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CleverDragon
2015-07-01, 12:45 PM
Elian stands put, while the others file out from the room. "Not just yet," he whispers to Kristoph.

He turns to Vesorianna and bows his head respectfully again. "I implore you, good lady, remember yourself. Your name and your husband's name will be remembered for the good you have done! We will aid you in your struggle." Finally, he backs slowly from the room, following the rest of his companions.


Vesorianna smiles faintly and nods. "I thank you for being stalwart enough to face the perils here - as I'm sure would my husband, were he here."

She pauses as the others begin to file out of the room. "You're leaving, then? There is much to discuss! The old man that was killed by the robed ones! The terrors below! The things that...happened to cause all this!" She sighs, her shoulders drooping, a billow of smoke issuing from her mouth. "But...I shan't keep you. However, I implore you to realize that it is not just my struggle. It is Ravengro's. It is all of Ustalav's if you...and I...fail in this."

As Elian finally moves towards the door, she nods grimly, "Good luck. And, again, thank you for saving Lyvar's good name."

When Elian closes the door and joins the others outside, a long, sad wail issues from the other side. The rest of the prison seems to scream all at once in response - a joyfully malicious and eager response to her sadness and pain that persists for several seconds before the unearthly silence fills the place once more. One voice is loudest, seeming to emanate from everywhere at once - an all too familiar sadistic cackle that rattles Gundwolf to the core.

DarkOne-Rob
2015-07-01, 01:12 PM
As the ghost's scream is echoed by the other undead Kristoph slows in his steps and listens closely. When it is all done he nods and continues grimly forward, his eye continuing to scan the gloom for signs of danger as he leads the party onward. Anyone watching him closely will see his shield hand making the sign of the spiral against the symbol on his chest as his lips fervently mouth a silent prayer for the deceased to find rest.

Farmerbink
2015-07-01, 01:24 PM
Elian grimaces for a moment at the wail, unable to parse the full breadth of emotions it encompasses. "Kristoph, Gundwolf, Aurora" he begins. "Even you, Ra'hulhrim. We must not fail. Come, there is great work to be done- and there are many names of great men who's work we must bring to fruition."

He glides down the hallway, senses alert to the many hazards of Harrowstone.

JWallyR
2015-07-01, 04:22 PM
As the mad, echoing cackle reverberates in the hall, Gundwolf shrinks against the wall, haunted eyes darting down both lengths of hallway as though searching for an unseen foe.


"Kristoph, Gundwolf, Aurora" he begins. "Even you, Ra'hulhrim. We must not fail. Come, there is great work to be done- and there are many names of great men who's work we must bring to fruition."

His earlier glances finding nothing, Gundwolf's eyes focus on the man as he speaks. His only response is to swallow down his fear and stand a little straighter as the party moves past him before taking his place as rearguard, eyes still peering into every new crevice in the stone walls of the prison.

marrok
2015-07-01, 06:25 PM
Elian grimaces for a moment at the wail, unable to parse the full breadth of emotions it encompasses. "Kristoph, Gundwolf, Aurora" he begins. "Even you, Ra'hulhrim. We must not fail. Come, there is great work to be done- and there are many names of great men who's work we must bring to fruition."

He glides down the hallway, senses alert to the many hazards of Harrowstone.

Not sure that he can steady his voice, Ra'hulhrim simply nods. His eyes go purple and his scans sweep the corridor.

CleverDragon
2015-07-02, 09:39 AM
The prison's hallways grow silent once more as they begin to continue their explorations. Immediately to the right of the door leading to the workshop and Vesorianna within, there is another swollen, rotted wooden door. Further beyond that is a four-way intersection. On the opposite side of that intersection they can see a closed door that is in much better condition. A quick survey of their surroundings makes Gundwolf and Ra'Hulhrim believe that it will lead them back to the main hallway.


Full color map (http://i.imgur.com/LspBoV2.jpg).

MuffinMan
2015-07-02, 10:13 AM
"Kristoph, Gundwolf, Aurora" he begins. "Even you, Ra'hulhrim. We must not fail. Come, there is great work to be done- and there are many names of great men who's work we must bring to fruition."

Aurora swallows hard and nods her agreement, and stays close to Elian as the group makes its way down the quiet, abandoned hallways of the prison.

marrok
2015-07-02, 11:23 AM
Ra'hulhrim turns his gaze to the door. Making a careful study, of the door itself, a attempting to sense what lies beyond.


Perception: [roll0]

CleverDragon
2015-07-02, 02:14 PM
Ra'hulhrim turns his gaze to the door. Making a careful study, of the door itself, a attempting to sense what lies beyond.


Aside from the normal spiritual energy everywhere, Ra'Hulhrim senses no undead or spiritual presence nearby or on the other side of the door. Nor does he hear anything unusual (given the circumstances): no movement aside from his companions own and nothing from the room beyond the door.

DarkOne-Rob
2015-07-03, 10:28 AM
Kristoph moves to the front again and opens the door watchfully.

marrok
2015-07-03, 11:14 PM
While Kristoph moves forward to opens the door, Dreamstrider, slips toward the back, bow at the ready.

CleverDragon
2015-07-04, 11:27 AM
The door opens with a little protest before finally yielding to Kristoph's efforts. It creaks open, the hinges threatening to let go of their charge. Beyond, several rusty iron tubs sit in this room, along with washboards, metal buckets and heaps of moldy clothing scattered around the room on small tables next to the tubs and on the floor of this old laundry room. At the back of the room along the northern stone wall, there is a stained metal chute where dirty water was likely ejected once upon a time out into a cesspit at the back of the prison.


http://i.imgur.com/0d1wBmZ.jpg

DarkOne-Rob
2015-07-04, 04:00 PM
After scanning the room, Kristoph steps back and says, "If anyone wishes to search through moldy laundry, speak up now. Otherwise, let us continue - there are more rooms to inspect." He then walks slowly into the intersection, noting the remains of the wight spider to the right and moving cautiously to the door down the left-hand section of hallway.

The usual - Darkvision 30 ft, Low-Light Vision, Detect Undead, and Perception [roll0]

Farmerbink
2015-07-05, 07:30 AM
Elian's lip twitches in response to the pervasive, musty scent. As they walk by, he firmly pulls the door back shut.

CleverDragon
2015-07-05, 11:54 AM
The door to the laundry room creaks closed, hanging slightly ajar as a result of the swelling. Turning at the northern corridor, Kristoph immediately notices a small tarnished plaque next to the door at the end of the hallway that reads "Privy". No evidence of undead presence registers on his divinely-gifted sight, either in the hallway or beyond the door.

He and Gundwolf spend the next couple of seconds wrenching the door open, kicking up swirls of dust motes and mold in the process. Through the swirling particles they see a sizable bathroom with privies lining the left, right and opposite walls. Empty, dust-filled wash basins are found along the near wall, next to the doorway. Otherwise, nothing of any significance is seen after a quick glance through the room with both normal and magically-assisted sight.


Google Map updated with player positions. Where do you go now. You've completely explored the western portion of the first floor at this point.
http://i.imgur.com/ASY2WES.jpg

DarkOne-Rob
2015-07-05, 01:07 PM
Nodding with satisfaction, Kristoph mumbles, "Whew...I m glad we haven't found any s***-infested zombies ... as he heads to the main hallway carefully and looks at the northernmost door, carefully trying to avoid setting off any of the more hostile haunts in the area and searching for more signs of threats.

Darkvision, Low-Light Vision, Detect Undead, and Perception [roll0]

CleverDragon
2015-07-05, 09:19 PM
As Kristoph enters the main hallway, he immediately notices the aura of a somewhat powerful undead creature beyond the northern set of double doors. Etched onto a rusted metal plate on either door is the word Infirmary. The others file in behind him and just as he is about to issue a word of caution about the undead aura, Elian shushes him as he hears a strange clicking sound that quickly grows louder and louder from beyond the door opposite the one they just came through.

First one, then ten, then hundreds if not thousands of inches-long centipedes of various colors stream out from under the door and through the seams at the side of it. The rolling carpet of centipedes boils forth frenetically as they catch the scent of new sources of food and eagerly seek them out.

Begin Surprise Round

This is the surprise round. Due to successful Perception checks, all characters except Aurora (sorry Ian!) would act in the surprise round. However, due to Initiative rolls, Elian gets to act first with a partial action. Then the swarm of centipedes goes. At which point, the group initiative will come into effect and everyone will get their action. Wash, rinse, repeat. See dice rolls thread for all of these referenced rolls.

On the Google map, the red square is where the swarm has started to come out, though it's not fully through the door at this point (it will be on its surprise round, after Elian goes).

So, John...it's on to you sir before everything gets moving!


This is a swarm of thousands of regular centipedes. Normal swarm rules apply for diminutive creatures, meaning they are immune to weapon damage. Receiving damage will result not only in the centipedes' Dexterity damaging poison (if you fail a Fort save) but also the distraction effect (nauseated if you fail a separate Fort save).

Farmerbink
2015-07-06, 04:41 PM
Elian grimaces at the undulating mass. "Another swarm! Scatter so it can't hit us all- there's a big space back here!"

taking his own advice, he backs down the hallway, to give his allies room to move.

moving to W/15

JWallyR
2015-07-06, 04:57 PM
Grimacing his distaste at the mass of creeping crawlers, Gundwolf strides swiftly past Elian, watching the slender man's back for more substantial threats.

Can't do nuffink against swarms, so moving past Elian in case of oogie boogies that might try and sneak up on the party.

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 39/38, DR 0, Speed 40
AC 17, Touch 13, Flat-footed 16, CMD 20, Fort 5, Ref 4, Will 4, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

CleverDragon
2015-07-06, 05:47 PM
Just as Elian dashes away around the corner out of sight, the rest of the horde of centipedes pushes through the cracks under, beside and in the door. The carpet of rolling black and red and orange centipedes begins to crawl up both Gundwolf and Kristoph's feet faster than they can hope to kick them away frantically. Several of them crawl up within Kristoph's boots and greaves (leg armor) and start to bite viciously. A moment later, he can feel the distinct warmth of his own blood beginning to trickle down his leg. A moment later, he feels his muscles begin to burn viciously as the centipedes' venom take hold.

Meanwhile, Gundwolf fares a little better, able to scrape some of them away before they can bite him too severely. All the while, the swarm rolls forward, covering Gundwolf and Kristoph's feet completely and begins to edge closer and closer to Aurora in the adjacent hallway.

Round 1

See Dice Rolls thread:
Kristoph takes 8 points of physical damage and 3 points of Dex damage as he fails his Fort save.
Gundwolf takes 3 points of physical damage but makes his Fort save versus the poison.

Both of them passed their saves versus the distraction.

All characters may act with a full complement of actions, in the order of posting (unless you indicate otherwise for certain triggers or whatever).
Google map updated to reflect the swarm (the highlighted red squares).

JWallyR
2015-07-06, 05:54 PM
Grimacing his distaste at the mass of creeping crawlers, Gundwolf strides swiftly past Elian, shaking the centipedes away from his muscular legs.

Can't do nuffink against swarms, so moving past Elian in case of oogie boogies that might try and sneak up on the party.

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 36/38, DR 0, Speed 40
AC 17, Touch 13, Flat-footed 16, CMD 20, Fort 5, Ref 4, Will 4, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex, +2 Natural)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

marrok
2015-07-06, 08:10 PM
Ra'hulrhim backs away slowly while chanting, softly. Thunder rumbles through the air and violet electricity gathers in his palms, mist clings to his shoulders . He kneels, placing one hand onto the the rotted wooden floor with his other hand outstretched toward the undulating mass of insects. With a sudden release of mystic energy, a storm cloud shoots from his location, settling over the swarm.


Failed my Knowledge nature, I ain't never seen so many critters all jumbled up like that!

Backing up 30' and casting Aggressive Thundercloud (http://www.d20pfsrd.com/magic/all-spells/a/aggressive-thundercloud), buffed with Place Magic, DC 15 reflex, I've got it for 4 rounds, on account of the place magic.
Damage: [roll0]

MuffinMan
2015-07-06, 11:25 PM
Round 1

In her weakened condition, Aurora hardly notices the swarm until it is almost on top of her! With a gasp of alarm, she jumps back and quickly recites a spell, extending her hands as flames start to shoot from her outstretched fingers.

Move to V-19 (so that the 15' cone doesn't hit Kristoph or Gundwolf), and then cast Burning Hands (http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#burning-hands) at the swarm for [roll0] damage (x1.5 against the swarm, I believe), DC 15 Reflex for half.

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 10/22 --> 15/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

DarkOne-Rob
2015-07-07, 07:45 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 1, HP 23/31, Speed 30 ft. Base
AC 17, Touch 10, Flat-footed 17, CMD 13, Fort +9, Ref +3, Will +9, CMB +4, Base Attack Bonus +2
Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, -1 Dex, +1 Natural)
Abilities Str 14, Dex 9, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 1/5 Used
Stepping out the swarm, Kristoph groans in pain and exclaims, "Their bites are poisonous! I can feel my legs seizing up! Pharasma, drown these vermin!" As he does, a small explosion of fresh water seems to burst from his outstretched hand, raining down on the swarm of centipedes as a burst of light can be seen flowing from the paladin's holy symbol into his body.

The Life Link on Gundwolf does not activate unless the half-orc has taken 5 or more damage from his max HP total.

Free Action to 5-ft step to AA19
Swift Action to use Lay on Hands to heal [roll0] HPs (+2 from the Fey Foundling feat)
Move Action to draw a potion of Lesser Restoration
Standard Action to cast Create Water (http://paizo.com/pathfinderRPG/prd/spells/createWater.html#create-water), conjuring 2 gallons of water in a downpour on the swarm (if this happens to empower the Aggressive Thundercloud summoned by Ra'hulrhim, cool)

CleverDragon
2015-07-07, 01:49 PM
The swarm retreats towards where Kristoph shifted away. As the swarm follows him, the lighting bolts emitting from Ra'Hulhrim's spell and the spray of fire from Aurora's only hit the edge of the swarm, killing a few hundred centipedes in sizzling pops and hisses instead of much more potentially lethal numbers.

The centipedes begins to crawl up over the wall around Kristoph and onto his shoulders, biting at his exposed skin where they can. However, he shrugs off the worst of the poison, feeling the lingering numbness but it gets no worse for the moment.

To make things worse, the doors beside Kristoph suddenly fly off their hinges, clattering into the room beyond seemingly of their own accord. A menacing laughter emits from the room, though no source of that laughter is visible. However, a cloud of floating syringes, surgical knives and scalpels, bonesaws, and other medical gear swirls nearby, closing in on Kristoph. "Have a bugbite, you say!? Hehehehehe! Let the doc take them away!!" the voice cackles with glee.

Beyond the doors that just flew open is a room filled with moldy cots strews everywhere with little stands and shelves of medical accoutrements. Private sleeping quarters adorn the western portion of the room, with molding curtains hanging askew.

Begin Combat Round 2

Swarm passes its saves versus both spells. Burning Hands does 4 points and the thundercloud does 12 (16 for the adjusted 3d6+3, then halved to 8, then *50%). Swarm has suffered 16 points of damage so far.

Kristoph takes 7 points of damage, but makes both saves.

And now the other thing in the room beyond lets its presence be known. :smallamused:

Party's turn!

DarkOne-Rob
2015-07-07, 02:02 PM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 1, HP 23/31, Speed 30 ft. Base
AC 17, Touch 10, Flat-footed 17, CMD 13, Fort +9, Ref +3, Will +9, CMB +4, Base Attack Bonus +2
Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, -1 Dex, +1 Natural)
Abilities Str 14, Dex 9, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 2/5 Used
Not taking the time to confront the undead threat alone, Kristoph first backs towards his allies some, though not close enough to endanger them should the swarm follow him. "There is another undead there, as strong as the Piper or Charlatan. We must dispose of these centipedes and then attack it as one. But first..." He then quaffs the potion in his hand to attempt to relief the stiffness from the poison. "...continue using the magic to kill these bugs!"

Swift Action to use Lay on Hands to heal [roll0] HPs (+2 from the Fey Foundling feat)
Move Action to move to X19
Standard Action to drink the potion of Lesser Restoration for [roll1] Dexterity damage healed

Farmerbink
2015-07-07, 06:33 PM
Elian Evenstarr (http://www.myth-weavers.com/sheetview.php?sheetid=856175)
M NG Dhampir Seeker Sorc 1/Bard 2, Level 3, Init +5, HP 6/16, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 11, Fort +0, Ref +6, Will +4, CMB +0, Base Attack Bonus 2
light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Condition Bardic Performance, 8/8 remaining

Elian places a hand on Gundwolf's shoulder and moves further from the encroaching swarm. "Good choice, Ra'hulhrim! Be careful, Aurora!"

cast resistance on gundwolf... Move to T/16

MuffinMan
2015-07-07, 11:35 PM
Round 2

"I'm out!!" Aurora cries in fear as she steps back further from the swarm. Gesturing, she makes an incantation to ward Kristoph from further harm.

That was my last Burning Hands, and Burning Gaze is single-target :smallfrown: So, uh, get'm Dreamstrider! :smalltongue:

Move to T-18, use Ward (http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#ward) on Kristoph for +2 to saves and +2 to AC (vs the cloud of objects, maybe?).

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 10/22 --> 15/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

JWallyR
2015-07-09, 03:57 PM
Round 2

From his position near Elian, Gundwolf eyes the swarm with disgust but hesitates, seeing no foe against which to bring his wrath to bear.

Delay action until something comes into view that's a reasonable target to attack (without wading through a swarm of centipedes!!), or until his initiative next round. Move speed 40 ft

Attack, if applicable:
Attack: [roll0]
CC: [roll1] for x2 on 26-27
Damage: [roll2] +1 vs undead, +1 if it damaged him
Crit damage: [roll3] +1 vs undead, +1 if it damaged him

AoO if applicable?
Attack: [roll4]
CC: [roll5] for x2 on 26-27
Damage: [roll6] +1 vs undead, +1 if it damaged him
Crit damage: [roll7] +1 vs undead, +1 if it damaged him

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 36/38, DR 0, Speed 40
AC 15, Touch 11, Flat-footed 14, CMD 20, Fort 4, Ref 3, Will 3, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

CleverDragon
2015-07-10, 09:36 AM
As Kristoph moves away, the swarm shifts and undulates to follow their meal source. As they gather and shift to mimic his path, the stormcloud that was magically summoned by Ra'Hulhrim passes directly overhead at his direction. The combination of the leftover water on the floor and the heavy bombardment of electricity from the cloud causes thousands of the centipedes to sizzle and hiss and pop and fry in the water. There are still a couple hundred of them that yet live, but they seem to have lost the mob mentality and no longer act in concert. Instead, they begin to crawl along the edges of the water and out of range of the lightning cloud roiling nearby, slipping into the cracks in the floors and walls according to their normal natural behavior.

However, the group of explorers barely has a chance to celebrate as the cloud of medical implements floats out in the hallway near where Kristoph once was. The cackling voice taunts in a psychotic, sing-song voice, "Ah ah ahhhh! Naughty paaaatiennnnt! NO WEAPONS IN THE DOCTOR'S OFFICE!" The shout practically rattling the walls in its power. The syringes and scalpels and bonesaws suddenly clatter to the ground in a heap. A moment later, Kristoph's sword flies out of his hand and hovers several feet away, near the pile, its business end pointing straight at Kristoph.


Swarm takes 12 points of damage (after saving for half) and dies.

The "cloud" of medical stuff floats out to Z/19 and then drops.

Kristoph is successfully disarmed and now some entity has his sword in its control. The sword floats in the space adjacent to him.


Seriously, don't look if you don't make it.

Something is using telekinesis as the spell. It just used the disarm ability and now has Kristoph's sword.


Begin Round 3.

DarkOne-Rob
2015-07-10, 10:55 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 3, HP 28/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 5, Will 9, CMB +4, Base Attack Bonus 2
Morningstar +4 (1d8+2, 20/x2) (+1 Damage vs. Undead)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Deflection)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 2/5 Used
A stormcloud mirroring that conjured by the elven druid appears in Kristoph's expression as his longsword is pulled from his hand. Silently drawing his morningstar to replace it he moves around the floating sword towards the door. As his eyes go fully silver he proclaims, "Foul undead fiend - you shall meet judgement this day for your crimes against life itself!" in a voice full of faith and confidence.

Spellcraft [roll0] to identify the spell effect
Move action to walk through the square with the Aggressive Thundercloud square, around the square with the discarded medical implements, to AA19 (I don't think he incurs AoOs, as the controlling power behind the sword cannot see him directly till he is done moving past the sword)
Standard Action to activate Detect Undead and scan for the undead threat

JWallyR
2015-07-10, 11:19 AM
Gundwolf eyes the cloud of medical implements with fear and distrust, although the shout of the disembodied voice seems to inspire only rage in the half-orc's eyes. As Kristoph's weapon leaps from his hand, however, Gundwolf's eyes go wide, and his grip on his own weapon intensifies, white knuckles visible against the backdrop of his grayish skin. The barbarian appears frozen, watching as Kristoph steps toward his own blade...

No likey weapon-stealing ghosts! Gundwolf is going to delay action once again until a visible opponent presents itself.

Use Attack rolls from the previous post if applicable? :D

Or use these (using Power Attack):

Attack: [roll0]
CC: [roll1] for x2 on 25-26
Damage: [roll2] +1 vs undead, +1 if it hurt Gundwolf last
Crit damage: [roll3] +1 vs undead, +1 if it hurt Gundwolf last

AoO:
Attack: [roll4]
CC: [roll5] for x2 on 25-26
Damage: [roll6] +1 vs undead, +1 if it hurt Gundwolf last
Crit damage: [roll7] +1 vs undead, +1 if it hurt Gundwolf last

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 36/38, DR 0, Speed 40
AC 15, Touch 11, Flat-footed 14, CMD 20, Fort 4, Ref 3, Will 3, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

Farmerbink
2015-07-10, 06:13 PM
Round 3

From his stance near the wall, Elian's eyes widen in shock. Just afterward, they black out at he scans the area for magical influence. "Aurora, did you happen to retain any of those exquisite jars?"

Derp. Standard action detect magic. That's it for now. I'll roll perception in OOC, if you need it.

marrok
2015-07-11, 08:06 AM
"We must locate the entity...Kristoph do you see it?!" Ra'hulrhim moves forward and slips an arrow to the knocking point and his violet eyes flash and the storm cloud makes a sweep over Kristoph's longsword and settles in the doorway.


Still having my sprint sense on from when I examined the door, I move closer and begin to try to get a bead on it's entity's location, I knock a Ghost Bane arrow as part of my standard action.

As a move action, I sweep the storm could along the path with '.' in the google doc. Hoping that "If it enters a space that contains a creature, the storm stops moving for the round..." It ends up in in AA20, it also sweeps Z20, Z19, AA19.

Paying careful attention to how the cloud behaves, as I move it through the area, I'm hoping to "see something, say something" that might help us focus our attention (and maybe speed up the detection process?) and not waste time scanning a wider area.

Perception roll: [roll0]

MuffinMan
2015-07-11, 11:59 AM
Round 3

"Two!!" Aurora calls in response to Elian's question. "But I don't think this is a haunt... something doesn't feel right!" Nevertheless, she rummages in her pack to withdraw one and holds it ready as she scans the area for any sign of magical residues...

Move action to draw/prepare one of the remaining Haunt Siphons, and standard action to Detect Magic. Spellcraft roll in OOC was 23, so not quite enough to identify whatever-it-is...

If applicable to knowing more about the foe:
Knowledge: Arcana [roll0]
Knowledge: Religion [roll1]

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 10/22 --> 15/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

CleverDragon
2015-07-15, 08:31 AM
The thundercloud floats around the corridor, crackling with electricity, but it neither reveals nor strikes any opponent. The cloud seems to slowly diminish and lose potency once it comes to a stop.

As Kristoph advances and issues his challenge, the entity controlling the sword issues another insane cackle. "Ah ah AHHHH! You know what the doctors say! DO NO HARM!!"

A moment later, Kristoph's sword and an assortment of implements lifts off the floor and flies towards the paladin. He ducks behind his shield just in time to hear and feel several of them - including his own sword - impact and bounce off of it. However, one implement - a bone saw - solidly strikes his thigh just above the knee, drawing fresh blood. The knight of Pharasma grimaces, trying to hold his concentration on the detection spell.

Begin Round 4

Four weapons fly at Kristoph, only one of them hit. See dice rolls thread. Kristoph takes 4 points of damage.

Kristoph needs to make a concentration check equal to DC 14 (10 + damage dealt + spell level) in order to keep concentrating on the detect undead spell.

This is the last round of the aggressive thundercloud spell, as it was cast during Round 1 and lasts four rounds thanks to Ra'Hulhrim tapping into the ley lines.

Group's turn!



This is a poltergeist, you're sure of it. The fact that the spirit is invisible and obviously sentient but tortured and that it can control objects as it has proves to you that it has to be a poltergeist. Naturally invisible AND incorporeal, they are no minor threat. They cast telekinesis at will to be able to throw things - and people - around at will, and also have a powerful fear ability when/if they choose to manifest.

DarkOne-Rob
2015-07-18, 05:55 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 3, HP 24/31, Speed 30 ft. Base
AC 22, Touch 15, Flat-footed 18, CMD 18, Fort 9, Ref 5, Will 9, CMB +4, Base Attack Bonus 2
Morningstar +4 (1d8+2, 20/x2) (+1 Damage vs. Undead)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Deflection, +4 Dodge)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 3/5 Used
Total Defense
Grimacing against the pain of the saw against his leg, Kristoph tries to continue concentrating on seeing the undead enemy. Touching his hand to his leg, he picks up his longsword from where it lays and looks into the room. "The undead's attack broke my concentration. Does anyone recognize what we are fighting?" he says to his allies as he concentrates on defending himself.

(Non-action) Concentration [roll0] vs. DC 14 (fail)
Swift Action Lay on Hands [roll1] HPs Healed
Move Action to pick up longsword (provokes AoO if it matters)
Standard Action to use Total Defense (http://paizo.com/pathfinderRPG/prd/combat.html#total-defense)

Farmerbink
2015-07-18, 08:34 AM
Elian Evenstarr (http://www.myth-weavers.com/sheetview.php?sheetid=856175)
M NG Dhampir Seeker Sorc 1/Bard 2, Level 3, Init +5, HP 16/16, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 11, Fort +0, Ref +6, Will +4, CMB +0, Base Attack Bonus 2
light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Condition Bardic Performance, 8/8 remaining

Elian grimaces as he focuses his arcanely tuned sight on the cloud of implements. "It appears to be a poltergeist, Kristoph. I have little experience dealing with the incorporeal, and cannot advise any course other than retreat The geist will be unable to follow very far."

Continue focusing on detect magic and retreat as far as able with one move action

MuffinMan
2015-07-19, 09:23 AM
Round 4

"It can't be touched, or seen!" Aurora cries, adding on to Elian's diagnosis. "And it's not haunt, so these are no use!" She waves the haunt siphon vial. "Agreed, we must retreat!" Following her own advice, she starts slowly backing away from the room with the poltergeist.

Standard action re-Ward (http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#ward) Kristoph, and move action to follow Elian in retreating.

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 10/22 --> 15/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

marrok
2015-07-20, 08:31 AM
Round 4

"We won't do any good to Ravengro if we die here. Let us see if we can find more suitable tools for the job." Dreamstrider's eyes glow purple, and a burst of shimmering purple bursts in the doorway, his arrow still nocked.


Casts Faerie Fire (lasts 4min.) in AA19 hoping that folks will at least be able to see any parting shots coming.
If the part plans of retreating, Ra'hulrim will keep is position at the rear and wait for them to run by before following.

JWallyR
2015-07-21, 01:55 PM
As the retreat is ordered, Gundwolf bursts into motion, moving with uncanny speed toward the exit.

Move like crazy out toward whichever direction we were talking about (sorry, kind of confused what with the break and not wanting to delay my post to ask about stuff. Just put Gundwolf somewhere appropriate).

CleverDragon
2015-08-07, 12:22 AM
The cackling specter looses another volley of medical implements at Kristoph, but at the last moment, he pulls his shield up to deflect anything that would make contact. Sensing an opportunity to escape while the deranged resident of the prison gathered its power for another assault, Kristoph dashes off to join his companions on the far end of the prison. They regroup in the only known safe place to be able to discuss their plans: the old warden's room. For a moment the cackling psychotic spirit follows them, yelling obscenities and epithets, but soon his laughter dies off as he gives up the chase.

Catching their breath, they feel once again strangely at ease in the old office. Motes of dust, kicked up by the group's entrance, dance in the air and almost sparkle from being caught by the sunlight filtering in through the dirty windows.

DarkOne-Rob
2015-08-07, 12:38 PM
Breathing heavily from the exertion, Kristoph says, "When we return to that area, it will be another day and better prepared. Is everyone alright?" Looking around at the others he continues, "We can stop and return to town or try to go around to continue exploring near the auditorium and the pit. However, we must not forget what happens when we push too hard - I do not want what happened to Brother Chad to be repeated to any others in Ravengro..."

I am leaning towards stopping - Kristoph has used all of his Oracle business for the day, 3/5 of his Lay on Hands, and currently needs 7 HPs of healing to be topped off. Going back to town now would mean he has 1 or 2 uses left (depending upon other sources of healing) and his sword arm to help should there be anything nasty tonight at the town meeting.

Farmerbink
2015-08-07, 05:18 PM
"When we return to that area, it will be another day and better prepared. Is everyone alright?" Looking around at the others he continues, "We can stop and return to town or try to go around to continue exploring near the auditorium and the pit. However, we must not forget what happens when we push too hard - I do not want what happened to Brother Chad to be repeated to any others in Ravengro..."

Elian finds himself nodding idly in agreement, as he watches the previous hallway for signs of the geist. "Indeed. Given our injuries, I think it best if we prepare as best we are able for the meeting tonight." He peeks outside the room once more, before reporting, "We appear to have left it behind- probably surpassed its ability to travel from the site of its demise. Let us be off before we find more trouble." He steps outward, carefully leading the way towards the front of the building.

MuffinMan
2015-08-07, 08:58 PM
"Yes, I think that is wise..." Aurora agrees, the strain in her voice betraying the ongoing toll the wight's venom is taking. "Besides, I fear explaining our purpose to this council may not be easy... we may need to prepare for battle of a different sort." Keeping her Light and Socrates close, she stays near the center of the group as they make their way back to the exit from the ruins.

marrok
2015-08-08, 10:46 AM
Ra'hulrhim nods, "Lets us head back to town. Perhaps, Kendra can shed some light of this poor soul plight. "

JWallyR
2015-08-08, 04:19 PM
Relief is evident on Gundwolf's face as they reach the relative sanctuary of the warden's office, but after a moment it slips into something like embarrassment. As a consensus is reached about the plans for the afternoon, the half-orc opens his mouth as though to speak, his brows furrowed in frustration; after a moment's silence, however, he closes his mouth, looking almost ashamed, and nods tersely, taking his customary place at the rear of the party as they seek out the exit of the haunted prison.

DarkOne-Rob
2015-08-09, 09:22 AM
"Besides, I fear explaining our purpose to this council may not be easy... we may need to prepare for battle of a different sort."
Kristoph nods silently, his mind already thinking ahead to the meeting. "We can only pray and do our best - nothing else is within our grasp in any case, and our hearts are in the right place," he says, as encouragingly as he can. "The folk of Ravengro have much responsibility for the state of this prison - their superstition and fear has blinded them to the threat on their doorstep, and we must balance between calling them upon that and offering a path to redemption. Our efforts are unlikely to have made things any worse, however, so we have that comfort..."


...after a moment's silence, however, he closes his mouth, looking almost ashamed, and nods tersely, taking his customary place at the rear of the party as they seek out the exit of the haunted prison.
As he speaks, Kristoph notices the half-orc's inner struggle and gestures for the others to take the lead, walking beside Gundwolf silently. Respecting the other's personal space and turmoil he says nothing, instead making himself open to discussion if the other feels the need.

JWallyR
2015-08-09, 03:09 PM
Gundwolf's brows furrow in momentary confusion as Kristoph slows to join him at the rear. A flash of irritation crosses the half-orc's face, and with a grunt he waves the paladin up toward the front. "Go, protect the small ones. I'm fine." he says tersely.

DarkOne-Rob
2015-08-09, 03:22 PM
Nodding, Kristoph leaves Gundwolf to his solitary meditations.

CleverDragon
2015-08-10, 10:52 PM
The group makes their way out of the warden's old office, passes by the collection of old offices, and then out of the prison through the crumbling main entrance. The cool, fresh air serves to immediately invigorate them, free of the sooty, moldy odor that pervades the old prison. Furthermore, it's almost as if they feel the weight of the place lifted from their shoulders.

There is a strangled shriek off to the group's left, and before they can react, the charging form of Del'Dretch practically bowls over Ra'Hulhrim as he shrieks and squawks and headbutts the elf repeatedly in an enthusiastic greeting. Socrates, too, enjoys the freedom from the confines of the building and alights into the air, happily hooting and circling above the group as their make their way out of the courtyard. Soon the owl disappears into the distance as Aurora gets the empathic feeling that he is hungry and on the hunt.

This winter's day is cold but otherwise pleasant. The midday sun shines weakly through scattered clouds as they reenter the village of Ravengro proper from the southern road. As they approach Kendra's house at the southern edge of town, they can see that she is standing outside of the front of her house talking with a small group of five people. As the group approaches, they recognize a couple of familiar faces from around town, including Leone from the temple and Alendru, the owner of the Unfurling Scroll, among them.

Kendra lifts her hand in greeting as she catches sight of the party, and the collection of townsfolk swivel their heads at once to see them returning. Each bears a varying degree of shock or, in the case of Alendru, curiosity at the sight of the large bird walking beside the strangely dressed elf. Kendra pulls her cloak a little tighter around herself as a chill breeze blows through and greets the party, saying, "Ah, how did it go? I must admit I am glad to see you returned safely, if not perhaps a little early?" She says, an eyebrow lifted half in concern and half curiosity. Leone meanwhile makes the sign of the Spiral towards Kristoph with a friendly half-bow.

JWallyR
2015-08-11, 11:27 AM
"Ah, how did it go? I must admit I am glad to see you returned safely, if not perhaps a little early?" She says, an eyebrow lifted half in concern and half curiosity.

Gundwolf's face, which had relaxed into something that could almost begin to be called a smile after the party emerged from the stuffy confines of the prison into a cool breeze unhindered by walls, takes on the beginnings of an embarrassed flush before falling into his familiar sullen scowl. Otherwise, the barbarian doesn't overtly react to the group of visitors, and simply keeps his peace near the back of the party procession.

DarkOne-Rob
2015-08-11, 12:08 PM
Kristoph returns Leona's greeting in kind before smiling broadly and saying, "Well met, everyone! We too are glad to be safely back, though our efforts today were not as productive as we desired. However, there is still more to be done this day - how long do we have before the meeting tonight? If possible I think we should look into an injury Miss Aurora incurred and then speak to as many of the influential townspeople as possible about what is to be done. I am sure we are on the agenda tonight as well, but it does no one any good to worry when there is good to be done and people's hearts to encourage."

After waiting for an answer he nods and pulls Leona and Aurora to the side. Looking to the priestess he explains, "During our efforts today Miss Aurora was attacked by an true horror - an undead spider somehow infused with unholy magic. The abomination's attack has left an impact on the woman's spirit that is well beyond our ability to handle. Does Father Grimburrow know a spell named in the vernacular, 'restoration?' Or perhaps does the church have a scroll of the spell?"

Once again he waits for an answer before continuing. "We found the foul spider-wight in the prison's old chapel. It was thoroughly desecrated, though originally dedicated to the Lady of Graves. I am more convinced than ever that after our company purges the ruins of the taint of undead this town must unite to re-consecrate the chapel and dedicate the entire site as a memorial to help put the ghosts and haunts to rest for good. Too many good people have lived in fear for too long - we cannot let more courageous men like Brother Chad die defending this town from an evil that can be cleansed from that place. Have we any in town likely to support such a cause at tonight's meeting?"

Farmerbink
2015-08-11, 01:18 PM
"Well met, everyone! We too are glad to be safely back, though our efforts today were not as productive as we desired."

Elian interrupts briefly, saying "Do not sell our efforts short, friend. True, we set out to perform tasks other than what we accomplished, but the day was far from wasteful. Knowledge is yet our most powerful tool in this endeavor, and of that regard, we accomplished much."

After saying his piece, he backs away to let Kristoph finish his greetings and questions. "Kendra, is there any task with which I can provide aid before the meeting this evening? If not, I would spend what time I have perusing the professor's library."

DarkOne-Rob
2015-08-11, 02:27 PM
As Elian suggests that he might return to research Kristoph steps over to Kendra and the man. "Actually, though I know Miss Kendra might find it a bit uncomfortable, I was hoping the two of you could help me reach out to the townsfolk before tonight. With your help," he looks at the young lady, "we might actually end up speaking to the right people in town to make the best impact, and I believe Elian has quite the gift for speech when he has the need. I feel that we have that need here tonight. Would you both help me in this? The books will be there in the morning."

To sway Kendra to help [roll0]

Farmerbink
2015-08-11, 08:53 PM
Elian smirks at the offered praise. "Odd, though it may be, I am generally more adept at making people believe what I want them to when I do not resort to the truth. Nonetheless, I will aid you if you think my abilities would best serve in that capacity.

MuffinMan
2015-08-11, 11:41 PM
After waiting for an answer he nods and pulls Leona and Aurora to the side. Looking to the priestess he explains, "During our efforts today Miss Aurora was attacked by an true horror - an undead spider somehow infused with unholy magic. The abomination's attack has left an impact on the woman's spirit that is well beyond our ability to handle. Does Father Grimburrow know a spell named in the vernacular, 'restoration?' Or perhaps does the church have a scroll of the spell?"

Aurora winces at the mention of the wight-spider, and again at the mention of Father Grimburrow, but she nods her agreement to Kristoph's story and squares her shoulders, preparing herself to ask aid of the Pharasman priest if he should prove capable of helping.

CleverDragon
2015-08-16, 10:45 PM
Kristoph returns Leona's greeting in kind before smiling broadly and saying, "Well met, everyone! We too are glad to be safely back, though our efforts today were not as productive as we desired. However, there is still more to be done this day - how long do we have before the meeting tonight? If possible I think we should look into an injury Miss Aurora incurred and then speak to as many of the influential townspeople as possible about what is to be done. I am sure we are on the agenda tonight as well, but it does no one any good to worry when there is good to be done and people's hearts to encourage."

Kendra looks worriedly at Aurora as Kristoph mentions the injury, but says nothing further about it at the moment. She looks up at the sun in the sky and then ponders a moment, "The meeting is perhaps another four or five hours from now, I believe? It's slated for just after dusk at the town hall."


Looking to the priestess he explains, "During our efforts today Miss Aurora was attacked by an true horror - an undead spider somehow infused with unholy magic. The abomination's attack has left an impact on the woman's spirit that is well beyond our ability to handle. Does Father Grimburrow know a spell named in the vernacular, 'restoration?' Or perhaps does the church have a scroll of the spell?"

Leone considers the question for a moment, tapping her holy symbol in a nervous habit as usual while she thinks. "Hmmm, yes. I believe I've heard of Pharasma gifting him with that sort of powerful spell on rare occasions, but as I understand there is a fairly rare sacrifice that is needed? I'm not familiar with the details...you would have to ask Father Grimburrow himself, I'm afraid."


Once again he waits for an answer before continuing. "<snip> Have we any in town likely to support such a cause at tonight's meeting?"

Alendru, Kendra and Leone each voice their assent in agreeing to support said cause. Leone indicates that Father Grimburrow and the rest of the temple would likely gladly and eagerly agree to assist in that process. According to them, the hardest sell will be the council members themselves, especially the lead councilman Hearthmount, as well as many of the more superstitious of the town's residents.

The three other townspeople talking with Kendra have stayed relatively silent during the entire exchange but cast nervous glances at Kristoph and the others as they mention spirits and undead. Perhaps it's the shock of the revelation or the conviction that the group has for their solution or even their spreading reputation and efforts, but they visibly take a moment to restrain further commentary instead of ranting like many in the village have from the beginning.


After saying his piece, he backs away to let Kristoph finish his greetings and questions. "Kendra, is there any task with which I can provide aid before the meeting this evening? If not, I would spend what time I have perusing the professor's library."

As Elian suggests that he might return to research Kristoph steps over to Kendra and the man. "Actually, though I know Miss Kendra might find it a bit uncomfortable, I was hoping the two of you could help me reach out to the townsfolk before tonight. With your help," he looks at the young lady, "we might actually end up speaking to the right people in town to make the best impact, and I believe Elian has quite the gift for speech when he has the need. I feel that we have that need here tonight. Would you both help me in this? The books will be there in the morning."

Kendra looks about ready to respond to Elian when Kristoph cuts in with his request. She casts a long look back at the house and then at Kristoph and Elian, takes a deep breath and exhales and then slowly nods. "Perhaps the sheriff and some of the merchants? Convince the law enforcement of the village and the source of money, and the council members would have to at least listen, let alone agree."



Aurora winces at the mention of the wight-spider, and again at the mention of Father Grimburrow, but she nods her agreement to Kristoph's story and squares her shoulders, preparing herself to ask aid of the Pharasman priest if he should prove capable of helping.
Leone puts a reassuring hand on the young witch's shoulder. "Fear not, Aurora. Pharasma will heal your wounds through Father Grimburrow. She will surely find your efforts and hearts in the right place and leave you not to suffer for too much longer. By your leave, I will accompany you to the temple?"

Alendru steps forward and interjects before Aurora has a moment, "Errm...pardon me. Aurora? Could I trouble you for a brief visit today as well, back at my store?" He looks at the other townsfolk gathered around, and then says almost conspiratorially, "I would speak with you about your commission."

DarkOne-Rob
2015-08-17, 11:58 AM
The three other townspeople talking with Kendra have stayed relatively silent during the entire exchange but cast nervous glances at Kristoph and the others as they mention spirits and undead. Perhaps it's the shock of the revelation or the conviction that the group has for their solution or even their spreading reputation and efforts, but they visibly take a moment to restrain further commentary instead of ranting like many in the village have from the beginning.
As he notices the townsfolk, Kristoph turns and bows his head. "I do not think we have met, but my comrades and I have been doing everything in our power to stem the evil flowing from the prison ruins for the sake of your fair town. Please forgive us if our appearances are coarse or our ways foreign - good will can come from those outside Ravengro too," he says before rising again. "I am Kristoph, servant of our Lady of Graves, Pharasma. I pray your days are peaceful and full of great joy. Now, if you will excuse me, we must try to convince others of the cause for which we battle."

Every little bit helps. [roll0]

"Perhaps the sheriff and some of the merchants? Convince the law enforcement of the village and the source of money, and the council members would have to at least listen, let alone agree."
"That is a wise course of action. Let me see to my appearance for a moment inside before joining you again - I am sure a moment of washing off the grime and ash of Harrowstone will be worthwhile," the exotic half-elf says, excusing himself. After finding a wash basin and cleaning his exposed skin and armor he returns, looking every bit the ordained champion of his deity except that he is carrying both the basin and a wet wash cloth. Looking to his allies he offers the cloth to both Aurora and Elian before turning to look at the remaining members of the company.

Demonstrating his best efforts to show respect combined with concern he addresses Gundwolf and Ra'hulrhim. "Gentlemen, I am loath to leave you out of this effort, for you have been instrumental in our success both today and before. However, your appearances are unlikely to soothe troubled nerves. Would you both be willing to allow me to help you...make yourselves more presentable to the good (but often superstitious) people of this town?"

I think it sounds eminently appropriate for Aurora to go with Leone to see Father Grimburrow for healing. Unless we are concerned with convincing him of our cause - which I am not too worried about - I think he should be convince-able. Once we know what the sacrifice will require, we can reconnect and handle it.

I am really not at all sure how to handle our less cultured PCs. It would probably be easiest to have Elian and Kristoph do the shaking-hands and kissing-babies business and leave the others to do most anything else...but I don't want to do that either IC or OoC if we have a better idea. Do we?

Regarding making them more presentable I figure that an untrained Disguise check by Kristoph, taking 20 for a 24, could at least get them both clean and nonthreatening...opinions?

Farmerbink
2015-08-17, 05:46 PM
Elian steps forward, presenting his most disarming of smiles- careful to keep his less normal features hidden. "As my companion has suggested, but failed to make clear, we would be thrilled to be given any opportunity to earn your support. The cleansing of Harrowstone is a long-overdue, daunting task. However, it will be a great step towards relieving the stress that falls upon Ravensgro- perhaps the only step needed."

it literally couldn't be worse, since I get to use my perform (oratory) bonus in place of diplomacy: [roll0]All I can meaningfully say to comment is that you should allow the more practiced disguiser to help. +8 from me, and I'm content to take 20. Elian is exceptionally patient, what with being 121 years old.

MuffinMan
2015-08-17, 07:39 PM
Leone puts a reassuring hand on the young witch's shoulder. "Fear not, Aurora. Pharasma will heal your wounds through Father Grimburrow. She will surely find your efforts and hearts in the right place and leave you not to suffer for too much longer. By your leave, I will accompany you to the temple?"

Alendru steps forward and interjects before Aurora has a moment, "Errm...pardon me. Aurora? Could I trouble you for a brief visit today as well, back at my store?" He looks at the other townsfolk gathered around, and then says almost conspiratorially, "I would speak with you about your commission."

"My comm-? Oh!" Aurora nods excitedly, having nearly forgotten the haunt siphons in the excitement of the day. Lowering her voice, she continues "Yes of course, Master Alendru - thank you. May I call upon you in an hour or so, after I have visited Father Grimburrow at the temple?"

Turning to Leone, she takes a deep breath and nods. "Yes, best to be about it, then. If Pharasma wills it, let us go to see Father Grimburrow and learn what may be done about this... affliction. " She prepares to follow the other woman to temple.

JWallyR
2015-08-18, 09:53 AM
Demonstrating his best efforts to show respect combined with concern he addresses Gundwolf and Ra'hulrhim. "Gentlemen, I am loath to leave you out of this effort, for you have been instrumental in our success both today and before. However, your appearances are unlikely to soothe troubled nerves. Would you both be willing to allow me to help you...make yourselves more presentable to the good (but often superstitious) people of this town?"

Gundwolf looks at Kristoph, then down at the basin and towel, then back up to Kristoph with a raised eyebrow.

DarkOne-Rob
2015-08-18, 11:58 AM
Kristoph holds his ground and offers the wash basin and towel to the half-orc. "At least consider cleaning off some of the grime and dust, please. I wish you to be a part of this, as you have been from the start, but feel we should at least try to meet these people looking as friendly and similar to them as we can manage," he says with sincerity and patience. "If you don't want help, I won't provide it, but I think it worthwhile to try and look our best."

JWallyR
2015-08-18, 12:40 PM
The look of confused skepticism on Gundwolf's face melts into one of grudging understanding, and with a shrug the barbarian takes the towel, dips it into the basin, and makes a token effort to wipe the worst of the dust and sweat off of his face, neck, and shoulders. After dropping the towel back into the basin, he looks at Kristoph with a questioning (and not exactly threatening) look. Better?

DarkOne-Rob
2015-08-18, 01:07 PM
Better?
With a barely concealed smile, Kristoph says, "Yes, but let's use a mirror - come on," and begins to lead the pair inside the Lorrimor residence. Once out of view of the rest he gently but firmly takes charge of cleaning up the pair as best they will let him without being forceful enough to incite resistance...

If CleverDragon will give us an idea how much this will improve things, we can move on with the action - I think everyone knows how difficult this is likely to be, and I don't know how much RPing it is worthwhile...:smallamused:

CleverDragon
2015-08-18, 06:07 PM
"My comm-? Oh!" Aurora nods excitedly, having nearly forgotten the haunt siphons in the excitement of the day. Lowering her voice, she continues "Yes of course, Master Alendru - thank you. May I call upon you in an hour or so, after I have visited Father Grimburrow at the temple?"

The shop owner nods once, casting a brief glance at the priestess. "I suppose. But do not tarry. There is much to discuss."


Turning to Leone, she takes a deep breath and nods. "Yes, best to be about it, then. If Pharasma wills it, let us go to see Father Grimburrow and learn what may be done about this... affliction. " She prepares to follow the other woman to temple.

Leone excuses herself from the gathering outside the Lorrimor home and leads Aurora to the other side of town where the temple resides. About half way, she stops and turns to the young woman, an inquisitive look on her face, "Kendra mentioned that you are able to provide healing as well. Is that correct? Is it that your deity has yet to grant you the ability to combat your injury?" Her eyes seem to briefly scan Aurora's neckline for an amulet or necklace.

****************

As he notices the townsfolk, Kristoph turns and bows his head. "I do not think we have met, but my comrades and I have been doing everything in our power to stem the evil flowing from the prison ruins for the sake of your fair town. Please forgive us if our appearances are coarse or our ways foreign - good will can come from those outside Ravengro too," he says before rising again. "I am Kristoph, servant of our Lady of Graves, Pharasma. I pray your days are peaceful and full of great joy. Now, if you will excuse me, we must try to convince others of the cause for which we battle."
One of them, a middle-aged man with hair streaked with gray and wearing a long heavy cloak pulled tight about himself, gives Kristoph a dubious glance and looks about ready to contest the paladin's statement. However he is elbowed by the woman next to him that is dressed in heavy skirts and a heavy but obviously well-worn and slightly frayed fur cloak. He gives her a narrowed-eye glare but she challenges it with one of her own, to which he backs down after a moment and wanders off silently without further word. The woman sighs and shakes her head, "Forgive Grant. Much of our family - once upon a time mind yeh - was there at the prisons. He don't much like the thought of you stirring up trouble especially with our kin...or, once-kin? I - well, I'm willing to hear more and reserve judgement. I'm his sister Isolde. And this," she gestures to a younger woman in dusty skirts and a lighter cloak, "is Eva, our niece, visiting from Caliphas for the year."

As Elian gives his toothy smile (but not too toothy) and smooth response, Isolde seems visibly comforted by the statement. Eva however bears a shy smile and turns her head, cheeks blushing slightly as Elian looks her way. Her aunt catches the flirtatious glance and smirks slightly, but says nothing more about it. However she does conclude with a serious tone and piercing gaze, "I truly hope that is your intent. I believe you will find much trouble if you do not hold true to your words."

Kendra nods and gestures to Isolde, "She is one of the better seamstresses in town. She - and the other two - had come by to discuss some dress alterations I had come to her about before...father's passing. Leone and Alendru," both of whom had already departed by this point, "came by for errands of their own, but I'd yet to hear them."

It's at this point that Kristoph comes out with the basin and cloths, offering to help make the others presentable. She does a poor job of hiding an amused smile at the ensuing exchange and Gundwolf's reluctant cleansing. Even Isolde and Eva bear small grins of their own.

Farmerbink
2015-08-18, 06:30 PM
"I truly hope that is your intent. I believe you will find much trouble if you do not hold true to your words."
Elian nods in agreement, adding, "Given what trouble we have already found, I suspect we will find much trouble even if we do. That said, certain troubles bear good fruit. It would be the unusual field, indeed, that did not require tilling and seeding to bear healthy crops." He smiles at the woman and daughter, before politely retiring to the house to wash the day's grime from himself.

Elian takes considerably longer maintaining his appearance than the others, taking great pains to ensure that his appearance is as normal as possible. As he leaves the washroom and rejoins Kendra and the others, he asks their hostess, "Miss Lorrimor, how long do you expect the meeting tonight to last?"

MuffinMan
2015-08-18, 08:58 PM
Leone excuses herself from the gathering outside the Lorrimor home and leads Aurora to the other side of town where the temple resides. About half way, she stops and turns to the young woman, an inquisitive look on her face, "Kendra mentioned that you are able to provide healing as well. Is that correct? Is it that your deity has yet to grant you the ability to combat your injury?" Her eyes seem to briefly scan Aurora's neckline for an amulet or necklace.[/QUOTE]

Aurora flinches at the direct question - she was expecting a grilling from Father Grimburrow, but was unprepared for questions from Leone. "What? Oh, ah, yes - sometimes!" she stammers. "It's not much - just cuts and bruises, really. Yes..." she takes a deep breath, and composes herself somewhat, "unfortunately this affliction is beyond my meager abilities to undo. I've read academic analyses on the subject, you see - life drain it's referred to in most of the old texts - and it's a nasty business. In some reported cases the victim was observed to recover on their own, given time, but in others..." She shivers, and needs no stagecraft to do it convincingly. "I do hope Father Grimburrow can help me..."

DarkOne-Rob
2015-08-19, 02:32 PM
Kristoph does not step out of the Lorrimor home until everyone else has - first taking several moments to clean up any mess made by his allies as they tidied up.

When he does exit, he looks around and says, "Well then - shall we go? I think we should start in the market place. Miss Kendra, would you take my arm and guide us to the most influential merchants, please?" Offering her his arm with poise, he bows his head politely and waits for her response.

JWallyR
2015-08-19, 02:39 PM
Gundwolf precedes Kristoph in exiting the Lorrimor residence, looking markedly more clean (and equally more sullen) than usual. He stands off to the side of the group, looking embarrassed and annoyed, before taking a place behind Kendra as they leave for the night's festivities.

marrok
2015-08-20, 09:28 AM
Dreamstrider begins to shuck his closes outside in the afternoon sun, but after a few alarmed gasps and an averted gaze or two, he thinks it better to strip and wash inside. Holding his breeches up by his laces, he moves inside and hangs his cloak on a peg near the door near his scythe and moves toward a room at the back. After a bit he emerges, naked, but clean. Hair dripping and holding his travel worn leathers and threadbare tunic in hand. "I think these need washing, Kristoph, Is there time for that? They smell a bit too ...well traveled."

"I'm afraid this is as presentable as I can unless there's someone I could borrow some clothes from."




Dreamstrider a tall attractive elf, albeit socially awkward, and often forgets society's social norms and taboos. If we can find him some clothes, he should be able to pass for civilized.

DarkOne-Rob
2015-08-20, 11:06 AM
(Prior to exiting the Lorrimor House...)

Kristoph rubs his face, showing his fatigue briefly at the nude elf. "Between my clothing and those of the late Professor I am sure we can find something. Come on," he says as he leads the elf to look into closets and find something to wear. Once they are done he guides the strange man outside to join the others...

CleverDragon
2015-08-21, 03:27 PM
Elian takes considerably longer maintaining his appearance than the others, taking great pains to ensure that his appearance is as normal as possible. As he leaves the washroom and rejoins Kendra and the others, he asks their hostess, "Miss Lorrimor, how long do you expect the meeting tonight to last?"

After everyone starts going inside to begin cleaning up and making themselves presentable, Isolde and Eva bid their goodbyes to Kendra and the newcomers to town. Eva casts a lingering glance at Elian and seems ready to say something, but decides against it and follows her aunt back into the village proper. Kendra makes her way into the house and sits in an old wooden chair, carefully tending to her skirts as she settles.

When Elian rejoins the group, Kendra is found staring at an overstuffed chair - the same one Gundwolf had fallen asleep in a few days prior. She comes out of her trance with a shake of her head when Elian asks his question. "Mm...sorry? I was...thinking," she says, a touch sadly. She listens to Elian repeat his question and shakes her head, "I'm not really sure. An hour? Two maybe at most? I suppose it depends on how many questions there are...and what all of you have to say."



When he does exit, he looks around and says, "Well then - shall we go? I think we should start in the market place. Miss Kendra, would you take my arm and guide us to the most influential merchants, please?" Offering her his arm with poise, he bows his head politely and waits for her response.

She stands from her chair and nods towards the paladin, a small, sad smile tugging at her lips, "Of course. Who would you first like to...to...oh dear!" Her eyes widen and her hand flies to cover her mouth as Ra'Hulhrim steps out in his altogether. She quickly averts her gaze and looks over at Gundwolf with a sort of Did I just see what I thought I saw? expression. When Kristoph offers to use his clothes or the late professor's, Kendra nods vigorously, though not looking remotely in their direction. "You know where his room is...was. Upstairs...back right. Pick...anything!" She says with a slight nervous laugh at the end.

Kristoph and Ra'Hulhrim go upstairs and enter the professor's old room and its collection of curiosities from his travels, the myriad half written journals, open books, multitude of ink quills, and a small shelf of his own private collection of books. They pore through his old clothes and find a few suitable outfits, albeit well worn.

Ra'Hulhrim begins to get dressed while Kristoph goes back downstairs. Kendra casts an amused glance his way and then looks upstairs, shaking her head and nervously tucking a loose strand of hair back behind her ear. "Yes...well...ummm...as I was going to say..."


She goes through a list of the merchants in town and lets Kristoph and the other choose which one they wish to talk with first.

Zokar Elkarid - owner of the Laughing Demon. The party is on good terms with him already from having a few festivities at his bar.
Luthko and Marta Avanaki - owners of the general store. Elian has chatted with Luthko previously and purchased his thieves tools from him.
Jorfa - owner of the Ravengro Forge, an aging dwarven smith that the group has yet to meet. She's been in town for longer than anyone, Father Grimburrow included.
Jominda Fallenbridge - female human alchemist in town that the party has not yet met. Kendra indicates that she's rumored to sell illicit goods, but the sheriff has yet to find anything. Kendra dismisses these rumors as just that - rumors.
Luramin Taigh - no-nonsense proprietor of the Silk Purse, the moneylending business in town. Kendra suggests getting in good with him, though it will probably be difficult as he is close to councilman Hearthmount for obvious reasons.
Alendru Ghoroven - owner of the Unfurling Scroll. Party is in good standing with him already.



Ra'Hulhrim rejoins them downstairs as the group is discussing their options.

***************
Leone puts a hand on Aurora's shoulder and gives her a meaningful glance. "I asked that not in an accusatory tone or with any suspicion. I ask because I know Father Grimburrow is curious - he has asked that same question about you to me, and so I wanted to know how you would answer. I've battled alongside you and I know you and your friends have the best in mind for the town, so I care not from whence your abilities spring. However, I would carefully consider your words with him." She gives the woman's shoulder a light squeeze. "Either way, I am certain that he will require a donation to the church for such an unusual injury and request. Do you have something appropriate? I'm unfamiliar with this magic, so I do not know as to how much will be requested."

DarkOne-Rob
2015-08-22, 04:55 AM
As the party - minus Aurora - steps out into the street Kristoph turns left and begins to guide them towards the town square. "Let's begin by dropping in to check on Mr. Gibbs briefly. I do not wish to upset the man further, but his health still concerns me. Being under the influence of dark magic takes its toll on even the strongest of men, and I pray for his peace of mind in spite of his hostility. If you all wish to continue past there while I speak with the sheriff I will meet you at the Laughing Demon. If we are lucky we can speak to several people at once and let them spread word of our good intentions for us. How does that sound to everyone?"

As mentioned in the Google Hangout, I think we should begin by reaffirming our good relations with everyone already on our side. It shouldn't take long, and will reinforce those NPCs so they will be more likely to stand for us in the face of arguments from their neighbors. (That list begins with the Sheriff and his men, continues to Mr. Elkarid at the pub and the Avanaki family at the general store. We can speak to Alendru Ghoroven when Aurora is done getting healed at the temple.

Unless CleverDragon wants to RP every single encounter, I am fine summarizing our points and rolling some dice to move things along.

After checking in a the Laughing Demon, general store, and Unfurling Scroll we should start at the top - the owner of the Silk Purse. I do think we need to present a strong argument to Mr. Taigh especially, given the hints provided so far. I plan to stress how much more prosperous Ravengro could become without the threat of Harrowstone hanging over it and threatening businesses that would otherwise consider this a new market in which to invest. As the primary money lender, he would be most likely to gain from such increased industry in town.

After speaking to him, I think we should talk to Jorfa first and then Jominda Fallenbridge. With both of them the conversation will have to go in unknown directions since we know so little about them. Maybe more RPing, if their responses are too opposed to our actions.
--------------------

Of course, it would be imminently convenient to run into several of these influential NPCs at the Laughing Demon...hint hint...

MuffinMan
2015-08-22, 02:03 PM
Leone puts a hand on Aurora's shoulder and gives her a meaningful glance. "I asked that not in an accusatory tone or with any suspicion. I ask because I know Father Grimburrow is curious - he has asked that same question about you to me, and so I wanted to know how you would answer. I've battled alongside you and I know you and your friends have the best in mind for the town, so I care not from whence your abilities spring. However, I would carefully consider your words with him." She gives the woman's shoulder a light squeeze. "Either way, I am certain that he will require a donation to the church for such an unusual injury and request. Do you have something appropriate? I'm unfamiliar with this magic, so I do not know as to how much will be requested."

Aurora nods gratefully at Leone's comforting gesture, but then frowns. "I haven't much coin with me, although others in my group may have more..." She suddenly remembers the recent cache of treasure found in the ruins. "Although, we did recently find some long-abandoned coins in the ruins of Harrowstone - perhaps we will find more as we continue to purge the place of the evil infesting it. In such case, do you suppose Father Grimburrow might be open to the idea of donating a portion of our future findings to the church, in exchange for treatment?"

Aurora has... 10gp :smallfrown: I think we found one cache of loot, but I don't think it was ever disbursed to individual party members so I haven't updated her sheet to reflect it yet.

JWallyR
2015-08-22, 03:59 PM
"Let's begin by dropping in to check on Mr. Gibbs briefly. I do not wish to upset the man further, but his health still concerns me. Being under the influence of dark magic takes its toll on even the strongest of men, and I pray for his peace of mind in spite of his hostility. If you all wish to continue past there while I speak with the sheriff I will meet you at the Laughing Demon. If we are lucky we can speak to several people at once and let them spread word of our good intentions for us. How does that sound to everyone?"


Gundwolf's upper lip lifts to reveal his prominent canines at the mention of Gibbs. "I'll wait outside."

Gundwolf will... wait outside. :p He's not gonna run off to be social when Kristoph's presence usually negates the need for him to engage in such frivolous activities.

marrok
2015-08-24, 12:12 PM
" How does that sound to everyone?"


Dreamstrider pulls at his collar, and adjusts his cuffs, clearly uncomfortable in the borrowed finery. Shrugging, "It sounds like we have quite a few calls to make, let's begin then."

Farmerbink
2015-08-24, 03:15 PM
Elian smiles and laughs aloud at Kendra's apparent discomfort. "Oh, dear. That was... Unfortunate?" He smirks as the Elf clothes himself with Kristoph's help, leaving the room suddenly less populated. "you were asking about the townsfolk, I believe?" he jars her memory, with no small smile.

*********
Elian nods in agreement. "Indeed. I do not mind the night, but it seems best we accomplish as much as possible before dusk."

CleverDragon
2015-08-25, 08:22 AM
Their decisions made, the group makes their way to the Ravengro jail. The cold winter air greets them as the sun peeks out from behind an increasing amount of clouds and a chill breeze continues to blow as they cross the village grounds. Kendra indicates that she will wait outside as they reach the front porch of the jail.

One of the deputies, Lorne, sits in a simple wooden chair with one foot propped up on the front railing, eyeing the group’s approach suspiciously. “Sheriff’s not here. What you want?” the man asks with a slight scowl and a hand slowly moving to his belt where a beaten sword hangs in a worn leather scabbard.

DarkOne-Rob
2015-08-25, 11:53 AM
“Sheriff’s not here. What you want?”
"It's 'Lorne,' right? I came by to check on Mr. Gibbs. When we were here yesterday he was in quite bad shape after having injured himself in the night, and given that he is here on account of my actions, I feel it only right to ensure he is alright. May I go inside, or do I need to wait for the sheriff and explain that you wouldn't allow a fellow deputy to look in on a prisoner?" Kristoph says with a serious look full of steel. Before the sting of his words can be felt too strongly, however, he continues, "You know that we aren't here to hurt either him or anyone else in Ravengro - if we had there would have been ample opportunities. Please, take a moment to think about what we have done here and don't be blinded by superstition or prejudice. We are trying to help, but it is much harder when people threaten to draw weapons instead of letting us do what Pharasma has fated for us."

Looking meaningfully at Lorne's hand Kristoph waits patiently.

[roll0]

If he is swayed great. If not, Kristoph will move on and come back later to speak with the sheriff about this encounter and check on Gibbs then.

Farmerbink
2015-08-25, 05:52 PM
Elian raises a pointed eyebrow in disbelief as the man's hand approaches his sword. He says nothing, and stands behind Kristoph, mentally preparing to disable the man if he proves foolish enough to attack.

prepare action to cast sleep, DC 17 if the guy is dumb enough to draw his weapon.

JWallyR
2015-08-26, 12:25 PM
From his position near the rear of the procession Gundwolf scowls at Lorne, his upper lip curling to reveal his pointed canines. One hand slides down to the loop of his flail, and he steps to the side of Kendra to prepare to step forward, should the need arise.

CleverDragon
2015-08-27, 11:47 AM
As Kristoph explains his intentions, Lorne seems partially mollified. His hand strays away from the blade a few inches as he says in a somewhat hesitant manner, "Well, I..." Then his eyes narrow has he catches movement behind Kristoph and Elian. He stands quickly from his chair, causing to topple backwards on the porch. His sword comes out from his scabbard with a light raspy sound as he yells, "Naught but a fancy liar! Knowed I was right! You and your orc pet get out of here before I throw ya in with old Gibs! Benjamin'll hear of this!!" He stands with his sword held in front of him, blocking access to the jail front door at the top of the porch landing.


See dice rolls thread. First die roll was Perception to see Gundwolf snarl and put his hands on his weapon. Rolled a 20. Second die roll was for Sense Motive. Failed that. So, he is on the defense now. Diplomacy cannot be retried.

DarkOne-Rob
2015-08-27, 12:52 PM
Kristoph's eyes go flat and angry at the man's response. Without moving, he stares at Lorne angrily for several long moments, letting the fool's drawn weapon hang in the air unsteadily. "Lorne, if you are wise, you will put that blade away right now. If not, I will wait here till you do and explain to the sheriff exactly what went down and what you threatened and let him handle this," he says without a hint of kindness. "Gundwolf had no choice what race he would be born. You are choosing to be a fool unable to see past the skin. Use your brains man! And if you won't, please put that blade to best use and attack me - we will see who walks away from this..."

Turning deliberately around to place his back to the deputy he looks at his allies and says, "If you would please continue to the Laughing Demon without me. I think Lorne and I have more to discuss when Sheriff Caeller arrives..."

JWallyR
2015-08-28, 01:29 PM
"You and your orc pet get out of here before I throw ya in with old Gibs!"

Gundwolf's scowl and silent snarl erupt into a roar of anger at the insult. "I am nobody's pet, you soft-skinned weakling!" he rumbles, as in one smooth action he readies his flail and sidesteps the bulk of the group, circling toward the deputy with murder in his eyes...

Farmerbink
2015-08-29, 08:52 AM
Elian snorts. "Let me ask you a question, Lorne. How many days have you survived rooting out the undeath that plagues Harrowstone? Believe me, if we meant you harm, we would long since have performed it."

He turns to speak to Kristoph, and sees Gundwolf's snarl. Wide eyed, he turns further to face Gundwolf and tilts his head to the side. "Gundwolf!" he says in a harsh whisper. When the half-orc tears his glare from the deputy and looks at Elian, he places a hand on his companions chest and continues quickly- in the moment that he has Gundwolf's attention. "Do not let this fool and his ignorance ruin what we aim to accomplish! Nothing will be gained by feeding the fire of his hatred and stupidity."

CleverDragon
2015-08-31, 06:31 PM
As Gundwolf issues his retort and starts to move towards Lorne with his flail in hand, there's a moment...a very brief moment...that he sees Lorne's lip curl into a brief smile of satisfaction and then it disappears as fast as it was there. It almost seems as though he wanted this outcome.

When Gundwolf starts to move closer, the deputy turns his attention to the orc and puts his blade in front of him in an aggressive stance, "Yeh can't even control yer pets, deputy!" He accents the last word by spitting on the ground. He seems to have ignored the others' reactions or statements in favor of this evident threat.

JWallyR
2015-08-31, 10:57 PM
Although not seeming to heed the words of his companions or their efforts to block his swift, angry steps, Gundwolf stops suddenly, hooded eyes brooding toward the deputy. Contemptuously he growls, "I know not what game it is you play, but I am not so foolish as to play it by your rules." Turning his head to Kristoph (but keeping his eyes fixed on Lorne), he rumbles softly, "Either this man truly wishes to die by my hand, or his mind is not his own." The barbarian stands near to the front of the group, his flail readied and his piercing gaze leveled at the deputy.

DarkOne-Rob
2015-09-01, 05:44 AM
"Either this man truly wishes to die by my hand, or his mind is not his own."
Nodding, Kristoph turns to look more closely at Lorne, his eyes taking on the now familiar silver sheen. "Lady of Graves, pierce the mists that cloud our sight and show me the truth," he confidently says, loudly enough to be heard by all.

Perception [roll0] and Detect Undead in Lorne's direction (I doubt either Darkvision or Low-Light Vision apply here and now).

Farmerbink
2015-09-01, 09:08 AM
Elian's eyes narrow at Gundwolf's statement. He turns to the deputy, muttering an incantation, and notes a magical aura on his person. He focuses a moment longer to determine what he can from it.

He suddenly inhales a quick hiss of a breath. "His blade! he begins in a harsh whisper between Kristoph and Gundwolf's heads. "It's magical! Illusion and divination, of some sort," he breathes- suddenly concerned about being overheard.

CleverDragon
2015-09-01, 07:49 PM
Contemptuously he growls, "I know not what game it is you play, but I am not so foolish as to play it by your rules."

The deputy keeps his intense gaze on Gundwolf, and bellows, "This is no game, pigtooth! Your lot ain't welcome here! Raisin' yer weapon to the law! You'll be in shackles before long, I guarantee it!!" He takes a step down from the porch, closer to the group and says pointedly to Kristoph while keeping his stare firmly fixed on the half-orc. "Deputy! If you value the law worth a spit, you know I'm right! Hand this - thing - over now and stop protectin' 'im!"

DarkOne-Rob
2015-09-02, 02:03 AM
His sword comes out from his scabbard with a light raspy sound as he yells, "Naught but a fancy liar! Knowed I was right! You and your orc pet get out of here before I throw ya in with old Gibs! Benjamin'll hear of this!!" He stands with his sword held in front of him, blocking access to the jail front door at the top of the porch landing.

"Deputy! If you value the law worth a spit, you know I'm right! Hand this - thing - over now and stop protectin' 'im!"
Kristoph's eyes go flat and angry at Lorne's directions. Without moving, he stares at Lorne angrily for several long moments, letting the fool's drawn weapon hang in the air unsteadily. "Lorne, you drew your weapon on me, another deputy. By your own words, I hereby arrest you as well. Would you like to lower your weapon now and come peacefully, or shall I disarm you by force? After this threat to my safety and authority has been handled, I will address the threat to yours." For a brief moment he looks over his shoulder, disappointment on his face as his eyes briefly lock with Gundwolf's.

Turning back to Lorne, he walks up to the man, deliberately standing so the point of the other man's sword points at his armored chest. Speaking loudly over his shoulder, he addresses Kendra, "Miss Lorrimor, would you be so kind as to find Sheriff Caeller, please? I suspect we will need his level head to untangle this knot - assuming Lorne here uses his brain and lowers his weapon..."

If necessary, Kristoph will use Intimidate, though I would prefer to avoid making this scene worse and if possible would like to avoid rolling any dice on this topic...[roll0]

Should Lorne move to attack either Kristoph or try to move past, Kristoph will incur an AoO by attempting to disarm him - Current AC is 16 (no shield), and the Disarm check is [roll1] (-4 penalty for attempting while unarmed)

JWallyR
2015-09-02, 11:41 AM
Gundwolf's eyes meet with Kristoph only momentarily, and their suspicious anger only gains a hint of defiance before their focus returns to the deputy.

Should Lorne attack Kristoph, Gundwolf will immediately enter Rage, and move into range to perform a Trip attempt with his Heavy Flail.
CMB (including Rage): [roll0]

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 52/56, DR 0, Speed 40
AC 13, Touch 9, Flat-footed 12, CMD 20, Fort 9, Ref 2, Will 4, CMB +9, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex, -2 Misc)
Abilities Str 22, Dex 12, Con 22, Int 10, Wis 12, Cha 7
Condition RAGE! +4 Str/+6 Con, +2 Will saves, -2 AC

CleverDragon
2015-09-05, 01:47 PM
Lorne takes another half-step forward, glaring at the half-orc with malice before turning his eyes to beyond Kristoph and the others for a moment and then back at Kristoph. "Oh no. Not at all the same! I held muh place to defend this jail from you miscreants. Your orc bastard spawn was attacking! I will not lower my blade for the likes of you. Any of you! Now, deputy, I'll say this one...more...time. Hand the bastard orcspawn over. Now." He holds his place - and his blade - defiantly, his tone cold and serious.

Kendra nods at Kristoph's words, confusion evident on her face. "I...I don't know where he might be, but I'll find him!" She begins to run off then stops and says, "Dammit all, there's a simpler way." She quickly makes an arcane gesture, reaches into a pouch at her side to pull out a small twig, and says a quick string of eldritch words. She looks around for a moment and then the twig seems to guide her across the town square towards the town hall.

At this point, a small gathering of townfolk from the town square have started to watch the goings-on with varying degrees of interest and suspicion.


The deputy failed his save and fell asleep. Rewind.

For those so inclined to successfully pass a DC 17 Spellcraft check, Kendra had just cast locate object.

But the more immediate concern is that fact that the jail is right on the town square. People witnessed you dropping a deputy. There's now a crowd of about a dozen and a half people approaching. What do you do? Rewind.

Link to Town Map (http://i.imgur.com/hNOJ7OE.png)

DarkOne-Rob
2015-09-05, 06:00 PM
"I held muh place to defend this jail from you miscreants...

Now, deputy, I'll say this one...more...time."
As he moves to take his sword away, Kristoph calmly chides Lorne again. "I cannot be both a miscreant and a deputy. You had your chance to be reasonable..." he says as he reaches for the other deputy's weapon deliberately.

marrok
2015-09-07, 09:28 AM
Dreamstrider a good few feet away, closer to the gathering throng than the foray, "I thought we were supposed to be friendly with these people?", under his breath and more to himself than anyone in particular. He turns to survey the crowd. "I should go find Aurora." While the crowd's attention is on the exchange, Dreamstrider slips away to go find Aurora at the temple.


Dreamstrider is not try trying to hide, but just not drawing any attention to himself as he goes.
Stealth: [roll0] (if needed)
Sense Motive on the crowd: [roll1]
Is the crowd getting ready to turn on us?

Farmerbink
2015-09-07, 10:52 AM
Elian is increasingly uncomfortable with the given exchange. As Dreamstrider departs into the crowd, Elian mutters to himself. "Damned fool." He raises a pointed eyebrow and speaks louder, so Lorne and the gathering crowd can all hear, "So, should we report to the Sheriff that you are in league with the undead, since you seem so driven to oppose us at every turn- against the will of the clergy and law? Father Grimburrow has made his support of us clear, and Sheriff Caeller has made Kristoph a deputy! Your foolishness and arrogance will get yourself and your friends killed, if you cannot control your emotions better than this." He opens his hands to indicate the gathered crowd as the aforementioned friends.

Intimidate seems most appropriate, sadly: [roll0]

If it's reasonably suitable, since I'm sort of addressing the crowd also, I'd rather use diplomacy, since I'm definitely not bluffing.
[roll1] Diplo

CleverDragon
2015-09-08, 11:41 AM
Lorne turns his gaze to Elian as he gives his impassioned speech. "In league with the undead!?" he exclaims disbelievingly, "How dare you..."

At this point, Kristoph deftly snatches the weapon from the deputy's hands as he is distracted. Lorne gasps, his mouth open wide in shock as he looks down at his now-empty hands. He then looks out at the assembling crowd. "Did you see that!? He stole MY weapon! I've done nothin' to 'im! This is how they treat the law, how are they going to treat the town!? These self-appointed saviors of the town...liars all! Blackguards!!"

His statement said, he turns around and runs onto the porch, through the doorway and slams the jail door shut. The sound of a heavy locking mechanism sliding into place is heard a moment later.

In response, the gathering crowd seems to be a combination of perplexed, suspicious and curious. One of the men at the front of the crowd, wrapped in a simple heavy cloak and carrying a small box in one hand, raises his voice, "Be there any truth to Lorne's words? You did take his weapon. Why?" There is a rumble of agreement through the crowd as nearly twenty townspeople amass in front of them. Taking some measure of comfort and bravery from the people around him, the man continues, "And...it seemed to me that yell from your," he pauses, considering his words carefully as he looks at Gundwolf's nigh murderous visage, "friend there was not for show. Looked much to me like he wanted Lorne's head."

Beyond them, across the square, Elian and Gundwolf notice that Kendra has just run through the front doors of the town hall.

************

Aurora and Leone reach the temple shortly after their brief conversation. They find the temple grounds to be empty but inside, several of the acolytes are gathered as Father Grimburrow is doling out tasks for the afternoon and evening. The elder priest nods his head in acknowledgement of Leone and Aurora's presence, but finishes his litany of tasks without interruption in roughly a minute in his usual no-nonsense manner. He folds up the parchment in his hands and lifts an eyebrow at the still gathered followers. "Well, go on then!"

After the faithful of Pharasma scatter about their business, Father Grimburrow sighs and rolls his eyes heavenward. Then gestures for Aurora and Leone to step forward, "Well, out with it. What troubles you?" at which Leone gives the young scholar an encouraging look and a nod.

DarkOne-Rob
2015-09-08, 12:21 PM
Kristoph looks at the old man and says simply, "Yes, I took his weapon. But am I using it?" and then sits down on the steps of the jailhouse and places the sword down by his side.

Rubbing his temples for a moment, the paladin takes a deep breath and then says in a louder voice, "I do not know why Mr. Lorne thinks we are his - or your - enemies. Ask the others around town. We haven't been hostile except when attacked first. When we first arrived for a funeral we were threatened and attacked by one of your own, Mr. Gibs Hephenus, who accused the late Professor Lorrimor of the worst kind of abuse of life - necromancy - and riled up a mob to stop the burial."

Waiting for a moment for the crowd to remember he continues, "Now, I am not from here and Lorrimor lived among you for years. Was he strange and eclectic? I am sure he was. But did he ever hurt any of you?" Looking around, the paladin makes eye contact with any willing. "Maybe his daughter, then? Is she such an awful person that you believe Gibs was right to try and bar her late father a sanctified grave? No one deserves to be buried in unsanctified ground, let alone a good man who in his own, quiet way tried to do the right thing and protect the town he loved."

Standing, he leaves the sword on the porch beside him and continues. "Professor Lorrimor died trying to determine what was wrong at the ruins of Harrowstone. They are haunted, yes! We few have ventured in and come back out again after fighting against the evil inside. Look at the symbol on my breast! I serve the goddess Pharasma, Lady of Graves, just as most of you! Look at the strong arms and back of my friend, Gundwolf! Those are the arms that not only haven't attacked Lorne this day, but helped to repair a roof several days back. Elian there is better with words than I am, and more knowledgeable too, and has helped us to research what can be done to fix something that should have been fixed long ago.

The shadow of Harrowstone Prison looms over this town!" Kristoph bellows as he gestures in the direction of the ruins, passionately. "Years ago when it burned down the dead did not receive their proper burials and today they do not rest! There are those who think we are here to make matters worse, and yes, I know things have been frightening since we arrived. However, what solution have the naysayers given you? Run us out of town? Hide your faces again and everything will be fine? No I tell you!

All of you have been protected these many years by circumstance and good fortune, when you should have brought in men like Professor Lorrimor to help correct the tragedy of the prison! If you wish peace again, you will have to stop hiding from the threat on your very doorstep and do something about it!"

Breathing heavily, Kristoph steps back to the porch and slowly sits back down. "Because, if you do not decide to fight for the good life you have here, then it will be taken from you. Not by us - no, we will be long gone. But your life will be torn away by the horrors of undeath that will flow from that forsaken place.

So, do you wish to live? Do you want peace? Then you must be a peacemaker and do something about it! When we few have finished cleansing the Harrowstone grounds of any animated dead that would threaten you, I would have Harrowstone consecrated and made into a memorial for the fallen. However, I cannot do this alone. My comrades and I cannot do this with a village of men like Lorne making it difficult. We need you to help. From the youngest child to the wisest elder, there is work to be done. And in the end, if you help, then there will be peace and security here again."

Putting his head in his hands, the paladin takes a deep breath and mutters, "And if you don't help, perhaps you don't deserve that peace and security..."

Diplomacy [roll0]

JWallyR
2015-09-08, 07:01 PM
"Hand the bastard orcspawn over. Now."

Gundwolf's eyes go flat, and the silent snarl on his face parts just in time for Elian to interrupt...


"And...it seemed to me that yell from your... friend there was not for show. Looked much to me like he wanted Lorne's head."

The half-orc seems to notice the assembling crowd for the first time, and the fierce anger with which he had regarded Lorne drains into something like resignation. Turning to face the crowd, the hulking half-orc holds his flail before him as though to block a blow, and he takes one short step backward as though bracing himself against an anticipated assault.


"Look at the strong arms and back of my friend, Gundwolf! Those are the arms that not only haven't attacked Lorne this day, but helped to repair a roof several days back.

As his name is mentioned, Gundwolf stands tall from his defensive posture, an expression of defiant determination breaking out on his grim face. He releases one hand's grip on the handle of his flail, letting the rough edges of the head thud dully into the cold, damp earth.

MuffinMan
2015-09-08, 08:58 PM
After the faithful of Pharasma scatter about their business, Father Grimburrow sighs and rolls his eyes heavenward. Then gestures for Aurora and Leone to step forward, "Well, out with it. What troubles you?" at which Leone gives the young scholar an encouraging look and a nod.

"F-father Grimburrow?" Aurora begins, uncertain how best to address the priest. She settles for a small curtsy and begins her tale. "Earlier today, we were at the Harrowstone prison -my friends and I, that is- and we were attacked by a horrible undead!" She describes the gruesome wight-spider and the ambush at the ruined sanctuary with a shiver. "We all survived, thank the Light, but in the attack the beast managed to bite me here-" she pulls her dress slightly aside to reveal the pale, angry bite mark near the base of her neck and shoulder, "and ever since I've been feeling... unwell." She pulls out a kerchief to dab at a few beads of sweat that have formed on her brown, partially as the result of the affliction and partially from the nervousness of speaking to the priest. "I've encountered a variety of poisons in my apprenticeship to my village's herbalist, and this is unlike anything I've ever encountered before." She swallows hard before continuing, "I have read about such things, though - some tomes speak of the living dead possessing the ability to siphon the very life energy of their prey, reducing the victims to a lifeless husk if given enough time. These tomes say the only way to counteract such draining is either providential luck, or the aid of powerful divine magicks..." She shivers. "And that's why I've come - to ask if you have knowledge of such afflictions and their cure and, if so, to beg your aid!"

Suddenly remembering Leone's caution about some form of compensation being expected, Aurora reddens and looks down at the temple floor. "I haven't much coin upon me, to offer in return for such a blessing... Instead, I could offer a percentage of whatever wealth we manage to extract as we continue to rid Harrowstone of its undead infestation. We could arrange for Kristoph to vouch for the arrangement - as a paladin of Pharasma, you know his word to be his bond!" As she finishes speaking she looks up at the priest, hopefully.

Farmerbink
2015-09-10, 05:46 PM
Elian watches Kristoph's speech with an irritated expression. He slowly looks to survey the crowd as his brother-in-arms draws to a close.

[roll0] sense motive to determine the crowd's response to Kristoph's speech

CleverDragon
2015-09-15, 07:40 AM
As Kristoph gives his impassioned speech, the crowd slowly but surely changes from suspicious and perplexed to genuinely interested and relieved by the paladin of Pharasma's words. Most of the crowd is silent and paying full attention as Kristoph reaches his booming crescendo indicating that "the threat of Harrowstone Prison looms over this town." A few murmurs and whispers course their way through the crowd after that, though not in a disbelieving way but rather almost in surprise or that their eyes have finally "opened" to the dangers of the ruins on the hill.

As he reaches the end of the speech, Kristoph notices that Kendra and Benjamin Caeller are standing in the crowd, listening to the plea as well. An unreadable tiny upward curl of the lips is the only hint on the sheriff's other stony expression as to his opinion of the monologue. Kendra however holds a glint of admiration in her eyes and relief in her body language as she realizes that the rest of the townsfolk gathered have actually listened and seemingly heeded the words.

It goes a long way towards calming some of the townsfolk when, as Gundwolf drops his flail, a man at the back of the crowd yells, "Aye, he fixed our roof, as he said! And saved my boy!" This is followed closely by a younger boy's call of, "Thanks, umm..sirs Gundwolf 'n Kristoph!" Bryce and his father both bear a wide smile on their faces.

Sheriff takes this moment to step forward and raises one hand just as the crowd begins to murmur louder and louder, "Alright, yes, I'm sure all of you want to help, and we will gladly take all the help you can give! That place up there is evil, to be sure! But..."

He's interrupted by the same box-carrying man at the front of the crowd that addressed Kristoph earlier, "But, Sheriff! How...I mean to say, Lorne told me that it was all a lie!" A ripple of confirmations sweeps through the crowd as nearly a dozen similar stories come from the now nearly thirty people gathered there, each of them attesting that Lorne had indeed informed them that the newcomers were sabotaging the town, that there was no undead threat, and similar other fabrications.

At this point, the sheriff walks up to Kristoph, Elian and Gundwolf with a deep scowl on his face, not at them but at the jail door beyond them. "Let us see to Lorne then, shall we," he puts a hand on Kristoph's shoulder with the key to the jail in his other hand, "deputy?" He steps towards the door, the hand that was on Kristoph's shoulder now rests on the handle of his sword at his hip. He looks back to the others with an expression that says ready yourselves.

CleverDragon
2015-09-15, 11:53 AM
"F-father Grimburrow?" Aurora begins, uncertain how best to address the priest. She settles for a small curtsy and begins her tale. "Earlier today, we were at the Harrowstone prison -my friends and I, that is- and we were attacked by a horrible undead!" She describes the gruesome wight-spider and the ambush at the ruined sanctuary with a shiver.
The high priest scowls at the mention of the undead spider and then gives Aurora an appraising look, the deeply furrowed bushy brows raising only a bit. She gets the impression that it's perhaps this elder man's typical show of concern, however.


"We all survived, thank the Light, but in the attack the beast managed to bite me here-" she pulls her dress slightly aside to reveal the pale, angry bite mark near the base of her neck and shoulder, "and ever since I've been feeling... unwell." She pulls out a kerchief to dab at a few beads of sweat that have formed on her brown, partially as the result of the affliction and partially from the nervousness of speaking to the priest.
He leans in to inspect the scars of the wound, pulling the cloth out of the way surprisingly gently given the man's gruff appearance and calloused hands. He issues a soft grunt as he nods to himself slightly. "By the grace of the Lady of the Graves, it seems your wound will heal over well. But, just in case, hold still young lady," he says, and then says a soft chant that causes his hand to glow slightly with a gentle bluish white light. A warm suffuses through Aurora's body, healing any ongoing injuries that she might have.

[roll0] HPs returned via cure moderate wounds


"I've encountered a variety of poisons in my apprenticeship to my village's herbalist, and this is unlike anything I've ever encountered before." She swallows hard before continuing, "I have read about such things, though - some tomes speak of the living dead possessing the ability to siphon the very life energy of their prey, reducing the victims to a lifeless husk if given enough time. These tomes say the only way to counteract such draining is either providential luck, or the aid of powerful divine magicks..." She shivers. "And that's why I've come - to ask if you have knowledge of such afflictions and their cure and, if so, to beg your aid!"
He nods, rubbing his chin in consideration, "Aye, I have heard of that. Rare though it is. The evils of that place must truly be quite potent to infect a creature with that ability, let alone imbue it with unlife!" His nostrils flare as his anger and hatred of undeath shows, his eyes intense as he listens to the young woman deliver her tale.


Suddenly remembering Leone's caution about some form of compensation being expected, Aurora reddens and looks down at the temple floor. "I haven't much coin upon me, to offer in return for such a blessing... Instead, I could offer a percentage of whatever wealth we manage to extract as we continue to rid Harrowstone of its undead infestation. We could arrange for Kristoph to vouch for the arrangement - as a paladin of Pharasma, you know his word to be his bond!" As she finishes speaking she looks up at the priest, hopefully.
Father Grimburrow appraises her with a long, unreadable stare. Finally, his features soften a bit, some of the deepest wrinkles becoming trenches instead of ravines across his forehead. "Child, I will not take any percentage or any such thing. By the grace of the Lady Herself, I have just the incantation prepared. One of the farmers has a sow preparing to deliver an expected difficult birth, so I had prepared it just in case of the worst. But I feel this much more important of a use, don't you? Simply provide a portion of the material cost, as it is a somewhat costly ritual. The equivalent of fifty gold coins should suffice. The rest I will take from the coffers. After all," he says with a hint of a smile, "you're helping the town. It's only fair they help you, the ungrateful clods."

DarkOne-Rob
2015-09-15, 01:17 PM
"Aye, he fixed our roof, as he said! And saved my boy!"

"Thanks, umm..sirs Gundwolf 'n Kristoph!"
Looking up, Kristoph smiles at the Fenlorns, some of the fatigue seeming to leave his shoulders. He watches the rest of the crowd's reaction, his expression showing signs of hope for the good people around at first. When Lorne's efforts are made clear his face becomes more serious and angry. A look that had only been seen on his face when fighting the undead begins to form, only this time directed at the stories of how the deputy has undermined the party's efforts. By the time sheriff approaches the jail steps he has stood as well.


"Let us see to Lorne then, shall we, deputy?"
"Yes sir. We are ready," the paladin says, grimly as he picks up the weapon dropped by Lorne. "After he is no longer a threat I will use Pharasma's blessings to ensure both Mr. Lorne and Mr. Hephanus live to explain themselves," he says quietly so that the sheriff and other PCs can hear but no one else.

JWallyR
2015-09-15, 11:16 PM
Gundwolf turns to track the Sheriff's movement as he approaches the jailhouse door.


"Let us see to Lorne then, shall we,"

A sudden grin bursts onto the half-orc's face, and the flail seems almost to leap back into both hands as he steps forward to follow.

CleverDragon
2015-09-16, 07:49 AM
Sheriff Caeller nods at them silently and then inserts the key into the door as he draws his blade. "Lorne! I don't know what this is all about, but you'd best be ready to explain yourself immediately!" The sheriff yells as he opens the door, but only finds an unoccupied room beyond. The door to the cells at the back of the room is half-open.

Benjamin takes a quick sweep of the room as everyone else files in. The floorboards creak under them as they search, but no evidence of Lorne can be found. A moment later, the sheriff sighs deeply, "Well ****. Look. He took the weapons." He points to a small arms rack at the back of the room that is mostly empty save for an axe and longsword.

The search extends into the back room with the jail cells, where Gibs Hephenus lay motionless on the floor. A crossbow bolt is buried deep in the junction of his shoulder and neck with a deep pool of blood issuing underneath him, soaking the wooden floor. None of the other three cells are occupied and one of the windows at the back of the room is open. Sheriff Caeller mutters a stream of invectives and rushes to the cell to unlock it, casting an eye back to Kristoph and the rest.

DarkOne-Rob
2015-09-16, 08:12 AM
Kristoph notes the missing weapons with concern. "What weapons were kept here? Do we know how many he took?" he asks the sheriff as he follows closely.

When he sees Gibs' motionless form he rushes to the fallen man, reaching through the bars to try and heal him. "He's been shot! I will try to heal him, but someone needs to be sure he doesn't circle back around and threaten the other townfolk! Quickly!"

I am assuming that if Gibs is dead this won't be a wasted effort...[roll0] HPs healed, hopefully stabilizing the man at least.

CleverDragon
2015-09-16, 11:35 AM
Kristoph notes the missing weapons with concern. "What weapons were kept here? Do we know how many he took?" he asks the sheriff as he follows closely.

Benjamin considers the question for a couple seconds. "Hmm...a crossbow and bolts, two swords and two...no, three daggers. We don't have much, though most of what we have was crafted by Jorfa."


When he sees Gibs' motionless form he rushes to the fallen man, reaching through the bars to try and heal him. "He's been shot! I will try to heal him, but someone needs to be sure he doesn't circle back around and threaten the other townfolk! Quickly!"

I am assuming that if Gibs is dead this won't be a wasted effort...[roll0] HPs healed, hopefully stabilizing the man at least.
The sheriff nods and then rushes towards the front of the jail, passing a glance at Elian and Gundwolf. "If yer comin', come on!" and then he runs out the front door.


He's alive, but still unconscious even after the healing. His breathing is shallow but steady, now. You've saved his life.
************
Ra'Hulhrim

Just as Father Grimburrow indicates that he is willing to charge fifty gold coins for the restoration spell, Dreamstrider reaches the church and is standing in the threshold, his long legs having carried him quickly across the small village grounds.

DarkOne-Rob
2015-09-16, 12:30 PM
He's alive, but still unconscious even after the healing. His breathing is shallow but steady, now. You've saved his life.
As Kristoph sees Gibs breathing steady he prays, "Not this year, not yet. Protect this man, Lady of Graves, if his fate be to live another day!" He then turns and follows the sheriff outside at a determined speed.

Farmerbink
2015-09-16, 08:47 PM
Elian follows the sheriff through the front door at a hurried jog. He berates himself silently for letting Lorne walk away, but gives no hint to his inward fury on his face. He looks to the crowd as he exits the building, looking for any sight of their quarry.

I assume we're not actually in combat yet, since init hasn't been rolled? At any rate, I'll throw a perception in here, I guess around the time frame of the lay-on-hands:

[roll0] Perception

Edit: freaking. Derp.

marrok
2015-09-17, 08:40 AM
Just as Father Grimburrow indicates that he is willing to charge fifty gold coins for the restoration spell, Dreamstrider reaches the church and is standing in the threshold, his long legs having carried him quickly across the small village grounds.

Rushing in unceremoniously, hair mussed and slight sheen of sweat of his brow, "Lady, Aurora! Lady, Aurora! We may ..."

Looking a bit sheepish at his outburst, he hurriedly crosses the temple with head bowed and hushed steps to close the distance between. Quite unsure what the decorum is Dreamstrider begins to put his hand forward in greeting, but thinking better of it awkwardly kneels. "My apologies for disturbing the quiet of your sanctuary, Father. I am unaccustomed to closed spaces."

Realizing that whatever the protocol was, it wasn't that, he quickly stands. In a hushed voice, "We may want to rejoin the others. L-l..." struggling to remember the deputy's name, "Your town's deputy? Lorne? He's trying to incite the townsfolk to riot against us. He's pouring venom from the constable's steps. Lorne's baiting Gundwolf, but our friend is showing remarkable restraint, for now. If you're well enough, Lady Aurora, we should go." Turning to Father Grimburrow, "I fear there's may to be innocent blood shed at Lorne's hand. The townsfolk respect you Father, would you be willing to stand with us in a show of support? I pray, that we won't want of your healing arts. But your presence might be a balm for the crowd."

JWallyR
2015-09-17, 02:00 PM
None of the other three cells are occupied and one of the windows at the back of the room is open.

Gundwolf's sharp eyes sweep the room as he follows the Sheriff into the building. Noting the crumpled form of Gibbs dispassionately, the open window catches his eye and a silent snarl erupts on his face. Without a word, the half-orc retreats out of the building and circles to the rear...

Dunno if you want to change your description of the Sheriff's speaking, but Gundwolf wouldn't wait for Gibbs' condition to be addressed.
Perception to detect Lorne: [roll0]
Survival to track if he's gone: [roll1]

CleverDragon
2015-09-18, 09:15 AM
Gundwolf's sharp eyes sweep the room as he follows the Sheriff into the building. Noting the crumpled form of Gibbs dispassionately, the open window catches his eye and a silent snarl erupts on his face. Without a word, the half-orc retreats out of the building and circles to the rear...

Gundwolf passes the sheriff and Elian in a flash, rushing out the front door and around the side of the old wooden jail. Behind, he sees a small field that is a tangle of tall grasses and a couple of trees that eventually leads to the riverbank after around two hundred feet or so. Kneeling down next to the building among the mud and grass under the open window, he takes an assessment of the features there.
He sees evidence that a single person recently moved through the grasses here, away from the building and heading vaguely north towards the river.

A half-moment later, Sheriff Caeller and Elian rush out onto the front porch and survey the crowd, nearly all of whom are intensely curious as to the outcome of this strange incident. The sheriff looks around and mutters a curse under his breath, then turns to Elian. "I don't see the bastard. Do you?" Unfortunately, neither does Elian. It seems their quarry is not among the crowd - the good news being that Lorne is not causing any harm to anyone else, at least.

Kristoph joins them a few moments later after stabilizing the wounds on the old farmer. Seeing the look on Elian and Benjamin's faces informs him of the results of their search - he's not here. He probably fled through the back while Kristoph was giving his speech and distracting the crowd.

Kendra and a couple of the others in the crowd step forward, including mister Fenlorn and Bryce as well as Luthko, the owner of the General Store. She asks, "What happened? Where is he?"

************
At Ra'Hulhrim's awkward display of deference and then rush of information, the old priest deepens his furry brows once more and his eyes sharpen. He looks briefly at Aurora and sees that she seems familiar with him and then says sharply, "I don't know who you are, my boy, but if what you say is true, babble no more and lead the way." He follows Aurora and Dreamstrider out of the temple, casting a glance at Leone, "You come with us too, Leone. I pray we don't, but we may need your aid as well."

As they're making haste down the village path, Father Grimburrow shows remarkable spryness in his ability to keep up for a man evidently in his seventies or so. "What happened, my boy? What's this about Lorne spouting venom and spilling blood?!" After hearing the explanation, his face grows flush, grim and angry, his pace quickening.

JWallyR
2015-09-18, 11:27 AM
His silent snarl erupting into a rumbling growl, Gundwolf takes off, following the initial direction of the tracks toward the river.

Gundwolf's movement speed is 40. I want him to run in the general direction of the tracks toward the river, and once at the river (assuming he doesn't see anything obvious) look for signs of a trail using Survival: [roll0]. To clarify: making no effort to track until he gets to the river again.

DarkOne-Rob
2015-09-18, 01:01 PM
"What happened? Where is he?"
As he hears Gundwolf's growl from around the building, Kristoph replies, "Probably that way," as he dashes in the direction of his ally. "Gibs is inside and needs medical attention! He won't bleed out, but someone get in there and look to him!" he calls over his shoulder before he turns the corner.

MuffinMan
2015-09-19, 01:00 AM
At Ra'Hulhrim's awkward display of deference and then rush of information, the old priest deepens his furry brows once more and his eyes sharpen. He looks briefly at Aurora and sees that she seems familiar with him and then says sharply, "I don't know who you are, my boy, but if what you say is true, babble no more and lead the way." He follows Aurora and Dreamstrider out of the temple, casting a glance at Leone, "You come with us too, Leone. I pray we don't, but we may need your aid as well."

Aurora hurries along with Father Grimburrow, Dreamstrider, and Leone back towards the city square, and as she does she tries to fill the clergy in on the odd elf's identity. "This is Dreamstrider, he's an old friend of Lady Kendra's. And he's been helping us battle the evil within Harrowstone for the last few days - we're lucky to have him!" To Dreamstrider, she asks "What's going on - is Kristoph there?? He wouldn't let Gundwolf do anything foolish... right?? Oh, let's hurry!!!" In a lower voice as they go, she explains that Father Grimburrow possesses the means to heal her affliction, and requires only a modest donation in return.

CleverDragon
2015-09-20, 06:22 PM
Gundwolf walks through the tall grasses and reaches the riverbank. After a brief search, Gundwolf once again catches sight of Lorne's footprints, easily recognizable in the soft dirt near the river. Despite other footprints disturbing the mud as well in the recent past, Gundwolf's determination and trained eye quickly picks out the once-deputy's tracks that are continuing vaguely north towards a house with a waterwheel.

Kristoph and Elian dart around the side of the jail just in time to see Gundwolf standing from his hunkered searching pose and beginning to stride purposefully north following the course of the slowly moving waterway. Benjamin follows them after a stern admonishment to the rest of the crowd to go back about their business and to inform him if anyone sees Lorne. He then calls to Kristoph, bellowing, "Make sure Gundwolf does NOT kill him!!"

Aurora and Dreamstrider arrive just in time to see Kristoph and Elian dash off after Gundwolf as well, the latter a diminishing form to the north following the river. Kendra runs up to them and informs them of what's going on briefly, "That deputy's been lying to everyone about you. He nearly killed Gibs! Gundwolf is in pursuit and Kristoph and Elian are chasing him down. Hurry if you want to catch them!" She turns her gaze to Father Grimburrow, "Father! Gibs is in the jail and barely alive, apparently thanks to Lorne!"

The elder priest nods grimly and dashes into the temple while Leone begins making sure everyone else in the crowd is safe and sound.


Gundwolf is about three rounds worth of movement ahead of Kristoph and Elian. Sheriff Caeller is about two rounds behind them.

Dreamstrider and Aurora are about a round behind the sheriff.

You have the choice of chasing after them or going into the jail with Father Grimburrow or to stay among the crowd with Kendra.

jwallyr, I need one more Survival (tracking) check, please.

MuffinMan
2015-09-21, 09:19 AM
"That deputy's been lying to everyone about you. He nearly killed Gibs! Gundwolf is in pursuit and Kristoph and Elian are chasing him down. Hurry if you want to catch them!"

After exchanging a startled glance with Dreamstrider, Aurora picks up her skirts and runs as fast as her legs will carry her after the others, with no breath wasted on conversation.

Farmerbink
2015-09-21, 09:22 AM
Elian turns to cut out the middle-man as Gundwolf turns up the river. The lithe bard dashes across the field at an angle to reduce the time he'll need to catch up.

I'm guessing a full round running at this angle will about halfway catch me up? That is, of course, unless I'm thoroughly misjudging the scene.

JWallyR
2015-09-21, 12:01 PM
With a grin of grim satisfaction, Gundwolf turns to follow the trail, stalking after the treacherous deputy...

Requested Survival check: [roll0]

CleverDragon
2015-09-21, 01:03 PM
Gundwolf kneels down in the dirt once more near the building with the waterwheel to track his quarry. The tracks seem to go around this building and continue further north. This momentary pause in his movement gives the rest of the group time to catch up, some more out of breath from running than others.


Nicely done on the tracking checks. You've tracked him to a house by the river, near a bridge that spans it.

The sheriff huffs softly, whispering sharply as the group continues north. "That's Lorne's house there, last one before the bridge. Think that's where he's gone?" He looks to Gundwolf questioningly, who responds briefly, if gruffly, in the affirmative.

Ahead of them is a rather pleasant looking home, solid in its construction of wood and stone combined. A chimney climbs from the center of the house but no smoke emits from it. Tall grasses surround the house as well as a few trees, barren thanks to winter, here and there. A small, neglected garden is behind the house, near the river, as well as a canoe and a few crates. Sheriff Caeller motions for everyone to halt a moment, and says quietly, "I don't know what's going on, but whatever happens, I want him alive. Do I make myself clear?"


I'm assuming everyone wanted to come along. See the Google Docs page (link in my sig) for a map. Look for a tab called "Chasing Lorne". You're starting at the bottom left of the map. Lorne's house is drawn, as are the other houses and features in the area.

Lighting outside is normal, inside is dim. Lorne's house has two doors, shown in a light blue outline on the map. Indicate where you go/what you do. Let me know if you have any questions.

DarkOne-Rob
2015-09-21, 01:16 PM
"Make sure Gundwolf does NOT kill him!!"
"Even if I catch him, I am not sure I can stop him...or want to try..." mutters Kristoph as he hustles in his heavy armor, following Elian as the other man leads him towards the half-orc.


"I don't know what's going on, but whatever happens, I want him alive. Do I make myself clear?"
Nodding, Kristoph begins to give directions. "Both Aurora and myself can heal Lorne if he fights back or tries to hurt himself. Let's disarm or otherwise disable him, but don't get yourself killed in the process - he is clearly willing to murder to keep his secrets, whatever they may be." The knight looks at the sheriff and then gestures back at the jail to emphasize his point. "I assume there is a door to the rear, maybe by the river?" At the sheriff's affirmation, he continues, "Gundwolf, you come with me and Ra'Hulhrim to the back side of the house. Sheriff, if you will please go with Elian and Aurora to the front. We will go in from the rear while you knock on the door to get his attention. Should he attack anyone take cover, call out loudly, and wait for the other group to go and remove the threat. Everyone ready?"

At the party members signs of agreement Kristoph leads his group towards the river-side entrance, leaving the rest of the team to approach the home from the front with a show of official-ness.

DarkOne-Rob
2015-09-21, 01:37 PM
As he begins to walk towards the rear of the house and the nearby river, Kristoph looks around again. The house, barely visible at the edges of his clouded sight, comes into focus as he gets closer. While the others approach from the front he has a moment to look down at the short sword in his hands - Lorne's left behind at the jail. Shrugging, he grips it firmly as he turns its blade to the flat side, making sure Gundwolf sees him do it.

Perception [roll0]
As he gets a better look at the sword Kristoph notices the unholy symbol of the Whispering Way on its pommel, he nearly drops the weapon in disgust. Instead, he jabs it into the dirt beside the house and draws his longsword, gesturing to the others to leave the weapon where it is for now.

JWallyR
2015-09-21, 03:23 PM
"I don't know what's going on, but whatever happens, I want him alive. Do I make myself clear?"

Gundwolf's grimly enthusiastic grin shifts into an expression of some distaste, but he nods begrudgingly to the sheriff while growling his annoyance softly into the growing evening. Spinning the head of his flail in anticipation, the half-orc strides off around the house, adopting a crouched stance as though coiling to spring toward the door at the first sounds of activity within...

Perception: [roll0] <-- apply this to either listing within or listening for a sign from the front, whichever is more appropriate.
If desired, second Perception: [roll1]
Strength check to pwn the door on the way in: [roll2] <-- assumes use of Rage, which will happen if there's any indication of the fight being started.

Farmerbink
2015-09-21, 04:09 PM
"I don't know what's going on, but whatever happens, I want him alive. Do I make myself clear?"

Elian briefly interrupts the party as the stalk towards the building. "If I may, I have a certain knack for incapacitating people without harming them. Please, if you are able, keep your distance and let me make the attempt. I do not have perfect control over the placement of the effect, and I think we would all be somewhat put out with a second or third comatose individual on our hands- particularly one of our own. Let me check his door before you make any noises."

Elian hurries around the building to the front door, as suggested by Kristoph, and tries the handle quietly before making any effort to gain their quarry's attention.

[roll0] stealth
[roll1] perception

If needed for traps or locks: (in that order)
[roll2] Disable device
[roll3] Disable device

As he approaches the door, his breath catches in his through. Blood. Lots of blood. On the porch, seeping under the door, handprints on the knob and door itself. Elian gulps, and turns to warn Aurora and the Sheriff. "I do believe this just got messy." Without waiting for a response, he tests the door, mentally preparing himself to incapacitate anyone he finds beyond.

MuffinMan
2015-09-22, 09:20 AM
Aurora welcomes the chance to catch her breath as Elian moves to inspect the front door alone, the chase having proved quite draining on her weakened condition. As Elian points out the blood seeping under the door her face pales, and she gulps in apprehension as she draws her belt knife with quivering fingers, standing back at a distance with the sheriff.

marrok
2015-09-22, 09:24 AM
At Ra'Hulhrim's awkward display of deference and then rush of information, the old priest deepens his furry brows once more and his eyes sharpen. He looks briefly at Aurora and sees that she seems familiar with him and then says sharply, "I don't know who you are, my boy, but if what you say is true, babble no more and lead the way."

Ra'hulrhim lithely weaves through the crowd, making a path through the people for Father Grimburrow and Aurora. "As Aurora said, I'm an old friend of the late professor and his daughter. I was investigating some activity and rumors of lycanthropy for him out north. I came as soon as I heard the news, but was delayed several days."



In a lower voice as they go, she explains that Father Grimburrow possesses the means to heal her affliction, and requires only a modest donation in return.
Without breaking his stride, and accustomed to talking while traveling swiftly, albeit usually to himself or Del'dretch. Dreamstrider carries on the conversation effortlessly without breaking his stride, "Father, I cannot express my gratitude enough for what you've done for Aurora. She is brave. She stood face-to-face with that abomination. Without her, I would not have been able to line up my shot. I haven't much coin, myself, but I'm have skill in training animals. If you need horses trained."


After exchanging a startled glance with Dreamstrider, Aurora picks up her skirts and runs as fast as her legs will carry her after the others, with no breath wasted on conversation.
Seeing that the injured parties are in capable hands he gives Aurora a curt nod. He shrugs his bow from his shoulder. Nocking an arrow he begins to make his way round the back.


Elian briefly interrupts the party as the stalk towards the building. "Please, if you are able, keep your distance and let me make the attempt."

Giving a wide berth, keeping alert, he readies his shot, aiming low.

Keeping about 50' back. If it looks like we've got a runner (unlikely given the blood, but he hasn't had much time to survey the scene), Ra'hulhrim intends to take a shot aiming for the lower leg to (hopefully) slow our quarry.

CleverDragon
2015-09-22, 04:06 PM
Elian briefly interrupts the party as they stalk towards the building. "If I may, I have a certain knack for incapacitating people without harming them. Please, if you are able, keep your distance and let me make the attempt. I do not have perfect control over the placement of the effect, and I think we would all be somewhat put out with a second or third comatose individual on our hands- particularly one of our own. Let me check his door before you make any noises."

The sheriff raises a brow, but as they reach the front of the house he gives a gesture to the front door as if to say be my guest, showing a level of trust heretofore unseen, hanging back a dozen or so feet at the ready.


As he approaches the door, his breath catches in his through. Blood. Lots of blood. On the porch, seeping under the door, handprints on the knob and door itself. Elian gulps, and turns to warn Aurora and the Sheriff. "I do believe this just got messy." Without waiting for a response, he tests the door, mentally preparing himself to incapacitate anyone he finds beyond.

Sheriff Caeller pulls his blade at this news and waits eagerly, giving Elian a nod. The bard inspects the door further and finds no sign of physical defenses of any sort prevent access to the house. As he and Gundwolf are listening at either door (and as Elian has just started to turn the handle gently, discovering that it was left unlocked), their senses sharp for any signs of the deputy, they both hear the muffled sound of glass shattering somewhere in the house.

The front door creaks open, allowing daylight to filter into the otherwise dim room beyond. Worn but well crafted furniture adorn the sizable common room beyond. Old ashes sit cold in the stone hearth, across from which are a couple of wooden chairs and a small table. A couple of wooden plates and silverware sit on the table, scraps of uneaten food still on the plate from earlier in the day or perhaps the day before. Tucked in the far left of the room is a large wooden hutch, the drawers of which are closed. The two windows in this room have the shutters pulled and the curtains drawn closed. Directly opposite the front door is an opening into the kitchen and off to the far left of the common room is an archway with a dark curtain pulled across it, blocking vision of what lays beyond.

The blood trail continues into the house, pooling here and there on the wooden flooring. A strange reddish mass sits on the floor about ten feet into the room amidst one of the dark red pools. It takes Elian a moment to determine what it is - a severed tongue. Beside it is a bloody dagger that was likely the implement that did the deed.

At the same moment, an explosion of sound erupts from the opposite side of the house as Gundwolf shoulders open the door, which opens violently and slams against the wall. He finds himself in a kitchen with various pots, pans, and kitchen implements scattered everywhere and old food sitting on the counters and shelving that line the outside wall. Access to the fireplace hearth for cooking is possible on the wall opposite the rear door. Worn cloaks and hats hang from hooks near the entry, beneath them are a collection of muddy boots. In the corner is a collection of fishing gear: pole, nets, lures, and more.

JWallyR
2015-09-22, 05:50 PM
Gundwolf charges through the door into the kitchen, and although seeming almost not to visibly look at anything in his surroundings, he steps quickly through the kitchen and into the common room. Looking through Elian more than at him, the half-orc instinctively follows the trail of blood toward the curtained-off archway while a rumbling roar builds within him. With one bulging arm, he throws the curtain wide, roaring in anticipation of his quarry...

CleverDragon
2015-09-22, 07:46 PM
The curtain comes partially off the fasteners above the archway, revealing a pitch black hallway. Unfazed by the darkness, directly in front of him Gundwolf sees a closed wooden door. To his left is a short hallway that dead ends with a small table that has a small carved bust on it as decoration. A few portraits line the walls of the narrow hallway. To his right are more portraits and two more closed wooden doors further down along the left-hand wall. The hallway widens a bit at the far end of the hallway to his right, revealing a small set of stairs leading down to some sort of basement.

More importantly, the drops of blood lead to the stairs. However, he hears a strange strangled choking sound coming from that far end of the hallway.

DarkOne-Rob
2015-09-23, 02:11 AM
At the sound of breaking glass and Gundwolf's charge, Kristoph follows the half-Orc closely into the house. His altered sight suddenly becomes an advantage in the dark space and he easily keeps up with the barbarian.

"Quickly, get to him before we cannot heal him and discover what he knows! We cannot let him drown on his own blood!" cries the Pharasmin knight as he follows the trail of blood, heedless of his own safety in the critical moment.

JWallyR
2015-09-23, 04:58 PM
Gundwolf seems not to hear Kristoph, instead frenziedly following the trail of blood, even to the point of practically leaping down the stairs into the basement.

MuffinMan
2015-09-23, 07:54 PM
At the same moment, an explosion of sound erupts from the opposite side of the house as Gundwolf shoulders open the door, which opens violently and slams against the wall.

Aurora exchanges looks with Elian and Dreamstrider before moving towards the house. "Gundwolf! Are you alright!?" she cries as she makes her way into the dimly-lit house with the others.

I've placed Aurora in L-15, next to Elian. She will cast Light on her dagger if it is too dark for regular vision to see clearly.

Farmerbink
2015-09-24, 08:58 AM
Elian's brows furrow in the darkness, as he hurries along the trail of blood. "I suppose you'd rather kill him, despite the sheriff's desire, Gundwolf? Master yourself before you invite undue strife. This town needs no aid in that pursuit." Gesturing to the curtained portal, he mutters sarcastically, "Please, be my guest. Any chance for surprise has long since departed."

Elian prepares to follow his boisterous ally through the doorway, making no effort to mask his annoyance.

CleverDragon
2015-09-24, 03:36 PM
Sheriff Caeller rushes into the house after Gundwolf roars and breaks down the back door. By the time he reaches the threshold, he sees Gundwolf ripping open the curtain and hurrying into the hallway beyond. He stops a moment and the blood and gore laying about registers with him and he scowls deeply. "What in the name of the Forest Father happened?" he mutters as he sees the tongue and the pools of red. He snaps his head up at Kristoph's yell, voicing his agreement loudly that they need him alive.

Aurora and Ra'Hulrhim also enter and see the same scene, catching sight of Gundwolf, Elian and Kristoph rushing into the hallway and the sheriff close behind. Dreamstrider quickly surveys the scene, kneeling down to examine the blood and its pattern for a moment.


You are unable to tell if the amount of blood was a fatal amount of it, but it's likely he suffered greatly. But the amount of blood around the tongue does not match the amount you expect - it's likely the removal was done elsewhere, possibly even outside the front of the house. You cannot tell whether it was self-inflicted or not, however.

Gundwolf reaches the basement stairs, and his first few footfalls crunch loudly. There are glass shards scattered about the first few steps, likely indicating the source of the breaking glass heard earlier. As he reaches these few steps, the sound of the choking, gargling sound ceases followed quickly by a hollow thud.

When he reaches the bottom of the steep, roughly-cut stone steps, he finds a rough-carved stone basement about five and a half-feet in height. The floorboards above allow thin, weak streams of heavily filtered light down into the cellar, giving it little more than the barest of illumination. Crates and barrels line the walls of the room, containing foodstuffs and sundry supplies.

At the center of the room, Lorne lay facedown on the stone floor, his eyes staring lifelessly forward and his mouth is half-open. A pool of blood is beginning to form under his mouth, and it is immediately evident that his tongue is missing. His hands and feet twitch slightly in the last remnants of his death throes.

DarkOne-Rob
2015-09-25, 04:18 AM
Seeing Lorne's prone form, Kristoph pushes past Gundwolf towards the man. "He is already down! He shouldn't have passed out already from cutting his own tongue out - something else is wrong!"

Taking 10 with Perception and Sense Motive for 12 and 13 respectively.

If the scene looks safe, Kristoph will approach Lorne, readying his last use of Lay on Hands to heal [roll0] HPs and hopefully stabilize him.

MuffinMan
2015-09-25, 08:29 AM
Aurora hurries towards the basement stairs, calling out to the others. "What is it - what do you see???"

marrok
2015-09-25, 09:10 AM
Walking over to the tongue, not finding the table for a napkin, pausing for a moment before untucking his shirt and using his shirt tail to pick up the severed tongue from the floor. Ra'hulhrim and examines it, "There should be much more blood in here. The tongue was removed elsewhere certainly not in this room and none too gently."

Mumbling to himself, "It was definitely cut... It doesn't make sense that he'd cut his own tongue and then keep running... without healing skill he'd bleed out, but not this fast... how did he pass out so fast?"


Hoping to determine the direction of the cut and whether it was self-inflicted now that I'm examining the tongue close up and personal. :D

JWallyR
2015-09-25, 09:53 AM
As he reaches the basement and sees the collapsed form of Lorne, Gundwolf slumps where he stands, his frenzied focus on chasing his quarry replaced by a bone-deep weariness. He steps to the side, almost sitting against the wall as his companions step in to assess the man's condition.

marrok
2015-09-25, 10:07 AM
Tossing the tongue on the table and wiping his hands on his shirt, "Lorne did this with his own hand, Kristoph. Besides the obvious, I can't fathom why. Opening his own throat would have been quicker."

His eyes flash purple, and he listens intently for any signs of invisible foes.


Activates spirit sense and scans the area for undead; fey; outsiders; and astral, ethereal, or incorporeal creatures.
Perception roll JIC:
Perception: [roll0]

CleverDragon
2015-09-25, 12:22 PM
The tongue lands on the table with a wet plop. Ra'Hulrhim's scan of the area reveals no sign of undead or otherworldly foes. Aurora's dagger flares with a sudden brightness as she casts light upon it and dashes into the hallway after the others.

The sheriff eases around Elian, who stops at the top of the stairs, and begins to descend the steps. He stops when he sees Gundwolf slumped against the wall, obviously more relaxed in posture than just a few seconds previous. Curiously, he kneels down and picks up one of the glass shards at his feet and uses the opportunity to peek down under the floorboards and into the gloom of the basement. Aurora's dagger casts long shadows throughout the area, dimly lighting the nearer portions of the basement from her position. Benjamin calls out, "What in the Hells happened?!" as he sees Kristoph approach Lorne's corpse.

At the same moment, Kristoph kneels next to Lorne in an attempt to administer healing to the once-deputy. But the expected outcome does not occur. Instead, the deputy's flesh begins to sizzle and peel away as Kristoph's hand makes contact. Lorne's eyes suddenly flash a sickly, bruised purple color and launches his ambush. Kristoph barely has a moment to respond as the corpse's hand suddenly flies up and impacts solidly directly on Kristoph's breastplate, just below the neck, leaving a sizable dent from the strength of the impact. Thankfully, the metal protected him from the worst of the blow, promising only a light bruise where it would have very likely left a terrible wound otherwise.

Lorne's corpse begins to stand and move with a preternatural quickness and silence, but the eyes burn brightly with hatred as its arm pulls back and hand tightens into a clenched fist for another strike!


Well, that was the surprise round! Kristoph inadvertently does 3 points of damage to Lorne, who is apparently now undead!

See the dice roll thread for the resulting attack roll (and miss), but I narrated it such that what would have been 17 points of damage was soaked by his armor instead. The "bruising" I mentioned was nothing more than flavor. No actual nonlethal damage was taken.

Please roll initiative! Lorne acts on 25 (also in the dice rolls thread).

Note about the Google map: when you reach F-18, that becomes BD-8 (where the sheriff is now).

Marrok, you did not see any undead because the stone blocked your vision into the basement. (I had described it as a rough-cut stone basement.)

Begin Round 1!

CleverDragon
2015-09-25, 04:52 PM
Round 1

Lorne stands and then attacks Kristoph, who is still flat-footed (and thus does not get an AoO. Successfully hits and deals 15 points of damage to Kristoph. See dice rolls thread.

Kristoph is at -2 to attack rolls against Lorne for [roll0] rounds.

Everyone else's turn now to finish up Round 1.


Lorne's incredible quickness serves to momentarily stun Kristoph such that before the paladin can fully react, the newly-undead deputy is already standing and looming over the still half-crouched knight. The flesh around the deputy's face begins to quickly wither and tighten, becoming increasingly gaunt and leathery. His increasingly-sunken eyes briefly flare as he swiftly punches downwards on the back of the paladin's head, making Kristoph's vision blur and his balance go a little off-kilter.

The creature that was Lorne gives a wicked, taunting grin but says nothing and makes nearly no sound. This traitor to the town, not to mention the very sanctity of life, has become something much worse than the mindless zombies that attacked the town a few nights ago. A fierce intelligence shines in the creature's eyes. And limitless hatred.

Farmerbink
2015-09-25, 05:46 PM
Elian Evenstarr (http://www.myth-weavers.com/sheetview.php?sheetid=856175)
M NG Dhampir Seeker Sorc 1/Bard 2, Level 3, Init +5, HP 6/16, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 11, Fort +0, Ref +6, Will +4, CMB +0, Base Attack Bonus 2
light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Condition Bardic Performance, 8/8 remaining

Sort of expecting an attack, Elian dashes down the stairs into the basement. From the relative safety of behind Kristoph, he focuses his eyes and speaks a words, more soothingly than his expression would justify.

Move action to BC/7
Standard action to cast lullaby (http://paizo.com/pathfinderRPG/prd/spells/lullaby.html#lullaby), targeting the space behind the baddy, so Kristoph isn't effected. Will save DC 17 else a -5 on perception, and a -2 on will saves vs sleep effects

>_>
<_<
Sleep is a full-round action D:

MuffinMan
2015-09-25, 06:50 PM
Round 1

Aurora hurriedly follows Elian into the basement, where she sees Kristoph under attack by the transformed Lorne. With a cry, she conjures a hex to ward hamper the creature's strikes!

Move to BC-8 or BE-8 (if Gundwolf is still occupying BC-8), and use a Misfortune Hex (http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#misfortune) on Lorne: DC 14 Will or he rerolls d20s and takes the worst.

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 22/22 --> 17/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

JWallyR
2015-09-25, 09:15 PM
With a snarl, Gundwolf moves forward in a low crouch before sweeping his flail irritably at the monstrosity!

Initiative: [roll0]

Advance to melee with ugly

Power Attack:
Attack: [roll1]
CC: [roll2] for x2 on 24-25
Damage: [roll3]
Crit damage: [roll4]

AoO, if applicable:
Attack: [roll5]
CC: [roll6] for x2 on 24-25
Damage: [roll7]
Crit damage: [roll8]

Attack: [roll9]
CC: [roll10] for x2 on 24-25
Damage: [roll11]
Crit damage: [roll12]

DarkOne-Rob
2015-09-26, 08:51 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 3, HP 9 (16 after drinking the potion)/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 5, Will 9, CMB +4, Base Attack Bonus 2
Morningstar +4 (1d8+2, 20/x2) (+1 Damage vs. Undead)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Deflection)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
"Sherff, Lorne isn't alive anymore - something he did in the last several minutes has killed him and now turned him into some kind of undead! Taking him alive is no longer an option - we have to destroy him!" cries Kristoph as he steps backwards and drinks a potion from his belt quickly before taking his shield in hand.

5-ft step to BE7
Move Action to ready his shield
Standard Action to drink a potion of Cure Light Wounds, healing for [roll0] HPs

marrok
2015-09-28, 03:52 PM
Round 1
Dreamstider rushes to the stairs, hearing Kristoph confirm his assumptions, nocks a undead bane arrow and levels it at the the creature that used to be Lorne.


Used 2 move actions to move to BD8

CleverDragon
2015-09-29, 08:28 AM
As Kristoph backs up to heal himself and ready his shield, Lorne's eyes track his movement and he looks about ready to follow. However, Kristoph's place is quickly filled by Gundwolf's hulking form who uses the opportunity to bludgeon the once-deputy. However, even though the flail's blunt end did strike Lorne, he seems to shrug off some of the damage thanks to some foul undead protections. Lorne's eyes narrow on Gundwolf with an even greater hate, his prejudice against orcs overwhelming even his disdain for the Pharasmin knight.

Meanwhile, Elian and Aurora enter the fray, both launching arcane assaults. The room's lighting dramatically increases as Aurora's glowing dagger illuminates the otherwise gloomy room. While Lorne seems able to shrug off the strange eldritch forces that Aurora commands, the deputy's eyes seem to flicker briefly, as if almost sleepily, as Elian's magic takes hold.

After Kristoph yells out what's going on, the sheriff comes down and can see for the first time what has become of his deputy. He grits his teeth and shakes his head in disgust. "Why Lorne? How...!?" He has little time otherwise as he steps up to take a swing at the undead, and strikes solidly, but again the protective forces at play reduce the damage to be almost minimal.

End Round 1

Gundwolf and Sheriff Caeller both hit. Lorne has Damage Reduction 5, so Gundwolf's hit only does 6 points of damage while the sheriff's only does 2 points. So far, Lorne has taken a total of 11.

Lorne passes the save versus Aurora's Misfortune but fails the save versus Elian's lullaby.


Begin Round 2
After Gundwolf strikes Lorne, the creature's eyes focus intently on the half-orc. He looks as though he's about to shift to the right to attack, which Gundwolf adjusts for but doesn't see the left-hand strike coming that hits him squarely in the side of the head, right in the temple. Gundwolf sees stars and shakes his head, trying to get his sense of balance back from the surprise attack.


See dice rolls thread. Lorne is a rogue with Improved Feint. He successfully used the Feint action to leave Gundwolf flat-footed, thus allowing him to use his sneak attack.

Gundwolf takes 19 points of damage. Lorne also has Befuddling Strike (a rogue talent) that makes anyone struck by a rogue's sneak attack to receive a -2 penalty to attack rolls for 1d4 rounds. In this case, Gundwolf has 2 rounds of befuddlement.

Everyone else may now go to complete Round 2.

Marrok, from your current square (BD/8), you're at a -4 penalty to your attack roll because of cover from the flooring (you're at the top of the stairs). You will need to move further down if you do not want to take a penalty.

DarkOne-Rob
2015-09-29, 10:23 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 3, HP 16/31, Speed 30 ft. Base
AC 18 (21 vs. Lorne), Touch 11 (14 vs. Lorne), Flat-footed 18 (21 vs. Lorne), CMD 14 (17 vs. Lorne), Fort 9, Ref 5, Will 9, CMB +4, Base Attack Bonus 2
Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead) (+8, 1d8+5, 19-20/x2 vs. Lorne)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Deflection (+4 Deflection vs. Lorne))
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil (Lorne)
"If we could reason with him before, he is beyond that now - Sheriff, we have to destroy him. " Kristoph calls, before stepping forward to cover Gundwolf's retreat.

"IN THE NAME OF THE LADY OF GRAVES, I CONDEMN YOU TO TRUE DEATH, FOUL ABOMINATION!" Kristoph bellows as he brings his longsword down at the reanimated corpse.

5-ft step to BD6 (after Gundwolf has stepped away)
Swift Action to Smite Evil Lorne
Longsword [roll0] attack, [roll1] (19-20/x2), [roll2] damage, [roll3] critical strike damage (pierces all damage reduction possessed by Lorne)

JWallyR
2015-09-29, 12:44 PM
Reeling from the unexpected attack, Gundwolf lets out a low growl culminating in a ferocious shout as his flail sweeps back out toward the now inhuman monstrosity!

No power attack.

Attack: [roll0]
CC: [roll1] for x2 on 23-24
Damage: [roll2]
Crit damage: [roll3]

AoO, if applicable:
Attack: [roll4]
CC: [roll5] for x2 on 23-24
Damage: [roll6]
Crit damage: [roll7]

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 18/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +4, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 7
Condition Fatigued: -2 str/dex, no charging. 2 rds remaining

Farmerbink
2015-09-29, 08:48 PM
Elian Evenstarr (http://www.myth-weavers.com/sheetview.php?sheetid=856175)
M NG Dhampir Seeker Sorc 1/Bard 2, Level 3, Init +5, HP 6/16, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 11, Fort +0, Ref +6, Will +4, CMB +0, Base Attack Bonus 2
light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Condition Bardic Performance, 8/8 remaining

Trying to stay safe in the back, Elian begins singing an odd, wordless song. His focus gables the seemingly lackadaisical tune.


If I need to, 5-foot step out of melee? I don't think the thing has gotten that close, but I like distance, you know.

Cast sleep: DC 19. PLEASE BE 4HD OR LESS :smalleek::smalleek::smalleek::smalleek:

MuffinMan
2015-09-29, 09:48 PM
Round 2

Gasping at the frightful blow to Gundwolf, Aurora rushes forward with a healing spell to try and mend the worst of her ally's wounds.

Move to BD-7 and convert Burning Gaze into CMW to heal Gundwolf for [roll0] HP.

Aurora (http://www.myth-weavers.com/sheet.html#id=155852)
F NG Human Witch 3
HP 22/22 --> 17/17
Init +8
Speed 30
AC 16 (Touch 12, Flat-footed 14)
CMD 11 --> 10
Saves: Fort +3, Ref +3, Will +4 --> +2,+2,+3
CMB -1 --> -2
Base Attack Bonus +1
Current Ability Scores: Str 7, Dex 14, Con 14, Int 19, Wis 12, Cha 9
Condition: --> 1 negative level

marrok
2015-09-29, 10:05 PM
Hearing that Elian has begun his work, sliding into Aurora's position while swapping out the sleek black-fletched ebony-shafted arrow for an arrow with a oily blue sheen. Standing behind Aurora and Elian, he takes his shot. Hoping that Elian's magic will work, and the creature will sleep, and his last black-feathered arrow will rest in his quiver unused and ready for the next undead abomination.


Move action to BC8.
Standard Action: Fire an +1 Arrow at Lorne-monster.

Attack: [roll0]
CC: [roll1] for x3
Damage: [roll2]
Crit damage: [roll3]


Ra'hulhrim (http://www.myth-weavers.com/sheet.html#id=186693)
Elf Druid (Menhir, Survivor) 3 CN
HP 26 / 26 Speed ft Init 8
AC 17 Fort 3 Ref 5 Will 6
CMB +2 BAB 2
Mwk. Comp. Longbow +7 (1d8, x3)
Mwk. Comp. Longbow w/in 30' +7 (d8+1, x3)
Str 10 (0) Dex 19 (4) Con 10 (0) Wis 17 (3) Int 9 (-1) Cha 7 (-2)

CleverDragon
2015-09-30, 07:41 AM
Gundwolf's wounds heal from Aurora's spell, and despite the ringing still in his ears, his second attack hits Lorne with a solid thump right in the undead's chest. He hears the satisfying snap of several bones beneath the hardened flesh of the once-deputy. Lorne staggers backwards a half-step from the blow and tries to recover with another feinted attack. Gundwolf falls for it again, but Lorne's hand gets caught on one of the barrels at his side, sending it flying and ruining his chance at another surprise attack. He then dodges and weaves skillfully away from Kristoph's divine infused attack and the sheriff's attack, then ducks as Ra'Hulrhim's arrow flies overhead, which bounces off the far stone wall somewhere in the darkness. Lorne takes the opportunity to then take a cautious retreat, ducking between some of the boxes and barrels and shelves, partially obscured by them.

As Elian's incantation finishes, the undead creature's head begins to lower sleepily but then he violently shakes his head, barely resisting the call to sleep.


See Dice Rolls thread for details.
Kristoph misses. Gundwolf hits for 8 points of damage. Benjamin and Ra'Hulrhim miss their attacks.

Lorne saves versus the sleep spell. He has so far taken a total of 19 points of damage.

Gundwolf has one more round of buddlement, as does Kristoph.
Round 3! Everyone may now go!

DarkOne-Rob
2015-09-30, 08:02 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 3, HP 15/31, Speed 30 ft. Base
AC 18 (21 vs. Lorne), Touch 11 (14 vs. Lorne), Flat-footed 18 (21 vs. Lorne), CMD 14 (17 vs. Lorne), Fort 9, Ref 5, Will 9, CMB +4, Base Attack Bonus 2
Longsword +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead) (+6, 1d8+5, 19-20/x2 vs. Lorne)
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +1 Deflection (+4 Deflection vs. Lorne))
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil (Lorne)
Grimly, Kristoph pushes through the crates towards the undead deputy and silently swings his sword down at him again!

Move to BE5 and attack Lorne again
Longsword [roll0] (-2 due to forgetting the penalty applied by Lorne) attack, [roll1] (-2 due to forgetting the penalty applied by Lorne) (19-20/x2), [roll2] damage, [roll3] critical strike damage (pierces all damage reduction possessed by Lorne)

MuffinMan
2015-09-30, 08:51 AM
Round 3

Relieved to see Gundwolf escape another blow, Aurora now turns her healing energies towards Kristoph.

Convert second Burning Gaze to CMW and heal Kristoph for [roll0], moving as necessary to get within range.

http://www.myth-weavers.com/sheet.html#id=155852

marrok
2015-09-30, 09:07 AM
Dreamstrider whispers to his comrade, "Elian, it doesn't look like your magic is working on this creature... we should finish him quickly... we're already much spent from our work in the prison..." Pulling the ebony shafted arrow from his quiver he looses it at the beast.


Standard Action: Fire an +1 undead bane Arrow at Lorne-monster.

Attack: [roll]1d20+10[roll]
CC: [roll]1d20+10[roll] for x3
Damage: [roll0] + [roll1]
Crit damage: [roll2] + [roll3]


Ra'hulhrim (http://www.myth-weavers.com/sheet.html#id=186693)
Elf Druid (Menhir, Survivor) 3 CN
HP 26 / 26 Speed ft Init 8
AC 17 Fort 3 Ref 5 Will 6
CMB +2 BAB 2
Mwk. Comp. Longbow +7 (1d8, x3)
Mwk. Comp. Longbow w/in 30' +7 (d8+1, x3)
Str 10 (0) Dex 19 (4) Con 10 (0) Wis 17 (3) Int 9 (-1) Cha 7 (-2)

marrok
2015-09-30, 09:14 AM
Didn't want to edit the post because that'd wipe out the ones I didn't muck up.
Round 3 attack rolls. (http://www.giantitp.com/forums/showsinglepost.php?p=19891212&postcount=92)
Attack: (1d20+10)[18]
CC: (1d20+10)[29] for x3

Farmerbink
2015-09-30, 10:13 AM
Elian Evenstarr (http://www.myth-weavers.com/sheetview.php?sheetid=856175)
M NG Dhampir Seeker Sorc 1/Bard 2, Level 3, Init +5, HP 6/16, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 11, Fort +0, Ref +6, Will +4, CMB +0, Base Attack Bonus 2
light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
Condition Bardic Performance, 8/8 remaining
Sorc Spells, 2/4 remaining
Bard Spells, 3/3 remaining

Elian continues chanting in a sing-song pattern, his calm expression masking the irritation that must be lying underneath.


Because it's easy to do, and I can: try again.

Cast sleep: DC 19. PLEASE BE 4HD OR LESS :smalleek::smalleek::smalleek::smalleek:

JWallyR
2015-09-30, 11:57 PM
Grinning wearily at the fiend's clumsy effort to strike him again, Gundwolf steps forward cautiously, sweeping his flail at the creature once more!

Step up and attack!
Attack: [roll0]
CC: [roll1] for x2 on 23-24
Damage: [roll2]
Crit damage: [roll3]

AoO, if applicable:
Attack: [roll4]
CC: [roll5] for x2 on 23-24
Damage: [roll6]
Crit damage: [roll7]

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +4, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 7
Condition Fatigued: -2 str/dex, no charging. 1 rds remaining
Befuddled: -2 attacks vs Lorne

CleverDragon
2015-10-05, 05:14 AM
As Lorne steps backwards, the rest of the group continue to press the attack. The undead deputy dodges and weaves his way out of the way of Kristoph and Dreamstrider's attacks, but as he is rising from his duck of the arrow, Gundwolf capitalizes on the moment to get a solid hit in on Lorne's shoulder. The attack, while lessened by the unholy protections afforded the creature, still makes him rotate in place partially. This motion is followed by a well-placed strike from the sheriff, whose blade sinks deep into the deputy's neck.

Lorne's hateful eyes meet Benjamin's, and for a moment the two continue to hold their gaze, the former with hate and rage while the latter holds grim determination mixed with sadness and regret. Then, the glow behind the undead's eyes dims and then diminishes entirely. He collapses to the ground with a hollow thump, landing face down on the cold stone ground.

Benjamin stands there motionless and soundless, looking at his own blade and at the corpse on the ground. After a few seconds he shakes his head, asking aloud but directed at nobody in particular. "Why? Why this sudden...why do this to us?" His features harden into a grimace and he looks up from the corpse and his sullied blade. "Kristoph and the rest of you. Look around. There has to be some reason for...this. Find it."

He looks over at the young witch, "Aurora, is it? Can you please bring that glowing blade over here?" He kneels down and begins to sift through the creature's clothing and belongings.


Gundwolf and Sheriff Caeller score the finishing blows! Combat over!

Reference the Google map and let me know where you search.

There's about two hours before the town meeting.

DarkOne-Rob
2015-10-05, 11:11 AM
As the sheriff speaks Kristoph kneels and deliberately drives his sword through the remains of Lorne's neck, severing the head completely. Turning to Caeller he replies, "I have an answer already - one moment." He turns and walks back outside to retrieve the undead deputy's sword and shows the pommel to the man. "This symbol is that of the Whispering Way - a vile group of undead-worshiping necromancers. Unlike the late Professor Lorrimor, who studied the undead to better defeat them, the Whispering Way seeks to emulate them. I have no idea how long Lorne was under their thrall, but I suspect they lured him in with a promise of eternal un-life. They probably gave him some method of transforming in exchange for him sabotaging the efforts of anyone to purge the ruins of undead.

Was Lorne a native of town? Does he have any close family or friends who might also be in the snare of these fiends?"

Kristoph removes the sheath Lorne wore from the corpse and deposits the weapon inside before uncomfortably holding the weapon and waiting for the sheriff's response to his questions.

JWallyR
2015-10-05, 12:13 PM
After spending a few seconds catching his breath from the scuffle, Gundwolf turns, standing as straight as the low ceiling will allow, and viciously kicks the now-severed head of the former deputy, causing it to thud dully against the walls of the basement area.

After turning to listen to the sheriff, the barbarian nods curtly, and wordlessly turns his keen senses to the task of searching out the basement, and working his way upstairs.

Perception mod is +7. I assume he can take 20 for a 27 in tearing this place apart for whatever secrets it may hold...

Post-fatigue statblock:

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +5, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

MuffinMan
2015-10-05, 08:59 PM
He looks over at the young witch, "Aurora, is it? Can you please bring that glowing blade over here?" He kneels down and begins to sift through the creature's clothing and belongings.

Nodding, Aurora steps forward and holds the glowing blade aloft, grimacing at the corpse as the sheriff rifles through its pockets for any clues as to its purpose.


After spending a few seconds catching his breath from the scuffle, Gundwolf turns, standing as straight as the low ceiling will allow, and viciously kicks the now-severed head of the former deputy, causing it to thud dully against the walls of the basement area.

Aurora jumps up with a startled squeak as the severed head going tumbling into the wall, and turns around to fix Gundwolf with a disapproving glare. "We should bring that blade to the town meeting," she says, turning to Kristoph. "It's proof of Lorne's involvement with the Whispering Way, and that the Professor was right all along about them! They'll have to see reason then! ...won't they?"

Farmerbink
2015-10-06, 06:20 PM
Elian stands by, his sing-song chant now fading on his tongue. As the ensuing unpleasantries follow, Elian goes about checking the now-decapitated corpse for other signs of his involvement and transformation.

"Well, let us see what can be found out here."

[roll0] perception
[roll1] know arcana if needed
[roll2] know religion if needed

CleverDragon
2015-10-13, 12:49 PM
Sheriff Caeller hesitates a moment before searching his once-deputy's body. At that moment, Kristoph decapitates Lorne's corpse. The sheriff gives him a horrified look. "What!? Why did you do that?!" As he stumbles backwards from the grotesque scene, Gundwolf further adds to the sheriff's disbelief by punting the head into the shadowed recesses of the basement. Benjamin is nearly apoplectic with rage as he stands, gesturing to the corpse on the ground. "Have you no dignity for the dead?! What is wrong with you?" He lowers his voice but remains no less disturbed and upset, "I...realize that he did something to himself, but does he deserve that?"

He sighs and shakes his head, holding his tongue from any further comment. When Kristoph returns and presents the blade with the incriminating symbol, he looks somewhat dubious. "I recall asking him about the skull on his sword. I had seen it...oh, I don't know...a couple months ago. He told me that it was his dad's sword and didn't know what it meant. But...truly? A secret organization all about undead? Lorne!?" The rage gives way to confusion and disbelief. When Kristoph asks about Lorne's history, he shakes his head.

"No, he is not originally from Ravengro. He and his family came here...oh, ten or fifteen years ago, I think? He was around fifteen at the time and his dad was always gone. His mother died about seven years ago - buried over in the Restlands like everyone else - and his dad disappeared a year or two later without a trace. He's always been...angry after that," Benjamin trails off after that.

The sheriff resumes searching the corpse carefully after a moment. Aside from his usual leather armor, the deputy had little else of interest on him. Searching around the basement revealed little beyond the sundry goods and the shattered glass of whatever he broke on the stairs. Elian and Aurora determine that the glass was originally some sort of vial or bottle, and that it radiated a strong lingering necromantic magic.

Upstairs, the search of the house was a little more enlightening. In the man’s bedroom were a couple of letters:



My boy,
You have proven rather useful after all. Thank you most kindly for the information. This will certainly help move things forward for us. Keep everyone away from the prison however you can over the next several months. I think even you can handle this. Call it…a test. I expect results. As a show of faith, I have included your old man’s blade. Use it well, if it comes to it. As always, remember to destroy this missive.



We have succeeded, my boy! Give us time to slip into the night, so to speak, and then look behind the right-hand gate at the prison for your reward. When it comes time, silence yourself and then drink of it. You will see with brand new eyes. Use them to come see your old man.
-A


The former letter was secreted away beneath Lorne’s dresser while the latter was carelessly discarded atop his bed. Judging by the hastily gathered clothes and supplies also on the bed, Lorne was planning on a quick departure that evidently the group interrupted. Also in the bedroom were the weapons stolen from the jail. Sheriff Caeller sighed and sat on the bed angrily, inspecting and re-inspecting the letters, obviously troubled by the lies and betrayal perpetrated by Lorne over the last several months. “So it seems that he has been helping them for a while. And…his old man?” Benjamin muses aloud as he lets others read the letters as well. “His father is still alive? And…with them? Does that mean his mother was as well? I never really got to know Aric – his dad – but Marielle was sweet as could be. Everyone loved her.”

The rest of the house held little else of value. By the time the search concluded throughout the house, the sun was starting to hang low in the sky, casting long shadows through the house. During the course of the search, Benjamin’s other two deputies, Leromar and Riff, came to assist with the process. After filling them in on the details, they were shocked as would be expected and repulsed by the gore in the basement. Riff, a tomboyish younger woman, agreed to stand outside and handle the crowd that was building outside the house.

A short while later, the elderly head priest of the Pharasma temple arrived and was admitted into the house. He was apprised of the situation and grimly shook his head in a mixture of disbelief, anger and sadness. “I’ve heard of that type of undead. A ju-ju zombie, though I can’t believe it. Powerful vile magic was at work to cause this. Any idea how it happened? Who cast it? I cannot imagine that Lorne was capable of that.” After being informed of the potion vial, he grimaces and furrows his brows even deeper than normal. “Hmm. Willing to cut his tongue out. Turned undead. He did not kill anyone after turning, right? Okay…that’s good. Some varieties of that type of monstrosity can create spawns of those slain by them. Lady of Graves judge him firmly but fairly. Kristoph, will you help me prepare the body for a blessing?”

Father Grimburrow and Kristoph take a moment to arrange the body and then issue a chanting prayer over the body, offering the spirit to Pharasma and blessing the corpse. “Benjamin,” the priest begins, “we need to mention this at the meeting. Maybe not all of the details, but give an indication of the powers at work here. And that these good souls are willing to help. Vashian needs to stop being such a damned fool and realize this.” The sheriff nods and agrees fully.

“Father, what will you do with Lorne…with his body?” The priest answers that he will be commemorated to the earth, like all of the dead deserve. But that there will be no funeral and that it may be best that public knowledge of the burial may not be the best idea, given the town’s foolish superstition.

The rest of the early evening is occupied by the transportation of the body (and head) back to the temple. Along the way, under the setting sun, the priest informs everyone that Gibs has been stabilized and his wounds have largely been healed. He was in a less than ideal mood, understandably, but is still in the jail cell for the moment. As to why he was shot, Gibs informed the priest that Lorne had apparently asked him to join him, offering to let him free and get revenge on the town. Gibs told him to…do rather colorful things to himself, and for that Lorne shot him with the crossbow.

While at the temple, after preparing Lorne’s body, father Grimburrow pulled Aurora to the side and asked if she was ready for the restoration spell. With her consent, the priest began a several-minute long ritual involving holy water, chants, communion with the Lady of Graves, and at the conclusion some sparkling dust he removes from a small wooden box. He sprinkled the dust over her body and instead of settling onto her skin as expected, it seems to melt and disappear into her. A calming warmth courses through her body, and the deep ache and fatigue and ill feeling slowly fades away. The dust that had entered her body now exits, but instead of sparkling, it’s now dull and almost a dark charcoal in color. Aurora suddenly feels as though she got a good night’s sleep and the bone-deep weariness she had been experiencing became nothing more than a bad memory. Father Grimburrow finished his incantation and gently wiped away the dust with his aged, calloused hands. Wiping a bead of sweat from his brow as a result of the intense concentration required for the spell, he asked, “Feel better now, young miss?”

The sun hangs even lower in the sky and a chill wind picks up as the group wraps up their business around town with only a little bit of time left before the town meeting is to begin.


There's about another hour left before the meeting starts. Feel free to react to any of the above wall of text (which is why it took me a while to update) and indicate what you'd like to do, if anything, before the meeting starts.

JWallyR
2015-10-13, 01:30 PM
"Have you no dignity for the dead?! What is wrong with you?" He lowers his voice but remains no less disturbed and upset, "I...realize that he did something to himself, but does he deserve that?"

Gundwolf turns to the Sheriff, his piercing gaze seeming to drill into the mind of the man. After a moment, he rumbles out, "This coward and traitor has earned the respect he has been given."

Aside from the darkening of a constant scowl on his face as the letters that prove Lorne's treachery are revealed, the half-orc stands stoically, looking off into the distance as the others discuss the situation.

DarkOne-Rob
2015-10-14, 03:52 PM
"What!? Why did you do that?! Have you no dignity for the dead?! What is wrong with you? I...realize that he did something to himself, but does he deserve that?"
Shaking his head at Gundwolf's overreaction, Kristoph gently grasps the sheriff by the shoulders, looks him in the eyes, and says, "Yes, I did need to remove his head - there was no guarantee that the magic animated him was destroyed until such damage was done. He already wasn't breathing or bleeding, so we needed a way to confirm he would not be a threat to anyone else again..."

[roll0] to convince the sheriff of Kristoph's sincerity and lack of spiteful motivation in decapitating Lorne's body. If this roll isn't necessary, please disregard.

"But...truly? A secret organization all about undead? Lorne!?

...So it seems that he has been helping them for a while. And…his old man?”
"I know only what you have shared about his family and what we have read in these letters, but I suspect Lorne has been subtly working against the forces of life and righteousness in town for many years. The Whispering Way is truly a vile cult, and very real. Father Grimburrow can discuss it in more detail if you wish, but I would prefer to speak less about such evil if I may," Kristoph replies.

"This sword has a powerful enchantment upon it as well. I think we should handle it carefully and ensure it can be cleansed of any foul magic or destroyed if it cannot." Looking at Gundwolf meaningfully, Kristoph takes the sheathed blade and carefully wraps it up using some of the materials found in the house, guaranteeing that the blade cannot be drawn quickly or easily. He then attaches the entire bundle securely to his own belt where it can be retrieved but is unlikely to be lost until such time as the business with the weapon can be concluded.

Do any of the NPCs with magical abilities have the ability to identify the weapon, determine if it is either cursed or consecrated to the Whispering Way, and/or have the ability to purify it of any enchantments/consecrations we do not wish it to have?

“ A ju-ju zombie, though I can’t believe it. Powerful vile magic was at work to cause this.

...He did not kill anyone after turning, right? Okay…that’s good. Some varieties of that type of monstrosity can create spawns of those slain by them.”
Kristoph looks at the sheriff again and makes eye contact, silently reminding the gentlemen of the necessity to decapitate the late Lorne to prevent further disaster.

After the gruesome business is over and Kristoph and Father Grimburrow handle Lorne's last rites, the devotee of Pharasma sits down heavily on the porch of the home, his head in his hands for several long minutes. Anyone passing close by can hear him mumbling prayers with a mixture of frustration, self-condemnation, and pleas to the Lady of Graves. It is nearly ten minutes before he rises again and makes his way to the town hall where he finds a seat near the front by an aisle so that he can rise and address any speakers easily if required.

Kristoph is heavily blaming himself for Lorne's actions in the immediate past. He believes that had he acted differently he might have been able to prevent the deputy from attempting murder, mutilating himself, and then killing/reanimating himself (perhaps by physically restraining him). This, coupled with his inability to strike the juju zombie after calling upon Pharasma's blessing to smite it and the sudden onset of his Oracle's curse, has him badly shaken and doubting her approval of his actions. The sheriff's response (regarding dignity for the dead) did not help, though he does believe he had to do what he did - the decapitation was not done in spite.

The paladin's prayers are for a return to the favor of his goddess, vision to see the path laid out for him to travel, and continued support for his efforts to both enable the living to live abundantly and put the undead to rest as they should.

I do not expect a specific response to his prayers, but if it matters I figured I should explain what they entailed.

Farmerbink
2015-10-15, 08:01 PM
Elian follows the troupe about in a foul mood. He nods in affirmation as Kristoph defends his actions. "The powers that instill a form with undeath know only select few bounds. For better or worse, even Kristoph's actions are not always a sure guarantee..." He retrieves the fragments of Lorne's vial, and quietly inspects the pieces. Noting the magical aura, he relates the information to the sheriff and others before climbing the stairs to avoid the uncomfortable situation.

He listens to the description of the notes with mixed interest. While it is reassuring to have his suspicions affirmed, he is unsurprised by the details discovered, and his face shows it- as he nods calmly at the repeated signs of foul play.

After standing outside briefly, Elian becomes less and less comfortable beside the guards. The growing crowd of unruly and unschooled townsfolk does little to improve his spirits, and he wanders back inside, just to drown out the ramblings. He smiles and nods politely from his commandeered chair as Grimburrow enters. "Methinks your presence will be desired in the basement, Father."

**********

Some time later, Elian stands by in attendance of the restorative ritual. He watches with unmasked intrigue as the shimmering dust loses its shine. He smiles as Aurora's relief becomes apparent, and half-leads half-follows the young woman to town hall to attend the evening's meeting. He hangs near the back of the room, waiting for his allies to arrive.

MuffinMan
2015-10-18, 02:59 PM
While at the temple, after preparing Lorne’s body, father Grimburrow pulled Aurora to the side and asked if she was ready for the restoration spell. With her consent, the priest began a several-minute long ritual involving holy water, chants, communion with the Lady of Graves, and at the conclusion some sparkling dust he removes from a small wooden box. He sprinkled the dust over her body and instead of settling onto her skin as expected, it seems to melt and disappear into her. A calming warmth courses through her body, and the deep ache and fatigue and ill feeling slowly fades away. The dust that had entered her body now exits, but instead of sparkling, it’s now dull and almost a dark charcoal in color. Aurora suddenly feels as though she got a good night’s sleep and the bone-deep weariness she had been experiencing became nothing more than a bad memory. Father Grimburrow finished his incantation and gently wiped away the dust with his aged, calloused hands. Wiping a bead of sweat from his brow as a result of the intense concentration required for the spell, he asked, “Feel better now, young miss?”

Aurora lets out a pleased sigh as she scrapes the ebony dust off of her skin, feeling cleaner and more alive than she has for some time now. "Yes, thank you, Father - and thank you for your help today with Mr. Gibbs! I'm in your debt, but we'll do the best we can to make the townspeople listen to reason tonight!" Spying Elian nearby, she walks with the slender man over to the town hall, where they join Kristoph near the front and wait apprehensively for the proceedings to begin.

Farmerbink
2016-05-07, 12:58 PM
Elian's smile is somewhat strained, as he waits with Aurora for Kristoph and the others to arrive. As the moments tick by, his concern grows, until he cannot restrain himself. He whispers, almost on the breath, to the young arcanist. "Kristoph and Gundwolf did say they would be here, yes? As off-putting as Gundwolf can be, I find myself oddly more and more comfortable under his gaze. And Ra'hulhrim as well? I think the greatest demonstration we can make at this juncture is solidarity... It would be unfortunate for any of them to arrive tardy..."

His nervous gaze wanders over the crowd, his supernaturally-sensative eyes scanning the room for any unexpected signs of unrest. Falling silent once more, he listens to the townspeople's mutterings, hoping to glean some insight as to concerns worth addressing.

When Kristoph arrives at the door, Elian notes Gundwolf's uneasy gait at the Paladin's flank. When the Pharasmin moves to enter, Elian steps off of the wall, and directs his attention towards the hesitant barbarian. The two half-breeds lock eyes, and Elian tips his head in Gundwolf's direction. "It is probably best you talk to him. He seems to respect you."

Welcome back, everyone? Long time-no see, CleverDragon! Here's hoping things are going well, all-around. Ravengro isn't going to save itself!

PS: I think I'm largely only considering a possible re-work of Elian to vigilante- and only then if certain fundamental mechanics can be retained or otherwise emulated. Elian's personality and mechanical penchant for both knowledge skills and social skills is something I want to retain, regardless of the cost. Ironically, the investigator could be a good choice, but I've got decent odds of playing one already, and (not-so) secretly harbor hope of getting DarkOne to restart his Savage Tides game, where my first investigator has just reached the point of being good at things! :smallbiggrin:

TL;DR: HI GUSY! /wave

JWallyR
2016-05-07, 01:52 PM
As Kristoph sinks into his mournful prayers and meditations, Gundwolf eyes the man with furrowed brows. After a few minutes, the half-orc trudges away, leaning against a scraggly tree to look out into the countryside, his expression inscrutable.

As Kristoph stands, Gundwolf turns, walking to meet the paladin as the latter walks toward the town hall. As they approach, Gundwolf's become less sure and more hesitant, and finally cease entirely as others in the party approach the front door. He looks around at the townsfolk, feeling their piercing gazes on his hulking form, and begins to slowly backpedal toward the familiarity of the wilds.

DarkOne-Rob
2016-05-07, 08:49 PM
Turning to look at Gundwolf, Kristoph furrows his brows. Walking up the half-orc he whispers, "You aren't a coward - we all know that. So get in there and stop acting like some frightened townfolk frighten you!" Then, as if thinking to lessen the impact of his words he continues in a gentler tone, "You don't have to say anything if you don't want to speak. Hopefully none of us will have to further explain ourselves..."

Then, with a look that somehow expresses respect, high expectations, and no room for argument, Kristoph holds open the door and gestures for Gundwolf to enter the building.

JWallyR
2016-05-08, 10:37 PM
"You aren't a coward - we all know that. So get in there and stop acting like some frightened townfolk frighten you!"

Gundwolf's brows furrow, and he opens his mouth as if to speak..


"You don't have to say anything if you don't want to speak. Hopefully none of us will have to further explain ourselves..."

The hulking half-orc's mouth falls shut. He looks around at the townsfolk with a muted expression of suspicion before meeting Kristoph's unyielding gaze. "Fine." rumbles out the grudging assent, and after waiting for his companion to lead the way, Gundwolf follows. After finding a seat beside the others of their motley band, he periodically casts nervous glances back across both shoulders, clearly uncomfortable at so many possible assailants at his flank as they wait for the meeting to begin.

DarkOne-Rob
2016-05-10, 07:44 PM
Kristoph returns to the seat he had found in the front, his face more calm and determined after the encounter with Gundwolf.

CleverDragon
2016-05-13, 09:20 PM
The afternoon sun gave way to growing clouds as the sun disappeared to the west. A chill breeze blew through the beleaguered village as her inhabitants made their way to the town hall for the much anticipated town meeting.

Inside, several oil lamps on the walls illuminated the old building, casting long, dancing shadows by their flames. Sagging wooden benches were formed into two rows, upon which the townsfolk and the party settled for the pending meeting. Sheriff Caeller stood by the doorway, nodding to those who entered. His arms were crossed as he leaned against the wall, his hand never far from the hilt of his sword at his side. He'd taken time to clean himself of the blood from the events earlier, but one look could tell that the man had weighty matters on his mind.

A low murmur filled the hall as more and more people took their seats. Several questions of the day's - and indeed, the last week's - events were discussed in hushed tones. Curious glances were directed at Kristoph and the others, as well as a few suspicious ones - though much fewer of the latter than they've been accustomed to of late.

At the front of the chamber was a slightly raised stage that ran the entire way from the left to right walls. Two worn but sturdy tables were at either side of the stage with an open space between them. In that open space, at the very front of the stage, stood an even more worn podium. The town council members were seated behind the two tables, two per table.

Vashian, the head councilman, sat at the lefthand table, towards the center. His considerable bulk was contained by well maintained clothing, his dark hair combed and neatly kept. He was studying his fingernails, inspecting them for some perceived flaw or dirt. To his right sat the eldest member of the council, Mirta Straelock, a slender older woman with white hair and a friendly wrinkled face. She was gazing out over the assembled crowd, her posture straight and confident and her visage friendly. Occasionally she would lock eyes with a member of the crowd and nod. The group recognized her as the owner of the southernmost house of the village - they'd passed by her house and seen her on the porch many times as they went to and from Harrowstone. The other two council members were engaged in quiet conversation - one, Gharen Muricar, a slim middle-aged man with many laugh lines and wrinkles on his face and the other, Shanda Faravan, was evidently the youngest of them, a woman with dark brown hair and keen, brown eyes.


https://db4sgowjqfwig.cloudfront.net/images/931751/councilman_Hearthmount.jpg
http://cdn.obsidianportal.com/assets/152926/straelock.jpg
http://cdn.obsidianportal.com/assets/189471/faravan.jpeg
http://cdn.obsidianportal.com/assets/189472/muricar.jpeg


Ten minutes later, Vashian Hearthmount finished his inspection of his fingers, sighed heavily and nodded to Mirta. The elder woman nodded back and stood up behind the table. "Everyone! Everyone!" The crowd quieted, leaving only a soft groaning of the benches and soft shuffling sounds of people's clothing filling the hall. "Thank you. And thank you for coming," she looks at Elian briefly, "Vashian Hearthmount will now address the matters of the day."

Sheriff Caeller closed the entry door, protecting them from the chill breeze outside. Meanwhile, Vashian slowly stood and ran his fingers through his black hair as he approached the podium. "Thank you, Mirta," he passed his gaze over the assembled crowd. "I understand that there has been a lot of rumors and strange goings on of late! The death of professor Lorrimor. Strangers from afar roaming about the village. Strange supernatural events that disturbed the peace of the Fenlorn home. The walking dead roaming the streets and killing one of our own, Chad - a pious member of Father Grimburrow's flock no less. And just today, a rather startling attempt on Gibs Hephenus' life and the death of a deputy who attempted said murder."

He lets the growing murmur of the crowd continue for a moment then holds up his hand. The noise dies down a bit and then he continues, "I wanted to believe that the strangers from outside our humble town were troublemakers and frauds, as did many of you. That they were the cause of the undead rumors and attacks. I wanted to believe that professor Lorrimor was engaged in the foul practices of necromancy, as did many of you. That his meddling was the catalyst for these unfortunate times. It's easier to live with obscured eyes and blame the things we do not know nor understand on the convenient targets."

The noise in the hall practically explodes as people gasp and gossip en masse. Councilor Hearthmount bangs his hand down on the podium loudly and the talking dies down slowly. "And until this morning, I would have joined you readily in that blindness and ignorant behavior and belief. But the unfortunate events at the jail and at Lorne's house have served to shed much light on the situation. I do not understand many of the details - such things as ghosts, goblins, ghouls and spectres are beyond my ken. But I do know of some who are more well-versed in such things. I would invite them to the stage to explain the events of late," he pauses and casts his eyes to each of the members of the party - first Kristoph, then Gundwolf, then Aurora and Elian and finally Ra'Hulhrim. Then he continues much louder and sternly,"And I would strongly advise each you to heed their words and explanations! Cast not suspicious eyes on these strangers. Listen. And learn."

As whatever members of the group approach the stage, Vashian offers his meaty hand in a firm handshake. "And let me be the first to apologize. Please...tell us what you have learned and discovered. What plagues our humble village?"

Farmerbink
2016-05-14, 05:46 PM
Elian smiles as disarmingly as he is able, when the elder councilwoman meets his eye. Despite the calm of his exterior, his heart sinks just a little as the much larger mine rises to take the podium...

and almost immediately rises again. As the man begins his brief speech, his end goal immediately becomes apparent to an experienced orator. In accordance with the hope that bubbles within him and threatens to overflow the man's usually contained emotional response, Elian struggles to keep himself from grinning widely. I will have to attempt to be less prejudiced, it would appear, he thinks to himself as the unattractive man demonstrates both his perception and his understanding.

Elian rises steadily as the man invites them all to the stage. Preferring to let Kristoph greet the crowd first, he helps the paladin to his feet and defers to him the position of first to take the stage. He follows Kristoph at a close but comfortable space, allowing his friend and ally unchallenged access to the podium.

DarkOne-Rob
2016-05-14, 05:47 PM
Kristoph wastes no time, standing immediately and stepping up to the stage. There he moves so he can face as much of the council as possible while still addressing the crowd. "Simply put - your village lies under the shadow of the haunted ruins of Harrowstone Prison. And when I say haunted, I am not being figurative. Over the last several weeks the evil that has taken root in that damned place has spread and now threatens all that you hold dear."

As the crowd predictably responds with fearful and concerned murmurs Kristoph raises his arms and his voice, forcing their attention on him. "However, there is always room for hope if you are brave and faithful. You are led by an experienced and passionate priest, your sheriff is honorable and devoted to his charges, and the wisdom of this council is evident. All of their leadership cannot do what is necessary alone, but they are blessed with a town of good, hardworking people who know how to handle challenging times. It is only because all of you possess such strength and conviction that I propose a solution to your troubles."

Taking a deep breath, the paladin continues. "You have two choices - the first is to abandon your town to the darkness and flee, for the evil coming from Harrowstone will not go down without a fight and there will likely be casualties. I say this because you are adults, not frightened children, and capable of choosing for yourselves. You must know the price that may be asked of each of you and in spite of that cost do what is right.

What is right is to purify the ruins of all taint of undead. And that is your second choice. My companions and I will enter the ruins again tomorrow to defeat the most dangerous undead there, but the ruins will require more than that. Over the next several years, if not decades, the land itself will require ministering, and that task is likely to fall upon all of you. With Father Grimburrow's leadership, the ruins can be cleansed and the deep, spiritual wounds of the fire so many years ago healed."

With a pleading look on his face, the half-elf looks first to the council members and then to the crowd. "In the past weeks you have had tragedy visited upon you and your neighbors repeatedly. This will not get better unless you help. I do not ask you to fight the undead - only to prevent their return. Please, commit to this and the future will be a brighter one for your children and their children and the generations to come."

Diplomacy (hopefully with some bonuses due to recent events to make up for my inevitable low roll) - [roll0]
Patiently the knight stands, waiting for the response of those present (including questions).

MuffinMan
2016-05-14, 08:00 PM
From behind Kristoph, Aurora pipes up as the knight finishes. "And the prison isn't behaving this way by accident!!" She does not move to take the podium, but addresses the townsfolk directly from where she stands after taking a step forward. "We've found evidence that a... a kind of cult has been operating in Ravengro - the Whispering Way! They are obsessed with necromancy and the foul powers of the undead, thinking it will lead them to a twisted immortality... we know they were involved in at least one of the recent attacks." She glances quickly at Sheriff Caeller as she pauses, conspicuously avoiding public mention of Lorne's name.

"In fact, we think Professor Lorrimor knew of the Way's interest in Harrowstone and was trying to stop them before he passed. They are every bit as much a threat as the restless spirits at the prison; perhaps more so. By exposing them we are putting ourselves in danger, but..." she straightens her posture, and a hard edge of certainty creeps into her voice that the others have rarely heard, "We are not afraid of them! As Ser Kristoph said, you must know the dangers, so that you may make your own decisions. They are very real. But, we will not abandon Ravengro! And I know that with your help we can bring peace to the angry souls of Harrowstone and stop whatever the Way is planning. Please, say you will aid us!"

At the conclusion of her entreaty the young girl suddenly flushes, her shyness returning as she gathers her skirts and steps back, trying to take shelter from the crowd's gaze behind the larger figures of her allies.

[roll0] in an attempt to Aid Another on Kristoph's speech

Farmerbink
2016-05-14, 10:42 PM
Elian winces, for the briefest of moments as he reflexively reaches out an impotent hand to bring Aurora's words back. He closes the fist, hoping that the gesture looks like one of solidarity. As a second thought, he realizes that it is a gesture of solidarity.

Whether the people of Ravengro understand or not, the Whispering Way will pay for their numerous crimes.

JWallyR
2016-05-14, 11:45 PM
As the minutes pass, the tension in Gundwolf's frame grows, and it is not until Kristoph gently places a hand on the half-orc's forearm that he realizes that both of his hands are clenched in white-knuckled fists. Meeting the paladin's gently stern gaze with one of embarrassed defiance, he allows his tensed arms to relax, and closes his eyes with an obvious effort of will. Taking several slow, deep breaths, Gundwolf waits for the meeting to start.


"I understand that there has been a lot of rumors and strange goings on of late! The death of professor Lorrimor. Strangers from afar roaming about the village. Strange supernatural events that disturbed the peace of the Fenlorn home. The walking dead roaming the streets and killing one of our own, Chad - a pious member of Father Grimburrow's flock no less. And just today, a rather startling attempt on Gibs Hephenus' life and the death of a deputy who attempted said murder."

As the leader of the council begins his speech, Gundwolf watches, brow furrowing in suspicion. His upper lip curls away from his pronounced canines in a silent snarl, and the tension begins to build in his muscular frame...


"I wanted to believe that the strangers from outside our humble town were troublemakers and frauds, as did many of you. That they were the cause of the undead rumors and attacks. I wanted to believe that professor Lorrimor was engaged in the foul practices of necromancy, as did many of you. That his meddling was the catalyst for these unfortunate times. It's easier to live with obscured eyes and blame the things we do not know nor understand on the convenient targets."

The anger and tension continue to build in Gundwolf's frame, before suddenly dissipating, and the half-orc listens in bemused confusion.


"And until this morning, I would have joined you readily in that blindness and ignorant behavior and belief. But the unfortunate events at the jail and at Lorne's house have served to shed much light on the situation. I do not understand many of the details - such things as ghosts, goblins, ghouls and spectres are beyond my ken. But I do know of some who are more well-versed in such things. I would invite them to the stage to explain the events of late... And I would strongly advise each you to heed their words and explanations! Cast not suspicious eyes on these strangers. Listen. And learn."

Gundwolf's jaw drops at the councilman's final words. He blinks, brows furrowed in thought as his companions rise to take the stage, until Aurora's proffered hand draws the half-orc out of his frenzied inner thoughts and toward the stage. Listening with full attention to Kristoph's impassioned speech and Aurora's heartfelt (if lacking in the paladin's poised tone and eloquent wording) message, the half-orc finds the gaze of the assembled villagers vacillating between Elian and himself. After a few moments in which the slender man says nothing, the half-orc blinks. "I-" He clears his throat, the low rumbling sound adding to the roar of the winds that pass the building. "I am not like these people." The burly man gives a half-hearted gesture toward the rest of the party. "...and I know I am not like you. But the professor... cared. And I know he cared about Kendra, and his people. The... 'things' in that prison must be destroyed," the contempt for the undead in the prison drips from his words, "or her safety- your safety- can never be sure. By destroying them, I will honor his memory." His speech ends as abruptly as it began, the unspoken challenge to the crowd evident on Gundwolf's proud face.

Diplomacy Aid Another? [roll0]

DarkOne-Rob
2016-05-15, 12:20 PM
"We've found evidence that a... a kind of cult has been operating in Ravengro - the Whispering Way! ..."
His face in a stoic expression of earnestness, only Kristoph's allies can hear the sharp intake of breath as Aurora mentions the vile cult of undead worshipers. "I had intended to speak of those monsters only to the council - we risk empowering them by spreading word of their evil..." he murmurs quietly to the young woman when she is done speaking.


"...By destroying them, I will honor his memory."
Kristoph's smile and nod at the half-orc's grim commitment are visible to everyone.

marrok
2016-05-15, 04:37 PM
Ra'hul'rhim pauses for a moment, he opens his mouth, but it is too dry for words. The clothes stifle him, this city stifles him, he closes his mouth, his hand are flat on the table, he stares at his cleaned and trimmed nails. He fears if he opens his mouth again he will scream. His eyes rove over the crowd in search of something familiar. He takes a deep breath and with his eyes firmly fixed on the point of the table between his hands, he opens his mouth:

"I was not born here. Most of you do not know me. But I know you, through The Professor. The Professor was a friend, more than that, in many ways, a father, a brother. He cared. Not just for me, but for you, and for this town." Ra'hul'rhim looked up with his violet eyes. Looks out at the faces staring back. "The Professor asked something of me exactly once. To come here and finish what he could not. And so I came. So, I am here. To care. To help. I, Ra'hul'rhim, am here for Ravengro."

He looks to his companions. Eager for someone else to speak, his face awash in anxiety, his hands still flat on the table.

Farmerbink
2016-05-15, 08:34 PM
His companion's sociability exhausted, Elian steps forward, a warm smile for both his allies and the townsfolk. "My companions are perhaps not the most eloquent, but I dare say none could deny the veracity of their words, nor the fervor with which they speak them. I have little to add, but encouragement. Though Professor Lorrimor was learned, and prepared for what he faced, the man made one tragic and critical error: he faced this peril alone. He strove, in pride or urgency, to shield you all from the weight he bore. Alas, Ravengro is one soul fewer for his mistake.

The powers we face are numerous and vile. They threaten the very way of life you all hold dear. As Brother Kristoph has suggested, this fight will demand much of us, and much of you, as well. The malevolence of Harrowstone will be vanquished, but only if we stand together."

He gestures to the council, now seated behind him. "You have the leadership, and with the late Professor's numerous journals, we have the knowledge needed to face this foe head-on. I can promise you, from personal experience, that no power is too great to overcome, by the many. It may be this day, or another, but if we stand together, Harrowstone's shadow will fall upon Ravengro, no longer!"

Using my perform (oratory) bonus instead of diplomacy: [roll0]

CleverDragon
2016-07-18, 11:44 PM
The murmuring in the hall increases as Kristoph steps up onto the stage and delivers his impassioned speech. The murmurs grow quieter as his words ring out and they, as well as the council members beside and behind him, listen intently. After Kristoph lays out his plans, the murmurs redouble such that by the end of his speech he has to practically yell above the din. Throughout the crowd, questions of, "Can they really do that?" and "Does he really think they can take down these spirits by themselves?!" and "By the gods, I think he's serious. Will it anger the spirits more?!"

Gharen, the councilman to Kristoph's left holds up his hand and begs the crowd to be calm. "Please, everyone! Hear what he...and they, have to say! I know you're afraid. I've seen odd things in my life, but these things of late are at the top of the pile. I, for one, will not let this village be endangered by ghosts from that prison's past! You should commit to the same!" The crowd is slightly mollified by this and waits for the next speaker.

Aurora delivers her speech and the crowd reacts much the same, though many of the fears they raise include, "Oh, gods! A cult? There's more of them out there?!" and similar cries. More than one suspicious glance and glare passes back and forth in the room as suddenly, everyone considers everyone else as potential cultists.

A loud, deep voice from the back of the room cuts into the growing din. "YES! A cult! But rest assured they are NOT here any longer! What these brave men and women say are true! We must stick together and undo what these...these...immoral, soulless BASTARDS have started - whatever that may be!" Sheriff Caeller's chest heaves from the passion of his speech as he looks around at the assembled crowd.

The crowd is equally animated and taken aback at Gundwolf's and Ra'hulhrim's statements and offers of help. Slowly though, despite not being as gifted with words as the first two speakers, with the assistance and reassurance of the rest of the group and of the council members, the crowd seems to calm and feel more assured. But make no mistake, there is real fear and doubt still marring their features.

Then, it is Elian's turn to give his rousing conclusion. The hall grows increasingly silent as the skilled orator delivers his impassioned plea. At the conclusion, when Elian indicates the Harrowstone's shadow will no longer fall on the village of Ravengro, an actual cheer ripples through the crowd.

But...then the cheer becomes increasingly higher pitched. And despite many of the townsfolk no longer cheering and instead looking around confused and with fear creeping back into their features, the high pitched noise becomes more akin to a series of screams. Unholy, supernatural screeches and caterwauls that completely fill the room and seem to emanate from all around! As the screeches reach a fever pitch, the lanterns hanging on the meeting hall walls suddenly grow bright... and brighter still!

Then they explode in a spray of flame, glass shards and light, mixed with a sinister laugh that echoes throughout the room, "Hee hee hee HEE HEE HEEEE!!" The Splatter Man's laugh is distinctive...and chilling. But the effect of his laugh is soon overshadowed by the screams of the townsfolk. A few of them are on fire and fall to the ground, clutching at their face and chest as the flames overtake them. The rest begin to panic and scream , stumbling over themselves and the pews in a chaotic scramble to escape! Black billowing smoke begins to fill the building before long as the flames creep up the tapestry-laden walls and crawl along the floors igniting people's discarded cloaks and the pews themselves.


OK, this is going to be complex! First, here's the map:


http://i.imgur.com/oHxiDNZ.jpg


The townsfolk with a red dot are unconscious and on fire (#7, #11, and #15). The rest will move 3 squares as best they can in their panic towards the entrance, which is located at E10 and F10. All squares in the building are considered difficult terrain.

You can take the following actions:

1. Flee: You can move at half speed through the crowd to get out.

2. Fight Fires: You can spend a standard action to batter the flames with a cloak or shred of tapestry or what-have-you to put the fire out. Doing so is a CMB roll vs DC 12. Success means that the square with the flame is extinguished (but it does not prevent the fire from going back into that square again in the future). Using such things as create water gives you a +4 to that roll.

3. Direct the Crowd: Make a Diplomacy or Intimidate check to direct the panicked crowd toward the exit. This is a full-round action. Success means that the villagers will move six squares instead of three.

4. Save the Townsfolk: As long as you're in an adjacent square, you can pull an unconscious villager from the fire as a standard action. One person may be carried at a time by a PC. Saving the townsfolk in this way automatically stabilizes them and prevents them from dying from the fire.

Additional Effects:
- At the moment, no penalties will be assigned. But over time, smoke will begin to fill the room and suffocation will become a hazard.
- When a fire square overlaps a villager, that villager immediately goes unconscious at -1 HP. If they are not rescued before the next round, they die on the subsequent round.
- At the start of each round, the flames will spread randomly. That spread has already happened at the beginning of this round, which is incorporated onto the map. (Edited for clarity and accuracy)
- Entering a burning square deals 1d6 fire damage, which is negated by a Reflex save DC 15. Townsfolk automatically fail this Reflex save.
- Certain NPCs (Bryce, his father, etc) have been assigned NPC #s. If you wish to scan the panicked crowd for someone in specific, it is a move action to do so - Perception DC 10 succeeds.

I think that's everything! And so, begin....Round One!

Initiative Order:
1. Fire spreads
2. Players act in any order you wish
3. Townsfolk move
...and repeat ad nauseum

JWallyR
2016-07-19, 01:14 PM
Gundwolf drops into a defensive crouch, one hand reaching back for his trusty flail as his hooded eyes scan the room for any visible assailant. His lips curling in anger and frustration at the lack thereof, the half-orc sweeps the crowded room, noting the unconscious victims at the edges of the room, where the flames have spread to the wall and floor. He hesitates for a moment, eyes flickering toward Kristoph; without warning, the barbarian surges into motion, leaping off of the stage and toward the other end of the room and toward the furthest victim...

Double move to C8.

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +5, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

DarkOne-Rob
2016-07-19, 05:16 PM
The chaos that erupts in the townhall disturbs a hopeful feeling that was developing in Kristoph, leaving him shaken for only a moment before the years of military training take over and he bursts into action. "Sheriff! That man there - save him!" he calls to the back of the room, pointing as he whips off his cloak and begins fighting the fire. "Aurora - help the council fight the fire and get clear! Elian - direct the townsfolk to get out safely!" he continues in a commanding tone as he notes both the other two allies have already flown into the fiery hall to try and save burning people. As he steps towards the nearest flame, cloak now in hand, he sees the knot of townsfolk across the hall from him abandoning one of their own. Singling out one of them he bellows in a voice suddenly booming with divine purpose, "YOU THERE! DON'T JUST RUN AND LEAVE YOUR NEIGHBOR! HELP THAT MAN!"

The council member Shanda looks where Kristoph is gazing and cries, "Johann! There! Help Leonard!"

Kristoph is directing Caeller to help Gundwolf with Villager 7.

5-ft step to H2.

Diplomacy [roll0] vs DC 20 to enlist the aid of Villager 12 to save Villager 11. (+2 for a 20 as Shanda uses Aid Another to assist Kristoph in directing the villager to help.)
With a nod Elian begins speaking, his voice calmer and less authoritarian than Kristoph's, but no less insistent. "Friends! To the exit! Help each other avoid the flames, don't trample each other! Quickly now! Those nearest the door, hold them wide! The next ones out - get water to put out the fire..."

Elian's Diplomacy [roll1] vs DC 15 to speed up the crowd

MuffinMan
2016-07-19, 06:38 PM
Aurora stands dumfounded for a few moments, scarcely able to comprehend the sudden turn of events and the licking flames now spreading outwards in their direction. But... it wasn't supposed to be this way! she thinks helplessly to herself...


"Aurora - help the council fight the fire and get clear! Elian - direct the townsfolk to get out safely!" he continues in a commanding tone as he notes both the other two allies have already flown into the fiery hall to try and save burning people.

Kristoph's words snap the young girl out of her shock, and before she properly knows what she's doing she has cloak in hand, batting at the nearest flames alongside the councilmembers. "Come on!" she cries. "Get moving - keep the flames back while the people get out!" Following her own advice, she steps over the two closest benches and around several of the townsfolk to fight the nearest flames to her position.

Move to C/5, and attempt to put out the flames in B/4 with a CMB roll of [roll0] vs DC 12. Aurora will encourage the council members to move as far forward as possible before attempting to put out nearby flames (and one of them assisting her would be appreciated!)

CleverDragon
2016-07-19, 08:37 PM
Chaos erupts around the room as much as the fire does. Panicked villagers scramble and stumble over themselves and each other as they try to escape the flame. However, Elian's voice carries over the din and calms them enough to not blindly stumble and run. Five villagers are able to escape the building in the initial push of this exodus.

Meanwhile, Ra'Hulhrim pulls a singed victim from the fires and pats him down. While the elf doesn't recognize the man, Kristoph - who is nearby - does. It is Isaac Fenlorn, Bryce's father. Bryce and his mother Trudy, however, are lost somewhere in the crowd building near the door. Councilor Gharen rushes up to beat at the flames near Ra'Hulhrim, looking up momentarily at the elf with the unconscious man in his arms. "Go! Get Isaac out of here!" While Gharen beats at the flames, they retreat from where his cloak was beating but simultaneously surge along the floor between the two men. Nearby, Johann barely hears Kristoph and Shanda's cry for succor, but hear them he does. He looks frantically next to him and sees Leonard on the ground. He pats him down quickly and then drags the man out of the worst of the flames before heaving him up and shuffling as best he can in with the rest of the crowd trying to leave the building.

On the other side of the room, Aurora and Head Councilor Hearthmount fight the fires spreading there and do an admirable job of it. However, despite their efforts, the many cloaks and papers and old wood prove too tempting and capable of fuel for the fire as the two separate fires merge into one long line of searing flame. Sheriff Caeller rushes up to assist Gundwolf with rescuing a young woman from the fires before they grow too strong. "Come on, Delora! I got you!" he yells as he hoists her unceremoniously over his shoulder. The sheriff gives Gundwolf a nod and then looks towards the door.

At the exit, the villagers push and crowd and yell, simultaneously trying to avoid the fires burning around them while funneling through the doors. Perhaps it was the supernatural genesis of the fire or perhaps it was just unfortunate fate, but whatever the reason, the fires flanking the doorway surged inward, creating a choke-point. Among the fearful yells and shouts, new shouts of pain and terror emerge as a couple more unfortunate victims catch fire and collapse despite being so close to freedom. Worse yet, the crowd keeps surging forward, threatening to trample them!

And all the while, the black smoke from the flames get thicker and thicker as it begins to sting the remaining occupants' eyes and elicit coughs!


Round 1 summary (see dice rolls thread):

- Five villagers were able to escape, thanks to the extra movement afforded by Elian's Diplomacy check.
- Villager #15 (Isaac) is rescued by Ra'Hulhrim
- Villager #7 (Delora) is rescued by Sheriff Caeller
- Villager #11 (Leonard) is rescued by Villager #12 (Johann)
- Three squares of fire put out by the councilors and Aurora


Start of Round 2
The fires spread to new squares this turn. The "southern" fires near the door spread to squares F8 and E11, both of which were already occupied by villagers, who therefore fall unconscious.

New Rules:
- Smoke is filling the room, imposing a -2 per ten feet penalty to Perception checks
- NEXT round (Round 3), Fort saves will be needed as smoke inhalation continues

The Google Doc map has the latest statuses.

Players' turn for Round 2!!

DarkOne-Rob
2016-07-19, 08:58 PM
"We won't be able to stop the fire - just get everyone out!" trumpets Kristoph as he sees circumstances turn grim. "Someone clear a path through the flames! Everyone else, move, quickly!"

As he hears Kristoph's directions Elian nods and begins moving towards the exit, intent on getting to the mass of people before it becomes deadly.

Diplomacy [roll0] vs DC 15 to elicit faster movement from the villagers.

5-ft step to G15.

Both nearby council members (Shanda and Gharen) and Elian head for the exit.

MuffinMan
2016-07-20, 06:37 AM
Aurora lets out a cough and abandons her attempts to combat the closest flames as her eyes begin to water. "Come on, move to the door and keep everyone moving forward!" she urges Mirta and Vashian. Using her shawl, she attempts to bat away several flames that are threatening to block off the escape route altogether.

Move to D/8 and fight the fire in D/9, using CMB [roll0] vs DC 12 (if Gundwolf was already fighting that fire, it will be an Aid Another attempt instead).

Aurora will direct C1 and C2 to squares E/6 and F/6, respectively (unless someone thinks of a way they can be more effective this round - I'm not seeing it).

marrok
2016-07-20, 10:29 AM
Not hesitating, Ra'hulhrim deftly maneuvers through the crowd, with the slumped villager slug over his shoulder.


Moves to F10 (nudging NPC 14 gently forward :} )

JWallyR
2016-07-20, 12:34 PM
"Someone clear a path through the flames! Everyone else, move, quickly!"

Gundwolf returns the sheriff's nod with one of his own before turning to hear Kristoph's shouted directions. The half-orc looks to the fires encroaching on the exit, and an expression of fear begins to creep into his defiant features. After a heartbeat spent appraising the spreading flames, Gundwolf grabs a discarded cloak and steps over to the entryway, clumsily mimicking the actions of Aurora and the others fighting the blaze...

Move (if necessary) to fight a fire that threatens the exit. If, due to current NPC positions, there's not really a better target square for Gundwolf to fight than O21, he will fight that fire and, if successful, move into that square in preparation for the next turn.
CMB check vs DC 12 to fight the fire: [roll0]

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 3, Ref 2, Will 4, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

CleverDragon
2016-07-20, 08:57 PM
Kristoph's shouts further motivate and mobilize the mob. Many of the panicked villagers run for their lives through the double doors leading to the main hall and - ultimately - safety. Their terrified screams and yells fade as they make their way out, but two figures still lay on the floor, burned and partially trampled and barely moving. Vashian runs up to one of them and pats them down and then gives a mighty heft to attempt to carry the fallen man. "Marcus, come on my friend - we're leaving!" the head councilor yells to the unconscious man. Gharen likewise advances to save a woman that had fallen victim to the flames. "My dear, I do love sweeping a woman off her feet, but not this way," the thin man says as he lifts her unconscious form in front of him.

Meanwhile, Gundwolf and Aurora combine efforts to douse a large swath of the flame, only to see that the fires around the room have continued to spread. Ra'hulhrim continues to run with the unconscious man bobbing up and down in his arms, heading towards the exit.

Among the shouts and crackle of the flame, the crash of glass comes from the narrow windows along the sides of the building. Two floating heads with cracked and blackened, charred flesh burst through the windows, their jaws moving in silent laughter. Their empty, blackened eye sockets swivel towards Aurora and councilor Vashian and then they open their mouths wide and let out a loud shriek. Large orbs of flame shoot through the air towards those targets. Vashian is missed by a wide margin, but Aurora feels the impact of the heat singe the back of her left shoulder.

Through all of the chaos, the room continues to fill further and further with smoke, burning the occupants' throats and eyes.


Summary of events:
- Vashian stops to save Villager 16
- Gharen stops to save Villager 5
- Most of the rest of the villagers had enough movement to escape, except for Villager 17
- Councilors Shanda and Mirta have escaped
- Two floating skulls entered the fray and lobbed ranged touch fire attacks at Vashian and Aurora (randomly determined targets)
- Vashian missed but Aurora takes 2 points of fire damage

New Rule for Round 3 and forward:
- Due to the increase in smoke, now need to make Fortitude saves (DC 15) to avoid choking on the smoke. Failure means you take no action other than coughing and gagging. Fail for two consecutive rounds and you start taking 1d6 points of damage each round until you leave the smoke-filled area.

Players' Turn for Round 3!

DarkOne-Rob
2016-07-20, 09:15 PM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 2, HP 15/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 4, Will 9, CMB +4, Base Attack Bonus 2
Longsword (N/A) +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead )
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +0 Dex, +1 Natural)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil 1/1 Used
Gulping in breath Kristoph yells over the growing din of the fire, "Get out of here - don't wait for me! I am right behind you!" as he begins shuffling in his heavy armor for the doors. Looking at the two undead that have appeared he slows enough to take a potion from his belt and drink it, healing some from the day's battles. "You abominations will not stop me..." he mumbles as he starts to hold his breath...

Fortitude [roll0] vs DC 15 or nauseated for 1 round

If able, Kristoph will take a single move action to F5 and drink a potion of Cure Light Wounds to heal for [roll1]

Elian (http://www.myth-weavers.com/sheet.html#id=133419)
Elian, meanwhile, is overcome by smoke and begins coughing violently as he staggers towards the exit (F9).

MuffinMan
2016-07-21, 07:45 AM
"Come on!!!" Aurora's voice rises higher with a tinge of panic as the new foes arrive. Covering her mouth with a sleeve to ward off the billowing smoke, she skirts around the dancing flames and pushes through into the next room, looking about for water or help.

Fortitude (rolled in OOC) was 16, so Aurora's OK this round. Double-move to what would be F/13, escaping the burning room. (In subsequent rounds Aurora will try to organize rescuers to fight the flames from the outside and bring water)

Also, even if Elian is nauseated can't he take a move action to Q/21 or thereabouts? Gets him closer to escaping next round.

Aurora (http://www.myth-weavers.com/sheet.html#id=799867)
Human Arcanist 3 NG
HP 18 / 20 Speed ft Init 8
AC 12 Fort 3 Ref 3 Will 3
CMB -1 BAB 1
Dagger -1 (1d4-2, 19-20/x2)
Str 7 (-2) Dex 14 (2) Con 14 (2) Wis 10 (0) Int 19 (4) Cha 11 (0)

marrok
2016-07-21, 11:59 AM
Struggling to breathe, he exits the smoke coughing and sputtering. Setting the unconscious villager down safely outside the room.


Getting a whopping 11 in the OOC thread, exits the room standing next to Aurora in G13.

JWallyR
2016-07-22, 12:29 PM
At the shrieks of the disembodied heads, Gundwolf turns his head, fixing a baleful glare on the nearest. He opens his mouth as if to speak, but a sudden billow of smoke obscures his face from view, and instead of a booming war cry, all that can be heard is choking and sputtering amidst the sound of uneven footfalls as the half-orc stumbles in the general direction of the exit.

Rolled elsewhere, Gundwolf failed the Fort Save. He will delay (being one of the furthest to the rear persons) until everyone else has moved before moving toward the exit. If Kristoph is unable to make it further than P19, Gundwolf will move to end his turn adjacent to Kristoph.

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/38, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 6, Ref 2, Will 2, CMB +7, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 7
Condition None

CleverDragon
2016-07-25, 11:55 AM
Nearly the last of all of the remaining occupants of the fiery meeting hall rush out the doors to the common area of the town hall, where a bucket brigade is just starting to be set up. Aurora and Ra'Hulhrim cough and sputter as they stumble out of the doors to be pulled towards the town hall doors to safety by those there. The man in Ra'Hulhrim's arms is still unconscious, but he is carried off by a couple of villagers. Sheriff Caeller and the escaped councilors are shouting orders, trying to keep a sense of organization amidst the chaos and fear.

Meanwhile, inside the burning room, Vashian is gasping for breath due to his obesity. The gasping and wheezing escalates into a series of coughs and sputters as he staggers forward, nearly running into Elian as he stumbles forward affected by the same coughing and hacking. Meanwhile, the fires continue to spread around them. Some of the flames close in on Vashian as he is doubled over in a paroxysm of coughing, and he croaks out in pain as the fire singes his flesh. The fire is threatening to close off the entrance to the room!

The cackling heads continue spitting fire around the room. One of the globules of flame solidly hits Kristoph but the other sails wide of Elian.


End of Round 3
Vashian failed his Fort save. He takes one move action forward while coughing.

Skull 1 hits Kristoph for 3 points of damage. Skull 2 misses Elian.

All villagers have exited the meeting hall, and are alive (some are incapacitated, but alive).

Round 4
Unfortunately, that square that Vashian moved forward into is one that I rolled for it to spread into. He takes fire damage but since he has levels, he doesn't immediately collapse like the villagers.

Two more rounds before the bucket brigade will start feeding water to the town hall.

All players go! If you fail your save two rounds in a row, you start taking smoke inhalation damage of 1d6 points per round.

MuffinMan
2016-07-25, 06:48 PM
Round 4

Pausing only a moment to catch her breath and wipe soot from her eyes, Aurora seizes another cloak from a nearby villager and turns to continue fighting the flames. "Dreamstrider!!" she calls to Ra'Hulhrim, "Help me clear the door!!"

Retrieve something to fight the flames with and attempt to put out the flames in P/23: CMB [roll0] vs DC 12. If Ra'Hulhrim does the same, her roll will be to Aid Another

DarkOne-Rob
2016-07-25, 07:03 PM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 2, HP 12/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 4, Will 9, CMB +4, Base Attack Bonus 2
Longsword (N/A) +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead )
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +0 Dex, +1 Natural)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil 1/1 Used
Silently Kristoph motions to Gundwolf to go ahead of him and moves quickly for the exit, ducking his head against the further attacks of the flaming skulls...

Double move to E9

Farmerbink
2016-07-26, 08:19 AM
Fatigued as he is from the days excitement, Elian can't hold his breath to avoid taking in a great, black lungful of smoke. Tears well up in the corners of his eyes, as he stumbles, choking, into the clear air beyond the town center. Gasping in pain and and exhaustion, Elian falls to all-fours in the dusty road. For several moments, he focuses on nothing so much as expunging the offending air from his lungs.

Elian Evenstarr (http://www.myth-weavers.com/sheet.html#id=133419)
M NG Dhampir Blood Bard, Level 3, Init +5, HP 2/18, DR cold res 5, DR 5/- nonlethal, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 2, CMB +1, Base Attack Bonus 2
Light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
ConditionBlood is life: 7/7
Bard Spells, 4/4 1st level remaining
Familiar, House Centipede: http://www.myth-weavers.com/sheet.html#id=169452

As I understand it, I'm allowed a move action to GTFO, and don't take damage from the fire, as Aurora beats them away before I move. This is a good thing, because I'm at 2 HP (after smoke inhalation- rolled in hangouts).

marrok
2016-07-26, 09:50 AM
ROUND 4


Round 4 "Dreamstrider!!" she calls to Ra'Hulhrim, "Help me clear the door!!"

Coughing and sputtering, Heeding Aurora's call, Dreamstrider rushes to helps clear the path for folks still in the room.


Retrieve something to fight the flames with and attempt to put out the flames in Q/22 (seeing as Aurora has P/23 under control) to clear the way for the rest: 11 CMB vs DC 12.
Rolled Here. (http://www.giantitp.com/forums/showsinglepost.php?p=21038090&postcount=100)

JWallyR
2016-07-27, 10:10 AM
Gundwolf barely sees Kristoph's gesture in the smoke and chaos, but all can hear a sudden change in the half-orc's choking- after one final, booming cough, a rising snarl replaces the sputtering sound, and a roar of inhuman anger and frustration explodes within the modest room. The barbarian glares hatred at the floating skulls, but the tongues of flame that spread across the floor catch his eye, even in his frenzied state, and instead of bodily hurling himself at the hated foes, Gundwolf rushes toward the exit, kicking and hurling overturned benches and chairs in his path.

Free Action: Enter Rage!
Fort Save vs smoke inhalation, DC 15: [roll0] else take [roll1] damage and no standard action.

Gundwolf will move as far toward the exit as possible while remaining adjacent to the rearmost person in the room (presumably Kristoph) in anticipation of the possibility that he may need to be dragged out. Not rolling AoOs because the jerk skull heads aren't coming close enough anyway.

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 40/47, DR 0, Speed 30
AC 15, Touch 11, Flat-footed 14, CMD 17, Fort 9, Ref 2, Will 4, CMB +9, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex)
Abilities Str 22, Dex 12, Con 22, Int 10, Wis 12, Cha 7
Condition Raging: +4 Str, +6 Con, +2 Will saves, -2 AC (9 additional HP temporarily added)

CleverDragon
2016-07-27, 10:50 AM
Aurora shrugs off the villagers' attempts to pull her further to safety and instead bravely turns and runs right back into danger. She grabs a cloak and bats at the flames at the threshold of the meeting hall. They recede long enough for Vashian - who is still carrying an unconscious villager - to stumble forward while coughing and panting violently to ultimately escape to safety. Sheriff Caeller and one of his deputies pulls the councilman further into the common hall and ultimately outside.

Many villagers have formed a line that snakes its way out of the door. Ra'Hulhrim can see that the first of the buckets full of sloshing water is halfway up the line, soon to offer much needed succor. He turns to fight the rest of the fire at the entrance but finds it to be much stronger, the flame finding significant purchase on the old, dry wooden walls and floor at this point.

Elian escapes the flames and roiling smoke as well, and collapses near the entrance in a fit of violent coughing. Amidst the remaining coughing, frantic and singed villagers, a voice of calm authority rings out as Father Grimburrow announces from a couple dozen feet away, "Come, my friends! Be not afraid. Pharasma's grace is with you!" He holds aloft his pendant of the Lady of Graves and a pulse of holy energy eminates from him. The rescued, unconscious citizens open their eyes, bewildered, confused and afraid, but alive and well. The priest gestures to Leone for her to follow and then looks over towards the threshold of the meeting room and begins to stride purposefully to the coughing and sooty Elian, his pendant still in hand as is Leone's.

Meanwhile, within the fiery hall, the cackling floating skulls shriek loudly and lob another salvo of flaming globules. This time, both of them collide nearly simultaneously into the raging half-orc's back as he charges forward just barely ahead of Kristoph. But through the smoke and the heat, he and Kristoph can see that Aurora and Ra'Hulhrim have opened safe passage for them to escape the inferno! And beyond that, they can see the priests and villagers assembling to provide aid to those that exit!


End of Round 4
Vashian escapes with the last villager.
The skulls both hit with their ranged fiery attacks, dealing 9 points of damage to Gundwolf.
Father Grimburrow has channeled energy amongst the villagers to heal those that you all rescued, and now is heading towards Elian and the rest of the folks in the meeting hall.

Round 5 Start
The fire spreads but it doesn't affect anyone directly.

Players go!

marrok
2016-07-27, 12:41 PM
Amidst the remaining coughing, frantic and singed villagers, a voice of calm authority rings out as Father Grimburrow announces from a couple dozen feet away, "Come, my friends! Be not afraid. Pharasma's grace is with you!" He holds aloft his pendant of the Lady of Graves and a pulse of holy energy eminates from him.

Dreamstrider sees Father Grimburrow hold his holy symbol aloft, he quickly closes the distance and puts a gentle hand on the priest's shoulder. Whispering to the priest, "Father, hold but a moment. Your prayers are not for him. I'll take him outside. Fresh air would suit him better."

Offering to help Elian to his feet, "Come, Elian. It's best we stepped outside just now."


Dreamstrider aims to help Elian to his feet and help Elian to the door as swiftly as possible. I'm not sure how the map looks or if we're still in rounds, but the aim is to get him out of range ASAP.

DarkOne-Rob
2016-07-27, 04:12 PM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 2, HP 12/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 4, Will 9, CMB +4, Base Attack Bonus 2
Longsword (N/A) +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead )
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +0 Dex, +1 Natural)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil 1/1 Used
Smiling grimly at Gundwolf, Kristoph gently pushes the half-orc through the doorway in front of him, gulps a breath, and then turns to the fires and prays, "Lady of Graves, I do not understand this power, but let your waters flow from me into this place!"

Move to E11, draw his longsword, and then cast Create Water to begin the process of fighting the fire. Due to the presence of the undead in the burning room he will not leave the doorway until either they are defeated or someone more capable holds the line.

Farmerbink
2016-07-27, 08:17 PM
With Dreamstrider's help, Elian regains his footing. The briefest flicker of apprehension flashes across his eyes at the druid's revelation, almost instantly masked by a confident smile. "Yes, I... I am quite well- just need to get fresh air, outside!" he offers amidst his hurried departure.

Alongside his unlikely companion, the otherworldly bard stumbles into the evening air, breathing heavily. "I did not see him coming..." Elian mumbles. His keen eyes meet the druid's, and despite the dim evening light, it's impossible to miss the sincerity cradled in the gaze. "Thank you."

Elian Evenstarr (http://www.myth-weavers.com/sheet.html#id=133419)
M NG Dhampir Blood Bard, Level 3, Init +5, HP 2/18, DR cold res 5, DR 5/- nonlethal, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 2, CMB +1, Base Attack Bonus 2
Light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
ConditionBlood is life: 7/7
Bard Spells, 4/4 1st level remaining
Familiar, House Centipede: http://www.myth-weavers.com/sheet.html#id=169452

MuffinMan
2016-07-28, 06:36 AM
"Kristoph, Gundwolf! Get out of there!" Aurora desperately flips through the pages of her spellbook looking for anything that will help, settling on a spell that will help her mend Elian's wounds.

Spend an arcane point (3/6 remaining) and a full-round action to use Quick Study, swapping out Summon Monster I for Inflict Light Wounds as a prepared spell.

Aurora (http://www.myth-weavers.com/sheet.html#id=799867)
Human Arcanist 3 NG
HP 18 / 20 Speed ft Init 8
AC 12 Fort 3 Ref 3 Will 3
CMB -1 BAB 1
Dagger -1 (1d4-2, 19-20/x2)
Str 7 (-2) Dex 14 (2) Con 14 (2) Wis 10 (0) Int 19 (4) Cha 11 (0)

JWallyR
2016-07-28, 10:45 AM
Gundwolf lets out a raspy shriek as the flaming projectiles sear his back. Spinning to the rear and glaring hatred, the half-orc reaches for an abandoned chair and flings it toward the nearer of the hated foes before allowing Kristoph's extended arm to pull him slightly towards the door.

Mechanically, Gundwolf readies an improvised thrown projectile, throws it, and takes a partial move toward the exit.

Attack: [roll0] (includes -4 penalty for nonproficiency)
CC: [roll1] for x2 on 20
Damage: Whatever the appropriate die roll would be for, say, a chair (or another unattended object if closer) plus 6 for current strength bonus
Crit damage: see above

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 31/47, DR 0, Speed 30
AC 13, Touch 9, Flat-footed 12, CMD 17, Fort 9, Ref 2, Will 4, CMB +9, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex, -2 Misc)
Abilities Str 22, Dex 12, Con 22, Int 10, Wis 12, Cha 7
Condition Raging: +4 Str, +6 Con, +2 Will saves, -2 AC (9 additional HP temporarily added)

CleverDragon
2016-07-31, 11:39 PM
Fonts of water spring from Kristoph's hands, dousing a portion of the flames nearest him at the entrance, but the fire rages on and continues to grow and consume the meeting hall. Gundwolf's makeshift projectile hurtles end over end towards the cackling, floating head but misses, crashing into the burning wall behind it. In response, the creatures close in slightly - bobbing through the air - and then lob more balls of flame. This time the holy servant of Pharasma seems to have caught their attention and two balls of flame rush towards Kristoph. He dodges the first one, which impacts with the wall behind him, but leaves himself open to the full brunt of the second one, which burns painfully into his left shoulder and chest.

Father Grimburrow's large eyebrows furrow deeply and he appears ready to retort to the preposterous idea that his prayers aren't for anyone, but then he sees the grave state of Kristoph and Gundwolf at the threshold of the meeting hall and the admonishment fades from his lips. Elian and Ra'Hulhrim successfully evade the priest, who instead holds aloft his pendant and asks his deity for intercession, "Our Lady of Mysteries, soothe the defenders of our town!" With that, another pulse of holy energy radiates out, bathing Aurora, Gundwolf and Kristoph in healing energy.

A half-second later, Leone scowls at the burning interior of the building as the floating menaces come into view. She charges into the room, heedless of the growing flames, and holds aloft her holy symbol. Her voice is full of authority and conviction as she yells, "BEGONE!!!" A roll of power similar to the elder priest's emanates from her, though weaker in potency. It slams into both of the floating heads, causing them to bob in mid-air as if dangling on a spring, and they screech in hatred as the flesh and parts of the bone sizzle and rise in gray-black tendrils of smoke. Still, the magic keeping them animated persists, and the hateful glares she receives makes it immediately evident that she is their next intended victim.


Summary:
Gundwolf's attack misses.
Kristoph puts out the square of fire nearest him, but takes 6 damage from the flaming skull.
Kristoph, Aurora and Gundwolf are all healed for 11 points by Father Grimburrow.
Leone moves to E9 and channels energy, harming undead. Skull 1 saves, Skull 2 does not. Skull 1 takes 1 points of damage while Skull 2 takes 3 points of damage.

It's players' turn now!

DarkOne-Rob
2016-08-01, 05:04 AM
Kristoph Harrisson (http://www.myth-weavers.com/sheet.html#id=129595)
Male Lawful Good Half-Elf Paladin 2/Oracle 1, Level 3, Init 2, HP 17/31, Speed 30 ft. Base
AC 18, Touch 11, Flat-footed 18, CMD 14, Fort 9, Ref 4, Will 9, CMB +4, Base Attack Bonus 2
Longsword (N/A) +4 (1d8+2, 19-20/x2) (+1 Damage vs. Undead )
Scale Mail, Heavy Steel Shield (+5 Armor, +2 Shield, +0 Dex, +1 Natural)
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 7, Cha 18
Condition Lay on Hands 5/5 Used
Smite Evil 1/1 Used
With a surprised start Kristoph watches Leone bravely face the flaming skulls. "Sister Leone, watch out for their unholy, flaming belches!" he cries as he moves beside her and continues his prayers, dousing any flames beginning to threaten the priestess.

Move adjacent to Leone, cast Create Water - focusing in keeping the squares in which characters can be found clear of flames - and hopefully draw the attack of at least one skull...

MuffinMan
2016-08-01, 07:31 AM
Closing her spellbook, Aurora looks up to find Elian out of immediate danger and breathes a sigh of relief before noticing the struggle at the building's entrance. She sees that the undead are floating high amidst the flames, out of range of her allies' blades, and decides to fetch help. "Dreamstrider! Elian! We need your bows at the entrance - Kristoph and Gundwolf cannot reach through the flames!" As she passes Elian she casts a spell and pours negative energy into his battered frame. "If anyone asks, you drank a curative potion!" she whispers.

Move outside to Elian and Ra'Hulhrim, speak, and cast Inflict Light Wounds (spending an arcane point for +2 caster level) to heal Elian for [roll0]

JWallyR
2016-08-01, 08:43 AM
In his frenzied state, Gundwolf gives Leone a wide-eyed stare before grinning uncannily at the apparent shift in strategy. Fixing a hate-filled stare at the nearest of the skulls, the half-orc springs across the intervening feet, sweeping his flail from its loop and bringing it down in a crushing attack toward the foe!

Fort save passed in Die Roll thread to avoid coughing etc.
Move to O,20

Power Attack:
Attack: [roll0]
CC: [roll1] for x2 on 27+
Damage: [roll2]
Crit damage: [roll3]

AoO, if applicable:
Attack: [roll4]
CC: [roll5] for x2 on 27+
Damage: [roll6]
Crit damage: [roll7]

Gundwolf (http://www.myth-weavers.com/sheet.html#id=131214)
M Chaotic Neutral Half-Orc Barbarian 3, Level 3, Init 2, HP 42/47, DR 0, Speed 30
AC 13, Touch 9, Flat-footed 12, CMD 17, Fort 9, Ref 2, Will 4, CMB +9, Base Attack Bonus 3
Trip, Disarm Heavy Flail Melee (1d10+Str*1.5, 19-20, x2)
Dagger Melee (1d4+Str, 19-20, x2)
Sling (Bullets x 50) Ranged (1d4+Str, x2)
Hide Armor (+4 Armor, +1 Dex, -2 Misc)
Abilities Str 22, Dex 12, Con 22, Int 10, Wis 12, Cha 7
Condition Raging: +4 Str, +6 Con, +2 Will saves, -2 AC (9 additional HP temporarily added)

marrok
2016-08-01, 10:24 AM
"Dreamstrider! Elian! We need your bows at the entrance - Kristoph and Gundwolf cannot reach through the flames!"

Rushing back through the doorway with an arrow nocked, Dreamstrider growls at the townsfolk under his breath, "Move... get out of the shot...".

"It's useless! I can't get a clean shot! Too much smoke, too many bodies!"


He'll double move back into the room in the doorway, if he can get there.

Farmerbink
2016-08-02, 09:11 AM
In the space of an instant, Elian's expression runs the gamut from objection to Aurora's scatterbrained suggestion, confusion at her whispered advice, and surprise at the results of her ministrations. Time too short to formulate a proper phrase, he simply nods before turning back towards the fray. He reaches over his shoulder to ready his crossbow as he warily strides towards the burning room.

Elian Evenstarr (http://www.myth-weavers.com/sheet.html#id=133419)
M NG Dhampir Blood Bard, Level 3, Init +5, HP 10/18, DR cold res 5, DR 5/- nonlethal, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 2, CMB +1, Base Attack Bonus 2
Light crossbow (18 bolts) +5 (1d8, 19-20/x2)
Dagger +1 or +5 (1d4-1, 19-20/x2)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 9, Dex 16, Con 10, Int 12, Wis 12, Cha 18
ConditionBlood is life: 7/7
Bard Spells, 4/4 1st level remaining
Familiar, House Centipede: http://www.myth-weavers.com/sheet.html#id=169452

Receive "healing." Double move, using the second to draw my weapon.

CleverDragon
2016-08-11, 11:12 AM
The cackling skull in front of Gundwolf explodes mid-shriek into dozens of fragments, the glob of fire that it had been forming in its mouth clings to the end of Gundwolf's flail for a few moments. Meanwhile, Leone hoists her pendant high in the air and glares hatefully at the last remaining skull. She yells aloud, "Pharasma take you!!" as another ripple of holy energy emits from her pendant. The last skull screeches in pain and wobbles in the air as the last remnants of flesh sizzle and peel from its bones and then the bones themselves turn to ash in a burst of holy blue fire. She lowers the pendant to her chest and cradles it, her head dipping for a moment as she solemnly says loud enough for only Gundwolf and Kristoph to hear, "That was for you, Chad."

With the imminent threat of the undead foes vanquished, the three divine servants - Kristoph, Leone and Father Grimburrow - begin to douse the heavily fire-ravaged areas with magically summoned water. Meanwhile, the bucket brigade begins to provide further water to the efforts, with runners grabbing expended buckets and dashing them back to the wells. Amidst all of this, some adults and children outside of the meeting hall are terrified if not openly sobbing in shock from the attack. The councilors, Sheriff Caeller and some of the heroes tend to those beleaguered individuals while others assist with the organization of the fire brigade and keeping people from harm.

After a few minutes of tiring effort, the fire has been brought under control and a few minutes after that, the smouldering remnants are entirely doused and the town hall has been saved from destruction! Many, many people approach the various newcomers to town, hugging them and shaking their hands and profusely thanking them for saving their lives, saving a relative and/or helping the town against the now very evident threat. A few brave souls even swallow their pride and issue heartfelt apologies for their earlier actions and statements, including a couple of the members of the initial mob at the professor's funeral those many days ago.

Bryce and Isaac Fenlorn give Kristoph a tight embrace, the latter giving full permission for the former to be trained by Kristoph, should the offer still be on the table. Leone goes to join Aurora in her attempts to help the rest of the town members and gives her a squeeze on the shoulder in wordless thanks. Sheriff Caeller seeks out Gundwolf and claps the barbarian on the shoulder firmly and nods. "I'm sorry. And thank you," he says a bit awkwardly and yet sincerely. Father Grimburrow seeks out Elian and places a hand on his shoulder, "I do not know why that one said my prayers are not for you, but I don't care. You - all of you - are part of my flock and you'll have my prayers and support," the heavily wrinkled old man smiles, "whether you want them or not." His gnarled hand squeezes Elian's shoulder gently and then the elder priest wanders off to tend to the rest of his "flock". Kendra runs over and hugs Ra'Hulhrim tightly and gives him a kiss on the cheek. "I...you...all of you, did great! Father would be immensely proud!"

After the chaos dies down and the villagers begin to disperse back to their homes after being tended to by Father Grimburrow and the other faithful of Pharasma, including Kristoph, Vashian Hearthmount gestures for them to gather close. "It is very humbling to be so wrong about so many people. I do so hope you will accept my most sincere of apologies. We are incredibly fortunate to have you here in our little village. Furthermore, I would request you join me and the rest of the council for breakfast at the Laughing Demon. We have much to discuss, but now is not the time. For now, rest. You have most decidedly earned it." After hearing their response, the large man bids them good evening and slowly walks back to his house.


Well done! You've saved everyone in town and kept the town hall from being destroyed! Feel free to roleplay how you react to any/all of the above and anything else you may wish to do.

JWallyR
2016-08-11, 03:03 PM
Letting out a peal of shrill laughter as a flaming skull shatters beneath his flail, Gundwolf's wide eyes turn in time to see the effects of Leone's divine energy on the other. For a few heartbeats, his eyes dart from the shattered windows to the charred and discarded furniture and everything between. Seeing that no proper object remains for the exercise of his anger, the half-orc blinks, and begins to relax- and suddenly the smoke that had so provoked his ire rakes at his throat, strained further by his instinctive battle-cries, and he begins to stumble woodenly toward the room's exit. Only momentarily interrupting the chain of buckets being passed toward the blaze, he lurches toward a wall, bracing himself against it with one arm while his flail dangles loosely in the other.

After several seconds, Gundwolf finds himself sitting on the floor, leaning against the wall. No longer breathing as heavily, he looks at Kristoph and the other devotees of Pharasma being aided by the townsfolk in combating the flames within, and gauges them sufficient. Shortly, the flames are vanquished; the barbarian watches as the townsfolk begin to celebrate and mingle with the rest of the party. At first it seems as though the pronounced canines and stern gaze on his face will ward off any such overtures, but the half-orc's wary gaze rises to meet that of Sheriff Caeller as the latter steps toward him.


"I'm sorry. And thank you."

Gundwolf's eyes widen, and his eyes turn to the rest of the party, where Kristoph kneels, comforting a townswoman, still distraught from the ordeal. After a moment of thought, an expression of determination solidifies on his face, and he extends a hand to the Sheriff, who helps the muscular half-orc to his feet. With a low rumble, he replies, "For the professor. This was his home." Reaching over to grasp the man's shoulder in kind, the half-orc gives a short nod of acknowledgment before releasing him to join with the party in helping the townsfolk recover from the chaos.

DarkOne-Rob
2016-08-11, 09:21 PM
"That was for you, Chad."
As Leone and Grimburrow join him, Kristoph leans close enough to the priestess for her to hear him and says, "The Lady of Graves has surely smiled down upon us this night. You have honored Chad's memory, and we are blessed that you were here." He then continues to fight the fire, respectfully giving the woman distance after it is over and not mentioning the private moment again.


Bryce and Isaac Fenlorn give Kristoph a tight embrace, the latter giving full permission for the former to be trained by Kristoph, should the offer still be on the table.
"There will be time to discuss that later. For now, Pharasma, in her wisdom, has seen fit to give us all another day of this life. Let us appreciate it gratefully. Tonight, spend time in prayer with your family, Bryce, and revel in their love and good memories. Remember, 'Not this year, not yet,' and be at peace. When this business is ready to pass on to the good people of Ravengro we will speak on this again. Until then, be a good and obedient son," Kristoph says, a faux-stern expression on his face and a twinkle in his eyes as he directs the young boy. Then, with a genuine smile he grips Isaac's hand and makes the spiral of Pharasma on his own chest in salute to the man and his son. Bryce's responding salute is performed enthusiastically and perfectly back to the knight.


Gundwolf's eyes widen, and his eyes turn to the rest of the party, where Kristoph kneels, comforting a townswoman, still distraught from the ordeal.
Out of the corner of his eye Kristoph sees Gundwolf and Sheriff Caeller and smiles, but does not move to interrupt them, instead continuing to minister to the traumatized townfolk.


"Furthermore, I would request you join me and the rest of the council for breakfast at the Laughing Demon. We have much to discuss, but now is not the time."
Kristoph nods and replies, "Of course, Councilman Hearthmount - we are all committed to this endeavor, and your support will be essential to its success. As best you are able, have a restful evening, sir."

MuffinMan
2016-08-11, 10:45 PM
Aurora helps to minister to the wounded and shell-shocked townspeople as the recovery efforts get underway, her skinny frame not well suited to the task of hauling water buckets. Her hair is in disarray and her clothing is more covered with soot and ash than not when Leone comes to find her among the wounded and offers her gesture of support - Aurora responds with a full-on bear hug! "Oh, Leone, you were great back there! I was so scared of the fire, and then those things - but you showed them! We're lucky we had you with us tonight!" She sighs deeply and leans against the other woman, grateful for the momentary support of not having to bear her own weight unassisted.

As the townsfolk begin to disperse she suddenly remembers another member of the party, and dashes off in search of Elian. "Elian, there you are! How are your wounds! Did it-? Oh, um- Did it help? The spell, I mean - I can do it again if you're still hurt!"

Aurora offers to cast more Inflict Light Wounds spells (as discreetly as possible) to heal Elian if he still needs it (which I think he does).
Two castings, using an Arcane Point for +2 CL on the first:
[roll0]
[roll1]

Farmerbink
2016-08-12, 10:53 AM
Father Grimburrow seeks out Elian and places a hand on his shoulder, "I do not know why that one said my prayers are not for you, but I don't care..."
Elian sighs as the inexorable weight of cursed heritage once again alights on his shoulders. The frantic urgency of a few minutes battling undead and flame alike having pushed less urgent thoughts to the background, Elian self-consciously inspects his person for any overt indications of his nature. Just as the priest is about to depart, Elian reaches out a hand and places it on the man's wrist. "No." He shakes his head sullenly. "That... That is not good enough. You deserve to know, but..." Looking about the scene, it is apparent that there are more onlookers than are comfortable. "Perhaps I can meet with you privately tonight?"

He sighs as the elderly cleric departs, already tentatively regretting his insistence. He's almost caught off guard when Aurora approaches, but he finds his wits quickly enough to offer her a welcoming, thankful smile. He shakes his head at her new offer. "I think, perhaps, it would be wisest to wait until we retire to Miss Lorrimor's." His conspiratorial whisper is banished when the councilman steps forward, humbling himself before the party at large.

Elian smiles warmly, and offers a hand to shake. "I am quite sure I speak for all of us when I say that your apology is accepted. Breakfast sounds lovely. I, for one, look forward to it." The twinkling in his eye is the only hint of Elian's unexpected foray into what appears to be high society. Meeting a councilman for breakfast?!? In wonder, Elian makes ready to depart for rest, recovery, and perhaps a less-than-pleasant dialogue...

marrok
2016-08-15, 08:45 AM
He sighs as the elderly cleric departs...His conspiratorial whisper is banished when the councilman steps forward.

Seeing the councilman approach, he takes the opportunity to speak with Elian. Leaning in close, clapping a hand on Elian's shoulder, so that others cannot hear, "Elian. I hope you understand. I kept your secret as best I could in the thick of the chaos. I feared if I said nothing, well... I don't have enough friends to take those sorts of risks."


As the elf turns to walk away from Elian:


Kendra runs over and hugs Ra'Hulhrim tightly and gives him a kiss on the cheek. "I...you...all of you, did great! Father would be immensely proud!"

The elf turns scarlet and stammers a string on inaudible nonsense. He looks at Elian. "I... uh... well... Del'dretch. I need to see if he's alright. He's felt _this_ surely upset."
He turns and walks a half-dozen paces before rushing back to Kendra, awkwardly dropping to one knew, kisses her hand, "Lady Kendra, your words are kind."

Dreamstrider fumbles to his feat, and exits the smoky hall. He whistles shrilly a few times while he undoes his charred shirt and drops it to the ground. A large black bird flies to his side and he buries his hand in the inky black feathers.

CleverDragon
2016-08-15, 11:31 AM
Isaac nods to Kristoph, "I believe that we'll be doing a lot of that. I can't," he sighs and gathers his thoughts, "...can't believe there has been so many strange things happening of late. We'd be right idiots if we didn't thank the powers that be for our safety. And you lot, 'course." The man gives Kristoph an earnest look and then ruffles his son's hair and beckons him to come with him on their way home.

Leone widens her eyes in surprise at the hug but returns it no less fervently. She pulls back from hug and chuckles, shaking her head, "I don't think it's lucky that I was there. I think the town's much luckier for you," she says, looking around at how the various townsfolk have survived the night and at Kristoph's quiet conversation with the Fenlorns, Gundwolf's moment with the Sheriff, Elian's exchange with the high priest and Dreamstrider's awkward conversation with Kendra. She gives the young arcane adept another brief hug and then chuckles as she runs off after Elian, then begins to help administer to the remaining villagers.

Meanwhile, Father Grimburrow looks back as his wrist is caught in Elian's grip. He is about to inquire as to the reason and then quietly listens as Elian makes his request with slightly furrowed bushy brows. He pats the young man's hand with his own and nods, "Son, you have no need to explain anything. But, I would not refuse an opportunity to bend an ear when asked. I shall call by the Lorrimor house later, after this whole mess is sorted out," he says, indicating the activity around them. After listening to Elian's response, he nods and then looks over the man's shoulder and yells, "Dmitri! Slow down and watch where yer goin', boy!" A boy of ten or eleven years of age blushes and slows to a fast walk, barely missing a pile of buckets.

Del'dretch lands heavily and practically tackles Dreamstrider, cawing a few times concernedly before being placated by the druid's pets and reassuring whispers. Kendra watches from the side in amusement as the two reunite and then makes her way over to Gundwolf and the sheriff. "Nice to see you two getting along so well," she says with a chuckle, and then her face grows more serious. "You look a fright, Gundwolf. Come, there's not much left to be done 'round here. Let's go settle and relax, shall we?" She looks down at the flail hanging heavily in the man's hand. "Here, let me help you with that?" She reaches for the flail, offering to carry it back to the house.

Later

The sun has long set. A chill wind blows through the village as winter has yet to lose its grip on the area, but at this point nearly everyone is inside, enjoying the warmth of their hearths and the company of family and friends. Similarly, the group is gathered in the living room and relaxing at the Lorrimor house, enjoying their respite after the rather eventful, if not stressful day. A fire crackles in the hearth and a few lamps have been lit throughout the living and dining area, bathing the rooms in a warm and inviting light. They have had the opportunity to wash the soot from their skin and their clothes as best as possible. When necessary, the professor's wardrobe has been accessed to provide comfortable and clean clothing.

Kendra has arranged an assortment of light snacks, like fruits, cheese, bread and similar finger foods as well as some hot tea and even a bottle of the Professor's red wine. "I think father would think this an apropos time for this." She pours a few fingers of wine for each guest that wishes for some and then lifts her glass to everyone and then levels her eyes on Ra'Hulhrim, "To good friends and the dearly departed."

JWallyR
2016-08-15, 12:49 PM
Kendra makes her way over to Gundwolf and the sheriff. "Nice to see you two getting along so well," she says with a chuckle, and then her face grows more serious. "You look a fright, Gundwolf. Come, there's not much left to be done 'round here. Let's go settle and relax, shall we?" She looks down at the flail hanging heavily in the man's hand. "Here, let me help you with that?" She reaches for the flail, offering to carry it back to the house.

Gundwolf turns from his soldierly acknowledgment of the sheriff to... smile down on the young woman. The gentle look of relief at her safety and comfort at her words is particularly incongruous on the half-orc's face amidst the soot on his face and the wild tangle of his sweat-soaked hair. "If you wish it." As Kendra reaches toward the flail, he gently pulls it back before returning it to its loop. "No- it's much heavier than it looks." The wistful, but confused look on the half-orc's face evinces some emotion hiding beneath the rugged exterior that the half-orc appears unable to express, but Kendra's gentle laughter and murmured, "You're welcome, just the same." bring the gentle smile back to his lips. The hulking half-orc gestures toward where the rest of the party is gathering for the trip back to the Lorrimor residence, and with a smile and nod, Kendra precedes him in joining.

DarkOne-Rob
2016-08-15, 02:57 PM
"To good friends and the dearly departed."
Kristoph raises his glass quietly, his usual enthusiasm worn down by the exhaustion of the day. He has long since removed his weapons, though he maintains a grip on Lorne's blade - still in its secured sheath - his obvious concern too much to allow him to discard it. "Elian, did I overhear Father Grimburrow say that he would be coming by later tonight?" he asks, after several minutes of silent prayer and meditation on the state of things. It is clear that his usual tendency to celebrate life has been dulled somewhat, and that he wishes to be rid of the weapon that so concerns him. "I would like to speak with him about this blade and Lorne, when you are done..."

Farmerbink
2016-08-16, 08:42 AM
"l... I don't have enough friends to take those sorts of risks."
Elian smiles weakly, knowing full-well the gravity of the druid's words.

Later, Elian fidgets with an unusual listlessness as they try to unwind. He starts when Kristoph asks his question. "Ah, yes. He did mention that. I see no reason you would be unable to take a moment of his time..." Elian's gaze returns to his tea, gently steaming in the chill of late evening.

If there's no objection, I'd like to officially accept Aurora's aid back in the Lorrimor estate.

MuffinMan
2016-08-16, 01:07 PM
Kendra has arranged an assortment of light snacks, like fruits, cheese, bread and similar finger foods as well as some hot tea and even a bottle of the Professor's red wine. "I think father would think this an apropos time for this." She pours a few fingers of wine for each guest that wishes for some and then lifts her glass to everyone and then levels her eyes on Ra'Hulhrim, "To good friends and the dearly departed."

"Here, here!" Aurora drinks her toast a bit too quickly, sputtering on the strong drink, and looks about sheepishly. "Um, it's very good - I'm just not used to it! Yes, I'm sure the Professor would approve. We have certainly earned it today."

Later, she waits until Kendra has left the room to finish mending Elian's wounds with applications of negative energy. As she does so she listens to Kristoph and Elian's conversation quietly. "Elian, are- are you sure about telling Father Grimburrow?" she asks, apprehensively. "Even if he is a good man, he's just seen his town attacked by evil spirits and the forces of the undead. After all that, to tell him of your... condition, well... you can see how he might take it badly. Do you really think it wise?"

DarkOne-Rob
2016-08-16, 05:22 PM
Kristoph raises his head at Aurora's concern for Elian. "The good father will surely understand, especially given Elian's noble actions. The Church is aware of dhampir and cautious with them, but they are not undead. Grimburrow is surely educated enough to understand the difference.

Besides - I won't let anything happen to Elian...or any of you after all that we have done together. It will be alright."

Farmerbink
2016-08-17, 12:01 PM
Elian smiles, this time more fully- though whether the cause is some unseen confidence or the blush of good wine is anyone's guess. "Am I sure it is wise? Absolutely not. Am I sure he has demonstrated sufficient compassion and wisdom to know that whom he assists? Absolutely. I have spent too much of my life forced to hide in the shadows, cower even among what few friends I have known.

I... I do not know how to express my gratitude to you all- I am unfamiliar with the concept of friendship as it applies to myself, but I intend for the experience to grow. I think Father Grimburrow is one to consider worthy of the opportunity..."

JWallyR
2016-08-17, 12:42 PM
From his position conspicuously near the cheeses and other, more filling fare, Gundwolf sips at the glass of wine, listening silently. Silently, that is, if one does not consider the lip-smacking and chewing noises from the half-orc's unmannerly grazing.

marrok
2016-08-20, 11:28 AM
[Kendra] levels her eyes on Ra'Hulhrim, "To good friends and the dearly departed."

He raises his glass and blushes.


"I have spent too much of my life forced to hide in the shadows, cower even among what few friends I have known.

I... I do not know how to express my gratitude to you all- I am unfamiliar with the concept of friendship as it applies to myself, but I intend for the experience to grow. I think Father Grimburrow is one to consider worthy of the opportunity..."

Sipping his wine and nibbling on the refreshments, Dreamstrider sits in the corner. A few glasses give him courage, he stand and joins the others."I' was forced from my enclave too. An elf who sleeps, they didn't know what to make of me... It was easier for everyone if I just left... Popping a bit of fruit into his mouth, "We are a sort of family now, I think. Isn't that what friends are? Like a family that you choose? It's been a very long time since I've surrounded with such...comfort. Del'dretch and I have been on our own for so long..." realizing he's rambling, he raises his glass "Well, to good friends, to family.

CleverDragon
2016-08-23, 05:42 PM
Kendra listens to the ensuing conversation, leaning back in a sturdy wooden chair and sipping the glass thoughtfully. After a time, her focus on the conversation slowly slips away and her gaze is unfocused as she holds the now half-full glass. The loud, wet sounds of Gundwolf's smacking lips and sucking the tips of his fingers draws her from her private reverie. She favors him with a quiet chuckle and slightly raised brow, and then resumes drinking her wine and stares off into the fireplace, a peaceful though pensive look upon her face.

Once again, her reverie is broken, this time by knocking at the front door. She stands, straightens out her skirts, sets her glass of wine on the table and glides across the living room to the foyer to open the door. The cold winds outside blow into the house as the high priest of Pharasma smiles gently, his steel gray eyes atwinkle. "Might I come in, Kendra?" The elderly priest asks while pulling a cloak tighter around himself.

Kendra stands back, allowing him to step past, "Of course, Father! Just you?" She says, peering past the man through the door.

The priest nods and says his thanks, then shivers, gripping the cloak tighter for a moment as he acclimates to the warm interior. Kendra closes and re-latches the door and makes her way back towards the dining area. Father Grimburrow hangs his cloak upon the coat hook and heads for the hearth, extending his hands outward towards it and flexes his fingers. Elian and Gundwolf notice that he winces slightly as he does so. He looks at Kendra and then the others, "It seems that Gozreh has favored us with a long winter and a strong breeze," he says wryly, though with mirth hiding in his eyes beneath the thick gray brows.

Kendra asks the priest, "Can I get you anything, Father? We have..."

He cuts her off with a wave of the hand, "Oh, no thank you, miss. If I eat anything this late, I'll be up all night. But I thank you, just the same," he pauses as he swivels his gaze towards Elian and Kristoph. Never one to mince words, "So, you wanted to talk?" The man's bushy brow raises just a touch.

Farmerbink
2016-08-23, 08:52 PM
Elian rises as Grimburrow enters the sitting room. He reaches out a hand to shake, and makes it a point to take note of the man's frailties- only clasping enough to be a presence, without much force. An almost feral grin splits the lithe, attractive man's face at Father Grimburrow's introduction.

"Indeed." Elian nods. He looks around the room once, taking time to note the faces of the men and women who have become so important in such a short time. Knowing he has their support, and knowing that they already know his dirty secret, Elian allows himself to sit- his posture impeccable- at the edge of a chair. He takes a deep breath. "Put simply, father, I am not Human. I... I have only seen my mother a few times- though I would recognize her if I ever had the favor again... It is... extremely unlikely. I never met or knew my father, but have learned enough over the years to know he was not- could not have been human. You see, I have the hunger. Whatever blood flows through my veins, I have been cursed with anatomy of the dead. Things which should heal me, hurt. Things which should hurt me, revitalize me in ways I do not understand..." Elian takes another deep breath, and allows his unfocused gaze to rise to the ceiling. He closes his eyes.

"I believe my father is, or was, a vampire." He looks down, opening his eyes, and allowing his hands to part in a disarming gesture. "I understand the Professor was studying my... unique situation. He was never able to fully explain it to me.... and I felt that you should know."

DarkOne-Rob
2016-08-23, 09:10 PM
Kristoph listens to Elian and watches the priest as the other man speaks. At the conclusion of the explanation, Kristoph waits patiently for Father Grimburrow to respond, silently praying for the understanding and respect he believes the Church should show to a remorseful and decidedly anti-undead dhampir, such as his new friend...

After Father Grimburrow is done speaking, Kristoph asks, "How much has the sheriff told you about Lorne?"

Depending upon the answer, Kristoph recounts everything the party learned that afternoon, describing the transformation, letters, battle, and finally presenting the late-deputy's sword to the priest. After directing his attention to the pommel, the paladin concludes, "We recognize that the blade is enchanted, and possibly with significant power. However, it has been used in the service of the enemies of life - whose name I will not speak here..." he glances to Aurora meaningfully, "- and before we attempt to use it for good, it surely needs some kind of purification or cleansing. What can you tell us about these enemies, this blade, and how we could make it a weapon for the powers of righteousness instead of the profane?"

MuffinMan
2016-08-24, 08:55 AM
Aurora's cheeks flush and she looks to the floor at Kristoph's chastening, but otherwise she remains still, listening to Father Grimburrow's words and trying not to attract attention to herself in the stern cleric's presence.

CleverDragon
2017-07-17, 11:53 AM
Father Grimburrow listens to Elian’s brief tale and explanation and then turns to face the fire. He still has his hands outspread towards the flame, rubbing his hands slowly and flexing his fingers from time to time. The firelight dances across the elder priest’s heavily wrinkled countenance, casting many deep shadows across it as he ponders the dhampir’s words. His jaw works slowly and his lips are pursed into a thin white line while his bushy brows are furrowed deep as he thinks.

After a few moments of awkward if not tense silence, the priest turns back to face everyone. His eyes are intensely focused on Elian with an intense but inscrutable expression on the father’s face. “I have one question.” He raises the gnarled index finger of one hand as he grips the pendant around his neck with the other and mutters a brief incantation. A ripple of some sort of unseen power fills the room - unseen but very tangible. “Have you succumbed to the hunger before?” He pauses for a moment, then reconsiders. “Let me rephrase that. Have you done so in the last year, willingly?”

Elian realizes that he is strongly compelled to be completely honest with the priest, no matter whether he has a desire to be evasive or not. Everyone else in the room quickly realizes that they too are under a similar compulsion. Meanwhile, the aged priest awaits Elian’s response with a piercing stare.


A successful Spellcraft with a DC = 19 reveals that he has cast a Zone of Truth spell. You may choose to resist the spell with a Will save DC = 16.

@DarkOne: I will attend to your question about the sword after this conversation has wrapped up. Kristoph would realize that this is a very important moment for the priest, as there’s definitely a conflict of interest with regards to Grimburrow’s (and your) religion and his personal opinion of Elian.

Farmerbink
2017-07-19, 12:09 PM
Elian meets Grimburrow's stare with an uncomfortable but steady acknowledgement. As the priest makes his incantation, Elian nods slowly in recognition. With a deep breath, he makes a conscious, visible effort to allow the magic to take hold of him. "I wish you did not feel the need, but I understand," he murmurs, before carefully measuring his response.

“Have you succumbed to the hunger before?” He pauses for a moment...
Pain immediately floods Elians face, marred further by what can only be ashamed admission. There are no words necessary to betray the truth of his past. After a moment, he intakes breath to either give voice to his admission or frame a defense for himself-

“Let me rephrase that. Have you done so in the last year, willingly?”
Followed almost as quickly by relief. Without hesitation, Elian shakes his head to the negative. "It is perhaps untrue to say I have never succumbed willingly," he admits with a flicker of his previous shame. "It is a.... complicated subject, even for me." He pauses for a moment, striving to recall times long past, to speak the truth clearly despite the priest's compulsion. "You see, it is... beneficial to me. Not unlike the proper poultice or remedy, when I am injured or ill, allowing myself to... feed can provide stark relief, though I like it not." His face flushes with pain as memory comes welling forth, unbidden:

"I first discovered my affliction when living in Caliphas, alone, almost forty years ago. The first winter there was particularly harsh. I... nearly perished to the elements, as I lacked a proper, permanent home... I was set upon by a young brigand one night- I believe for my coat. Unbeknownst to me at the time, I already possessed a hint of my ability for peaceful incapacitation. When my assailant fell unconscious, he struck his head on the cobblestones, and began to bleed. I... I do not like to think on what happened next." Elian swallows, steeling himself to continue. "I am unsure if the man survived. I am likewise unsure I would have, otherwise..."

He shakes his head, half to dispel the memory, half a simple denial of his state. His eyes widen suddenly, in realization. "I must explain one additional... caveat. The hunger is not one for the flesh of man. It applies... equally to all sanguine beings." A vague expression of misunderstanding prompts Elian to explain more clearly. "It is the drinking of blood that calls to me. Its source need not be human. And..." with an expression that is confident enough it could almost be described as a challenge, he continues- "I have allowed myself to feed of that nature, though only of animals. Not unlike a hunter felling deer for its meat or pelt, I have done the same for its blood."

DarkOne-Rob
2017-07-20, 07:40 PM
[roll0] vs DC 19
When the priest uses his magic Kristoph's expression grows troubled. He listens and watches silently, unsure how to react to the story or the apparent distrust shown by his church's clergy.

CleverDragon
2017-07-20, 09:47 PM
The old priest listens to Elian's tale in silence, his face betraying nothing of his opinions along the way. After the dhampir finishes speaking, his eyes flick over to Kristoph for a moment and then back to Elian. His shoulders relax and his features soften and a deep heavy sigh issues forth. "I apologize for the...unfriendly nature of my questioning. But, I had to know." He says, and then swipes his hand to the side, as though sweeping away a cobweb from the air. Everyone in the room feels the truth-inducing compulsion disappear as he continues speaking.

"Elian, my boy, I do not fault you for your heritage. And I would be willing to bet that neither does Pharasma. But in my much...younger years," Grimburrow lets out a wry chuckle, "there was another that came through Ravengro that shared your lineage. Sadly, he did not share your distaste for...for feeding on people. I regret to say that we learned of it much too late." He looks at Elian with a pained expression, his eyes betraying a deep hurt and extreme fatigue likely from the night's events. "Please forgive an old man his prejudices and suspicions. I had to think of my flock."

He slowly walks towards an available chair and sinks down into it with a wince and a bit of a groaning sigh. "Still, there are many in this village that aren't as familiar with such things and act purely out of ignorant fear, no matter how many times they're told otherwise. You were right to come to me in confidence." He shakes his head with a sigh, "I apologize for damaging yours in me."

He lets out an ironic chuckle. "And to think - I'd intended to use that spell on the council if they continued to be hard-headed buffoons."

DarkOne-Rob
2017-07-20, 10:11 PM
After Father Grimburrow is done speaking, Kristoph asks, "How much has the sheriff told you about Lorne?"

Depending upon the answer, Kristoph recounts everything the party learned that afternoon, describing the transformation, letters, battle, and finally presenting the late-deputy's sword to the priest. After directing his attention to the pommel, the paladin concludes, "We recognize that the blade is enchanted, and possibly with significant power. However, it has been used in the service of the enemies of life - whose name I will not speak here..." he glances to Aurora meaningfully, "- and before we attempt to use it for good, it surely needs some kind of purification or cleansing. What can you tell us about these enemies, this blade, and how we could make it a weapon for the powers of righteousness instead of the profane?"

Farmerbink
2017-07-21, 09:54 AM
Elian nods, accepting the man's apology despite lacking the sensation of its necessity. He listens politely to Grimburrow's explanation, but starts at the unexpected cause thereof. "There was another... like me?" he breathes, unable to hide his wonder at the revelation. A slow frown spreads at the other's behavior, as Elian lapses into rumination over the abundant possibilities.

"If you will pardon my bluntness, do you know where this other... dhampir"- he struggles, still, with the word- "may have gone? Perhaps, my perspectives could guide him towards more... appropriate living?" His expression flickers between excitement and wariness at the potential implications.

MuffinMan
2017-07-23, 09:48 PM
Aurora listens patiently to the priests' questioning and Elian's response, but the too-frequent shifting of her weight and smoothing of her skirts bely the nerves beneath her apparent calm: it is one thing to study the dhampir with a scholar's detachment, but quite another to hear her friend recounting his past acts of violence and... feeding.

She looks up, startled, as Kristoph directs a meaningful stare at her, and then her cheeks redden as she remembers her outburst at the council meeting. "Oh dear, I was only trying to convince the council members to do something! I hope I haven't botched things up too badly - what do you suggest we do next, Father?"

CleverDragon
2017-07-25, 11:05 AM
Elian nods, accepting the man's apology despite lacking the sensation of its necessity. He listens politely to Grimburrow's explanation, but starts at the unexpected cause thereof. "There was another... like me?" he breathes, unable to hide his wonder at the revelation. A slow frown spreads at the other's behavior, as Elian lapses into rumination over the abundant possibilities.

"If you will pardon my bluntness, do you know where this other... dhampir"- he struggles, still, with the word- "may have gone? Perhaps, my perspectives could guide him towards more... appropriate living?" His expression flickers between excitement and wariness at the potential implications.

The old priest shakes his head slowly and apologetically. "I'm sorry, my boy. He fled to the north is all I know. His name - if it was even truly his real name - was Andrei Balan. He was a slender sort, with dark hair and dark eyes. Oh, and a small blotch, just here," he says, pointing at the underside of the left side of his chin. "I'm...not certain if it was a birthmark or an old scar, though. It's been too many years, I'm afraid."

He listens to Kristoph and nods, his expression darkening and matching the first part of his last name. "Oh, I'm familiar with the whispered rumors of this group of which you speak. But they're only that - rumors. I know precious little beyond what you probably already have pieced together yourselves. However, you're free to look through the temple records for anything that may be of use. There is much that that I've read only once, if at all. But this blade...hand it here, my boy," he says as he slowly stands with a bit of a groan. Once given the blade, he murmurs a brief prayer to Pharasma and his eyes briefly flash a gold color as he examines the blade. He turns it over in his hands a few times and runs his fingertip down the flat of the blade. He nods slowly after a minute or so of intense concentration, "Hmm...well, it's a blade that is certainly meant for one with few compunctions about the sanctity of life. The wielder becomes more deadly with the more they know about who...or what...it is they are trying to kill. And if that attempt at killing is made while the target is unaware, the blade becomes that much more deadly. Truly, this blade is made for one that hunts and kills other creatures and not merely for defense." He turns it over in his hands a few more times, a look of loathing passing over his face. "Why one would ever make such an enchantment is beyond my understanding. But I will take it back to the temple and cleanse it of its former owners' evil deeds." He looks intently at Kristoph, "Just make sure that it is used judiciously from then on, my boy."

Father Grimburrow turns his wrinkled visage towards Aurora and his face melts into a much more comforting, if tired, smile. "My dear, you are already doing it. Continue as you are. Win over the hearts of the village. And protect it. I am sorry to say that my adventuring days are far behind me, but I will do what I can to aid you in your ventures. I fear that the next task you need to do is take your fight to the very blackest heart of that cursed prison. But first, in the morning, see about this breakfast with the council - I have little doubt you will find them much more open to what you have to say."


Sword of the Veiled Assailant
This +1 short sword with a dulled gray blade is used by hunters of beast and men alike. It allows the wielder to find chinks in a foe’s defenses using the wielder’s knowledge of the target. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if they have 5 or more ranks in a Knowledge skill that would be used to identify the target’s creature type (such as Knowledge [planes] for an outsider opponent), or a +6 bonus instead if they have 15 or more ranks. Furthermore, it adds an additional 4 points of damage when making a sneak attack against such foes, but only if the requisite knowledge ranks are present.

Also: because you've reached the maximum Trust score in town, you can now use the Pharasma Temple as a research spot for +4 to any Knowledge check regarding the Whispering Way, the Prisoners at Harrowstone, and about Harrowstone itself.

DarkOne-Rob
2017-07-26, 10:26 PM
Kristoph listens to the priest's explanation of the sword's powers. Shaking his head he mumbles, "This is a murder weapon...Lorne, what possessed you...?" When Father Grimburrow offers its return Kristoph speaks up, saying, "Father, I doubt any of us can make use of its enchantments - perhaps after it is cleansed it can be kept by the church and a better use ordained for it. What do you think?"

Can it be "sold" to the church in exchange for something that will help us wrap up the prison? A wand of CLW would be high on my list, but others might have ideas too.
The paladin nods at the mention of breakfast. Turning to his allies he says, "I will be there early tomorrow. We must not let the good will of the town falter. If we can continue to encourage their participation in the permanent cleansing of the prison grounds then perhaps we can make something better come from this tragedy," Krstoph then rises with a painful groan. Looking back to the father he asks, "Father Grimburrow, today we fought a...poltergeist? It called itself a 'doctor' and surprised us as a swarm of insects overtook us. I am afraid their poisonous bites and the ghost's immunity to mortal weapons forced us to flee. Do you have an anti-poison that can help relieve the stiffness their poison caused? What about resources to combat the undead surgeon poltergeist? Does the temple have guidance on such foes?"

As discussed in the hangouts, Kristoph could use a Lesser Restoration spell to be relieved of all the Dexterity damage he received earlier in the day.
As the Pharasmin priest gets ready to leave Kristoph briefly mentions Bryce and his family. "Do you think you could look in on them tomorrow while we are at the ruins? I am committed to providing Bryce guidance if he remains steadfast, but taking a boy from his parents is never easy for the family. They will need your ministering, I am sure..."

Finally, after Father Grimburrow leaves Kristoph sits down on the porch of Kendra's home and looks into the night...or rather into the fog still clouding his vision past thirty feet. "Lady of Graves, how has your servant failed you to deserve this new curse? Why would you hide your blessed stars from my sight? Please! Return my vision!" he whispers passionately. Then with a sigh he continues, "Or, if that is not your will, provide me with guidance for my steps to keep me on the righteous path of your divine service..."

Kristoph's frightened tears flow for several long minutes before he makes his way back inside to the bed in the guest room where he has slept the last several days...

Farmerbink
2017-07-27, 11:09 AM
Elian sits by silently, until Kristoph begins his own response. Nodding agreement, when Kristoph mentions the poltergeist, Elian interjects briefly, "I would certainly be pleased to make use of the temple's records to research such a topic."

When Kristoph mentions removing Bryce from his family, Elian looks on with an unusually intense expression. The bard masters his features quickly, however, and his expression wanes impassive before most of his allies notice.


As Grimburrow makes his departure, Elian retires to the washroom once again. His scorched clothes lie forgotten for the moment, to be discarded as the lithe bard eases into the heated water. Eager to scrub away the last remnants of smoke from his hair and skin, Elian spends slightly longer than usual cleaning himself before he retires to the upstairs guest room that has been his home of late. Therein, he retrieves one of the tomes from Lorrimor's study he had taken to bed and reads late into the evening by candle light.

Ready for breakfast!

MuffinMan
2017-07-30, 10:43 PM
Elian sits by silently, until Kristoph begins his own response. Nodding agreement, when Kristoph mentions the poltergeist, Elian interjects briefly, "I would certainly be pleased to make use of the temple's records to research such a topic."

Aurora nods in agreement. "Yes, access to the Temple library would be wonderful! Do you think we should go now?
No, I mean - that's silly! Well, at first light, then! Oh, and I have to see Master Alendru about those siphons after breakfast. And then..." the young girl continues chattering half to herself and half to the owl, Socrates, as the pair of them make their way back to Kendra's house for the evening .

Ready for the next day to begin, IC. I'm assuming that we'll have some time to do research before re-entering the prison.
I'm thinking of having Aurora research these topics, roughly in descending order of importance:
- poltergeist characteristics and weaknesses
- Prisoner: The Lopper
- Prisoner: The Splatterman
- Prisoner: The Mosswater Marauder
- More on the Whispering Way
- More on Harrowstone

Any ruling on how long any given topic will take? I seem to have a vague memory of "4 hours" being the timeframe for... something. Of course the longer it takes, the fewer attempts we can make before heading back in.

JWallyR
2017-08-01, 12:26 PM
The sounds of indelicate eating from Gundwolf's far corner of the room fade into silence as Grimburrow arrives. While the half-orc's brows furrow in suspicion at the ripple of magic, he keeps his peace, inspired by Elian's reluctant assent. Expressions of distaste and grudging acceptance war for control on the silent half-orc's face as Elian recounts his history, and the distaste wins out at Grimburrow's recounting of the other dhampir's predations.

The taciturn warrior sits and observes, giving little voice to his thoughts other than a grunt and shrug as the members of the little band begin making their ways to their various places of rest for the night. His eyes remain open, and expression troubled, however, as he lays on his simple bedroll, dagger close at hand.

CleverDragon
2017-08-01, 07:40 PM
Father Grimburrow listens to Kristoph for a moment and then nods after he asks about the blade. He wraps the blade in some cloth as he says, "I can understand your reticence in using the blade, but do not overlook the usefulness of such a tool as you take your fight to the spider's nest, as it were. Still, if you are uncomfortable with using it, or any of you as well," he looks at the others for a moment, "then I may have something that may help. The former priest of Ravengro's temple - my mentor - wielded a weapon forged of silver. It was passed on to me when it came for him to join our Lady's boneyard." He makes the sign of the spiral at his chest out of habit. "Should you wish to accept it in stead of the blade, then come by the temple in the morning. As well, I believe we have a small supply of potions and perhaps one or two other things in our humble vault. I shall have to look. But yes, do come by."


Look in the Google Doc under the "Town's Inventory". You'll see a list of the things that the temple has, as well as a list of the things that the rest of the town are willing to sell now that you have reached an appropriate Trust level. I know we haven't quite reached the point where this conversation has been had, but I figured it's easiest to let you start discussing what you may or may not want to purchase, trade for, etc.

When Kristoph mentions the poltergeist, Father Grimburrow's brows furrow even further. "My boy, that's a dangerous spirit. Not quite here and not quite in the beyond, it lives halfway between the two realms. Plus, it is a terrifying foe quite literally - when or if one chooses to reveal itself to someone, often they are taken by a strong fear. However, those spirits are entirely invisible unless they wish not to be. The only saving grace is perhaps the fact that these creatures have no physical form and have to rely on their own foul essence to manipulate items around them - or even other people may be tossed and knocked about by those foul things. Have a care when dealing with one. An enchanted blade should serve you well in a fight with one, however."

The old man stands slowly, groaning with the effort quietly. "Hmmm, yes. I'll be glad to look in on the Fenlorns after you've left."

He turns to Elian and Aurora as he puts his winter cloak on carefully, "You're welcome anytime, of course. I shall open the records to you any time you require them." With a brief nod to the room and a lower dip of the head to Kendra (whom has fallen asleep in her chair), he opens the door and braces himself against the blustry night's cold air. A moment later, the old priest closes the door and walks hunched over against the wind back to his temple.

Kendra wakes with a start from her chair and apologizes for falling asleep and yawns deeply, vaguely wishing everyone a good night before half-stumbling bleary-eyed up the stairs to her room.

***********
The wind does not die out through the rest of the night. The next morning is clear but brisk. As the occupants of the house are just starting to rouse, the morning silence is broken by a quick pounding on the door. Kendra runs to the door in her morning robes and finds Sheriff Caeller looking grim. He says something to her quietly and then departs. She turns around and with a troubled look and unkempt hair says, "I don't know how but... Gibs is still in the jail and yet.....another bloody letter has appeared."

Farmerbink
2017-08-01, 08:47 PM
Elian steps into the foyer behind Kendra, clearly still wearing little more than a sleeping shift. "That is troubling, to say the least," he comments. Looking to Kendra, he turns back towards the room. "I am sure I speak for all of us when I say that we will attend to this as best we are able. I think the breakfast with the councilors must not be put to wait, and if past experience is any indicator, we have another day before the scene changes again- unless we are able to ensure otherwise...."

He looks up to the Sheriff. "Is the next letter perhaps an 'I'?"