Gr7mm Bobb
2015-06-28, 02:50 PM
So this started from me trying to recreate the Swiftblade from 3.5 internet supplements. Members of my group didn't feel that it was very sorcerer-like in nature and didn't really have much similarity with the other bloodlines. Mix this with long nights binge watching The Flash, and here it is.
The Path of Celerity
F = MxA
At 3rd level you begin to learn how to use your speed to deliver devastating blows to even physically superior opponents. When you hit a creature with a melee or thrown weapon attack and you have physically moved at least 15 feet in a straight line before the attack, you can expend 2 ki points to deal an additional 1 damage per monk level you have.
Additionally if you do not use your movement on your turn, you gain a bonus to your speed equal to your unarmored movement bonus until the end of you turn.
Speed Personified
At 6th level of this class you have attained the first breakthrough in your training to push the bounds of physical limitations. You can expend 4 ki points as a bonus action to gain the effects of the Haste spell for 1 minute, this effect requires the same concentration as a spell. After this effect ends you receive one level of exhaustion. While you are under this effect or the Haste spell, opportunity attacks against you have disadvantage and you are immune to the Slow spell.
Action Before Thought
At 11th level of this class your body has become suffused with the aspect of speed that you can now gain the effects of the Haste spell as a reaction by spending 2 additional ki points (total of 6) as long as you’re not surprised. You no longer need to concentrate on this effect and you no longer suffer the ill effects of the Haste spell or the level of exhaustion. While under the effects of Haste you add your proficiency bonus to your initiative rolls and ignore any effects of exhaustion.
The Unfettered
At 17th level you are no longer bound by the normal laws of reality. You can expend 8 ki points to innately cast the Teleportation or Plane Shift spell. You must be a target when you cast either spell, you must still have the material components to cast Plane Shift.
Additionally, while under the effects of Haste you gain the following benefits:
You can teleport to an unoccupied space you can see within 60 feet as a bonus action.
You gain the benefits of the Freedom of Movement spell.
At the start of each of your turns, you gain temporary hit points equal to your Wisdom modifier, provided that you have at least 1 hit point. These Temporary hit points last until the effects of Haste wear off.
You can move through other creatures and objects as if they were difficult terrain. While inside an object or creature you have tremorsense with a radius of 5 feet. If you occupy the same spot as a solid object or creature at the end of your movement are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
The Path of Celerity
F = MxA
At 3rd level you begin to learn how to use your speed to deliver devastating blows to even physically superior opponents. When you hit a creature with a melee or thrown weapon attack and you have physically moved at least 15 feet in a straight line before the attack, you can expend 2 ki points to deal an additional 1 damage per monk level you have.
Additionally if you do not use your movement on your turn, you gain a bonus to your speed equal to your unarmored movement bonus until the end of you turn.
Speed Personified
At 6th level of this class you have attained the first breakthrough in your training to push the bounds of physical limitations. You can expend 4 ki points as a bonus action to gain the effects of the Haste spell for 1 minute, this effect requires the same concentration as a spell. After this effect ends you receive one level of exhaustion. While you are under this effect or the Haste spell, opportunity attacks against you have disadvantage and you are immune to the Slow spell.
Action Before Thought
At 11th level of this class your body has become suffused with the aspect of speed that you can now gain the effects of the Haste spell as a reaction by spending 2 additional ki points (total of 6) as long as you’re not surprised. You no longer need to concentrate on this effect and you no longer suffer the ill effects of the Haste spell or the level of exhaustion. While under the effects of Haste you add your proficiency bonus to your initiative rolls and ignore any effects of exhaustion.
The Unfettered
At 17th level you are no longer bound by the normal laws of reality. You can expend 8 ki points to innately cast the Teleportation or Plane Shift spell. You must be a target when you cast either spell, you must still have the material components to cast Plane Shift.
Additionally, while under the effects of Haste you gain the following benefits:
You can teleport to an unoccupied space you can see within 60 feet as a bonus action.
You gain the benefits of the Freedom of Movement spell.
At the start of each of your turns, you gain temporary hit points equal to your Wisdom modifier, provided that you have at least 1 hit point. These Temporary hit points last until the effects of Haste wear off.
You can move through other creatures and objects as if they were difficult terrain. While inside an object or creature you have tremorsense with a radius of 5 feet. If you occupy the same spot as a solid object or creature at the end of your movement are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.