Snig
2015-06-17, 03:26 PM
Hey guys i'm trying to play a goblin PC and i've found afew different homebrew's already completed. I am asking you guys to help me tweak it and balance it. I plan on playing a Goblin Ranger (Wolf Rider), so I was drawn to the Forest Goblin sub-race I found in this homebrew below
The Animal Kinship in particular seems poorly implemented (what happens when your mount dies?), so I was looking for other ideas / racials that would help support the Forest Goblin's kinship with wolf mounts. Also curious about the other racials and how fitting you guys think they are?
Goblin Traits
Ability Score Increase
Your Dexterity Score is increased by 2.
Size
Small
Speed
Your base walking speed is 30 feet. You are a bit faster than other small humanoids.
Languages
Common / Goblin
Dark Vision
You are used to crawling around in dark tunnels and navigating dark forests in the dim of night, giving you superior vision in the darkness. You can see in dim light within 60 feet of you as if it were in bright light and in darkness as if it were in tim light. You can't discern colors in darkness, only shades of black and white.
Nimble Step
Opportunity attacks made against you are made with disadvantage.
Sneaky
You have proficiency in the Stealth skill.
Goblin Subraces
Goblin have a number of subraces. Choose one of the following Goblin subraces.
Forest Goblins
As a forest goblin, you are at home in the deep woods, whether they be a temperate forest, a sweltering jungle or a dank swamp. Although primitive, you can survive among the many larger and more menacing creatures by your unique kinship with the beasts that also call these places home.
Forest goblins tend towards greener skin and larger ears and noses. They tend to have thin, scraggly black hair and many tribal tattoos. They are usually dressed in the hides of animals that served as previous meals and might wear bones as jewelry. Forest goblins are particularly famous for their fearsome wolf riders and their powerful shamans and druids.
Ability Score Adjustment: Your Wisdom score is increased by 1.
Animal Kinship: You can use Wisdom (Animal Handling) on wild animals as if they were domesticated animals, calming them, controlling them or keeping them as pets. You are also Proficient with one unusual mount of your choice with an CR no greater than 1/2 such a a wolf, black bear, panther, giant spider, giant bat, etc. You obtain this animal at character creation for a cost of 100gp.
Primitive Weapon Training: You have proficiency with whips, short bows and nets. In addition, when you make attacks with basic spears deal 1 additional damage.
Hill Goblins
As a hill goblin, you probably live under the foot or even the heel of another humanoid race. Perhaps you grew up as a slave, perhaps you grew up in the city hidden away in the abandoned structures, alleys or sewers. Or maybe you grew up as a highway bandit. Your life has been one of hiding and slipping out of the grasp of people bigger and stronger than you. You avoid fights unless you outnumber your opponents and at which time you excel at ganging up to beat and rob them.
Hill goblins usually have yellow or orange skin with small pug like noses. They usually have thick reddish brown or black hair and bright red or yellow eyes. They usually dress in scavenged clothing designed for other races and crudely modified to fit their bodies. Despite living in fear of larger races, who constantly seem to seek to slay or enslave them, they also the most open to interacting with other races in a non-combative way—most goblins who work alongside other races are hill goblins.
Ability Score Adjustments: Your Charisma score is increased by 1.
Slippery: You have advantage on Dexterity checks or saving throws to escape grapples, restraints or attacks that impede your movement.
Mob Tactics: You may reroll 1s on your attack and damage rolls when you make an attack against a creature that is engaged in melee combat with another creature.
I will be playing a forest goblin
The Animal Kinship in particular seems poorly implemented (what happens when your mount dies?), so I was looking for other ideas / racials that would help support the Forest Goblin's kinship with wolf mounts. Also curious about the other racials and how fitting you guys think they are?
Goblin Traits
Ability Score Increase
Your Dexterity Score is increased by 2.
Size
Small
Speed
Your base walking speed is 30 feet. You are a bit faster than other small humanoids.
Languages
Common / Goblin
Dark Vision
You are used to crawling around in dark tunnels and navigating dark forests in the dim of night, giving you superior vision in the darkness. You can see in dim light within 60 feet of you as if it were in bright light and in darkness as if it were in tim light. You can't discern colors in darkness, only shades of black and white.
Nimble Step
Opportunity attacks made against you are made with disadvantage.
Sneaky
You have proficiency in the Stealth skill.
Goblin Subraces
Goblin have a number of subraces. Choose one of the following Goblin subraces.
Forest Goblins
As a forest goblin, you are at home in the deep woods, whether they be a temperate forest, a sweltering jungle or a dank swamp. Although primitive, you can survive among the many larger and more menacing creatures by your unique kinship with the beasts that also call these places home.
Forest goblins tend towards greener skin and larger ears and noses. They tend to have thin, scraggly black hair and many tribal tattoos. They are usually dressed in the hides of animals that served as previous meals and might wear bones as jewelry. Forest goblins are particularly famous for their fearsome wolf riders and their powerful shamans and druids.
Ability Score Adjustment: Your Wisdom score is increased by 1.
Animal Kinship: You can use Wisdom (Animal Handling) on wild animals as if they were domesticated animals, calming them, controlling them or keeping them as pets. You are also Proficient with one unusual mount of your choice with an CR no greater than 1/2 such a a wolf, black bear, panther, giant spider, giant bat, etc. You obtain this animal at character creation for a cost of 100gp.
Primitive Weapon Training: You have proficiency with whips, short bows and nets. In addition, when you make attacks with basic spears deal 1 additional damage.
Hill Goblins
As a hill goblin, you probably live under the foot or even the heel of another humanoid race. Perhaps you grew up as a slave, perhaps you grew up in the city hidden away in the abandoned structures, alleys or sewers. Or maybe you grew up as a highway bandit. Your life has been one of hiding and slipping out of the grasp of people bigger and stronger than you. You avoid fights unless you outnumber your opponents and at which time you excel at ganging up to beat and rob them.
Hill goblins usually have yellow or orange skin with small pug like noses. They usually have thick reddish brown or black hair and bright red or yellow eyes. They usually dress in scavenged clothing designed for other races and crudely modified to fit their bodies. Despite living in fear of larger races, who constantly seem to seek to slay or enslave them, they also the most open to interacting with other races in a non-combative way—most goblins who work alongside other races are hill goblins.
Ability Score Adjustments: Your Charisma score is increased by 1.
Slippery: You have advantage on Dexterity checks or saving throws to escape grapples, restraints or attacks that impede your movement.
Mob Tactics: You may reroll 1s on your attack and damage rolls when you make an attack against a creature that is engaged in melee combat with another creature.
I will be playing a forest goblin