Fri
2015-07-06, 05:30 AM
Okay, the one thing that I'm still not sure right now is how to set up fight difficulty in FATE (specifically FATE Core).
That is, how to set up so the enemies don't kill the PCs too easily, but also still provide enough challenge.
I mean, I know that you can just throw around fate point or concession if things go not too well for either side, but still, is there an easy way to calculate how strong should enemies be?
To be specific, it's how strong the enemies' attack be compared to the PC's defense/toughness. If the enemy is too tough (defense/health wise), I can expect the PCs to pile up advantages on them, or if the fight has gone too far the enemy could just concess. But if the enemies' attack are too strong compared to the PC's defense/health, it will potentially end the supposedly climatic/exciting fight too soon.
Like for example, if most players have 2 fight/athletic, how high should the enemy's fight score for close combat, etc.
Or am I once again thinking about this wrongly again?
Thanks before.
That is, how to set up so the enemies don't kill the PCs too easily, but also still provide enough challenge.
I mean, I know that you can just throw around fate point or concession if things go not too well for either side, but still, is there an easy way to calculate how strong should enemies be?
To be specific, it's how strong the enemies' attack be compared to the PC's defense/toughness. If the enemy is too tough (defense/health wise), I can expect the PCs to pile up advantages on them, or if the fight has gone too far the enemy could just concess. But if the enemies' attack are too strong compared to the PC's defense/health, it will potentially end the supposedly climatic/exciting fight too soon.
Like for example, if most players have 2 fight/athletic, how high should the enemy's fight score for close combat, etc.
Or am I once again thinking about this wrongly again?
Thanks before.