Corncracker
2007-04-28, 12:48 PM
In that REdux bard Class, someone Mentioned that Monks aren't Martial Artists. While they are, I saw the point they made. So I offer you th eMartial Arts Class's, and I plan to make one for multiple Styles of Martial Arts. The First one, MArtial Artist (Muay Tai).
The Martial Artist (Muay Thai)
Description:: The Martial Artist who specializes in Muay Thai focus’s Mainly on improving his endurance and power. They chose a path of Rigorous and physically intense training to hone their bodies into powerful weapons. Because of this, Muay Tai specialists tend to be very patient and strong willed. It is hard to deter them from a path once they have chosen it. Even with the odds against them, they refuse to give up except in only the most dire Circumstances, though at times even then they refuse to give in.
Gold: (See Monk)
Skills: 2 + int (See Monk for Class skills)
Alignment: Any
Hit Die: D12
Martial Artist (Muay Thai) (MAMT)
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Strong Body, 1D6 Unamred Damage
2nd|
+2|
+3|
+0|
+0|1d6 Unarmed Damage
3rd|
+3|
+3|
+1|
+1|Power Fists, Unarmed Damage 1D6
4th|
+4|
+4|
+1|
+1|1D8 Unarmed Damage.
5th|
+5|
+4|
+1|
+1|Damage Reduction 1/-, Unarmed Damage 1D8
6th|
+6/+1|
+5|
+2|
+2|Stand Up Grapple, Unarmed Damage 1D8
7th|
+7/+2|
+5|
+2|
+2|Ki Strike(Magic), Unarmed Damage 1D8
8th|
+8/+3|
+6|
+2|
+2|Staggering Blow, Unarmed damage 1D10
9th|
+9/+4|
+6|
+3|
+3|Unarmed Damage 1D10
10th|
+10/+5|
+7|
+3|
+3|Damage Reduction 2/-, Unarmed Damage 1D10
11th|
+11/+6/+1|
+7|
+3|
+3|Unarmed Damage 1D10
12th|
+12/+7/+2|
+8|
+4|
+4|Improved Stand up Grapple, Unarmed Damage 2D6
13th|
+13/+8/+3|
+8|
+4|
+4|Unarmed Damage 2D6
14th|
+14/+9/+4|
+9|
+4|
+4|Ki Strike(Character Alignment), Unarmed Damage 2D6
15th|
+15/+10/+5|
+9|
+5|
+5|Damage Reduction 3/-, Unarmed Damage 2D6
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Improved Staggering Blow, Unarmed Damage 2D8
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Unarmed Damage 2D8
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Master Stand up Grapple, Unarmed Damage 2D8
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Unarmed Damage +2D8
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Hyper Body, Damage reduction 4/- Unarmed strike 2D10[/table]
:
Unarmed StrikeSo long as this Martial Artist Class is wearing no Armour and is Carrying a light load, treat him as though he has improved unarmed Strike.
AC Bonus: For every 7 Levels, the MAMT gains +1 AC Bonus. For rules Regarding this AC Bonus, refer to the Monks AC Bonus in the Players handbood.
Strong Blow: This Martial Artist Class focus’s on the force of smashing a Foe. At First Level, all attacks made against creatures (Excluding Ethereal, Stones, Rock, Iron, ect.) who are not wearing metal armor Deal an additional point of Damage.
Power Body: This Martial Artist Class cares more about damage. At Third Level, They gain the benefits of the Feat Power attack when using unarmed Strikes. If They have the Power attack Feat, Power Fist instead increased the Damage Bonus by 1.5 when power attack is applied to unarmed Strikes.
Damage Reduction:At Fifth Level, this Martial arts class has become use to taking blows, and learns to Shrug it off. They Gain a Damage Reduction 1/-. This Bonus increases to 2 at 10th level, 3 at 15th, and 4 at 20th.
Standing Grapple:At Sixth Level, the MAMT begins to master the art of Grappling. Rather than taking his initial attack, the MAMT may instead attempt to use a standing Grapple attempt. Opposing Grapple Checks are made, (Grapple rules apply) however this Grapple check will only take your initial attack. If successful, the target suffers a –2 AC for all of the attacks made by the MAMT that round. At the end of the attack the opponent is released from the Grapple. All attacks made after Standing Grapple is used must be made against the same target. If the Target is either killed or knocked out before all the MAMTs attacks are made, he may still use his other attacks against another at a –1 attack due to the slightly awkward postion of barely exiting a Grapple, and he no longer gains the bonus’s of the Standing Grapple against the other foes.
Ki Strike: The MAMT at Seventh Level gains Ki Strike. At 7th Level, treat the MAMT’s Ki strike as a Monks Lvl 4 Ki Strike, and at 14th Level Treat Ki Strike as a monks Level 10th Ki Strike, only instead of Lawful the Ki strike matches that of the Character.
Staggering Blow: At Eight Level, the MAMT may deliver a powerful Blow to follow up a Successful Standing Grapple. He may drop down his Damage die by 1, (1D8 drops to 1d6, 1d10 to 1d8 ect) to stagger the imponent instead of Damage. The target must make a Fort Save (10 + Strength Modifier + MAMT Level) Or suffer –1 on attack rolls and –2 on all reflex saves for 1 round.
Improved Stand up Grapple:At 12th Level, the MAMTs Mastery over the Stand up Grapple improves. In addition to the –2 AC, the MAMT gains +2 Damage to all successful attacks made if the Stand up Grapple succeeds.
Improved Staggering Blow:At 16th Level, the MAMTs Staggering Blow increases in power. The enemy must now make a Fort Save (10 + Strength Modifier + (MAMT Level x 1.5) or suffer a –2 on all attack rolls, -4 reflex, and a –1 AC for 1 round. The Damage of the attack no longer drops down a Die.
Master Standup Grapple:[b]When using the Standup Grapple, the MAMT no longer invokes an attack of Opprotunity. In addition, the opponents AC is instead reduced by 3 on a successful Grapple, and all attacks deal an additional 4 Damage.
[b]Hyper Body:The MAMT brings out the full destructive capabilities of his body. He now does +2 damage to all creatures not in Metal Armor (Excluding Ethereal), +1 Damage to all Creatures wearing Metal Armor (Excluding Ethereal), and his Standup Grapple now Deals 1d6 + Half your Strength modifier on a successful Grapple.
So, I lets alter the Class until its nice and balanced, and sensible. Later I'll make other Martial Arts class's, feel free to make suggestions to what Arts you would like to see next.
And for those who don't know, Muay Tai focus's on hard hitting attacks involving a few Stand up Grapples to get the enemy close, and heavy use of Elbows and Knees for weapons.
The Martial Artist (Muay Thai)
Description:: The Martial Artist who specializes in Muay Thai focus’s Mainly on improving his endurance and power. They chose a path of Rigorous and physically intense training to hone their bodies into powerful weapons. Because of this, Muay Tai specialists tend to be very patient and strong willed. It is hard to deter them from a path once they have chosen it. Even with the odds against them, they refuse to give up except in only the most dire Circumstances, though at times even then they refuse to give in.
Gold: (See Monk)
Skills: 2 + int (See Monk for Class skills)
Alignment: Any
Hit Die: D12
Martial Artist (Muay Thai) (MAMT)
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Strong Body, 1D6 Unamred Damage
2nd|
+2|
+3|
+0|
+0|1d6 Unarmed Damage
3rd|
+3|
+3|
+1|
+1|Power Fists, Unarmed Damage 1D6
4th|
+4|
+4|
+1|
+1|1D8 Unarmed Damage.
5th|
+5|
+4|
+1|
+1|Damage Reduction 1/-, Unarmed Damage 1D8
6th|
+6/+1|
+5|
+2|
+2|Stand Up Grapple, Unarmed Damage 1D8
7th|
+7/+2|
+5|
+2|
+2|Ki Strike(Magic), Unarmed Damage 1D8
8th|
+8/+3|
+6|
+2|
+2|Staggering Blow, Unarmed damage 1D10
9th|
+9/+4|
+6|
+3|
+3|Unarmed Damage 1D10
10th|
+10/+5|
+7|
+3|
+3|Damage Reduction 2/-, Unarmed Damage 1D10
11th|
+11/+6/+1|
+7|
+3|
+3|Unarmed Damage 1D10
12th|
+12/+7/+2|
+8|
+4|
+4|Improved Stand up Grapple, Unarmed Damage 2D6
13th|
+13/+8/+3|
+8|
+4|
+4|Unarmed Damage 2D6
14th|
+14/+9/+4|
+9|
+4|
+4|Ki Strike(Character Alignment), Unarmed Damage 2D6
15th|
+15/+10/+5|
+9|
+5|
+5|Damage Reduction 3/-, Unarmed Damage 2D6
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Improved Staggering Blow, Unarmed Damage 2D8
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Unarmed Damage 2D8
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Master Stand up Grapple, Unarmed Damage 2D8
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Unarmed Damage +2D8
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Hyper Body, Damage reduction 4/- Unarmed strike 2D10[/table]
:
Unarmed StrikeSo long as this Martial Artist Class is wearing no Armour and is Carrying a light load, treat him as though he has improved unarmed Strike.
AC Bonus: For every 7 Levels, the MAMT gains +1 AC Bonus. For rules Regarding this AC Bonus, refer to the Monks AC Bonus in the Players handbood.
Strong Blow: This Martial Artist Class focus’s on the force of smashing a Foe. At First Level, all attacks made against creatures (Excluding Ethereal, Stones, Rock, Iron, ect.) who are not wearing metal armor Deal an additional point of Damage.
Power Body: This Martial Artist Class cares more about damage. At Third Level, They gain the benefits of the Feat Power attack when using unarmed Strikes. If They have the Power attack Feat, Power Fist instead increased the Damage Bonus by 1.5 when power attack is applied to unarmed Strikes.
Damage Reduction:At Fifth Level, this Martial arts class has become use to taking blows, and learns to Shrug it off. They Gain a Damage Reduction 1/-. This Bonus increases to 2 at 10th level, 3 at 15th, and 4 at 20th.
Standing Grapple:At Sixth Level, the MAMT begins to master the art of Grappling. Rather than taking his initial attack, the MAMT may instead attempt to use a standing Grapple attempt. Opposing Grapple Checks are made, (Grapple rules apply) however this Grapple check will only take your initial attack. If successful, the target suffers a –2 AC for all of the attacks made by the MAMT that round. At the end of the attack the opponent is released from the Grapple. All attacks made after Standing Grapple is used must be made against the same target. If the Target is either killed or knocked out before all the MAMTs attacks are made, he may still use his other attacks against another at a –1 attack due to the slightly awkward postion of barely exiting a Grapple, and he no longer gains the bonus’s of the Standing Grapple against the other foes.
Ki Strike: The MAMT at Seventh Level gains Ki Strike. At 7th Level, treat the MAMT’s Ki strike as a Monks Lvl 4 Ki Strike, and at 14th Level Treat Ki Strike as a monks Level 10th Ki Strike, only instead of Lawful the Ki strike matches that of the Character.
Staggering Blow: At Eight Level, the MAMT may deliver a powerful Blow to follow up a Successful Standing Grapple. He may drop down his Damage die by 1, (1D8 drops to 1d6, 1d10 to 1d8 ect) to stagger the imponent instead of Damage. The target must make a Fort Save (10 + Strength Modifier + MAMT Level) Or suffer –1 on attack rolls and –2 on all reflex saves for 1 round.
Improved Stand up Grapple:At 12th Level, the MAMTs Mastery over the Stand up Grapple improves. In addition to the –2 AC, the MAMT gains +2 Damage to all successful attacks made if the Stand up Grapple succeeds.
Improved Staggering Blow:At 16th Level, the MAMTs Staggering Blow increases in power. The enemy must now make a Fort Save (10 + Strength Modifier + (MAMT Level x 1.5) or suffer a –2 on all attack rolls, -4 reflex, and a –1 AC for 1 round. The Damage of the attack no longer drops down a Die.
Master Standup Grapple:[b]When using the Standup Grapple, the MAMT no longer invokes an attack of Opprotunity. In addition, the opponents AC is instead reduced by 3 on a successful Grapple, and all attacks deal an additional 4 Damage.
[b]Hyper Body:The MAMT brings out the full destructive capabilities of his body. He now does +2 damage to all creatures not in Metal Armor (Excluding Ethereal), +1 Damage to all Creatures wearing Metal Armor (Excluding Ethereal), and his Standup Grapple now Deals 1d6 + Half your Strength modifier on a successful Grapple.
So, I lets alter the Class until its nice and balanced, and sensible. Later I'll make other Martial Arts class's, feel free to make suggestions to what Arts you would like to see next.
And for those who don't know, Muay Tai focus's on hard hitting attacks involving a few Stand up Grapples to get the enemy close, and heavy use of Elbows and Knees for weapons.