Icewalker
2007-04-27, 03:39 PM
Coronal Elemental
Medium Elemental (Fire, extraplanar)
HD 8d8 +24 (60)
Speed Fly 40 ft. Perfect (8 squares)
Init: +1
AC 16; touch 11; flat-footed 15
(+1 dex, +5 natural)
BAB/grp +6/+8
Attack Burning touch +8 (2d8 fire, ignite)
Full-Attack Burning touch +8 (2d8 fire, ignite)
Space 5 ft.; Reach 5 ft.
Special Attacks Burning aura, Burning touch, Sunburst
Special Qualities Darkvision 60 ft.
Saves Fort +7 Ref +9 Will +6
Abilities Str 14, Dex 12, Con 16, Int 12, Wis 14 Cha 14
Skills Concentration +14, Listen +13, Spot +13
Feats Great Fortitude, Iron Will, Lightning Reflexes
Environment Elemental Plane of Fire
Organization Lone, 2-5 (Flare) 6-20 (Nova)
Challenge Rating 10
Treasure Standard
Alignment Any
Advancement 9-13 (Medium), 14-20 (Large) 21-30 (Huge)
Coronal Elementals are beings of the elemental plane of fire. They radiate a massive aura of heat which burns anything in their path.
Burning Aura: Coronal Elementals have a white-hot presence that affects everything around them. Coronal Elementals create an aura of severe heat (save DC 15+1 per previous save every 10 minutes or 1d4 nonlethal damage) in a 60 ft. radius around them. Wearing heavy clothing or armor also results in a -4 penalty on this save. If you take any of this damage, you become fatigued.
The Aura gets more powerful closer in, and in a 10 ft. radius they create an aura of extreme heat: breathing in the air causes 1d6 lethal damage per minute (no save), as well as forcing a fortitude save every 5 minutes (DC 15+1 per previous save) or take 1d4 nonlethal damage, getting a -4 if wearing heavy clothing or armor. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.
Anything flammable that touches a Coronal Elemental is immediately ignited.
Coronal Elementals can suppress this ability, but it requires constant concentration, and a DC 20 Concentration check each round.
Burning Touch: The touch attack of a Coronal Elemental deals 2d8 fire damage and ignites the target.
Sunburst: Coronal Elementals can create a massive white burst of flame around them. This is not instantaneous like a fireball spell, it burns everything inside it and lights them on fire. The Coronal Elemental may have to make a concentration check as if it was casting a spell, count Sunburst as a 4th level spell for this check. The fireball deals 5d8 damage to everything within 50 ft. of the Elemental, DC 17 reflex save for half damage. For one round, the Burning Aura is extended to 120 ft. radius (Severe heat) and 50 ft. radius (Extreme heat). If a Coronal Elemental uses this ability, they cannot use it again for 2d4 days.
Medium Elemental (Fire, extraplanar)
HD 8d8 +24 (60)
Speed Fly 40 ft. Perfect (8 squares)
Init: +1
AC 16; touch 11; flat-footed 15
(+1 dex, +5 natural)
BAB/grp +6/+8
Attack Burning touch +8 (2d8 fire, ignite)
Full-Attack Burning touch +8 (2d8 fire, ignite)
Space 5 ft.; Reach 5 ft.
Special Attacks Burning aura, Burning touch, Sunburst
Special Qualities Darkvision 60 ft.
Saves Fort +7 Ref +9 Will +6
Abilities Str 14, Dex 12, Con 16, Int 12, Wis 14 Cha 14
Skills Concentration +14, Listen +13, Spot +13
Feats Great Fortitude, Iron Will, Lightning Reflexes
Environment Elemental Plane of Fire
Organization Lone, 2-5 (Flare) 6-20 (Nova)
Challenge Rating 10
Treasure Standard
Alignment Any
Advancement 9-13 (Medium), 14-20 (Large) 21-30 (Huge)
Coronal Elementals are beings of the elemental plane of fire. They radiate a massive aura of heat which burns anything in their path.
Burning Aura: Coronal Elementals have a white-hot presence that affects everything around them. Coronal Elementals create an aura of severe heat (save DC 15+1 per previous save every 10 minutes or 1d4 nonlethal damage) in a 60 ft. radius around them. Wearing heavy clothing or armor also results in a -4 penalty on this save. If you take any of this damage, you become fatigued.
The Aura gets more powerful closer in, and in a 10 ft. radius they create an aura of extreme heat: breathing in the air causes 1d6 lethal damage per minute (no save), as well as forcing a fortitude save every 5 minutes (DC 15+1 per previous save) or take 1d4 nonlethal damage, getting a -4 if wearing heavy clothing or armor. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.
Anything flammable that touches a Coronal Elemental is immediately ignited.
Coronal Elementals can suppress this ability, but it requires constant concentration, and a DC 20 Concentration check each round.
Burning Touch: The touch attack of a Coronal Elemental deals 2d8 fire damage and ignites the target.
Sunburst: Coronal Elementals can create a massive white burst of flame around them. This is not instantaneous like a fireball spell, it burns everything inside it and lights them on fire. The Coronal Elemental may have to make a concentration check as if it was casting a spell, count Sunburst as a 4th level spell for this check. The fireball deals 5d8 damage to everything within 50 ft. of the Elemental, DC 17 reflex save for half damage. For one round, the Burning Aura is extended to 120 ft. radius (Severe heat) and 50 ft. radius (Extreme heat). If a Coronal Elemental uses this ability, they cannot use it again for 2d4 days.