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Xuldarinar
2015-06-30, 09:02 AM
THE SUBJECTIVITY OF MORALITY
Paladins and Antipaladins

-Given some of the rules outlined in pathfinder unchained, and fortunately detailed in the SRD here (http://www.d20pfsrd.com/alignment-description/additional-rules#TOC-Loyalties), paladins and antipaladins need no longer stand as paragons of good and evil but as something else, something much more. The content here assumes that the use of loyalties and subjective morality is in play, rather than the standard set of rules regarding alignments.

- Given paladins and antipaladins can fight for the same cause, and good and evil are no longer objective concepts, the bulk of the changes needed are to the antipaladin and are all at least inferred under loyalties and subjective morality. Below are options (for now, option) that allow for diversification of the paladin and antipaladin class to suit their loyalty, rather than being tied explicitly to an alignment.


-Divine Bond/Fiendish Boon (Sp):Upon reaching 5th level, a paladin (or antipaladin) is rewarded for their loyalty with a bond. This bond can take one of three forms. Once the form is chosen, it cannot be changed.

-The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any property allowed to them, based upon their class and loyalty. Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. These bonuses apply to only one end of a double weapon. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

-The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. This mount functions as a druid's animal companion, using the paladin's level as her effective druid level. Bonded mounts have an Intelligence of at least 6.

-Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.

-The third type of bond allows a paladin to gain the service of a servant. This functions as summon monster III, or a related spell such as Summon Nature's Ally as appropriate, except the duration is permanent and the paladin can only gain the service of a single creature appropriate to the paladin's loyalty. Once selected, the choice is set, but it may be changed whenever the antipaladin gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level. Once per day, as a full-round action, a paladin may magically call his servant to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. The servant immediately appears adjacent to the antipaladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels thereafter, for a total of four times per day at 17th level.

-At 11th level, the mount or servant gains a +0 or +1 template appropriate to the paladin's loyalty. This cannot be a template that at her present level qualifies as a +1 and later becomes a +2 or greater template. If the paladin selected the mount bond, and the template doesn't change creature type, her mount becomes a magical beast for the purposes of determining which spells affect it.

-At 15th level, a paladin's mount or servant gains spell resistance equal to the paladin's level + 11.

-Should the paladin's mount or servant die or be banished, or a weapon bonded with a spirit is destroyed, the paladin may not utilize her bond for 30 days or until she gains a paladin level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.


I may, given time, supply more options but for now I wanted to get this one out there.