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View Full Version : FFV 4 job fiesta time again!



huttj509
2015-07-02, 09:15 PM
That's right FFV fans, it's again time for the Final Fantasy V 4-job fiesta!

Site is Here. (http://fourjobfiesta.com/index.php)

For those not in the know, it's a yearly event, where people play FF 5 with jobs randomly determined by GilgameshBot. You choose your game mode, tweet @FF5ForFutures #reg (or #reg750, etc, for other modes) to start, then tweet @FF5ForFutures #fire (water, earth) to learn what job you can use when you get that crystal.

When you finish, you tweet @FF5ForFutures #victory along with the picture of you beating the final boss to complete the challenge!

People can also choose to pledge donations to Child's Play for various conditions (for them or others).


Modes (http://fourjobfiesta.com/help.php for info, but I'll summarize some):

#reg: Each crystal lets you use one class from that crystal. Can switch jobs freely. So after 4 crystals, you have 4 jobs to choose from.

#regrand: Same as #reg, but jobs for fire, water, and earth crystals can include jobs from earlier crystals. So the earth crystal might unlock a Fire crystal job you didn't already have.

#regchaos: Like #regrand, but crystals can unlock jobs from past OR future crystals. Wind crystal game you an earth crystal job? Well, you get to stay as Freelancer until you get the Fire crystal, and see what that unlocks.

#reg750 and #regno750: Like #reg, but limits jobs to casters/noncasters. The 750 is a reference to the price of fire/ice/light rods, which can be equipped by casters and used as items in battle to cast powerful magic early.

#regff1: Like #reg, but limits you to jobs from FF1 (Knight, Thief, Red Mage, White Mage, Monk, Black Mage) On the plus side, all those characters are on the first crystal except for RM, who's on the 2nd. Is also a Natural run (what's that? See below).

#Natural: To use this, tweet it to @FF5ForFutures after (or with) your registration tweet. Basically, each character gets only one job. No class changes allowed.


Bartz must use the Wind crystal job exclusively. Lenna the Water, Faris the Fire and Galuf/Krile the Earth.
If you are playing a mode other than Normal you simply assign the job listed in that slot on the players page for your job.
Characters must remain Freelancer until their job is unlocked. Team No 750 players must not break rods.
Characters may not use skills from other jobs. This means no giving Black Magic to Bards and the like. Only skills learned naturally from the one assigned job may be used.



https://docs.google.com/document/d/1MrmmtZPyCJnRL8ecIp5LOwhDnb_9FLeFQNjOzyVI-R8/edit has some tips for specific classes, and some tricks for hard bosses (minor language warning for Chemist and Blue mage sections, as those are considered the best 2 classes, very flexible).




My current run is FF1 classic mode. Thief, Knight, Thief, Thief. I'll probably go for chicken knife since Knight will have plenty of swords to pick from. Ghost ship was kinda annoying since I didn't have enough thief weapons to go round until a skeleton dropped a dagger.




As to "why do this"? It's a fun game, and random jobs can make you experiment with classes a bit more, trying combinations you'd normally gloss over in preference to your normal classes.

huttj509
2015-07-02, 09:23 PM
My players page is http://fourjobfiesta.com/players.php?player=myles_adams

To add comments to your players page, tweet @FF5ForFutures #up blahblahblah

J-H
2015-07-05, 09:18 AM
Whoa. So with #reg, if you get White Mage, you are running 4 white mages until the next crystal, etc.?

Is there a way to get this done without tweeter?

J-H
2015-07-05, 10:54 AM
1 knight
2 monk
3 blue mage
4 thief
5 black mage
6 white mage

Wind Crystal 1d6
I guess the roller doesn't work in this forum. D20 dicebag gave me a 6.

Eh, all white mages. Hm.

huttj509
2015-07-05, 11:25 AM
1 knight
2 monk
3 blue mage
4 thief
5 black mage
6 white mage

Wind Crystal 1d6
I guess the roller doesn't work in this forum. D20 dicebag gave me a 6.

Eh, all white mages. Hm.


Yeah, the first hour’s a slog and there’s not a lot you can do about that. On the plus side, Garula’s the only really challenging fight, the rest you can grind down eventually. Magissa can be silenced, and you probably want to do so.
Dear lord grab the flail in the ghost shipyard. There’s a stepping-stone rock towards the start of the dungeon that looks like it doesn’t go anywhere, jump on it anyway.
.


For my group, I just had a huge leap in effectiveness having gotten to the middle of the 2nd world. Forgot you could steal twinlances from the objet d'art in Bal basement. So now my 3 thiefs are doing the same damage as my 2handing knight. Tis good.

J-H
2015-07-05, 12:47 PM
Whoops, missed the flail somehow. It's been a while.

Having to buy magic is already starting to hold me back.

J-H
2015-07-05, 02:30 PM
Galura fight was long.

1 Jikuu mage
2 Red mage
3 Mystic Knight
4 Caller
5 Berserker
6 reroll
1d6 5
1d6
1d6
Never used Berserker before.

huttj509
2015-07-05, 02:34 PM
Galura fight was long.

1 Jikuu mage
2 Red mage
3 Mystic Knight
4 Caller
5 Berserker
6 reroll
1d6 5
1d6
1d6
Never used Berserker before.

Make sure to pick up a Death Sickle from the harvesters on crescent island, instadeath can be handy.

And some bosses, the actual advice is to have your berserker dead going into the fight (like sandworm, where you don't want to hit the holes).

danzibr
2015-07-05, 03:26 PM
Oh man! I remember hearing about this (in fact, maybe from you). I'm playing other games at the moment, but I'd like to do this at some future point. I'm too used to doing optimal stuff.

J-H
2015-07-05, 03:29 PM
I'll try to remember where crescent island is.

The extra damage output is nice, except that they miss about 1/3 of the time!

huttj509
2015-07-05, 03:57 PM
I'll try to remember where crescent island is.

The extra damage output is nice, except that they miss about 1/3 of the time!

Yeah, if you get a job with good speed it can be handy to stick that ability on the berserker.


I maily like the 4 job fiesta to mix things up. I never actually used chemist until last year, for example.

J-H
2015-07-05, 05:59 PM
Third set:
1 Ninja
2 Trainer
3 Geomancer
4 Bard
5 Hunter
6 Reroll

and I rolled a... 3!

Better than Bard or Trainer. I was hoping for Hunter. I thought there were more Karnak jobs but after dying at Byblios I checked, and went ahead and rolled. Will'o'wisp was 40% of my damage output.

J-H
2015-07-06, 10:49 AM
1 Samurai
2 Dragoon (please)
3 Dancer
4 Chemist

D4 says... 2!

However, I have no consistent AOE attacks to use against Pourobouros. Right now I think I'm going to try again with just having everyone defend except my Elementalist.

NecroRebel
2015-07-07, 04:54 PM
This sounded fun, so I started an informal run a few days ago. I got reasonably lucky with class rolls - blue mage, red mage, ninja, samurai. People seem to think RM is kind of useless, but BM is crazy-powerful, so I'm probably gonna rely heavily on blue magic. I'm currently in the flying ruins approaching the earth crystal.

I've been struggling in a couple places. The Sol Cannon was tough-ish. I eventually ended up having a pair of ninjas spamming Vampire while the Bartz and Galuf lay dead because I couldn't afford a turn to heal. Now that I have White Wind I don't expect much trouble for a while though. I've not been using many rods, so that might be why.

I was wondering, though, and couldn't find this information anywhere: what's the rules for classes when you're short a party member? Do I have to have one of my active members as samurai right away, or can I wait until Galuf gets back?

huttj509
2015-07-07, 08:02 PM
I was wondering, though, and couldn't find this information anywhere: what's the rules for classes when you're short a party member? Do I have to have one of my active members as samurai right away, or can I wait until Galuf gets back?

Use as many of the 4 jobs as you can, no duplicates after the 4th crystal.

So when you have 3 characters, they can be any 3 of the 4 jobs, but you can't have 2 blue mages at the same time. If Galuf (outside the party) was a blue mage, thyat's fine, you just can't have 2 in the same party at once.

Exception: Fork Tower. You split into 2 teams of 2. The full group of 4 is considered the party for that. Jet's say you split BlM, RM / Nin, Sam. The Blue Mage can't swap to Sam during the tower, but the Ninja and Samurai can swap.

NecroRebel
2015-07-07, 10:57 PM
Alright, I had guessed that that would be how it would work, but I didn't know if Galuf would be considered to take the slot for whichever job he happened to be in when he left.

J-H
2015-07-08, 07:25 AM
I think I killed my playthrough. I accidentally hit the save-state button right as Galuf walked into Gilgamesh fight, and as a Berserker he does not live through it.

danzibr
2015-07-08, 10:24 AM
I think I killed my playthrough. I accidentally hit the save-state button right as Galuf walked into Gilgamesh fight, and as a Berserker he does not live through it.
Oh......... rough.

Well, since you're on an emulator you can try to constantly save and load, like if Galuf crits or Gilgamesh misses. I've had to pull shenanigans like this.

J-H
2015-07-08, 01:47 PM
There's no randomization in this fight because there's no player input. Gilgamesh always hits for the same damage every time.

NecroRebel
2015-07-08, 02:28 PM
You might be able to affect RNG if you pause the game and/or attempt to flee. Even if it works it'd be very tedious, however.

Things like that are why you always keep a backup save, though. Hard saves are both useless if you have savestates and also much more difficult to actually overwrite, so making them is a good idea.

It is of course outright cheating, but you also may be able to use cheat engine to fix things, like finding the data value for Galuf's hit points and forcing it to stay high.

J-H
2015-07-08, 06:02 PM
You might be able to affect RNG if you pause the game and/or attempt to flee. Even if it works it'd be very tedious, however.

Things like that are why you always keep a backup save, though. Hard saves are both useless if you have savestates and also much more difficult to actually overwrite, so making them is a good idea.

It is of course outright cheating, but you also may be able to use cheat engine to fix things, like finding the data value for Galuf's hit points and forcing it to stay high.


You might be able to affect RNG if you pause the game and/or attempt to flee. Even if it works it'd be very tedious, however.


attempt to flee
Worked the first time. Berserkers attack even when trying to run away. :smallbiggrin:
thank you!

J-H
2015-07-11, 10:54 AM
The Berserker is supposed to be a melee combat job. Why is the Berserker the only one in my party who EVER misses? This makes no sense.

NecroRebel
2015-07-11, 11:05 AM
The Berserker is supposed to be a melee combat job. Why is the Berserker the only one in my party who EVER misses? This makes no sense.

Axes have higher attack power than most weapons, but much lower accuracy. Give it time, though - later in the game you'll see monsters with high enough evade% that you'll see notable numbers of misses with other weapons. You'll also miss stuff like the Jackanape and Skull Eater, as they have high evade, though you're fairly unlikely to be able to kill those without tactics specifically tailored to.

If you want your berserkers to miss less often, give them weapons other than axes and hammers. They can wield daggers innately.

huttj509
2015-07-11, 11:11 AM
The Berserker is supposed to be a melee combat job. Why is the Berserker the only one in my party who EVER misses? This makes no sense.

What weapons are people using?

Most axes/hammers have a hit rate of 80%

Knives/bows not only have higher hit rate, but ignore half the foe's evade %

Jump auto-hits.

J-H
2015-07-11, 12:44 PM
Daggers, spears, and the axe/hammer.

Berserkers actually were able to land hits on Skull Eaters about 1/3 of the time. Between the Berserkers & Elementalists, they were easy to kill.

tyckspoon
2015-07-11, 07:45 PM
Knives/bows not only have higher hit rate, but ignore half the foe's evade %


..did not know that! I mean, I always Geomancered my Skull Eaters, but that's useful information.

huttj509
2015-07-11, 10:00 PM
..did not know that! I mean, I always Geomancered my Skull Eaters, but that's useful information.

I didn't know it until yesterday. Was checking hit rates for the axes, and someone pointed me to http://www.gamefaqs.com/snes/588331-final-fantasy-v/faqs/30040

6.7.1 weapon attacks.

BTW, that document is widely considered the gospel for the hidden mechanics and behind the scenes workings of FF V, it's not just some page on the internet.

J-H
2015-07-11, 10:24 PM
(Keanu Reeves voice)
Whoa...

huttj509
2015-07-12, 01:55 AM
(Keanu Reeves voice)
Whoa...

Yeah, like 99% of it is "no reason to care."

Specifying which attacks are auto-hit, which weapon formulae are bugged (knives except the chicken knife, are supposed to use str and agi, but effectively only use str), and such can be really interesting.

J-H
2015-07-12, 03:35 PM
Ways to Fail #375: Galuf is the party White Mage, wielding the Cure staff, when I reach the Elder Tree in the forest of Mua.

He's invincible and locked in combat with Exdeath until he deals a certain amount of damage. He has no way to deal damage (except, perhaps, through using Reflect).

NecroRebel
2015-07-12, 03:58 PM
Ways to Fail #375: Galuf is the party White Mage, wielding the Cure staff, when I reach the Elder Tree in the forest of Mua.

He's invincible and locked in combat with Exdeath until he deals a certain amount of damage. He has no way to deal damage (except, perhaps, through using Reflect).

Um... I'm pretty sure you have control over Galuf in that battle. You can swap around his weapon and shield so that he's no longer equipped with the Cure staff. Even if you don't have any other weapon a white mage can wield, going barehanded will eventually let you beat Exdeath, as bare hands can deal critical hits that ignore defense.

J-H
2015-07-13, 12:16 PM
End of World 2: Battle with Exdeath: The Subtitling: In which a Dragoon Carries: Everyone Else Dies

editI have not found a way to swap out equipped weapons or gear in battle. The Items menu does not allow it.

huttj509
2015-07-13, 12:37 PM
End of World 2: Battle with Exdeath: The Subtitling: In which a Dragoon Carries: Everyone Else Dies

editI have not found a way to swap out equipped weapons or gear in battle. The Items menu does not allow it.

Go to the items menu, and hit up at the top. It should display your equipped weapons and shield.

You can go to an equippable weapon/shield in the menu, hit A once, go up to the top, hit up to show equipped gear, and swap mid battle.



In other news:http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_02_zpsjimsjt0u.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_02_zpsjimsjt0u.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_03_zps2cemkuke.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_03_zps2cemkuke.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_04_zpsjq985hzp.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_04_zpsjq985hzp.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_05_zpse8gkixle.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_05_zpse8gkixle.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_06_zps33n49pdc.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_06_zps33n49pdc.png.h tml)

danzibr
2015-07-13, 06:57 PM
Go to the items menu, and hit up at the top. It should display your equipped weapons and shield.

You can go to an equippable weapon/shield in the menu, hit A once, go up to the top, hit up to show equipped gear, and swap mid battle.



In other news:http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_02_zpsjimsjt0u.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_02_zpsjimsjt0u.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_03_zps2cemkuke.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_03_zps2cemkuke.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_04_zpsjq985hzp.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_04_zpsjq985hzp.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_05_zpse8gkixle.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_05_zpse8gkixle.png.h tml)

http://img.photobucket.com/albums/v296/huttj/Final%20Fantasy%205%20Advance_06_zps33n49pdc.png (http://smg.photobucket.com/user/huttj/media/Final%20Fantasy%205%20Advance_06_zps33n49pdc.png.h tml)
Grats!

Also that item thing is nice. Lets you, say, check General Leo's equipment in FF6.

NecroRebel
2015-07-13, 08:28 PM
Grats!

Also that item thing is nice. Lets you, say, check General Leo's equipment in FF6.

For FF6, if you go into the main menu, hit Equip or Relic, and then hit left (I think that's it; been a while), you can select the whole party and get an overview of all current members' equipment. This even works when you have members that can't normally be equipped, like Leo. I don't remember offhand what he has, but it includes an Atlas Armlet and Offering as his relics.

I got to Neo Exdeath today, but died. I probably could've won, except that I wasted a half-dozen turns on my red and blue mages trying to get the front portion to where I could L5 Death it (should've taken a single Dark Shock). Then my blue mage spent a long time berserk after a Grand Cross, and apparently he did enough damage to the top portion that it died before the bottom and then there was one piece left that dual-cast Almagest and then spammed Meteor on me, wiping me out.

danzibr
2015-07-14, 08:26 AM
For FF6, if you go into the main menu, hit Equip or Relic, and then hit left (I think that's it; been a while), you can select the whole party and get an overview of all current members' equipment. This even works when you have members that can't normally be equipped, like Leo. I don't remember offhand what he has, but it includes an Atlas Armlet and Offering as his relics.

I got to Neo Exdeath today, but died. I probably could've won, except that I wasted a half-dozen turns on my red and blue mages trying to get the front portion to where I could L5 Death it (should've taken a single Dark Shock). Then my blue mage spent a long time berserk after a Grand Cross, and apparently he did enough damage to the top portion that it died before the bottom and then there was one piece left that dual-cast Almagest and then spammed Meteor on me, wiping me out.
The things you learn... thanks!

And that's a bummer.

huttj509
2015-07-14, 10:35 AM
New run is Berserker, Bard, Beastmaster, Samurai (#RegChaos).

Yeah, this is very doable. All those folks get some decent weapons by the end, and bard buffs get awesome.

Right now I'm mid world 2, on my way to the dragon nest. Currently spreading round the "equip whips" since, well, the chain whip is AWESOME at this point in the game (damage second only to the dancing dagger, and 50% paralyze chance).

Unfortunately, I got nobody who can reasonably use the chicken knife.

Well, berserker could in bossfights I can't flee from...

J-H
2015-07-14, 11:23 AM
Berserker/Dragoon/White Mage/Geomancer is petering out. I have decent sustain but not enough damage output.

I think I may try with a Knight/Thief/Blue/Mystic Knight combo next. No late-crystal jobs, no primary casters, and only the 1 primary combatant class. I've heard BM can be powerful, but I've never used it much. White Wind doesn't show up until near the end of World 1, so the early versatility is partially countered by the lack of significant healing options.

NecroRebel
2015-07-14, 01:13 PM
I think I may try with a Knight/Thief/Blue/Mystic Knight combo next. No late-crystal jobs, no primary casters, and only the 1 primary combatant class. I've heard BM can be powerful, but I've never used it much. White Wind doesn't show up until near the end of World 1, so the early versatility is partially countered by the lack of significant healing options.

Vampire is available as soon as you get blue magic, and is decent healing and damage until you can get White Wind. The main power of Blue Mages is the level-based spells, which take good luck and timing to use effectively, but when used right they quickly kill most anything that's not undead.

huttj509
2015-07-14, 02:20 PM
Vampire is available as soon as you get blue magic, and is decent healing and damage until you can get White Wind. The main power of Blue Mages is the level-based spells, which take good luck and timing to use effectively, but when used right they quickly kill most anything that's not undead.

level based spells
magic damage
healing
status effects
physical damage

Blue mage has got it goin on.

And Mystic Knight in the mix? Gonna be no problems there. Especially with Knight for raw damage (I miss 2H in my current run), and thief for sweet steals.

NecroRebel
2015-07-15, 08:36 PM
I am victorious!

Went in with ninja Bartz, blue mage Lenna, samurai Krile, and red mage Faris and beat Exdeath and NeoExdeath down. Bartz had Sasuke's Katana/Hardened and the Chicken Knife and Krile had the Masamune. Exdeath was fairly easy, but I used the Magic Lamp against him twice to ready it to summon Odin on NeoExdeath. Once NeoExdeath appeared, the Magic Lamp killed the back piece with True Edge, and then I mostly went with Coin Toss on Krile, throwing scrolls with Bartz, and Aero3s with the mages. Big Guard, White Wind, and dualcast Life/Cure2s kept my party healthy (mostly White Wind).

Finished off with all 4 characters standing and reasonably healthy, though Faris was Berserk most of the fight. Lenna was level 39 at the end, and everyone else 40.

danzibr
2015-07-15, 11:13 PM
I am victorious!

Went in with ninja Bartz, blue mage Lenna, samurai Krile, and red mage Faris and beat Exdeath and NeoExdeath down. Bartz had Sasuke's Katana/Hardened and the Chicken Knife and Krile had the Masamune. Exdeath was fairly easy, but I used the Magic Lamp against him twice to ready it to summon Odin on NeoExdeath. Once NeoExdeath appeared, the Magic Lamp killed the back piece with True Edge, and then I mostly went with Coin Toss on Krile, throwing scrolls with Bartz, and Aero3s with the mages. Big Guard, White Wind, and dualcast Life/Cure2s kept my party healthy (mostly White Wind).

Finished off with all 4 characters standing and reasonably healthy, though Faris was Berserk most of the fight. Lenna was level 39 at the end, and everyone else 40.
Grats!

Man, all this talk really makes me want to play it again.

Before then I just need to finish Crystalis, Suikoden II, and play the original version of Lunar. ... And those RPG Maker games.

huttj509
2015-07-16, 01:25 AM
Run #2 is done! Needed to head out to restock, but decided to give Neo Exdeath a go first. Downed him.

Run #1: Classic (FF1) mode, Natural (no multiclassing), Thief/knight/thief/thief (painful, as no aoe and eh weapons for 2 thieves, but managed it, knight has strong weapon options)

Run #2: Chaos mode, Berserker/Beastmaster/Bard/Samurai Heavy on the physical, but multiclassing let me use some NICE weapons (love the dragon whisker), especially to cover some holes in drop availability (oh, my whips are meh but I have a nice axe spare? Equip axes!)


Trying to decide what to do next. Tempted to do another Chaos, but dunno if I wanna risk #natural or not. Prob not, as the challenge can be interesting, but I find the job combos more fun.

NoldorForce
2015-07-17, 08:28 AM
I wouldn't ever recommend Natural, since it's not so much challenging as it is tedious. People have managed solo runs of this game on many different jobs, so I wouldn't doubt your ability to complete the game with four characters instead on the same restriction. I just might doubt your patience. :smallwink:

huttj509
2015-07-17, 01:48 PM
I wouldn't ever recommend Natural, since it's not so much challenging as it is tedious. People have managed solo runs of this game on many different jobs, so I wouldn't doubt your ability to complete the game with four characters instead on the same restriction. I just might doubt your patience. :smallwink:

My first run was natural (Classic has that baked in, since FF1 characters couldn't change jobs).

Wound up as just Chaos. Ninja (woo!), Bard (woo!), Dancer (ok!), and another dancer (oh, um).

Torn between Job Fair-ing the 2nd dancer to a monk ($1), or just pulling up my britches and sticking with it.