The J Pizzel
2015-06-23, 04:23 PM
My bard got one-shotted down to -7 last session then I failed three straight death saves. Oh well....new character!
What we got already:
Blaster sorcerer - Seriously, this dude loves to blow sh*t up.
Great weapon barbarian (insane dps and tank)
Rogue 2/death domain cleric 1+ - Fun character so far. Sneaky, uses a bow a lot. His dps isn't bad but he plans on continuing as a cleric. His spell selection will be splotchy. He's already done a good job as a healer, but I see him taking a little of everything the cleric has to offer. Heals, debuffs, battlefield control, maybe even a dps spell now and then.
Vengeance pally (kinda tanky with good dps) - dude loves to blow his smites and nova strike bad guys
ultimate utility wizzie - He's super pumped to be playing an old-school wizzie again (read: not 4E) and plans to take all those awesome buff, de-buff, and utility spells. He'll definitely have a dps spell or two, but it won't be his main. He lives to screw up the combat encounter with things like battlefield control, Ray of Enfeeblement, Banishment, things like that.
We're level 5.
Here's my quick backstory: I was an soldier recruit who was manifesting some odd spell-like powers. So the powers that be sent me to the artillery camp (warmages). Except I have no idea how to control my powers. I ended up getting my company killed and while dying I prayed to the gods to spare me and make me powerful on the battlefield and I'd never let a comrade die again. Thus...favored soul WAR DOMAIN!
Here's the build I have
https://www.dropbox.com/s/bw5e9uq4ber23nq/favoredsoul.pdf?dl=0
My plan here is to cover LOTS of bases all at once, and to also never have a boring round. Ever.
My basic weapon dps is good (extra attack soon)
AC is great
HP good and as I level fighter it'll get better.
3 dps cantrips to always have ready.
Lots of fun utility spells to help out (blind/deaf, featherfall, shield of faith, spiritual weapon!!!, misty step, plus other awesome pally/cleric spells with WAR domain)
I can throw spiritual weapon and do even more damage constant damage.
Plenty of options for reactions and bonus actions.
Metamagic points (seriously, i can quicken and double attack or i can to twin spell shocking grasp to get my weaklings out of melee with no OA's!) I can twin spell poison spray two people within 10 ft and do 2d12 to each!
Second wind
I can level fighter up to 4 and never waste a thing. I'd get action surge, maneuvers, and a feat.
Maneuvers would add even more options!
So again, my goal here is to never run out of fun things to do in a combat. I don't want to ever say "ummm..I just swing twice".
Thoughts?
jP
What we got already:
Blaster sorcerer - Seriously, this dude loves to blow sh*t up.
Great weapon barbarian (insane dps and tank)
Rogue 2/death domain cleric 1+ - Fun character so far. Sneaky, uses a bow a lot. His dps isn't bad but he plans on continuing as a cleric. His spell selection will be splotchy. He's already done a good job as a healer, but I see him taking a little of everything the cleric has to offer. Heals, debuffs, battlefield control, maybe even a dps spell now and then.
Vengeance pally (kinda tanky with good dps) - dude loves to blow his smites and nova strike bad guys
ultimate utility wizzie - He's super pumped to be playing an old-school wizzie again (read: not 4E) and plans to take all those awesome buff, de-buff, and utility spells. He'll definitely have a dps spell or two, but it won't be his main. He lives to screw up the combat encounter with things like battlefield control, Ray of Enfeeblement, Banishment, things like that.
We're level 5.
Here's my quick backstory: I was an soldier recruit who was manifesting some odd spell-like powers. So the powers that be sent me to the artillery camp (warmages). Except I have no idea how to control my powers. I ended up getting my company killed and while dying I prayed to the gods to spare me and make me powerful on the battlefield and I'd never let a comrade die again. Thus...favored soul WAR DOMAIN!
Here's the build I have
https://www.dropbox.com/s/bw5e9uq4ber23nq/favoredsoul.pdf?dl=0
My plan here is to cover LOTS of bases all at once, and to also never have a boring round. Ever.
My basic weapon dps is good (extra attack soon)
AC is great
HP good and as I level fighter it'll get better.
3 dps cantrips to always have ready.
Lots of fun utility spells to help out (blind/deaf, featherfall, shield of faith, spiritual weapon!!!, misty step, plus other awesome pally/cleric spells with WAR domain)
I can throw spiritual weapon and do even more damage constant damage.
Plenty of options for reactions and bonus actions.
Metamagic points (seriously, i can quicken and double attack or i can to twin spell shocking grasp to get my weaklings out of melee with no OA's!) I can twin spell poison spray two people within 10 ft and do 2d12 to each!
Second wind
I can level fighter up to 4 and never waste a thing. I'd get action surge, maneuvers, and a feat.
Maneuvers would add even more options!
So again, my goal here is to never run out of fun things to do in a combat. I don't want to ever say "ummm..I just swing twice".
Thoughts?
jP