Uncle Pine
2015-06-20, 08:07 AM
Because apparently it wasn't simple enough:
Q86
Spontaneous Casting
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Can a Druid "lose" a prepared Sanctum SNA III in order to cast a SNA IV spell while inside her sanctum? To the best of my knowledge yes because Sanctum Spell raises the spell's effective level, but I'd like to be sure before using it at a table.
Also, what about a Wizard with Nexus Method? Can she "lose" a prepared non-conjuration Sanctum spell of Nth level to cast a Summon Monster spell of (N+1)th level or lower while inside her sanctum?
I say yes, but I may be biased by the fact that I'd like to build a centaur Conjurer 1/Druid 5 to throw at my players tomorrow evening. :smallbiggrin:
Spontaneous Casting
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Sanctum Spell
Type: Metamagic
Source: Complete Arcane
Your spells are especially potent on home ground.
Prerequisite: Any metamagic feat.
Benefit: A sanctum spell has an effective spell level higher than its normal level if cast in your sanctum (see below), but if not cast in the sanctum, the spell has an effective spell level 1 lower than normal. All effects dependent on spell level (including save DCs) are calculated according to the adjusted level.
A sanctum spell uses a spell slot of the spell's normal level.
Special: Your sanctum is a particular site, building, or structure previously designated by you, and no larger than 20 feet/level in diameter. The designated area must be a site where you have spent a cumulative period of at least three months. Though a sanctum can be designated within a larger structure, its special advantages do not apply beyond the maximum area.
Once designated, it takes seven days for a site to become a sanctum, and if you designate a new area to be your sanctum, the benefits of the old one immediately fade.
Nexus Method
Type: General
Source: Dragon #319
You learned magic at the Sorcerers Nexus of Rel Astra. a shadowy academy led by the greatest summoners and binders of Oerth.
Prerequisite: Ability to prepare and cast arcane spells.
Region: Solnor Compact (Oerth).
Benefit: You can channel stored spell energy into summon monster spells that you did not prepare ahead of time. You can "lose" any prepared spell that's not a conjuration spell in order to cast a summon monster spell of the same level or lower. For example, a wizard who has prepared fireball (a 3rd-level spell) may lose fireball in order to cast summon monster III (also a 3rd-level spell). Add the following to the list of feats you may select as a bonus wizard feat: Augment Summoning, Fiendsign, Greater Spell Focus, Greater Spell Penetration, Spell Focus, Spell Penetration.
Q86
Spontaneous Casting
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Can a Druid "lose" a prepared Sanctum SNA III in order to cast a SNA IV spell while inside her sanctum? To the best of my knowledge yes because Sanctum Spell raises the spell's effective level, but I'd like to be sure before using it at a table.
Also, what about a Wizard with Nexus Method? Can she "lose" a prepared non-conjuration Sanctum spell of Nth level to cast a Summon Monster spell of (N+1)th level or lower while inside her sanctum?
I say yes, but I may be biased by the fact that I'd like to build a centaur Conjurer 1/Druid 5 to throw at my players tomorrow evening. :smallbiggrin:
Spontaneous Casting
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Sanctum Spell
Type: Metamagic
Source: Complete Arcane
Your spells are especially potent on home ground.
Prerequisite: Any metamagic feat.
Benefit: A sanctum spell has an effective spell level higher than its normal level if cast in your sanctum (see below), but if not cast in the sanctum, the spell has an effective spell level 1 lower than normal. All effects dependent on spell level (including save DCs) are calculated according to the adjusted level.
A sanctum spell uses a spell slot of the spell's normal level.
Special: Your sanctum is a particular site, building, or structure previously designated by you, and no larger than 20 feet/level in diameter. The designated area must be a site where you have spent a cumulative period of at least three months. Though a sanctum can be designated within a larger structure, its special advantages do not apply beyond the maximum area.
Once designated, it takes seven days for a site to become a sanctum, and if you designate a new area to be your sanctum, the benefits of the old one immediately fade.
Nexus Method
Type: General
Source: Dragon #319
You learned magic at the Sorcerers Nexus of Rel Astra. a shadowy academy led by the greatest summoners and binders of Oerth.
Prerequisite: Ability to prepare and cast arcane spells.
Region: Solnor Compact (Oerth).
Benefit: You can channel stored spell energy into summon monster spells that you did not prepare ahead of time. You can "lose" any prepared spell that's not a conjuration spell in order to cast a summon monster spell of the same level or lower. For example, a wizard who has prepared fireball (a 3rd-level spell) may lose fireball in order to cast summon monster III (also a 3rd-level spell). Add the following to the list of feats you may select as a bonus wizard feat: Augment Summoning, Fiendsign, Greater Spell Focus, Greater Spell Penetration, Spell Focus, Spell Penetration.