PDA

View Full Version : D&D 3.x Other The Fearless (3.5 Base)



Ralasha
2015-06-30, 11:23 PM
The Fearless
"Cowards think they'll always live if they keep themselves from strife, but an old age filled with regrets grants no rest or peace, though swords and arrows may spare their lives."

The fearless are warriors of a specific god, similar in purpose to Paladins, but lacking much of the strictures which give Paladins their divine connections. Instead they are granted other abilities by their patron gods. Some have claimed to be of the Fearless and have no such Patron, though these were all proven false.

Requirement: Within one step of Deity's Alignment.

Hit Dice: D8

Skills: Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge [Architecture and Engineering] (Int), Knowledge [Georaphy] (Int), Knowledge [History] (Int), Knowledge [Local] (Int), Knowledge [Nobility and Royalty] (Int), Knowledge [Religion] (Int), Perform (Cha), Profession (Wis), Ride (Dex), Survival (Wis), Swim (Str), and Tumble (Dex).

Skill Points Per Level: (4+Int Mod) at level 1, and 4 + Int Mod at each level after first.



Level
BAB
FS
RS
WS
Special


1
+1
+0
+0
+0
Aligned Strike +1d4, Fearless I


2
+2
+1
+1
+1
Domain Spell I


3
+3
+2
+2
+2
Elemental Resistance


4
+4
+2
+2
+2
Aligned Strike +1d6, Fearless II


5
+5
+3
+3
+3
Domain Spell II


6
+6
+3
+3
+3
Damage Reduction


7
+7
+3
+3
+3
Aligned Strike +1d8


8
+8
+4
+4
+4
Domain Spell III, Fearless III


9
+9
+4
+4
+4
Second Domain I


10
+10
+5
+5
+5
Aligned Strike +2d4


11
+11
+5
+5
+5
Domain Spell IV


12
+12
+5
+5
+5
Fast Healing, Fearless, Second Domain II


13
+13
+6
+6
+6
Aligned Strike +2d6


14
+14
+6
+6
+6
Domain Spell V


15
+15
+7
+7
+7
No Freedom No Glory, Second Domain III


16
+16
+7
+7
+7
Aligned Strike +2d8


17
+17
+7
+7
+7
Domain Spell VI


18
+18
+8
+8
+8
Breath of Life


19
+19
+8
+8
+8
Immunity to Opposition, Second Domain IV


20
+20
+9
+9
+9
Domain Spell VII, Quasi-Immortality



Filling in Info after I sleep.

Class Features:

Weapon and Armor Proficiencies: The Fearless are proficient with all Simple and Martial Weapons, all shield except Tower Shields, and all Light, Medium and Heavy Armors.

Aligned Strike (Su): Against any target not of the same alignment as their deity the Fearless deals additional damage equal to what is shown on the above table whenever using their Deities Favored Weapon. Against enemies of an opposed alignment this attack bypasses any alignment based damage reduction. The damage is divine.

Fearless: Their namesake; though at the beginning the fearless are not truly as they might be expected, they are by far harder to shake than others.

Fearless I: Whenever a fear effect would cause a Fearless to become Shaken that effect is negated.
Fearless II: Whenever a fearless would become Afraid the effect is reduced to Shaken.
Fearless III: Whenever a Fearless succeeds on a save against fear the effect is entirely negated.
Fearless: The fearless are completely immune to fear, natural, magical or supernatural regardless of it's source.

Domain Spell (SL): At Second Level the Fearless must choose a Domain normally granted by their God, they gain the ability to cast spells from that single Domain of their Patron. The Fearless must rest for at least eight hours each day to regain any spent castings of their Domain spells. The DCs for these spells are Charisma Based.
At Second Level they may cast the First Level Domain Spell once per day.
At Fifth Level the Fearless gains the ability to cast the first level spell twice, and the second level spell once.
At Eight Level the Fearless gains the Ability to cast the First Level Spell three times per day, the second level spell twice, and the third level spell once per day.
At Eleventh Level the Fearless gains the ability to cast the First Level Spell four times per day, the second level spell thrice, the third level spell twice per day, and the Fourth Level spell once per day.
At Fourteenth Level the Fearless gains the ability to cast the First Level Spell five times per day, the second level spell four times per day, the third level spell three per day, the fourth level spell twice per day, and the fifth level spell once per day.
At Seventeenth Level the Fearless gains the ability to cast the First Level Spell six times per day, the second level spell five times per day, the third level spell four per day, the fourth level spell three times per day, the fifth level spell twice per day, and the sixth level spell once per day.
At Twentieth Level the Fearless gains the ability to cast the First Level Spell Seven times per day, the second level spell six times per day, the third level spell five per day, the fourth level spell four times per day, the fifth level spell three per day, the sixth level spell twice per day and the Seventh level spell once per day.

Elemental Resistance (Ex): At third level the Fearless is treated as if under Endure Elements for the purposes of weather, and gains energy resistance 1 versus fire, electricity, cold and acid.
At level 6 this Energy resistance improves to 2 and the Fearless is immune Exhaustion.
At level 9 the Energy Resistance improves to 4, and the Fearless is immune to Fatigue.
At level 12 the Energy Resistance improves to 6, and the Fearless no longer requires sleep, though if they must still rest for four hours to regain their castings each day.
At level 15 the Energy Resistance improves to 8, and the Fearless is immune to differences in Altitude.
At level 18 the Energy Resistance improves to 10, and the Fearless no longer needs to breath.

Damage Reduction (Ex): At level 6 the Fearless gains Damage Reduction 3/-. This Damage Reduction improved by 1 per two levels to a maximum of DR 10/- at level 20.

Second Domain: The fearless gain access to the War Domain's spells. If they had already chosen the War Domain as their original domain for spells, they gain access to another domain of their choice, which must be chosen from the domains their deity grants. This ability functions like the Domain Spell ability gained at level 2.
At Ninth they may cast the First Level Domain Spell once per day.
At Twelfth Level the Fearless gains the ability to cast the first level spell twice, and the second level spell once.
At Fifteenth Level the Fearless gains the Ability to cast the First Level Spell three times per day, the second level spell twice, and the third level spell once per day.
At Eighteenth level the Fearless gains the ability to cast the First Level Spell four times per day, the second level spell thrice, the third level spell twice per day, and the Fourth Level spell once per day.

Fast Healing (Su): At level 12 the Fearless gains Fast Healing 1, +1 per two Levels, for a maximum of Fast Healing 5 at level 20.

No Freedom, No Glory (Su): At level 15 any and all magical or supernatural effects that would stop their movement instead are treated as being difficult terrain in any space the Fearless occupies (for the Fearless) for the duration of the effect, including but not limited to being petrified, Hold Person, Grease, Plant Growth, and Slow are examples. Necromancy Spells, and Death Effects have a 50% chance to fizzle if used against the Fearless.

Breath of Life (SLA): Once per week as of 18th level the Fearless may return to life one being which has died within the last 24 hours, by literally breathing life back into the deceased. This acts as a True Resurrection spell cast by a level 20 cleric. If the Fearless has not yet used this ability upon death, they are restored to full life.

Immunity to Opposition (Su): Any spells cast in the presence of the Fearless, which would effect the Fearless, which carry an alignment descriptor in opposition with the Alignment of the Fearless have no effect whatsoever.

Quasi-Immortality (Su): At level 20 the Fearless no longer accrues aging penalties, and is immune to aging spells and effects. The Fearless no Longer requires food or water, and gains immunity to all poisons and diseases. The fearless still dies of old age however, when it reaches it's maximum life expectancy.

Example: 3e aging table sample taken from SRD.



Race
Middle Age
Old
Venerable
Maximum Age


Dwarf
125 years
188 years
250 years
+2d% years


Thus a level 20 Dwarven Fearless has a life expectancy of approximately 450 years.

nonsi
2015-07-03, 12:32 AM
1. If the class is named "Fearless" - it shouldn't wait till 9th level for fear immunity when the Paladin gets it at 3rd. I'd swap it with Elemental Resistance.
2. "Fearless" spells out good Fort & Will and poor Ref, not average all across.
3. 6 overall spell powers in 20 levels is not a lot to work with. Consider adding an additional domain for lower spell levels whenever the number of daily uses increases (for an overall of 7th SL access and 7 1st SL powers at 20th).
4. Visage is way too powerful - even for a capstone ability. Tone it down hard.

Ralasha
2015-07-19, 04:40 AM
1. If the class is named "Fearless" - it shouldn't wait till 9th level for fear immunity when the Paladin gets it at 3rd. I'd swap it with Elemental Resistance.
2. "Fearless" spells out good Fort & Will and poor Ref, not average all across.
3. 6 overall spell powers in 20 levels is not a lot to work with. Consider adding an additional domain for lower spell levels whenever the number of daily uses increases (for an overall of 7th SL access and 7 1st SL powers at 20th).
4. Visage is way too powerful - even for a capstone ability. Tone it down hard.

Altered it. Thank you for the advice. :smallbiggrin:

It's Average all across because they are a mix of Monk and Paladin and Favoured Soul, yet they are not any of them.

nonsi
2015-07-19, 05:58 AM
Altered it. Thank you for the advice. :smallbiggrin:

It's Average all across because they are a mix of Monk and Paladin and Favoured Soul, yet they are not any of them.

1. They all have good Fort saves
2. Two against one, they have good Ref & Will saves.

The reason I went for poor Ref and good Will, is because "Fearless" represents someone that stands his ground, not someone that spends time evading stuff.

Ralasha
2015-07-19, 03:25 PM
1. They all have good Fort saves
2. Two against one, they have good Ref & Will saves.

The reason I went for poor Ref and good Will, is because "Fearless" represents someone that stands his ground, not someone that spends time evading stuff.

I don't particularly see 'fearless' as meaning 'If I die, oops. I guess that town is ****ed.'

Being unafraid doesn't necessarily mean not avoiding it. Also, people that are afraid, in my experience.... tend to freeze. People that aren't move quickly.

They don't hesitate, but neither are they in a hurry.