PDA

View Full Version : [3.5] Your favorite "natural disaster" spells for Druid?



gomipile
2015-06-27, 03:29 AM
What are your favorite Druid spells with a large, impressive effect? I'm thinking spells like Control Weather, Control Water, and Blizzard. Which ones have you seen used in campaigns to great effect? Are there some examples which are more obscure(or clever non-standard uses of more commonly mentioned spells) which nonetheless fit this pattern?

Kraken
2015-06-27, 03:42 AM
Scalding mud (Sandstorm) is a fun way to clear out fodder and reshape a battlefield, due to the generous and flexible area (two 10' squares/level, with no specification that they need to be connected). Though by the time it comes online fire resistance is common.

XionUnborn01
2015-06-27, 04:55 AM
While maybe not technically a natural distaster, Deadfall is a really fun spell. It's really useful to block up doorways or hallways in addition to doing damage. It's an 8th level spell which hurts but as far as fun factor, it's certainly fun.

eggynack
2015-06-27, 04:59 AM
I'm a fan of control winds. It just does such a nice mix of stuff, providing defense, BFC, a kill condition at high levels, and some mass destruction. It's hard to do much better than that spell, either in this specific spell set or in general. I also like blizzard for a lot of the same reasons, though the drop in visibility can be as much help as hindrance.

Biffoniacus_Furiou
2015-06-27, 07:56 AM
Call Avalanche (5th) in Frostburn is one of the best area-damage, area-crowd-control spells that leaves an obstacle that can't be dispelled and has a scaling area of effect, and it even deals structural damage to buildings in the area.

ben-zayb
2015-06-27, 08:19 AM
Fimbulwinter, because 1mi/CL radius of winter for 4d12 weeks is simply one of the most delicious ways to use 100xp (or none, if you're evil enough to make it Supernatural, and thus, undispellable)

khadgar567
2015-06-27, 09:34 AM
Fimbulwinter, because 1mi/CL radius of winter for 4d12 weeks is simply one of the most delicious ways to use 100xp (or none, if you're evil enough to make it Supernatural, and thus, undispellable)
actualy their is a optimization trick for it that greatly increases the radious and time of the fake spell Fimbulwinter just search the great spell Fimbulwinter on google

jiriku
2015-06-27, 10:27 AM
I'll second control winds. A few years ago I ran a campaign in which a druid player used that spell on a windy day to wipe out 90% of an enemy army with two castings of that spell. Every opposing enemy who couldn't teleport or burrow died. It was the bloodiest slaughter I have ever seen.

MesiDoomstalker
2015-06-27, 12:49 PM
No love for Tsunami? If you have to take a 30 minute break just to figure out what the final results of the round is, your not doing natural disaster spells right.

XionUnborn01
2015-06-27, 12:53 PM
No love for Tsunami? If you have to take a 30 minute break just to figure out what the final results of the round is, your not doing natural disaster spells right.

Search check failed. What book is that in?

137beth
2015-06-27, 02:11 PM
I also like Control Winds.
Then again, I don't know of any 3.3 edition spells:smalltongue:

Optimator
2015-06-27, 02:19 PM
Druids get all the best ones!! :D

I like Tsunami and Greater Whirlwind.

MesiDoomstalker
2015-06-27, 03:26 PM
Search check failed. What book is that in?

Off the top of my head, either Its Wet Outside or Races of the Wild. Probably Its Wet Outside.

kaffalidjmah
2015-06-27, 03:33 PM
3.3? Apart that i think that tsunami is in the Stormwrack supplement, but i'm not home right now and i can't check. My spell of love is without doubt greater tornado. Is just...area of effect mass shred everything. And when the tarrasque is flying in circle around you....is just funnier :):)

torrasque666
2015-06-27, 03:34 PM
My only result for Tsunami was from the Spell Compendium

AvatarVecna
2015-06-27, 03:41 PM
Fimbulwinter is awesome, especially when you start stacking metamagic cheese onto it. Ignoring the Wightpocalypse trick, a Fimbulwinter under the effect of Widen Spell (whether via Sudden Widen, Greater Metamagic Rod of Widen, metamagic reduction, or what have you) has a radius of 2 miles/CL; even with just Circle Magic and no Greater Consumptive Field tricks, you're looking at CR 40, giving you an 80 mile radius area where the next few weeks are a wintery hell wonderland! Hell, if you pull off a GCF+Reserves of Strength trick with this, and AoE a swarm to death, you'll probably have enough CL (with Widen) to cover the entire globe.

gomipile
2015-06-27, 04:37 PM
I hope it's obvious that "3.3" was a typo and a failed spot check away from the intended "3.5."

Oops.

Mr Adventurer
2015-06-27, 04:44 PM
Frostfell is great, and gives you a nice ice sculpture garden to go with it.

Wall of Thorns isn't exactly a natural disaster but is great BFC.

(Un)Inspired
2015-06-27, 05:19 PM
I really like Comtrol Winds but I've always had some questions about how it works?

How do you determine whether or not a person gets blow away by tornado force wind and how do you determine how much damage they take if the do?

A_S
2015-06-27, 05:21 PM
I hope it's obvious that "3.3" was a typo and a failed spot check away from the intended "3.5."

Oops.
It's the edition the Book of Vile Darkness and Complete Psionic were published in.

eggynack
2015-06-27, 05:38 PM
I really like Comtrol Winds but I've always had some questions about how it works?

How do you determine whether or not a person gets blow away by tornado force wind and how do you determine how much damage they take if the do?
As is sometimes the case with this sort of spell, the answer can be found elsewhere in the books, in this case in the wind rules (http://www.d20srd.org/srd/weather.htm#winds). Some elements of the rule set are a bit unclear, however, like whether you can make the tornado one massive funnel cloud, or how close you have to be for the close proximity rules to come into effect. However, these are the rules as they exist.