Ninjaxenomorph
2015-06-23, 10:10 AM
So I was reading through Path of War content on d20PFSRD, looking at the warlord class. I have a game coming up set in a homebrewed setting I have worked on, and one of the races I contributed seems like its made for the Warlord. So, having never played a warlord, let alone Path of War, I decided to come here for help. As for optional rules we are playing with, I am 90% certain we are playing with the Background Skills and alternate crafting in Unchained, and I know we're starting at 1st level.
The custom race:
Solarborn Characters
Ability Score Racial Traits: Solarborn are physically gifted and quite charismatic, but rely heavily on the advancements of others. Solarborn characters have +2 Strength, +2 Charisma, and -2 Intelligence.
Type: Solarborn are Monstrous Humanoids, and thus have darvision out to 60 feet.
Size: Solarborn are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Solarborn have a base speed of 30ft.
Fire Resistance: Solarborn possess fire resistance 5 as a result of their ties to the sun.
Breath Weapon: Solarborn are capable of a powerful breath weapon. Once per day as a standard action Solarborn can make a supernatural breath attack that deals 2d6 fire damage in a 20-foot line. The DC for this ability is 10 + ½ the Solarborn’s level + the Solarborn’s Constitution modifier. A successful reflex save negates the damage.
Vestigial Wings: Solarborn possess fins similar to wings on their arms, granting them a +4 racial bonus to flight as these aid the character.
Prehensile Tail: Solarborn’s tails are flexible enough to carry objects, and can retrieve small, stowed objects carried on their person as a swift action.
Solar Healing: As a swift action, a solarborn can call upon its solar dragon heritage, gaining fast healing 1 for 1 minute. This fast healing only works in bright light, such as sunlight. This ability can be used a number of times per day equal to ½ the solarborn’s character level (minumum 1).
Light Dependant: Solarborn take 1d4 points of Constitution damage each day they go without exposure to sunlight.
Languages: Solarborn start with Common and Draconic, and Solarborn with high Intelligence may learn any languages they want (with the exception of secret languages).
I need advice across the board. As for the actual build, Discipline-wise I was thinking Scarlet Throne, with a smattering of Golden Lion and Primal Fury (I was disappointed that Solar Wind and Thrashing Dragon styles, the most thematically appropriate for the race at least based on name, are sub-optimal for the stats). Skill-wise, if I cancel out the Int penalty and put FCB into skill points, I can rely on having five skill ranks per level; maxing Sense Motive seems a must, along with Diplomacy perhaps. First level would be Climb, Swim, Perception, Sense Motive, and Diplomacy (always put a rank into Climb and Swim first level if I can help it). For feats, I'm thinking Power Attack (obviously), though I'm not sure on the other. Normally when I have a feat to play around with at 1st level I take Toughness, unless I have a specific build in mind (such as taking Point-Blank Shot and Precise Shot at 1st level), but because of the Solarborn's solar healing ability, I think that's somewhat unneccesary. Maybe Improved Initiative or Discipline Focus (Scarlet Throne), a feat that I will definitely be taking at some point, provided I go all-in with the discipline.
As for the general systems, I think I get it well enough. Lotta swift/immediate actions, though. I'm surprised I didn't see something that made Counters able to be used as AoOs, though, the Warder's ability to use them as free actions being the only one I saw. Can anyone recommend a printable character sheet, though? I prefer to have a physical copy, though for maneuvers and effects I will likely use either another printout or a tablet document, but is taking a normal character sheet and writing over 'spells' with 'manuevers' the only option I have?
The custom race:
Solarborn Characters
Ability Score Racial Traits: Solarborn are physically gifted and quite charismatic, but rely heavily on the advancements of others. Solarborn characters have +2 Strength, +2 Charisma, and -2 Intelligence.
Type: Solarborn are Monstrous Humanoids, and thus have darvision out to 60 feet.
Size: Solarborn are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Solarborn have a base speed of 30ft.
Fire Resistance: Solarborn possess fire resistance 5 as a result of their ties to the sun.
Breath Weapon: Solarborn are capable of a powerful breath weapon. Once per day as a standard action Solarborn can make a supernatural breath attack that deals 2d6 fire damage in a 20-foot line. The DC for this ability is 10 + ½ the Solarborn’s level + the Solarborn’s Constitution modifier. A successful reflex save negates the damage.
Vestigial Wings: Solarborn possess fins similar to wings on their arms, granting them a +4 racial bonus to flight as these aid the character.
Prehensile Tail: Solarborn’s tails are flexible enough to carry objects, and can retrieve small, stowed objects carried on their person as a swift action.
Solar Healing: As a swift action, a solarborn can call upon its solar dragon heritage, gaining fast healing 1 for 1 minute. This fast healing only works in bright light, such as sunlight. This ability can be used a number of times per day equal to ½ the solarborn’s character level (minumum 1).
Light Dependant: Solarborn take 1d4 points of Constitution damage each day they go without exposure to sunlight.
Languages: Solarborn start with Common and Draconic, and Solarborn with high Intelligence may learn any languages they want (with the exception of secret languages).
I need advice across the board. As for the actual build, Discipline-wise I was thinking Scarlet Throne, with a smattering of Golden Lion and Primal Fury (I was disappointed that Solar Wind and Thrashing Dragon styles, the most thematically appropriate for the race at least based on name, are sub-optimal for the stats). Skill-wise, if I cancel out the Int penalty and put FCB into skill points, I can rely on having five skill ranks per level; maxing Sense Motive seems a must, along with Diplomacy perhaps. First level would be Climb, Swim, Perception, Sense Motive, and Diplomacy (always put a rank into Climb and Swim first level if I can help it). For feats, I'm thinking Power Attack (obviously), though I'm not sure on the other. Normally when I have a feat to play around with at 1st level I take Toughness, unless I have a specific build in mind (such as taking Point-Blank Shot and Precise Shot at 1st level), but because of the Solarborn's solar healing ability, I think that's somewhat unneccesary. Maybe Improved Initiative or Discipline Focus (Scarlet Throne), a feat that I will definitely be taking at some point, provided I go all-in with the discipline.
As for the general systems, I think I get it well enough. Lotta swift/immediate actions, though. I'm surprised I didn't see something that made Counters able to be used as AoOs, though, the Warder's ability to use them as free actions being the only one I saw. Can anyone recommend a printable character sheet, though? I prefer to have a physical copy, though for maneuvers and effects I will likely use either another printout or a tablet document, but is taking a normal character sheet and writing over 'spells' with 'manuevers' the only option I have?