Buddha's_Cookie
2015-06-30, 01:10 AM
CON damage is nasty stuff on either end of the table, we can all agree on that.
I have been reading through the old Diablo 2 game books for early 3.0 (I think?) rules. I have been wanting to run it and I know several people in my group that would want to play it. What I don't like is that the poisons don't really translate very well from the PC game to the table top. The poison does straight CON, instead of the games damage over time.
So would there be an appropriate conversion to some type of on going damage? By the books this temporary damage ranges from 1 to about 1d6 for a number of rounds. To borrow from 4e, would on going 5 (or appropriate number) be to much? save ends or a set duration?
I get that CON damage was DnD's early way of handling poisons and venom, but when set bosses and special uniques that are known for poison anyone "tanking" I feel will die far too quickly to straight CON damage.
P.S. Looking over the book again I see that other creatures that cause other ability damage through poison, I would still rather have this damage be straight HP damage as well. I know there can be some benefit for the monsters to debuffing players attribute scores. I just feel that ability damage is to much for non min-maxers like my group.
I have been reading through the old Diablo 2 game books for early 3.0 (I think?) rules. I have been wanting to run it and I know several people in my group that would want to play it. What I don't like is that the poisons don't really translate very well from the PC game to the table top. The poison does straight CON, instead of the games damage over time.
So would there be an appropriate conversion to some type of on going damage? By the books this temporary damage ranges from 1 to about 1d6 for a number of rounds. To borrow from 4e, would on going 5 (or appropriate number) be to much? save ends or a set duration?
I get that CON damage was DnD's early way of handling poisons and venom, but when set bosses and special uniques that are known for poison anyone "tanking" I feel will die far too quickly to straight CON damage.
P.S. Looking over the book again I see that other creatures that cause other ability damage through poison, I would still rather have this damage be straight HP damage as well. I know there can be some benefit for the monsters to debuffing players attribute scores. I just feel that ability damage is to much for non min-maxers like my group.