Epicbob

2015-07-05, 08:39 AM

Using a slightly altered version of the Boostpoints weapon creator (mostly because it was intended for 3e), I made this list so we can have a *much* better selection of weapons. Except for the dart, ranged weapons are left untouched.

EDIT : I made a couple of adjustments based on feedback.

EDIT II : I put the item weight since I changed it on a couple of items. Also, The Light hammer and Handaxe were moved to the Martial list. The martial list lacks variety within the light selection and the simple list is good enough to spare a few weapons.

The Pike has a new ability. It stacks the Reach and Long property. This means that it can hit targets out to 15 feet but has disadvantage within 5 feet.

While Reach increases range by 5 feet without penalty, Long gives disadvantage within 5 feet.

This way, you now have a reason to carry a giant 18 lb. stick.

Club 1 sp 1d4 B 2 lb. Light, thrown (range 20/60)

Dagger 2 gp 1d4 P 1 lb. Finesse, light

Sickle 1 gp 1d4 S 2 lb. Finesse, light

Javelin 5 sp 1d4 P 2 lb. Thrown (range 40/120)

Mace 5 gp 1d6 B 4 lb. Versatile (1d8)

Spear 1 gp 1d4 P 3 lb. Reach

Greatclub 2 sp 1d10 B 10 lb. Two-handed

Quarterstaff 2 sp 1d6 B 4 lb. Reach, two-handed

Crossbow, light 25 gp 1d8 P 5 lb. Ammunition (range 80/320), loading, two-handed

Dart 5 cp 1d4 P 1/4 lb. Light, thrown (range 20/60)

Shortbow 25 gp 1d6 P 2 lb. Ammunition (range 80/320), two-handed

Sling 1 sp 1d4 B - Ammunition (range 30/120)

Handaxe 5 gp 1d6 S 2 lb. Light, thrown (range 20/60)

Light hammer 2 gp 1d4 B 2 lb. Thrown (range 40/120)

Scimitar 25 gp 1d6 S 3 lb. Finesse, light

Shortsword 10 gp 1d6 P 2 lb. Finesse, light

Battleaxe 10 gp 1d8 S 4 lb. Thrown (range 20/60)

Flail 10 gp 1d6 B 2 lb. Reach

Longsword 15 gp 1d8 S 3 lb. Versatile (1d10)

Morningstar 15 gp 1d8 P 4 lb. Versatile (1d10)

Rapier 25 gp 1d8 P 2 lb. Finesse

Trident 5 gp 1d6 P 4 lb. Reach

Warpick 5 gp 1d8 P 2 lb. Thrown (range 20/60)

Warhammer 15 gp 1d8 B 4 lb. Versatile (1d10)

Whip 2 gp 1d4 S 3 lb. Finesse, reach

Glaive 20 gp 1d8 S 6 lb. Reach, two-handed

Greataxe 30 gp 1d12 S 6 lb. Two-handed

Greatsword 50 gp 2d6 S 7 lb. Heavy, two-handed

Halberd 20 gp 1d10 S 6 lb. Heavy, reach, two-handed

Lance 10 gp 1d8 P 6 lb. Long, ride

Maul 10 gp 2d6 B 10 lb. Heavy, two-handed

Pike 5 gp 1d8 P 18 lb. Heavy, long, reach, two-handed

Blowgun 10 gp 1d1 P 1 lb. Ammunition (range 25/100)

Crossbow, hand 75 gp 1d6 P 3 lb. Ammunition (range 30/120), light, loading

Crossbow, heavy 50 gp 1d10 P 12 lb. Ammunition (range 100/400), heavy, loading, two-handed

Longbow 50 gp 1d8 P 4 lb. Ammunition (range 150/600), heavy, two-handed

Net 1 gp - 3 lb. Entangle, thrown (5/15)

EDIT : I made a couple of adjustments based on feedback.

EDIT II : I put the item weight since I changed it on a couple of items. Also, The Light hammer and Handaxe were moved to the Martial list. The martial list lacks variety within the light selection and the simple list is good enough to spare a few weapons.

The Pike has a new ability. It stacks the Reach and Long property. This means that it can hit targets out to 15 feet but has disadvantage within 5 feet.

While Reach increases range by 5 feet without penalty, Long gives disadvantage within 5 feet.

This way, you now have a reason to carry a giant 18 lb. stick.

Club 1 sp 1d4 B 2 lb. Light, thrown (range 20/60)

Dagger 2 gp 1d4 P 1 lb. Finesse, light

Sickle 1 gp 1d4 S 2 lb. Finesse, light

Javelin 5 sp 1d4 P 2 lb. Thrown (range 40/120)

Mace 5 gp 1d6 B 4 lb. Versatile (1d8)

Spear 1 gp 1d4 P 3 lb. Reach

Greatclub 2 sp 1d10 B 10 lb. Two-handed

Quarterstaff 2 sp 1d6 B 4 lb. Reach, two-handed

Crossbow, light 25 gp 1d8 P 5 lb. Ammunition (range 80/320), loading, two-handed

Dart 5 cp 1d4 P 1/4 lb. Light, thrown (range 20/60)

Shortbow 25 gp 1d6 P 2 lb. Ammunition (range 80/320), two-handed

Sling 1 sp 1d4 B - Ammunition (range 30/120)

Handaxe 5 gp 1d6 S 2 lb. Light, thrown (range 20/60)

Light hammer 2 gp 1d4 B 2 lb. Thrown (range 40/120)

Scimitar 25 gp 1d6 S 3 lb. Finesse, light

Shortsword 10 gp 1d6 P 2 lb. Finesse, light

Battleaxe 10 gp 1d8 S 4 lb. Thrown (range 20/60)

Flail 10 gp 1d6 B 2 lb. Reach

Longsword 15 gp 1d8 S 3 lb. Versatile (1d10)

Morningstar 15 gp 1d8 P 4 lb. Versatile (1d10)

Rapier 25 gp 1d8 P 2 lb. Finesse

Trident 5 gp 1d6 P 4 lb. Reach

Warpick 5 gp 1d8 P 2 lb. Thrown (range 20/60)

Warhammer 15 gp 1d8 B 4 lb. Versatile (1d10)

Whip 2 gp 1d4 S 3 lb. Finesse, reach

Glaive 20 gp 1d8 S 6 lb. Reach, two-handed

Greataxe 30 gp 1d12 S 6 lb. Two-handed

Greatsword 50 gp 2d6 S 7 lb. Heavy, two-handed

Halberd 20 gp 1d10 S 6 lb. Heavy, reach, two-handed

Lance 10 gp 1d8 P 6 lb. Long, ride

Maul 10 gp 2d6 B 10 lb. Heavy, two-handed

Pike 5 gp 1d8 P 18 lb. Heavy, long, reach, two-handed

Blowgun 10 gp 1d1 P 1 lb. Ammunition (range 25/100)

Crossbow, hand 75 gp 1d6 P 3 lb. Ammunition (range 30/120), light, loading

Crossbow, heavy 50 gp 1d10 P 12 lb. Ammunition (range 100/400), heavy, loading, two-handed

Longbow 50 gp 1d8 P 4 lb. Ammunition (range 150/600), heavy, two-handed

Net 1 gp - 3 lb. Entangle, thrown (5/15)