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Milo v3
2015-06-20, 07:51 AM
I've always liked the idea of using magic as technology, so here are some items that basically make computers using spells... plus some other stuff like magical cybernetics and magical blood infusions.

Wonder Items
ALARM STUD
Price 360 gp; Slot none; CL 1st; Weight -; Aura faint abjuration
This metal stud must be attached to the back of a wonder glove to function. Once per day an individual wearing the attached wonder glove can place an password restriction in a wonder tome within 30 ft as a command. This wonder tome now requires that a user must enter as specifically selected password in order to use the wonder tome. A person who has entered the password correctly can utilise the device as normal, in addition to being able to change the password or remove the password protection all together. A password created through this item can be bypassed through a successful use magic device check as though it was an items command word.
Construction Requirements
Cost 180 gp
Craft Wondrous Item, alarm

EXPUNGER STUD
Price 2000 gp; Slot none; CL 1st; Weight -; Aura faint transmutation
This metal stud must be attached to the back of a wonder glove to function. An individual wearing the attached wonder glove can delete information inside of a wonder tome, by interacting with it's projected illusion, if the wonder tome has been written to allow that information to be deleted.
Construction Requirements
Cost 1000 gp
Craft Wondrous Item, erase

MESSENGER MEMENTO
Price 12,000 gp; Slot none; CL 3rd; Weight -; Aura faint divination
This tiny rectangular wooden block is covered in carvings and is designed to slot into a wonder messenger. As a standard action, someone holding this block can place the memory of a wonder tome you are familiar with into the memento. If slotted into a wonder messenger, the messenger can count any wonder tome stored within as if it was familiar when deciding which wonder tome to send a message to.
Construction Requirements
Cost 6000 gp
Craft Wondrous Item, share memory

STORAGE TOME
Price 2500 gp; Slot none; CL 1st; Weight -; Aura faint transmutation
This basic wonder tome is only useable as storage space for a true wonder tome. If a wonder tome using the share patch sends this tome input, the book immediately updates with new text in arcane writing as appropriate for the message, including sending any requested information to that wonder tome. As a normal wonder tome, it can have a wonder patch applied to it.
Construction Requirements
Cost 1250 gp
Craft Wondrous Item, arcane mark, message

WONDER CIPHER
Price 1,500 gp; Slot none; CL 1st; Weight -; Aura faint divination
When a wonder tome is placed on this wooden tablet, you gain the ability to immediately read and understand the text of the wonder tome, by touching the tiny dots that are made from said text.
Construction Requirements
Cost 750 gp
Craft Wondrous Item, read magic

WONDER GLOVES
Price 1800 gp; Slot hands; CL 1st; Weight -; Aura faint illusion
On command these gloves can generate a magical signal specifically designed to be detected by a wonder tome, allowing it to interact with the wonder tome's illusory interface.
Construction Requirements
Cost 900 gp
Craft Wondrous Item, magic aura

WONDER MESSENGER
Price 56,000 gp; Slot none; CL 7th; Weight 25 lb.; Aura faint evocation
By placing a message written on parchment, paper, or a book into this ornate wooden chest you can send that message to a wonder messenger you are familiar with. If the wonder tome in question is not on the same plane of existence as you are, there is a 5% chance that the message does not arrive. (Local conditions on other planes may worsen this chance considerably.)
Construction Requirements
Cost 28,000 gp
Craft Wondrous Item, sending

WONDER SCRIBE
Price 2000 gp; Slot none; CL 1st; Weight -; Aura faint enchantment
When two wonder tomes are placed on this wooden tablet, you can copy information from one wonder tome into the other as desired.
Construction Requirements
Cost 1000 gp
Craft Wondrous Item, memorize page

WONDER SPEAKER
Price 1000 gp; Slot neck; CL 1st; Weight -; Aura faint transmutation
By pointing at a wonder tome's projected illusion interface as a standard action, the wearer can make verbal commands to itís wonder tome as if interacting with itís illusion via a wonder glove. This can only interact with wonder tomes that are within 100 ft.
Construction Requirements
Cost 500 gp
Craft Wondrous Item, message

WONDER TOME
Price 6000 gp; Slot none; CL 1st; Weight -; Aura faint illusion
When this book is open it projects an illusion above it based on the instructions within it, and is constantly analysing the area of the illusion for a wonder glove signal. If a wonder glove signal is detected interacting with it's illusion, the book immediately updates with new text in arcane writing as appropriate for the interaction, causing the illusion to immediately update as instructed in the text. With proper use, this allows the device to be programmed in the manner of a modern computer. When input is applied to the wonder tome, it is in the form of immensely tiny text that is effectively unreadable, and simply appears like tiny dots on the page, so storage space is not a concern for most wonder tomes. In addition to the above, a wonder tome has a small pocket attached to the inside of the back-cover, allowing an individual to slide a wonder patch into it.
Construction Requirements
Cost 3000 gp
Craft Wondrous Item, arcane mark, detect magic, silent image


Arctronic Infusions

Arctronic Infusions are special elixirs created to improve an individual, that are applied by injecting them into an individuals blood.

REFINED SORCEROUS INFUSION
Price varies
1st-level 2,000 GP; 2nd-level 8,000 GP; 3rd-level 18,000 GP; 4th-level 32,000 GP; 5th-level 50,000 GP; 6th-level 72000 GP; 7th-level 98000 GP; 8th-level 128000 GP; 9th-level 162000 GP
Slot none; CL 17th; Weight -; Aura varies (see text)
A refined sorcerous infusion made from the blood of a bloodline based spellcaster who has high proficiency with a specific spell that it imprints into their blood. This spell is chosen when the item is created (the contained spell determines the school of the infusion's aura). Once a refined sorcerous infusion is injected into a spontaneous spellcaster who has the spell contained within it on her class spell list, he can use his spell slots to cast that spell as if it were one of his spells known. When an arcanist has been injected with this infusion, as long as he has the contained spell on his class spell list, he can use his spell slots to cast that spell as if it were one of his spells currently prepared.

Construction Requirements
Cost varies; 1st-level 1000 GP; 2nd-level 4,000 GP; 3rd-level 9000 GP; 4th-level 16000 GP; 5th-level 25000 GP; 6th-level 36000 GP; 7th-level 49000 GP; 8th-level 64000 GP; 9th-level 81000 GP
Brew Potion, Craft Wondrous Item, creator must be able to cast the spell placed in the refined sorcerous infusion

**** Coming Soon ****


Arctronic Prosthetics
*** Coming Soon ***

Arctronic Tattoos
PRISON TATTOO
Price 67,000 gp; Slot none; CL 15th; Weight -; Aura strong conjuration
This tattoo normally is normally a location, just as a forest of trees or a building, but something always looks off about it. The wearer can move and reposition these images on his body at will. The tattoo grants its wearer a +4 resistance bonus on all saving throws and a +4 bonus on all caster level checks.

Once per day, the tattooed can capture a single creature within 60 feet within the tattoo (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an inescapable version of the location portrayed in the tattoo. Each round on its turn, the victim inside the tattoo may attempt a DC 20 Intelligence check to escape the tattoo as a full-round action. If the victim doesn't escape, it is released after 10 minutes, returning to where it had been before the tattoo drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space.

Whenever a creature is drawn inside the tattoo, the victim's image temporarily manifests as another design among the tattoo's other images. While a victim is trapped inside, the tattoo's bonuses on saving throws and caster level checks are increased by 2 (to +6). The tattoo's increased bonuses return to normal when the victim is freed or released.
Construction Requirements
Cost 33,500 gp
Craft Wondrous Item, Heighten Spell, maze, resistance


Wonder Patches
SHARE PATCH
Price 1500 gp; Slot none; CL 1st; Weight -; Aura faint abjuration
This small card has the image of a whispering woman on it's face. When slotted into a wonder tome, it allows the wonder tome to send and request information from other wonder tomes within 100 ft. that the book or it's user has a line of effect to.
Construction Requirements
Cost 750 gp
Craft Wondrous Item, message

Steampunkette
2015-06-20, 06:51 PM
This is pretty awesome!

Milo v3
2015-06-21, 08:44 PM
Thanks. WHITETEXT