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Korben Dallas
2015-07-03, 03:11 PM
I am playing in a campaign starting this weekend. Each player is a has six characters. One character (40th level) is the king of a territory/ country in Greyhawk. The other five characters (35th level and four 30th level characters) are the supporting council that help run this kingdom.

I have the Rovers of the Barrens area including Barren Lands, Rovers of the Barrens, Forlorn forest, the icy marshes, bluff hills, the wastes and other surrounding areas in this territory.

There are roughly five other players with the same oamount of characters, running different kingdoms, I chose the ROvers of the Barrens because it has mixed geography and is a little more challenging. The GM wants us to have a ten year background starting when our main character took over ten years ago and what has happened since to make my kingdom powerful, such as the following:

- How I took over and how I have tried to unite the nomad/ bandit tribes in The Barrens under my rule

- What I did with any indentured servants, slaves, and prisoners in the kingdom that were there before I took over.. did I keep the justice system the same? Execute them? Sell them off?

- Trade and bartering... how do I have this function or do I keep the bartering system that exists in The Barrens as the only trade source.

-What are my six characters (builds... classes... cohorts... and what are they each in charge of within the kingdom?)

Since The Barrens contains a border to the north for the sea and has multiple forests, I was going to have a background focused around uniting the various human/ elven tribes throughout the land by keeping their traditions the same but rewarding them with druidic and defensive aide. For instance, when I first took rule ten years ago (in my background) I began by aiding the elves and humans of the Fellreev Forest with the fight against the orc and goblin tribes of the forest. This gained their trust and loyalty.

The GM has stated the year is 375 CY and its the first week of summer. I want to introduce a first "real" capitol to The Barrens, a city where the nomadic tribes now have a place to travel to, trade, or live in. This will be my "center" of operations. I want to incorporate a trade depot in the north and east for both inland and sea based trade. The Barren Wastes is interesting too, since the book says no one really does anything with it, I wanted to take on the challenge of converting it to something or finding the secrets it hides if anyone has ideas on that?

In conclusion, my questions for the forum are:

What builds would you suggest for the six characters? One 'King' 40th Level, One 35th Level and Four 30th Level. What would their jobs be under the king? (Each needs leadership, epic leadership and cohorts)

What would some ideas be for ways of starting my kingdom off in a quality way? The questions above should be good enough to get me going.

Some of the other players are very versed on the books and all the little things you can manipulate in order to do extraordinary things that other players may not know about. This always gives them advantage, and I am worried about having to fight their kingdom in war or the event that I need to take them over and destroy them... I need help with this too.

Any help is much appreciated! Thanks!



http://hammershouse.net/HammersHouse/Greyhawk/images/completeflanaess.JPG

atemu1234
2015-07-03, 11:36 PM
Time to break out my 40- level builds... I had a good one a while back. I'll bring it here.

Wizard 10 / Ur-Priest 2 / Sorcerer 17 / Ultimate Magus 3 / Mystic Theurge 8

You can't go wrong with putting two twenty-level builds back to back, either.

Lerondiel
2015-07-04, 02:07 AM
First question: Have yourself or the other players played at this level before?

40th level casters with very little shenanigans are god-like. Battles between kingdoms won't involve armies, they would be pointless. It'd be straight PvP with all the fighting done in pre-combat planning and only 1-2 combat rounds to find a victor and have them teleport away....assuming they dont want to do cruel and eternal things to the defeated's body and/or soul.

But if full throttle 40th level 3.5 is what you want, let us know what books are in & out.....circle magic seems a good place to start :)

TheMooch
2015-07-04, 09:26 AM
Honestly I would just play team solars or team primevil and just extend the builds up to levels required.

Clistenes
2015-07-04, 06:42 PM
Besides going after Iuz, what do you have in mind to challenge those characters?

Greyhawk doesn't have many epic level (or even high level) NPCs. Your players (and their enemies, if they are of the appropiate level to be a challenge) will be like gods.

I think the assumption in the Greyhawl setting is that the gods kick Epic characters out of the Prime Material Plane or forbid them to directly interact with it, hence why most epic NPCs leave it for the Planes or hide in dungeons.

Korben Dallas
2015-07-05, 05:37 PM
So far the books are all available with the exception of any classes that are considered game breaking (ie, Pun Pun type builds) However the other players will be playing spellcasters in some form as well. I am running out of the Barrens and have a ten year background of what I have done so far within my kingdom. There is now an established city to the north of the Fellreev forest which is my capitol.

It seems I can make my six characters with any classes except pure evil aligned classes. I am playing LN or N alignment.

I need one 40th level, one 35th level and four 30th level character builds. I like the responses so far and thanks in advance

atemu1234
2015-07-05, 05:58 PM
30th level -
Wizard 5 / Sorcerer 5 / Incantatrix 10 / Ultimate Magus 10.
Trade away the Sorcerer's Familiar for Metamagic Specialist. (that's the name of that ACF, right?)

Invest money into getting Eyestalk grafts from Fiend Folio
Psion 8 / Beholder Mage 2 / (That one Psionic Arcane Theurge PrC whose name eludes me) 10 / Athasian Dragon 10.
Do it several times, with different types of Psion?