unseenmage
2015-06-18, 06:25 PM
Am playing an Alchemist in a IRL Pathfinder, Iron Gods game and the DM allowed the Wolfhound as the base for the construct mount.
Thing is I'm having some real trouble picking two feats for it. I am not familiar with PF so the sheer volume of options has me stymied.
The creature's stats are spoilered below as it has some very specific feat prerequisites. For example I was going to settle for Improved Trip so it acts more like a 3.5 wolf but Int 2 but a stop to that idea.
Wolfhound Alchemical Steed of Construct Rider Alchemist level 2
Wiry bristles shiver and rattle in an orchestra of motion whenever this milky-eyed steed moves.
Wolfhound Alchemical Steed CR ?
XP ?
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 51 (3d10+30)
Fort +3, Ref +4, Will +2
Immune: construct traits
Weaknesses: Affected by Mind-Affecting
OFFENSE
Speed 40 ft.
Melee bite +4 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks: --
STATISTICS
Str 17 (+3), Dex 12 (+1), Con — (--), Int 2 (-4), Wis 12 (+1), Cha 8 (-1)
Base Atk +8; CMB +16; CMD 29 (33 vs. trip)
Feats: ???
SPECIAL ABILITIES
SQ: Animal Companion abilities, Totem Guide Archetype
ECOLOGY
Environment any land
Organization with master
Treasure none
Thing is I'm having some real trouble picking two feats for it. I am not familiar with PF so the sheer volume of options has me stymied.
The creature's stats are spoilered below as it has some very specific feat prerequisites. For example I was going to settle for Improved Trip so it acts more like a 3.5 wolf but Int 2 but a stop to that idea.
Wolfhound Alchemical Steed of Construct Rider Alchemist level 2
Wiry bristles shiver and rattle in an orchestra of motion whenever this milky-eyed steed moves.
Wolfhound Alchemical Steed CR ?
XP ?
N Large construct
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 51 (3d10+30)
Fort +3, Ref +4, Will +2
Immune: construct traits
Weaknesses: Affected by Mind-Affecting
OFFENSE
Speed 40 ft.
Melee bite +4 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks: --
STATISTICS
Str 17 (+3), Dex 12 (+1), Con — (--), Int 2 (-4), Wis 12 (+1), Cha 8 (-1)
Base Atk +8; CMB +16; CMD 29 (33 vs. trip)
Feats: ???
SPECIAL ABILITIES
SQ: Animal Companion abilities, Totem Guide Archetype
ECOLOGY
Environment any land
Organization with master
Treasure none