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kurtoogle
2015-07-02, 12:12 AM
5e Swashbuckler / Unfettered Class

This Swashbuckler / Unfettered Class uses only class features from the 5e Players Handbook. The strengths of the class are martial prowess, maneuverability and mobility, and versatility – it fits in well anywhere under a wide variety of “swift hero – light weapon warrior” concepts.

Light Armor & Shields: Simple & Martial Weapons
Saving Throws and Unarmored Defense (Feature): Strength & Dexterity
Skills: (Choose 3) - Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Performance, Persuasion, Sleight of Hand and Stealth

Equipment: Light Armor – (a) Leather Armor or (b) Chain Mail Shirt
Primary Weapons – (a) 2 Short Swords or (b) Rapier & Dagger
Secondary Weapons (a) Light Crossbow & 20 Bolts or (b) Whip & 5 Darts
Gear- (a) Explorers Pack or (b) Dungeoneers Pack

The Swashbuckler
Level Proficiency Bonus Features
1 +2 Fighting Style (as Fighter p.72)
Unarmored Defense: Dexterity + Charisma (as Barbarian p.48 or Monk p. 78)
2 +2 Action Surge (as Fighter p.72)
Danger Sense (as Barbarian p.48)
3 +2 Martial Archetype – Battlemaster (does not include Student of War - as Fighter p.73)
or Martial Archetype – Champion (as Fighter p.72)
Cunning Action (as Rogue p.96)
4 +2 Ability Score Improvement (as Fighter p.72)
Second Story Work (as Rogue – Thief p.97)
5 +3 Extra Attack (as Fighter p.72)
Fast Movement (as Barbarian p.48)
6 +3 Feral Instinct (as Barbarian p.49)
7 +3 Martial Archetype – Battlemaster (as Fighter p.73) or Champion (as Fighter p.72)
8 +3 Ability Score Improvement (as Fighter p.72), Land’s Stride (as Ranger p. 92)
9 +4 Indomitable (as Fighter p.72) or Brutal Critical (as Barbarian p.48)
10 +4 Martial Archetype – Battlemaster (as Fighter p.73) or Champion (as Fighter p.72)
11 +4 Extra Attack (as Fighter p.72)
12 +4 Ability Score Improvement (as Fighter p.72)
13 +5 Indomitable (as Fighter p.72) or Brutal Critical (as Barbarian p.48)
14 +5 Ability Score Improvement (as Fighter p.72)
15 +5 Martial Archetype – Battlemaster (as Fighter p.73) or Champion (as Fighter p.72)
16 +5 Ability Score Improvement (as Fighter p.72)
17 +6 Action Surge (as Fighter p.72)
18 +6 Martial Archetype – Battlemaster (as Fighter p.73) or Champion (as Fighter p.72)
19 +6 Ability Score Improvement (as Fighter p.72)
20 +6 Extra Attack (as Fighter p.72)

JNAProductions
2015-07-02, 12:16 AM
Can you clear up the formatting? Using tables and such would really help improve it's legibility.

As it is, from what I can read... It looks like you kinda just took the best of a bunch of different classes and put it into one chassis. That's a bit overpowered.

BRKNdevil
2015-07-02, 08:52 AM
someone in the 5e forum or in the homebrew section did all the formatting already, so just look for that

PotatoGolem
2015-07-02, 10:23 AM
As JNA said, the formatting is off. You're also missing skill and save proficiencies.

But yes, this is OP. It's just a bunch of good features from other classes grafted together for a super-class.

Submortimer
2015-07-03, 11:11 PM
Yep. There's already a really good swashbuckler Subclass for the rogue, perhaps remaking this as just a subclass for the fighter will get you what you want.