atemu1234
2015-07-04, 11:15 AM
Well, I had an idea to put into my campaigns.
Now, I run a campaign in a Homebrewed setting known as Multifaarim, which essentially has a bit of everything when I want it to, and full purview to ignore something when I want to. I give my players quite a bit of creative freedom with classes and optimization, and often offer advice to them when they are designing new characters, to keep the group on roughly the same power level (Low T1 - Hight T2). Granted, that's not really here or there.
But, recently, I had an idea. The party has recently gone to and left the Underdark, after the obligatory kidnapping by Drow. But last night, at around two in the morning, I had a very... interesting idea. And by that I mean I was reading Plot and Poison: A Guidebook to Drow, Eberron Campaign Setting, and the Pathfinder rules for creating Fleshwarps (I think that's the term... the one where they turn Lizardfolk into weird dinosaur things and the like). So I had an idea spawned of this... which could either be terrible, interesting or terribly interesting.
In the campaign, Drow have been gathering forces for an all-out assault on the surface world, the realization of some ancient, mad prophecy. One of the PCs was raised in the Underdark to become an Antipaladin loyal to Lolth. He fled at one point or another, and the product of that is that... well, they want him back. Apparently the fact he's survived as long as he has means he's still wanted. But they've been gathering forces, and I had an idea...
What if they excavated Symbionts? As in the leading house in the Drow capital, which is where they were last, began unearthing symbionts from an ancient city that was inexplicably wiped out? And more importantly, how would this affect the politics of the Underdark?
And, also, how liable would they be to combine Symbionts with Fleshwarped creatures- and how bad would it be, to have them altering Symbionts with Fleshwarping to make them better fit their monsters?
Which brings me to another point- I've been applying the Half-Drow template to Daelkyr Halfbloods for the purpose of making them a new creation for the campaign - How would the introduction of this new race alter Underdark politics, given that the majority of them will be born to noble houses who can afford the new, more powerful Symbionts?
(Let's assume that they've found a way to cause Symbionts to reproduce or whatever)
What does the playground think?
Now, I run a campaign in a Homebrewed setting known as Multifaarim, which essentially has a bit of everything when I want it to, and full purview to ignore something when I want to. I give my players quite a bit of creative freedom with classes and optimization, and often offer advice to them when they are designing new characters, to keep the group on roughly the same power level (Low T1 - Hight T2). Granted, that's not really here or there.
But, recently, I had an idea. The party has recently gone to and left the Underdark, after the obligatory kidnapping by Drow. But last night, at around two in the morning, I had a very... interesting idea. And by that I mean I was reading Plot and Poison: A Guidebook to Drow, Eberron Campaign Setting, and the Pathfinder rules for creating Fleshwarps (I think that's the term... the one where they turn Lizardfolk into weird dinosaur things and the like). So I had an idea spawned of this... which could either be terrible, interesting or terribly interesting.
In the campaign, Drow have been gathering forces for an all-out assault on the surface world, the realization of some ancient, mad prophecy. One of the PCs was raised in the Underdark to become an Antipaladin loyal to Lolth. He fled at one point or another, and the product of that is that... well, they want him back. Apparently the fact he's survived as long as he has means he's still wanted. But they've been gathering forces, and I had an idea...
What if they excavated Symbionts? As in the leading house in the Drow capital, which is where they were last, began unearthing symbionts from an ancient city that was inexplicably wiped out? And more importantly, how would this affect the politics of the Underdark?
And, also, how liable would they be to combine Symbionts with Fleshwarped creatures- and how bad would it be, to have them altering Symbionts with Fleshwarping to make them better fit their monsters?
Which brings me to another point- I've been applying the Half-Drow template to Daelkyr Halfbloods for the purpose of making them a new creation for the campaign - How would the introduction of this new race alter Underdark politics, given that the majority of them will be born to noble houses who can afford the new, more powerful Symbionts?
(Let's assume that they've found a way to cause Symbionts to reproduce or whatever)
What does the playground think?