JesusCraig
2015-06-29, 12:36 PM
Hey everybody,
I'm asking for assistance again with a build I'm making. The DM has ruled that I can combine Primal Hunter archetype with Boon companion to make a companion who can use evolutions for 4 minutes per day (spent in 1 minute increments). He's also following fractional BAB and saves. The idea behind the build is a big bruiser animal companion (ape) with support from a reach cleric focused on tripping, the only concession is that there can be no summoning in the build. Its for a short module, so although there is some advancement I wouldn't expect it to extend beyond one or two more levels. My main concern is I'm not sure it's effective enough at tripping and the animal companion seems really fragile. From the sounds of it there won't be much rest in between battles so I'm worried I may stretch my resources too thin between the cleric spells, the cleric growth domain ability, and the primal evolutions. I'm asking for any good modifications or changes to help make him more capable at combat.
Aerion Arrowind Human - Primal Hunter 1/Seperatist cleric 3
Domains: growth, wolf (Seperatist)
Ref(6) Fort(7) Will(8)
Initiative: 6
Str: 16 Dex: 14 Con: 14 Int: 7 Wis: 18 Chr: 7
HP: 37 (8+6+6+5+4x2+4)
Feats: improved trip (wolf domain), boon companion (human bonus feat), combat reflexes (level 1), improved initiative (level 3)
Trait: defensive strategist
Skills: 13 (5+2+2+2) Acrobatics: 9 (4+3+2) Sense motive: 8 (1+3+4) Perception 11 (4+3+4) Survival 8 (1+3+4) Stealth 7 (2+3+2) Knowledge religion 2 (1+3-2)
CMB[while enlarged]: 9 [11] CMD: 18 [19] - Assumes a masterwork Guisarme
Attack[while enlarged]: +7 (2d4+4) [+7 (2d6+6)] - Assumes a masterwork Guisarme
Spells known (Hunter) (3 uses per day) Entangle, mudball
Spells prepared (Cleric)
Level 1: Burning disarm, murderous command, command, shield of faith (D:Enlarge Person)
Level 2: hold person, spiritual weapon (D:Barkskin)
Companion: Ape
Str: 22, Dex: 16, Con: 14, Int: 3, Wis: 12, Cha: 7
Feats: Light Armor proficiency, Power Attack
AC: 21 (+3 Dex, +4 Natural +4 Armor)
HP: 26
Attacks (power attacking): +8/+8/+8 1d6+8/1d6+8/1d6+8
Evolutions: 4 minutes per day, must be spent in 1 minute increments - improved natural Armor, pounce, ability increase (strength), gore (1d8+9), bleed (1d6)
Thank you for any assistance you can provide.
Edit: For roleplaying purposes the character is Evil and will channel and spontaneously cast appropriately.
I'm asking for assistance again with a build I'm making. The DM has ruled that I can combine Primal Hunter archetype with Boon companion to make a companion who can use evolutions for 4 minutes per day (spent in 1 minute increments). He's also following fractional BAB and saves. The idea behind the build is a big bruiser animal companion (ape) with support from a reach cleric focused on tripping, the only concession is that there can be no summoning in the build. Its for a short module, so although there is some advancement I wouldn't expect it to extend beyond one or two more levels. My main concern is I'm not sure it's effective enough at tripping and the animal companion seems really fragile. From the sounds of it there won't be much rest in between battles so I'm worried I may stretch my resources too thin between the cleric spells, the cleric growth domain ability, and the primal evolutions. I'm asking for any good modifications or changes to help make him more capable at combat.
Aerion Arrowind Human - Primal Hunter 1/Seperatist cleric 3
Domains: growth, wolf (Seperatist)
Ref(6) Fort(7) Will(8)
Initiative: 6
Str: 16 Dex: 14 Con: 14 Int: 7 Wis: 18 Chr: 7
HP: 37 (8+6+6+5+4x2+4)
Feats: improved trip (wolf domain), boon companion (human bonus feat), combat reflexes (level 1), improved initiative (level 3)
Trait: defensive strategist
Skills: 13 (5+2+2+2) Acrobatics: 9 (4+3+2) Sense motive: 8 (1+3+4) Perception 11 (4+3+4) Survival 8 (1+3+4) Stealth 7 (2+3+2) Knowledge religion 2 (1+3-2)
CMB[while enlarged]: 9 [11] CMD: 18 [19] - Assumes a masterwork Guisarme
Attack[while enlarged]: +7 (2d4+4) [+7 (2d6+6)] - Assumes a masterwork Guisarme
Spells known (Hunter) (3 uses per day) Entangle, mudball
Spells prepared (Cleric)
Level 1: Burning disarm, murderous command, command, shield of faith (D:Enlarge Person)
Level 2: hold person, spiritual weapon (D:Barkskin)
Companion: Ape
Str: 22, Dex: 16, Con: 14, Int: 3, Wis: 12, Cha: 7
Feats: Light Armor proficiency, Power Attack
AC: 21 (+3 Dex, +4 Natural +4 Armor)
HP: 26
Attacks (power attacking): +8/+8/+8 1d6+8/1d6+8/1d6+8
Evolutions: 4 minutes per day, must be spent in 1 minute increments - improved natural Armor, pounce, ability increase (strength), gore (1d8+9), bleed (1d6)
Thank you for any assistance you can provide.
Edit: For roleplaying purposes the character is Evil and will channel and spontaneously cast appropriately.