Lavidor
2007-04-26, 11:09 AM
Darkfoot
Reqirements
Skills: Hide 8 ranks, Move silently 8 ranks, Use Magic Item 4 ranks
Feats: Run
Ability Scores: Charisma 12
Special: Low-light vision, Darkvision or Blindness. To a darkfoot, darkness is as clear as daylight.
Hit Die: D6
Skill points: 4 +Int modifier
Class Skills: Balance, Bluff, Climb, Concentration, Disguise, Hide, Intimidate, Move Silently and Use Magic Device.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th
1st|
+0|
+0|
+2|
+2|Darkspeed +5 ft.|0|-|-|-
2nd|
+1|
+0|
+3|
+3|
-|1|-|-|-
3rd|
+2|
+1|
+3|
+3|Darkvision|1|0|-|-
4th|
+3|
+1|
+4|
+4| Darkspeed +10 ft., Disappear|2|1|-|-
5th|
+3|
+1|
+4|
+4|Quick-Minded|2|1|0|-
6th|
+4|
+2|
+5|
+5|Power Surge|2|2|1|-
7th|
+5|
+2|
+5|
+5| Darkspeed +15 ft.|3|2|1|0
8th|
+6|
+2|
+6|
+6|
-|3|2|2|1
9th|
+6|
+3|
+6|
+6| Quick-Minded |3|3|2|1
10th|
+7|
+3|
+7|
+7| Darkspeed +20 ft.|3|3|2|2 [/table]
Spells
A darkfoot casts arcane spells based on Charisma (no preparation) drawn from the Assassin spell list, learning spells at an assassin’s rate.
Weapon and Armor Proficiencies
The Darkfoot is proficient with all simple weapons and the sai (exotic dagger thing). The Darkfoot is also proficient with light and medium armor and all shields.
Power Surge
A Darkfoot, from 6th level and onward, may use up a 3rd or 4th level Darkfoot spell slot when in shadow to enter a power surge which works like a Barbarians rage except that the Darkfoot does not get fatigued and it lasts for 90 seconds for a 3rd level spell slot or 2 minutes for 4th level spell slot x half Darkfoot level (it does not do anything, yet uses up duration, while the Darkfoot is out of shadow).
Darkspeed
When in shadow a Darkfoots speed increases by 5 ft. at first level, 10 ft. at fourth, 15 ft. at seventh and 20 ft. at tenth.
Darkvision
At third level the Darkfoots darkvision increases by 60 ft. If the Darkfoot is blind their blindsight increases.
Quick-Minded
At fifth and ninth level the Darkfoot gains one feat they have the prerequisites for.
Disappear
From fourth level onward, the Darkfoot may once a day per point of charisma bonus, automatically succeed a hide or move silently check.
Reqirements
Skills: Hide 8 ranks, Move silently 8 ranks, Use Magic Item 4 ranks
Feats: Run
Ability Scores: Charisma 12
Special: Low-light vision, Darkvision or Blindness. To a darkfoot, darkness is as clear as daylight.
Hit Die: D6
Skill points: 4 +Int modifier
Class Skills: Balance, Bluff, Climb, Concentration, Disguise, Hide, Intimidate, Move Silently and Use Magic Device.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th
1st|
+0|
+0|
+2|
+2|Darkspeed +5 ft.|0|-|-|-
2nd|
+1|
+0|
+3|
+3|
-|1|-|-|-
3rd|
+2|
+1|
+3|
+3|Darkvision|1|0|-|-
4th|
+3|
+1|
+4|
+4| Darkspeed +10 ft., Disappear|2|1|-|-
5th|
+3|
+1|
+4|
+4|Quick-Minded|2|1|0|-
6th|
+4|
+2|
+5|
+5|Power Surge|2|2|1|-
7th|
+5|
+2|
+5|
+5| Darkspeed +15 ft.|3|2|1|0
8th|
+6|
+2|
+6|
+6|
-|3|2|2|1
9th|
+6|
+3|
+6|
+6| Quick-Minded |3|3|2|1
10th|
+7|
+3|
+7|
+7| Darkspeed +20 ft.|3|3|2|2 [/table]
Spells
A darkfoot casts arcane spells based on Charisma (no preparation) drawn from the Assassin spell list, learning spells at an assassin’s rate.
Weapon and Armor Proficiencies
The Darkfoot is proficient with all simple weapons and the sai (exotic dagger thing). The Darkfoot is also proficient with light and medium armor and all shields.
Power Surge
A Darkfoot, from 6th level and onward, may use up a 3rd or 4th level Darkfoot spell slot when in shadow to enter a power surge which works like a Barbarians rage except that the Darkfoot does not get fatigued and it lasts for 90 seconds for a 3rd level spell slot or 2 minutes for 4th level spell slot x half Darkfoot level (it does not do anything, yet uses up duration, while the Darkfoot is out of shadow).
Darkspeed
When in shadow a Darkfoots speed increases by 5 ft. at first level, 10 ft. at fourth, 15 ft. at seventh and 20 ft. at tenth.
Darkvision
At third level the Darkfoots darkvision increases by 60 ft. If the Darkfoot is blind their blindsight increases.
Quick-Minded
At fifth and ninth level the Darkfoot gains one feat they have the prerequisites for.
Disappear
From fourth level onward, the Darkfoot may once a day per point of charisma bonus, automatically succeed a hide or move silently check.