Mad Puppy
2015-06-21, 02:53 PM
Hello all,
I lurk here a bit but wanted to post a character concept I've been working on. It is a bit MAD, but Sounds fun to me. I am wondering if anyone would be willing to comment.
The concept here is a character based on the TV series “Brimstone” where the main character was Ezekiel Stone, a dead cop who was sent to hell (for murdering the man that raped his wife), is returned by the Devil to recover 113 escaped evil spirits. If Stone can recover all 113, then he'll be given a second chance at life...or so the Devil says. He is covered in the 113 names via tattoo’s in symbols that will evaporate as the evil spirit is vanquished back to Hell..
I'll use the standard stat array to start: (+1Dex, +1 Wis, +1Con(resilient))
Str:8, Dex:16, Con:14, Int:10, Wis:13, Cha: 14
I want a Martial Character with some bonuses to damage
Colossus Slayer (+1d8/Turn)
Sneak Attack (+1d6/scaling)
Assassinate (Advantage&Critical on surprize)
Also using Concentration heavy spells and Martial enhancing abilities like:
Hunter's Mark (+1d6/turn)
Ensnaring Strike (lockdown +damage/round)
Hex (+1d6/turn)
Armor of Agathy's (THP & damage to attacker, scaling)
Absorb Elements (elemental damage reducion and response)
I thought the Ranger would be a good start for the Favored enemies (abyssal), Fighting Style (two -weapon), tracking (Primeval Awareness). Ranger Archetype: Hunter and colossus Killer (1d8 extra damage/turn). Taking him to 3rd level in Ranger. Then enter a pact with the fiend (Grazz’zt, known for his devious and seductive nature) to oppose his enemies Demogorgon & Orcus. Who’s agents in the world Ezekiel hunts. Two more levels here to get my first couple Invocations (Devils Sight, and Armor of Shadows: Flavored to appear like the armor of Witchblade coming from his “gauntlet given by his pact) and the initial Fiend pact ability Dark one’s Blessing ( +4THP when reducing an enemy to zero HP). Next I add Rogue up to Level 3 (Assassin archetype). This adds Sneak attack damage (2d6), Expertise (Stealth & Perception), Cunning action, Disguise, poisoner kit, Assassinate (critical when surprised opponent).
From here I intend to continue primarily with Warlock; Blade Pact, more Invocations, and 5th level Rogue for the Extra ability score improvement/Feats and uncanny dodge.
I created a google doc of the build Here (https://docs.google.com/document/d/1MiUeAUxhxnivmWwFXu58cOrC31y1KSl0bGulb5cYTFM/edit) I hope you like it.....
I anticipate in mele damage output is quite good:
dual wielding Short swords, Thirsting Blade&Lifedrinker, LEvel 3 hunter(colossus slayer) Level 5 rogue(assassin)
*this includes Sneak attack, Colossus, Hex or Hunter's mark)
1st attack: 1d6+3+1d6+3d6+1d8+2 [ave:24]
2nd attack: 1d6+3+3d6+2(Thirsting blade) [ave:17]
off hand attack: 1d6+3+3d6 [ave:15]
**if surprise is active X2!!
The THP from Fiend pact and armor of agathys, help to keep you running and discouraging others from damaging you.
Any opponent immune or resistant to mele damage could be an issue for this guy, but some of the Warlock spells and Eldritch blast can help there.
Key feats:
Resilient (human) Constitution for con saves
War caster
Dual wielder (+1 AC & increase weapons to rapiers 1d8)
optional feats:
tough (more HP's)
alert (+5 to initiative (helps assassin abilities)
observant (wis) perception boost (not totally necessary)
Comments are appreciated
I lurk here a bit but wanted to post a character concept I've been working on. It is a bit MAD, but Sounds fun to me. I am wondering if anyone would be willing to comment.
The concept here is a character based on the TV series “Brimstone” where the main character was Ezekiel Stone, a dead cop who was sent to hell (for murdering the man that raped his wife), is returned by the Devil to recover 113 escaped evil spirits. If Stone can recover all 113, then he'll be given a second chance at life...or so the Devil says. He is covered in the 113 names via tattoo’s in symbols that will evaporate as the evil spirit is vanquished back to Hell..
I'll use the standard stat array to start: (+1Dex, +1 Wis, +1Con(resilient))
Str:8, Dex:16, Con:14, Int:10, Wis:13, Cha: 14
I want a Martial Character with some bonuses to damage
Colossus Slayer (+1d8/Turn)
Sneak Attack (+1d6/scaling)
Assassinate (Advantage&Critical on surprize)
Also using Concentration heavy spells and Martial enhancing abilities like:
Hunter's Mark (+1d6/turn)
Ensnaring Strike (lockdown +damage/round)
Hex (+1d6/turn)
Armor of Agathy's (THP & damage to attacker, scaling)
Absorb Elements (elemental damage reducion and response)
I thought the Ranger would be a good start for the Favored enemies (abyssal), Fighting Style (two -weapon), tracking (Primeval Awareness). Ranger Archetype: Hunter and colossus Killer (1d8 extra damage/turn). Taking him to 3rd level in Ranger. Then enter a pact with the fiend (Grazz’zt, known for his devious and seductive nature) to oppose his enemies Demogorgon & Orcus. Who’s agents in the world Ezekiel hunts. Two more levels here to get my first couple Invocations (Devils Sight, and Armor of Shadows: Flavored to appear like the armor of Witchblade coming from his “gauntlet given by his pact) and the initial Fiend pact ability Dark one’s Blessing ( +4THP when reducing an enemy to zero HP). Next I add Rogue up to Level 3 (Assassin archetype). This adds Sneak attack damage (2d6), Expertise (Stealth & Perception), Cunning action, Disguise, poisoner kit, Assassinate (critical when surprised opponent).
From here I intend to continue primarily with Warlock; Blade Pact, more Invocations, and 5th level Rogue for the Extra ability score improvement/Feats and uncanny dodge.
I created a google doc of the build Here (https://docs.google.com/document/d/1MiUeAUxhxnivmWwFXu58cOrC31y1KSl0bGulb5cYTFM/edit) I hope you like it.....
I anticipate in mele damage output is quite good:
dual wielding Short swords, Thirsting Blade&Lifedrinker, LEvel 3 hunter(colossus slayer) Level 5 rogue(assassin)
*this includes Sneak attack, Colossus, Hex or Hunter's mark)
1st attack: 1d6+3+1d6+3d6+1d8+2 [ave:24]
2nd attack: 1d6+3+3d6+2(Thirsting blade) [ave:17]
off hand attack: 1d6+3+3d6 [ave:15]
**if surprise is active X2!!
The THP from Fiend pact and armor of agathys, help to keep you running and discouraging others from damaging you.
Any opponent immune or resistant to mele damage could be an issue for this guy, but some of the Warlock spells and Eldritch blast can help there.
Key feats:
Resilient (human) Constitution for con saves
War caster
Dual wielder (+1 AC & increase weapons to rapiers 1d8)
optional feats:
tough (more HP's)
alert (+5 to initiative (helps assassin abilities)
observant (wis) perception boost (not totally necessary)
Comments are appreciated