LoyalPaladin
2015-06-30, 12:24 AM
Hello everybody,
Here is the fourth of my eight prestige classes, the Moonlight Hunter. With this class, I am attempting to create a class designed to kill undead and look good doing it! Small inspiration comes from Shauna Vayne (http://leagueoflegends.wikia.com/wiki/Vayne).
Thanks in advance for all your help!
P.S. I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Moonlight Hunter
Hit Die
d8
Requirements
Alignment: Any Neutral Non-Evil
Base Attack Bonus: +5
Deity: Umbriel
Special: Animal Companion, Favored Enemy (Undead) or Favored Enemy (Lycanthrope)
Class Skills
The Moonlight Hunter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Additional Level
6 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
1st
+1+0+2+2
Blessed Animal Companion, Moonlit Armament, Oath of Life
2nd
+2+0+3+3
Skirmish (+1d6), Umbriel's Insight
3rd
+3+1+3+3
Share Senses, Lunar Protection, Lesser
4th
+4+1+4+4
Know Thine Enemy (Undead), Skirmish (+1d6, +1 AC)
5th
+5+1+4+4
Tumbling Strike
6th
+6+2+5+4
Skirmish (+2d6, +1 AC)
7th
+7+2+5+5
Destructive Bolt
8th
+8+2+6+6
Know Thine Enemy (Shapechanger), Skirmish (+2d6, +2 AC)
9th
+9+3+6+6
Lunar Protection, Greater
10th
+10+3+7+7
Hide in Plain Sight, Skirmish (+3d6, +2 AC)
Class Features:
All the following are Class Features of the Moonlight Hunter prestige class.
Weapon and Armor Proficiency:
Moonlight Hunters gain no armor or weapon proficiencies.
Oath of Life (Ex)
At 1st level, a Moonlight Hunter must swear an oath to Umbriel. If a Moonlight Hunter grossly violates their oath, or denounces their service to Umbriel, they lose the benefits of blessed animal companion, they lose proficiency with their Nightstalker Crossbow, and their Nightstalker Crossbow loses all magical properties.
“I swear to hunt and destroy all undead. I will purge the blight of lycanthropy with silver. I will protect the living from my sworn enemies. I am the Moon’s chosen weapon, a bolt from the darkness. Let this be my oath, until I draw my final breath.”
Blessed Animal Companion (Ex):
At 1st level, a Moonlight Hunter’s animal companion is blessed by Umbriel. Your total character levels are considered druid levels for the purpose of determining the stats and abilities of your animal companion.
Special: A Moonlight Hunter may not have an animal companion any larger than medium.
Moonlit Armament (Ex):
At 1st level, a Moonlight Hunter is gifted a +1 Nightstalker Crossbow from their order. A Moonlight Hunter is automatically proficient with Nightstalker Crossbows.
Skirmish (Ex)
At 2nd level, a Moonlight Hunter gains the Scout's skirmish ability and progression.
Umbriel's Insight (Ex)
At 2nd level, you may make a Knowledge (Religion) check (DC 15 + Creatures Hit Dice) to determine whether or not a creature is undead or a shapeshifter.
Share Senses (Su)
At 3rd level, a Moonlight Hunter gains the ability to see through their animal companion’s eyes and hear through their ears. You can do this a number of rounds per day equal to your intelligence score. In dire situations, a Moonlight Hunter may strain to keep the link open a number of rounds equal to their constitution modifier, but after the link ends they are fatigued for twice the amount of time they kept the link open.
Lunar Protection, Lesser (Su)
A 3rd level, Moonlight Hunters are immune to dominate and other mind effecting spells cast by creatures with the undead subtype. They also gain immunity to mummy rot and lycanthropy.
Special: A vampire who attempts a blood drain attack on a Moonlight Hunter of 3rd level or higher, is treated as though it has been exposed to sunlight for one round.
Know Thine Enemy (Ex)
At 4th level, when attacking an undead enemy, a Moonlight Hunter adds their intelligence bonus (if any) to their attack and damage rolls against that enemy.
At 8th level, this bonus applies to creatures with the Shapechanger subtype as well.
Tumbling Strike (Ex)
At 5th level, as a swift action, you make a DC 25 tumble check and tumble 10 feet in any direction. On your next attack, your enemy is considered flat footed.
Destructive Bolt (Ex)
At 7th level, when attacking an enemy who has been denied their dexterity bonus, a Moonlight Hunter can fire a bolt from an adjacent square with such for that it pushes them and has the chance to knock them prone.
Roll a d4, this is the number of squares the opponent is pushed. The reflex save for being knocked prone is 10 + Moonlight Hunter level + Int modifier. If an opponent hits a wall, add 2 to the reflex save and the target takes an additional d6 of damage. After using Destructive Bolt, the Moonlight Hunter must wait three rounds before using the ability again.
Lunar Protection, Greater (Su)
A 9th level, Moonlight Hunters are immune to negative energy, ability damage, and ability drain.
On the Hunt (Ex)
At 10th level, 3 times per day and once per encounter, a Moonlight Hunter can enter a state of heightened consciousness. For 5 rounds, a Moonlight Hunter may take an extra attack, move up to twice their normal movement speed, and deal 50% extra damage to creatures with the undead or shapeshifter subtype. This effect does stack with haste.
New Weapon
Weapon: Nightstalker Crossbow
Type: Exotic Two-Handed Ranged Weapon, Heavy Crossbow
Critical: 20/x4
Range Increment: 80ft
Cost: 2,150gp
Damage Type: Piercing
Damage: 3d6
Weight: 8 lbs
Special: A Nightstalker Crossbow has a second barrel that holds a single wooden stake. This stake may be used from 5ft of range and deals 1d4 of damage, a critical hit with the stake drives it through the heart of any creature who is vulnerable to such an effect. In addition to its other attributes, all precision damage such as Sneak Attack and Skirmish, that is dealt using a Nightstalker Crossbow, cannot be resisted by Undead.
Description:
This enormous darkwood crossbow is decorated in ornate moonsilver metalwork designs. Firing such a weapon requires intense training and dedication. Hidden from the naked eye is a second barrel that holds a thick wooden stake, tipped with a sharpened moonsilver spike.
Here is the fourth of my eight prestige classes, the Moonlight Hunter. With this class, I am attempting to create a class designed to kill undead and look good doing it! Small inspiration comes from Shauna Vayne (http://leagueoflegends.wikia.com/wiki/Vayne).
Thanks in advance for all your help!
P.S. I'm also terrible at placing the ability tags like Su and Ex. I'd appreciate help with it!
Moonlight Hunter
Hit Die
d8
Requirements
Alignment: Any Neutral Non-Evil
Base Attack Bonus: +5
Deity: Umbriel
Special: Animal Companion, Favored Enemy (Undead) or Favored Enemy (Lycanthrope)
Class Skills
The Moonlight Hunter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Additional Level
6 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
1st
+1+0+2+2
Blessed Animal Companion, Moonlit Armament, Oath of Life
2nd
+2+0+3+3
Skirmish (+1d6), Umbriel's Insight
3rd
+3+1+3+3
Share Senses, Lunar Protection, Lesser
4th
+4+1+4+4
Know Thine Enemy (Undead), Skirmish (+1d6, +1 AC)
5th
+5+1+4+4
Tumbling Strike
6th
+6+2+5+4
Skirmish (+2d6, +1 AC)
7th
+7+2+5+5
Destructive Bolt
8th
+8+2+6+6
Know Thine Enemy (Shapechanger), Skirmish (+2d6, +2 AC)
9th
+9+3+6+6
Lunar Protection, Greater
10th
+10+3+7+7
Hide in Plain Sight, Skirmish (+3d6, +2 AC)
Class Features:
All the following are Class Features of the Moonlight Hunter prestige class.
Weapon and Armor Proficiency:
Moonlight Hunters gain no armor or weapon proficiencies.
Oath of Life (Ex)
At 1st level, a Moonlight Hunter must swear an oath to Umbriel. If a Moonlight Hunter grossly violates their oath, or denounces their service to Umbriel, they lose the benefits of blessed animal companion, they lose proficiency with their Nightstalker Crossbow, and their Nightstalker Crossbow loses all magical properties.
“I swear to hunt and destroy all undead. I will purge the blight of lycanthropy with silver. I will protect the living from my sworn enemies. I am the Moon’s chosen weapon, a bolt from the darkness. Let this be my oath, until I draw my final breath.”
Blessed Animal Companion (Ex):
At 1st level, a Moonlight Hunter’s animal companion is blessed by Umbriel. Your total character levels are considered druid levels for the purpose of determining the stats and abilities of your animal companion.
Special: A Moonlight Hunter may not have an animal companion any larger than medium.
Moonlit Armament (Ex):
At 1st level, a Moonlight Hunter is gifted a +1 Nightstalker Crossbow from their order. A Moonlight Hunter is automatically proficient with Nightstalker Crossbows.
Skirmish (Ex)
At 2nd level, a Moonlight Hunter gains the Scout's skirmish ability and progression.
Umbriel's Insight (Ex)
At 2nd level, you may make a Knowledge (Religion) check (DC 15 + Creatures Hit Dice) to determine whether or not a creature is undead or a shapeshifter.
Share Senses (Su)
At 3rd level, a Moonlight Hunter gains the ability to see through their animal companion’s eyes and hear through their ears. You can do this a number of rounds per day equal to your intelligence score. In dire situations, a Moonlight Hunter may strain to keep the link open a number of rounds equal to their constitution modifier, but after the link ends they are fatigued for twice the amount of time they kept the link open.
Lunar Protection, Lesser (Su)
A 3rd level, Moonlight Hunters are immune to dominate and other mind effecting spells cast by creatures with the undead subtype. They also gain immunity to mummy rot and lycanthropy.
Special: A vampire who attempts a blood drain attack on a Moonlight Hunter of 3rd level or higher, is treated as though it has been exposed to sunlight for one round.
Know Thine Enemy (Ex)
At 4th level, when attacking an undead enemy, a Moonlight Hunter adds their intelligence bonus (if any) to their attack and damage rolls against that enemy.
At 8th level, this bonus applies to creatures with the Shapechanger subtype as well.
Tumbling Strike (Ex)
At 5th level, as a swift action, you make a DC 25 tumble check and tumble 10 feet in any direction. On your next attack, your enemy is considered flat footed.
Destructive Bolt (Ex)
At 7th level, when attacking an enemy who has been denied their dexterity bonus, a Moonlight Hunter can fire a bolt from an adjacent square with such for that it pushes them and has the chance to knock them prone.
Roll a d4, this is the number of squares the opponent is pushed. The reflex save for being knocked prone is 10 + Moonlight Hunter level + Int modifier. If an opponent hits a wall, add 2 to the reflex save and the target takes an additional d6 of damage. After using Destructive Bolt, the Moonlight Hunter must wait three rounds before using the ability again.
Lunar Protection, Greater (Su)
A 9th level, Moonlight Hunters are immune to negative energy, ability damage, and ability drain.
On the Hunt (Ex)
At 10th level, 3 times per day and once per encounter, a Moonlight Hunter can enter a state of heightened consciousness. For 5 rounds, a Moonlight Hunter may take an extra attack, move up to twice their normal movement speed, and deal 50% extra damage to creatures with the undead or shapeshifter subtype. This effect does stack with haste.
New Weapon
Weapon: Nightstalker Crossbow
Type: Exotic Two-Handed Ranged Weapon, Heavy Crossbow
Critical: 20/x4
Range Increment: 80ft
Cost: 2,150gp
Damage Type: Piercing
Damage: 3d6
Weight: 8 lbs
Special: A Nightstalker Crossbow has a second barrel that holds a single wooden stake. This stake may be used from 5ft of range and deals 1d4 of damage, a critical hit with the stake drives it through the heart of any creature who is vulnerable to such an effect. In addition to its other attributes, all precision damage such as Sneak Attack and Skirmish, that is dealt using a Nightstalker Crossbow, cannot be resisted by Undead.
Description:
This enormous darkwood crossbow is decorated in ornate moonsilver metalwork designs. Firing such a weapon requires intense training and dedication. Hidden from the naked eye is a second barrel that holds a thick wooden stake, tipped with a sharpened moonsilver spike.