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Sliver
2016-10-14, 11:29 PM
Scarecrow

Hoping to pull as much attention as possible, Scarecrow slams his shield against his plating and shouts at the mummies. "Come here, I'll show you real fear!" He roars as he moves behind Eleanor and lets out a stream of fire past her and at of the eastern mummy.

I'm pretty sure that even paralyzed, Brutus has better defenses than Eleanor, so Scarecrow aims to protect her. Besides, Doldor is right there next to him, so I'm less worried about Brutus.

Unless I'm mistaken, moving 5ft east leaves the eastern mummy within 30ft of Scarecrow, which is just fine for a line of fire!

[roll0] DC 19 reflex halves.

RaggedAngel
2016-10-15, 01:20 PM
Doldor

Doldor has several offensive spells available to him, but his first priority is to minimize the damage the mummies can do to them. He howls, and he and Brutus become more feral and beastlike.

Cast Bite of the Werewolf, sharing the spell with Brutus.

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 3, HP 59/59, Speed 30ft.
AC 28, Touch 14, Flat-footed 25, Fort 15, Ref 8, Will 14, Base Attack Bonus +5.25
+1 Club +8 (1d6+3, x2)
Javelin (5) +6 (1d6+2, x2)
+2 Black Dragonhide Breastplate, +1 White Dragonhide Heavy Shield (+7 Armor, +3 Shield, +3 Dex, +1 Deflect, +4 Natural)
Abilities Str 16, Dex 16, Con 20, Int 10, Wis 19, Cha 8
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 Natural Armor)
Bite of the Werewolf (+2 Str, +4 Dex, +4 Con, +4 Natural Armor, 1d6 Bite attack)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral Riding Dog Animal Companion, Level 6, Init 5, HP 45/45, Speed 40
AC 33, Touch 15, Flat-footed 28, Fort 12, Ref 10, Will 9, Base Attack Bonus 4
+1 Bite +11 (1d6+10, x2)
+1 Breastplate Barding (+6 Armor, +5 Dex, +12 Natural)
Abilities Str 20, Dex 21, Con 19, Int 2, Wis 12, Cha 6
Condition Longstrider (+10ft move speed)
Barkskin (+3 Natural Armor)
Bite of the Werewolf (+2 Str, +4 Dex, +4 Con, +4 Natural Armor, 1d6 Bite attack)

Rizban
2016-10-15, 11:36 PM
Shian

He does indeed shift the essentia prior to the start of the fight. On his next turn, however, he shifts it back to his dissolving spittle.

Shian hops up onto his psicrystal which then climbs the pole as high as it possibly can while the two are bound to it in an attempt to get up out of the mummies' reach.

The two then hork acid at the nearest mummy.

Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]

Malimar
2016-10-16, 09:52 AM
Temple of Inglip and Arena Complex

Shian hops on his psicrystal and horks acid at the mummy to the east, and hits it, dissolving some of its bandages and desiccated flesh!

Shian's psicrystal climbs up the pole and misses the mummy with its acid!


The mummy to the east is just barely smart enough to know it can't hit fluttery little Shian and not to bother with him until last. It's not smart enough to know it can't punch through Scarecrow's armor (it also doesn't know Scarecrow is immune to its mummy rot, but it is smart enough to know that takes too long to be a relevant combat consideration). It also knows it's too slow to be able to go after anybody on the far side of the pole. So it targets... Eleanor (it is smart enough to realize the paralysis won't last forever, so it should target paralyzed people while it has the chance, and not smart enough to realize the paralyzed people might not have a chance to wake up before the mummies are all defeated)! It charges Eleanor! It effortlessly hits her; Eleanor takes 11 damage and feels a bit ill.


Namia is paralyzed now and for 3 more rounds!


The mummy to the west charges Scarecrow! Its fist bounces off Scarecrow's armor!


Eleanor is paralyzed now and for 3 more rounds!


Scarecrow steps east and breathes on the eastern mummy! It takes the full brunt of his attack, and its wrappings crisp and burn and its embalming fluids ignite! The mummy is not looking happy at all.


Doldor casts bite of the werewolf on himself and Brutus!

Brutus is paralyzed now and for 2 more rounds!


The mummy to the south charges Scarecrow! But Scarecrow's armor protects him!



==p==pp===pp===p==p=
pp=p==p=p=p==pp==p==
===######╪╪######=pp
=p##............##=p
=p#..............#pp
==#..............#==
pp#..............#p=
p=#..............#==
==#..............#=p
=p#..............#p=
p=#..............#p=
=p#......DN......#p=
p=╪......b|H.....╪==
=p╪....m.CCEEm...╪pp
==#......CCEE....#==
p=#.......m......#p=
==#..............#=p
=p#..............#==
=p#..............#=p
=p#..............#p=
p=#..............#==
==#..............#=p
=p##............##=p
===######╪╪######=p=
=p=====p======p==p==
==pp=======pp======p

# = wall
╪ = door
. = sand
= = bleachers
p = spectator on bleachers
| = chain post (can move around post, but cannot move away from adjacent to it)

EE = Eleanor
H = Shian and his psicrystal
D = Doldor
N = Namia
CC = Scarecrow
b = Brutus
m = mummy

RaggedAngel
2016-10-16, 10:34 AM
Doldor

Doldor lets go of his club, shouting a harsh, gutteral spell. Flames well up in his hand, and he points to the mummy. "Come deal with me, or I'll immolate you."

Doldor drops his club and casts Produce Flame. If possible, he'll move where Brutus is now, even if that means he has to knock Brutus over.

Sliver
2016-10-16, 11:37 AM
Scarecrow

Trying to position himself so that he can catch both southern and eastern mummies in his 15ft cone, but focusing on the eastern one if he can't, Scarecrow breathes fire once more. If he caught both of them in the initial blast, Scarecrow instantly breathes once again.

If catching only the eastern mummy, Scarecrow will use Power Surge for +5 damage, otherwise he will not do it, and instead use Quicken Breath to try and finish off the southern one (along with the eastern one if it somehow survived). He will also use Quicken Breath if only one mummy is remaining after Shian's attack.

[roll0] fire damage, DC 19. +5 damage if only against eastern.

[roll1] fire damage, DC 19. 4 rounds recharge time on DFA's breath weapon (4 Quicken, 1 Surge, -1 Recover)

RCgothic
2016-10-16, 03:22 PM
Eleanor stands still, as she can't do anything else! The mummies are terrifying, and she does her best to endure the pain of their blows, but the fact she now feels ill is almost more terrifying.

Status:

hp:33/44
Delayed damage: 5/5

Rizban
2016-10-16, 09:18 PM
Shian

'Eleanor, hold on and pull yourself together. I've got you covered.'

Shian's psicrystal climbs back down until it's just able to touch Eleanor and rests an outstretched limb on her. Shian remains perched on Shicrystal's back and manifests vigor, sharing it with Shicrystal as he shifts 4 essentia into his Lifebond Vestments.

Shicrystal readies an action to use Lifebond Vestments as soon as Eleanor takes additional damage.

Shian
39+5/39 hp
4/5 pp

Shicrystal
19+5/19 hp
2/2 pp
Shedu Crown 0/3
Truthseeker Goggles 0/3
Dissolving Spittle 0/3
Lifebond Vestments 4/4
Theft Gloves 0/3

Lesser Soulbound Shield 1/2

Malimar
2016-10-16, 10:09 PM
Temple of Inglip and Arena Complex

Shian and Shian's psicrystal climb down and enter Eleanor's square and ready some healing mojo!


The mummy to the east reaches up and grabs Eleanor's head, trying to twist it off! It deals 32 damage, but Shian's psicrystal immediately heals 25 of that. (I'm going to be generous and say the immediately-healed damage doesn't count towards the Fortitude save.) Shian's quick healing means that the mummy is unable to break Eleanor's neck. She's not dead yet!


Namia is paralyzed for 2 more rounds!


The mummy to the west, realizing that Scarecrow is unhittable, looks at Brutus and at Doldor. Its negative-energy-powered mind works for a second, deciding whether its hatred for the living outweighs its... well, its hatred for the living that aren't currently paralyzed, I guess. In the end, it more or less randomly decides to go after Doldor instead of Brutus. It 5' steps, and punches Doldor! But Doldor wards the blow off with his shield!


Eleanor is paralyzed for 2 more rounds!


Scarecrow sees no way to catch both the southern and eastern mummies in a 15' cone at this juncture. So he uses Power Surge on his breath on the one to the east, and it immediately bursts into flames and explodes into hundreds of fluttering cinders!


Doldor success fully casts defensively, produces a globe of flame in his hand, shoves Brutus over, and steps over the hound protectively!

Brutus is paralyzed for 1 more round!


The mummy to the south figures it can't hurt Scarecrow, and the mummy to the west has Doldor and Brutus under control, and the mummy to the east has... no, the mummy to the east doesn't have Eleanor under control. Hm. Still. In the end, the mummy shrugs and ambles through Eleanor's squares (which it can do, because you can explicitly move through a paralyzed creature's squares, ally or not; it has enough movement to even go around Shian's square, though it probably doesn't need to) to wind up adjacent to Namia (Scarecrow tries and fails to bite the mummy). It punches Namia for 12 damage!



==p==pp===pp===p==p=
pp=p==p=p=p==pp==p==
===######╪╪######=pp
=p##............##=p
=p#..............#pp
==#..............#==
pp#..............#p=
p=#..............#==
==#..............#=p
=p#..............#p=
p=#..............#p=
=p#.......N......#p=
p=╪.....mD|m.....╪==
=p╪......CC&E*...╪pp
==#......CCEE....#==
p=#..............#p=
==#..............#=p
=p#..............#==
=p#..............#=p
=p#..............#p=
p=#..............#==
==#..............#=p
=p##............##=p
===######╪╪######=p=
=p=====p======p==p==
==pp=======pp======p

# = wall
╪ = door
. = sand
= = bleachers
p = spectator on bleachers
| = chain post (can move around post, but cannot move away from adjacent to it)
* = defeated foe

EE = Eleanor
& = Shian and his psicrystal and Eleanor
D = Doldor standing over prone Brutus
N = Namia
CC = Scarecrow
b = Brutus
m = mummy

Sliver
2016-10-16, 11:11 PM
Scarecrow

Biting after the mummy decides it can't handle him, Scarecrow growls at it. "Coward." He roars and breathes fire at it, then he breathes once more. If he can, he'll cover both of them, but his focus is on the one threatening Namia.

Scarecrow won't Quicken Breath only if the mummy threatening Namia is dead after the first breath, but it's undamaged, so I doubt that would happen.

[roll0] + [roll1]

RaggedAngel
2016-10-17, 06:58 AM
Doldor

Doldor is Bite-of-the-Werewolf'd, enflamed, and more than ready to destroy these mummies before they can kill any of his friends. He reaches out with his free hand to slam the flames of his spell into the mummy next to him, and then he bites at it with flame-y jaws.


Doldor will full attack, touching with Produce Flame as the primary attack and then biting as a secondary natural attack (so at a -5). Unless I am extremely mistaken, the fire damage from Produce Flame will be attached to his natural attack. If it won't be for some reason, he'll not bite.

Touch attack: [roll0]
Fire damage: [roll1]

Bite: [roll2]
Damage: [roll3] + [roll4] Fire damage

RCgothic
2016-10-17, 11:33 AM
Eleanor

Ok, having a mummy try to tear your head off whilst your limbs literally ignore your commands to resist is a new height of terror. Seeing said mummy burst into fiery dust a moment later helps a lot with that however.

Marshalling her thoughts into line, Eleanor does her best to resist mentally, even though her body is currently failing her. Fortunately she knows Shian is listening, and the nearest mummy has a tell.

Shian, its bandages get caught up after every second motion! Strike then!


WRT for Shian. Shian's new initiative is Eleanor -1.

Manoeuvres for next turn: [roll0]
Foehammer,
Charging Minotaur,
WRT

Oh look, that's convenient. :smallbiggrin:

Rizban
2016-10-17, 01:04 PM
Shian

Now that Eleanor is safe for the moment, Shian focuses on the mummy attacking Namia, he and his crystal launching acidic attacks. With a bit of insight from Eleanor, Shian tries hard to make his efforts count.

Shift essentia back to dissolving spittle and the shield, then attack.
Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]

If mummy still lives on WRT initiative, Shian - [roll4] – [roll5]
Otherwise, heal Eleanor as much as possible.

Shian
39+5/39 hp
4/5 pp

Shicrystal
19/19 hp
2/2 pp
Shedu Crown 0/3
Truthseeker Goggles 0/3
Dissolving Spittle 3/3
Lifebond Vestments 0/4
Theft Gloves 0/3

Lesser Soulbound Shield 2/2

Malimar
2016-10-17, 02:13 PM
Temple of Inglip and Arena Complex

Shian spews acid! He hits the mummy attacking Namia, and it melts a little!

Shian's psicrystal melts the mummy more!


Namia is paralyzed for 1 more round!


The mummy to the west realizes it can't touch Doldor, either. So, moaning grumblingly, it reaches down past Doldor, to Brutus --

-- provoking an attack of opportunity! Doldor touches at the mummy with his fire! (Reviewing the RAW for holding a charge, your reading appears to be correct, so he has a choice between a touch attack at a higher bonus but lower damage and a natural attack at a lower bonus but higher damage. I don't think either will immediately kill the mummy. I'll assume... the former? As it turns out, his die roll wouldn't have hit with the latter, so there you go.) The mummy burns, but ignores the fire! (I'm not seeing anything saying "if the AoO hits the coup de grace fails", so it does not fail.)

-- Then the mummy reaches into Brutus's open mouth and Brutus takes 32 damage, and immediately dies as the mummy grabs and yanks and pulls out a chunk of his brain stem!


Eleanor is still paralyzed for 1 more round, but uses White Raven Tactics on Shian!

Shian again spits acid at the mummy menacing Namia! It melts a little, but does not die.


Scarecrow can actually breathe fire on both mummies if he 5' steps and breathes a line at a super-awkward angle! The mummy threatening Namia explodes into burning wrappings and embalming fluid, defeated; the other just burns a bunch! And even though the mummy threatening Namia is dead after the first breath, he judges he can finish off the other with another quickened breath (and thereby not risk it moving on to Namia and killing her, because it will go second next round, only after Shian's psicrystal, which probably can't finish it off), so he huffs and puffs and breathes again, and the last mummy explodes!


Eleanor gains 450XP, Namia gains 360XP, Doldor and Shian and Scarecrow gain 315XP each! The crowd cheers!


After another few seconds, Namia's and Eleanor's paralysis wears off! After about another half-minute, Eleanor feels ill and takes [roll0] Constitution damage and [roll1] Charisma damage.


The pole sinks back into the sand, and gropagas come forth to remove the chains and ropes from the party.


Several gropagas -- a high priest in a super-fancy hat surrounded by more regular gropagas -- come forth bearing a chest full of 50,000gp worth of banknotes and platinum coins, which they set in front of the party. The High Gropaga proclaims, his voice amplified to the arena, "Fifty thousand gold is the reward for our challengers!" The crowd cheers!


At that moment, the High Gropaga's hat glows with an indigo light, which quickly spreads to all the gropagas present, then to all the spectators present, and then to the party of competitors (except for Brutus, who is busy partying eternally in the halls of Inglip :smallfrown:). The gropagas all bear euphoric expressions, recieving their reward for achieving Inglip's will. The spectators feel Inglip's warm benevolence. And the party feels Inglip's pleasure touching their hearts and their muscles.

Doldor, Scarecrow, Shian, Eleanor, and Namia each gain a +2 inherent bonus to their choice of Strength, Dexterity, or Constitution, which will last for a duration of 1 year!


Then the High Gropaga announces, "The purpose of Inglip's arena has been fulfilled! We're done, packing it up, no more gladiator shows!"

The High Gropaga turns back to the party, voice no longer amplified, "Might be a bit overkill to hire adventurers of your vast power for such an easy task, but might you be willing to escort a caravan up to the peak of Mount Dis and back for another thousand gold? We're gonna have to release all our monsters somewhere, and near Endeesy won't do."



==p==pp===pp===p==p=
pp=p==p=p=p==pp==p==
===######╪╪######=pp
=p##............##=p
=p#..............#pp
==#..............#==
pp#..............#p=
p=#..............#==
==#..............#=p
=p#..............#p=
p=#..............#p=
=p#.......N......#p=
p=╪......D.......╪==
=p╪.....CC.&E....╪pp
==#.....CC.EE....#==
p=#.......Æ......#p=
==#......gGg.....#=p
=p#......ggg.....#==
=p#..............#=p
=p#..............#p=
p=#..............#==
==#..............#=p
=p##............##=p
===######╪╪######=p=
=p=====p======p==p==
==pp=======pp======p

# = wall
╪ = door
. = sand
= = bleachers
p = spectator on bleachers
Æ = chest of cash

EE = Eleanor
& = Shian and his psicrystal and Eleanor
D = Doldor standing over dead prone Brutus
N = Namia
CC = Scarecrow
G = High Gropaga in a super-fancy hat
g = gropaga

RaggedAngel
2016-10-17, 03:36 PM
Brutus

Brutus was very scared. It felt bad. He wasn't usually scared of anything; he had fought many big and mean and ugly things with Doldor. One time, he and Doldor had fought a dragon. Brutus was a very good dog, and very tough. He shouldn't be so scared that he couldn't move.

He was a good dog.

Then something hit him, and it hurt.

And then there was nothing at all.


***


Doldor

The priests were saying something, and Doldor wasn't listening.

His best friend was in his arms, and Doldor was trying to figure out why he was such an idiot. Why he hadn't been able to protect the most important thing in his life. He was supposed to be a druid, after all. He was supposed to be a champion of nature, a disciple of life.

He was supposed to be wise.

He clearly had a very long way to go.

The gropagas performed their ritual, and he felt a foreign power wash over him. It left him feeling hale and hearty, stout and sturdy. It didn't matter. He had a job to do: rectify the problems that had been caused by his most recent bout of arrogance. He wanted to rage, to take out his pain on anyone he could blame for it. But ultimately, it had been his decision to enter that ring. Brutus had followed, willingly. Trusting him. And now he needed to earn that trust by keeping his head and acting rationally.

Doldor stands up, cradling Brutus's body. Brutus weighs quite a bit, perhaps as much as Doldor, but he was Doldor's burden to bear. He faces the head gropagas, his face expressionless. "We have conditions beyond money. We can't leave until tomorrow at least; we have things to take care of. Talk to Scarecrow about that; we've got money to spend now. And we can't leave until one of your priests successfully breaks the mummy's curse on Eleanor. I can handle the disease from there."

He turns to carry Brutus's body out of the arena, and then pauses to look back at the priests. "We helped you fulfill your ritual. We also just proved that we're the most dangerous people around here. These terms are generous, in light of those facts. Now excuse me."

He leaves, not waiting for a response, trusting his party to deal with the gropagas. He walks, slowly, calmly, to the park where the Mad Druid resides. He'll find a secluded clearing, or at least a big tree off of any pathways, and he'll wait until dawn.

Doldor will receive the +2 bonus to his Constitution.

I'll also clarify that he isn't trying to intimidate anyone. He's just clarifying the group's position.

Artorias
2016-10-17, 04:15 PM
Namia

Namia looks down at Brutus' corpse, sad and ashamed that she could do nothing but be afraid and stand there. She says nothing for a while but after Doldor starts walking away she asks "I....can I help you with....anything?" She reluctantly moves to help him carry Brutus in a dignified manner.

RaggedAngel
2016-10-17, 07:10 PM
Doldor

Doldor accepts the company, but he declines the offer for her to carry Brutus.

I feel bad for bringing things to a bit of a halt, but Doldor isn't going to do much of anything until he casts Reincarnate tomorrow morning. He'll also prepare several Lesser Restorations and a Remove Disease, naturally.

Malimar
2016-10-17, 07:32 PM
Temple of Inglip and Arena Complex

The High Gropaga nods, "It is a reasonable arrangement. We'll need awhile to get all the creatures packed up anyway." He gestures, waves his arms, touches Eleanor, and... makes a face. "That didn't work. I'll ask Inglip to grant me remove curse again tomorrow."


Butterfly Ward

Doldor brings Brutus's body to the park with Namia (and anyone else who wants to come), finds a secluded area, and stays there until the following morning.

Sliver
2016-10-17, 11:05 PM
Scarecrow

Scarecrow did it. He defeated three mummies, but he failed them. He failed Doldor, and he failed Brutus. Looking around at the cheering crowd, Scarecrow felt cold and distant. He fought along Brutus so many times, but he couldn't save him this time, and he could have prevented it. Had he been quicker... Had he not been cautious. He hid his real form, locking another weapon he had in his disposal behind that disguise. As the High Gropaga talked to them, Scarecrow decided that he wouldn't hide it anymore, transforming back into his warforged self right there, almost challenging them to comment on it.

"Please prepare restoration spells for her." Scarecrow responds to the failure. "How long will the preparations for the journey take you?"

Scarecrow actually didn't want to escort the caravan, but Doldor has already accepted the job. Though, between the dangerous creatures and the animals Doldor might want to keep an eye on, perhaps it was better that they do stick around a while longer.

RCgothic
2016-10-18, 01:52 AM
The moment the paralysis wears off Eleanor rushes to Doldor's side, anguished that fear had prevented her fighting to defend her friends and that that had caused a death. Tears moisten the strong crusader's eyes, but only briefly. A few moments later they're as dry as dust. And so is her skin, which begins to crumble even as she raises a hand to examine it.

"Oh, this isn't good..." she mumbles to herself.

Pulling herself together, she pats Doldor on the shoulder once more and then stands with the others to receive the High Gropaga's address. 50,000 gold spilt 5 ways sounds like a frankly unbelievable sum to an ex farm girl, and at Inglip's blessing the progress of the dusty rot retreats slightly. She's not sure how to feel about that really. Something about taking your enemy's strength and making it your own? Sounds about right.

She has similar reservations about escorting the followers of Inglip, but they've been nothing if not hospitable and given that according to Doldor's terms they appear to be doing their best to cure her new affliction it would be churlish to refuse them. Perhaps this small measure of co-operation between the followers of Inglip and Numiel might go some way towards easing tensions at least.

RaggedAngel
2016-10-18, 11:33 AM
Doldor

Night falls, and Doldor waits. The moon hangs high in the sky, and Doldor waits. The stars burn, and he waits.

Then the sky begins to lighten, and he carefully lays out Brutus's body. He kneels, calm and quiet, and for one hour he gives himself over to Nature, trusting that it will not lead him astray.

Then he opens his eyes, and holds his hands above the body. Doldor begins to chant. The chant begins quiet, slow, but as the minutes pass it rises, strident. It is the battle of a soul against the night; it is the triumph of life over death.

Ten minutes now, and he brings his hands down upon Brutus, the air thick with nature magic.

I was going to roll, but I'm terrified. I'm going to leave it up to fate, by which I mean you, Malimar.

Malimar
2016-10-18, 11:41 AM
Butterfly Ward

The spell is completed, and Brutus's new form has materialized! Brutus in his new body breathes, and stands up, and emits a noise halfway between a bark and a neigh, and frolics a little, happy to be returned to Doldor's side!

Brutus is now a male war pony (http://www.d20srd.org/srd/monsters/ponyWar.htm).

RaggedAngel
2016-10-18, 12:26 PM
Doldor

Doldor gives Brutus a big, firm hug around his neck, desperately happy to see him alive. He scratches Brutus behind his ears, with is easier now that his fur is shorter and his ears are bigger. "I'm so glad you're okay, boy. You're so brave."

Then he takes a step back and casts his second spell of the day: Speak with Animals. "Hey there, Brutus. I know you feel very strange. A monster hurt you very badly, and the only way for me to save you was by bringing you back in a new body. You're a pony now; like those big smelly animals humans and mongrelfolk ride, but smaller. I love you, Brutus. I'm glad you're okay."

I subtracted 100xp from Doldor's sheet.

Now time to figure our how hard I can min-max a warpony so that Brutus need not leave my side. At least the medium-sized barding will still work...

Malimar
2016-10-18, 08:26 PM
Temple of Inglip and Arena Complex, Yesterday

The crowd oohs and aahs when Scarecrow reveals his true shiny dragony form! A couple unsavory types elbow each other, but nobody's likely to try to go after the champions of the arena.

The High Gropaga says, "We should be ready to depart by late tomorrow morning."


Butterfly Ward, Today

Brutus the pony snuffles at Doldor. "I think I was in a nice warm place filled with bunnies to chase. But I came back when you called because you're even better than bunnies. Do you have any bacon or jerky?" Bacon or jerky would probably be bad for Brutus's new digestive system, but this body has never eaten anything, so it would make sense that he's hungry. Or he could just want treats.


I subtracted 100xp from Doldor's sheet.

Wait, I'm confused, why?

RaggedAngel
2016-10-18, 10:01 PM
Doldor

Doldor fishes in his pack for a moment, and he takes out a fresh yellow-and-red apple. "I'm afraid that your new body isn't very good at eating meat. It might make you sick. But now you can eat grains and grasses and vegetables, so you can graze on whatever you want. Try this apple, I know that most horses and ponies love them."

Doldor checks the straps on Brutus's armor, pleased that the magic has made it fit his new form. "You still seem pretty tough, but I want you to take it easy in the next couple fights. Especially with anything too nasty. And if you ever don't want to fight with me anymore, I promise to find you a wonderful home that will treat you well and have lots of things to eat. Okay, buddy?"

The pair, plus Namia, plus anyone else who came with them, will then make their way to the Adventurer's Guild to meet with the others. Doldor will make plenty of small talk with Brutus along the way, doing his best to ease the hound's transition into life as a equine.

I apparently lost my mind multiple times over the course of two days, and thought that Reincarnate had an XP cost instead of a material component cost. I'll subtract 1000 gold rather than 100 XP this time, as the spell actually desires.

Sliver
2016-10-19, 12:57 AM
Scarecrow

Satisfied that nobody is going to challenge him right now, Scarecrow heads to the shop where he placed his order and informs them that due to his group mastering the arena, he will be taking an escort quest and is unsure of the time of their return, so he asks for the amulet to be held for him for a while if he isn't back on time. He is willing to put in a deposit if needed.

Not quite sure where Doldor went to, Scarecrow waits outside of the adventurers' guild until morning, when he beams at Brutus' return and gives the ex-canine a gentle, scaly-metallic, pat. "Welcome back! I'm sorry I couldn't be strong for you, but I promise I'll do better." Scarecrow says quietly, still having yesterday fresh in his mind.

RaggedAngel
2016-10-19, 08:13 AM
Doldor

Brutus clip-clops along, his gait a bit clumsy and odd, but he seems to be rapidly adjusting to the new body. Part of the spell, Doldor supposes. He also finally begins considering what to do with his money; the musing takes him all the way to the guild.

Brutus greets Scarecrow cheerfully, attempting to give the living construct a lick with his pony-tongue. It's only semi-effective, but it's the thought that counts.

Doldor nods to Scarecrow in greeting. "Sorry for leaving you all in the lurch yesterday. I wasn't really thinking straight, I'll admit. I've got my game face on again. Let's get Eleanor taken care of, and then I'd like to make sure those crazy gropagas put those animals somewhere they can live proper lives. After that, we can take a look at cleaning up some of the quests on the adventurer's board. The world will be much improved by getting rid of the undead at Doublebridge, and by stopping even more demons from making there way onto the Material."

RCgothic
2016-10-19, 10:11 AM
Eleanor

"I have to say," the crusader admits, gamely attempting to keep a brave face, "getting cursed with an affliction doing its best to crumble me to dust is the scariest ****ing thing!"

But at least her eyes are dry.

Malimar
2016-10-19, 10:19 AM
Temple of Inglip and Arena Complex

A number of gropagas, including the High Gropaga with his super-fancy hat, meets the party out front of the temple, along with many wagons filled with a chaotic menagerie of animals, vermin, magical beasts, aberrations, and undead. Some of the less dangerous faster creatures are shackled in chains to walk alongside the wagons, slower and more dangerous creatures are just caged in wagons. It'll be slow going, especially once they leave the road, but the trip still shouldn't take more than a day up the mountain and back.

The High Gropaga attempts to cast remove curse on Eleanor... and succeeds! Then he casts lesser restoration on her a couple times, curing 1 point of charisma damage, then 4 points of her constitution damage, which (combined with her having naturally healed 1 point of each overnight), leaves her with no ability score damage. The High Gropaga filled all his 3rd-level slots (except his domain slot, which he filled with oh let's say magic circle against law) with remove curse this morning, though, anticipating the possibility of having to try several times, because Doldor said he'd be able to remove disease himself, so Doldor will have to do that before Eleanor is truly cured.

Then the High Gropaga wishes the party and the caravan luck and Inglip's blessings, and returns into the temple!

RaggedAngel
2016-10-19, 10:59 AM
Doldor

Doldor had prepared a few Lesser Restorations himself, but he doesn't mind letting the gropogas spend their spells instead. He casts Remove Disease on Eleanor. "I'm glad I'm not reincarnating you too, Eleanor. It's a good thing Shian has so many strange powers."

He looks to the others, curious. "I suppose I should actually ask. If you should fall in battle, do you want to be reincarnated? Would you prefer we find a cleric who can cast Raise Dead? Or would you prefer to move on, should the end come?"

Sliver
2016-10-19, 11:26 AM
Scarecrow

Considering the question, Scarecrow answers after a while. "I'm not very attached to my body, as long as I have Numiel's blessing. And to be honest, after seeing Sir Bucket and realizing how oddly Reincarnate interacts with the body of a 'forged, I have to admit that I'm curious about the result... Even though it is quite likely that I would get a quite terrifying and bulky body that would interfere with the progression of my draconic magic."

Artorias
2016-10-19, 12:51 PM
Namia

Namia frowns and thinks "I have never really thought about death or the afterlife much....Well...if I am reincarnated I will most likely end up in a weak body so I will not be useful....but on the other hand paying a priest is expensive. Whatever is best at the time though I don't think I can return to my tribe if I am in another body so if it's not much to ask either resurrect me or bury me."

Rizban
2016-10-19, 03:51 PM
Shian


Doldor

Doldor had prepared a few Lesser Restorations himself, but he doesn't mind letting the gropogas spend their spells instead. He casts Remove Disease on Eleanor. "I'm glad I'm not reincarnating you too, Eleanor. It's a good thing Shian has so many strange powers."'Isn't it though? croons Shian proudly.


He looks to the others, curious. "I suppose I should actually ask. If you should fall in battle, do you want to be reincarnated? Would you prefer we find a cleric who can cast Raise Dead? Or would you prefer to move on, should the end come?"

'I don't know that I wouldn't prefer to just remain dead if I can't be resuscitated properly. Truly, could any form be better for me than the one I have now? I wouldn't know what to do with myself should I be unable to fly...'

RCgothic
2016-10-20, 03:38 AM
Eleanor

Eleanor is much relieved to be cured of the mummy's curse! She thanks the High Gropaga and Doldor, and smiles at Shian even though he's being a cocky little braggart!

"Yes, thank you Shian. You almost certainly saved my life when I was in the mummy's clutches. I owe you one."

She fist bumps the little bird gently, even though that still displaces him several inches.

"Should I fall, I would like to be brought back as I am, even if that is more expensive. I am... rather attached to my appearance, and money does not appear to be an issue for us anymore... I would suggest keeping some of our reward in reserve for contingency, and failing that I would not object to having my gear sold to pay for any treatment that might be required."

Sliver
2016-10-20, 07:59 AM
Scarecrow

Scarecrow examines the cages, focusing on the undead, before turning to the High Gropaga. "We will escort you, but we strongly oppose the release of undead into the wild. Is there a reason you keep them, instead of destroying them? I can take care of that, if resources are the problem."

RaggedAngel
2016-10-20, 09:29 AM
Doldor

After hearing the others' answers as to what should be done in the event of their demise, Doldor nods solemnly, committing their answers to memory.

Doldor leaves the gropagas to Scarecrow, instead turning his attention to the many animals. He gets a rough head count, making sure that he at least knows how many particularly dangerous beasts are included in the caravan. Once he's done that, he'll find a place where most of the animals can see and hear him, and he'll cast his second Speak with Animals of the day.

"Alright, listen up. Listen. We are going to set you free. You will not be hurt anymore, you will not be killed. We are going to take you back to nature, and you will never have to come back here." He gives the message a moment to sink in; Speak with Animals doesn't make them any smarter, after all. "My name is Doldor. I'm a druid, which means that I care about you, and I want you to be happy. I want you to be free. But I need your help. You need to be good on the trip we're about to go on. We are going to take you away from all the two-legs. It will take a day, but then you will be set free. I promise."

Repetitive, slow, calm. Small sentences. Doldor tries to lock eyes with as many of the animals as he can, especially the predators. "When we let you free, just leave. I'm going to make sure we're letting you go somewhere that you can live happily. Don't worry about us, or the people who have been holding you captive. No one is going to hurt you. Don't try to fight; it won't help, and we are very strong. We are the alpha. Remember that. I am your alpha right now. If you want everything to go well, you will respect that."

Doldor doesn't ask for a response, but his spell will last about six more minutes.

Sliver
2016-10-20, 09:33 AM
Scarecrow

Scarecrow turns aside for a moment, looking at Doldor. "You didn't tell us your own wishes, in case of misfortune." He notes.

RaggedAngel
2016-10-20, 11:51 AM
Doldor

Doldor raises his brow. "I suppose I didn't, did I. It's a hard question. I think I would like to be brought back, at least right now. We have a very important mission ahead of us, and I do believe that Nature has uniquely equipped me to help resolve matters. As for the method, it's a harder question. Do whatever is easiest, I suppose, be it Raise Dead or Reincarnate. The Mad Druid may be able to help you with that last one; he seems to be a good person."

This happens before gropagas-inquiring and animal-speaking-to, presumably.

Malimar
2016-10-20, 01:20 PM
Temple of Inglip and Arena Complex

To Scarecrow, one of the gropagas is all, "The Undead have just as much right to exist and pursue flourishing as you or I. Now that Inglip is done with them, they deserve freedom."

Numiel, of course, strongly opposes the existence, flourishing, and freedom of undead (and, for that matter, of some, but not all, aberrations -- mostly just the ones that trace their lineage back to the Burning Hate). Inglip is obviously of a different opinion.


Doldor gets a rough headcount, and there are approximately several metric buttloads of creatures in this caravan.

Doldor speaks to the animals, and is greeted with a cacophony of voices expressing simple thoughts. But he soothes them and makes them aware that freedom is on the horizon. Whether they'll all remember the message is a different question.

Sliver
2016-10-20, 03:19 PM
Scarecrow

Scarecrow shakes his head. "I'm willing to overlook the aberrations, but not the undead. I also doubt that you would be able to find suitable escort quickly enough for your current situation to remain manageable, so perhaps you are more willing to see my point of view on this?" Scarecrow suggests.

RaggedAngel
2016-10-20, 05:15 PM
Doldor

Doldor makes his way over to Scarecrow to give him some support. He does his best to exude calmness and wisdom. "I also have strong philosophical issues with allowing the undead to enter the environment. An undead is an inherently unnatural creature; it is a mockery of life, and undead creatures disrupt the natural cycle. They predate without consuming their kills, reproduce through death rather than creating new life, and many of them actively poison the world around them. Even a single ghoul could overwhelm an entire ecosystem, given the opportunity."

He takes a breath, gathering his thoughts. "But I recognize that your patron deity asks you to see the world in a different way. I do not worship a god, but I do understand what it means to be devout. Even so, I propose a simple thought experiment." He gestures to the caravan. "We take your caravan to an appropriate place to release the animals; though I'll recommend we release them in multiple locations, separate from each other. Once all the animals are released, we then come to the issue of the undead."

He gestures then to the party. "We will be there when the undead are released. The undead, given their inherently evil and destructive natures, will attack us, just as they did in the arena. And just as in the arena, we will destroy them. There is no rational way to object to self-defense in that way, I think we can all agree."

The druid shrugs. "So we will destroy each and every undead in this caravan, no matter what course of action we follow. It is a given. The only question is how we go about doing it. Since we know they will be hostile, due to their inherent evil, we would naturally want to prepare defenses against them before we release them. A defensive wall, perhaps, or a ditch filled with burning material. Summoned creatures at the ready, prepared spells, the works. Or," he pauses, emphasizing the word, "Or we could just destroy them in their cages and save everyone a great deal of trouble. The outcome is the same. The only difference is the path we take to get there."

It may be longwinded, but I hope this is a good representation of 19 Wisdom. :smallredface:

Malimar
2016-10-20, 06:10 PM
Temple of Inglip and Arena Complex

A pair of wights in a cage overhear Doldor's suggestion, and endorse it, "Yesz, that'sz a good plan, do it like that!" "Yesz, fight usz only if we attack you, it'sz a good plan!"

One of the gropagas shushes the wights, then is all, "Oh, we weren't planning on letting the undead attack us. Or you. But if they do, sure, you can finish them off. Of course you can't just kill them in their cages, that wouldn't be fair at all."

RaggedAngel
2016-10-21, 03:22 PM
Doldor

Doldor looks to his teammates, giving them a chance to respond; but seeing nothing, he presses forward with his argument. "I'm still not certain that I understand your god's philosophy. What good do undead add to the world? How do they make things better, rather than worse? I understand that some undead can be intelligent, and that there are accounts of some intelligent undead becoming less-than-evil over time, but I doubt that any of the individuals here are anything but violent killers."

Malimar
2016-10-21, 04:30 PM
Temple of Inglip and Arena Complex

Some of the gropagas look befuddled and confused, like Doldor is spouting gibberish. One is all, "They served Inglip's purpose in the arena, bringing the joy of battle to all who watched, just like you." Another shakes her head, "It's not about what good they do, why would that matter? It's about every creature's inherent right to exist and to pursue their own best existence without interference."

Sliver
2016-10-21, 06:53 PM
Scarecrow

Scarecrow considers what he knows of their philosophy. "It's not about Good and Evil, or what is Natural. Every being has a right to exist and adhere to his calling, that is what you believe in, right?" Scarecrow pauses to assess the correctness of his statement. "But when your calling was to build an arena, you have been willing to interfere with the nature of these creatures, forcing your own calling on them. If you believe that it was their calling to be brought into the arena, then I can claim such as well. Furthermore, you have admitted just now that you agree to the right of self defense. So I propose something that both groups will find agreeable. It is our calling, and our nature, to not allow the undead to roam freely. Once we are distant enough from the city, the undead will be freed, but we will attack them with the intent to fulfill our calling. The undead will be permitted to defend themselves, making it a fair fight, just like it was in the arena. In the arena they fought to fulfill your calling, and out there they will fight to fulfill ours. It is only fair that we get to exercise our beliefs, just as you have had the chance to do so with yours."

Malimar
2016-10-22, 05:34 PM
Endeesy, Yesterday

After the fight in the arena, Scarecrow went to accomplish some tasks!

First, he headed to the Mage's Guild! Knocking on the Guild's door and announcing that he wanted to speek to Professor Johnson, the door opened, and revealed a long, dim hallway lined with doors and torches in sconces. Dim despite the torches. Magic!

The hallway continues on for as far as Scarecrow cares to walk, and when he starts knocking on doors and asking for Professor Johnson, eventually an apprentice responds, instructs him to go a precise number of doors down and knock while asking for Professor Johnson.

He does so, and Professor Johnson turns out to be a white-robed, white-bearded (neatly trimmed, though, not wizard-beard) human, who is only slightly irritable at having been disturbed. He's willing to answer questions about Aramil Silverleaf, though! But he doesn't know much. All he knows is that Aramil, along with several others, got himself afflicted with an affliction called the Flux, came to Professor Johnson for help, and then left the world before Professor Johnson found a cure.

The several others that also caught the Flux? They do not match the description given of the people who attacked the Monastery. Well, except "two additional human or elf men" could be anybody; there was at least one human man in the party that sought Professor Johnson's help, but he got himself blown up by a iuvenis demon.


Once finished questioning Professor Johnson, Scarecrow heads to the District of Decay to check on Tusks! And it turns out that they have not been bothered by Sgt Dwayne since the party dealt with the situation.


Temple of Inglip and Arena Complex, Today

The gropagas shrug a little and eventually agree that they won't stop the party from attacking the undead when they're released.

RaggedAngel
2016-10-22, 06:49 PM
Doldor

With that matter at least nominally settled, Doldor suggests that the group go ahead and get on the road.

Sliver
2016-10-22, 11:37 PM
Scarecrow, Yesterday

At the mention of Flux, Scarecrow is confused. Did Aramil and the others miss several gaming sessions? Unsure about the concept of time hopping NPCs, Scarecrow asks about Flux and how could Aramil and his pals contract it, and if it could be that the Bad Thesaurus of Badness volumes that he/they stole have anything to do with that?

He also asks about the surviving others. Descriptions, names, potential whereabouts. Scarecrow considers tracking them, that perhaps if he finds out how, why, when or where they came into contact with Aramil, he could follow the trail back enough that he would find a new trail that isn't completely old and dry by the time they reach it.

Scarecrow is glad that the Tusks have not been pestered, and promises to check on them once more when they return to the city.

Scarecrow, Today

Scarecrow nods, satisfied that they managed to compromise on this and somewhat amused that the forces of chaos care so much about fairness. He is glad that the arena champions that carry Inglip's blessing didn't have to roughen up the High Gropaga that has prepared mostly curse breakers and restorations today.

He is ready to head out.

Malimar
2016-10-23, 12:22 PM
Mage's Guild, Yesterday

Professor Johnson shakes his head; the flux was contracted from a flux storm off the coast of the Omorashi Empire (the flux storm was apparently conjured by a half-elf named Ned, and is not a

common naturally-occurring phenomenon). The Evil Encyclopedia of Evil is not known to have this effect.

The Flux is contagious; Professor Johnson himself contracted it from the party seeking his assistance, but he has since found a way to stabilize the condition and make it non-contagious, so

Scarecrow needn't worry. Still, if Scarecrow happens to see Ned the half-elf, Professor Johnson would pay well for any magical equipment he might have on him, anything that might have been used to

conjure the flux storm, because he needs that item to devise a permanent cure.

He consults his notes, and lists: Sældurhai the the fairy ranger, Lovania the spellscale sorceress, Diane Moonray the half-elf paladin (some relation to Aramil, but she went elseworld when Aramil

did), Ryma the human cleric, Smaug Redfang the half-orc dragonfire adept, Conrad the human ranger who got himself blown up, a few others. Scarecrow hasn't heard of most of these people. Professor

Johnson hasn't seen any of them in months, and suspects they may have succumbed to the flux.


Temple of Inglip and Arena Complex, Today

I will take Namia's, Shian's, and Eleanor's silence as assent and assume they have no objection to this mission?

The party and the caravan set out to the northwest! The plan is to head for Serpent Pass, the highest point the road leads, and will from there head east up Mount Dis through the wilderness and

ruins.

The wagons are not pulled by horses or oxen; they're pulled by bigger arena beasts, including some large skeletons, which the gropagas have control over. The slower creatures are caged; some

smaller and weaker creatures are caged, others are chained to the wagons to walk.

Shian flies above, keeping an eye out for monsters to intercept. The rest of the party ranges around the caravan.

It's about 20 miles to Serpent Pass, then another 10 through wilderness to the peak of Mount Dis.

It is nice and cool, 68°F (20°C), and only a few clouds in the sky.


Gus, the Road to Mount Dis

A few miles in, a purple-tinged fog approaches from the north, crawling slowly down the slope of Mount Dis. But the party identifies this fog as mostly harmless, and powers through it.


Another few miles in, the caravan passes seven skittish wild ponies between two farms.


They pass many farms, some pastures of sheep and goats tended by shepherds, some paddocks of horses or cows or yaks, nothing more out of the ordinary.


And then they reach Serpent Pass a little past noon! The caravan stops for lunch, and then turns east up the wilderness of Mount Dis! The going is much slower now, the caravan has to forge through

high grass and avoid boulders and stunted trees.


Another few hours up the slopes, Shian spots three battle-scarred white wolves, which avoid the caravan.


The caravan passes an earth elemental the size of a man, but the elemental is not interested in violence, and leaves the caravan alone.


Ruined houses and wrecked boats and coral houses begin to appear, scattered remnants of the crashed Disreputable City and the merfolk city that it landed on.


Shian spots two four-armed gargoyles lurking on a wrecked house, but they judge the caravan much too well-protected to prey upon.


Mount Dis, Disreputable Ruins

Now the caravan has to navigate around the wreckage of houses and ships. Eventually, getting on into deep evening, the ruins grow too dense for the wagons to navigate, and the gropagas decide "Here is where we will release the creatures."

The animals and vermin (and miscellaneous other things that are some combination of natural and harmless and not super-evil), unchained and uncaged, proceed in a more or less orderly fashion to disperse, having been told by Doldor. A few of the more predatory creatures, tigers and lions and the like, immediately seek dinner, but Doldor and the gropagas convince them to hunt a bit away from the caravan.

7 wolves
5 groups of 6 monkeys
5 large monstrous centipedes
5 medium monstrous scorpions
5 groups of 3 giant fire beetles
5 battle-scarred medium monstrous scorpions
4 medium monstrous spiders
4 medium vipers
4 pairs of medium monstrous centipedes
4 crested felldrakes
3 pairs of battle-scarred small monstrous scorpions
4 small monstrous centipedes
2 battle-scarred medium monstrous centipedes
a battle-scarred medium monstrous spider
2 boars
2 crocodiles
2 dire badgers
2 huge monstrous centipedes
2 pairs of large monstrous centipedes
2 large monstrous spiders
2 large vipers
2 leopards
2 pairs of medium monstrous spiders
2 groups of 12 monkeys
2 thoqquas
2 spitting felldrakes
2 medium monstrous crabs
2 groups of 6 giant fire beetles
2 pairs of medium monstrous scorpions
2 monitor lizards
a hippogriff
a carcajou
a dire weasel
a battle-scarred large monstrous spider
a battle-scarred hippogriff
2 groups of 3 large monstrous centipedes
2 large monstrous scorpions
2 groups of 3 medium monstrous scorpions
2 groups of 18 monkeys
2 groups of 3 wolves
2 groups of 3 swindlespitters
3 medium vipers
an ankheg
a deinonychus
a dire ape
a dire wolf
a gelatinous cube
a grick
a lion
a medium air elemental
a medium fire elemental
a medium water elemental
a medium earth elemental
3 medium monstrous spiders
a rust monster
a cryptoclidus
a grell
a horned felldrake
a protoceratops
a huge viper
a cockatrice
a battle-scarred large monstrous scorpion
a badly acid-scarred dire ape
3 battle-scarred medium vipers
a megaloceros
a brown bear
a carrion crawler
a dire boar
a gargoyle
a giant crocodile
a griffon
a harpy
a minotaur
an owlbear
a polar bear
a rhinoceros
a tiger
a medium storm elemental
a dire puma
a large monstrous crab
2 black bears
2 crocodiles
2 dire badgers
2 huge monstrous centipedes
2 large vipers
2 monitor lizards
2 medium monstrous crabs
8 baboons
4 hyenas
4 large monstrous centipedes
2 large monstrous spiders
4 medium monstrous scorpions
4 medium monstrous spiders
4 medium vipers
4 small air elementals
4 small earth elementals
4 small fire elementals
4 small water elementals
4 wolves
4 swindlespitters
an acid-scarred carrion crawler
2 glyptodons
2 smilodons
2 huge monstrous spiders
2 large air elementals
2 large earth elementals
2 large fire elementals
2 manticores
2 trolls
2 ambush drakes
2 diprotodons
2 lions
2 ochre jellies
2 yetis
2 ankhegs
2 deinonychus
2 huge vipers
2 large monstrous scorpions
2 medium air elementals
2 medium earth elementals
2 medium fire elementals
2 rust monsters
2 horned felldrakes
2 protoceratops
3 apes
3 black bears
3 crocodiles
3 huge monstrous centipedes
4 hyenas
4 large monstrous centipedes
3 large vipers
4 medium monstrous scorpions
3 monitor lizards
4 wolves
3 worgs
3 fleshrakers
an ettin
a girallon
3 lions
a megaraptor
a shambling mound
a wyvern
a large storm elemental
a hippopotamus
2 megaloceros
2 terror birds
3 ankhegs
2 brown bears
3 deinonychus
3 dire apes
3 dire wolves
2 giant crocodiles
3 giant praying mantises
2 giant stag beetles
3 huge vipers
3 large monstrous scorpions
3 medium air elementals
3 medium earth elementals
3 medium fire elementals
2 minotaurs
2 owlbears
2 polar bears
2 rhinoceros
2 tigers
3 horned felldrakes
2 medium storm elementals
3 protoceratops
4 apes
4 black bears
4 constrictor snakes
4 crocodiles
4 hippogriffs
4 huge monstrous centipedes
4 large vipers
4 monitor lizards
4 worgs
4 fleshrakers
2 glyptodons
2 smilodons
a black pudding
3 brown bears
a bulette
a chimera
a dire bear
a dragonne
an elasmosaurus
an elephant
3 giant crocodiles
a hill giant
a huge air elemental
a huge earth elemental
a huge fire elemental
a huge monstrous scorpion
2 huge monstrous spiders
2 large air elementals
2 large earth elementals
2 large fire elementals
2 manticores
3 owlbears
3 polar bears
a remorhaz
3 rhinoceros
3 tigers
an umber hulk
an allosaurus
an ankylosaurus
a legendary ape
2 ambush drakes
a conflagration ooze
3 medium storm elementals
a greathorn minotaur
2 diprotodons
a giant banded lizard
4 deinonychus
4 dire apes
4 huge vipers
4 large monstrous scorpions
4 lions
4 protoceratops
a destrachan
a dire tiger
a gorgon
a stone giant
a treant
a tyrannosaurus
a legendary snake
a quetzalcoatlus
a huge storm elemental
a cave troll
an inferno spider
a dire tortoise
3 huge monstrous spiders
3 manticores
3 trolls
2 digesters
2 ettins
2 girallons
2 megaraptors
2 shambling mounds
2 wyverns
3 ambush drakes
2 bloodstrikers
2 large storm elementals
3 diprotodons
2 hippopotamus
6 yetis
6 deinonychus
6 dire apes
6 dire wolves
6 huge vipers
6 large monstrous scorpions
6 lions
4 brown bears
4 giant crocodiles
4 owlbears
4 polar bears
4 rhinoceros
4 tigers
6 protoceratops

The undead and other things to whose release the party might object are a distinct minority in the mass of monsters.

Sliver
2016-10-23, 01:20 PM
Scarecrow

While the undead may be in such a minority that I haven't found them on the list, Scarecrow will ask for any undead to be released last, as he wishes to fight them in groups as they were caged.

He also talks to the felldrakes and offers them a home at Numiel's Monastery, and he would accompany them there should they desire to join him. He tells them that there are already felldrakes there, so they wouldn't be alone, either.

RaggedAngel
2016-10-23, 06:56 PM
Doldor

Doldor takes the time during the long journey to observe all the various animals and magical beasts that he hasn't had a chance to see in person before. The dinosaurs, in particular, fascinate him; there is even a tyrannosaurus! He wonders if he'll ever become powerful enough to transform into such a thing.

Once the animals have made their way out of the area he'll cast Barkskin on himself and Brutus, looking over the carts. "We should set up some kind of funnel or barricade to make sure the undead can't run off. We should also make sure we know what we're about to release before we do it; I have a few spells to cast if it's going to be a particularly tough fight."

I was not expecting such an excellent crop of creatures. If I'm not correct, Doldor is now familiar with nearly every kind of animal, dinosaur, and most common Magical Beasts for the purposes of Wild Shape.

Malimar
2016-10-23, 07:57 PM
Disreputable Ruins

The felldrakes hop and skip and get directions from Scarecrow to the monastery and head in that direction!

Oh yeah, there are also 4 medium animated objects (like, nightstands and chairs), 4 large animated objects (like, tables and couches), and 6 huge animated objects (like, wagons). I set them aside from the first list because they're not really natural, but they're basically harmless unless their creator is actively telling them to kill, so probably you'll let them go and be wild tables and chairs and couches and nightstands and wagons?

The gropagas give the harmless and natural and non-evil creatures time to disperse, and then prepare to release the remaining monsters. They ponder Scarecrow's request that they be released in arena order, then they're like, "Nah, we're in the real world now. No rules."

18 kobold zombies
18 human warrior skeletons
18 human commoner zombies
12 wights
6 wolf skeletons
6 troll skeletons
6 troglodyte zombies
6 owlbear skeletons
6 ghasts
6 bugbear zombies
6 ogre zombies
5 wraiths
5 mummies
4 hell hounds
4 ghouls
3 average salamanders
2 vargouilles
2 nightmares
1 skulvyn demon
1 mohrg
1 frost salamander
1 dust wight
1 drider
1 chain devil (kyton)
The mummy cage is covered with a tarp, the drider is wearing antimagic shackles, the ghasts are in enclosed wagons so their stench doesn't get out, and so on.

There is a sort of chokepointy area nearby, where some half-wrecked wooden buildings come near each other, so the party can park there and the monsters are unlikely to be able to surround the party. It'll be tough to arrange for no monsters to escape in the other direction entirely if they're so inclined, though, unless Shian wants to go chasing after runaways or something.



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. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters
g = gropaga

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
b = Brutus

Artorias
2016-10-23, 11:09 PM
Namia

Namia prepares to attack whatever aggressive creature might enter her range


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

RCgothic
2016-10-24, 03:07 AM
Eleanor

Eleanor is actually quite amused by the animated furniture! So she doesn't object to them going free. After her experiences in the arena, she makes sure to get a good look at the mummies first until she's mastered her fear, and then takes up a defensive position with the others.

manoeuvres: [roll0]
Crusaders strike
Foehammer
Charging Minotaur

Malimar
2016-10-24, 11:06 AM
Disreputable Ruins

The gropagas have a variety of techniques for controlling monsters, including turning, rebuking, commanding, regular training, perhaps some of them are the ones who actually created some of these creatures, and so on. Still, the gropagas climb up onto the tops of the wagons to make themselves less targets.

The party prepares, and then the gropagas release the first wave of monsters: a wolf skeleton, a kobold zombie, a human zombie, a human skeleton, and two troglodyte zombies!


The human skeleton charges Eleanor, who swings Exogenesis but misses; Namia swings her greathammer when it comes into range, and completely misses. The skeleton claws at Eleanor (any sword it may have been equipped with in the arena having been stripped from it by the gropagas), but misses!


The wolf skeleton double moves (alarmingly quickly) but can't quite reach the party.



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.........# #....H.......
.........# #............
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.........# #............
.........# #............
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. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
b = Brutus
w = wolf skeleton
k = kobold zombie
c = human zombie
t = troglodyte zombie
s = human skeleton

Artorias
2016-10-24, 12:39 PM
Namia moves to hit the wolf and crush him with her hammer "This seems too easy!"

RaggedAngel
2016-10-24, 01:02 PM
Doldor

Before the fight begins:

Doldor knows that this is going to be a big one, so he prepares accordingly. First he removes his Healing Belt and his Ring of Protection. He then wildshapes into a fleshraker dinosaur, having observed one earlier that morning. Then he gets the help of Eleanor or Namia or Scarecrow to put the belt and ring back on. His armor and Periapt of Wisdom stick around. Just before the fight begins he will cast Magic Fang on his claws and Brutus's hooves, then Protection from Evil, then he begins casting Call Lightning just before the cages are opened.

He lost his dog yesterday. He isn't going to play around.

Round 1

The fight begins, and Doldor raptor-legs are surging with raptor-strength and magical speed. He leaves the wolf skeleton to the others, and he and Brutus charge into the fray to destroy the two Troglodyte zombies. Brutus charges the one on the right, Doldor charges the one on the left. The pair move fast, and Doldor leaps into the air before slamming down into the zombie claws-first. Brutus shrieks out a neigh that was meant to be a howl. We'll be back to the line of defense in a few seconds, Doldor sends through Shian. Don't worry. I just want to destroy these things faster than they release them.

Brutus:
Swift action enter Punishing Stance.
Charge the troglodyte zombie on the right.
+1 Hoof, Power Attack for 4: [roll0]
Damage: [roll1] + [roll2]

Brutus's AC is temporarily 25 due to charging and Punishing Stance, 24 against non-Evil things.

Doldor:
Charge the troglodyte zombie on the left, Leaping Pounce extraordinary special attack. I omitted all the poison stuff, because zombie.
+1 Claw: [roll3]
Damage: [roll4]

+1 Claw: [roll5]
Damage: [roll6]

Bite: [roll7]
Damage: [roll8]

Tail Slap: [roll9]
Damage: [roll10]

Rake: [roll11]
[roll12]

If he hits with anything, trip attempt: [roll13] vs Dex or Str check

If the trip succeeds, grapple and pin attempt: [roll14] vs grapple check (BAB+Str). If he succeeds on the grapple check, the trog is automatically pinned, because Fleshrakers are slightly broken and I promise not to use them outside of really difficult fights.

Doldor's AC is temporarily 29.


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 30ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +9 (1d6+4+Poison, x2)
Bite +8 (1d6+1, x2)
Tail Slap +8 (1d6+1+Poison, x2)
Rake +8 (1d6+2)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 17, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (68/70 rounds)
Protection from Evil (69/70 rounds)
Call Lightning (70/70 rounds, 7/7 bolts)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (68/70 rounds)
Protection from Evil (69/70 rounds)

Sliver
2016-10-24, 01:08 PM
Scarecrow

Scarecrow moves into the center of the cages, trying to make himself as much of a target as possible for the unintelligent undead that are to be released, and then he aims at one, or more if possible, of the yet untouched foes, such as the kobold, and burninates it.

[roll0] DC 20

Rizban
2016-10-24, 04:56 PM
Shian in Endeesy, Yesterday

Shian takes the time to seek out a skilled craftsman in magic items. After working through the general confusion that comes from communicating with a telepathic sparrow, Shian describes the item he desires, names a soulstone for the arms chakra, and works out an order for it.

Additionally, he purchases a healing belt if one is available.

Shian, at Mount Dis, Disreputable Ruins

Shian flits oddly in the air, swinging his right wing forward in an odd dipping motion. Ghostly dice fly through the air and clatter across the ground, landing to show [roll0]. The party gains a +1 luck bonus on attack and damage rolls for the next two rounds.

He then flies to be about 10 feet north from Eleanor before unleashing a double volley of acid at the skeletal wolf.

Swift Action: Use Lucky Dice soulmeld.

Shian - [roll1] – [roll2]
Psicrystal - [roll3] – [roll4]


ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects; telepathy 100ft.
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1


Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC / T / FF 28 / 23 / 22, Fort +7, Ref +11, Will +8, BAB +4, Power Points 5/5
Dissolving Spittle +18 (4d6, x2)

RCgothic
2016-10-25, 05:27 AM
Eleanor

Eleanor charges the nearest unengaged foe!


Charge [roll0]
Damage [roll1] S or B as appropriate

Malimar
2016-10-25, 04:41 PM
Disreputable Ruins

Shian bestows luck upon the party, and then flits north and completely misses the skeleton wolf!

Shian's psicrystal follows Shian and also spits acid! But the skeleton wolf dodges!


Scarecrow moves out in front of the party and breathes fire on one of the troglodyte zombies! It dances out of the way of some of the fire, but still gets crispy!


The kobold zombie shambles!

One of the troglodyte zombies charges Scarecrow, swinging a fist, and missing him!

The human zombie shambles towards Scarecrow, but can't reach him!

The other troglodyte zombie charges Scarecrow, and also misses him!


Brutus charges one of the troglodyte zombies, and hoofs it right in the face! It resists a little, and does not die!

Doldor is a dinomosaur! He leaping pounces on the other troglodyte, hitting it with both claws and his bite, missing the other one with his tail slap, trips the zombie, and doesn't quite pin it!


Eleanor charges the kobold zombie (provoking an attack of opportunity from the skeleton, which misses)! But she doesn't quite manage to slash the zombie apart!


The human skeleton attacks the closest target: Namia! It just barely claws her twice; Namia takes 3 damage and 4 damage.


Namia just barely doesn't smash the wolf skeleton!


The wolf skeleton 5' steps up to Namia and bites at her! But it misses!


More are released! A ghoul, a bugbear zombie, another kobold zombie, a wight, another wolf skeleton, and an ogre zombie!



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. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
B = Brutus
w = wolf skeleton
k = kobold zombie
c = human zombie
t = troglodyte zombie (left one prone)
s = human skeleton
g = ghoul
b = bugbear zombie
i = wight
oo = ogre zombie

Sliver
2016-10-25, 05:11 PM
Scarecrow

Scarecrow breathes at the crowd forming in front of him and then, regardless of how many are still standing, moves 20ft northweast, through them if necessary.

[roll0] fire, DC 20 halves.

RaggedAngel
2016-10-25, 05:56 PM
Doldor

Brutus goes and attacks the nearby skeletons at Doldor's direction, so that he can smash them beneath his mighty hooves!

Doldor turns into a whirling dervish of natural attacks, ripping into the nearby zombies!

All attack and damage rolls include Shian's +1 Luck bonus.

Brutus AoO if the trog-zombie tries to stand (or if something moves past him), still Power Attack for 4 from last round: [roll0]
Damage: [roll1] + [roll2]

Doldor's AoO, Claw: [roll3]
Damage: [roll4]

Brutus will charge the skeleton/wolf skeleton near Namia, if they're still standing. If not, he'll full attack the adjacent zombies. Power Attack for 2 (or 4 if he charges), Punishing Stance. AC is 27, 25 if he charges. Rolls here will assume charging to bash a skeleton.
+1 Hoof: [roll5]
Damage: [roll6] + [roll7]

Doldor will full attack all the zombies near him, starting with the standing ones, shifting if need be.
+1 Claw: [roll8]
Damage: [roll9]

+1 Claw: [roll10]
Damage: [roll11]

Bite: [roll12]
Damage: [roll13]

Tail Slap (which I think should do bludgeoning and piercing damage, based on the description of tail slaps and the fact that it poisons, but I can't see it mattering): [roll14]
Damage: [roll15]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +9 (1d6+4+Poison, x2)
Bite +8 (1d6+1, x2)
Tail Slap +8 (1d6+1+Poison, x2)
Rake +8 (1d6+2)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 17, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (67/70 rounds)
Protection from Evil (68/70 rounds)
Call Lightning (69/70 rounds, 7/7 bolts)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (67/70 rounds)
Protection from Evil (68/70 rounds)

Artorias
2016-10-25, 06:00 PM
Namia

Namia lets out a battle cry and attacks, trying to smash both the wolf and the human skeletons with one swing.


Full attack
Goliath Greathammer Attack 1 (Wolf):
Attack:[roll0]
Damage:[roll1]

(Cleave) Goliath Greathammer Attack 1:
Attack:[roll2]
Damage:[roll3]

Goliath Greathammer Attack 2 (Human):
Attack:[roll4]
Damage:[roll5]

(Cleave) Goliath Greathammer Attack 2:
Attack:[roll6]
Damage:[roll7]

(The two cleaves are in case the wolf does not die from the 1st attack but the human dies from the second attack and the cleave happens from that)

Rizban
2016-10-25, 11:55 PM
Shian

Circling around to the north, Shian and his psicrystal target the ogre zombie.

Shian - [roll0]+1 – [roll1]
Psicrystal - [roll2]+1 – [roll3]
+1 luck bonus to Attack/Damage Rolls (last round)
(didn't add the luck bonus to the attack rolls)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8, BAB +4
Power Points 5/5, Inspiration Points 3/3

Shicrystal
HP 23/23, Speed 15 ft.
AC 16 / T 16 / FF 14, Fort +5, Ref +10, Will +4, BAB +1, Power Points 2/2

RCgothic
2016-10-26, 01:52 AM
Eleanor

"This could get out of hand quite quickly!" the crusader observes, backing up slightly towards the others. She swats at the advancing zombie and anything else that comes within range of Exogenesis.


AoO1 (probably against kobold): [roll0] +1 luck -2 pa
Damage: [roll1] p or s +1luck +4 pa

AoO2 (combat reflexes - anything else that provokes): [roll2] +1 luck -2 pa
Damage: [roll3] p or s +1luck +4 pa

Attack (any within range, mountain hammer) [roll4] +1 luck -2 pa
Damage: [roll5] +1luck +4 pa [roll6] ignoring dr

Cleave if necessary:
[roll7] +1 luck -2 pa
Damage: [roll8] p or s +1luck +4 pa

If anything damages Eleanor prior to her attacks she will use furious counterstrike to fuel an additional 5 damage (+1fc +4pa)

IGG
AC17
Hp49

Malimar
2016-10-26, 10:45 AM
Disreputable Ruins

Shian and Shian's psicrystal effortlessly pop the ogre zombie with two gobbets of acid! It's looking a little melty!


Scarecrow breathes on the human zombie and the two troglodyte zombies! All three take a solid brunt of fire breath, and all three explode into fiery nothings! Then Scarecrow heads towards the center of the cages!


A wolf skeleton charges Doldor from 100' away! But it fails to bite him!

The wight considers the fight, and then heads in exactly the opposite direction.

The ghoul charges Eleanor -- which provokes from her! She hits it, and knocks its head half off its body -- its head is now hanging at a crazy angle! And so it misses when it tries to bite her!

A kobold zombie 5' steps up to Eleanor and tries to punch her! It just barely hits, feebly, and Eleanor takes 1 damage!

The other kobold zombie shambles towards the fray!


Brutus charges one of the skeletons near Namia, but the skeleton evades his hooves!

Doldor, seeing as the zombies nearby have been burnt to cinders, 5' steps and also attacks the skeletons near Namia! He hits the wolf skeleton with a claw and another claw (but it resists), misses with his bite, and slaps the human skeleton with his tail! Both remain standing.


Eleanor shifts back and swats at the most dangerous foe: the ghoul! But it ducks out of the way of her attack.


The human skeleton attacks Namia! But completely misses!

The bugbear zombie shambles towards Shian!

The ogre zombie charges Shian, swinging a fist! But Shian easily flits out of the way!


Namia swings her mighty greathammer, and bones scatter as she completely destroys the two skeletons in front of her!


More creatures are released: three more kobold zombies, another human skeleton, another wight, and a mummy! Nobody is terrified into paralysis by the mummy because they already looked into the mummy cage and got it out of their systems.



#...............................
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.........# #............
.........# #............
.........# #............
.........# #............
.........# #............
.........# #............

. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
B = Brutus
w = wolf skeleton
k = kobold zombie
c = human zombie
t = troglodyte zombie (left one prone)
s = human skeleton
g = ghoul
b = bugbear zombie
i = wight
oo = ogre zombie
m = mummy

RCgothic
2016-10-26, 11:02 AM
"Shian, that wight is getting away!" Eleanor calls as she sweeps Exogenesis through the ghoul and hopefully a kobold or two as well.


5ft step back as necessary

AoO1 [roll0]
Damage [roll1]

AoO2 [roll2]
Damage [roll3]

Foehammer Attack [roll4] -2pa -1sb +1f2f
Damage [roll5] [roll6]

Cleave [roll7] -2pa -1sb +1f2f
Damage [roll8]

Swift: WRT, Scarecrow goes again after Eleanor.

1/2 temporary hps sb

IGG
AC 17
Hp49

Manoeuvres next round [roll9]

RaggedAngel
2016-10-26, 12:29 PM
Doldor

Doldor looks to Eleanor with his spiky raptor-face, asking Shian to convey his message. Shian can't chase after everything; if we get too divided, even these weaker undead can pile up and kill one of us. We have to accept that we can't destroy them all, and focus on keeping you, Namia, and Brutus safe while still destroying as many as we can.

He moves so that he has sight of the recently-appeared mummy, and he calls down a crackling bolt of lightning on it. Meanwhile, Brutus puts his new hooves to work smashing skeletons.

All attack and damage rolls include Shian's +1 Luck bonus.

Brutus will charge the wolf skeleton near Namia, or the human skeleton if the wolf is down. Power attack for 4, Punishing Stance. AC is 25 if he charges. Rolls here will assume charging to bash a skeleton.
+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

Doldor will move 20' East and 15' North, stopping just short of the mummy's charging distance.

He'll call down a lightning bolt on the mummy: [roll3] Electricity damage, Reflex DC 17 half. EDIT - Maybe +1 damage from Shian?


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +9 (1d6+4+Poison, x2)
Bite +8 (1d6+1, x2)
Tail Slap +8 (1d6+1+Poison, x2)
Rake +8 (1d6+2)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 17, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (66/70 rounds)
Protection from Evil (67/70 rounds)
Call Lightning (68/70 rounds, 6/7 bolts)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (66/70 rounds)
Protection from Evil (67/70 rounds)

Sliver
2016-10-26, 12:32 PM
Scarecrow

Scarecrow didn't really believe that their arrangement will allow the destruction of all the undead, deciding to focus on those that are joining the fight instead, as his skills are best fitted to do crowd control. He steps west to catch the ghoul and kobolds, assisting Eleanor

[roll0] Fire, DC 20 halves

Sliver
2016-10-26, 12:44 PM
Scarecrow

With Eleanor's encouragement, Scarecrow moves north-east, towards the ogre and mummy. If he can hit the ogre, he will fire a line of fire at it, otherwise he will move even closer.

[roll0] fire, DC 20 halves.

RCgothic
2016-10-26, 01:34 PM
"We aren't yet in danger of being overrun," Eleanor counters. "And I'm tougher than I look! Don't worry, I'll call for help if I need it."

Artorias
2016-10-26, 04:07 PM
Namia

Namia moves to the wolf that is attacking Doldor, trying to smash him to bits unless he is already dead, before she starts moving up, toward the mummy and the ogre.


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Rizban
2016-10-26, 06:53 PM
Shian

Chirping agreement, Shian darts off towards the escaping wight, aciding its attempt to escape after the ghostly dice bounce through the air.

Run action to chase after the escaping wight (200 feet of movement).
Swift Action: [roll0]. +1 Attack/Damage, but too far away by now to benefit allies...

If within 30 feet of wight: Psicrystal - [roll1]+1 – [roll2]+1


ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +84
Power Points 5/5, Inspiration Points 3/3

Shicrystal
HP 23/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Power Points 2/2

Malimar
2016-10-26, 08:05 PM
Disreputable Ruins

Shian flits after the wight, intercepting it!

Shian's psicrystal spits on the wight! It dissolves the creature's flesh!


Scarecrow steps west, and breathes on two kobold zombies and the ghoul! One of the zombies actually avoids the brunt of the fire, but the other and the ghoul take the full effect! The ghoul and one kobold zombie explode in flame, the other kobold zombie is looking crispy!


The wolf skeleton 5' steps up to Doldor and bites at him! But misses!

The fleeing wight turns around and flees around the corner from Shian!

Three kobold zombies attack:

The crispy one 5' steps to Eleanor and swings a fist, hitting her! Eleanor takes 1 damage!

The other two shamble towards the fight!


Brutus 5' steps to the wolf skeleton and hoofs it! Its animating principle gives out and it bursts into a scattering of bones!

Doldor moves up northeast, and drops a lightning bolt on the mummy! The mummy just barely dodges, and the lightning arcs to hit it sideways-like, doing half damage!


The mummy is slower than Doldor anticipated, and only closes 2/3rds of the distance to Doldor!


Eleanor steps back and clobbers the nearest kobold zombie! It bursts in a gory shower of flesh! Then she uses White Raven Tactics on Scarecrow!

Scarecrow goes again! He moves, and can just barely hit the ogre zombie with a line of fire around the cage! It does not dodge, and collapses in a huge rancid-bacon-smelling heap!


The last kobold zombie moves towards Eleanor!

The bugbear zombie mindlessly charges Scarecrow! But Scarecrow's armor protects him!

The human skeleton 5' steps up to Scarecrow and claws at him twice! Both claws miss!

The other wight flees towards the south!


Namia can now charge the mummy, if she wants! If so, she clobbers it with great vigor! Its skull is stoved in but it still shambles!


More creatures are released: a troll skeleton, another human skeleton, another human zombie, a salamander, a hell hound, and another mummy!


The troll skeleton rolls well on initiative, and goes immediately! It moves towards the fray!



#...............................
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............###################............
...........i# #............
............# #............
............# #............
............# #............
............# #............
............# #............

. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
B = Brutus
w = wolf skeleton
k = kobold zombie
z = human zombie
s = human skeleton
g = ghoul
b = bugbear zombie
i = wight
oo = ogre zombie
m = mummy
tt = troll skeleton
$ = salamander
h = hell hound

Rizban
2016-10-26, 08:49 PM
Shian

Shian gives chase!

Double move to close with the wight.
Psicrystal - [roll0] – [roll1]

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +84
Power Points 5/5, Inspiration Points 3/3

Shicrystal
HP 23/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Power Points 2/2

Sliver
2016-10-26, 10:02 PM
Scarecrow

"Keep your distance from the mummies! Don't engage them unless approached, let me try to take them out first." Scarecrow says, wanting to avoid another cursed disease situation, as he positions himself to fire at the mummy facing Namia.

Scarecrow doesn't care about AoOs from the lesser foes and will position himself while treating them as minor targets. If they can get hit, then sure, but they aren't the focus.

He'll try to hit as many of the other targets as possible, which is 1 at the moment but he goes way lower in initiative now, so who knows? Priority, in order: Namia's mummy, other mummy, troll skeleton, with hitting two of those takes priority over Namia's mummy.

[roll0] DC 20
If Scarecrow has a chance to finish off a mummy, if it looks quite injured already, he will also swift breath [roll1] fire, DC 20. [roll2] recharge. That's a 35ft line, but if a 35ft cone can catch more priority foes, then will also use Shape Breath to turn it into a 35ft cone and add +1 to recharge.

Artorias
2016-10-27, 12:19 AM
Namia

"I will try to stay away from them if I can!" She says and half-grunts as she tries to destroy the mummy near her, attacking it twice if it is still up.


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Attack 2:
Attack:[roll2]
Damage:[roll3]

RCgothic
2016-10-27, 02:42 AM
"Another one's getting away South!" Eleanor calls as she steps up to menace the kobold zombies. It may be that there's nothing they can do to stop all the weights getting away except to track them down later.


AoO1 [roll0]+1 fc -2pa
Damage [roll1] 13 +1fc +4pa

AoO2 [roll2]+1 fc -2pa
Damage [roll3] 12 +1fc +4pa

Mountain Hammer [roll4]+1 fc -2pa
Damage [roll5] 15 +1fc +4pa [roll6]

Cleave [roll7]+1 fc -2pa
Damage [roll8] 13+1fc +4pa

Sr: 1/10
Hp: 49/49
AC: 17

Swift to shift into martial spirit

Manoeuvres next turn: [roll9]

RaggedAngel
2016-10-27, 08:00 AM
Doldor

Doldor leaps at the mummy near Namia, intent to destroy it before it can lay eggs give her Mummy Rot. Brutus charges one of the skeletons near Scarecrow, intent on smashing with his mighty pony hooves.

Brutus will charge the human skeleton near Scarecrow, Power Attack for 4 and AC 25.
+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

Doldor charge the mummy near Namia with a Leaping Pounce, AC 29.

+1 Claw: [roll3]
Damage: [roll4]

+1 Claw: [roll5]
Damage: [roll6]

Bite: [roll7]
Damage: [roll8]

Tail Slap: [roll9]
Damage: [roll10]

Rake: [roll11]
Damage: [roll12]

If he hits with anything, trip: [roll13] vs Str or Dex. If it's tripped, Grapple: [roll14] to grapple and pin.


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +9 (1d6+4+Poison, x2)
Bite +8 (1d6+1, x2)
Tail Slap +8 (1d6+1+Poison, x2)
Rake +8 (1d6+2)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 17, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (65/70 rounds)
Protection from Evil (66/70 rounds)
Call Lightning (67/70 rounds, 6/7 bolts)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural, -2 Misc)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (65/70 rounds)
Protection from Evil (66/70 rounds)

Malimar
2016-10-27, 11:10 AM
Disreputable Ruins

Shian pursues the wight and gets in front of it!

Shian's psicrystal spits upon the wight, reducing it to a heap of melty goo!


A human skeleton steps and attacks Scarecrow with its claws! But it misses once and Scarecrow's armor tanks the other!

The salamander charges Namia, slapping at her with its tail! It hits her, and Namia takes 1 bludgeoning and 1 fire damage!

Two kobold zombies charge Eleanor! With her attacks of opportunity, she misses one, but destroys the other! Then the kobold that gets through misses her!


Brutus charges a skeleton, striking it and scattering its bones everywhere -- it dies!

Doldor charges the mummy! He hits it with both claws, but not his bite or tail! The mummy rolls poorly, and falls prone, but it resists being grappled!


The hell hound charges Doldor! But Doldor avoids its gnashing maw!

The mummy tries to punch Namia! But Namia takes it on her chain shirt!


Eleanor, recognizing that the last kobold zombie is going next, delays slightly so she can let it get close to her and then cleave them both!

Scarecrow moves over (taking attacks of opportunity from the human skeleton and bugbear zombie, which miss and are deflected by his armor, respectively) and breathes fire on... well, ok, he probably can tell the salamander and the hell hound are immune to fire, but he breathes on them and the mummy anyway, because there are no other good targets that he can hit at the same time as the mummy. The mummy explodes in a fiery explosion of burning cloth and embalming fluid!


The last kobold zombie charges Eleanor! It misses her!


Eleanor steps back and cleaves the two kobold zombies, destroying them both with one swing!


The other mummy charges Brutus! But Brutus's various defenses block its blow!

The bugbear zombie steps after Scarecrow and tries to punch him, but misses!

The human zombie charges Brutus, but misses!

The other human skeleton claws at Brutus, but misses twice!

The other wight flees to the southwest!


Namia attacks... the hell hound, striking it twice, and it bursts in an explosion of soot and smoke!


The troll skeleton charges Brutus, swinging its claws! But it misses!


More creatures are released: a ghast, another wight, another bugbear zombie, another troll skeleton, and two more human skeletons!



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......€€€......................**..........
............###################............
............# #............
............# #............
............# #............
............# #............
............# #............
.i..........# #............

. = grassy ground
# = ruined buildings
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
B = Brutus
z = human zombie
k = kobold zombie
b = bugbear zombie
oo = ogre zombie
s = human skeleton
w = wolf skeleton
tt = troll skeleton
g = ghoul
G = ghast
i = wight
m = mummy
$ = salamander
h = hell hound

RaggedAngel
2016-10-27, 02:17 PM
Doldor

Brutus is feeling surrounded, so he turns tail and moves to be close to Doldor again. He then looks to Doldor, concentrating, and sends a surge of strength his way with a swish of his pony-tail.

Doldor feels some extra power surging through his raptor-limbs, and he uses it to leap at the salamander, happy to have found something he can poison.

Brutus will drop out of Punishing Stance as a Swift action, giving him AC 29.

Brutus will move to be adjacent to Doldor. He'll provoke from minimum number of things using his speed (50ft).

Brutus will cast Bull's Strength on Doldor as a Standard action. It will last 5 minutes, due to his negative level.

Doldor charge the salamander near Namia with a Leaping Pounce, AC 29. If it's moved so he can't charge it, he'll just full attack; AC 31, and remove 2 from all the rolls (and ignore the Rake).

+1 Claw: [roll0]
Damage: [roll1] + Poison, DC 14 or [roll2] Dex damage

+1 Claw: [roll3]
Damage: [roll4] + Poison, DC 14 or [roll5] Dex damage

Bite: [roll6]
Damage: [roll7]

Tail Slap: [roll8]
Damage: [roll9] + Poison, DC 14 or [roll10] Dex damage

Rake: [roll11]
Damage: [roll12]

Trip attempt if he hits: [roll13]
Grapple if he trips: [roll14]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d6+6+Poison, x2)
Bite +10 (1d6+2, x2)
Tail Slap +10 (1d6+2+Poison, x2)
Rake +10 (1d6+3)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 21, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (64/70 rounds)
Protection from Evil (65/70 rounds)
Call Lightning (66/70 rounds, 6/7 bolts)
Bull's Strength (50/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (64/70 rounds)
Protection from Evil (65/70 rounds)

Sliver
2016-10-27, 04:58 PM
Scarecrow

Scarecrow positions himself so he can torch the mummy and as many of the other foes before firing off a set of flaming waves.

[roll0] Using Shape Breath instead of Power Surge to use a 30ft cone and still be able to breath next round. If the cone doesn't help, he will use Surge instead for +5 damage.
[roll1] a 35ft cone of fire, [roll2] recharge, -1 recharge if the cone isn't helping and a line is enough.
Both attacks are with DC 20 halves. I'm also interpreting that Scarecrow didn't quicken last turn, which is why he is doing it now.

Rizban
2016-10-27, 06:11 PM
Shian

Taking yet another run action (200 ft), Shian closes with the fleeing wight so his psicrystal can try to take it down.

Psicrystal - [roll0] – [roll1]
+1 luck bonus to Attack/Damage Rolls (last round)

Swift Action: [roll2] - +1 luck bonus to Attack/Damage Rolls (2 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 3/3

Shicrystal
HP 23/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Power Points 2/2

RCgothic
2016-10-28, 03:50 AM
Eleanor considers going after a wight our ghast, but with a pained expression she instead moves North to bludgeon the troll skeleton and threaten two other creatures threatening Brutus. "Hold on there buddy, I'm coming!"

In martial Spirit, so each hit heals 2.

Charge [roll0] +2 charge, -5pa
Damage [roll1] +10pa Bludgeoning

AoO 1 [roll2] -3pa
Damage [roll3] +6pa S or B

AoO 2 [roll4] -3pa
Damage [roll5] +6pa S or B

Cleave[roll6] -3pa
Damage [roll7] +6pa S or B

Manoeuvre for next turn: [roll8]

Artorias
2016-10-28, 07:51 AM
Namia

Namia starts moving toward the skeletal troll, preparing her hammer for a powerful attack.


Namia will take a -5 attack to get +10 damage this turn with Power attack.

Goliath Greathammer Attack:
Attack:
Damage:[Roll]3d6+8+10

Malimar
2016-10-28, 10:26 AM
Disreputable Ruins

Shian flits south to intercept the fleeing wight!

Shian's psicrystal spits on the wight, and its face gets super-melty! It yells!


Two human skeletons attack Brutus! (One 5' steps first.) But they completely miss with all four attacks.

A bugbear zombie attacks Scarecrow! But Scarecrow tanks it.

A troll skeleton goes around the cages to menace Namia and Doldor! But it does not have the movement to hit them.

The ghast advances!

The salamander slaps at Namia with its tail! It hits her, and Namia takes 8 bludgeoning damage and 5 fire damage![/b]


Brutus cannot avoid provoking from two human skeletons, a human zombie, and the mummy. But they all miss or are deflected by his tough pony hide. Then he bull's strengths Doldor!

Doldor is too close to charge the salamander. He hits it with both claws and his bite, and targets the troll skeleton with his tail slap, which hits! (A fleshraker cannot target one opponent with both its bite and its tail slap in the same round, for logistical reasons that should be obvious. I'm not just making that up, it's a fleshraker thing.) The salamander resists one dose of poison but takes the other! The salamander falls prone and is grappled, and therefore eats the rake attack as well.


A wight flees northeastwards, recognizing Shian as the biggest threat!


Scarecrow moves, taking an attack of opportunity from a bugbear zombie, which misses, and breathes on the mummy and three human skeletons! All fail their reflex saves! The skeletons all explode in showers of flaming bones! The mummy burns merrily, but does not die! Then he breathes another breath, this time at the mummy and a human zombie! The zombie manages to dodge some of the flames, but the mummy does not; both burn, but neither dies!

Eleanor charges up to... between the ghoul, the mummy, and the human zombie, to attack the troll skeleton! The ghoul and the zombie make attacks of opportunity, which miss. Eleanor completely misses the troll skeleton! But upon coming within 10' of the ghast, her delicate constitution is overcome by its horrible, nauseating stench! Eleanor is sickened for 6 minutes (-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks, for probably rather more than the remainder of the battle).


The mummy swings at Eleanor, and hits only her armor!

The other bugbear zombie steps up to Namia and tries to punch her! It hits her, and Namia takes 4 damage!

The human zombie swings wildly at Eleanor, but misses!

The wight Shian is chasing... heaves a sigh (a purely theatrical gesture, as it does not actually breathe), steps towards Shian, and punches at the psicrystal that's spitting acid on him! But it misses!


Namia steps towards the skeletal troll, swings, and it ducks away from her blow!


The troll skeleton in question claws at Doldor and Namia and bites at Namia! Doldor tanks it with his natural armor, it claws Namia, and it misses Namia with its bite! Namia takes 9 damage!


The gropagas release more monsters: an owlbear skeleton, another human skeleton, another human zombie, another bugbear zombie, another salamander, and a wraith (no idea how they had the wraith contained -- magic, probably).


The wraith goes immediately! It... is utterly powerless in natural sunlight, and flees from it. It immediately ducks through the wall of a nearby building, and lurks within.

(The buildings' broken doors and windows have been added to the map, should you desire to enter them. Entering through broken door or window is difficult terrain but otherwise do not impede travel. But the wreckage inside the buildings is likely to be difficult terrain.)



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. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor
N = Namia
B = Brutus
z = human zombie
k = kobold zombie
b = bugbear zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
tt = troll skeleton
g = ghoul
G = ghast
i = wight
m = mummy
r = wraith
$ = salamander (south one prone, grappled by Doldor)
h = hell hound

Rizban
2016-10-28, 01:51 PM
Shian

Stupid wights...

Shian turns and uses a run action to try to close with the other fleeing wight, ascending to about 15 feet up to be out of easy melee reach in the process.
His psicrystal attacks the current wight to try to finish it off as soon as the duo is out of melee range.

Swift: [roll0] Lucky Seven! add +1 luck bonus to Attack/Damage Rolls, Saving Throws, and Skill/Ability Checks.

Psicrystal - [roll1] – [roll2]
+1 luck bonus to Attack/Damage Rolls (2 rounds)
+1 luck bonus to Saving Throws (2 rounds)
+1 luck bonus to Skill/Ability Checks (2 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 3/3

Shicrystal
HP 23/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Power Points 2/2

Sliver
2016-10-28, 01:59 PM
Scarecrow

Frustrated that his fire didn't have quite the wanted effect, Scarecrow continues focusing on the mummy, with the rest being a secondary target.

Was the quickened breath a cone or a line? Rolled badly on the recharge, but it might still become relevant...

[roll0] +1 if Shian's boost applies. DC 20 halves.

RaggedAngel
2016-10-28, 02:53 PM
Doldor

Brutus shifts closer to Doldor again. He knows that he's very tough and good, but there are a lot of scary things and he's starting to feel a little overwhelmed. He begins to instinctively cast a spell to make Doldor bigger and tougher, so that he can keep Brutus safe.

Doldor attempts to flay the salamander, trying to get back into the action as quickly as he can.

Brutus will shift adjacent to Doldor, or will shift so that he isn't provoking from anything, or at least from the minimum of things. I'm not sure if he spellcasting actually provokes, however. He's fine with provoking if he has to, his AC is 29.

Brutus will begin to cast Enlarge Person, which will conclude at the beginning of his next turn unless I'm mistaken. He's target Doldor. Very fun fact: Wildshape'd Druids are still Humanoid.

Doldor will make a grapple check on the pinned Salamander. If he succeeds, he does automatic claw and rake damage.

Grapple: [roll0]

+1 Claw Damage: [roll1] + Poison, DC 14 or [roll2] Dex damage

+1 Claw Damage: [roll3] + Poison, DC 14 or [roll4] Dex damage

Rake Damage: [roll5]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft.
AC 31, Touch 15, Flat-footed 28, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d6+6+Poison, x2)
Bite +10 (1d6+2, x2)
Tail Slap +10 (1d6+2+Poison, x2)
Rake +10 (1d6+3)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural)
Abilities Str 21, Dex 19, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (63/70 rounds)
Protection from Evil (64/70 rounds)
Call Lightning (65/70 rounds, 6/7 bolts)
Bull's Strength (49/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (63/70 rounds)
Protection from Evil (64/70 rounds)

RCgothic
2016-10-28, 03:36 PM
Sickened by the presence of the Ghast, Eleanor steps back towards Scarecrow. This is starting to get a little real now.She swings Exogenesis at whatever looks most likely to drop.

5ft step to close with Scarecrow. Still threatening the troll if possible thanks to Scarecrow murderising stuff.

Foehammer: [roll0]
Damage: [roll1][roll2] Ignores DR

Cleave: [roll3]
Damage: [roll4] B or S

AoO1: [roll5]
Damage: [roll6] Ignores DR

AoO2: [roll7]
Damage: [roll8] Ignores DR

Still in Martial Spirit, any hits heal 2.

AC:17
Hp:48/49
SR: 0/10

Sickened

Artorias
2016-10-29, 12:09 PM
Namia

Namia starts getting angry as she gets more and more cuts, bruises and burns. She tries to destroy the troll with two swing.



Power attack -4 attack +8 Damage
Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Attack:
Attack:[roll2]
Damage:[roll3]

Malimar
2016-10-29, 02:31 PM
Disreputable Ruins

Shian leaves to pursue the other zombie! The wight's attack of opportunity misses.

Shian's psicrystal spits on the wight, and destroys it!


A human skeleton walks over to Eleanor -- provoking an attack of opportunity from her, but it takes it on its bones and is not hit -- and claws her! But her armor blocks the blow!

A bugbear zombie 5' steps to attack Scarecrow! But it misses!

The eastern troll skeleton attacks Doldor and Namia! It misses Doldor with a claw, misses Namia with a claw, and misses Namia with its bite!

The ghast attacks Eleanor! It hits her with a bite and one of two claws! Eleanor takes 7 and 2 damage! She resists the paralysis from the claw, but despite using her Zealous Surge, succumbs to the other! Eleanor is paralyzed for 2 rounds!

The salamander Doldor is grappling attempts to escape the pin -- and does! It is, however, still grappled.

Another bugbear zombie steps over to Brutus and punches at him! But it misses!

The owlbear skeleton wanders over to menace Eleanor!


Brutus shifts away from the bugbear zombie and begins to cast enlarge person! (Using SLAs does provoke.) The troll skeleton makes an attack of opportunity, but misses!

Doldor's salamander resists his attempts to claw and bite it!


The newcoming salamander charges Namia! But it misses with its tail slap!

The wight finds Shian above and in front of him, so it mutters "ballsz" and flees... into the fray, hoping Shian loses it there!


Scarecrow moves towards the mummy, and his fire washes over most of the things bothering Eleanor! The mummy, a human skeleton, a human zombie, and the ghast. All four fail their saves; everything but the ghast explode in flames!


A human zombie charges Eleanor! It punches her in the unprotected back, and Eleanor takes 6 damage!


Eleanor is paralyzed! :smallfrown:


The last bugbear zombie steps to Scarecrow and punches at him! But his armor protects him!


Namia double attacks the troll skeleton! She hits it once, but not twice, sending ribs scattering everywhere, but it does not quite die!


The western troll skeleton attacks Scarecrow! But his armor protects him!

The wraith lurks and chills.


More creatures! A kobold zombie, a human zombie, a human skeleton, two vargouilles (evil heads with wings!) and a frost salamander (which is sort of what it sounds like, except it's a magical beast native to the Material Plane, not an Outsider -- a creature that exudes an icy aura of cold)!


One of the vargouilles goes immediately! It floats out of the cage near Shian, and shrieks a terrible shriek! Only Shian and the frost salamander are within range (Shian's psicrystal is immune). The frost salamander and Shian are both fine, and are not susceptible to that vargouille's shriek for 24 hours.



#...............................
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#*..€€€................€€€......
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..........€€€...............i..€€€tt$#
..........€€€............€€€...€€€$DN#
..........€€€............€€€tt.€€€..B#
................€€€......€€€tt.s*....#
................€€€k......oo.***bb.b.#
................€€€.......ooGE*C.....#
.........................***z........#
......................€€€*.**..*.....+
......................€€€z.....**....#
.......€€€............€€€............#
.......€€€.....................*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............# #............
.............# #............
.............# r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal (15' up)
E = Eleanor (paralyzed)
N = Namia
B = Brutus
z = human zombie
k = kobold zombie
b = bugbear zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
tt = troll skeleton
g = ghoul
G = ghast
i = wight
m = mummy
r = wraith
v = vargouille
$ = salamander (south one prone)
f = frost salamander
h = hell hound

Rizban
2016-10-29, 03:31 PM
Shian

Using only a single move action this time, Shian takes up a position between the the wight and the vargouilles. He and the psicrystal both spit acid.

Shian attacks the wight, using a point of inspiration, if the attack hits, on Cunning Insight for Int to damage.
Shian - [roll0] – [roll1]

If wight is still alive, the psicrystal will attack it. Otherwise, it will attack a vargouille to keep it from kissing the paralyzed Eleanor.
Psicrystal - [roll2] – [roll3]

+1 luck bonus to Attack/Damage Rolls (1 round)
+1 luck bonus to Saving Throws (1 round)
+1 luck bonus to Skill/Ability Checks (1 round)

Shian then shifts essentia from his dissolving spittle and lucky dice to his shedu crown.

ChakraSoulmeldEssentiaEffect
CrownShedu Crown3Immune to Bull Rush effects
+3 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle130-foot ranged touch attack for 2d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8 (+3 Saves vs [mind-affecting] effects.)
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 23/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Power Points 2/2

RCgothic
2016-10-29, 05:38 PM
Eleanor is unable to do anything much at the moment... This battle is starting to seem horrifyingly familiar!

Sliver
2016-10-29, 11:29 PM
Scarecrow

Noticing that Eleanor is unable to move, Scarecrow positions himself so that he can hurt as many of the foes on her as possible.

[roll0] DC 20

Artorias
2016-10-30, 12:21 AM
Namia looks back and grits her teeth before she falls back close to Eleanor to defend her, attacking the most vulnerable opponent.


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Attack (Cleave):
Attack:[roll2]
Damage:[roll3]

RaggedAngel
2016-10-30, 09:00 PM
Doldor

Brutus finishes embiggening Doldor, and Doldor swells in size. He continues trying to kill the salamander in his clutches, his claws searching for something soft and vital. He squawks out raptor noises, and Brutus understands that he's supposed to go help Eleanor, because Wild Shape doesn't affect Handle Animal at all.

Brutus moves into the action, looking for something skeletal to smash with his mighty hooves.

Brutus finishes casting Enlarge Person, and Doldor becomes large (I'm assuming he'll take up the spaces left and down). In case you're curious, Doldor only gets -1 AC because he was only getting 3 of his 4 Dex bonus due to his armor.

Brutus will then move back into the fight, putting himself adjacent to the human skeleton to make a single attack against; he's fine with provoking from Bugbear zombies, but not something like a ghast or ghoul (if you think that Brutus could understand the difference). If something has moved adjacent to him, he'll attack that instead with a full attack. He'll enter Punishing Stance as a Swift action before he attacks, so AC is 27. Power Attack for 2.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

And if he's full attacking, another +1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Doldor will make a grapple check on the grappled Salamander. If he succeeds, he does automatic claw and rake damage. (His claw attacks are magic, so hopefully when you said that the Salamander "resists" them you meant that his Grapple check wasn't high enough).

Grapple: [roll6]

+1 Claw Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw Damage: [roll9] + Poison, DC 14 or [roll10] Dex damage

Rake Damage: [roll11]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (62/70 rounds)
Protection from Evil (63/70 rounds)
Call Lightning (64/70 rounds, 6/7 bolts)
Bull's Strength (48/50 rounds)
Enlarge Person (50/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural, -2 Misc)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (62/70 rounds)
Protection from Evil (63/70 rounds)

Malimar
2016-10-30, 10:07 PM
Disreputable Ruins

Shian flies to 25' from the wight and 40' from the vargouilles (25' away to compensate for being 15' up, because hypotenuse), and spits on the wight! The wight gets a little melty!

Shian's psicrystal also spits on the wight! The unfortunate wight collapses in a gooey heap!


The frost salamander glances around, and thinks Shian would be delicious except he's too high up to reach, all the bony skeletons and zombies look undelicious, and the main fight is kind of a charlie foxtrot of fighting creatures, so it... charges one of the vargouilles! It claws the flying head out of the air with a critical hit! Then the other vargouille dies of it being extremely cold near the frost salamander. Then the frost salamander happily munches on the vargouille corpses.

A human zombie isn't smart enough to coup de grace Eleanor, but it attacks her. Somehow it manages not to more than dent Eleanor's armor, even though she's frozen in place.

A bugbear zombie punches at Scarecrow! But misses.

A kobold zombie shambles shambolically towards the fight!

The badly damaged troll skeleton claws at Doldor, claws at Namia, and bites at Namia! It misses Doldor, hits Namia with a claw, and hits Namia with its bite! Namia takes 11 damage and 5 damage!

The ghast is smart enough to recognize more important foes, and does not possess quite the same extreme hatred for the living as the mummies. What it does possess, however, is an insatiable hunger for living flesh, so it grabs Eleanor and throws her over its shoulder and waddles away to eat her elsewhere (not realizing she's not actually paralyzed for very long)! (She's at least a medium load for it; with all her equipment, she's probably a heavy load. So it's slowed down a bit by her weight.)

The one salamander tries to escape from Doldor's grapple! It successfully does so!

Another bugbear zombie 5' steps to Brutus and tries to punch him! It misses!

The owlbear skeleton moves up to Scarecrow and tries to claw him! But his armor protects him!

A human skeleton 5' steps up to Scarecrow and attacks him! It misses, and Scarecrow's armor protects him!


Brutus finishes embiggening Doldor, and Doldor grows big! Then Brutus moves, provoking from all three bugbear zombies, none of which hit him, and attempts to hoof the skeleton! But the skeleton's toughness protects it!

Doldor, big, uhrm, hm, tries to re-grapple the salamander! (Which provokes, but both salamanders and the troll miss.) He succeeds, and does automatic claw damage! He hits with both claws; the salamander makes its saves, but takes damage! He tries to bite the troll skeleton, but fails; he tries to tail slap the salamander, but misses!


The other salamander tail slaps at Doldor, trying to free his brother, but cannot hit Doldor!


Scarecrow moves a little, provoking from a human skeleton, a bugbear zombie, and the owlbear skeleton, all of which miss, and breathes a line of fire at a human zombie and the ghast carrying Eleanor! The zombie makes its save, but the ghast does not! The ghast falls, dropping Eleanor in an undignified heap.


A human zombie punches at Scarecrow! But misses!


Eleanor is paralyzed for another round (but will be able to act for next round, assuming she survives until then). She's also prone now.


A bugbear zombie punches at Brutus! But Brutus's barding protects him!


Namia falls back to try to protect Eleanor, and cannot help but provoke from a salamander, a troll skeleton, and at least one bugbear zombie; the shortest path to Eleanor provokes from all three bugbear zombies. The salamander misses, but the troll skeleton claws her, one of the bugbears punches her and the other two miss; Namia takes 11 damage and 7 damage. By my calculations, this leaves her at 2hp. Then Namia attacks the closest thing to Eleanor she can reach after 40' of movement: the owlbear skeleton! She hits it, and scatters some of its bones across the battlefield!


The other troll skeleton 5' steps to target the closest foe, which is now Brutus! It misses, and the pony's barding protects him, so Brutus takes no damage from any of the three attacks!


More foes enter the battlefield: another ghast, a skulvyn demon (a strange aquatic creature, clumsy and ungainly on land), another kobold zombie, another mummy, another wraith, and another owlbear skeleton!



#...............................
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+...€€€................€€€......
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.............# r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal (15' up)
E = Eleanor (paralyzed, prone)
N = Namia
B = Brutus
z = human zombie
k = kobold zombie
b = bugbear zombie
s = human skeleton
oo = owlbear skeleton
tt = troll skeleton
G = ghast
m = mummy
r = wraith
$ = salamander (south one prone)
f = frost salamander
v = skulvyn demon

Rizban
2016-10-31, 01:25 AM
Shian

Shian darts towards the obviously injured Namia intent on healing. He spits out a glob of acid at something in the mass of monsters that looks like it isn't currently being attacked by one of his allies.

Upon reaching Namia, the psicrystal reaches out a tendril and taps her for a quick healing.

Looks like Shian can just reach Namia to toss out a heal. If it takes more than one move action to get there, he'll do so and skip the attack.


Shian - [roll0] – [roll1]
Move to Namia
Swift to Shift Essentia

Psicrystal heals Namia for 25, taking 5 damage.

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle030-foot ranged touch attack for 1d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)41/hour/living creature, heal up to 25 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Sliver
2016-10-31, 03:28 AM
Scarecrow

With Shian healing Namia and most of the group there, Scarecrow decides to move closer to Eleanor and breath fire at the foes threatening her.

[roll0] DC 20 - 30ft cone (I think I was being a bit silly before, not doing this. +1 rounds from Power Surge and Shape Breath, -1 round from Recover breath. No need to choose one over the other. I'll be doing this all the time from now on.)

RCgothic
2016-10-31, 07:48 AM
Eleanor continues to not be able to do anything! Although now she can't really see what's going on either, with her face pressed to the dirt. She is exceedingly grateful to Scarecrow for the save.

RaggedAngel
2016-10-31, 09:31 AM
Doldor

Brutus shifts and bashes at the troll skeleton, putting himself firmly between Namia and the masses of undead. If the troll skeleton falls, his second attack will go to the human skeleton.

Doldor is now a very large, spikey dinosaur, and he bites and claws and tails at the various outsiders and undead around him. He does his best to make his way toward Eleanor, but his ability to move is limited.

Brutus shifts to attack the troll, hopefully leaving the human skeleton (or another skeleton) in range in case he drops the troll skeleton with one hit. He'll full attack, Power Attack for 2 and Punishing Stance. If he has to attack a zombie instead of a skeleton, he'll power attack for the full 4 instead of 2 (I'm assuming he's fought enough dead at this point to understand that zombies aren't as bothered by hooves as skeletons, but I'll understand if you disagree). He'll leave Punishing Stance at the end of his turn as a Swift action, so his AC goes to 29.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Doldor will full attack the horde around him, and then shift one space down and left to head towards Eleanor and Namia. He'll move to force things to pass through his reach, since he has 10' reach now (fleshrakers are bipedal, so I'm assuming they get 10' reach when Large). He'll attack salamanders with his claws, skeletons with his bite/tail slap, and zombies with his bite, focusing on things in roughly CR order. AC is 30.

Grapple: [roll6] EDIT This is not a thing, just a holdover from a previous post.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll7]
Damage: [roll8] + Poison, DC 14 or [roll9] Dex damage

+1 Claw: [roll10]
Damage: [roll11] + Poison, DC 14 or [roll12] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll13]
Damage: [roll14]

Tail Slap: [roll15]
Damage: [roll16] + Poison, DC 14 or [roll17] Dex damage


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (61/70 rounds)
Protection from Evil (62/70 rounds)
Call Lightning (63/70 rounds, 6/7 bolts)
Bull's Strength (47/50 rounds)
Enlarge Person (49/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (61/70 rounds)
Protection from Evil (62/70 rounds)

Artorias
2016-10-31, 11:20 AM
Namia

Namia starts getting frustrated but that is not enough. She bites her lip and stands still until rage takes over her mind.


Namia will take a full round action to rage.

Rage Variant: Mountain Rage (Ex): When you rage, your size increases to large (Equipment still fits normally), your reach is 10’, you take a –1 to AC. You do not gain in grapple or weapon size since your powerful build has already increased them. You gain +6 to str rather than +4. As you increase in level, you gain more uses of mountain rage in place of the normal rage. Any other bonuses to str from other feats stack with this ability.

Malimar
2016-11-01, 04:28 PM
Disreputable Ruins

Shian spits on the nearest target -- an owlbear skeleton, which gets a little melty -- and then flies over and perches on Namia!

Shian's psicrystal heals Namia for 25 and takes 5 damage!


The skulvyn demon flops ungainly-like towards the fray!

The new owlbear skeleton charges the nearest target: prone, paralyzed Eleanor! It claws her; Eleanor takes 6 damage!

The frost salamander happily jams the unconscious vargouilles in its mouth and chews on them. They die, and it eats them.

A human zombie punches at Scarecrow! But completely misses!

A bugbear zombie (don't ask where the gropagas got all these fresh bugbear corpses) punches at Doldor! But Doldor's toughness protects him!

The mummy hates the living! But it's rather indiscriminate about which living it targets, and it decides to shuffle not into the chaos, but towards the frost salamander, which glances at it and just barely makes its save against fear paralysis!

A kobold zombie charges Eleanor, punches her in the head, and Eleanor takes 2 damage!

The northeast troll skeleton attacks Doldor thrice! But Doldor resists!

The new wraith flees the sun, into the nearby building!

The prone salamander tries to tail-slap Doldor, but fails! It does not try to stand up.

Another bugbear zombie punches at Brutus! But completely misses!

The old owlbear skeleton claws and bites at Scarecrow and Namia! It hits Scarecrow with a claw (a critical threat that does not confirm), hits Namia with a claw, and completely misses Scarecrow with a bite. Scarecrow takes 11 damage and Namia takes 6 damage!

A human skeleton attacks Brutus twice! It claws him once (a critical threat that does not confirm) and misses once! Brutus takes 3 damage!


Brutus finds the human skeleton has gotten in his way, so he crushes it into powder, then shifts over its bones and hits the troll skeleton with his other attack! Then he drops his Punishing Stance!

Doldor attacks! First, he slays the salamander under him with a claw! Then he claws the other salamander, which fails to resist the poison! He bites a bugbear zombie, which tastes super-nasty! Then he tail slaps the troll skeleton, for great justice! The troll skeleton crumbles and collapses into a heap of bones! He squeezes past the bugbear zombie and moves a bit south, so everything but two bugbear zombies will have to provoke from him to approach.


The remaining salamander charges Doldor, provoking! But Doldor's attack of opportunity misses! The salamander also misses with its tail!

The new ghast approaches Namia! It smells really bad, but Namia chokes back bile and is not sickened by it.


Scarecrow breathes fire on two human zombies, two kobold zombies, and an owlbear skeleton! And Eleanor, but she's fine. One human zombie saves, the other doesn't, both kobold zombies fail (one only barely), and the owlbear skeleton fails! Both human zombies die in fire, both kobold zombies die in fire, and the owlbear skeleton is not looking happy!

Eleanor is no longer paralyzed! She is, however, still prone.


A bugbear zombie punches at Brutus, but Brutus resists!


Namia grows angry and also big! (A reminder that in this game, extra HP from rage are temporary hit points that go away when the rage ends.)


The remaining troll skeleton attacks Brutus! It misses him thrice!


More monsters are released: another salamander, another bugbear zombie, another human zombie, another kobold zombie, an ogre zombie, and another wolf skeleton!



#...............................
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#*..€€€................€€€......
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.............# #............
.............# #............
.............# r r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened, prone)
NN = Namia and Shian and Shian's psicrystal
B = Brutus
z = human zombie
k = kobold zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
tt = troll skeleton
G = ghast
m = mummy
r = wraith
$ = salamander (south one prone)
f = frost salamander
vv = skulvyn demon

RCgothic
2016-11-01, 04:46 PM
Eleanor

Eleanor takes the opportunity to stand up from prone, and then step back towards Scarecrow. She swings wildly and defensively at anything that comes within reach! "Scarecrow, come here! I think I spot an opportunity..."


Crusader Strike: [roll]1d20+3[/B] +9 -2sickened -5 stone power +1 fc 6
Damage: [roll0] +4 -2sickened +1 fc plus heal [roll1]

Cleave: [roll]1d20+3[/B] +9 -2sickened -5 stone power +1 fc 17
Damage: [roll2] +4 -2sickened +1 fc

AoO1: [roll]1d20+3[/B] +9 -2sickened -5 stone power +1 fc 20
Damage: [roll3] +4 -2sickened +1 fc

AoO1: [roll]1d20+3[/B] +9 -2sickened -5 stone power +1 fc 13
Damage: [roll4] +4 -2sickened +1 fc

Martial Spirit, all hits heal 2
WRT on Scarecrow if he comes within 10ft

AC17
thp: 10/10
sr: 8/10
hp: 33/49

Rizban
2016-11-01, 05:39 PM
Shian

The immediate danger to Namia handled, Shian turns his attention to the skulvyn demon. The party is pretty used to dealing with undead by now, but that thing is something new. New things are scary, dangerous things. Shian decides to kill it.

Darting to just within 30 feet, Shian and his psycrystal spit acid before returning to Namia's side amidst the party.

Swift: Shift Essentia
Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)1+1 bonus to all allies within 30 feet to certain rolls for 2 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

RaggedAngel
2016-11-01, 07:26 PM
Doldor

Brutus is lightly scuffed by the human skeleton! He notices the hit, barely, but continues to bash at the big skeletons, undaunted. He misses his old body, but he finds that hoofing undead is more pleasant than biting them was.

Doldor is happy that his armored raptor hide is keeping him safe, but he'd be even happier if all the things attacking him were dead. He keeps up his assault, favoring the salamander with his poisonous claws and the undead with his other various weapons.

Brutus enters Punishing Stance at the start of his turn as a Swift action, so his AC goes from 29 to 27. His order of attack preference is the damaged Owlbear skeleton, then the troll skeleton, then any other skeleton nearby, then a zombie. Power Attack for 2, Punishing Stance.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

He'll then shift down and right to get him away from the bulk of the undead.

Doldor will full attack the monsters near him, and then shift one space down (or down and left, whatever forces the most things to provoke from him). He'll aim to hit the salamander with his claws, then skeletons with his bite/tail slap and zombies with his bite. He'll focus fire rather than spread it around, if possible.

Also, Knowledge (The Planes) on that weird floppy demon: [roll6]

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll7]
Damage: [roll8] + Poison, DC 14 or [roll9] Dex damage

+1 Claw: [roll10]
Damage: [roll11] + Poison, DC 14 or [roll12] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll13]
Damage: [roll14]

Tail Slap: [roll15]
Damage: [roll16] + Poison, DC 14 or [roll17] Dex damage

Rake: [roll18]
Damage: [roll19] EDIT- He only gets a rake if he pounces.


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (60/70 rounds)
Protection from Evil (61/70 rounds)
Call Lightning (62/70 rounds, 6/7 bolts)
Bull's Strength (46/50 rounds)
Enlarge Person (48/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (60/70 rounds)
Protection from Evil (61/70 rounds)

Sliver
2016-11-01, 11:43 PM
Scarecrow

Scarecrow eyes the skeleton that scored a hit on him, but decides that the one menacing Eleanor is higher priority at the moment. He moves towards Eleanor, probably triggering a few AoOs, and unleashes a wave of fire over her foes. Then, Eleanor's tactical expertise, he repositions to fire at the foes menacing the enlarged Namia, and catch as many foes in that area as he can.

[roll0]
[roll1]

Both DC 20, 30ft cones.

Dragonborn breath is unusable for 2 more rounds.

Artorias
2016-11-02, 01:40 AM
Namia

Namia will take a step toward Brutus and she will attack the owlbear skeleton first.


Namia will take a 5 foot step up and attack the owlbear and then the rest of the enemies around her if she can.

Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1] (I think that my new damage is +14. Correct me if I am wrong)

Goliath Greathammer Attack (Cleave):
Attack:[roll2]
Damage:[roll3]

Goliath Greathammer Attack:
Attack:[roll4]
Damage:[roll5]

Goliath Greathammer Attack (Cleave):
Attack:[roll6]
Damage:[roll7]

Malimar
2016-11-02, 11:32 AM
Disreputable Ruins

Eleanor delays until after Scarecrow!

Shian swings around, spits acid at the skulvyn, and returns! When he gets within 30' of the skulvyn, he feels himself becoming slightly sluggish, but shrugs it off and is unaffected (Doldor feels this thing too). The skulvyn, being a demon but not tanar'ri, is fully affected!

Shian's psicrystal also spits acid at the skulvyn! The skulvyn dies in a puddle of acid and discorporates!


A kobold zombie charges Eleanor, running straight into her slashing Exogenesis -- Eleanor heals whoever (probably herself) for 2! But it does not collapse, and it swings at her, and hits her! Eleanor takes 1 damage!

An owlbear skeleton attacks Eleanor! It hits her with both claws but misses with its bite; Eleanor takes 11 damage and 10 damage! According to my calculations, this leaves Eleanor in danger of collapse once damage filters through her delayed damage pool.

The frost salamander is concerned by the mummy, and doesn't think it looks delicious, so it moves away from it.

A regular salamander charges Doldor! (Doldor already used his AoO for this round on the other salamander and hasn't had a turn to refresh them yet.) The salamander actually comes close to damaging Doldor with its tail slap, but in the end Doldor resists.

A bugbear zombie attacks Doldor! But misses!

The mummy, recognizing that the frost salamander is faster than it is, gives up on the frost salamander and shambles towards the chaotic battle!

Another bugbear zombie 5' steps to Doldor and punches at him! But Doldor gets out of the way!

Another bugbear zombie punches at Brutus! But completely misses!

The ogre zombie shambles alarmingly quickly towards the fray!

An owlbear skeleton attacks Brutus, but misses! It attacks Scarecrow, but misses! It attacks Namia, but misses!

The wolf skeleton lopes towards the fray!

A human zombie charges Scarecrow! But it misses!


Brutus misses the owlbear skeleton, then hits the owlbear skeleton! The skeleton explodes in a shower of bones! Then Brutus steps southeast towards the protective presence of big!Namia.

Doldor claws the salamander he already damaged, but only once! It fails its save and takes another dex damage. There are no nearby skeletons, so he targets the same salamander with his tail slap, but misses. Then he bites a nasty gross-tasting bugbear zombie, for full damage! EDIT: Oh yeah, then he shifts south.


The salamander Doldor just hit 5' steps then attacks him! But it misses with its tail slap!

The ghast full attacks Namia! It claws her twice, but misses with its bite. Namia takes 5 damage and 3 damage, which eats into her temporary hp, and she resists the stiffening in her limbs!


Scarecrow moves, provoking from a human zombie, a human skeleton, and the ghast -- the human zombie hits him (a critical threat that does not provoke)! Scarecrow takes 6 damage! Then he breathes on the kobold zombie, the owlbear skeleton, and (just barely reaching it) the ogre zombie! None of them make their saves! The kobold zombie explodes, the owlbear skeleton explodes, and the ogre zombie isn't looking too happy!


Eleanor stands up -- provoking an attack of opportunity from the owlbear skeleton, which hits her, and Eleanor takes 7 damage -- and tries to beat on the nearby owlbear skeleton, but misses! Then she gets Scarecrow to go again!

Scarecrow turns and targets the other side of the battlefield, having cleared the Eleanor side! He washes the human zombie, the human skeleton, the ghast, two bugbear zombies, and the troll skeleton in flames! The ghast makes its save, everything else fails! The human zombie, the human skeleton, one of the bugbear zombies, and the troll skeleton all explode in showers of burning flesh-gobbets and bones!


A bugbear zombie 5' steps and attacks Brutus, but misses!


Namia steps in between the ghast and the bugbear zombie, the only remaining nearby targets, and swings at... the ghast! Which dies! She cleaves through to the bugbear zombie, which is not looking happy (although it partially resists), then whallops the bugbear zombie again! It staggers, but does not die!


More foes are released: three more human skeletons, another kobold zombie, another troglodyte zombie (funnily, the troglodyte zombie smells less terrible than a living troglodyte), and a dust wight! The dust wight is basically an undead Pigpen, a heavy undead monster surrounded by a cloud of dust.



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.............# r r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia and Shian and Shian's psicrystal
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
G = ghast
m = mummy
r = wraith
$ = salamander
f = frost salamander
d = dust wight

RaggedAngel
2016-11-02, 12:24 PM
Doldor

Brutus seeks out skeletons to smash! If he can't find any nearby, he'll batter at a bugbear zombie instead.

Doldor continues full attacking the many creatures around him! He wonders how much more he'll have to poison that salamander before it's paralyzed.

I think the Ghast's letter was accidentally left on the map. Or maybe there are two Ghasts?

If that Ghast is dead, Brutus will move to go attack the Wolf Skeleton. If not, he'll shift and attack a bugbear zombie. Power Attack for 2, Punishing Stance.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

And maybe also +1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Then he'll leave Punishing Stance at the end of his turn to go to 29 AC.


Doldor will full attack the monsters near him, and then shift one space down. He'll aim to hit the salamander with his claws, then skeletons with his bite/tail slap and zombies with his bite, giving preference to more injured foes. Then he'll shift down.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (59/70 rounds)
Protection from Evil (60/70 rounds)
Call Lightning (61/70 rounds, 6/7 bolts)
Bull's Strength (45/50 rounds)
Enlarge Person (47/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (59/70 rounds)
Protection from Evil (60/70 rounds)

Artorias
2016-11-02, 01:15 PM
Namia

Namia will attack any enemy that is within her range.



Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Cleave:
Attack:[roll2]
Damage:[roll3]

Goliath Greathammer Attack 2:
Attack:[roll4]
Damage:[roll5]

Goliath Greathammer Cleave 2:
Attack:[roll6]
Damage:[roll7]

Rizban
2016-11-02, 05:13 PM
Shian

Seeing Eleanor in danger, Shian darts just close enough to the dust wight to let off a glob of acid before winging over to Eleanor to patch her up.

Shian - [roll0] – [roll1]
Swift to Shift Essentia
Psicrystal heals Eleanor for 24, taking 4 damage.

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle030-foot ranged touch attack for 1d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)41/hour/living creature, heal up to 25 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 46/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 14/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Sliver
2016-11-02, 11:29 PM
Scarecrow

Scarecrow positions himself so his attack catches as many foes as possible and lets out another wave of fire.

[roll0] 30ft cone of fire, DC 20.

RCgothic
2016-11-03, 07:15 AM
Eleanor

"Thanks Shian!", Eleanor calls, immediately feeling much better. She swings Exogenesis through her nearest enemies as she steps back towards the choke point.


Mountain Hammer [roll0]-2 sickened +1fc -3pa
Damage [roll1]-2 sickened +6pa +1fc [roll2] ignores dr

Cleave[roll3]-2 sickened +1fc -3pa
Damage [roll4]-2 sickened +6pa +1fc B or S

AoO1 [roll5]-2 sickened +1fc -3pa
Damage [roll6]-2 sickened +6pa +1fc B or S

AoO2 [roll7]-2 sickened +1fc -3pa
Damage [roll8]-2 sickened +6pa B or S+1fc

Martial Spirit, each hit heals 2

Manoeuvres refresh:[roll9]

Health tracker:
Last Turn Health: 33hp 8sr
Heals 2 - 35hp
Takes 1, 10, 11, 7 - 8hp, 10sr
Generates 10thp - 8hp, 10sr, 10thp
Steely Resolve ends - 8hp, 0sr
Healed by Shian 33hp, 0sr

HP: 33/49
SR: 0/10

Malimar
2016-11-03, 11:41 AM
Disreputable Ruins

Shian swings in, spits on the dust wight, which does not look very bothered (it does not resist, it just has a ton of hit points), then goes to perch on Eleanor!

Shian's psicrystal heals Eleanor for 24 and takes 4 damage!


The frost salamander wanders southwest.

A human skeleton 5' steps south and tries to claw Scarecrow, but Scarecrow's armor protects him.

A salamander 5' steps up to Doldor and tries to hit him with its tail! But it misses!

The mummy charges Namia! It strikes her in the abdomen! Namia takes 13 damage but resists the mummy rot!

A bugbear zombie moves through Doldor's threatened squares to approach him from the side! Doldor strikes it with a claw!

Another bugbear zombie swings at Namia! It hits her! Namia takes 9 damage!

The ogre zombie charges Eleanor! It takes an AoO from Eleanor, which hits but does not take it down (and Eleanor heals herself for 2)! And then the ogre zombie misses!

The troglodyte zombie moves towards the fray.

A human skeleton steps south and attacks Scarecrow, but cannot penetrate his armor!

The kobold zombie charges Eleanor -- who swings an attack of opportunity, but misses -- and hits her! Eleanor takes 1 damage!

The wolf skeleton charges Scarecrow! But Scarecrow's armor protects him.

The dust wight charges Namia! She resists the effect of inhaling the cloud of dust that surrounds it, but it still punches her! Namia takes 18 damage! Which I think puts her at -15 and unconscious, hitting the ground with a thud; her rage does not end when she goes unconscious (colorless green Namias sleep furiously), so she's still got several rounds before death. However, her chain shirt also begins to crumble under the dust wight's touch, taking 18 damage, halved by a successful Fortitude save, reduced by 10 by hardness, so her armor is actually not damaged. (A nonmagical steel chain shirt appears to have 20hp and 10 hardness.)


Brutus moves up next to the wolf skeleton (provoking from a bugbear zombie, which completely misses), and hoofs the skeleton right in the face! The wolf skeleton's skull shatters and it collapses in a heap of bones!

Doldor attacks! He successfully claws the salamander once; it fails its save against poison! He bites a bugbear zombie, which collapses and dies! He tail slaps the salamander, but completely misses! Then he shifts south!


Another salamander 5' steps south and tries to tail slap Doldor; it misses.

A human skeleton 5' steps south and tries to claw Scarecrow! Scarecrow's armor protects him!


Eleanor steps southeast, striking at a skeleton! But she just barely doesn't damage its hard bones!

Scarecrow moves -- provoking from the three skeletons, all of which miss -- so as to breathe fire on three human skeletons, the mummy, and the dust wight. All three skeletons fail their saves, and explode. The mummy makes its save, and burns merrily but does not explode. The dust wight fails its save, and does not explode.


Namia does not stabilize, and bleeds out a hit point.


More creatures: three human zombies, two human skeletons, and a wraith! (The human zombies and skeletons could easily actually be mongrelfolk or elves, it's hard to tell.)

One of the skeletons goes immediately, charging Brutus! But it completely misses!



#...............................
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+...€€€................€€€......
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##|#####+####...............€€€.............
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f.....................€€€E*B*.*....DD+
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.............###+######+########............
.............# #............
.............# #............
.............# r r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened) and Shian and Shian's psicrystal
NN = Namia (unconscious, not stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
G = ghast
m = mummy
r = wraith
$ = salamander
f = frost salamander
d = dust wight

RaggedAngel
2016-11-03, 02:34 PM
Doldor

Brutus smashes at the human skeleton nearest him, and then moves closer to the fallen Namia with the hopes of helping her.

Doldor continues to be a spiky dinosaur blender, doing his best to edge toward the center of the fight and Namia. He also sends, via Shian, "We should let the Frost Salamander go; it killed a few monsters for us, and doesn't have any way of causing widespread harm. They may be vicious, but they're not anything like a wight or ghoul."

Brutus will enter Punishing Stance at the beginning of his turn, bringing his AC from 29 to 27. Then he'll full attack the Human Skeleton, if it's still around. If not he'll charge something, perhaps another Skeleton. He'll Power Attack for 2 either way. Then he'll shift towards unconscious Namia.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

And maybe also +1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will full attack the monsters near him, and then shift one space left if possible, down if not. He'll aim to hit the salamander with his claws, then skeletons with his bite/tail slap and zombies with his bite, giving preference to more injured foes.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

From rolls thread:
Tail slap critical hit confirmation roll: (1d20+5)[19]
Damage: (1d8+3)[5]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (58/70 rounds)
Protection from Evil (59/70 rounds)
Call Lightning (60/70 rounds, 6/7 bolts)
Bull's Strength (44/50 rounds)
Enlarge Person (46/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (58/70 rounds)
Protection from Evil (59/70 rounds)

Sliver
2016-11-03, 04:40 PM
Scarecrow

Worried more about his fallen ally than a frost salamander, Scarecrow focuses another wave of fire at the foes surrounding Namia.

[roll0] 30ft cone, DC 20.

Dragonborn breath finishes recharging and can be used next turn.

RCgothic
2016-11-04, 01:56 PM
Eleanor

Eleanor swings Exogenesis at first the kobold and the whichever other enemy gets in her way, stepping back towards the choke point before or after her swing as necessary. She hopes Namia survives.


Crusader's Strike [roll0] -2 sickened (+1 if injured)
Damage: [roll1]-2 sickened (+1 if injured), Healing Self[roll2]

Cleave [roll3] -2 sickened -2pa, - additional if injured (sp)(+1 if injured)
Damage [roll4] -2 sickened +4pa (+1 if injured)

AoO1 [roll5] -2 sickened -2pa, - additional if injured (sp)(+1 if injured)
Damage [roll6] -2 sickened +4pa (+1 if injured)

AoO2 [roll7] -2 sickened -2pa, - additional if injured (sp)(+1 if injured)
Damage [roll8] -2 sickened +4pa (+1 if injured)

Martial Spirit each hit heals 2 (Namia)

Rizban
2016-11-04, 04:20 PM
Shian

Leaving Eleanor's side, Shian flits over to Namia, staying just out of the enemies' reach, brushing her with his wingtips as he passes. Her injuries flow into him, hopefully healing her enough to keep her alive.

Shian's psicrystal lets off another blast of acid at the dust wight in the process.

Heal Namia for 24 damage, Shian takes 12.
Shift Essentia
Psicrystal - Dissolving Spittle - (1d20+7)[24] – (4d6)[20] (http://www.giantitp.com/forums/showthread.php?500166-Megadungeon-(OOC)-VI&p=21367277#post21367277)
ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Malimar
2016-11-04, 04:56 PM
Disreputable Ruins

Shian flies past Namia; Namia is healed for 24 damage (and conscious again), Shian is damaged for 12!

Shian's psicrystal spits acid upon the dust wight as it passes! The creature sizzles.


The frost salamander wanders away, off the map.

A human zombie shambulates forth.

A wraith flees the sun, into the nearby building!

A salamander steps up to Doldor and tries to tail slap him! But it completely misses!

The mummy punches at Namia! A critical threat! A critical hit! Namia takes 27 damage and is unconscious again at -19hp.

A bugbear zombie wanders off from Namia's side, charging Doldor! Doldor swings an attack of opportunity! Doldor hits it! The bugbear zombie goes splat and dies!

Another bugbear zombie punches at Doldor! It completely misses!

The ogre zombie swings at Eleanor! It hits her! Eleanor takes 10 damage!

The troglodyte zombie shambles towards the fray.

The kobold zombie 5' steps up to Eleanor and tries to punch her! It just barely hits her; Eleanor takes 2 damage!

A human zombie shambles towards the fray!

The dust wight does not have the same hatred for living things that mummies do, so it leaves Namia to the other monsters. But it finds Scarecrow pesky, so it charges him! But it misses. Still, Scarecrow and Brutus are now within the monster's 5' cloud of horrible dust particles! But they both resist the horrible effect of the dust.

A human skeleton attacks Brutus! Brutus resists!


Brutus clobbers the human skeleton! It a'splodes in a shower of bones and bone powder! Then he steps past the dust wight towards Namia.

Doldor claws the same salamander he's been beating on; it finally expires! He bites at the bugbear zombie, and hits it! He critically tail slaps the salamander; it resists the poison but is critically hit! "Surprise Opening: Double damage and one free attack against the target with a -5 penalty." So Doldor slaps the salamander with his tail, then slaps it again! It takes poison damage! EDIT: Then he 5' steps west.


Eleanor steps back, and strikes the kobold! It does not go down, but she heals herself for 11 and Namia for 2! Namia is stabilized!


Scarecrow breathes on the mummy and the dust wight! Both fail their saves! Sadly, neither explodes.


A human zombie moves towards the battle!


Namia is stable but unconscious!


A human skeleton charges Brutus! But the mighty pony resists!


More creatures: another ghast, another hell hound, another human zombie, another human skeleton, another kobold zombie, and another ogre zombie!

The new human warrior skeleton goes immediately, 5' stepping to Brutus and trying to claw him! But Brutus resists!

The hell hound also goes immediately, charging Doldor! But it misses!



#...............................
#...€€€................€€€......
+...€€€................€€€......
#*..€€€................€€€......
#...............€€€.............
##|#####+####...............€€€.............
............................€€€......####|##
..................€€€................#
..................€€€..............**#
..................€€€............****+
...................G.............***.#
..........€€€...............*..€€€**.#
..........€€€gg..........€€€...€€€...#
..........€€€gg..........€€€.**€€€...#
................€€€......€€€.**.*....#
................€€€z..gg*....m..*.*..#
................€€€k..ggtz*s**NN..bh$#
.......................zkz.sB.NN.*DD.#
......................€€€...d.*...DD.+
......................€€€*EC...**....#
.......€€€............€€€.........H..#
.......€€€.....................*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............# #............
.............# #............
.............# r r r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
G = ghast
m = mummy
r = wraith
d = dust wight
$ = salamander
h = hell hound

RaggedAngel
2016-11-04, 05:34 PM
Doldor

Brutus smashes at the two human skeletons, and then moves closer to Doldor and the unconscious Namia.

Doldor continues to murderize the many creatures around him, prioritizing the outsiders with his poisonous attacks.

Brutus will smash at the skeletons around him, then shift right towards Doldor. He'll leave Punishing Stance at the end of his turn, taking his AC from 27 to 29. Power Attack for 2.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will full attack the monsters near him, and then shift one space left if possible, down if not. He'll aim to hit the salamander with his claws, then the hell hound with his tail slap and the zombies with his bite, giving preference to more injured foes. He'll then shift down and left.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (57/70 rounds)
Protection from Evil (58/70 rounds)
Call Lightning (59/70 rounds, 6/7 bolts)
Bull's Strength (43/50 rounds)
Enlarge Person (45/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (57/70 rounds)
Protection from Evil (58/70 rounds)

Sliver
2016-11-04, 05:39 PM
Scarecrow

"Shian, take out that mummy, fast." Scarecrow says as he sends out fire and acid at the dust wight and the monsters behind it.

[roll0] DC 20, 30ft cone of fire

[roll1] DC 20, 35ft line or cone of acid, shape depends on if a significant amount of relevant (CR of over 1?) monsters will be caught in the bigger shape. [roll2] recharge, +1 if cone.

Rizban
2016-11-04, 11:40 PM
Shian

Shian lets loose a double splot of acid of acid at the mummy. If it survives, he moves into the space directly in front of it beating his wings in its face trying to draw its attention away from Namia. If it drops, he stays where he is.

Swift: [roll0]

Shian - [roll1] – [roll2]
Psicrystal - [roll3] – [roll4]
+1 luck bonus to Attack/Damage Rolls (1 round)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

RCgothic
2016-11-05, 03:59 AM
Eleanor pauses a moment until she's seen what scarecrow is doing, but she doesn't think she has much chance against the dust wight. She swings at the other foes in front of her, stepping south as necessary or after making her attack. Then she directs Scarecrow to use the an opening to his advantage!



WRT on Scarecrow.

Foehammer: [roll0] -2 sickened, +1 luck, +1fc, -5 pa
Damage: [roll1] -2 sickened +1 luck +1 fc [roll2] Ignores DR

Cleave: [roll3] -2 sickened, +1 luck, +1fc, -5 pa
Damage: [roll4] -2 sickened +1 luck +1 fc B or S

AoO1: [roll5] -2 sickened, +1 luck, +1fc, -5 pa
Damage: [roll6] -2 sickened +1 luck +1 fc B or S

AoO2: [roll7] -2 sickened, +1 luck, +1fc, -5 pa
Damage: [roll8] -2 sickened +1 luck +1 fc B or S

I'm assuming fc, because there's been a lot of damage coming eleanor's way previously! Subtract 1 from hit and damage if she isn't injured. It's hard to keep track when she's this far down initiative.

Martial spirit, each hit heals 2 (Namia)

Hp: 41/49 (damage pool previously negated by stone power)
AC17

Sliver
2016-11-05, 04:19 AM
Scarecrow

Scarecrow is already used to such cooperation with Leontius, so Eleanor's assistance doesn't go waste as he springs into action and goes to light up the dust wight once more. The sudden thought about Leontius threatens to steal his concentration, but he pushes it down for the moment.

[roll0] DC 20. 30ft cone of fire.

Malimar
2016-11-05, 10:06 AM
Disreputable Ruins

Shian moves up slightly to splort on the mummy! It exactly collapses in a heap of melty goo!

Shian's psicrystal spits on the dust wight! It does not collapse.


A human zombie 5' steps to Eleanor and punches at her! But it misses!

An ogre zombie reaches and grasps, but is blocked by other zombies!

The ghast goes around a cage and approaches Namia. (She is not sickened by its TERRIBLE STENCH.)

The salamander tail slaps Doldor! But Doldor resists.

A bugbear zombie swings at Doldor! But misses.

An ogre zombie shambles towards the fray.

A troglodyte zombie charges Eleanor! She exactly whacks it and Namia heals for 2, but it does not go down, it punches her! Eleanor takes 4 damage!

A kobold zombie moves up to Eleanor and Scarecrow! Eleanor fails to clobber it.

A human zombie moves up next to Eleanor!

The dust wight punches twice at Scarecrow, trying to rend his metal flesh! But Scarecrow's armor protects him!

A human zombie shambles past Brutus! Brutus hoofs at it as it passes, hitting it for not a great deal of damage, as it resists!

A human skeleton claws at Brutus! But completely misses twice!


Brutus hoofs the two skeletons, crushing them both utterly! Then he shifts away!

Doldor strikes the nearby foes! He fails to claw through the salamander's tough scales, successfully bites the gross bugbear zombie, and successfully tail slaps the hell hound (just barely, only because it charged)! The hell hound resists the poison. Then he shifts southwest!


Eleanor delays until after Scarecrow!


Scarecrow 5' steps back to get a few more in his cone, then breathes a cone of fire north! He gets two human zombies, a kobold zombie, the dust wight, and the ghast! Everything but the ghast fails their saves. The human zombies explode, the kobold zombie explodes, the dust wight and the ghast do not explode. Then Scarecrow breathes again! He breathes a line of acid on the dust wight and the ghast! The dust wight makes its save, the ghast does not! Neither is looking happy, but both are still standing.


Eleanor... actually has a slight conundrum. If she steps east, she can hit the human and troglodyte zombies but will be in the dust wight's cloud of horrible dusty particles; if she steps south, she can hit the troglodyte zombie but not the human zombie or the dust wight with Exogenesis, and if she stays where she is she can target only the dust wight, as the human and troglodyte zombies are too close. No perfect solution! Really she wants to be where Scarecrow is right now for maximum effect. Alas. Instead, she shifts south and targets the troglodtye zombie! But she misses it anyway. Then she urges Scarecrow to act!


Scarecrow can target two extra foes if he moves 15' east, so he does that, hitting a human zombie, the troglodyte zombie, the dust wight, and the ghast with a cone of fire! The dust wight makes its save, everything else fails! All four targets explode anyway!


A kobold zombie shambles forth!

A human zombie also shambles forth!


Namia is stable but unconscious!


The hell hound 5' steps to Doldor and bites at him! But Doldor resists!


The battlefield having been almost entirely cleared by Scarecrow's three huffs and puffs and blowing their houses down, more foes are released: two human zombies, a kobold zombie, a troglodyte zombie, an owlbear skeleton, and a wolf skeleton!


The wolf skeleton goes immediately, charging Eleanor! She completely misses it with her attack of opportunity, and it completely misses her with its bite!



#...............................
#...€€€................€€€......
+...€€€................€€€......
#*..€€€................€€€......
#...............€€€.............
##|#####+####...............€€€.............
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.............# #............
.............# #............
.............# r r r #............
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.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
G = ghast
m = mummy
r = wraith
$ = salamander
h = hell hound

RCgothic
2016-11-05, 10:31 AM
The battle is confusing, and makes it hard to marshal her defences, so Eleanor delays to the top of the order by taking some time to analyse the battlefield.

RaggedAngel
2016-11-05, 01:46 PM
Doldor

Doldor attacks the salamander with his claws, the zombie with his bite, and the hell hound with his tail. He then moves a little closer to the main group.

Brutus charges the hell hound if there are no monsters near him; if there are, he full attacks them instead and then shifts to stand protectively over Namia.

Doldor will full attack the monsters near him, and then shift one space left if possible. He'll aim to hit the salamander with his claws, then the hell hound with his tail slap and the zombies with his bite, giving preference to more injured foes. He'll then shift down and left.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll0]
Damage: [roll1] + Poison, DC 14 or [roll2] Dex damage

+1 Claw: [roll3]
Damage: [roll4] + Poison, DC 14 or [roll5] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll6]
Damage: [roll7]

Tail Slap: [roll8]
Damage: [roll9] + Poison, DC 14 or [roll10] Dex damage

Brutus will enter Punishing Stance, then charge the hellhound (or full attack something that has moved next to him). Power Attack for 2. AC 25 if he charges, 27 otherwise.

+1 Hoof: [roll11] +2 if Charging
Damage: [roll12] + [roll13]

And maybe also +1 Hoof: [roll14]
Damage: [roll15] + [roll16]


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (56/70 rounds)
Protection from Evil (57/70 rounds)
Call Lightning (58/70 rounds, 6/7 bolts)
Bull's Strength (42/50 rounds)
Enlarge Person (44/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (56/70 rounds)
Protection from Evil (57/70 rounds)

Malimar
2016-11-05, 05:01 PM
Disreputable Ruins

Doldor knows the basics about hell hounds. They're Lawful Evil Outsiders like Devils, and they hail from the Hellish Plane of Water. When on their native plane, they are perpetually surrounded by steam and boiling water. On the Material Plane, their heat manifests instead as fire. They breathe fire but they're safer to touch than salamanders (The bits that Doldor's hitting the salamanders with are beginning to blister).

Sliver
2016-11-05, 10:04 PM
Scarecrow

With a bunch of foes down, Scarecrow is glad that they have some figurative breathing room, but the fight is far from over. Scarecrow repositions himself and unleashes another attack.

If a 15ft cone of cold is more relevant than a 30ft cone of fire, Scarecrow will use it.

[roll0]

Rizban
2016-11-06, 12:30 AM
Shian

Gaining some altitude to be just out of reach, Shian heads northwest into the fray as far as he can fly and attacks to try to draw the attention of the various creatures being released to keep them from swarming the party.

[roll0]

Shian - [roll1] – [roll2]
Psicrystal - [roll3] – [roll4]
+1 luck bonus to Attack/Damage Rolls (1 round)

The two each attack a different target that hasn't yet moved to engage the party or could be easily distracted into trying to attack Shian.

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Malimar
2016-11-06, 11:51 AM
Disreputable Ruins

Shian flies northwest and up, and spits on the troglodyte zombie!

Shian's psicrystal spits on the owlbear skeleton!


A human zombie charges Eleanor! She uses an attack of opportunity, but completely misses the zombie! It swings at her, and hits her! A critical threat! A critical hit! Eleanor takes 10 damage as it socks her right in the kidney!

Another human zombie moves up!

An ogre zombie moves up to menace Brutus and Eleanor!

The owlbear skeleton, bothered by Shian's acid, walks over to Shian and ineffectually reaches up into the sky at him!

Another human zombie moves up!

The salamander 5' steps to Doldor and tail slaps at him, but Doldor resists!

The bugbear zombie 5' steps to Doldor and tries to punch him! But completely misses!

A kobold zombie charges Eleanor! It hits her in the thigh! Eleanor takes 1 damage!

The other ogre zombie moves up!


Doldor full attacks! He claws the salamander once! It resists poison! He completely misses with the other claw! He tries to tail slap the hell hound, but completely misses! He bites the bugbear zombie! Then he shifts west!

Brutus re-enters violence mode! Doldor whistles for him to ignore the zombie that his hoofs will be less effective against, and so Brutus charges the hell hound (taking an AoO from the bugbear zombie, which completely misses)! The hell hound collapses!


The troglodyte zombie moves over to Shian and reaches up at him ineffectually!


Eleanor delays a bit, for better tactical thingummies!


Scarecrow moves up a bit to catch the two ogre zombies, all three human zombies, and the kobold zombie in his cone of fire! Everything fails their saves! An ogre zombie, all three human zombies, and the kobold zombie all explode in gobbets of flesh!


A kobold zombie moves up across the charred-goo-slicked battlefield!


Namia is stable!


The wolf skeleton bites Eleanor! But her armor protects her!


More creatures are released: a kobold zombie, a human skeleton, three human zombies, and... a chain devil, covered in chains (the gropagas were unable to remove the chains, which are a part of the chain devil)!



#...............................
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+...€€€................€€€......
#*..€€€................€€€......
#....c..........€€€.............
##|#####+####...............€€€.............
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..........€€€...........tH..*..€€€**.#
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.............###+######+########............
.............# #............
.............# #............
.............# r r r #............
.............| +............
.............# #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal (15' up)
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
r = wraith
$ = salamander
c = chain devil

Sliver
2016-11-06, 03:36 PM
Scarecrow

Scarecrow eyes the devil, trying to figure out which elements the thing is strong against, but focuses on the closer enemies at the moment and continues to burn them up.

[roll0]

Dragonborn breath will be availble after the next round.

Malimar
2016-11-06, 08:22 PM
Disreputable Ruins

Doldor is familiar with the most basic basics of the chain devil: it is a devil (lawful evil outsider), it's not very intelligent but not so utterly stupid it can't possibly be reasoned with, it can control chains (of which... I was going to say "there aren't many nearby", but no, y'all just dragged a metric butt-ton of chained-up animals here and released them, there are tons of chains lying around), and you need silvered weapons, good-aligned weapons, or spells or effects with the good descriptor to effectively hurt it.

RaggedAngel
2016-11-06, 08:55 PM
Doldor

Doldor attacks the bugbear zombie and the salamander, flanking the zombie with Brutus. He then shifts up and left, putting himself (and his threatened area) right on top of Namia. He sends to the group, Chain Devils have no particular connection to undead, and are Lawful by nature. We may be able to bargain with it, since I don't think we have a good way to put it down and keep it down.

Brutus flanks with Doldor, and then shifts up and left to do battle with the skeleton.

Add +2 to any roll against the ogre zombie, since he's flanking that with Brutus. The usual targeting parameters.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll0]
Damage: [roll1] + Poison, DC 14 or [roll2] Dex damage

+1 Claw: [roll3]
Damage: [roll4] + Poison, DC 14 or [roll5] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll6]
Damage: [roll7]

Tail Slap: [roll8]
Damage: [roll9] + Poison, DC 14 or [roll10] Dex damage

Brutus will shift and then attack, Power Attack 2.

+1 Hoof: [roll11]
Damage: [roll12] + [roll13]

And maybe also +1 Hoof: [roll14]
Damage: [roll15] + [roll16]

He'll leave Punishing Stance at the end of his turn, AC 27 -> 29.


Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (55/70 rounds)
Protection from Evil (56/70 rounds)
Call Lightning (57/70 rounds, 6/7 bolts)
Bull's Strength (41/50 rounds)
Enlarge Person (43/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (55/70 rounds)
Protection from Evil (56/70 rounds)

Rizban
2016-11-08, 03:50 AM
Shian

Moving southwest only a short distance so that the two already reaching for him don't lose sight or can't keep up, Shian repeats the procedure, attacking mindless undead not yet engaged to keep them off of the party while they deal with more important threats.

[roll0]

Shian - [roll1] – [roll2]
Psicrystal - [roll3] – [roll4]
+1 luck bonus to Attack/Damage Rolls (1 round)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 5/5, Inspiration Points 2/3

Shicrystal
HP 18/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Malimar
2016-11-11, 06:39 PM
Disreputable Ruins

Eleanor steps back from the wolf skeleton and attempts to bonk it with Exogenesis -- but it avoids her blow!


Shian flits southwest a bit, and then he and his psicrystal spew acid! He spits on the ogre zombie, and his psicrystal spits on the kobold zombie! The kobold zombie collapses in a heap of melty slime!


A different kobold zombie charges Eleanor! Eleanor slashes it, and tears it apart! As she's down to 6hp and won't be able to help anybody if she collapses, Eleanor heals herself for 2! Then she cleaves through to the wolf skeleton, but it resists!

A human zombie charges Scarecrow! But his armor protects him!

The ogre zombie turns and shambles to Shian! Shian is high enough that it cannot reach him!

The owlbear skeleton also pursues Shian and ineffectually grasps in the air at him!

The salamander 5' steps to Doldor, and misses him with its tail!

A human skeleton 5' steps to Brutus and claws at him! But Brutus resists!

A bugbear zombie punches at Doldor! But completely misses!

A human zombie charges Eleanor! She smites it (Eleanor heals herself for 2), but it does not quite collapse, and it swings at her, but misses!

The chain devil moves south, looks at Shian, and gestures at four chains lying on the ground, which sprout razor-edged barbs and fly up from the ground and swing themselves at Shian! But Shian evades them.


Doldor claws at the salamander, striking it twice! It resists the poison, and appears right on the verge of collapse. Doldor bites at the bugbear zombie, and completely misses it. Then he tail slaps the salamander, which collapses! Then he shifts northwest onto Namia!

Brutus hoofs the skeleton, missing it once and striking it once! It a'splodes in a shower of bones!


A troglodyte zombie shambles towards Shian, but cannot reach him!

A human zombie charges Scarecrow! But misses him!


Scarecrow shifts west and breathes fire on the three human zombies and the wolf skeleton! They all fail! They all explode in fire!


Namia remains stable!


More creatures are released: a ghoul (like a ghast but less smelly), a nightmare (a fiery, evil horse surrounded by billowing smoke), a wight, and two wraiths!


The two wraiths act immediately, darting into the nearby building out of the sun!



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.............# #............
.............# #............
.............# r r r #............
.............| +............
.............# r r #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor
H = Shian and his psicrystal (20' up)
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
$ = salamander
c = chain devil
n = nightmare

RaggedAngel
2016-11-11, 11:15 PM
Doldor

Brutus bashes at the bugbear zombie. Doldor decides to ignore it and enter the larger fray, hoping to keep the mass of undead away from Namia.

Brutus will enter Punishing Stance at the start of his turn, AC 27. Brutus will full attack, Power Attack 4.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Doldor will charge the ogre zombie, ignoring the bugbear zombie for now.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, +2 Charge): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, +2 Charge): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Rend: [roll17]
Damage: [roll18]

Trip vs Str or Dex: [roll19]

Grapple if tripped: [roll20]

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 28, Touch 12, Flat-footed 25, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size, -2 Charge)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (54/70 rounds)
Protection from Evil (55/70 rounds)
Call Lightning (56/70 rounds, 6/7 bolts)
Bull's Strength (40/50 rounds)
Enlarge Person (42/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (54/70 rounds)
Protection from Evil (55/70 rounds)

Rizban
2016-11-12, 01:17 AM
Shian

Shian manifests vigor on himself, sharing the power with his psicrystal.

Flying directly towards the chain devil, Shian drops down behind it, making sure the undead targeting him follow his movements. Just before disappearing out of sight behind the chain devil, his psicrystal horks acid at the undead, deliberately missing in an attempt to switch their focus from Shian to the chain devil.


Standard: Vigor (2pp) +10 temp hp.
Move: Behind chain devil, staying out of its reach as best as possible.
Psicrystal - [roll0] – [roll1]
(Targeting the ground in the middle of the undead)

Swift: [roll2]
+1 luck bonus to Saving Throws

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34+10/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 2/3

Shicrystal
HP 18+10/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

RCgothic
2016-11-12, 03:58 PM
Free from immediate interference from any foes for the first time in a while, Eleanor moves up to defend Namia, menacing anything that approaches with Exogenesis and using her divinely inspired tactical awareness to chivy Scarecrow along.


Move NW NW N

Swift WRT on Scarecrow to bring him up to Eleanor -1 in INIT and act before most enemies.

AoO1 [roll0]+9, -2 sickened, -2pa
Damage: [roll1]+4 -2 sickened +4 pa

AoO2 [roll2]+9, -2sickened, -5pa
Damage: [roll3]+4 -2 sickened +10 pa

Cleave [roll4]+9, -2sickened, -5pa
Damage: [roll5]+4 -2 sickened +10 pa

Sliver
2016-11-14, 02:25 AM
Scarecrow

If Shian's trick seems to work, Scarecrow won't interrupt, and instead he will double move north, closer to the ghoul. If the trick doesn't work, Scarecrow will move towards that group and flame the undead. (5d6+5)

Malimar
2016-11-16, 02:51 PM
Disreputable Ruins

Eleanor moves up and menaces all the things with Exogenesis, then encourages Scarecrow!


Scarecrow... waits slightly until after Shian!


Shian manifests vigor on himself and his psicrystal, and flies back behind the undead, his psicrystal spitting acid in the middle of the undead! Several of the undead turn towards Shian and the chain devil, so it seems to have maybe worked.


Scarecrow double moves north!


The nightmare charges Scarecrow, its hooves leaving flaming footprints as it goes! But it completely misses Scarecrow! Then it angrily snorts and breathes a hot, sulfurous smoke on him! But Scarecrow waves the smoke away and is not negatively affected!

The ogre zombie charges the chain devil! Eleanor whacks it as it departs her threatened area, taking a chunk out of it! Namia heals for 2! Then the zombie completely misses the chain devil!

The owlbear skeleton charges the chain devil! But the devil resists!

The bugbear zombie attacks Brutus! It's a pretty good attack, but Brutus resists anyway.

The troll skeleton 5' steps and attacks Shian! Shian ducks out of the way of its claws and its teeth!

The chain devil is smart enough to recognize Shian's trickery is responsible for the big undeads targeting it, so he turns and gestures for several chains near Shian to rise up and grow spikes and swing themselves at Shian! But the chains all miss the little sparrow!

The wight flees directly away from Shian!


Brutus enters Punishing Stance and hoofs the bugbear zombie twice in the face! The bugbear zombie, its animating principle exhausted, collapses in a bludgeoned heap!

Doldor charges the ogre zombie! He hits it with everything but his tail slap! It collapses in a big ugly heap!


The ghoul charges Scarecrow! But it misses him!

The troglodyte zombie 5' steps and tries to punch Doldor! But Doldor resists!


More creatures are disgorged from their cages: a half-drow/half-spider drider, another ghoul, two more kobold zombies, another owlbear skeleton, and another troglodyte zombie!



#...............................
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+...€€€................€€€......
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.............# r r #............
.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = cloud of hot, sulfurous smoke

C = Scarecrow
D = Doldor
H = Shian and his psicrystal (20' up)
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
$ = salamander
c = chain devil
n = nightmare
dd = drider

RCgothic
2016-11-16, 03:59 PM
Eleanor
The crusader moves East to within 10ft of Namia, and then weaves healing energies into her next attack against a troglodyte.

Move E E E

Crusaders Strike [roll0]
Damage [roll1]
And heals Namia[roll2] inc martial spirit.

2 AoOs plus cleave if available.
Martial Spirit, each hit heals 2

Hp 32/49

Manoeuvres next round: [roll3]

Rizban
2016-11-17, 03:58 AM
Shian

Double move past wight. Lucky dice for +1 attack/damage. [roll0]
Crystal attacks. [roll1] – [roll2]

Sliver
2016-11-18, 12:19 AM
Scarecrow

Scarecrow eyes the Nightmare and decides to try a blast of frost first.

15ft cone of cold, nightmare and the ghoul.

[roll0]

RaggedAngel
2016-11-20, 12:05 PM
Doldor

Brutus bashes at the big skeleton, intent on keeping the area around Namia clear of undead. Doldor slashes and hacks at the various zombies and monsters around him, prioritizing living creatures with his poisonous weapons, zombies with his claws and bite, and skeletons with his tail slap.

Brutus will full attack the skeleton, Power Attack 2.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will leave Punishing Stance at the start of his turn, AC 29.

Doldor will shift and attack the various undead around him, prioritizing the already-injured.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 66/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (53/70 rounds)
Protection from Evil (54/70 rounds)
Call Lightning (55/70 rounds, 6/7 bolts)
Bull's Strength (39/50 rounds)
Enlarge Person (41/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (53/70 rounds)
Protection from Evil (54/70 rounds)

Malimar
2016-11-21, 09:56 PM
Disreputable Ruins

Eleanor moves close to Namia, then strikes the troglodyte zombie! She does not kill it, but Namia heals 8!


Shian flies over the wight!

Shian's psicrystal spits upon the wight, melting its face a bit!


Scarecrow moves slightly to catch both ghouls and the nightmare with his frost breath! The nightmare, despite its fiery nature, does not appear extra-affected by the icy cold. It and both ghouls fail their reflex saves. The ghouls both shatter! The nightmare does not.


The nightmare's cloud of smoke dissipates. It steps to Scarecrow, breathes another cloud of smoke (the noxious effects of which Scarecrow resists), and tries to hit Scarecrow with its hooves and its teeth! It misses thrice!

An owlbear skeleton attacks Brutus thrice! But Brutus resists!

The other owlbear skeleton attacks the chain devil, but the devil resists!

The drider has been carefully studying the fight. He skitters south a bit, and gestures at Shian, saying, "Don't mind me, just passing through, keep on killing that wight and then go fight other things." Shian... shakes off the compulsion, and is not obliged to follow the drider's instructions.

The two kobold zombies charge Doldor! He strikes one, taking its head clean off! The other successfully punches him (a critical threat that does not confirm)! Doldor takes a painful 1 damage!

The troll skeleton heads around a cage, advancing upon Scarecrow!

The chain devil gives up on Shian and advances towards Doldor, gesturing for the chains around him to rise up and grow spikes and brutalize him! But all four chains miss!

The wight flees eastwards from Shian!


Brutus double-hoofs the owlbear skeleton! He misses it once, but strikes it once!

Doldor attacks the troglodyte zombie and the kobold zombie! He dispatches the troglodyte zombie with two claws, misses the kobold zombie with his bite (thankfully, because zombies taste nasty), and 5' steps east to successfully tail slap the other troglodyte zombie!


The troglodyte zombie 5' steps to Eleanor and punches at her! It hits her in the gut, and Eleanor takes 7 damage!


More creatures are released: another bugbear zombie, another human zombie, another human skeleton, two mummies, and a wight!



#...............................
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................€€€....*.€€€.**oob...#
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.*...........# #............

. = grassy ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = cloud of hot, sulfurous smoke

C = Scarecrow
D = Doldor
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
m = mummy
$ = salamander
c = chain devil
n = nightmare
dd = drider

Rizban
2016-11-22, 04:29 PM
Shian

With the one wight being herded back towards the party, Shian changes his tactics. Moving close enough to the drider to spit acid at it, Shian then turns and flies towards the most recently released wight to the north.

[roll0]
Both versus Drider. If hit, Shian uses Inspiration for extra damage.
Shian - [roll1] – [roll2]
Psicrystal - [roll3] – [roll4]
+1 luck bonus to Attack/Damage Rolls (1 round)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 34+10/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 1/3

Shicrystal
HP 18+10/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

RaggedAngel
2016-11-23, 10:28 AM
Doldor

Doldor has taken damage! Truly a sad thing. He shifts closer to Eleanor and continues to lash out at all the random undead around him.

Brutus continues to bash at the owlbear skeleton!

Brutus will enter Punishing Stance at the start of his turn, AC 27. Brutus will full attack the skeleton, Power Attack 2.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will shift down and right (or however works best to hit undead) and attack the various undead around him, prioritizing the already-injured.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, +2 Charge): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, +2 Charge): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 65/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 12, Ref 9, Will 14, Base Attack Bonus +5.25
+1 Claws +11 (1d8+7+Poison, x2)
Bite +10 (1d8+3, x2)
Tail Slap +10 (1d8+3+Poison, x2)
Rake +10 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (52/70 rounds)
Protection from Evil (53/70 rounds)
Call Lightning (54/70 rounds, 6/7 bolts)
Bull's Strength (38/50 rounds)
Enlarge Person (40/50 rounds)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (52/70 rounds)
Protection from Evil (53/70 rounds)

Sliver
2016-11-24, 01:02 AM
Scarecrow

Seeing that the Nightmare wasn't weak against cold, and not really wishing to use his secondary breath on a single target, Scarecrow decides that the chances the Nightmare is resistant to fire are low enough to give it a try.

[roll0] 30ft cone, DC 20.

RCgothic
2016-11-24, 05:59 PM
Eleanor steps around the trog attempts to heal Namia again by earning Numiel's respect.

5ft step NE

Crusader strike vs whatever looks easiest to hit in reach [roll0]+9 -2sickened -4SP +1 fc
Damage [roll1] b or s, heals [roll2] plus additional 2 for martial spirit.

Cleave. 2 AoOs.

Martial Spirit.
Manoeuvre next round: [roll3]
Damage pool: 7/10
THPs: 8/8 (down to 1 after Eleanor's turn)
Hp:32/49 I think

Malimar
2016-11-25, 08:30 PM
Disreputable Ruins

Eleanor takes a step, then takes a whack at the troglodyte zombie! But she misses!


Shian and Shian's psicrystal fly close to the drider, spit acid at it, hit it, then head north! The drider is badly injured, but not dead!


Scarecrow, with a step east, can hit the nightmare, both mummies, and the troll skeleton, so he does that! All targets fail their saves! The mummies are burned badly! The nightmare collapses in a smoking heap!


The bugbear zombie steps to Brutus and tries to punch him! But completely misses!

The newly-released wight recognizes that Shian will just chase it down if it flees, so it figures it might stand a better chance fighting, and makes a great show of running into the fight, charging Doldor! Doldor makes an attack of opportunity, but completely misses! Then the wight hits him, a critical threat that does not confirm! Doldor takes 4 damage and 1 negative level (http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels) ! The wight chortles malevolently.

A mummy charges Scarecrow! But completely misses him!

An owlbear skeleton attacks Brutus! But misses him thrice!

Another owlbear skeleton 5' steps after the chain devil! And misses him thrice!

A human skeleton charges Eleanor! She strikes it, takes it down, and Namia heals for 2! She cleaves through it, swinging at the troglodyte zombie, but misses it again!

The drider casts three retaliatory magic missiles at Shian! They unerringly strike him, and Shian takes 5, 5, and 4 damage! Then the spider-creature scuttles away west.

A kobold zombie 5' steps to Doldor and punches at him! But he resists!

The other mummy charges Scarecrow! But misses him!

A troll skeleton 5' steps after Scarecrow and claws and bites at him! But it completely misses thrice!

The chain devil double moves south around the battlefield, intent on a new tactic! It takes an attack of opportunity from the owlbear skeleton, which hits, but the chain devil pretty much ignores it, and immediately begins to heal.

The injured wight has a plan, and flees from Shian, heading south and smashing through the window into the building filled with wraiths!


Brutus punishes the owlbear skeleton! He smashes it to pieces! It is destroyed!

Doldor shifts away from the wight and attacks the undead! All appear equally undamaged, so he first targets the wight that hit him. He claws it twice, which does not quite take it down; he tail slaps it (saving his bite for a zombie), which finishes it off! Then he bites at the troglodyte zombie that Eleanor has been having trouble with, but fails to penetrate its tough skin!


The human zombie punches at Doldor, but misses!

A troglodyte zombie 5' steps to punch at Eleanor, but also misses!


I'm pretty sure it's been at least Namia's rage duration now, so at some point she has shrunk back down and sleeps regular-like, no longer sleeping angrily.


More creatures are released: another ghoul, another human zombie, another nightmare, another owlbear skeleton, and two more wolf skeletons!


A wolf skeleton goes immediately! It charges the little birdy! But it misses Shian.

The nightmare also goes immediately! It charges Scarecrow! But it misses! Then it breathes cloggy smoke on him! Scarecrow again resists the choking effects!



#...............................
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...........w..........€€€****.....*..+
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.............# #............
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.............# r r r #............
.............| i +............
.....dd......# r r #............
.*...dd......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
m = mummy
$ = salamander
c = chain devil
n = nightmare
dd = drider

RCgothic
2016-11-27, 04:04 PM
Eleanor
"Doldor!" the crusader calls, "I don't think I can take this chain devil!" she warns as she takes a step backwards. She swings heavily at the troglodyte zombie, still doing her best to protect Namia even as she's forced to fall back another five feet.


Mountain Hammer [roll0] +9 base, -2 sickened
Damage [roll1][roll2] S or B ignoring DR.

2 AoOs, and cleave on the off chance. Martial Spirit, each hit heals 2

Hp 32/32
Damage pool: 0/10
THps: 0/0
AC 17

Martial Spirit, each hit heals 2

Nex turn Foehammer, Charging Minotaur and WRT will be available.

RaggedAngel
2016-11-28, 10:20 PM
Doldor

Doldor feels something vital leave him when the wight hits, and he snarls in frustration; among other things, he feels the Bite of the Werewolf spell vanish from the place in his mind where he keeps his prepared spells. Little losses like that add up, and there's still a lot of fighting left to do. He's growing more concerned about the long-term prospects of this battle; but he and Brutus keep up the assault, trying to clear out the innumerable undead around Namia and Eleanor so that the group has something resembling a battle line.

Brutus will full attack the zombie, or shift and attack any nearby skeletons, Power Attack 4.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will leave Punishing Stance at the end of his turn, AC 29.


Doldor will shift to the right and attack the various undead around him, prioritizing the already-injured.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

As a note, I haven't updated Doldor's character sheet with the negative level; I'm going to keep the changes to this stat block, for simplicity.

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 60/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (51/70 rounds)
Protection from Evil (52/70 rounds)
Call Lightning (53/70 rounds, 6/7 bolts)
Bull's Strength (37/50 rounds)
Enlarge Person (39/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (51/70 rounds)
Protection from Evil (52/70 rounds)

Sliver
2016-12-01, 04:22 AM
Scarecrow

Scarecrow shifts away so that he can hit as many foes as possible, then does a DOUBLE FIRE DRAGON BURNING BREATH OF ANNIHILATION COMBO attack.

[roll0] 30ft cone
[roll1] 35ft cone [roll2] rounds recharge

Rizban
2016-12-01, 06:02 AM
Shian

Not wanting the drider to escape, and seeing no other, more significant threats that need immediate attention, Shian wings over to the dried and spits again. If the drider drops, his psicrystal attacks the nearby wolf skeleton instead.

[roll0] +1 luck bonus to Attack/Damage Rolls (1 round)

Shian - [roll1] – [roll2] Edit: Wrong damage. Should be 16.
Psicrystal - [roll3] – [roll4]

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 1/3

Shicrystal
HP 18+10/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Malimar
2016-12-02, 12:44 PM
Disreputable Ruins

Eleanor steps back towards Namia again, and delivers a mighty whack to the troglodyte zombie! The troglodyte zombie dies, and Namia gains 2 hp! Unfortunately there's nobody else in range to cleave through to.


A wolf skeleton charges Shian! But it misses!


Shian swings around and puts himself halfway between the drider and the wolf skeletons, then spits acid upon the drider! The drider collapses in a melty heap!

Shian's psicrystal spits on a wolf skeleton, which also dies in a heap of melting bones!


Scarecrow can't shift to get all four nearby targets in range, but he can shift to get both mummies and either the nightmare or the troll skeleton. I'll say he targets the nightmare, as it is marginally more irritating than the troll skeleton. So he shifts into the thick smoke, and huffs and puffs and blows the monsters down! Both mummies and the nightmare fail their saves, and both mummies explode in tatters of burning funereal wrappings! Then Scarecrow breathes on the nightmare again! It makes its save this time, but is looking very burny and unhappy.


A ghoul charges Scarecrow! But it completely misses.

The bugbear zombie punches at Brutus! But the ponyhound resists.

A human zombie punches at Doldor! But completely misses!

An owlbear skeleton charges Doldor! Doldor, with an attack of opportunity, bites it with great precision! The owlbear skeleton misses him!

The other owlbear skeleton chills, seeking a target it can reach.

The kobold zombie 5' steps to Doldor and punches at him! Doldor resists!

The troll skeleton clawclawbites at Scarecrow! But Scarecrow's armor protects him!

The chain devil advances upon... yes, Eleanor. It gestures to the ambient chains on the ground, which animate and grow spikes and swing at Eleanor! Three chains strike her; Eleanor takes 7, 6, and 7 damage!


Brutus double-hoofs the bugbear zombie! He hits it twice! It does not go down!

Doldor shifts southeast! He bites at the owlbear skeleton, leaving it tottering; skeletons resist claws, but he judges the owlbear skeleton so much on its last legs that he can take it out with a claw, so he claws it, and it collapses in a heap of bones! He claws at the chain devil, a critical threat! But he does not confirm, so only a good hit. The devil shrugs it off (in the sense that he converts it to non-lethal), and is unaffected by the poison! Then Doldor tail slaps at... hm, let's go with the chain devil, but is deflected by the creature's chains.


The remaining owlbear skeleton moves to Doldor, and tries to claw him, but fails!

Another human zombie 5' steps to Doldor! But completely misses him!


Namia remains stable at -1hp! So close to consciousness!


The nightmare 5' steps to Scarecrow, hoofs at him! But Scarecrow's armor protects him! It breathes smoke on him! Scarecrow again resists the choking!


More creatures are released: another bugbear zombie, another two kobold zombies, an ogre zombie, another troll skeleton, and another wight!



#...............................
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+...€€€................€€€......
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..........H..# #............
.............# #............
.............# r r r #............
.............| i +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (unconscious, stable, prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
c = chain devil
n = nightmare

RCgothic
2016-12-03, 01:40 PM
Eleanor

"Doldor, help!" Eleanor implores her enlarged friend as she's assaulted by the chain devil's spiked chains. She moves up to menace the human zombies, using the divine help of Numiel to shrug off the majority of the chain devil's assault.


Move NW W

WRT to bring Doldor up the initiative tree.

Foehammer vs a human zombie:
[roll0](-2 sickened, -5 sp, +1 fc)
[roll1](-2sickened, +1fc) [roll2] ignores DR

Martial spirit, still healing Namia.

2AoOs and cleave at +3 AB.

22/32hp
10 thps (sp)
10/10 steely resolve

Manoeuvres for next round: (all reset) [roll3]

Sliver
2016-12-04, 08:38 AM
Scarecrow

Scarecrow breathes at the nightmare, catching any others he can from his position, before moving 20ft south so that he could support the others.

[roll0] dc20

Since the nightmare was the only target, no widen was used and so the recharge is 4 rounds and not 5. So... 3 rounds from now. Are we anywhere near finish?

Rizban
2016-12-04, 04:13 PM
Shian

Hearing a call for help, even if not directed to him, Shian wings up and over towards Eleanor and attacks the chain devil.

[roll0] +1 luck bonus to Attack/Damage Rolls (1 round)

Shian - [roll1] – [roll2]
- Using Inspiration for bonus damage if hit.
Psicrystal - [roll3] – [roll4]
ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield2Increase shield's enhancement bonus by +2

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 29 / T 23 / FF 23, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+10/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

RaggedAngel
2016-12-04, 10:14 PM
Doldor

Doldor puts himself firmly between Eleanor and the chain devil, and then he begins to tear into the devil as viciously as he can, aiming to poison the creature into paralysis. Somehow.

Brutus clobbers the bugbear zombie, and shifts closer to Namia and Eleanor.

Brutus will enter Punishing Stance at the beginning of his turn, AC 27. Brutus will full attack the zombie, or shift and attack any nearby skeletons, Power Attack 4.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will shift to the right and attack the chain devil.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 60/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (50/70 rounds)
Protection from Evil (51/70 rounds)
Call Lightning (52/70 rounds, 6/7 bolts)
Bull's Strength (36/50 rounds)
Enlarge Person (38/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (50/70 rounds)
Protection from Evil (51/70 rounds)

Artorias
2016-12-05, 09:42 AM
If Namia gets up this turn she will take the time to drink a potion of cure light wounds


Healing [roll0]

Malimar
2016-12-05, 02:30 PM
Disreputable Ruins

Eleanor moves, then foehammers a zombie! It collapses in a heap and Namia is healed for 2! Then Eleanor does a fancy little twirly move to slash at the other zombie near her with her razored vambraces, but the zombie's unnaturally tough skin resists. Then she encourages Doldor!


Doldor steps to be between Eleanor and the chain devil, and focuses all his attacks (except the tail slap, which can't target the same target as his bite) on it! But the devil variously resists, dodges, and is missed (and Doldor completely misses whatever he attacked his tail slap, too).


The wolf skeleton charges Shian, leaping to chomp him! A critical threat that does not confirm! Shian takes 5 damage!


Shian ignores the wolf, flitting over towards the chain devil! The wolf comes close to biting him again, but Shian flits out of the way. He can't quite get within range of the devil with only one move, so he double moves and lets his psicrystal peg it.

Shian's psicrystal spits at the chain devil! But it misses!


Scarecrow breathes on the nightmare! It ducks out of the way of the brunt of the blast, and is not looking happy! Then Scarecrow moves south! The nightmare, the ghoul, and the troll skeleton all make attacks of opportunity, none of which hit!


Are we anywhere near finish?

More than 3 rounds away from the last monster to be released, but less than half a minute.


The ghoul charges after Scarecrow! But it misses him!

A bugbear zombie punches at Brutus! But Brutus resists!

A troll skeleton charges Scarecrow! But it completely misses!

A kobold zombie charges Doldor! Doldor claws the crap out of it, but it keeps coming! But Doldor resists its little punch.

The other bugbear zombie 5' steps and punches at Brutus! But Brutus ducks out of the way!

The other troll skeleton moves up and can't get at anybody.

The chain devil sees everybody coming after it, and dances its chains at... Doldor and Brutus and Shian and Scarecrow are hard to hit, Namia is still lying on the ground (now conscious but in the heat of battle the chain devil doesn't notice that), Eleanor seems to be resisting most of its damage... but Shian's psicrystal just spat at it, and, though little, looks easy to hit. So the chain devil animates chains around Shian, and strikes at his psicrystal with them! It hits four times, for 7, 8, 8, and 8 damage! Which is to say, no damage at all, because hardness. The chain devil looks consternated, and moves a bit away from the fight.

The new wight flees northwestwards!

The ogre zombie bunches up with the others at Doldor's chokepoint, unable to reach anything.


Brutus hoofs a bugbear zombie! He misses it twice!


The owlbear skeleton full attacks Doldor! But Doldor resists!

Another kobold zombie enters the choke zone, but cannot reach anybody.

The human zombie punches at Eleanor! But misses!

Another kobold zombie piles into the gap!


Namia draws and chugs a healing potion!


The nightmare moves around east of the wagon and attacks Brutus! But it misses! Then it breathes nasty hot, sulfurous smoke on him! But Brutus resists the choking, blinding effects!


More creatures are released: a hell hound, a human skeleton, two ogre zombies, and two wights!


The human skeleton goes immediately: it shifts to attack Eleanor! It hits her once! Eleanor takes 3 damage!



#...............................
#...€€€................€€€......
+...€€€................€€€......
#*..€€€................€€€......
#...............€€€.....h.......
##|#####+####...............€€€.............
...i........................€€€......####|##
..................€€€................#
..................€€€.........*....**#
..................€€€........**..****+
...................gg............***.#
..........€€€i.....gg..........€€€**.#
..........€€€i.....**....€€€TT.€€€...#
..........€€€......**..gg€€€TT.€€€...#
................€€€gg.*gg€€€.G**..nn.#
................€€€gg..koos.E*C*bbnn.#
................€€€...TToo*z*..~~B...#
......................TTkkDD...N~~*..#
...........*..........€€€.DD*....~*..+
......................€€€.*....*.....#
.......€€€............€€€.........c..#
.......€€€................H....*.....#####+#
.......€€€......................**..........
..........w..###+######+########............
.............# #............
.............# #............
.............# r r r #............
.............| i +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
G = ghoul
c = chain devil
nn = nightmare
h = hell hound

Artorias
2016-12-05, 02:56 PM
Namia

Namia takes out and drinks a second potion to heal some of her wounds before she rejoins the fighting as to not fall right away again, especially as she sees the demon coming toward her and the group.


Potion of Cure Light Wounds: [roll0]

RCgothic
2016-12-06, 04:01 AM
Eleanor shifts slightly closer to Namia, and then performs a twirly slash at the human zombie with Exogenesis! The approval of her deity suffuses the strike with healing energies.
5-ft step East
Crusader Strike [roll0] +9 -2 sick +1 fc -2sp
Damage [roll1] +4 -2 sick +1fc
Heals Namia [roll2]
Plus martial spirit.

Cleave and 2 AoOs at +6

Manoeuvres CS CM, MH
Next turn, FH or WRT? [roll3]

Hp: 22/49
Damage pool 3/10
Thps 4/4

Rizban
2016-12-06, 06:45 AM
Shian

Flying towards Eleanor, Shian horks acid at the chain devil while Shi-crystal pokes her with a spindly psi-leg for some healing, then he uses the remainder of his movement to gain as much altitude above the battle as possible.

As a reminder, being back in the midst of the party, Shian grants everyone a +1 bonus on attack and damage rolls.

[roll0] +1 luck bonus to Attack/Damage Rolls (1 round)
Shian - [roll1] – [roll2]
Psicrysal - Lifebond Vestments to heal Eleanor for 25, taking (13-8) 5 damage, which is absorbed by its temporary hp.

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle030-foot ranged touch attack for 1d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)41/hour/living creature, heal up to 25 hp, take half as damage.
HandsLucky Dice (bound)0+1 bonus to all allies within 30 feet to certain rolls for 1 rounds.
ItemLesser Soulbound Shield1Increase shield's enhancement bonus by +1

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 28 / T 23 / FF 22, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Sliver
2016-12-06, 06:50 AM
Scarecrow

Scarecrow decides that it is best that he assist against the devil, as the others seem to be patching themselves up as they go. He moves 20ft to the devil and fires an entangling blast, to make sure that the devil knows that between entangling and Shian's chase abilities, he has better chances at staying to fight rather than trying to retreat.

[roll0] fire damage, halved, dc20 halved further
[roll1] *1.5 rounds of entangle

RaggedAngel
2016-12-10, 03:34 PM
Doldor

Doldor thinks for a moment, then sends to the group, "The chain devil is not a priority. It cannot make spawn, and as a lawful creature it can be reasoned with. Could we make a deal with it?"

He then continues to tear into the endless horde around him, and Brutus attempts to put the Nightmare in its place as the lesser of the two equines.

Brutus will full attack the nightmare, Power Attack 2, then shift toward Namia.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will leave Punishing Stance at the end of his turn, AC 29.

Doldor will attack the undead around him, prioritizing wounded and beating DR, then shift right.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 60/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (49/70 rounds)
Protection from Evil (50/70 rounds)
Call Lightning (51/70 rounds, 6/7 bolts)
Bull's Strength (35/50 rounds)
Enlarge Person (37/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (49/70 rounds)
Protection from Evil (50/70 rounds)

Malimar
2016-12-10, 10:49 PM
Disreputable Ruins

Eleanor smites the human zombie with great justice! It staggers, but does not fall; Namia heals for 11 13!


Doldor lays about with his claws and teeth and tail! First he claws the human zombie, and it dies in a heap! Then he claws and bites at a kobold zombie, hitting with his claw and missing with his bite; it dies! Then he tail slaps the human skeleton, and it collapses in a heap of bones!


The wolf skeleton charges Shian! But misses him!


Shian spits upon the chain devil! It appears affected, sort of. Then he flies to Eleanor!

Shian's psicrystal touches Eleanor, healing her for 25, and takes 5 damage.

Then Shian flies straight up 10 feet!


Scarecrow moves towards the chain devil and breathes on it! It dodges, taking 4 damage (sort of), but is fire entangled!


The ghoul bites and claws at Eleanor! It bites her! Eleanor takes 7 damage, then feels her limbs stiffening as she becomes paralyzed! Eleanor is paralyzed for 2 rounds! Then it claws her twice (it would have missed, but it hits paralyzed people easily), and Eleanor takes 2 and 3 damage! She... resists additional paralysis from one claw, but the other gives her another dose of paralysis which rolls higher duration than the first, and Eleanor is actually paralyzed for 3 rounds.

A bugbear zombie punches at Brutus! But misses!

The hell hound lopes up next to Eleanor and Scarecrow.

A troll skeleton claws and bites at Eleanor and Scarecrow! It claws Eleanor, misses Scarecrow, and misses Scarecrow with its bite! Eleanor takes 7 damage!

The other bugbear zombie punches at Brutus! But misses!

The other troll skeleton reaches out ineffectually at Doldor.

The chain devil gestures at Scarecrow, and chains rise up from the ground and whack at him with great vigor! One chain strikes Scarecrow, a critical hit that very does not confirm, and Scarecrow takes 8 damage!

A wight ducks in the door of the northwest building!

Another wight flees southwards!

An ogre zombie moves up to Doldor, who claws at it successfully!


Brutus stone cold thumps the nightmare once! It collapses in a smoking heap!


The owlbear skeleton 5' steps after Doldor and attacks him! To no avail!

The last wight flees northeastwards!

A kobold zombie moves up to Doldor!

Another ogre zombie shambles up to the chokepoint between the cages.

The last kobold zombie moves up to Doldor!

The last ogre zombie steps south but can't reach anybody.


Namia pulls out another potion and heals herself some more!


More creatures are released: another kobold zombie, two more human skeletons, and three ghasts!



#...............................
i #...€€€................€€€......
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................€€€..gggg€€€.ĝh*ss**.#
................€€€k.ggggoo*.E.*bb**.#
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.......€€€.....................*.....#####+#
.......€€€...............w......**..........
.............###+######+########............
............i# #............
.............# #............
.............# r r r #............
.............| i +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened) and Shian (10 ft up)
NN = Namia (prone)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
ĝ = ghoul
G = ghast
c = chain devil
nn = nightmare
h = hell hound

Sliver
2016-12-11, 01:26 AM
Scarecrow

Scarecrow wasn't happy when they bargained with a succubus, but that time he remained silent not only because the group was inclined to deal with it peacefully, but it wasn't fighting back, either. The chain devil was fighting them, and Scarecrow did not intend to let up. Unfortunately for him, Eleanor's situation means that he can't focus on the chain devil, and he moves north-west to be within 15ft range of the hell hound and ghoul, breathing cold at them.

[roll0] cold, DC 20 halves

[roll1] fire damage for the chain devil, 2 rounds of entangle left.

RCgothic
2016-12-11, 03:47 AM
Eleanor

Eleanor, being physically paralysed this time rather than paralysed with fear, merely does her best to remain calm and trust in her companions to defend her.

Rizban
2016-12-11, 06:58 AM
Shian

Ignoring the chain devil for now, Shian moves to attack the ghasts. Paralysis seems the larger threat for the moment.

Flying just far enough north to engage the ghasts, Shian and his psicrystal both spit acid. He then does a small flip in the air and returns to circling above Eleanor's head, gaining an additional 10 feet of altitude in the process.

Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Artorias
2016-12-11, 08:47 AM
Namia

Namia stands up and tries to help the party but she tries to fight without letting her enemies closer in.


First as a move action she stands up.

If she is still enraged and can reach the ghoul and hellhound she will attack them in that priority. If she cannot and is still enraged she will attack the bugbear zombie near Brutus. If she is not enraged anymore she will prepare to attack anyone that comes within her range. All of her attacks will be with a -4 for fighting defensively no matter the opponent. (Rage lasts for 9 rounds and I don't think they have passed. I also remember that you said it does not go away if I get Knocked out, but that is up to you and it's fine if it has ended.)

Goliath Greathammer Attack: (Or Prepared attack, depending on if I am enraged or not)
Attack:[roll0] (If I am not enraged it's +6 instead of +11 attack due to fatigue)
Damage:[roll1] (If I am not enraged it's +6 damage due to fatigue)

RaggedAngel
2016-12-11, 09:02 AM
Doldor

Doldor is alarmed that Eleanor has succumb to paralysis, but he can't charge to the ghoul. He focuses on killing his way over to her, and he directs Brutus to do the same.

Brutus will enter Punishing Stance at the beginning of his turn, AC 27. Brutus will full attack the zombie in front of him, Power Attack 4, then shift left toward Eleanor.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will attack the undead around him, focusing on the kobold zombie north of him first, then he'll shift up or right to get closer to Eleanor.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 60/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (48/70 rounds)
Protection from Evil (49/70 rounds)
Call Lightning (50/70 rounds, 6/7 bolts)
Bull's Strength (34/50 rounds)
Enlarge Person (36/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 37/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (48/70 rounds)
Protection from Evil (49/70 rounds)

Malimar
2016-12-11, 02:29 PM
Disreputable Ruins

Eleanor spends the first of three rounds of paralysis!


Doldor is a whirlwind of claws and teeth! He claws a kobold zombie, but it resists his second claw; then he bites it, and it dies! He attempts to thump the owlbear skeleton with his tail, but misses. Then he steps to Eleanor and menaces the ghoul!


The wolf skeleton charges Doldor, who makes an attack of opportunity! He bites it, but it does not asplode, but it completely misses him!


Shian flits north, spits at a ghast, his psicrystal spits at the same ghast, then he flits back above Eleanor! The ghast is super-melty-faced, and gurgles angrily, but is barely not destroyed.


Scarecrow moves and breathes cold on the hell hound and the ghoul! The ghoul succumbs, freezes into a statue, and shatters! The hell hound makes his reflex save, but is vulnerable, so it... is almost, but not quite, dead!

Meanwhile, the chain devil burns a bit.


A human skeleton steps to Brutus and claws at him! But Brutus resists!

A bugbear zombie punches at Brutus! But misses!

The hell hound 5' steps south and belches forth a short cone of fire, which engulfs Doldor, Scarecrow, and Namia! Scarecrow does not dodge the brunt of the fire, and takes 5 fire damage! Doldor and Namia partially dodge, and take 2 fire damage each!

A ghast charges Namia! It bites her, taking a chunk out of her stony thigh! Namia takes 11 damage! She feels a brief stiffening in her joints, but resists the paralysis! The ghast also stinks real bad, of death and poop and poopy death and deathly poop, but everybody resists the stench.

Another ghast charges Doldor! He resists the stench, and avoids the bite!

A troll skeleton 5' steps and attacks Doldor! But it misses twice and Doldor resists once!

The other human skeleton walks up to Doldor and attacks him! But misses!

The third ghast walks up to the vicinity of the fight, seeking a target.

The other bugbear zombie punches at Brutus! It hits him, a critical threat that does not confirm! Brutus takes 8 damage!

The other troll skeleton 5' steps west and ineffectually reaches for Doldor, blocked by other monsters.

The chain devil gestures for chains to rise from the ground, grow spikes, and whack at Scarecrow! One of the chains hits Scarecrow, and Scarecrow takes 9 damage; the other three bounce off his thick armor!

A wight flees easterly!

An ogre zombie bludgeons at Doldor! But Doldor resists, barely!


Brutus thumps a bugbear zombie! He hits it once, it resists a bit, he misses it, then he shifts west!


The owlbear skeleton 5' steps and attacks Doldor! It misses him thrice!

Another wight flees southwest!

A kobold zombie 5' steps to Doldor, but misses him with its little fist!

Another ogre zombie moves a bit, trying to get at Doldor, but failing!

The last kobold zombie charges into a gap in the fighting, at Doldor, but misses him!

The last ogre zombie also moves a bit, trying to get at Doldor, but failing!


Namia stands up, provoking an attack of opportunity from a ghast and a human skeleton! But they both completely miss her!
If she is still enraged and can reach the ghoul and hellhound she will attack them in that priority. If she cannot and is still enraged she will attack the bugbear zombie near Brutus. If she is not enraged anymore she will prepare to attack anyone that comes within her range. All of her attacks will be with a -4 for fighting defensively no matter the opponent. (Rage lasts for 9 rounds and I don't think they have passed. I also remember that you said it does not go away if I get Knocked out, but that is up to you and it's fine if it has ended.)
It has now been 13 rounds since Namia entered her rage. It has long since ended.

(I thought the fatigue was of limited duration and was prepared to say "having spent most of her rage napping, Namia is not fatigued", but no, it's "for the duration of the current encounter", so I'mm'a say Namia is in fact fatigued (http://www.d20srd.org/srd/conditionSummary.htm#fatigued).)
She doesn't need to prepare an attack, she's got foes right here: she slams her hammer into a ghast! And it was the one Shian already spurted acid on, so she sends its head flying, destroying it!


More creatures are disgorged: another hell hound, another human zombie, another owlbear skeleton, another troll skeleton, and two more wights!


The owlbear skeleton goes immediately, joining the cluster of foes that can't get at Doldor.



#...................i...........
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.............# r r r #............
.............| i +............
.....**......# r r #............
.*i..**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened) and Shian (20 ft up)
NN = Namia (fatigued)
B = Brutus
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
ĝ = ghoul
G = ghast
c = chain devil
nn = nightmare
h = hell hound

RCgothic
2016-12-11, 03:14 PM
Eleanor
Not being able to do much else, Eleanor spots targets for Shian, mentally relaying her observations.

Delay until after Shian.
WRT for Shian.

Manoeuvres for next turn: [roll0]
WRT, Foehammer, Mountain Hammer. Woohoo!

Artorias
2016-12-11, 04:28 PM
Namia

Namia takes a knee, unable to stand from the pain and takes out another potion out of her bag before drinking it to keep herself fighting.


Heal Roll: [roll0]

RaggedAngel
2016-12-11, 10:17 PM
Doldor

Utterly surrounded, Doldor and Brutus continue to bash and claw and bite at everything undead that moves.

Brutus shift and full attack the skeleton, Power Attack 2.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will exit Punishing Stance at the end of his turn, AC 29.

Doldor will attack the undead around him.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (47/70 rounds)
Protection from Evil (48/70 rounds)
Call Lightning (49/70 rounds, 6/7 bolts)
Bull's Strength (33/50 rounds)
Enlarge Person (35/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (47/70 rounds)
Protection from Evil (48/70 rounds)

Rizban
2016-12-11, 11:08 PM
Shian

Seeing Scarecrow moving to cover Eleanor, Shian turns his attention back to the chain devil, spitting acid at it. He then moves southwest, staying just within 10 feet of Eleanor.

His psicrystal delays.

On his next initiative, Shian flies southwest towards the escaping wight, taking a run action to get past him. Once there, his psicrystal attacks the wight.

[roll0] +1 luck bonus to Attack/Damage Rolls (3 rounds)
Shian - [roll1] – [roll2]


[roll3] +1 luck bonus to Attack/Damage Rolls (3 rounds)
+1 luck bonus to Saving Throws (3 rounds)

Psicrystal - [roll4] – [roll5]

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

Sliver
2016-12-11, 11:30 PM
Scarecrow

Scarecrow starts getting bent up, but decides that he can go on for a bit longer before needing to be more defensive, so he returns the hell hound, and any others that he can catch in the attack, the kindness with another blast of frost, before firing off another blast of fire.

[roll0] 35ft swift cone of cold, [roll1] recharge
[roll2] 30ft cone of fire

[roll3] fire to the chain devil, entangle lasts 1 more round.

Malimar
2016-12-12, 12:08 PM
Disreputable Ruins

Eleanor, paralyzed for the second of three rounds... delays a bit, mentally!


Doldor flails about, landing hits on various undeadles! Claw against a kobold zombie hits, second claw against the same kobold zombie takes it down! Bite against another kobold zombie, damaging it! Tail slap against the troll skeleton menacing Eleanor, but the troll skeleton takes it on its hard bones and is undamaged!


The wolf skeleton bites at Doldor! But misses!


Shian spoots acid at the chain devil! He again hits it and overcomes its spell resistance, and its flesh boils a little! Then he heads 10' soutwest!

Shian's psicrystal delays!


Eleanor mentally urges Shian to go again!


Shian runflies past the southwest fleeing wight!

Shian's psicrystal spits, but melts only a patch of stunted grass!


Scarecrow attempts to clear the board! He steps south and breathes frost! Targets: a human skeleton (is immune to cold), a hell hound (fails its save, is vulnerable to cold, dies), one of the bugbear zombies (fails its save, is covered in frost, does not die), a ghast (fails its save, is damaged, does not die), another ghast (fails its save, is damaged, does not die), and a troll skeleton (is immune to cold)!

Then he breathes again, a cone of fire on the same targets (minus the hell hound, which is already dead)! The human skeleton explodes in a shower of burning bones, the bugbear zombie explodes in gobbets of burning flesh, a ghast explodes in gobbets of burning flesh, another ghast makes its save and doesn't quite explode, and the troll skeleton fails its save but does not asplode.

The chain devil burns a little.


A human zombie moves towards the fight.

A troll skeleton charges Scarecrow (taking an attack of opportunity from Doldor's bite, which just barely misses, and Brutus's hoof, which hits for great justice), who just breathed on it twice! But it misses him.

A human skeleton 5' steps to Brutus and claws at him twice, but misses both times!

A ghast charges Scarecrow! It misses him. Everyone else shrugs off the horrible stench, but Brutus is sickened by it, for 3 minutes (which'll almost definitely be the rest of the fight and then some)!

A troll skeleton maneuvers into place to attack Doldor! But it misses.

The other hell hound moves up to bother Brutus!

The remaining bugbear zombie punches at Brutus! But misses!

A troll skeleton moves towards the fight!

The chain devil regenerates a bit, and gestures for the chains to continue walloping Scarecrow! Three chains strike him this time, and Scarecrow takes 6, 6, and 6 damage (before DR)!

The wight Shian is chasing skids to a stop, and flees for cover in a building -- the door of which he doesn't quite reach to dive into!

An ogre zombie attacks Doldor! But completely misses him with its wildly flailing fist.


Brutus, now sickened, attacks the human skeleton, which explodes under his first hoof! Then he strikes the nearby troll skeleton, which also explodes under his hoof! VIOLENCE PONY.


An owlbear skeleton attacks Doldor! But misses him thrice!

A wight flees to the northeast corner of the map!

Another wight heads east, around the battle!

The last wight moves south and dives into the window of the building to the south!

An ogre zombie reaches ineffectually for Doldor past other monsters blocking its path.

A kobold zombie punches at Doldor! But completely misses!

The last ogre zombie moves south to try to reach the fight, but cannot.


Namia draws and chugs another potion!


The last owlbear skeleton reaches for Doldor but cannot reach him past a bunch of other monsters.


More monsters are released! Gotta be getting close to the end now! A human zombie, a kobold zombie, a troglodyte zombie, a troll skeleton, and two more wights!


One of the wights goes immediately! It moves into the chaos of the battle.



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. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal (20 ft up) (actually a bit off the map to the southwest)
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
ĝ = ghoul
G = ghast
c = chain devil
nn = nightmare
h = hell hound

RCgothic
2016-12-12, 01:47 PM
Eleanor

Eleanor, unable to do anything else, stoicly waits for the effect to wear off.


Manoeuvre for next turn:
Crusader Strike or Minotaur's Charge: [roll0]

Artorias
2016-12-12, 07:55 PM
Namia

Namia moves next to Eleanor, between her and the Zombie before she attacks it, her attack rather sluggish.


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Sliver
2016-12-13, 03:33 AM
Scarecrow

Scarecrow is growing tired of being battered by the chain devil, and decides that he will repay the devil soon enough, once Eleanor is able to fight again. For now, he lets out another wave of fire at the enemies around her.

[roll0] 30ft cone of fire.

RaggedAngel
2016-12-15, 08:52 AM
Doldor

Doldor wants to go poison the chain devil until it can't move, but he doesn't want to abandon a paralyzed Eleanor to the undead horde to do so. He sticks next to her, and he and Brutus continue to destroy as many monsters as they can.

Brutus will enter Punishing Stance at the beginning of his turn, AC 27. Brutus will attack the heckhound, Power Attack 2. (Penalty for Sickened is included.) He will then shift left.

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will attack the undead around him.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (46/70 rounds)
Protection from Evil (47/70 rounds)
Call Lightning (48/70 rounds, 6/7 bolts)
Bull's Strength (32/50 rounds)
Enlarge Person (34/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (46/70 rounds)
Protection from Evil (47/70 rounds)
Sickened (-2 to all rolls)(30/30 rounds)

Rizban
2016-12-15, 10:17 PM
Shian

Shian and his psicrystal spits acid at the nearby wight.

If it drops, he'll fly as fast and as far as he can towards the most distant wight.

Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]
+1 luck bonus to Attack/Damage Rolls (2 rounds)
+1 luck bonus to Saving Throws (2 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

Malimar
2016-12-15, 11:01 PM
Disreputable Ruins

Doldor flails about in all directions with his teeth and claws and tail! He claws a kobold zombie to death, claws a human zombie almost to death, misses the human zombie with his bite, and tail slaps an owlbear skeleton!


The wolf skeleton bites at Doldor! But it misses!


Eleanor's paralysis wears off sometime this turn, and she can act next turn!


Shian spins around, flies 50' northeast (as far as he can go in a move), and together with his psicrystal, pewpews acid upon the wight! It dies only with the application of two acids, so Shian can't Run after the northwesterly wight.


Scarecrow engulfs in flame: the ghast, an ogre zombie, and an owlbear skeleton! Also Doldor and Eleanor, but they're immune. All three targets fail their saves! The ghast completely explodes in a burning pyre, the owlbear skeleton collapses in a heap of smouldering bones, but the ogre zombie merely grunts. Meanwhile, the chain devil smoulders, and then is free!


A kobold zombie moves into the fight!

A human zombie 5' steps to Brutus and punches at him! But the pwny resists!

A troll skeleton swings repeatedly at Doldor, but Doldor resists!

Another troll skeleton moves up and claws at Doldor over Eleanor's head (Doldor is the bigger target, apparently), but Doldor resists!

The hell hound breathes fire on Brutus and Namia! Brutus uses Evasion; it's super-effective! But Namia takes 10 fire damage!

The bugbear zombie punches at Brutus! But misses!

A troll skeleton moves towards the fight!

The chain devil is getting a little beaten up, so, attempting to buy time to regenerate, it flees and leaps through a window into the southwest building!

The troglodyte zombie moves around other zombies, to Brutus.

A wight, deciding between being chased down by Shian and dying in the blender of the battle, decides to move towards the fray.

An ogre zombie attacks Doldor! But completely misses!


Brutus attempts to hoof the heckhound! He misses it once, hits it once! Then he shifts west!


A wight flees off the northeast of the map!

Another wight moves up to Doldor! Doldor claws it, but it gets through to him! Then it completely misses him with its punch!

Two ogre zombies can't reach.

A human zombie charges Doldor! But it misses!


Namia shifts northwest, then strikes at the troglodyte zombie! She bludgeons it with great vigor! It does not fall.


An owlbear skeleton can't reach.

A wight moves up to Eleanor -- who by this time is no longer paralyzed, and thus makes an attack of opportunity against it, and hits it -- then the wight punches at her! But completely misses her!


More creatures are released: a single mohrg! That's it. That's all the creatures. All the creatures for this round, and all the creatures in all the cages. The gropagas sit back and watch the battle.

http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG189b.jpg

The mohrg, moving with frightening quickness, goes immediately! But it was released from a far-away cage, so it merely moves up to the fight.



#..............................↗
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.............# #............
........H....# #............
.............# r r r #............
............*| i i c +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster
~ = thick, sulfurous smoke

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal (20 ft up)
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
z = human zombie
k = kobold zombie
t = troglodyte zombie
b = bugbear zombie
gg = ogre zombie
s = human skeleton
w = wolf skeleton
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
↗ = wight 60' off map to the NE
M = mohrg
c = chain devil
h = hell hound

Rizban
2016-12-15, 11:51 PM
Shian

Making a beesparrow-line straight for the escaping wight, Shian runsflies at full speed after it, closing the gap by 200 ft.

As he passes the morgue mohrg, his psicrystal takes an acidic potshot at the foul creature.

Shian goes ahead and uses his swift action to re-up the Lucky Dice bonus this round.

Psicrystal - [roll0] – [roll1]
[roll2] Lucky Seven! All bonuses apply for 3 rounds!!
+1 luck bonus to Attack/Damage Rolls (3 rounds)
+1 luck bonus to Saving Throws (3 rounds)
+1 luck bonus to Skill/Ability Checks (3 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

Sliver
2016-12-18, 01:04 AM
Scarecrow

Hoping that the chain devil is not having such a restful time inside the building, Scarecrow shifts to catch as many foes as he can in his flaming blast, hoping to finish main battle as soon as possible.

[roll0] 30ft cone
If Eleanor gives Scarecrow another turn: Move and breath [roll1]

RCgothic
2016-12-18, 03:03 PM
Eleanor

Eleanor pauses briefly as she takes in the battlefield, then uses her divine inspiration to more effectively direct Scarecrow! Then, feeling healing energies gathering in her blade, strikes out whatever appears easiest to hit/on its last legs.


WRT on Scarecrow.

Crusader Strike: [roll0] -2 power attack
Damage: [roll1]+4 power attack (Wrong modifier! Actual score: 13)
Also heals Namia [roll2]
Plus 2 from martial spirit.

2 AoOs and Cleave at same modifiers


5-ft step towards safety.

hp 29/49
0 in damage pool.

All manoeuvres granted next turn.

Artorias
2016-12-18, 10:52 PM
Namia

Nimia takes a step toward Eleanor and the wight, preparing her massive hammer to greet the wight's face though her moves are sluggish and a bit more uncoordinated than usual.


Goliath Greathammer Attack 1:
Attack:[roll0] (Correct me if I am wrong but I think that is the attack bonus I have when fatigued. 5 for str instead of 6 + 6 for BAB +1 for masterwork)
Damage:[roll1]

Goliath Greathammer Attack 2:
Attack:[roll2]
Damage:[roll3]

RaggedAngel
2016-12-21, 08:41 AM
Doldor

Doldor focuses on killing the wights as dead as he can. Brutus shifts and does the same!

I thought I had already posted for this round! I am so sorry for the delay.

Brutus will shift if necessary and attack a wight, Power Attack 2. (Penalty for Sickened is included.)

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will leave Punishing Stance at the end of his turn, AC 29.


Doldor will attack the undead around him, focusing on wights.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (45/70 rounds)
Protection from Evil (46/70 rounds)
Call Lightning (47/70 rounds, 6/7 bolts)
Bull's Strength (31/50 rounds)
Enlarge Person (33/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (45/70 rounds)
Protection from Evil (46/70 rounds)
Sickened (-2 to all rolls)(29/30 rounds)

Malimar
2016-12-21, 12:07 PM
Disreputable Ruins

Doldor lashes out at nearby wights! A wight tanks his first claw and is undamaged, eats his second and is damaged, ducks out of the way of his bite, and a different wight takes his tail slap!


The wolf skeleton bites at Doldor! But misses!


Eleanor delays slightly until after Scarecrow!


Shian zooms 200' northeast!

Shian's psicrystal spits upon the mohrg! But the mohrg ducks out of the way of the acidic goo!


Scarecrow shifts northeast and breathes fire westwardly! He catches in his flames: an ogre zombie, the wolf skeleton, a troll skeleton, a human zombie, a wight, and the kobold zombie! Ogre zombie fails and explodes, wolf skeleton passes but explodes anyway, troll skeleton fails but does not explode, human zombie fails and explodes, wight fails and explodes, kobold zombie fails and explodes! The whole area of his breath weapon is temporarily mostly cleared.


Eleanor drops the hammer on the injured troglodyte zombie! She whacks it for great justice, but it just barely doesn't fall. Namia heals 10! Then she moves slightly away from the wight, and urges Scarecrow to act!


Scarecrow moves west and slightly north to the other side of Doldor to catch an entire new batch of foes in his breath weapon! Two ogre zombies, an owlbear skeleton, a wight, and I'm going to say just barely the mohrg. One ogre zombie passes, another fails, neither explodes; the owlbear skeleton fails but doesn't explode; the wight passes and doesn't explode; the mohrg is super-fast but fails anyway but doesn't explode.


A human zombie punches at Brutus! But Brutus resists!

A troll skeleton 5' steps to swing at Scarecrow! But it misses thrice!

Another troll skeleton swings over Eleanor's head at Doldor! But it misses thrice!

The hell hound 5' steps to Brutus and bites at him! But it completely misses!

A bugbear zombie 5' steps to Brutus and punches at him! But it completely misses!

Another troll skeleton moves a bit up but can't reach anybody!


Brutus 5' steps NW and attacks a wight! He hoofs it and it collapses! Then he hoofs in the general direction of something else, but completely misses!


The wight off the map flees further off the map!

An ogre zombie 5' steps to swing at Scarecrow! But misses!

Another ogre zombie stretches and grasps but has no space to move to and cannot reach.


Namia targets... well, Brutus just killed the wight, so she steps to where Brutus just was and swings first at the hell hound, which she hits, and knocks it down and it collapses! She cleaves through to the troglodyte zombie, which also collapses! Then she swings at... the bugbear zombie, which she also hits, but it does not die!


An owlbear skeleton reaches and grasps and can neither move anywhere helpful nor reach any targets.

A wight charges Scarecrow! It's a good-ish hit, but Scarecrow tanks it on his armor.

The mohrg looks at Scarecrow, and has no suspicion that he's immune to paralysis even though he looks kind of constucty, because it does not have ranks in knowledge(arcana) and therefore rolled a 5. So it charges him, lashing out with its tongue, and it licks him, but Scarecrow effortlessly resists by virtue of immunity. The mohrg looks mildly consternated.



#.......................H......↗
i #...€€€................€€€......
+...€€€................€€€......
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.............# r r r #............
............*| i i c +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal (20 ft up)
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
z = human zombie
b = bugbear zombie
gg = ogre zombie
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
↗ = wight 120' off map to the NE
M = mohrg
c = chain devil

Artorias
2016-12-21, 12:20 PM
Namia

Namia brings up her hammer once more with some effort and tries to bring it down on the Zombies near her and if they both die she takes a small, heavy step toward Eleanor.


Full round action attack:
Goliath Greathammer Attack 1:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Cleave 1:
Attack:[roll2]
Damage:[roll3]

Goliath Greathammer Attack 2:
Attack:[roll4]
Damage:[roll5]

Goliath Greathammer Cleave 2:
Attack:[roll6]
Damage:[roll7]

Rizban
2016-12-21, 12:34 PM
Shian flies after the escaping wight, getting just slightly past it. His psicrystal spits acid.

Psicrystal - [roll0] – [roll1]
+1 luck bonus to Attack/Damage Rolls (2 rounds)
+1 luck bonus to Saving Throws (2 rounds)
+1 luck bonus to Skill/Ability Checks (2 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

Sliver
2016-12-21, 12:44 PM
Scarecrow

Scarecrow glares at the mohrg, not really appreciating the licking he just received, but more than willing to repay with some hot action.

[roll0] 30ft cone of fire, DC 20 ref halves.

RaggedAngel
2016-12-21, 02:47 PM
Doldor

Doldor focuses on killing the mohrg dead now, as it's second only to the chain devil in ability-to-cause-big-problems. Brutus bashes the skeletons, for bashing reasons.

Brutus will leave Punishing Stance at the end of his turn, AC 27. Brutus will shift if necessary and attack a troll skeleton, Power Attack 2. (Penalty for Sickened is included.)

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


Doldor will attack the undead around him, focusing on wights.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (44/70 rounds)
Protection from Evil (45/70 rounds)
Call Lightning (46/70 rounds, 6/7 bolts)
Bull's Strength (30/50 rounds)
Enlarge Person (32/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (44/70 rounds)
Protection from Evil (45/70 rounds)
Sickened (-2 to all rolls)(28/30 rounds)

RCgothic
2016-12-28, 03:28 AM
Eleanor

Eleanor backs away from the Mohrg, leaving it to the others more capable of dealing with these high-profile beasts. Instead she takes on the closest troll, slashing at it with her vamrances! This shouldn't work, but with her solid stance the metalwork shines with holy light...


5-ft step east.

Mountain Hammer the troll! [roll0] +8 normal -2 sickened.
Damage: [roll1] +3 normal, -2 sickened, ignoring DR

Martial spirit, all hits heal Eleanor 2.

2 AoOs with Cleave, 10ft threatened range.

Manoeuvres for next turn: [roll2]

Malimar
2016-12-28, 12:19 PM
Disreputable Ruins

Doldor claws the remaining wight, which dies, collapsing in an ill-smelling heap! Then he claws and bites at the mohrg, hitting it with a claw but it ducks out of the way of his bite! Then he tail slaps, oh let's say a troll skeleton, but he completely misses it.


Shian gets slightly past the fleeing wight!

Shian's psicrystal spits upon the wight! Its face melts a little, and it grumbles!


Eleanor steps east, then razors at the troll skeleton's kneecaps! Numiel's blessing shines upon her, and it is surprisingly effective! The skeleton still doesn't die, but it's a good hit. Eleanor heals 2!


Scarecrow breathes fire, engulfing the mohrg, both ogre zombies, and the owlbear skeleton! The owlbear skeleton makes its save, the others take the full brunt of fire! The owlbear skeleton looks to be on its very last bones, while the others are smoldering.


The human zombie punches at Namia! It hits her, and Namia takes 2 damage as it punches her in no particular organ!

A troll skeleton triple attacks Doldor! But completely misses with both claws and Doldor just tanks its bite!

Another troll skeleton claws at Brutus twice and bites at Eleanor! It completely misses the pony once, the pony tanks the second claw, and it completely misses Eleanor with its big ol' bony jaws!

The bugbear zombie punches at Namia! And hits her! Namia takes 6 damage as it punches her in the spleen!

The last troll skeleton reaches and grasps and cannot reach the fight!


Brutus tumps the nearby troll skeleton... and it exactly dies, collapsing in a heap of splintered bone, its animating principle exhausted!


The wight (off the map), recognizing that it definitely can't escape Shian's wrath... tries an unexpected tactic: it falls to its knees, puts its hands in the air, and queries, "Merszy?"

An ogre zombie swings a fist at Scarecrow! But Scarecrow takes it on his thick armor!

The other ogre zombie reaches and grasps and cannot reach the fight.


Namia drops the hammer on the human zombie, which dies! She cleaves through to the bugbear zombie, which does not die, then she thumps it again, and it dies!


The owlbear skeleton shifts, but cannot reach the fight!

The mohrg, pointing at Scarecrow, 5' steps east to Doldor, and then deploys its tongue upon the giant dinosaur! It easily licks him. Doldor feels a stiffening in his joints, but he ultimately shakes it off and is not paralyzed!



#..............................↗
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................€€€....gg*.M.EB**..*.#
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.......€€€.....................*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............# #............
.............# #............
.............# r r r #............
............*| i i c +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
↗ = Shian and his psicrystal 125' off the map to the NE, 20' up; wight 120' off map
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
gg = ogre zombie
oo = owlbear skeleton
TT = troll skeleton
r = wraith
i = wight
M = mohrg
c = chain devil

Sliver
2016-12-28, 12:27 PM
Scarecrow

Scarecrow 5ft steps to be between the pointing mohrg and Eleanor, and then he breathes fire at the mohrg and those behind him.

[roll0]

Artorias
2016-12-28, 01:08 PM
Namia

Namia moves toward the distgusting looking undead with the long tongue, planning to break it in peaces.


Goliath Greathammer Attack:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Cleave:
Attack:[roll2]
Damage:[roll3]

Rizban
2016-12-28, 02:55 PM
Shian

Unable to think of a response, Shian's psicrystal simply fires again. If the wight drops, Shian returns at max run speed, if not, he'll attack too and return as quickly as possible.

Shian - [roll0] – [roll1]
Psicrystal - [roll2] – [roll3]
+1 luck bonus to Attack/Damage Rolls (1 round)
+1 luck bonus to Saving Throws (1 round)
+1 luck bonus to Skill/Ability Checks (1 round)
ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +8, Ref +12, Will +9
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +7, Ref +11, Will +6
Hardness 8, Power Points 2/2

RaggedAngel
2016-12-28, 03:15 PM
Doldor

Doldor doubles down on his mohrg-murder, and Brutus charges into the fray as well. Doldor will shift to best utilize his reach.

Brutus will shift if necessary and attack the Mohrg or a troll skeleton, Power Attack 2. (Penalty for Sickened is included.) If he can't shift, he'll charge.

+1 Hoof: [roll0] + 2 if he charges, and maybe another +2 if he's able to flank.
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]

Brutus will leave Punishing Stance at the end of his turn, AC 29, but if he charges he'll have AC 27.

Doldor will attack the undead around him, focusing on mohrg.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll6]
Damage: [roll7] + Poison, DC 14 or [roll8] Dex damage

+1 Claw: [roll9]
Damage: [roll10] + Poison, DC 14 or [roll11] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll12]
Damage: [roll13]

Tail Slap: [roll14]
Damage: [roll15] + Poison, DC 14 or [roll16] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (43/70 rounds)
Protection from Evil (44/70 rounds)
Call Lightning (45/70 rounds, 6/7 bolts)
Bull's Strength (29/50 rounds)
Enlarge Person (31/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (43/70 rounds)
Protection from Evil (44/70 rounds)
Sickened (-2 to all rolls)(27/30 rounds)

RCgothic
2016-12-30, 06:19 PM
Eleanor

Eleanor smacks the troll skeleton closest to her with the hammer end of Exogenesis.

5ft step North
Crusader Strike [roll0]
Damage [roll1] Bludgeoning and [roll2] healing
Plus martial spirit heals 2 (all for Namia)
2AoOs plus cleave.

Foehammer or WRT: [roll3]

Malimar
2016-12-30, 08:27 PM
Disreputable Ruins

Doldor lashes out at the mohrg! It tanks all three attacks on its hardened bones and takes no damage! Doldor whacks at the troll skeleton with his tail, but it tanks it, too!


Shian makes a decision and his psicrystal terminates the surrendering wight! Shian flies back to the fight!


Eleanor steps north and thwacks at the troll skeleton! She hits it, and Namia heals for 8!


Scarecrow steps, and breathes fire! The mohrg, two ogre zombies, and the owlbear skeleton are caught in the blast: the mohrg dodges some of it, the others do not! The owlbear skeleton and the two ogre zombies explode in gobbets of flesh and scorched bone!


A troll skeleton retaliates against! It claws her once, and Eleanor takes 12 damage! Then it misses her with a claw and its toothy maw!

Another troll skeleton full attacks Doldor! But Doldor resists!


Brutus prioritizes the mohrg skeleton, and charges it! He hits it a solid thump! The morhg is not looking happy, but is still standing!


Namia moves through Doldor's space, and as long as she's moving to almost flanking and actually has enough movement to move to actually flanking without provoking, she does that! But the monster tanks the blow on its hardy bones, and takes no damage!


The mohrg reaches out its gross tongue to lick Brutus! It licks the ponyhound successfully! Brutus feels his joints stiffening, but shakes them out and resists the paralysis! Then the mohrg 5' steps back!



#...............................
i #...€€€................€€€......
+...€€€................€€€......
#*..€€€................€€€......
#...............€€€.............
##|#####+####...............€€€.............
............................€€€......####|##
..................€€€................#
..................€€€......H..*....**#
..................€€€........**..****+
.................................***.#
..........€€€...............TT.€€€**.#
..........€€€......**....€€€TT.€€€...#
..........€€€......**....€€€**.€€€...#
................€€€....**€€€BE**..**.#
................€€€....***M.C..**..*.#
................€€€...****N.DD..**...#
......................******DD*.*.*..#
...........*..........€€€*TT*.....*..+
......................€€€.TT...*.....#
.......€€€............€€€............#
.......€€€.....................*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............# #............
.............# #............
.............# r r r #............
............*| i i c +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
TT = troll skeleton
r = wraith
i = wight
M = mohrg
c = chain devil

Rizban
2016-12-30, 11:00 PM
Shian

Shian's psicrystal spits acid at the mohrg

Then Shian flies to the northwest building and peers in a window, looking for the wight that escaped that direction.

[roll0] to reestablish the bonus on attack/damage rolls. all 3 bonus types. :smallsmile:
Psicrystal - [roll1] – [roll2]
+1 luck bonus to Attack/Damage Rolls (3 rounds)
+1 luck bonus to Saving Throws (3 rounds)
+1 luck bonus to Skill/Ability Checks (3 rounds)

ChakraSoulmeldEssentiaEffect
CrownShedu Crown0Immune to Bull Rush effects
+0 Saves vs [mind-affecting] effects.
ThroatDissolving Spittle330-foot ranged touch attack for 4d6 acid damage
ShouldersPauldrons of Health0Immune to disease and sickened and nauseated conditions
+0 enhancement bonus to Fort saves.
ArmsLifebond Vestments (+1)01/hour/living creature, heal up to 5 hp, take half as damage.
HandsLucky Dice (bound)2+1 bonus to all allies within 30 feet to certain rolls for 3 rounds.
ItemLesser Soulbound Shield0Increase shield's enhancement bonus by +

Shian (http://www.myth-weavers.com/sheet.html#id=251415)
HP 30/46, Speed 1 ft. / fly 50 (good)
AC 27 / T 23 / FF 21, Fort +7, Ref +11, Will +8
Power Points 3/5, Inspiration Points 0/3

Shicrystal
HP 18+5/23, Speed 15 ft. (riding on Shian's animated shield)
AC 16 / T 16 / FF 14, Fort +6, Ref +10, Will +5
Hardness 8, Power Points 2/2

Sliver
2016-12-31, 02:41 AM
Scarecrow

Scarecrow breathes more fire, prioritizing the mohrg.

[roll0]

Artorias
2016-12-31, 03:53 AM
Namia

Namia once again raises her hammer above her head and tries to break the creature's bones and squish it's weird worm tongue.


Full attack

Goliath Greathammer Attack 1:
Attack:[roll0]
Damage:[roll1]

Goliath Greathammer Attack 2:
Attack:[roll2]
Damage:[roll3]

RCgothic
2016-12-31, 05:40 AM
Eleanor

Eleanor's blade shines with holy light as she attempts to crush the troll skeleton, however it's clear that the effort of enduring the skeleton's strike is affecting her concentration.


Mountain Hammer [roll0] +1 FC, -5 SP
Damage: [roll1][roll2] ignores DR

10 thps from stone power
10 damage in the pool
31/49

Martial Spirit, heals Eleanor 2 for each hit (heal for this 21 hit inc above)

2 AoOs and Cleave

All manoeuvres (save Mountain Hammer and Crusader Strike which are expended) available next turn.

RaggedAngel
2016-12-31, 04:40 PM
Doldor

The mohrg has proven difficult for Doldor to physically hurt, especially since he's feeling the effects of the wight's life-draining touch. He switches to a different tactic: he calls down another bolt of lightning on its head.

If the mohrg is already destroyed, Doldor will instead tear into whatever undead around him are still standing, as will Brutus.

Brutus will enter Punishing Stance at the beginning of his turn, AC 27. Brutus will attack a troll skeleton, Power Attack 2. (Penalty for Sickened is included.)

+1 Hoof: [roll0]
Damage: [roll1] + [roll2]

+1 Hoof: [roll3]
Damage: [roll4] + [roll5]


If the Mohrg is up, Doldor will use a standard action to Call Lightning: [roll6], Reflex DC 17.

If the Mohrg is down, Doldor will attack the undead around him.

+1 Claw (+6 Str, +5 BAB, -1 Size, +1 Magic, -1 Negative Level): [roll7]
Damage: [roll8] + Poison, DC 14 or [roll9] Dex damage

+1 Claw: [roll10]
Damage: [roll11] + Poison, DC 14 or [roll12] Dex damage

Bite (+6 Str, +5 BAB, -1 Size, -5 secondary, -1 Negative Level): [roll13]
Damage: [roll14]

Tail Slap: [roll15]
Damage: [roll16] + Poison, DC 14 or [roll17] Dex damage

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (42/70 rounds)
Protection from Evil (43/70 rounds)
Call Lightning (44/70 rounds, 5/7 bolts)
Bull's Strength (28/50 rounds)
Enlarge Person (30/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 29/40, Speed 50
AC 27, Touch 12, Flat-footed 25, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (42/70 rounds)
Protection from Evil (43/70 rounds)
Sickened (-2 to all rolls)(26/30 rounds)

Malimar
2016-12-31, 05:37 PM
Disreputable Ruins

Doldor calls down a bolt of lightning from the sky onto the mohrg! The undead creature barely fails to dodge out of the way of the terrible electricity! If it had hair, it would be standing on end.


Shian flits south slightly --

-- Shian's psicrystal spits acid at the mohrg, and the tonguey undead monster collapses in a heap of bones and goo!

-- then Shian flies north and peers into the building! In the middle of a room within the dim building, Shian sees the wight -- lying face-down on the ground, its flesh covered in deep gouges, one arm torn off, not moving, apparently destroyed.


Eleanor gives the troll skeleton a mighty whack! It does not die, but it isn't looking healthy, and Eleanor heals herself for 2!


Scarecrow moves 20' east, to a point where he can (just about barely) target both troll skeletons simultaneously by breathing westward! Both fail their saves! Both are destroyed, collapsing in heaps of flaming bone!


Brutus and Namia, seeing no remaining foes, delay slightly to the top of the next round!



#####|##...............................
#,,,,,,#...€€€................€€€......
|,,*,,,+...€€€................€€€......
#,,,,,,#*..€€€................€€€......
#,,,,,,#...............€€€.............
##|#####+####...............€€€.............
........H...................€€€......####|##
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..........€€€......**....€€€**.€€€...#
................€€€....**€€€BE**..**.#
................€€€....****....*C..*.#
................€€€...****N.DD..**...#
......................******DD*.*.*..#
...........*..........€€€****.....*..+
......................€€€.**...*.....#
.......€€€............€€€............#
.......€€€.....................*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............# #............
.............# #............
.............# r r r #............
............*| i i c +............
.....**......# r r #............
.*...**......# #............

. = grassy, chain-strewn ground
# = ruined buildings
, = dim, ruined building interior (difficult terrain)
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
r = wraith
i = wight
c = chain devil

RaggedAngel
2016-12-31, 09:07 PM
Doldor

Doldor moves to Brutus, using his Healing Belt awkwardly with his raptor-hands. He's glad for a chance to heal his animal companion.

I can't believe how many monsters we just destroyed, he sends via Shian. But the deadliest still remain. We should burn down these buildings, so that they have nowhere to escape to.

Doldor moves to Brutus and heals him with a Healing Belt charge: [roll0]

Doldor Wildheart (http://www.myth-weavers.com/sheet.html#id=308537)
Male Neutral Good Engineer Throwback - Dwarf Druid 5 / Planar Shepherd 2, Level 7, Init 4, HP 58/66, Speed 60ft. Size Large
AC 30, Touch 14, Flat-footed 27, Fort 11, Ref 8, Will 13, Base Attack Bonus +5.25
+1 Claws +10 (1d8+7+Poison, x2)
Bite +9 (1d8+3, x2)
Tail Slap +9 (1d8+3+Poison, x2)
Rake +9 (1d6+4)
+2 Black Dragonhide Breastplate, (+7 Armor, +3 Dex, +2 Deflect, +9 Natural, -1 Size)
Abilities Str 23, Dex 17, Con 15, Int 10, Wis 19, Cha 8
Special Attacks
Leaping Pounce (Full attack + Rake on charge, free trip attempt if hit, free grapple attempt if tripped)
Poison (Fort DC 14, damage 1d6 Dex / 1d6 Dex)
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Magic Fang (Claws) (41/70 rounds)
Protection from Evil (42/70 rounds)
Call Lightning (43/70 rounds, 5/7 bolts)
Bull's Strength (27/50 rounds)
Enlarge Person (29/50 rounds)
Negative Level (-1 Skill checks and ability checks, -1 effective level, other changes made in stats)
Healing Belt (2/3 charges remaining)

Brutus (http://www.myth-weavers.com/sheet.html#id=320159)
Male True Neutral War Pony (former Riding Dog) Animal Companion, Level 6, Init 2, HP 40/40, Speed 50
AC 29, Touch 14, Flat-footed 27, Fort 10, Ref 7, Will 9, Base Attack Bonus 4
+1 Hoof (2) +9 (1d3+5, x2)
+1 Breastplate Barding (+6 Armor, +2 Dex, +2 Deflect, +9 Natural)
Abilities Str 18, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Condition Greater Resistance (+3 to Saves)
Longstrider (+10ft movement speed)
Barkskin (+3 enhancement to Natural Armor)
Magic Fang (Claws) (41/70 rounds)
Protection from Evil (42/70 rounds)
Sickened (-2 to all rolls)(25/30 rounds)

Sliver
2017-01-01, 12:57 AM
Scarecrow

Scarecrow nods. "That's probably wise. But some of you don't look too well, and I too need some healing. We should heal up and clear the area of chains before facing that devil, too. Shian, can you check up on what's going in there, to see if they are still hiding there or if they managed to escape?"

While that is going on, Scarecrow will first switch to his repairing belt and heal up.

Scarecrow is at 45/88 and will use charges until he is at above 70. I won't update for more than the first charge until I know how long we have before the next part of battle.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

(He has 2 repairing belts)

3 charges will bring him to 72/88 and he won't use the second belt. Afterwards he will start on torching the other hiding spots and then clearing the chains.

Artorias
2017-01-01, 02:17 AM
Namia

Namia nods and starts pulling chains away from here, slowly as she is tired and wounded but also dissapointed for being a burden once again.

RCgothic
2017-01-02, 04:17 AM
Eleanor

"I can hardly believe we just did that!" Eleanor states triumphantly. "Has anyone ever taken on such an array of foes before?" She looks to the Gropagas for their reaction to the slaughter that just took place. "How many actually escaped? Was it just the frost salamander?"

"All things considered, I am not too badly wounded," she continues after a quick self-inspection. "Though I do feel a bit queasy from the presence of that ghast. Horrible creature."

"Of the creatures that remain, what is out plan to deal with the wraiths? The wights and chain devil we appear to have countermeasures for, but do we even have anything that could hurt the wraiths?" After this observation she begins to help with clearing the chains away to the north of the battlefield.

Sliver
2017-01-02, 04:39 AM
Scarecrow

Scarecrow nods. "My fire, Shian's acid and Doldor's club should have a chance at hitting them. Their fear of the sun should keep us pretty safe, so Shian and I could attack them from the windows... They are too many for us to destroy the house, as they will flee and be more difficult to hunt down, even if I can keep them entangled."

RCgothic
2017-01-02, 04:45 AM
Eleanor

"I agree that we don't want them to flee, but what if they sink into the floor? Won't that make hurting them difficult?"

Rizban
2017-01-02, 04:48 AM
Shian

Shian moves to peek through the windows of the southern building.

'Something apparently killed the wight that entered the northern building. I don't know what, but the wounds made it look... vicious. I'm a bit afraid to enter that one...'

Sliver
2017-01-02, 04:52 AM
Scarecrow

"Probably, but the only way to prevent that would be to enter the house and fight them there. But they're incorporeal, making my armor useless against them. We can soften them up from the outside and see how things go from there..." As Shian checks on the southern house, Scarecrow approaches the northern one and scans for magic from the outside.

Malimar
2017-01-02, 07:38 PM
Disreputable Ruins

The gropagas converse amongst themselves, and then clap -- some of them enthusiastically, some of them only politely golfclapping -- for the party's epic accomplishment.

Brutus wags his pony tail and lolls his pony tongue!

Namia starts dragging chains away and locking them in the cages.

Doldor moves to Brutus and administers a heal from his healing belt! Brutus is fully healed and barkneighs happily!

Shian flits south to check the windows of the southern building! He sees nothing in the first but rubble, so he flits around and checks another and sees a heap of tangled chains lying on the ground.

Eleanor helps Namia!

Scarecrow uses a charge of his healing belt and heads northwest.


Scarecrow uses two more charges of his healing belt and heads northwest twice more.

Then he runs to the window and peers in. It takes a few seconds for him to even spot the wight lying on the floor, but it definitely looks dead.

Then Scarecrow uses detect magic, and detects no magic.

Five rounds have passed in this post.



#####|##...............................
#,,,,,,#...€€€................€€€......
|,,*,,,+...€€€................€€€......
#,,,,,,#*..€€€................€€€......
#,,,,,,#...............€€€.............
##|#####+####...............€€€.............
........C...................€€€......####|##
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.................................***.#
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..........€€€......**....€€€**.€€€...#
................€€€....**€€€B.**E.**.#
................€€€....****.DD.*...*.#
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......................******..*.*.*..#
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.............###+######+########............
.............# #,,,,,#,,,,#............
.............# #,,,,,#,,,,#............
.............# ###|###,,,,#............
............*| |,*,,+H...........
.....**......# #,,,,#............
.*...**......# ######............

. = grassy, scorched, chain-strewn ground
# = ruined buildings
, = dim, ruined building interior (difficult terrain)
| = ruined doorway
+ = ruined window
€ = cage-wagons full of monsters with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
NN = Namia (fatigued)
B = Brutus (sickened)
r = wraith
i = wight
c = chain devil

Sliver
2017-01-03, 03:16 AM
Scarecrow

Scarecrow moves to examine the eastern house, then rejoin the others in clearing the chains, at least for a short while, until Shian checks the rest of the southern house and confirms that the chain devil is gone.

Q: Are the ruined doorways openings that can be used to look into the house, without needing to interact with?

Artorias
2017-01-04, 11:42 AM
Namia

Namia moves near the group and prepares for the final battle though she leaves her oversized hammer down just toget a few more seconds of rest before she starts swinging again. "So, should we bust or should we draw them out?"

Malimar
2017-01-04, 01:54 PM
Disreputable Ruins

Scarecrow runs over to the eastern building, looks inside, sees nothing of note within.


Q: Are the ruined doorways openings that can be used to look into the house, without needing to interact with?

Yes. The doorways are just open holes in the walls at this point.


Shian scouts the other windows in the southern building, and sees nothing in them but ruins. The creatures are either hiding or in the central room or possibly have escaped to elsewhere.

We'll say it takes another ten more rounds to lock all the ambient chains within the cages, then the chains are all locked up. And the party is ready to assault the southern building! Or do they want to rest a little longer for their debuffs and buffs to wear off?



#####|##...............................
#,,,,,,#...€€€................€€€......
|,,*,,,+...€€€................€€€......
#,,,,,,#*..€€€................€€€......
#,,,,,,#...............€€€.............
##|#####+####...............€€€.............
............................€€€......####|##
..................€€€................#,,,,,,
..................€€€.........*....**#,,,,,,
..................€€€........**..****+,,,,,,
.................................***.#,,,,,,
..........€€€...............**.€€€**.#,,,,,,
..........€€€......**....€€€*..€€€...#,,,,,,
..........€€€......**....€€€**.€€€...#,,,,,,
................€€€....**€€€..**..**.#,,,,,,
................€€€....****....*...*.####|##
................€€€...****......**...#,,,,,,
......................******..*.*.*..#,,,,,,
...........*..........€€€****.....*..+,,,,,,
......................€€€.*DD..*.....#,,,,,,
.......€€€............€€€..DDB.......#,,,,,,
.......€€€................HENC.*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............#,,,,,,#,,,,,#,,,,#............
.............#,,,,,,#,,,,,#,,,,#............
.............#,,,,,,###|###,,,,#............
............*|,,,,,,# |,*,,+............
.....**......#,,,,,,| #,,,,#............
.*...**......#,,,,,,# ##|###............
.............#,,,,,,# #,,,,#............
.............####|### |,,,,#............
.............#,,,,,,###|###,,,,+............
.............#,,,,,,#,,,,,#,,,,#............
.............+,,,,,,|,,,,,|,,,,#............
.............#,,,,,,#,,,,,#,,,,#............
.............#,,,,,,#,,,,,#,,,,#............
.............###+######+#####+##............
............................................
............................................

. = grassy scorched ground
# = ruined buildings
, = dim, ruined building interior (difficult terrain)
| = ruined doorway (can pass through, not difficult terrain)
+ = ruined window (can pass through, difficult terrain)
€ = cage-wagons full of chains with gropagas on top
* = defeated monster

C = Scarecrow
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
N = Namia (fatigued)
B = Brutus (sickened)
r = wraith
i = wight
c = chain devil

Rizban
2017-01-04, 03:35 PM
Shian

'Everything that went into those buildings that we can account for died, even the chain devil that was giving us some problems. I'm not in any hurry to enter them. I say we take the time to catch our breath and keep watch on this building.'

Sliver
2017-01-05, 12:29 AM
Scarecrow

"Perhaps we should make a hole in the roof and see if there's anything in the center?" Scarecrow suggests, turning into an Air Mephling, for the 10ft perfect flight. He'll fly into the middle of the house and, along with Shian's acid. will use cold breath to make a hole in the roof.

Malimar
2017-01-05, 02:31 AM
Disreputable Ruins

Scarecrow transforms and floats up, and floats up, and floats over the building, and breathes cold repeatedly until the roof (already on the verge of caving in) collapses in a heap of rubble! This process takes another full minute.

When the dust begins to clear, there are no creatures visible in the center room of the building.

Shian makes another circuit of the building, peering in, and now catches glimpses of shifting shadows and lurking person-shaped forms in the outside rooms.



.................................***.#,,,,,,
..........€€€...............**.€€€**.#,,,,,,
..........€€€......**....€€€*..€€€...#,,,,,,
..........€€€......**....€€€**.€€€...#,,,,,,
................€€€....**€€€..**..**.#,,,,,,
................€€€....****....*...*.####|##
................€€€...****......**...#,,,,,,
......................******..*.*.*..#,,,,,,
...........*..........€€€****.....*..+,,,,,,
......................€€€.*DD..*.....#,,,,,,
.......€€€............€€€..DDB.......#,,,,,,
.......€€€.................EN..*.....#####+#
.......€€€......................**..........
.............###+######+########............
.............#,,,,,,#,,,,,#,,,,#............
.............#,,,,,,#r,,,,#,,,,#............
.............#,,,,,,###|###,,,,#............
............*|,,,,,,#,,,,,|,*,,+............
.....**......#,,,,,,|,%%%,#r,,,#............
.*...**......#,,,,,,#,%C%,##|###............
.............#,,,,,r#,%%%,#i,,,#............
.............####|###,,,,,|,,,,#............
.............#,,,,,r###|###,,,,+H...........
.............#,,,,,,#i,,,r#r,,,#............
.............+,,,,,,|,,,,,|,,,,#............
.............#,,,,,,#,,,,,#,,,,#............
.............#,,,,,,#,,,,,#,,,,#............
.............###+######+#####+##............
............................................
............................................

. = grassy scorched ground
# = ruined buildings
% = heap of rubble
, = dim, ruined building interior (difficult terrain)
| = ruined doorway (can pass through, not difficult terrain)
+ = ruined window (can pass through, difficult terrain)
€ = cage-wagons full of chains with gropagas on top
* = defeated monster

C = Scarecrow (20' up above heap of rubble)
D = Doldor (1 negative level)
H = Shian and his psicrystal
E = Eleanor (sickened)
N = Namia (fatigued)
B = Brutus (sickened)
r = wraith
i = wight


And you've taken long enough that I'm going to say you've had enough rest time that one encounter is officially done, which means: Eleanor gains 11,380xp; Namia gains 9,750xp; Doldor, Scarecrow, and Shian gain 7,280xp each! Eleanor levels up and bumps up against the can't-gain-two-levels-at-once rule, leaving her 1xp shy of level 7, at 20,999xp. Namia levels up to 7. Shian, Doldor, and Scarecrow all level up to 8.

Because I'm resetting it to set number but want to keep a record, Eleanor's XP tally was, before getting bumped down to 20,999: 4580+540+120+60+540+180+240+160+760+2080+33+800+30 +45+75+100+150+225+300+450+11380=22848

Musing: It may seem a little counterintuitive at first for the lowest-leveled party member to be the one to get screwed out of 1,849xp she would otherwise have earned, but a.) it still only means she's getting a couple hundred fewer XP for the battle than Namia and still a couple thou more than Doldor, Scarecrow, and Shian, b.) the XP from the wraiths'll now level up Eleanor (and probably barely Scarecrow) a second time and nobody else, c.) there are competing design goals: we do want lower-leveled characters to catch up eventually, but we don't want a situation where the mechanics encourage "farming", and we don't want a situation where a lower-leveled character overshoots her higher-leveled mentors in a single huge encounter (which wouldn't have happened here, but if the encounter were even bigger it could have). So ultimately I don't think I'm unhappy with this rule. But then, I'm not the one getting screwed out of 1,849xp. ¯\_(ツ)_/¯

We're also going to take this opportunity to make a new thread, which can be found here (http://www.giantitp.com/forums/showthread.php?511117-Megadungeon-B-(IC)-III).