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shaikujin
2015-06-30, 06:25 AM
Finally getting off my butt to try migrating an old build to the new forum format.
Original build is here, but you have to quote it to see the actual data: http://www.giantitp.com/forums/showsinglepost.php?p=15529636&postcount=769



Rorc Lee, the Half-Orc Lv 20 Monk
Medium Fey (Augmented Humanoid, Human, Orc, Psionic)
HD: 19d8 + 1d6 +120 (209 hp)
Initiative: +37 (best of 2 rolls)
Speed: 680 ft, fly 1,360 ft (plus 1,000 ft free action flight via Subjective Gravity)
AC: 156
Attack: +51/+51/+51/+51/+46/+41 (12d8, with PA multiplier >10, x4 Crit from Kaorti weapon, x4 damage from ManyFang)
Space/Reach: 5 ft/15 ft (10 ft/30 ft when Expansion is manifested)
Special Qualities: DR 15/Cold Iron, Regeneration 5 (Good/Chaotic)
Saves: Fort +23, Ref +24, Will +31
Abilities: Str 31, Dex 28, Con 24, Int 41, Wis 41, Cha 41
Equipment: Weapon of Legacy Mind Blade morphed into Rope Dart form. Re-usable Psionic Tattoo of Wish.


http://i1299.photobucket.com/albums/ag63/shaikujin/RorcLee2_zps09f278d8.jpg


Race



Name
Source
Type
Cost
Description


Frostblood Half-Orc
Dragon Magic Pg 10
Race -
Medium Humanoid (Human/Orc/Dragonblood)
0 LA
Str +2, Int -2, Cha -2
Darkvision 60
Bonus feat (Endurance)
Resistance to Cold 10, Vulnerability to Fire
Human subtype (Races of Destiny Pg 150 sidebar)


Unseelie Fey
Dragon Compendium Pg 222
Template -
Medium Fey (Human/Orc/Dragonblood)
0 LA
Str -2, Dex +2, Con -2, Cha +2
(Ex) Flight at twice normal speed
(Su) Summer Caress (Magic Circle against anything not animal/beast/fey/magical beast. CL = HD)
DR 15/Cold Iron
Darkvision 60 ft
+4 racial to intimidate


Aggressive
UA
Trait 1
AC -1
Initiative +2


Quick
UA
Trait 2
HP -1 /lvl
Land speed +10


Pathetic
UA
Flaw 1
Cha -2
Cha penalty will be circumvented via Awaken


Vulnerable
UA
Flaw 2
AC -1





Stats



Stats
Str
Dex
Con
Int
Wis
Cha
Description


Base
17
14
14
8
8
8
25 point buy. Using min point buy to show most bonus comes other sources


Race/Templates
0
2
-2
-2
0
0



Awaken Tree
0
0
0
27
27
27
Hire NPC spellcaster to PAO Rorc Lee into a Tree, followed by a Maximized Empowered Awaken to get 18 + (0.5 x 3d6). Repeat until rolls are maxed


Wish
5
5
5
5
5
5



Level Increment
3
1
1
0
0
0



Venerable Age
0
0
0
3
3
3
Timeless body. Gain +3 to mental abilities from ageing without suffering physical penalties


Enhancement
6
6
6
6
6
6



Final Tally
31
28
24
41
41
41





Class Levels



Lvl
Class/ACF/Sub
Flurry
Unarmed
Damage
AC
Speed
Feats, SQ, Skills, Notes


1
Monk
(Overwhelming Attack Style)
-2/
-2
1D6
0
0

Feats
*Endurance (Race)
*Battle Jump (Flaw1)
*Hidden Talent (Flaw2)
*IUS (Monk1)
*Power Attack (OASMonk1)
Lion Tribe Warrior(L1)

SQ
(Ex) AC Bonus
(Ex) Flurry of Blows
(Ex) Fast Movement

Skill
Knowledge (Local) 2


2
Monk
(Overwhelming Attack Style, Invisible Fist)
-1/
-1
1D6
0
0

Feats
Improved Bull Rush (OASMonk2)

SQ
(Su) Invisible Fist (Every 3 rounds, can take an immediate action to become invisible for 1 round)


3
Monk
+0/
+0
1D6
0
10

Feats
Planar Touchstone (L3)

SQ
(Ex) Still Mind


4
Monk
(Holy Strike)
+1/
+1
1D8
0
10

SQ
(Su) Holy Strike
(Ex) Slow Fall 20


5
Monk
(Planar)
+2/
+2
1D8
1
10

SQ
(Ex) Resistant Body (Gains Acid Resistance 5)

Skills
Jump 8,
Knowledge (Planes) 8


6
Monk
(ECS)
+3/
+3
1D8
1
20

Feats
*Whirling Steel Strike (ECSMonk6)
Leap Attack (L6)

SQ
(Ex) Slow Fall 30


7
Monk
(Dark Moon Disciple)
+4/
+4
1D8
1
20

SQ
(Su) Shadowblend (Gain total concealment whenever not under full daylight)
Note: HD for this level is D6



8
Monk
+5/
+5/
+0
1D10
1
20

SQ
(Ex) Slow Fall 40


9
Monk
(Invisible Fist)
+6/
+6/
+1
1D10
1
30

Feats
Shock Trooper (L9)

SQ
(Su) Invisible Fist (Every 3 rounds, can take an immediate action to Blink for <Wis mod> rounds)


10
Monk
+7/
+7/
+2
1D10
2
30

SQ
(Su) Ki Strike (Lawful)
(Ex) Slow Fall 50


11
Monk
+8/
+8/
+8/
+3
1D10
2
30

SQ
(Su) Diamond Body
(Ex) Greater Flurry


12
Monk
+9/
+9/
+9/
+4
2D6
2
40

Feats
Headlong Rush (L12)

SQ
(Su) Abundant step
(Ex) Slow Fall 60


13
Monk
+9/
+9/
+9/
+4
2D6
2
40

SQ
(Su) Diamond Soul


14
Monk
+10/
+10/
+10/
+5
2D6
2
40

SQ
(Ex) Slow Fall 70


15
Monk
+11/
+11/
+11/
+6/
+1
2D6
3
50

Feats
Darkstalker (L15)

SQ
(Su) Quivering Palm


16
Monk
(Planar)
+12/
+12/
+12/
+7/
+2
2D8
3
50

SQ
(Su) Ki Strike (Cold Iron)
(Ex) Slow Fall 80


17
Monk
+12/
+12/
+12/
+7/
+2
2D8
3
50

SQ
(Ex) Timeless body
(Ex) Tongue of the Sun and Moon


18
Monk
+13/
+13/
+13/
+8/
+3
2D8
3
60

Feats
Item Familiar (L18)

SQ
(Ex) Slow fall 90


19
Monk
+14/
+14/
+14/
+9/
+4
2D8
3
60

SQ
(Su) Empty body


20
Monk
+15/
+15/
+15/
+10/
+5
2D10
4
60


SQ
Perfect self
(Ex) Slow Fall any distance

Skills
Concentration 23,
Listen 23,
Jump 23,
Hide 23,
Move Silently 23,
Sense Motive 23,
Spot 23,
Tumble 23

Note: HP = 209 (19d8 + 1d6 from class, + 20 x 7 from con, - 20 from Quick trait)





Feats

Feats


#
Feat
Source
Description



*
Endurance
SRD
Gain +4 bonus to Swim/Con/Fort checks. Sleep in light/medium armor without being fatigued


*
Battle Jump
Unapproachable East Pg 42
Requires coming from the Taer region or Knowledge (Local) 2. Can charge by simply jumping or dropping from a height of 5 ft - 30 ft. Deal double damage, but takes falling damage from the jumped distance (negated by monk's Slow Fall)


*
Hidden Talent
Expanded Psionics Handbook Pg 67
Gain PP reserve of 2 PP to manifest Expansion at ML 1. ML boost (ioun stone, karma bead, symbols, create magic tattoo) increases ML to 9, Allowing augmentation of +6 PP for 2 size increase & 2 PP to change 1 rd/lvl duration to 10 min/lvl


1
Power Attack
SRD
Requires Str 13. Damage = 2 x BAB


2
Lion Tribe Warrior
Shining South Pg 20 Online (http://www.wizards.com/default.asp?x=dnd/ex/20041001b)
Regional feat. May make a full attack with a single light weapon as part of a charge action


3
Improved Bull Rush
SRD
Requires Str 13, Power Attack


4
Planar Touchstone (The Catalogues of Enlightenment)
Planar Handbook Pg 41 Online (http://www.wizards.com/default.asp?x=dnd/ex/20040706a&page=2) & Pg 166
Gain granted power of a domain. Select War domain.



*
Weapon Proficiency (Mind blade)
FoE Pg 124 for Dreaming Dark's favored weapon
For weapon selection of the War domain, select Mind blade (which is the favored weapon of the Dreaming Dark).
Rorc Lee now has Weapon Proficiency (Mind blade) & Weapon Focus (Mind blade). These 2 feats apply even if the Mind blade is shaped into different weapon types because it will still be a Mind blade.


*
Weapon Focus (Mind blade)
As above
Gain +1 bonus on attack rolls


5
Whirling Steel Strike
ECS Pg 65
ECS Pg 38 allows this feat to be taken as one of the bonus monk feats. Can flurry with a longsword


6
Leap Attack
Complete Adventurer Pg 110 Online (http://www.wizards.com/default.asp?x=dnd/ex/20050107a&page=3)
Requires 8 Jump, Power Attack. Errata'd to +100% of Power attack damage, also changes PA ratio for 2 handed weapon to 3 * BAB


7
Shock Trooper
Complete Warrior Pg 112
Requires BAB 6, Imp Bullrush, Power Attack. Must PA for at least 5, shunts penalty to AC


8
Headlong Rush
Races of Faerun Pg 164 Online (http://www.wizards.com/default.asp?x=dnd/ex/20030301a)
Requires BAB 4, Orc/Half-Orc. Charge that provokes AoO from every foe including target. Doubles damage.


9
Darkstalker
Lord of Madness Pg 179
When hidden, opponents with blindsense, blindsight, scent, tremorsense must still make Listen or Spot checks (whichever DC is higher)


10
Item Familiar
SRD



*
Cleave
SRD
Requires Str 13, Power Attack


*
Great Cleave
SRD
Requires BAB 4, Str 13, Cleave, Power Attack





**********Everything under this line is still being converted. All the text is there, but the new forums cannot display the old table format. Quote the post and you can see it in edit mode**********


Equipment Total Costs = 715,912

Primary Weapon

Weapons


Weapon
Source
Type
Cost
Description
Rope Dart
Dragon 319 Pg 73
Weapon
2310


2 handed Exotic Weapon
15 ft reach
Allows flurry, trip, weapon finesse
1d4, Crit 20/2.
This is a shuriken that is morphed into its current form


**Kaorti resin
Online (http://www.wizards.com/default.asp?x=dnd/re/20031014a)
Special Material
-


Kaorti costs 315/3 gp, plus 315/2 in XP (NPC rate per XP is 5 gp, so 787.5 gp).
Cost of enhancing this item with magic item is then reduced by 315/2 x 5 gp (which cancels out the 787.5 gp)


**Scorpion Karma
MIC Pg 201
Kama made from Kaorti resin
4,000


Weapon's base damage now scales with unarmed damage, changing from 1d4 to 12d8


**Gloryborn
DMG II
Template
600


Gain +1 Untyped bonus to damage on a charge attack


**Item of Legend
War of the Lance
Item Quality
1,500


Superior Masterwork item that improves the masterwork bonus to attack rolls to +5


**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000


Scaling enchancement bonus based on Power Point pool
130+ PP means +5 Enhancement bonus


**Sizing
MIC Pg 43
Enhancement
5,000
**+1 Enhancement
SRD
Enhancement
2,000
**Intelligent Item
SRD
Intelligence
15,000


AL LG; Int 19, Wis 19, Cha 10
Speech, Telepathy
120 ft. darkvision, blindsense and hearing
Ego score 14 + Enhancement bonus


**Lesser Power 1
AE&G
Intelligence
10,000


Combat Reflexes


**Lesser Power 2
AE&G
Intelligence
10,000


Improved Initiative


**Lesser Power 3
AE&G
Intelligence
25,000


Evasion


**Lesser Power 4
AE&G
Intelligence
10,000


Locate object at will


**Greater Power 1
AE&G
Intelligence
81,000


True Seeing at will


**Greater Power 2
AE&G
Intelligence
81,000


Passwall at will


**Dedicated Power
SRD
Intelligence
80,000


+2 luck bonus on attacks, saves, and checks


*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000


(2000 gp x 1.5)
Item can store 20 slots of Psionic Tattoos
Standard action to move tattoos
1 PP to move tattoo off item


Subtotal


363,1007,262


Qualifies to become a Weapon of Legacy as it has no more than +1 effective enhancement


Legendary Weapon





Mutable selections can be reconfigured to any equivalents by swapping out components (1 full round action)
Eg, swapping out Lvl 7 Creature Compass to ignore DR of Constructs instead of Outsiders
Or swapping out Many Fanged & Wrathful Healing at lvl 18 to a different set of +6 abilities


Menu selection
Source
Type
Cost
Description

Lvl 5

Knife Made Mind
Sneaky Intentions




WoL 115


Least A



Standard action to convert weapon into a Mindblade
+2 Competence bonus on Hide and Move Silently


Lvl 6
-
HP -2
Lvl 7

Creature Compass (Su)
Faithful Strike (Ex)
Accurate Strike (Su)




WoL Pg 189
ToB Pg 135
ToB Pg 138


Least Mutable B (Select 3 x A)
Skill check penalty 1


Ignore DR of 1 type of creature. +6 (+1 per 3 lvl)
Untyped bonus to attack and damage creatures of alignment CE (+3 against just C or E)
3/day swift action to ignore all miss chance on next attack


Lvl 8
-
-
HP -2
Lvl 9
-
-
HP -2
Lvl 10

+1 (Valorous)
Stable Focus




ToB Pg 148
WoL 115


Least Mutable C (Select 2 x B)
HP -2


Doubles damage on a charge
Treat as always focused for one psionic feat


Lvl 11

Cunning (Su)



Lesser D



Never Flat footed as long as holding, wearing, or wielding weapon


Lvl 12
-
-
HP -2
Lvl 13

Penetrating Proposal (Sp)
Wolf's Cunning (Su)
Boundless Determination (Ex)




WoL Pg 115
WoL Pg 174
ToB Pg 135


Lesser Mutable E (Select 3 x D)
Skill check penalty 2


ML 10 Suggestion with DC 14 + Cha modifier
+5 Untyped bonus to Initiative
At will Immortal Fortitude stance


Lvl 14
-
-
HP -2
Lvl 15
-
-

Lvl 16

Student of the Master (Su)
Invisibility (Su)




WoL Pg 34
WoL Pg 196


Lesser Mutable F (Select 2 x E)
HP -2


+5 monk levels for AC and unarmed damage
At will Invisibility


Lvl 17
-
-

Lvl 18

+6
Many Fanged
Wrathful Healing




Serpent Kingdomws Pg 152
Enemies and Allies Pg 20


Greater Mutable H (Select 3 x G)
Skill check penalty 3. HP -2


Quadruples damage, quintuple on crit
Heals half the damage done


Lvl 19

+1 (Morphing)




MIC Pg 39


Greater G
HP -2


Normally morphed into a Rope Dart (or Cestus)


Lvl 20

+1 (Aptitude)




ToB Pg 148


Greater G
HP -2


Weapon benefits from all of wielder's feats that apply to other weapons
+1 to attack bonus and damage if weapon type already benefits from any of the wielder's feats


Item Familiar



Applying this after the weapon already has +10 worth of enhancements (say by losing the initial one and designating a new item familiar) will allow it to have +13 worth of enhancements
**+1 Galvanic Crysteel Blade
Magic of Eberron Pg 125
Enhancement
Free
+1 Untyped bonus to damage if wielder has at least 1 PP. Can be charged with up to 20 PP. Can allocate up to 5 PP on an attack to add an equal bonus to damage
**+1 Martial Discipline Weapon
ToB Pg 148
Enhancement
Free
+1 Untyped bonus to attack and damage. Increase to +3 if using a manuever
*+1 Mindfeeder
MIC Pg 39
Enhancement
Free
Critical hits gives 1 temporary PP (lasts 1 min) for every 5 damage dealt
Greater Demolition Crystal
MIC Pg 65

6,000
Against Constructs: +1d6 damage, adamantine, can crit and sneak attack as if living creature
*Least Crystal of Return
MIC Pg 65

450
(300 gp x 1.5) Draw Weapon as a free action
Subtotal


6,450




Secondary Weapons



Weapon
Source
Type
Cost
Description
Braid Blade


310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
Modelled after Khazid'hea (https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_lonedrowstats)
Intelligence
72,000
AL LG; Int 17, Wis 17, Cha 10; Telepathy; 120 ft. darkvision and hearing; Ego score 14 + Enhancement bonus. Grants Cleave, Great Cleave and Improved Sunder. Dedicated Power: Can cause "Rage" on wielder as per spell
**Dedicated Power
Modelled after Khazid'hea (https://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_lonedrowstats)
Intelligence
-
Defend Unseelie Fey Frostblood Half Orcs. Can cause "Rage" on wielder at will as per spell
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
*Subtotal


146,8102,936






Weapon
Source
Type
Cost
Description
Boot Blade (Left)
Complete Scoundrel Pg 109
Dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Rapid Wrath
Ghostwalk Pg 66
Enhancement
3,400
Getting just the effect that doubles speed
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Spot
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


146,2102,924






Weapon
Source
Type
Cost
Description
Boot Blade (Right)
Complete Scoundrel Pg 109
Dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Spot
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


142,8102,856






Weapon
Source
Type
Cost
Description
Elbow Blade (Left)
Complete Scoundrel Pg 109
Punching dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**+2 Burning
ECS Pg 266
Enhancement
32000
Creatures hit makes Ref DC 11 save or catch fire for 1d4 rounds. +2 untyped bonus to initiative. Gains Flaming property (weapon is sheathed in fire), extra 1d6 fire damage
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
*Subtotal


174,8103,496






Weapon
Source
Type
Cost
Description
Elbow Blade (Right)
Complete Scoundrel Pg 109
Punching dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**+1 Eager
MIC Pg 34
Enhancement
14,000
Gain +2 Untyped bonus to initiative. Gain +2 Untyped bonus on damage in surprise round and first round of combat as long as it's "wielded"
**+1 Warning
MIC Pg 46
Enhancement
18,000
Gain +5 Insight bonus to initiative
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


174,8103,496






Weapon
Source
Type
Cost
Description
Knee Blade (Left)
Complete Scoundrel Pg 109
Short sword
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


142,8102,856






Weapon
Source
Type
Cost
Description
Knee Blade (Right)
Complete Scoundrel Pg 109
Short sword
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


142,8102,856






Weapon
Source
Type
Cost
Description
Sleeve Blade (Left)
Complete Scoundrel Pg 109
Dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Deflecting
Complete Warrior Pg 134
Enhancement
14,000
1/rd Ref 20 to deflect a ranged weapon or projectile
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


156,8103,136






Weapon
Source
Type
Cost
Description
Sleeve Blade (Right)
Complete Scoundrel Pg 109
Dagger
2,310
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Ringsword
A&EG Pg 115
Enhancement
4,000
Gain benefits of an attached ring
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


142,8102,856






Weapon
Source
Type
Cost
Description
Poison Ring #1
Dragon Magazine Compendium Pg 115
Light Weapon
345
This is a shuriken that is morphed into its current form
**Blood Glass
Secrets of Xendrik Pg 147
Material
500
Grants +1 bonus of damage for piercing or slashing weapons
**Psychic
SRD (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychic)
Enhancement
35,000
Scaling enchancement bonus based on Power Point pool. 130+ PP means +5 Enhancement bonus
**Shifting
Secrets of Xendrik Pg 147
Enhancement
3,000
As morphing, but only for weapons made from Blood Glass
**Sizing
MIC Pg 43
Enhancement
5,000
**Spellblade
Player's Guide To Faerun P120
Enhancement
6,000
**+1 Enhancement
SRD
Enhancement
2,000
**+1 Defending
SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#defending)
Enhancement
6,000
Free action every turn to transfer all enhancement bonus to AC. Specifically stacks with all other bonus.
**+1 Flying
Magic of Faerun Pg 140
Enhancement
10,000
30 ft flight and is treated as an animated object
**Intelligent Item
SRD
Intelligence
1,000
AL LG. Int 17, Wis 17, Cha 10; Telepathy. 120 ft darkvision and hearing. Ego = 14 + Enhancement bonus.
**Lesser Power 1
SRD
Intelligence
5,000
Item has 10 ranks in Diplomacy
**Lesser Power 2
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Lesser Power 3
SRD
Intelligence
5,000
Item has 10 ranks in Sense Motive
**Dedicated Power
SRD
Intelligence
50,000
Defend Unseelie Fey Frostblood Half Orcs. Item can use dimension door on itself and wielder
*Tattoo Avatar
Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Slotless Wondrous Item
3,000
(2000 gp x 1.5) Item can store 20 slots of Psionic Tattoos. Standard action to move tattoos. 1 PP to move tattoo off item
Subtotal


136,8452,737






Weapon
Source
Type
Cost
Description
Poison Ring #2 - #16
As above
Light Weapon
41,054
2736.9 gp x 15






Part 1 of 2

shaikujin
2015-06-30, 06:27 AM
Continued…

Worn Gear

Arms: Armbands, bracelets, bracers
Item|Source|Type|Cost|Description
Bracelet of Bolts|Online (https://www.wizards.com/default.asp?x=dnd/psm/20021225a)||300|(200 gp x 1.5) Standard action to activate Bolt power by burning 2 uses of a level 0 pionic power. Can be combined with Bracelet of Thrust to form 1 item
**+1 Armor bonus to AC|MIC Pg 234|Common effect|1,000|Basically bracers of armor and allows armor crystals
**+4 Soulfire|Book of Exalted Deeds Pg 112|Enchantment|24,000|Immunity to all death spells, magical death effects, and energy drain & any negative energy effects
**Gloryborn|DMG II|Template|150|Gain +1 Untyped bonus to AC when charging. Lasts until next turn
Iron Ward Diamond|MIC Pg 26|Lesser Armor Augment Crystal|2,000|DR 3/- that stacks with any other source. Absorbs up to 30 damage a day
*Bracers of Murder|Drow of the Underdark Pg 98||8,000|+2 Profane bonus on attack and damage rolls against flat-footed targets. Reroll any result of 1 on sneak attack and sudden strike
*Bracers of Striking (Left 1)|Magic of Faerun Pg 155||1,965|(1310 gp x 1.5) Adds ability to treat bracers as double blunt weapons
**+1 Enhancement|SRD|Enhancement|2,000|
*Bracers of Striking (Right 1)|Magic of Faerun Pg 155||-|
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||41,415
Bracelet of Thrust|Online (https://www.wizards.com/default.asp?x=dnd/psm/20021225a)||200|(200 gp x 1.5) Standard action to activate Thrust power by burning 2 uses of a level 0 pionic power. Can be combined with Bracelet of Thrust to form 1 item
**+1 Armor bonus to AC|MIC Pg 234|Common effect|1,000|This allows armor crystals
Iron Ward Diamond|MIC Pg 26|Lesser Augment Crystal|2,000|DR 3/- that stacks with any other source. Absorbs up to 30 damage a day
*Bracers of Striking (Left 2)|Magic of Faerun Pg 155||1,965|(1310 gp x 1.5) Adds ability to treat bracers as double blunt weapons
**+1 Enhancement|SRD|Enhancement|2,000|
*Bracers of Striking (Right 2)|Magic of Faerun Pg 155||-|
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||9,165


Body: Armor, robes
Item|Source|Type|Cost|Description
Ghost Shroud|MIC Pg 104|Body|5,000|Grants +1 Deflection bonus to AC, all melee attacks affects incorporeal creatures as if wielding a ghost touch weapon
**+1 Armor bonus to AC|MIC Pg 234|Common effect|1,000|This allows armor crystals
Iron Ward Diamond|MIC Pg 26|Lesser Augment Crystal|2,000|DR 3/- that stacks with any other source. Absorbs up to 30 damage a day
Subtotal|||8,000


Face: Goggles, lenses, masks, spectacles, third eyes
Item|Source|Type|Cost|Description
Third Eye Conceal|SRD (http://www.d20srd.org/srd/psionic/items/universalItems.htm#conceal)|Third Eye|120,000|Adding effect to Veil of Whispers. Mind Blank
Turquoise Veil|MIC Pg 212|Set item: Seven Veils (Eye)|11,000|Immunity to Blue prismatic spell effect. Can be worn concurrently with a Veil of Whispers. Worn as headband/face mask
*Veil of Whispers|MIC Pg 212|Set item: Seven Veils (Face)|10,500|(7000 gp x 1.5) Immunity to Indigo prismatic spell effect. Can be worn concurrently with a Turquoise Veil Worn as scarf/face mask
Subtotal|||141,500


Feet: Boots, sandals, shoes, slippers
Item|Source|Type|Cost|Description
Boots of Gravity|Planar Handbook Pg 82|Boots|50,400|Free action 1/round to choose direction of Gravity. Considered 60 ft per round fly unless using freefall rules
*Boots of Skating|SRD (http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofSkating)|Boots|10,500|(7 000 x 1.5) +15 ft Enhancement bonus to speed. +15 ft Circumstance bonus to speed if downhill (boots of Gravity allows me to consider myself as always downhill)
*Boots of Speed|SRD (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bootsofSpeed)|Boots|18,000|(1200 0 x 1.5) Free activation Haste 10 rd/day. 1 extra attack when using full attack action, +1 Untyped bonus on attack rolls, +1 Dodge bonus to AC & Reflex save, 30 ft Enhancement bonus to all movement modes
*Sandals of the Vagabond|Complete Champion Pg 142|Set Item : Garb of the Vagabond|6,000|(4000 x 1.5) +2 Luck bonus to initiative. Gain immunity to exhaustion
Subtotal|||84,900


Hands: Gauntlets, gloves
Item|Source|Type|Cost|Description
Chainmail Glove of Taarnahm the Vigilant|Online (http://www.wizards.com/dnd/article.asp?x=dnd/mc/mc20020130a)|Gauntlet|8,000|Enhancement +1, +1 Untyped bonus to initiative. Alerts possessor if any creatures within 120 that intend harm, but not the identity of the threat
*Gauntlets of Destruction|MIC Pg 192|Set item: Armor of the Watching Master|9,915|(6610 x 1.5) +2 Enhancement bonus to Str. 3/day Swift action to treat next attack as Adamantine (doesn't have to be with the gauntlet)
*Gauntlets of War|Complete Champion Pg 139||6,000|(4000 x 1.5) Gain +1 untyped bonus to melee weapon damage. Bonus increases to +3 if worshiping a Deity that grants access to the War domain and using that Deity's favored weapon
*Glove of the Master Strategist|Ghostwalk Pg 71|Gloves|5,400|(3600 x 1.5) Glove of storing. Truestrike 1/day
*Reach Gauntlets|MIC Pg 120||750|(500 x 1.5) 3/day swift action to expend 1 power point to extend melee reach by 5 ft until end of turn
*Battlefist (Left hand)|Eberron Campaign Setting Pg 268|Warforged attached component||Left gauntlet created as a Battlefist at no additional cost. 1d8 slam attack. Bludegeoining/Piercing. If wielder has Monk levels, unarmed damage increased by 1 size category. Add enhancement bonus to unarmed attack and damage rolls
**Blood Glass|Secrets of Xendrik Pg 147|Material|500|Grants +1 bonus of damage for piercing or slashing weapons
**Shifting|Secrets of Xendrik Pg 147|Enhancement|3,000|As morphing, but only for weapons made from Blood Glass
**Sizing|MIC Pg 43|Enhancement|5,000|
**+1 Enhancement|SRD|Enhancement|2,000|
*Least Crystal of Return|MIC Pg 65|Weapon Augment Crystal|300|Draw weapon as a free action
Subtotal|||40,865


Head: Circlets, crowns, hats, headbands, helmets, phylacteries
Item|Source|Type|Cost|Description
Horned Helm|AE&G Pg 133||30,000|Created as a circlet. Doubles base speed. Comes with horns that can be enhanced (morphed & sized into a round gem-like sling bullet)
**Blood Glass|Secrets of Xendrik Pg 147|Material|500|Grants +1 bonus of damage for piercing or slashing weapons
**Shifting|Secrets of Xendrik Pg 147|Enhancement|3,000|As morphing, but only for weapons made from Blood Glass
**Sizing|MIC Pg 43|Enhancement|5,000|
**+1 Enhancement|SRD|Enhancement|2,000|
*Helm of Wounding Sight|MIC Pg 193|Set item: Armor of the Watching Master|9,750|(6500 gp x 1.5) )Light at will; 3/day blinding fire cone
Subtotal|||50,250


Rings: 2
Item|Source|Type|Cost|Description
Talon Rings Left|Online (https://www.wizards.com/default.asp?x=dnd/psm/20021225a)||200|Set of 8 rings that counts as a single magic ring. Using this as a precedence for wearing 8 poison rings
Talon Rings Right|Online (https://www.wizards.com/default.asp?x=dnd/psm/20021225a)||200|Set of 8 rings that counts as a single magic ring. Doesn't have the exact wording like the Bracelet of Thrust though, but could be used as a precedence for wearing 8 poison rings
*Fanged Ring|Dragon Magic Pg 101||10,000|Carried in Ringsword. Grants Improved Unarmed Strike and Improved Natural Attack (unarmed strike) feats. Critical hit with unarmed strike deals 1 point of Con damage.
*Ring of Anticipation|Drow of the Underdark Pg 98||6,000|Carried in Ringsword. Gain +2 Competence bonus on Listen and Spot checks. Roll twice for Initiative and take the better result
*Ring of Free Movement|SRD (http://www.d20srd.org/srd/magicItems/rings.htm#freedomofMovement)||40,000|Carried in Ringsword. Freedom of movement
Subtotal|||56,400


Shoulders: Capes, cloaks, mantles, shawls
Item|Source|Type|Cost|Description


Throat: Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs
Item|Source|Type|Cost|Description
Psionatrix of Psychometabolism|Expanded Psionics Handbook Pg 175||8,000|Grants +1 Enhancement bonus to save DCs of Psychometabolism (transparency equivalent to Transmuting school) powers. Serves as base of a stacked Psionatrix. Up to 6 can be stacked together to form 1 single item.
*Necklace of Natural Attacks #1|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a) ||Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
**+1 Flying|Magic of Faerun Pg 140|Enhancement|6,000|30 ft flight
Subtotal|||16,900|

Psionatrix of Concealing Amorpha|Complete Psionic Pg 112|1,620|Greater concealing amorpha (EPH 85)
*Necklace of Natural Attacks #2|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a)|Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||4,520|
Psionatrix of Damage Repair|Complete Psionic Pg 112|1,620|Psionic repair damage (EPH 126).
*Necklace of Natural Attacks #3|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a)|Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||4,520|
Psionatrix of Psychic Sensitivity|Complete Psionic Pg 112|1,620|Sensitivity to Psychic Impressions (EPH 131).
*Necklace of Natural Attacks #4|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a)|Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||4,520|
Psionatrix of Stunning Energy|Complete Psionic Pg 112|1,620|Energy Stun (Complete Psionic Pg 88).
*Necklace of Natural Attacks #5|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a)|Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||4,520|
Psionatrix of Thought ReadingComplete Psionic Pg 112|1,620|Read Thoughts (EPH 128)
*Necklace of Natural Attacks #6|Online (http://www.wizards.com/default.asp?x=dnd/fc/20060707a)|Amulet|900|1.5 x 600. Weapon properties can now be added to the Psionatrix
**+1 Enhancement|SRD|Enhancement|2,000|
Subtotal|||4,520|


Torso: Shirts, tunics, vests, vestments
Item|Source|Type|Cost|Description



Waist: Belts, girdles, sashes
Item|Source|Type|Cost|Description
Belt of battle|MIC Pg 73|Sash|12,000|+2 Competence bonus to initiative. 3 charges/day to gain move/standard/full round action
Subtotal|||12,000|




Other Equipment

Slotless Equipment
Item|Source|Type|Cost|Description
Collar of Umbral Metamorphosis|Tome of Magic Pg 156|Wondrous Item|22,000|Item disappears into flesh when activated. Grants Dark template: +10 feet to all modes of movement, Darkvision 60 ft, Superior low light vision, (Ex) Hide in Plain Sight, Resistance to cold 10, Hide +8, Move Silently +6
Psychoactive Skin of Proteus|SRD (http://www.d20srd.org/srd/psionic/items/universalItems.htm#skinofProteus)|Psychoactive Skin |84,000|Since ML is higher than 15, can Metamorphosize into any form with 15 HD
Thought Bottle|Complete Arcane Pg 150|Wondrous Item|20,000|
Heward’s Handy Harversack|SRD (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#handyHaversack)|Wondrous Item|2,000|
Subtotal|||128,000


Potions (Consumables)
Item|Source|Type|Cost|Description
Greater Mighty Wallop|Races of the Dragon Pg 115|Wiz 3 CL 20|750|Increase damage of bludgeoning weapons by 5 size categories (max Colossal). Lasts 20 hours
Dolorous Blow|Spell Compendium Pg 70|Wiz 3 CL 20|750|Weapon's threat range doubled, threats auto-confirmed. Lasts 20 mins
Greater Magic Weapon|SRD|Wiz 3 CL 20|750|Grants +5 enhancement bonus to 1 weapon or 50 touching projectiles. Lasts 20 hours
Subtotal|||2,250


Other consumables
Item|Source|Type|Cost|Description
Sparring Dummy of the Master|AE&G Pg 137|||Makes a 10 ft adjustment whenever a 5 ft adjustment can be made


Buffs
Ran out of time, but as a note, Rorc Lee is considered to have any beneficial spells with a duration cast on him
Buff|Source|Duration|Description
Axiomatic Creature|BoED Pg 91|Permanent|1/day (Su) Smite Chaos for extra 20 damage. (Ex) Linked Minds: Telepathic communication with any axiomatic creature within 300 ft. 60 ft darkvision. SR = 25. Resistance 20 to cold, electricity, fire and sonic attacks
Incarnate: Danger Sense|SRD|Permanent|Gain +4 Insight bonus on both AC and Ref saves against traps. Gain Uncanny Dodge and Improved Uncanny Dodge
Greater Magic Fang|SRD|Permanent|Very cheap way to get a permanent +5 enhancement bonus to unarmed attacks
Extract Gift| Fiendish Codex I Pg 92|Permanent|Without optimizing, simply choose a Succubus, which has high enough stats to grant +6 Enhancement bonus to all stats


Grafts
Item|Source|Type|Cost|Description
Mighty Arms|Faiths of Eberron Pg 158|Construct Graft|1,000|Sacrifice 2 hp. Gains slam attack. Arms and hands can be fitted with Warforged components. Cost is for 1 pair, but doing it for only 1 arm for fluff reasons
Subtotal|||1,000|


Magical Locations
Location|Source|Type|Cost|Description
Worm of Minauros|Fiendish Codex II Pg 49||8,000|Highest stat is increased by 1. Commit an act of obeisance (commited daily by following a law I consider stupid, such as polygamy) to renew it for another 30 days
Shriver|Fiendish Codex II Pg 52||30,000|Cannot be shaken/frightened/nauseated/panicked/sickened/confused/fatigued/exhausted, +2 Untyped bonus to Fort & Will saves, (Ex) Regeneration 5/Good & Chaotic. Divert cure spells cast within 100 ft. 9 points of obeisance will renew for another 99 days
Pillar of Geryon|Fiendish Codex II Pg 58||36,000|Attacks with left hand gains the following : count as Magic and Evil, +3 enhancement bonus (+6 against good or chaotic outsiders), adds 1d4 damage (if monk), 1/round counts as touch attack. Commit an act of obeisance to renew it for another 30 days.
Tabjari|Fiendish Codex II Pg 75||10,000|Melee weapons and spells deal extra 2d6 damage to chaotic outsiders. Gain +4 Untyped bonus to Knowledge and Charisma-based skill checks with regards to legal proceedings. Commit an act of obeisance to renew it for another 30 days
Cavern of Peerless Form|Secrets of Xendrik Pg 139||2,000|Gain 7 bonus PP that can only be spent on psychometabolism powers. Remains until used or revists Cavern
Crystal Node|Complete Psionic Pg 117||4,500|Power Point reserve is 5 PP higher. Remains for 1 year
Athenaeum of Boccob|Complete Champion Pg 151||2,000|Sudden Empower and Sudden
Subtotal|||92,500|



Psionic Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)

Type |Power Level|Slots (Max 17)|Cost|Description
Basic Circuit||||
**Integrated Circuit |1|1|50|As a standard action, can move, join or separate tattoos using 1 PP
**Capacitor |3|1|1,250|Tapped tattoos do not fade away. Recharge at 1 PP a day using character's PP
**Transducer |3|1|1,250|Can spend PP to recharge capacitor at 1 PP for every 2 actual PP spent
**Inducer |4|2|2,400|Trigger condition: Activate linked tattoo when the its' linked capcitor has enough PP
**Amplifier |3|1|1,250|All variable, numeric effects of an amplified tattoos power are increased by one-quarter (min 1) for every 2 PP spent
Subtotal||6|6,200|


Psionic Tattoo (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)
Type |Power Level|Slots (Max 17)|Cost|Description
Power (Reality Revision)|9|13|7,650|17 PP. CL 40. Pump 210,000 + 21,000 (from Item Familiar) Xp into this. See Notes section. Can't fit this with the rest. This is normally stored in one of the tattoo avatar weapons.
Power (Wish) |0|1|25|1 PP
Power (Surge of Fortune) |0|1|25|1 PP. Complete Champion Pg 128. +2 Luck bonus to attack/damage/saves/skill/ability/spell penetration/AC rolls. Can discharge to treat next roll as a natural 20
Power (Dimension Hop/Bestow Power) |2|1|300|2 PP. Dimension Hop Metapower Linked to Bestow Power. 4 PP to force charge capacitor, Bestow Power gives back 2 PP that do not expire
Power (Synchronocity/Bestow Power) |2|1|300|2 PP. Synchronocity Metapower Linked to Bestow Power
Subtotal|||8,300|


The higher level tattoos are actually quite large and may take up the entire torso. However, each tattoo have a connector that stretches down the arms and the connecting parts of the circuit is designed to terminate in the palm. So that the connectors can easily be reconfigured using only the thumb on that same hand.

Here’s the rough layout.

Palm circuit:
http://i1299.photobucket.com/albums/ag63/shaikujin/PsionicTattoo_zps983ad423.jpg

Shoddy concept art
http://i1299.photobucket.com/albums/ag63/shaikujin/PsionicDragonTattoo1_zps0b5a8785.jpg




Demiplane "The Rorc":

Trait|Category|Chosen Trait|Description
Physical|Gravity|Subjective Directional Gravity| Modeled on the Elemental Plane of Air. Changes all movement to free actions (by falling).
Creatures with a fly speed have their maneuverability improved by one grade


Physical|Time|Timeless with respect to aging, hunger, thirst, magic| Non instantaneous spells are permanent until dispelled


Physical|Shape and Size|Finite 180 feet cube| Underground with enough shafts to provide light but not enough to be considered full daylight. Underground for Earth Nodes at a later stage. No full daylight for triggering HiPS


Physical|Morphic|Magically Morphic| No special properties


Elemental and Energy|Elemental|Air| Modeled on Elemental Plane of Air
Manueverability of all creatures with flight is improved by 1 category


Elemental and Energy|Energy|Minor Positive Dominant| Modeled on Ysgard.
Gains (Ex) Fast Healing 2.
Those slain on this plane, will rise each morning as if true resurrection was cast, fully healed and ready to fight anew


Alignment|Good/Evil/Lawful/Chaotic|Mildly Neutral-Aligned| No special effects


Magic|Enhancement|Enhanced Magic and Psionics| Modeled after Demiplane of Ectoplasm
All Arcane/Divine/Psionic spells/powers/effects are /Empowered/Maximized/ Quickened/Consecrated/Purified
All spells and powers gain the Good descriptor from being Consecrated/Purified
Reduce PP cost of manifesting all powers by 1 (min 1, but stacks with any other PP cost reduction)
Canath Trees planted every 15 ft. Each has 2-5 fruits that can serve as a single-use crystal capacitor with 1-17 PP


Magic|Limitation|Limited Magic| Modeled after Outlands
Different effects at different locations. At certain places, even SU abilities or Divine powers are annulled
Default rule on the plane is that only Psionic powers with the Good descriptor is allowed. Also Dispel, Disjunctions, Antimagic and similar effects do not work unless they are also Psionic Good versions
I can have my trusty construct move my oak tree to any location where I want specific types of magic to be allowed
There’s even a spot where even Psionics with the Good Descriptor is shutdown




Below are 2 layouts that will work.

1) Binary coded, where each of the green patches represent a single permutation of all possible combinations

http://i1299.photobucket.com/albums/ag63/shaikujin/Demiplane2_zps02467bc8.jpg

2) By overlapping zones, eg Zone 6 is for enabling Arcane Magic, 7 is for enabling Divine, Zone 9 for Psionic other than “Psionic Good”, 8 is for enabling Su abilities.
So zone 12 enables both.Arcane and Divine.
Zone 3 enables Arcane, Divine & Psionics.
Zone 1 enables all.

That is for level 1.
Level 2 is almost the same, except Dietific powers are also annulled.
Level 3 is dead magic zone to everything, even Pisonic Good (this dispels the Acorn and Planar bubble before it can affect the buffs on me)

http://i1299.photobucket.com/albums/ag63/shaikujin/Demiplane1_zps966bfc8b.jpg




Notes

Topic|Description
All spells as arcane| An arcane generic spell caster (from Unearthed Arcana and SRD) can learn any spells from any lists as arcane. This means a non-epic STP Erudite can learn any spell as long as it's lower than level 9


Reducing Wish to a level 0 spell| A generic caster with the Sanctum Spell metamagic (Tome and Blood) casts a level 9 Wish outside his sanctum
The spell has an effective spell level 1 lower for all effects
A dragon with the Spellhoarding psychosis (Dragon #313 Pg 79) can counterspell this as a level 8 spell. Using its Spellcatching ability, the Dragon is able to learn Wish as an 8th level spell
Said dragon makes this level 8 Wish as his Sanctum spell. He exits his sanctum and casts it at another Spellhoarding dragon as a level 7 spell.
Using spell catching, the second dragon learns Wish as a level 7 spell. He makes this his sanctum spell, exits his sanctum and casts it at the first dragon as a level 6 spell
They repeat casting it on each other until they learn Wish as a level 0 spell
They do this for all other spells and now know all spells as level 0. Now an Erudite can convert any spells of any level
Unfortunately, even under Magic-Psionic transparency, Psionic Powers cannot be counterspelled, so I haven't found a way to do this for Psionic Powers yet


Converting all spells to powers| Since all spells are level 0, an STP Erudite can learn all spells as level 0 powers. No worries about learning level 9 spells
Having established that all spells can exist as level 0 powers, this means they can be learned/taught via various means such as expanded knowledge and Psychic Chirugery


Infinite Wishes during setup| Use a level 0 scroll of Wish (12.5 gp, which even a level 1 Monk can afford) to start the normal Candle of Invocation chain and get unlimited wishes plus other consumables during setup


Items that are immune to Dispel| Calculate the market price based on the lowest possible level caster (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)
Items can be crafted at a CL higher than 40 to make it immune to dispel. At no extra cost.


Magic Item type and alignment| All magic items are Psionic versions and have been crafted(DMG)/consecrated/redeemed(BoED) to be considered "Good" (not using the 30% cost reduction)
Intelligent item have Lawful Good alignment


Thought bottle| It takes 500 XP to store XP into the bottle, but retrieving XP doesn't remove them from the bottle
Hence, it can be used an unlimited number of times to restore XP
Store all 230,500 xp (210,000 (level 20 + extra 20,000 from Tippy) + 21,000 xp (Item familiar) - 500 (cost of storing XP)) in a Thought Bottle


Number of Psionic Tattoo slots| Took me a while to search for this due to the wording, adding this as a note to myself
In Psionics Handbook Pg 129, the slot limit is seventeen (17)
This was updated in XPH Pg 170, and increased to twenty (20)


Psionic Tattoo Reality Revision| How to have a quickened Wish on tap
Wish for a scroll to summon a Wight or a Succubus and use that to get level drained to level 1
Use Thought Bottle to restore XP
Wish for (directly if allowed, otherwise wish for enough money to pay a Psion to inscribe) the Tattoo circuit and the Reality Revision set of Tattoos with ML 100 (using CL & ML boosting methods)
Supply all 230,500 XP into the Reality Revision Tattoo
Restore XP using Thought Bottle again
When this tattoo is tapped, it can produce any effect listed in the power's description, but with 230,500 XP built-in without needing more from the owner
Reality Revision can duplicate the effects of any power of level 6 and below (including spells converted to powers by an STP Erudite)
Wish for a Tatto Avatar so that I can swap it out if required


Psionic Tattoo Psychic Chirurgery| Do the same for a tattoo of Psychic Chirurgery
When this tattoo is tapped, it can produce any effect listed in the power's description, but with 230,500 XP built-in without needing more from the owner


Psionic Tattoos| Repeat for any other spell or powers that cannot be duplicated by Reality Revision


Inherent bonus to ability scores| Use wishes to get +5 Inherent bonus to all ability scores


Getting PP| Use a Mindfeeder weapon to Leap attack the ground until a crit is scored
If DM doesn't allow attacking the ground, fit the weapon with a Demolition/Truedeath crystal to attack summoned constructs/undead
If DM doesn't allow that either, wish for a non-intelligent flying shield (considered as an animated object) made out of Aurorum. Attack this instead, when it breaks, put it back together again
Since damage output is over 1,000 per hit, that equates to 200 temp PP (lasts 1 min). Flurrying with a Scimitar and Dolorous Blow, this averages to 300 PP a round
Activate Orange Ioun Stone, Beads of Karma and other CL tricks to get at least an ML of 10
Activate Reality Revision (considered level 9 and 17 PP) to manifest Bestow power (considered augmented to 17 PP). This will give 10 bonus PP that will not expire and will not go away until used
Recharge tattoo using temp PP. That's 100 PP after 1 min.
Repeat for around 1 hour, until we have at least 6,000 PP, that should get us started
While the mages spend their 1 hour memorizing spells daily, we will spend it smashing a brick of Aurorum to gain PP. And that's not including the PP we will gain from normal combat
Wish for the same set of Tattoos for my simulacrum and have him do the same whenever he is free. He will gain 14,400 PP a day and can transfer this to meNo Simulacrum


Buddy Simulacrum| Wish for a scroll of simulacrumNo simulacrum, see next section
Use it to create a simulacra of myself. I'll call him Buddy
Cast a permanent Rary's Interplanar Telepathic Bond (SPC Pg 125) on Buddy and myself


Buddy Construct| Hire Artificer or Mage with the Craft Construct feat to help me make a Dedicated Wright
Artificer supplies the feat requirements, I supply the XP
I shall name the Dedicated Wright “Buddy”
Cast a permanent Rary's Interplanar Telepathic Bond (SPC Pg 125) on Buddy and myself


Intelligent Items mental ability scores| To create loyal and slightly cheaper intelligent items which are under my absolute command like a simulacrum. Not using this method since Simulacrum is banned. See next section
Wish for 1 gem worth 25,000 gp, plus a 2,000 gp gem for each intelligent item I intend to have
Wish for a scroll of Nybor's Psychic Imprint (http://www.wizards.com/default.asp?x=dnd/mb/20041215a). Cast on simulacrum to store its 41 Int/Wis/Cha into the 25,000 gem
Tap tattoo to manifest Body Purification on simulacrum to restore stats to 19 Int, 19 Wis, 10 Cha
Tap tattoo to manifest Nybor's Psychic Imprint on simulacrum to store its 19 Int, 19 Wis, 10 Cha into a 2,000 gem
Repeat last 2 steps for the rest of the 2,000 gp gems
A&EG Pg 139 shows that each +1 bonus from mental stats costs 400 gp. Using Nybor's Psychic Imprint reduces this to 250 gp. That's 150 gp cheaper for each point of bonus
Use the 2,000 gp gems to create intelligent items. The 25,000 gp gem will be used on an Item Familiar (to avoid conflicts due to the high Ego score)


Intelligent Items using Fission instead of Simulacrum| Since simulacrum is banned, I will use Nybor's Psychic Imprint on my fissioned self instead
Tap Reality Revision Tattoo to manifest Fission on myself
Tap Reality Revision Tattoo to manifest Nybor's Psychic Imprint on my Fissioned self (henceforth called Fizz to store my 41 Int/Wis/Cha into the 25,000 gem
Tap tattoo to manifest Body Purification on Fizz to restore stats to 19 Int, 19 Wis, 10 Cha
Tap tattoo to manifest Nybor's Psychic Imprint on Fizz to store its 19 Int, 19 Wis, 10 Cha into a 2,000 gem
Repeat last 2 steps for the rest of the 2,000 gp gems
A&EG Pg 139 shows that each +1 bonus from mental stats costs 400 gp. Using Nybor's Psychic Imprint reduces this to 250 gp. That's 150 gp cheaper for each point of bonus
Use the 2,000 gp gems to create intelligent items. The 25,000 gp gem will be used on an Item Familiar (to avoid conflicts due to the high Ego score)


Intelligent Items powers|From looking at Khazid'hea, it looks like giving speech to an intelligent item is optional, even when it has sufficiently high intelligence
AE&G has several listed abilities for intelligent items and their associated costs
We will cut out certain abilities to maintain Ego below 20 and prevent conflicts
Ego for dedicated purpose and associated powers doesn't say "for each", so multiple powers for dedicated purposes only increase Ego once
An item that does not have speech cannot have read magic
[/LIST]

Permanent spell effects 1| Character is considered to have all drawback-free buff spells/powers permanently, even those normally not persistable. This is done via 2 methods.
Method 1 - The Master Alchemist PRC in Magic of Faerun Pg 34 can make potions up to level 9. Magic/Psionic transparency should be expand this to Psionic Powers as well
Potions can be made permanent here: Potion Miscibility (http://www.wizards.com/default.asp?x=dnd/dnd/20060401b) (3.x re-hash of rules from 1.x and 2.x)
Yes, it's an April Fool's article, same as the Collar of Perpetual Attendance (also another April Fool's article), which some games allow. It is WOTC published material after all
Instruct Buddy to do the following action when I say "Eureka"
1 - Use a standard action to tap the tattoo and manifest Forced Dream (Magic of Eberron Pg 104)
2 - Once he exits the Time Hop that I will cast on him, see if I am showing him the thumbs up sign
3 - If not, use his swift action to revert the timestream
I will ready an action to manifest Time Hop on him once I see him manifest Forced Dream and doesn't give me an alarmingly low number
I say "Eureka", then once he has manifested, use Time Hop on him and send him 2 rounds into the future.
I mix 2 potions and drink (1 round). If I get a permanent effect, I show the thumbs up sign and wait for my simulacrum to appear
If something bad happens, Buddy will reset the timeline


Permanent spell effects 2| Method 2 is using a demiplane that has the timeless trait with respect to magic


Carrying over Planar Traits| Create an intelligent magic Braid Blade. It should already qualify as a creature, but give it the Flying enchant so that it's treated as an Animated Object and thus a creature
Cast a Planar Bubble (Planar Handbook Pg 102) on the Blade Blade. Bubble starts off as a 10 ft radius emanation centered on target
Apply Widen (SRD). Emanation area increased by 100% to 20 ft radius
Apply Sudden Widen (Miniatures Handbook Pg 28). Emanation area increased by 100% to 40 ft radius
Cast by a Recaster (Races of Eberron Pg 157) using Metamorphic spell (space). Emanation now has a 80 ft radius
Use the Braid Blade to secure hair, then wrap it up securely it with a cloth hairband
When covered with the hairband, line of effect is blocked, so only the wearer is affected by the Planar Bubble
When the situation demands, remove the cloth hairband to uncover the Blade Blade and unblock line of effect
This will result in an 80 ft radius zone of dead magic (Except for Psionics with the Good descriptor)


On the fly adjustment of Planar traits| We'll do this by using an acorn of far travels and re-positioning the oak tree
Grow an Oak tree on the plane
Polymorph it into a giant and cast Return to Nature to instantly reduce its' size enough to fit in a small flower pot
Dispel polymorph
Remove an acorn and cast Acorn of Far Travels
Hand pot to Buddy
Instruct Buddy to carry the tree to whichever location on the demiplane that corresponds to what type of magic I want nullified
Whenever I need, say I'm facing against a Deity, as a free action, tell Buddy to disable Deity powers
He will use a free action to "fall" to the corresponding location
This means that I can disable any magic, including Deitific powers, from affecting me (or even within 80 ft) as a free action


Free action activation of Tattoos| Instead of swift action Mental taps or standard action normal taps, we will use Inducer to activate it without requiring actions
We'll use Surge of Fortune as an example
Link it to an Inducer with the activation criteria "Activate when the capacitor is filled with enough PP to activate the linked tattoo"
Link the tattoo to a capacitor and a transducer
Charge the Capacitor with 1 PP, (no action required), since the tattoo requires only 1 PP, the Inducer's criteria is met and the tattoo is activated
Discharge the Surge of Fortune to treat next roll as a Natural 20
Next attack is an auto hit, and auto crit
Dolourous blow auto confirms crit
Crits allow Mindfeeder to give temp PP (1000 damage gives 200 temp PP)
Use temp PP to immediately recharge SoF again without requiring any actions. Inducer sets off tattoo again. Repeat
All my rolls are thus a natural 20, attacks always hit, never fail saves, never fumble on 1


Converting temp PP to permanent PP| PP from Mindfeeder only lasts 10 mins
We'll use bestow power to convert them to bonus PP (they won't recharge, but will remain until used)
Link Inducer to a Bestow Power tattoo and do the same.
Better yet, use a lower level power like Dimension Hop or Synchronocity and link that to a metapowered Bestow Power
The setup above requires 2 PP in the capacitor, so use 4 temp PP to charge it
Inducer sets it off once charged, I get either Dimension Hop or Synchronocity this round, and get back 2 bonus PP next round
Keep recharging and having the inducer set off until all temp PP is converted
Hit something else and get more Temp PP to convert






Numbers

Initiative
Source|Bonus|Bonus Type|Description
Belt of Battle|2|Competence|
Warning|5|Insight|
Sandals of the Vagabond|2|Luck|
Armor of the Watching Master set|2|Untyped|
Burning Weapon property|2|Untyped|ECS Pg 266
Eager|2|Untyped|
Ritual of Honor|1|Untyped|DMG 2 Pg 234
Ring of Anticipartion|||Roll twice for Initiative and use better result
16


Movement speed
Source|Bonus|Subtotal|Bonus Type|Description
Base land speed|30|30|Base humoid|
Quick|10|40|Trait|
Monk|60|100|Class|
Dark template (Land)|10|110|Racial|+10 feet to all modes of movement
Boots of Skating|15|125|Enhancement|
Boots of Skating|15|140|Circumstance|When downhill (taken care of by boots of gravity)
Boots of Speed (Land)|15|155|Enhancement|The 30 ft Enhancement from Haste over-rides the +15 from Boots of Skating, giving an extra 15 ft bonus
Fharlanghn’s Badge|5|160|Special Symbol|Spells (such as Haste) that imparts or increase any mode of movement increases the target's speed by 5 ft
Horned Helm|160|320|Untyped|Doubles Base speed (Land)
Rapid Wrath|160|480|Weapon property|When not flying, apply this to land speed to triple (Horned Helm and Rapid Wrath) speed from 160 to 480
Wings|320|640 (Fly)|Unseelie Fey|(Ex) Flight at double normal speed. When flying apply Rapid Wrath to flight speed instead of land speed
Dark template (Flight)|10|650 (Fly)|Racial|+10 feet to all modes of movement
Boots of Speed (Flight)|30|680 (Fly)|Enhancement|Haste grants bonus to all movement modes, Enhancement to land speed is different from Enhancement to flight speed and stacks
Rapid Wrath|680|1,360 (Fly)|Weapon property|This is Fly speed. Doubles speed (Working around DnD doubling maths by applying to 2 different movement modes

Free movement via subjective gravity||||Using subjective gravity via demiplane or boots of gravity, free fall 500 ft as a free action on round 1, 1000 on round 2. If a move action is used, add twice flight speed to this.
Free movement via Dimension Door||||Have my 24 intelligent items continually ready an action to daisy-chain their Dimension Door power to move me where I want or out of harm's way. At ML 40, each moves me 2,000 ft
Free movement via Dimension Hop tattoo||||Psionic tattoo with Dimension hop linked to Bestow Power means that every 2 PP being converrted to non-expiring PP will allow a 10 ft teleport
Free movement via Items' flying speed||||Eg Boot blades have 30 ft flying, so have them carry me like I'm skating on air. Other items are mainly on arms, so they'll pull on my forearm and I'll fly like Superman. That's another 720 ft of free movement


Items that increase size
Source|Increase|Bonus Type|Description
Great Mighty Wallop|5|Virtual|Increase 5 categories (max Collosal)
Battlefist|1|Virtual|
Improved Natural Attack|1|Virtual|


Damage calculation
Source|Description|Damage
Base weapon (Avg) | 12d8 | 54
Enhancement | 5 | 5
Strength | | 10
Aptitude | | 1
Eager | | 2
Faithful Strike | | 6
Gauntlets of War | | 1
Galvanic Crysteel | 1 base + 5 from power | 6
Martial Discipline Weapon | | 3
Bracers of Murder | | 2
Gloryborn | | 1
Power Attack with 2 handed weapon | 2 x BAB |
Leap attack with 2 handed weapon | PA multiplier changed to 3 x BAB | 45
Leap attack * | Add 100% of PA | 45
SubTotal non crit damage | | 181
Critical (Avg) | Surge of Fortune & Dolorous Blow (auto-crit) + Kaorti Resin (x4) | 724
SubTotal with crit damage | | 905
Battle Jump | Double damage (x2) | 905
Headlong Rush | Double damage (x3) | 905
Diving charge (http://www.wizards.com/default.asp?x=dnd/rg/20040706a) | Double damage (x4) | 905
Valorous | Double damage (x5) | 905
Manyfanged | Quadruple damage (x8) | 2715
Total | | 6335


Tactics
All 24 Intelligent Items have 10 Diplomancy and can auto succeed with aid other, coupled with Monks having Diplomacy as a class skill, plus Surge of Fortune, that's 85 minimum.
Where that fails, superior Suggestion from Legacy Weapon
So gathering info no problem
Very adept at sneaking around, due to Dark moon disciple, HiPS, Dark template, class skills, invis, Darkstalker

So main tactic is to find info from townsfolks/sages along the way. When in the Elder Evils’ strongholds, stealth, win initiative, take down anything from minions and bosses in 1 round. Greater Cleave and +25 ft reach at medium size. That’s a 50 ft kill zone.

Worm that walks – He shouldn’t even get a chance to discorporate into a ton of little worms, but if he did, mighty cleave chain will take care of it

Zargon – Seeing that Tippy only said Wish would work, I took the easy way out. Will disable his horn by using Reality Revision/StP Wish

Pandorym – I will diplomancy Obligatum VII into not freeing him. Due to the bonus from my magical location Tabjari, legal proceedings are my forte, so even more bonus on top of the 85 diplomancy roll.







Initiative
Source|Bonus|Bonus Type|Description
Base|9|Dex 28|
Agressive|2|Trait|
Improved Initative|4|Feat|Intelligent item's lesser power on Weapon of Legacy
Wolf's Cunning|5|Untyped|Level 13 Mutable Legacy ability on Weapon of Legacy
Burning weapon enhancement|2|Untyped|Enhancement on Hidden Blade (on left elbow)
Warning weapon enhancement|5|Insight|ECS Pg 266. Enhancement on Hidden Blade (on left elbow)
Eager weapon enhancement|2|Untyped|Enhancement on Hidden Blade (on right elbow)
Ritual of Honor|1|Untyped|0 gp cost. DMG 2 Pg 234. On Hidden Blade (right elbow)
Belt of Battle|2|Competence|
Chainmail Glove of Taarnahm the Vigilant|1|Untyped|
Sandals of the Vagabond|2|Luck|
Armor of the Watching Master set|2|Untyped|
Ring of Anticipartion|||Roll twice for Initiative and use better result
Total|37



Attack Bonus
Source|Value(***ForcingTableFormat***)|Type|Descri ption
Base|+15/+10/+5||Getting pounce via Lion tribe Warrior feat, which works for a single light weapon. I chose KamaUnarmed Strike. Aptitude weapon enhancement then applies this to whatever type of weapon I am using
Flurry|+15/+15/+15/+10/+5||Rope Dart allows flurry. Also the Whirling Blade feat allows flurry with Longsword, aptitude weapon then applies this to whatever type of weapon I am using
Boots of haste|(+1) +16/+16/+16/+16/+11/+6|Haste|
Str (31 Str)|(+10) +26/+26/+26/+26/+21/+16|Str|
Weapon Focus (Long Sword)|(+1) +27/+27/+27/+27/+22/+17|Feat|Aptitude weapon applies this to whatever type of weapon I am using
Weapon Enhancement|(+5) +32/+32/+32/+32/+27/+22|Enhancement|From Psychic weapon enhancement. Weapon's masterwork bonus is also 5 due to Item of Legend (War of the Lance). Though it doesn't stack
Dedicated Power|(+2) +34/+34/+34/+34/+29/+24|Luck|Intelligent Primary weapon +2 to attack, saves and checks
Faithful Strike|(+6) +40/+40/+40/+40/+35/+30|Untyped|Weapon of Legacy. +3 if Chaotic or Evil. Increase to +6 if foe is both Chaotic and Evil
Martial Dicipline Weapon|(+4) +44/+44/+44/+44/+39/+34|Untyped|+1 base, +3 for using Immortal Fortitude stance
Bracers of Murder|(+2) +46/+46/+46/+46/+41/+36|Profane|If target is flatfooted
Invis|(+2) +48/+48/+48/+48/+43/+38|Untyped|Invisible Fist, At will invis via Weapon of Legacy
Charge|(+2) +50/+50/+50/+50/+45/+40|Untyped|
On higher ground|(+1) +51/+51/+51/+51/+46/+41|Untyped|Always considered on higher ground due to subjective gravity
True Strike|(+20) |Insight|Glove of the Master Strategist 1/day



Damage calculation
Source|Description|Damage
Base weapon (Avg). Buffed with Greater Mighty Wallop for Colossal size unarmed damage|12d8|54
Enhancement|5|5
Strength||10
Eager||2
Faithful Strike||6
Gauntlets of War||1
Galvanic Crysteel|1 base + 5 from power|6
Martial Discipline Weapon||3
Bracers of Murder||2
Gloryborn||1
Power Attack with 2 handed weapon|2 x BAB|
Leap attack with 2 handed weapon|PA multiplier changed to 3 x BAB|45
Leap attack *|Add 100% of PA|45
SubTotal||180
Battle Jump|Double damage (x2)|180
Headlong Rush|Double damage (x3)|180
Diving charge (http://www.wizards.com/default.asp?x=dnd/rg/20040706a)|Double damage (x4)|180 Can't do this without being Raptoran/Dragonborn
Valorous|Double damage (x5)|180
Critical (Kaorti Resin). Buffed with discharging Surge of Fortune to generate natural 20, and with Dolorous blow to auto-confirm crit. Remove crit damage if not using either buffs|Quadruple damage (x8)|540
Manyfanged|Quadruple damage (x11)|540
Total||19801800




Saves
Source|Fort|Ref|Will|Description
Base|12|12|12|
Ability|7|9|15|Con 24, Dex 28, Wis 41
Boots of haste|0|1|0
Dedicated Power|2|2|2|Intelligent Primary weapon +2 to attack, saves and checks
Shriver|2|0|2|Magical location
Total|23|24|31|



AC
Source|Value|Bonus Type|Description
Monk|4||
Wisdom to AC|15||Wis 41
Dex|9||Dex 28
Weapon of Legacy|1||Student of the Master +5 Monk level for AC and Unarmed Damage
Bracers|1|Armor|
Gloryborn|1|Untyped|
Ghost Shroud|1|Deflection|
Boots of haste|1|Dodge|
25 Defending Weapons|125|Enhancement|Specifically stacks with everything
Charge|-2|Enhancement|
Total|156|



DR
Source|Increase|Type|Description
Unseelie Fey|15/Cold Iron|DR|
3 Iron Ward Diamond|9/-|DR|Specifically stacks with everything
Shriver|5/Good/Chaotic|Regeneration|Magical location



I'm not sure if I'm calculating this correctly. Tippy ruled that miss chances from Concealment don't stack with other Concealment, but stacks with Ethereal. So I'm replacing the 20% concealment granted by blink with the 50% full concealment from HiPS. Please let me know if I have calculated this wrong.
Miss Chance
Source|Increase|Type|Description
Blink|50%|Ethereal & Concealment|Invisible Fist
HiPS (Ex)|30%|Concealment|Collar of Umbral Metamorphosis. Replacing the 20% Concealment from blink with 50% full concealment
Total|80%



Hide
Source|Value|Type|Description
Base|20|Skill|23 ranks
Dark Template|8|Racial|Collar of Umbral Metamorphosis
Ability|9|Ability|Dex 28
Item Familiar|23||Invest Skill
Invis|20|Untyped|Invisible Fist, At will invis from Weapon of Legacy
Dedicated Power|2|Luck|Intelligent Primary weapon +2 to attack, saves and checks
Sneaky Intentions|2|Competence|Weapon of Legacy
Penalty|-6||Penalty cost for Weapon of Legacy
HiPS (Ex)|||Collar of Umbral Metamorphosis
Total|78

shaikujin
2015-06-30, 09:19 AM
Creating a 3rd part as new table formatting requires more characters...