Yanisa
2015-06-28, 01:18 AM
Heya,
I starting a thread here to avoid this endless discussion elsewhere, there are some posts about it here (http://www.giantitp.com/forums/showthread.php?424405-Just-the-FAQ-s-Maam-%28PF-recent-FAQ-rulings%29). For newcomers, I once made an insane high initiative based character (See my signature) and it used a dubious technique to gain charisma on your initiative twice.
Noble Scion (http://www.d20pfsrd.com/feats/general-feats/noble-scion) + First in Battle (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/sword-of-valor#TOC-First-Into-Battle-Su-)
Lunar Oracle Revelation Prophetic Armor (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lunar-mystery) + Divine Protection (http://www.d20pfsrd.com/feats/general-feats/divine-protection) (Or the famous Paladin Divine Grace (http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Grace-Su-).) -> For charisma twice on reflex saves.
Intimidating Prowess (http://www.d20pfsrd.com/feats/combat-feats/intimidating-prowess-combat---final) + Unchained Intimidating Glare (http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained#TOC-Rage-Powers) -> For strength twice on intimidate.
Third party: Mind Over Metal (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/student-of-war#TOC-Mind-Over-Metal-Ex-) + Dervish Defender (Warder Archetype) Two-Weapon Defense (Ex) (http://www.d20pfsrd.com/path-of-war/classes/warder/warder-archetypes/dervish-defender-warder-archetype#TOC-Two-Weapon-Defense-Ex-) -> For intelligence twice on AC.
Since then Paizo has released a FAQ (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9sgk) trying to stop this stuff. The long and short of is that "dexterity" and "charisma" are modifiers in same vein as "moral" and "luck" and thus you cannot get that bonus twice.
However, the exact nature is of my combo is not addressed. Because
since one is "add a bonus equal to X to roll Y" and another is "Use X in place of Z for roll Y" they'll stack. (Yeah I am just blatantly using Torrasque666 line because he is neatly summing it up. He said in a different context though.)
At the time initiative was still a dexterity check, even though the main ability score get changed to charisma. Paizo has also addressed that issue (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tga) very recently, hence this whole ordeal because now this is a true charisma check.
But let's take a step back, to initiative (http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative) before feats and class abilities.
Initiative Checks
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.
Emphasis mine
That means when you roll an initiative check, you add your dexterity modifier on that roll. So with now two FAQ's if you use Noble Scion, that dexterity check changes into charisma check. So if you roll initiative, you add your charisma modifier to that roll. If you then add First in Battle, you are adding your charisma modifier twice to the same d20. Thus they do not stack.
Before the second FAQ (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tga) you could say that the first set of charisma, Noble Scion, was technically still dexterity check for the purpose of the initiative roll and thus you weren't adding charisma twice. That is when you get the whole one replaces and the other adds argument, but that no longer seems the case here. The combo seems a bit more definitive dead now, now that Noble Scion is a confirmed charisma check.
Still this is a very vague issue that rarely happens, and even with that second FAQ I still see both sides of the argument. Paizo isn't dealing with this very obscure issue so we still lack a definitive answer. Still seeing the spirit of what Paizo is trying, I doubt Paizo will ever rule in favor of this technique. Still a lot of people seem to think it should work, even with all the FAQ's paizo released. So I am curious to your opinions and your vision.
I starting a thread here to avoid this endless discussion elsewhere, there are some posts about it here (http://www.giantitp.com/forums/showthread.php?424405-Just-the-FAQ-s-Maam-%28PF-recent-FAQ-rulings%29). For newcomers, I once made an insane high initiative based character (See my signature) and it used a dubious technique to gain charisma on your initiative twice.
Noble Scion (http://www.d20pfsrd.com/feats/general-feats/noble-scion) + First in Battle (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/sword-of-valor#TOC-First-Into-Battle-Su-)
Lunar Oracle Revelation Prophetic Armor (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lunar-mystery) + Divine Protection (http://www.d20pfsrd.com/feats/general-feats/divine-protection) (Or the famous Paladin Divine Grace (http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Grace-Su-).) -> For charisma twice on reflex saves.
Intimidating Prowess (http://www.d20pfsrd.com/feats/combat-feats/intimidating-prowess-combat---final) + Unchained Intimidating Glare (http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained#TOC-Rage-Powers) -> For strength twice on intimidate.
Third party: Mind Over Metal (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/student-of-war#TOC-Mind-Over-Metal-Ex-) + Dervish Defender (Warder Archetype) Two-Weapon Defense (Ex) (http://www.d20pfsrd.com/path-of-war/classes/warder/warder-archetypes/dervish-defender-warder-archetype#TOC-Two-Weapon-Defense-Ex-) -> For intelligence twice on AC.
Since then Paizo has released a FAQ (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9sgk) trying to stop this stuff. The long and short of is that "dexterity" and "charisma" are modifiers in same vein as "moral" and "luck" and thus you cannot get that bonus twice.
However, the exact nature is of my combo is not addressed. Because
since one is "add a bonus equal to X to roll Y" and another is "Use X in place of Z for roll Y" they'll stack. (Yeah I am just blatantly using Torrasque666 line because he is neatly summing it up. He said in a different context though.)
At the time initiative was still a dexterity check, even though the main ability score get changed to charisma. Paizo has also addressed that issue (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tga) very recently, hence this whole ordeal because now this is a true charisma check.
But let's take a step back, to initiative (http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative) before feats and class abilities.
Initiative Checks
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.
Emphasis mine
That means when you roll an initiative check, you add your dexterity modifier on that roll. So with now two FAQ's if you use Noble Scion, that dexterity check changes into charisma check. So if you roll initiative, you add your charisma modifier to that roll. If you then add First in Battle, you are adding your charisma modifier twice to the same d20. Thus they do not stack.
Before the second FAQ (http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tga) you could say that the first set of charisma, Noble Scion, was technically still dexterity check for the purpose of the initiative roll and thus you weren't adding charisma twice. That is when you get the whole one replaces and the other adds argument, but that no longer seems the case here. The combo seems a bit more definitive dead now, now that Noble Scion is a confirmed charisma check.
Still this is a very vague issue that rarely happens, and even with that second FAQ I still see both sides of the argument. Paizo isn't dealing with this very obscure issue so we still lack a definitive answer. Still seeing the spirit of what Paizo is trying, I doubt Paizo will ever rule in favor of this technique. Still a lot of people seem to think it should work, even with all the FAQ's paizo released. So I am curious to your opinions and your vision.