Roentgen
2015-06-18, 02:17 AM
Recently I've become aware of the Bloody and Burning skeleton variants from pathfinder, described here:
http://www.d20pfsrd.com/bestiary/monster-listings/templates/skeleton
I asked my DM about incorporating them into our 3.5 campaign to add a bit of variety to the skeleton hoard I already have following me around. He was fine with the burning variant and initially was fine with the bloody one until he started getting hung up on the idea that DR5/bludgeoning combined with Fast Healing X would be a broken combination. He also posed a hypothetical future scenario in which the party combined with my forces are in a war-like siege against a city and cast the bloody skeletons coming back after 1 hour giving me an edge in my overall ability to win the conflict in a bad light and I have no idea why, as the actual gameplay itself will focus only on the party's actions on a micro scale and not the macro scale control of every one of my undead minions . The skeletons come back at 1 hit point so they'll just be knocked down again instantly if observed in this scenario.
I've explained to him the limitations of the Animate Dead spell in that I can only turn something that has, at maximum, 20 HD into a zombie or skeleton, with the usual limitations of the target creature. The key exception being dragons of course. I've told him, and he has read, that creating one of these variants treats the base creature as though it had twice as much HD per casting. I will need to be level 22 and have to have access to desecrate to create a bloody great wyrm dragon skeleton, the best possible iteration of the bloody skeleton. This means that with desecrate, dragons aside, the best I can manage is a Bloody ______ Skeleton of 20HD that has DR5/Bludgeoning and Fast Healing 10. I tried to tell him that when the party is all level 12 and there's so much of us that the appropriate challenge rating is something close to 18 that DR5/Bludgeoning and Fast Healing 10 won't matter much considering what we'll be facing. Keep in mind that currently we have a Wizard x/Frost Mage x in the party that does the near 100hp of damage to all targets within the aoe of his spells, ending all encounters he's involved in almost instantly. In response he complained that i'll be able to heal it even faster by having a Necrosis Carnex cling to it, have destruction retribution minions fight alongside it so when they are destroyed the negative energy shockwave heals it and of course with my own negative energy spells and so on. This is true of all the undead at my disposal, the bloody skeletons merely heal that bit faster.
What do you think I should do to help ease his mind on this matter and make him see it's not that much of a big deal at this stage in the game? Have any of you ever had experience with Bloody Skeletons in pathfinder itself or in 3.5?
http://www.d20pfsrd.com/bestiary/monster-listings/templates/skeleton
I asked my DM about incorporating them into our 3.5 campaign to add a bit of variety to the skeleton hoard I already have following me around. He was fine with the burning variant and initially was fine with the bloody one until he started getting hung up on the idea that DR5/bludgeoning combined with Fast Healing X would be a broken combination. He also posed a hypothetical future scenario in which the party combined with my forces are in a war-like siege against a city and cast the bloody skeletons coming back after 1 hour giving me an edge in my overall ability to win the conflict in a bad light and I have no idea why, as the actual gameplay itself will focus only on the party's actions on a micro scale and not the macro scale control of every one of my undead minions . The skeletons come back at 1 hit point so they'll just be knocked down again instantly if observed in this scenario.
I've explained to him the limitations of the Animate Dead spell in that I can only turn something that has, at maximum, 20 HD into a zombie or skeleton, with the usual limitations of the target creature. The key exception being dragons of course. I've told him, and he has read, that creating one of these variants treats the base creature as though it had twice as much HD per casting. I will need to be level 22 and have to have access to desecrate to create a bloody great wyrm dragon skeleton, the best possible iteration of the bloody skeleton. This means that with desecrate, dragons aside, the best I can manage is a Bloody ______ Skeleton of 20HD that has DR5/Bludgeoning and Fast Healing 10. I tried to tell him that when the party is all level 12 and there's so much of us that the appropriate challenge rating is something close to 18 that DR5/Bludgeoning and Fast Healing 10 won't matter much considering what we'll be facing. Keep in mind that currently we have a Wizard x/Frost Mage x in the party that does the near 100hp of damage to all targets within the aoe of his spells, ending all encounters he's involved in almost instantly. In response he complained that i'll be able to heal it even faster by having a Necrosis Carnex cling to it, have destruction retribution minions fight alongside it so when they are destroyed the negative energy shockwave heals it and of course with my own negative energy spells and so on. This is true of all the undead at my disposal, the bloody skeletons merely heal that bit faster.
What do you think I should do to help ease his mind on this matter and make him see it's not that much of a big deal at this stage in the game? Have any of you ever had experience with Bloody Skeletons in pathfinder itself or in 3.5?