarm you of your bow.


Touch [roll0]
Str check [roll1]
Opposed str check [roll2]


The creature manages to take hold of your bow in it's mouth. What do you do?


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsvghhdywm.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsvghhdywm.png.html)



Dragon =21



Dragon hp 290.

Ridai's cooldown 3 rounds

Ridai
2015-06-21, 02:19 AM
(And now I wish the Pathfinder Called property for weapons existed in 3.5)

Full TWF attack with unarmed to attempt to disarm
[roll0], Str (with light weapon penalty) [roll1]
[roll2], Str (with light weapon penalty) [roll3]
[roll4], Str (with light weapon penalty) [roll5]
[roll6], Str (with light weapon penalty) [roll7]
[roll8], Str (with light weapon penalty) [roll9]

Lightning gaze, range 30ft, [roll10] electricity, Reflex DC 19 negates

HP 183/183, AC 36, DR 10/cold iron

Illven
2015-06-21, 02:21 AM
Do you provoke for that?

Ridai
2015-06-21, 02:23 AM
Yes, I do, in fact.

This should be a short fight, thankfully.

Illven
2015-06-21, 02:31 AM
Okay. First things first. AoO

[roll0]
[roll1]

You take 10 points of damage. Leaving you at 126 hp/136 hp and ruining your disarm attempt.

Ridai
2015-06-21, 02:36 AM
Well, in that case, start to slug it out, hoping for natural 20s.

Full TWF unarmed attack to cause damage. Counts as armed because of Monk's Belt.
[roll0], [roll1] + [roll2] electricity
[roll3], [roll4] + [roll5] electricity
[roll6], [roll7] + [roll8] electricity
[roll9], [roll10] + [roll11] electricity
[roll12], [roll13] + [roll14] electricity

HP 173/183, AC 33, DR 10/cold iron

Illven
2015-06-21, 02:36 AM
Your last attempt succeeds and you have your bow back

The creature proceeds to avoid your lightening gaze, and attempt to attack you again.


Disarm
[roll0]
[roll1]
[roll2]

Disarm 2
[roll3]
[roll4]
[roll5]

Disarm 3
[roll6]
[roll7]
[roll8]

Disarm 4
[roll9]
[roll10]
[roll11]

Disarm 5
[roll12]
[roll13]
[roll14]

Disarm 6
[roll15]
[roll16]
[roll17]

Wing 2
[roll18]
[roll19]
[roll20]
[roll21]

Claw
[roll22]
[roll23]
[roll24]
[roll25]

Claw
[roll26]
[roll27]
[roll28]
[roll29]

Tail slap
[roll30]
[roll31]
[roll32]
[roll33]

Bite
[roll34]
[roll35]
[roll36]
[roll37]


The dragon disarms you on the first attempt.

You take a crit for 13 points of damage. And four more hits for 38 points of damage Leaving you at 122 hp

Your turn


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsvghhdywm.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsvghhdywm.png.html)



Dragon =21



Dragon hp 290.

Ridai's cooldown 2 rounds

Ridai
2015-06-21, 02:52 AM
Full TWF unarmed attack to cause damage. Counts as armed because of Monk's Belt.
[roll0], [roll1] + [roll2] electricity
[roll3], [roll4] + [roll5] electricity
[roll6], [roll7] + [roll8] electricity
[roll9], [roll10] + [roll11] electricity
[roll12], [roll13] + [roll14] electricity

HP 122/183, AC 33, DR 10/cold iron

We can call the fight right now, there is no way Cyka can win this. AC is too high, she has no chance of keeping her bow. Skip to fight 3.

Illven
2015-06-21, 03:00 AM
I can pull it up tomorrow if you want, about to get headed to bed.

Ridai
2015-06-21, 03:06 AM
Alright, see you then.

Illven
2015-06-21, 02:33 PM
So roll init, knowledge check, and place yourself on the bottom half of the map.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps1arhpp0a.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps1arhpp0a.png.html)

Ridai
2015-06-21, 02:43 PM
Initiative [roll0]

K (the planes) [roll1]
Other knowledges [roll2] [roll3] [roll4] [roll5] [roll6]

Starts on J17-K18

Illven
2015-06-21, 02:48 PM
You move first.

Ridai
2015-06-21, 03:17 PM
Move into range, attack, retreat to starting position via Flyby Attack. Triggers Skirmish for +3d6 precision damage/+3 AC

Standard action: greater multishot at enemy
Attack 1 [roll0], [roll1] + [roll2] nonlethal force damage + [roll3] electric + [roll4] skirmish precision damage
Attack 2 [roll5], [roll6] + [roll7] nonlethal force damage + [roll8] electric + [roll9] skirmish precision damage
Attack 3 [roll10], [roll11] + [roll12] nonlethal force damage + [roll13] electric + [roll14] skirmish precision damage

HP 183/183, AC 36, DR 10/cold iron

Illven
2015-06-21, 03:39 PM
None of your attacks hit


Disarm attempt
[roll0]
[roll1]
[roll2]


The creature disarms you of your bow.

Your turn.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zps1arhpp0a.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zps1arhpp0a.png.html)

Ridai
2015-06-21, 04:07 PM
Here we go again. If Cyka is already in melee range, full attack of disarm attempts until she succeeds. If not, move into range and only make the top attempt.

[roll0], Strength [roll1]
[roll2], Strength [roll3]
[roll4], Strength [roll5]
[roll6], Strength [roll7]
[roll8], Strength [roll9]

HP 183/183, AC 36, DR 10/cold iron

Illven
2015-06-21, 09:30 PM
The dragon manages to ruin your first disarm attempt, and inflict 7 points of damage. Leaving you at 176/183 hp.

You manage to succeed on your second.

What do you do with your other four attacks?


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsntttwqc4.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsntttwqc4.png.html)

Ridai
2015-06-22, 01:14 AM
Inflict unarmed damage
[roll0] + [roll1] electricity
[roll2] + [roll3] electricity
[roll4] + [roll5] electricity

Lightning gaze, range 30ft, [roll6] electricity, Reflex DC 19 negates

Sonic Burst, range 30ft, [roll7] sonic damage, Reflex DC 19 halves, cooldonw [roll8] rounds

Illven
2015-06-22, 01:21 AM
All the rest of your attacks miss.

The dragon avoids your lightening gaze, and avoids the worst of your sonic snap


Disarm attempt
[roll0]
[roll1]
[roll2]

Disarm attempt 2
[roll3]
[roll4]
[roll5]

Disarm attempt 3
[roll6]
[roll7]
[roll8]

Disarm attempt 4
[roll9]
[roll10]
[roll11]

Disarm attempt 5
[roll12]
[roll13]
[roll14]

Disarm attempt 6
[roll15]
[roll16]
[roll17]

Wing
[roll18]
[roll19]
[roll20]
[roll21]

Claw 1
[roll22]
[roll23]
[roll24]
[roll25]

Claw 2
[roll26]
[roll27]
[roll28]
[roll29]

Tail slap
[roll30]
[roll31]
[roll32]
[roll33]

Bite
[roll34]
[roll35]
[roll36]
[roll37]


The dragon disarms you again, crits you for 6 points of damage, and then hits twice more for 16 points of damage. Leaving you at 154 hp.

Your turn.


http://i838.photobucket.com/albums/zz304/Draka393/CvE/Testbattles%20Ridai_zpsntttwqc4.png (http://s838.photobucket.com/user/Draka393/media/CvE/Testbattles%20Ridai_zpsntttwqc4.png.html)



Hp 328

Ridai
2015-06-22, 02:45 AM
Eh, this fight would just go like the one before, either there is an endless back and forth of disarming while Cyka slowly gets whittled down and doesn't get a shot off, or she attacks unarmed and hits nothing while getting whittled down faster.

Illven
2015-06-22, 02:54 AM
So you want to call this fight as well?

Ridai
2015-06-22, 03:47 AM
Yep, the outcome is pretty clear to me for above reasons.

Illven
2015-06-22, 02:45 PM
And here are the threads.

OOC thread.

http://www.giantitp.com/forums/showthread.php?405276-Monstercops-OOC-thread-1/page9

IC thread.

http://www.giantitp.com/forums/showthread.php?405453-Monstercops-(IC-thread)/page9