PDA

View Full Version : My D&D Wishlist



Wolfen Fenrison
2015-06-19, 01:11 PM
I know of these items are stated or rumored to be in the works, but still this is what I'm most looking forward to.

1. More material for the various campaign settings (Greyhawk, Forgotten Realms, Eberron, Dark Sun, Dragonlance, Birthright, and Mystara), full book releases or player's companions, whatever just more. And maybe how they can all connect to each other (Spelljammer!)

2. More planar goodies. the current state of Sigil, a list of the domains of dread deep in the shadow fell, maybe a planar player's companion that has player race rules for more planetouched and rouge modrons.

These first two highlight my favorite thing about D&D lore, the vast multiverse of settings and planes.

3. More of the base classes from previous editions translated to class paths, some 1E ones that are left like the Cavalier (maybe as a spell less paladin variant of fighter archetype) and the Acrobat. Or 3E classes like the Hexblade, Samurai, Shugenja (for Clerics), Wu jen (Wizards), Shaman (Druids). And even 4E classes like the Swordmage, Warlord, and Runepriest.

4. More playable races, especially from the common humanoid races (Orcs, Goblinoids, Kobolds, Gnolls), I've already mentioned planar races, I would like more races from the various settings (Thri-kreen, Muls, Giff, Lupins, Rakasta, Tortles). And of course more subraces for the races that have them.

So far this has mostly been just a list of MORE! But there is 4 previous editions (or 4 decades if you like) of classes, races, monsters, and settings to bring forward into this new edition.

5. Psionics, the races, classes, monsters, powers, and settings (mainly Dark Sun and Eberron).

6. Other games that could be made using the same rule set as D&D. Gamma World, Boot Hill, Urban Arcana and/or Dark*Matter, Star Frontiers and/or Star*Drive. Give those advanced tech rules in the Dungeon Master's Guide room to breathe and grow while still being so completely compatible with D&D that while they each function on their own they can still be combined to make for some crazy crossover games.

These last two would take the most work and time to bring about, but I feel the could also bring the most benefit. Especially if they all are cross compatible each other like World of Darkness and the Warhammer 40,000 Roleplay game. Much like other cross compatible game set in a unified rules set like HeroClix ,Dice Masters, and Universal Fighting System, each property can be played by itself or viewed as part of a larger whole.

Talyn
2015-06-19, 08:30 PM
- a 5e version of the Stronghold Builder's guide.

- A revised and significantly reworked "What can I do in my downtime" book (could be combined with the Stronghold Builder's Guide) that is better thought-out, significantly expanded and better balanced than what they had in the DMG

- a Player's Option: Combat and Tactics guide which incorporates casting time, weapon's speed, and maybe even some kind of more complex Initiative, similar to first edition D&D

- a MegaDungeon, intended to get PCs from first to 20th level without ever needing another dungeon

Basch
2015-06-19, 10:45 PM
I'd like to see some Incarnum, I always enjoyed it.

MrStabby
2015-06-19, 10:49 PM
I would like to see a few more options open to a broad range of characters.

Another couple of races, a few feats, a few new weapons. I would also like to see some tools to help with multiclassing.

recapdrake
2015-06-20, 12:46 AM
I would like to see more writing about the epic levels and additional things that can be done

ThermalSlapShot
2015-06-20, 01:13 AM
1: An entire freaking book that has nothing but options for Barbarians, Fighters, and Rogues. I'm talking a minimum of 150 pages of nothing but Barbarian, Fighter, and Rogue options.

No spells, races, or class features that heavily favor casters.

2: An entire book for freaking clerics and warlocks. Talk about the simularities of these two class's fluff and give us options to make warlock casting cleric. Also give us options for deities making warlocks. This can be creatures who aren't wise enough for the full cleric powers but may make good side agents that work outside the church's influence. I would love to see a Warlock of Pelor.

3: Magic of Incarnum

4: Spelljammer

5: My escalation fighter... You said wish list right? Well I would love to see the escalation mechanic fleshed out into a class/classes.

PoeticDwarf
2015-06-20, 02:26 AM
I'd like a book with interesting builds.
Or a second PHB with new classes and spells instead of a pdf with some races and without new classes.

Seruvius
2015-06-20, 07:22 AM
-Some form of crafting themed feat/class. Like the artificer but with less tier 1 game breaking shenanigans. Being able to craft potions and magical gear is nice, but the time is quite restrictive outside of a campaign with months/years of downtime between adventures. Great for those but I'd love to be able to (or have my PC's be able to) craft stuff on the fly during a campaign. (yes houserules/homebrew can save this, but something official would be nice).

-Some support/patches for the weaker subclasses (elemental monk, eldritch knight, arcane trickster etc.). I like the flavour on all 3, but they just all seem to be like older edition half-casters. trying to do 2 things, being worse at either than someone specialised but not able to do much else.

-More Battlemaster tricks (love me some TOB, and this is the most similar class)

Nishant
2015-06-20, 12:20 PM
1)An in depth guide including new races and a general genetics/ breeding guide. My usual DM stated that you can breed anything with anything with magic involved(Can't really disagree with him), but some published detail would be nice. and reiteration on templates would be nice.. using the example of dragon-blood sorcerers having dragon blood in them, but for some reason in this edition, dragons that mate with other creatures produce sterile offspring. I've always been a fan of unusual races..

2) A book of extended archetypes and/or new classes. I think they've got a lot of the bases covered thus far, and you can re-flavor plenty, but some stuff isn't quite there yet. New feats would be nice too.

ThermalSlapShot
2015-06-20, 12:42 PM
1)An in depth guide including new races and a general genetics/ breeding guide. My usual DM stated that you can breed anything with anything with magic involved(Can't really disagree with him), but some published detail would be nice. and reiteration on templates would be nice.. using the example of dragon-blood sorcerers having dragon blood in them, but for some reason in this edition, dragons that mate with other creatures produce sterile offspring. I've always been a fan of unusual races..

2) A book of extended archetypes and/or new classes. I think they've got a lot of the bases covered thus far, and you can re-flavor plenty, but some stuff isn't quite there yet. New feats would be nice too.

For the longest time it was humans, dragons, and fiends that could breed with anything. Which brought me to make a theory that humans and dragons were at one point one race (they are very similar after all) and that fiends were just trying to pollute everything.

Nishant
2015-06-20, 12:53 PM
For the longest time it was humans, dragons, and fiends that could breed with anything. Which brought me to make a theory that humans and dragons were at one point one race (they are very similar after all) and that fiends were just trying to pollute everything.

Sounds interesting. I started playing with 3.5 (Aka OH GOD THE RACES/OH GOD THE TEMPLATES). I heard there was a book that went into detail with that... thought it was Bastards and Bloodlines but it seemed to be real off scale.

ThermalSlapShot
2015-06-20, 01:21 PM
Sounds interesting. I started playing with 3.5 (Aka OH GOD THE RACES/OH GOD THE TEMPLATES). I heard there was a book that went into detail with that... thought it was Bastards and Bloodlines but it seemed to be real off scale.
http://bmgf.bulbagarden.net/attachments/f563/84521d1360416621-resident-evil-archives-09-02-2013-closed-525bff8c_happy-i-see-what-you-did-there.png#i%20see%20what%20you%20did%20here%20350x 344

I actually love the extreme variaty of races in 3e, just, they needed balanced.

You could balance them in 5e and give me 1.2 thousand of them and I would be happy.

MOLOKH
2015-06-20, 05:16 PM
I'd actually like to see a few more options for the existing subclasses - more maneuvers, more disciplines for the elemental monk, more animals for the totem barabrian, maybe some exclusive spells for the 1/3 casters, and features that can replace already existing features of the different archetypes. Also more subclasses in general would be nice.

ThermalSlapShot
2015-06-20, 06:03 PM
I'd actually like to see a few more options for the existing subclasses - more maneuvers, more disciplines for the elemental monk, more animals for the totem barabrian, maybe some exclusive spells for the 1/3 casters, and features that can replace already existing features of the different archetypes. Also more subclasses in general would be nice.

A book of elemental sub classes would be awesome.

Lord Raziere
2015-06-21, 02:30 PM
heroes of shadow redone to be better in 5e.

actual artificer.

actual official goblin, orc and such race writeups as playable characters.

spelljammer. maybe with an Eberron crossover perhaps? EBERRONJAMMER!

PC "mosnter class" for playing anything from dragons to demons.

things like that.

Fwiffo86
2015-06-22, 08:24 AM
A book detailing fantasy society. Broken into sections such as: Realistic, Fantasy, High Fantasy, Monty Hall games. Giving workable examples of no magic societies and how they would react to it. How real magic affects the society and how common is it to the world (not the characters). What is the earning wage of a farmer in a magical setting? How does the threat of undeath affect the population? How much does a castle cost? What is the operational cost for such a thing?

Common laws and titles awarded, and how that is done and what does a title grant you.

Knightly tournaments.

What does being Level X really mean to the rest of the world. (again, broken down by how magic is your game).

Examples of all classes except the Wizard/Sorc as non-casters.

Things like that.

Slipperychicken
2015-06-23, 04:17 PM
"Mundane" rules, mostly:


More skill examples and guidelines
Henchmen and Hirelings
Morale (more details)
Ruling and realm-management
Buying and selling non-magical items (more detail)
Tower shields and bucklers
Choking, throwing enemies, eye-gouging, and limb-breakage

aspekt
2015-06-24, 10:55 PM
I'd like to see solo and group options for merchant prince style play, ala Traveller.

I'd like to see a real crafting and build set of mechanics. 1e assumed you had followers and keeps and towers, etc., after a certain level. I would love it if there were a splat book just on crafting personal gear (or merchandise for trading) along with building ships, towers, castles, etc.

I suppose overall I am suggesting an add on pack which provides a real economy option for campaigns that want them.