Koga
2007-04-27, 07:58 PM
Any play rogue-like? It's friggin awesome! Angband and Nethack are The Koga's two favorites. (Especialy Angband) Angband has it's ups and downs compared to nethack. They both have problems, but Angband's are more tolerable...
Nethack:
Nearly everything you come across is cursed. Even friggin weapons!
God is an ass in nethack. Don't even bother praying.
You may get a pet, but it can be as much a burden as a help. Sure it's nice to have another set of muscles, but is it worth it when your pet starts fights and draws attention toward you?
Monsters are cheap, and will try to corner you. You can always assume one will be a giant eye to freeze you.
Gnomes and Dwarves. They're like the friggin ayrans or something. If you aint a dwarf or gnome, pray (just not in nethack) that they ignore you. Cause if you're pet stirsup trouble or you happen to look at one ****-eyed, you're in for it.
Spell percentile. Unless you're a mage, more then likely spells will have less then 100% success. And they seem to always take advantage of that less then absolute.
Angband:
Capitalism is more cruel. In nethack you could theoreticaly kill the shopkeep, or atleast use your pet to steal from him. Not so in Angband, where the shops just don't work like that.
Dungeons are randomly generated as you go in and out. Though this makes for a much better exploring venture, it's a pain in the ass having to climb up some stairs to get away from a swarm only to have to explore again to find a whole new way downstairs!
Swarms. You are very likely to come across "pits" where infinite amount of monsters just start coming out of the walls and friggin attacking. Happend to The Koga several times. Always rats.
Less magic items. It's not nesscarely worse, but magic items are fun! Especialy wands!
Doors. Sure you can slaughter monsters and cast awesome spells, but God forbid you should have to breakdown a door! In nethack this is little to nothing, but in Angband, they must make these doors out of adumantanium (Wolverine's claws) because this crap is friggin impossible to breakdown sometimes.
Spells. Though the magic system is much more balanced in angband then nethack, it's also alot more crappy. Being restricted to how many spells you can "know" and not nearly as flashy.
The original is rogue is too stale. You're automaticaly a warrior, what kindof crap is that?!
Nethack:
Nearly everything you come across is cursed. Even friggin weapons!
God is an ass in nethack. Don't even bother praying.
You may get a pet, but it can be as much a burden as a help. Sure it's nice to have another set of muscles, but is it worth it when your pet starts fights and draws attention toward you?
Monsters are cheap, and will try to corner you. You can always assume one will be a giant eye to freeze you.
Gnomes and Dwarves. They're like the friggin ayrans or something. If you aint a dwarf or gnome, pray (just not in nethack) that they ignore you. Cause if you're pet stirsup trouble or you happen to look at one ****-eyed, you're in for it.
Spell percentile. Unless you're a mage, more then likely spells will have less then 100% success. And they seem to always take advantage of that less then absolute.
Angband:
Capitalism is more cruel. In nethack you could theoreticaly kill the shopkeep, or atleast use your pet to steal from him. Not so in Angband, where the shops just don't work like that.
Dungeons are randomly generated as you go in and out. Though this makes for a much better exploring venture, it's a pain in the ass having to climb up some stairs to get away from a swarm only to have to explore again to find a whole new way downstairs!
Swarms. You are very likely to come across "pits" where infinite amount of monsters just start coming out of the walls and friggin attacking. Happend to The Koga several times. Always rats.
Less magic items. It's not nesscarely worse, but magic items are fun! Especialy wands!
Doors. Sure you can slaughter monsters and cast awesome spells, but God forbid you should have to breakdown a door! In nethack this is little to nothing, but in Angband, they must make these doors out of adumantanium (Wolverine's claws) because this crap is friggin impossible to breakdown sometimes.
Spells. Though the magic system is much more balanced in angband then nethack, it's also alot more crappy. Being restricted to how many spells you can "know" and not nearly as flashy.
The original is rogue is too stale. You're automaticaly a warrior, what kindof crap is that?!